Merge branch 'master' of git://git.assembla.com/fpdboz
This commit is contained in:
commit
70e973944c
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@ -29,7 +29,7 @@ class Fulltilt(HandHistoryConverter):
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sitename = "Fulltilt"
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filetype = "text"
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codepage = "cp1252"
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codepage = "utf-16"
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siteId = 1 # Needs to match id entry in Sites database
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# Static regexes
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@ -137,24 +137,6 @@ class Fulltilt(HandHistoryConverter):
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# if info['type'] == "tour": return None # importer is screwed on tournies, pass on those hands so we don't interrupt other autoimporting
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return info
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#Following function is a hack, we should be dealing with this in readFile (i think correct codepage....)
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# Same function as parent class, removing the 2 end characters. - CG
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def allHandsAsList(self):
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"""Return a list of handtexts in the file at self.in_path"""
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#TODO : any need for this to be generator? e.g. stars support can email one huge file of all hands in a year. Better to read bit by bit than all at once.
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self.readFile()
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# FIXME: it's a hack
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if self.obs[:2] == u'\xff\xfe':
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self.obs = self.obs[2:].replace('\x00', '')
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self.obs = self.obs.strip()
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self.obs = self.obs.replace('\r\n', '\n')
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if self.obs == "" or self.obs == None:
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logging.info("Read no hands.")
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return []
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return re.split(self.re_SplitHands, self.obs)
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def readHandInfo(self, hand):
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m = self.re_HandInfo.search(hand.handText)
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if(m == None):
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@ -302,14 +302,13 @@ If a player has None chips he won't be added."""
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return c
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def addAnte(self, player, ante):
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log.debug("%s %s antes %s" % ('ANTES', player, ante))
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log.debug("%s %s antes %s" % ('BLINDSANTES', player, ante))
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if player is not None:
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ante = re.sub(u',', u'', ante) #some sites have commas
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self.bets['ANTES'][player].append(Decimal(ante))
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self.bets['BLINDSANTES'][player].append(Decimal(ante))
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self.stacks[player] -= Decimal(ante)
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act = (player, 'posts', "ante", ante, self.stacks[player]==0)
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self.actions['ANTES'].append(act)
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#~ self.lastBet['ANTES'] = Decimal(ante)
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self.actions['BLINDSANTES'].append(act)
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self.pot.addMoney(player, Decimal(ante))
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def addBlind(self, player, blindtype, amount):
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@ -324,19 +323,19 @@ If a player has None chips he won't be added."""
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log.debug("addBlind: %s posts %s, %s" % (player, blindtype, amount))
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if player is not None:
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amount = re.sub(u',', u'', amount) #some sites have commas
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self.bets['PREFLOP'][player].append(Decimal(amount))
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self.stacks[player] -= Decimal(amount)
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#print "DEBUG %s posts, stack %s" % (player, self.stacks[player])
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act = (player, 'posts', blindtype, amount, self.stacks[player]==0)
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self.actions['BLINDSANTES'].append(act)
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if blindtype == 'both':
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amount = self.bb
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self.bets['BLINDSANTES'][player].append(Decimal(self.sb))
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self.pot.addCommonMoney(Decimal(self.sb))
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self.bets['PREFLOP'][player].append(Decimal(amount))
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self.pot.addMoney(player, Decimal(amount))
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if blindtype == 'big blind':
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self.lastBet['PREFLOP'] = Decimal(amount)
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elif blindtype == 'both':
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# extra small blind is 'dead'
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self.lastBet['PREFLOP'] = Decimal(self.bb)
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self.lastBet['PREFLOP'] = Decimal(amount)
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self.posted = self.posted + [[player,blindtype]]
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#print "DEBUG: self.posted: %s" %(self.posted)
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@ -472,6 +471,7 @@ Add a raise on [street] by [player] to [amountTo]
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For when a player shows cards for any reason (for showdown or out of choice).
