Merge branch 'master' of git://git.assembla.com/fpdboz

This commit is contained in:
Ray 2009-08-20 12:21:19 -04:00
commit 70e973944c
8 changed files with 134 additions and 116 deletions

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@ -29,7 +29,7 @@ class Fulltilt(HandHistoryConverter):
sitename = "Fulltilt" sitename = "Fulltilt"
filetype = "text" filetype = "text"
codepage = "cp1252" codepage = "utf-16"
siteId = 1 # Needs to match id entry in Sites database siteId = 1 # Needs to match id entry in Sites database
# Static regexes # Static regexes
@ -137,24 +137,6 @@ class Fulltilt(HandHistoryConverter):
# if info['type'] == "tour": return None # importer is screwed on tournies, pass on those hands so we don't interrupt other autoimporting # if info['type'] == "tour": return None # importer is screwed on tournies, pass on those hands so we don't interrupt other autoimporting
return info return info
#Following function is a hack, we should be dealing with this in readFile (i think correct codepage....)
# Same function as parent class, removing the 2 end characters. - CG
def allHandsAsList(self):
"""Return a list of handtexts in the file at self.in_path"""
#TODO : any need for this to be generator? e.g. stars support can email one huge file of all hands in a year. Better to read bit by bit than all at once.
self.readFile()
# FIXME: it's a hack
if self.obs[:2] == u'\xff\xfe':
self.obs = self.obs[2:].replace('\x00', '')
self.obs = self.obs.strip()
self.obs = self.obs.replace('\r\n', '\n')
if self.obs == "" or self.obs == None:
logging.info("Read no hands.")
return []
return re.split(self.re_SplitHands, self.obs)
def readHandInfo(self, hand): def readHandInfo(self, hand):
m = self.re_HandInfo.search(hand.handText) m = self.re_HandInfo.search(hand.handText)
if(m == None): if(m == None):