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Card ranks will be uppercased
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"""
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import sys; sys.exit(1)
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log.debug("addShownCards %s hole=%s all=%s" % (player, cards, holeandboard))
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if cards is not None:
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self.addHoleCards(cards,player,shown, mucked)
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@ -552,6 +552,8 @@ Map the tuple self.gametype onto the pokerstars string describing it
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return ("%s: posts big blind %s%s%s" %(act[0], self.sym, act[3], ' and is all-in' if act[4] else ''))
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elif(act[2] == "both"):
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return ("%s: posts small & big blinds %s%s%s" %(act[0], self.sym, act[3], ' and is all-in' if act[4] else ''))
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elif(act[2] == "ante"):
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return ("%s: posts the ante %s%s%s" %(act[0], self.sym, act[3], ' and is all-in' if act[4] else ''))
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elif act[1] == 'bringin':
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return ("%s: brings in for %s%s%s" %(act[0], self.sym, act[2], ' and is all-in' if act[3] else ''))
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elif act[1] == 'discards':
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@ -621,6 +623,7 @@ class HoldemOmahaHand(Hand):
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hhc.compilePlayerRegexs(self)
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hhc.markStreets(self)
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hhc.readBlinds(self)
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hhc.readAntes(self)
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hhc.readButton(self)
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hhc.readHeroCards(self)
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hhc.readShowdownActions(self)
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@ -885,6 +888,7 @@ class DrawHand(Hand):
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hhc.compilePlayerRegexs(self)
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hhc.markStreets(self)
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hhc.readBlinds(self)
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hhc.readAntes(self)
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hhc.readButton(self)
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hhc.readHeroCards(self)
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hhc.readShowdownActions(self)
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@ -1042,11 +1046,11 @@ class StudHand(Hand):
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if gametype['base'] != 'stud':
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pass # or indeed don't pass and complain instead
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self.allStreets = ['ANTES','THIRD','FOURTH','FIFTH','SIXTH','SEVENTH']
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self.allStreets = ['BLINDSANTES','THIRD','FOURTH','FIFTH','SIXTH','SEVENTH']
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self.communityStreets = []
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self.actionStreets = ['ANTES','THIRD','FOURTH','FIFTH','SIXTH','SEVENTH']
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self.actionStreets = ['BLINDSANTES','THIRD','FOURTH','FIFTH','SIXTH','SEVENTH']
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self.streetList = ['ANTES','THIRD','FOURTH','FIFTH','SIXTH','SEVENTH'] # a list of the observed street names in order
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self.streetList = ['BLINDSANTES','THIRD','FOURTH','FIFTH','SIXTH','SEVENTH'] # a list of the observed street names in order
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self.holeStreets = ['THIRD','FOURTH','FIFTH','SIXTH','SEVENTH']
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Hand.__init__(self, sitename, gametype, handText)
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self.sb = gametype['sb']
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@ -1064,7 +1068,7 @@ class StudHand(Hand):
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hhc.readHeroCards(self)
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# Read actions in street order
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for street in self.actionStreets:
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if street == 'ANTES': continue # OMG--sometime someone folds in the ante round
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if street == 'BLINDSANTES': continue # OMG--sometime someone folds in the ante round
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if self.streets[street]:
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log.debug(street + self.streets[street])
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hhc.readAction(self, street)
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@ -1153,14 +1157,14 @@ Add a complete on [street] by [player] to [amountTo]
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super(StudHand, self).writeHand(fh)
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players_who_post_antes = set([x[0] for x in self.actions['ANTES']])
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players_who_post_antes = set([x[0] for x in self.actions['BLINDSANTES']])
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for player in [x for x in self.players if x[1] in players_who_post_antes]:
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#Only print stacks of players who do something preflop
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print >>fh, _("Seat %s: %s (%s%s in chips)" %(player[0], player[1], self.sym, player[2]))
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if 'ANTES' in self.actions:
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for act in self.actions['ANTES']:
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if 'BLINDSANTES' in self.actions:
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for act in self.actions['BLINDSANTES']:
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print >>fh, _("%s: posts the ante %s%s" %(act[0], self.sym, act[3]))
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if 'THIRD' in self.actions:
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@ -1308,6 +1312,7 @@ class Pot(object):
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self.contenders = set()
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self.committed = {}
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self.streettotals = {}
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self.common = Decimal(0)
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self.total = None
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self.returned = {}
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self.sym = u'$' # this is the default currency symbol
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@ -1322,13 +1327,16 @@ class Pot(object):
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# addFold must be called when a player folds
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self.contenders.discard(player)
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def addCommonMoney(self, amount):
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self.common += amount
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def addMoney(self, player, amount):
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# addMoney must be called for any actions that put money in the pot, in the order they occur
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self.contenders.add(player)
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self.committed[player] += amount
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def markTotal(self, street):
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self.streettotals[street] = sum(self.committed.values())
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self.streettotals[street] = sum(self.committed.values()) + self.common
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def getTotalAtStreet(self, street):
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if street in self.streettotals:
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@ -1336,7 +1344,7 @@ class Pot(object):
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return 0
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def end(self):
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self.total = sum(self.committed.values())
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self.total = sum(self.committed.values()) + self.common
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# Return any uncalled bet.
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committed = sorted([ (v,k) for (k,v) in self.committed.items()])
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@ -211,6 +211,11 @@ class Hud:
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for i, w in enumerate(self.stat_windows.itervalues()):
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(x, y) = loc[adj[i+1]]
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w.relocate(x, y)
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# While we're at it, fix the positions of mucked cards too
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for aux in self.aux_windows:
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aux.update_card_positions()
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return True
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def on_button_press(self, widget, event):
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@ -235,6 +240,7 @@ class Hud:
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self.aux_windows = []
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def reposition_windows(self, *args):
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self.update_table_position()
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for w in self.stat_windows.itervalues():
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if type(w) == int:
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# print "in reposition, w =", w
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@ -345,6 +345,22 @@ class Aux_Seats(Aux_Window):
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def create_contents(self): pass
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def update_contents(self): pass
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def update_card_positions(self):
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# self.adj does not exist until .create() has been run
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try:
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adj = self.adj
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except AttributeError:
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return
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loc = self.config.get_aux_locations(self.params['name'], int(self.hud.max))
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for i in (range(1, self.hud.max + 1) + ['common']):
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if i == 'common':
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(x, y) = self.params['layout'][self.hud.max].common
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else:
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(x, y) = loc[adj[i]]
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self.positions[i] = self.card_positions(x, self.hud.table.x, y, self.hud.table.y)
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self.m_windows[i].move(self.positions[i][0], self.positions[i][1])
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def create(self):
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self.adj = self.hud.adj_seats(0, self.config) # move adj_seats to aux and get rid of it in Hud.py
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loc = self.config.get_aux_locations(self.params['name'], int(self.hud.max))
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@ -362,7 +378,7 @@ class Aux_Seats(Aux_Window):
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self.m_windows[i].set_transient_for(self.hud.main_window)
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self.m_windows[i].set_focus_on_map(False)
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self.m_windows[i].connect("configure_event", self.configure_event_cb, i)
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self.positions[i] = (int(x) + self.hud.table.x, int(y) + self.hud.table.y)
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self.positions[i] = self.card_positions(x, self.hud.table.x, y, self.hud.table.y)
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self.m_windows[i].move(self.positions[i][0], self.positions[i][1])
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if self.params.has_key('opacity'):
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self.m_windows[i].set_opacity(float(self.params['opacity']))
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@ -374,6 +390,13 @@ class Aux_Seats(Aux_Window):
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if self.uses_timer:
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self.m_windows[i].hide()
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def card_positions(self, x, table_x, y, table_y):
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_x = int(x) + int(table_x)
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_y = int(y) + int(table_y)
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return (_x, _y)
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def update_gui(self, new_hand_id):
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"""Update the gui, LDO."""
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for i in self.m_windows.keys():
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@ -1587,6 +1587,9 @@ class Sql:
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# used in GuiPlayerStats:
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self.query['getPlayerId'] = """SELECT id from Players where name = %s"""
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self.query['getPlayerIdBySite'] = """SELECT id from Players where name = %s AND siteId = %s"""
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# used in Filters:
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self.query['getSiteId'] = """SELECT id from Sites where name = %s"""
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self.query['getGames'] = """SELECT DISTINCT category from Gametypes"""
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@ -39,6 +39,7 @@ if os.name == 'nt':
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# FreePokerTools modules
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import Configuration
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from fpdb_simple import LOCALE_ENCODING
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# Each TableWindow object must have the following attributes correctly populated:
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# tw.name = the table name from the title bar, which must to match the table name
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@ -231,19 +232,12 @@ def discover_nt_by_name(c, tablename):
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titles = {}
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win32gui.EnumWindows(win_enum_handler, titles)
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def getDefaultEncoding():
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# FIXME: if somebody know better place fot this function - move it
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# FIXME: it's better to use GetCPInfo for windows http://msdn.microsoft.com/en-us/library/dd318078(VS.85).aspx
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# but i have no idea, how to call it
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import locale
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return locale.getpreferredencoding()
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for hwnd in titles:
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#print "Tables.py: tablename =", tablename, "title =", titles[hwnd]
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try:
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# maybe it's better to make global titles[hwnd] decoding?
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# this can blow up in XP on some windows, eg firefox displaying http://docs.python.org/tutorial/classes.html
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if not tablename.lower() in titles[hwnd].decode(getDefaultEncoding()).lower(): continue
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if not tablename.lower() in titles[hwnd].decode(LOCALE_ENCODING).lower(): continue
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except:
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continue
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if 'History for table:' in titles[hwnd]: continue # Everleaf Network HH viewer window
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@ -380,8 +380,9 @@ class Importer:
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conv = None
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(stored, duplicates, partial, errors, ttime) = (0, 0, 0, 0, 0)
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# Load filter, process file, pass returned filename to import_fpdb_file
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file = file.decode(fpdb_simple.LOCALE_ENCODING)
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# Load filter, process file, pass returned filename to import_fpdb_file
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if self.settings['threads'] > 0 and self.writeq != None:
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print "\nConverting " + file + " (" + str(q.qsize()) + ")"
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else:
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@ -38,7 +38,7 @@ MYSQL_INNODB = 2
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PGSQL = 3
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SQLITE = 4
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(localename, encoding) = locale.getdefaultlocale()
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LOCALE_ENCODING = locale.getdefaultlocale()[1]
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class DuplicateError(Exception):
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def __init__(self, value):
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@ -546,7 +546,7 @@ def parseActionType(line):
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#parses the ante out of the given line and checks which player paid it, updates antes accordingly.
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def parseAnteLine(line, isTourney, names, antes):
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for i, name in enumerate(names):
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if line.startswith(name.encode(encoding)):
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if line.startswith(name.encode(LOCALE_ENCODING)):
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pos = line.rfind("$") + 1
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if not isTourney:
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antes[i] += float2int(line[pos:])
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@ -708,7 +708,7 @@ def parseHandStartTime(topline):
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def findName(line):
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pos1 = line.find(":") + 2
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pos2 = line.rfind("(") - 1
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return unicode(line[pos1:pos2], encoding)
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return unicode(line[pos1:pos2], LOCALE_ENCODING)
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def parseNames(lines):
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return [findName(line) for line in lines]
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@ -825,7 +825,7 @@ def parseTourneyNo(topline):
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def parseWinLine(line, names, winnings, isTourney):
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#print "parseWinLine: line:",line
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for i,n in enumerate(names):
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n = n.encode(encoding)
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n = n.encode(LOCALE_ENCODING)
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if line.startswith(n):
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if isTourney:
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pos1 = line.rfind("collected ") + 10
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@ -1035,14 +1035,15 @@ def recognisePlayerIDs(db, names, site_id):
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def recognisePlayerNo(line, names, atype):
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#print "recogniseplayerno, names:",names
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for i in xrange(len(names)):
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encodedName = names[i].encode(LOCALE_ENCODING)
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if (atype=="unbet"):
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if (line.endswith(names[i].encode(encoding))):
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if (line.endswith(encodedName)):
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return (i)
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elif (line.startswith("Dealt to ")):
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#print "recognisePlayerNo, card precut, line:",line
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tmp=line[9:]
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#print "recognisePlayerNo, card postcut, tmp:",tmp
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if (tmp.startswith(names[i].encode(encoding))):
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if (tmp.startswith(encodedName)):
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return (i)
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elif (line.startswith("Seat ")):
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if (line.startswith("Seat 10")):
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@ -1050,10 +1051,10 @@ def recognisePlayerNo(line, names, atype):
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else:
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tmp=line[8:]
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if (tmp.startswith(names[i].encode(encoding))):
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if (tmp.startswith(encodedName)):
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return (i)
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else:
|
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if (line.startswith(names[i].encode(encoding))):
|
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if (line.startswith(encodedName)):
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return (i)
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#if we're here we mustve failed
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raise FpdbError ("failed to recognise player in: "+line+" atype:"+atype)
|
||||
|
|
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Reference in New Issue
Block a user