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@ -302,14 +302,13 @@ If a player has None chips he won't be added."""
return c return c
def addAnte(self, player, ante): def addAnte(self, player, ante):
log.debug("%s %s antes %s" % ('ANTES', player, ante)) log.debug("%s %s antes %s" % ('BLINDSANTES', player, ante))
if player is not None: if player is not None:
ante = re.sub(u',', u'', ante) #some sites have commas ante = re.sub(u',', u'', ante) #some sites have commas
self.bets['ANTES'][player].append(Decimal(ante)) self.bets['BLINDSANTES'][player].append(Decimal(ante))
self.stacks[player] -= Decimal(ante) self.stacks[player] -= Decimal(ante)
act = (player, 'posts', "ante", ante, self.stacks[player]==0) act = (player, 'posts', "ante", ante, self.stacks[player]==0)
self.actions['ANTES'].append(act) self.actions['BLINDSANTES'].append(act)
#~ self.lastBet['ANTES'] = Decimal(ante)
self.pot.addMoney(player, Decimal(ante)) self.pot.addMoney(player, Decimal(ante))
def addBlind(self, player, blindtype, amount): def addBlind(self, player, blindtype, amount):
@ -324,19 +323,19 @@ If a player has None chips he won't be added."""
log.debug("addBlind: %s posts %s, %s" % (player, blindtype, amount)) log.debug("addBlind: %s posts %s, %s" % (player, blindtype, amount))
if player is not None: if player is not None:
amount = re.sub(u',', u'', amount) #some sites have commas amount = re.sub(u',', u'', amount) #some sites have commas
self.bets['PREFLOP'][player].append(Decimal(amount))
self.stacks[player] -= Decimal(amount) self.stacks[player] -= Decimal(amount)
#print "DEBUG %s posts, stack %s" % (player, self.stacks[player])
act = (player, 'posts', blindtype, amount, self.stacks[player]==0) act = (player, 'posts', blindtype, amount, self.stacks[player]==0)
self.actions['BLINDSANTES'].append(act) self.actions['BLINDSANTES'].append(act)
if blindtype == 'both':
amount = self.bb
self.bets['BLINDSANTES'][player].append(Decimal(self.sb))
self.pot.addCommonMoney(Decimal(self.sb))
self.bets['PREFLOP'][player].append(Decimal(amount))
self.pot.addMoney(player, Decimal(amount)) self.pot.addMoney(player, Decimal(amount))
if blindtype == 'big blind':
self.lastBet['PREFLOP'] = Decimal(amount) self.lastBet['PREFLOP'] = Decimal(amount)
elif blindtype == 'both':
# extra small blind is 'dead'
self.lastBet['PREFLOP'] = Decimal(self.bb)
self.posted = self.posted + [[player,blindtype]] self.posted = self.posted + [[player,blindtype]]
#print "DEBUG: self.posted: %s" %(self.posted)
@ -472,6 +471,7 @@ Add a raise on [street] by [player] to [amountTo]
For when a player shows cards for any reason (for showdown or out of choice). For when a player shows cards for any reason (for showdown or out of choice).
Card ranks will be uppercased Card ranks will be uppercased
""" """
import sys; sys.exit(1)
log.debug("addShownCards %s hole=%s all=%s" % (player, cards, holeandboard)) log.debug("addShownCards %s hole=%s all=%s" % (player, cards, holeandboard))
if cards is not None: if cards is not None:
self.addHoleCards(cards,player,shown, mucked) self.addHoleCards(cards,player,shown, mucked)
@ -552,6 +552,8 @@ Map the tuple self.gametype onto the pokerstars string describing it
return ("%s: posts big blind %s%s%s" %(act[0], self.sym, act[3], ' and is all-in' if act[4] else '')) return ("%s: posts big blind %s%s%s" %(act[0], self.sym, act[3], ' and is all-in' if act[4] else ''))
elif(act[2] == "both"): elif(act[2] == "both"):
return ("%s: posts small & big blinds %s%s%s" %(act[0], self.sym, act[3], ' and is all-in' if act[4] else '')) return ("%s: posts small & big blinds %s%s%s" %(act[0], self.sym, act[3], ' and is all-in' if act[4] else ''))
elif(act[2] == "ante"):
return ("%s: posts the ante %s%s%s" %(act[0], self.sym, act[3], ' and is all-in' if act[4] else ''))
elif act[1] == 'bringin': elif act[1] == 'bringin':
return ("%s: brings in for %s%s%s" %(act[0], self.sym, act[2], ' and is all-in' if act[3] else '')) return ("%s: brings in for %s%s%s" %(act[0], self.sym, act[2], ' and is all-in' if act[3] else ''))
elif act[1] == 'discards': elif act[1] == 'discards':
@ -621,6 +623,7 @@ class HoldemOmahaHand(Hand):
hhc.compilePlayerRegexs(self) hhc.compilePlayerRegexs(self)
hhc.markStreets(self) hhc.markStreets(self)
hhc.readBlinds(self) hhc.readBlinds(self)
hhc.readAntes(self)
hhc.readButton(self) hhc.readButton(self)
hhc.readHeroCards(self) hhc.readHeroCards(self)
hhc.readShowdownActions(self) hhc.readShowdownActions(self)
@ -885,6 +888,7 @@ class DrawHand(Hand):
hhc.compilePlayerRegexs(self) hhc.compilePlayerRegexs(self)
hhc.markStreets(self) hhc.markStreets(self)
hhc.readBlinds(self) hhc.readBlinds(self)
hhc.readAntes(self)
hhc.readButton(self) hhc.readButton(self)
hhc.readHeroCards(self) hhc.readHeroCards(self)
hhc.readShowdownActions(self) hhc.readShowdownActions(self)
@ -1042,11 +1046,11 @@ class StudHand(Hand):
if gametype['base'] != 'stud': if gametype['base'] != 'stud':
pass # or indeed don't pass and complain instead pass # or indeed don't pass and complain instead
self.allStreets = ['ANTES','THIRD','FOURTH','FIFTH','SIXTH','SEVENTH'] self.allStreets = ['BLINDSANTES','THIRD','FOURTH','FIFTH','SIXTH','SEVENTH']
self.communityStreets = [] self.communityStreets = []
self.actionStreets = ['ANTES','THIRD','FOURTH','FIFTH','SIXTH','SEVENTH'] self.actionStreets = ['BLINDSANTES','THIRD','FOURTH','FIFTH','SIXTH','SEVENTH']
self.streetList = ['ANTES','THIRD','FOURTH','FIFTH','SIXTH','SEVENTH'] # a list of the observed street names in order self.streetList = ['BLINDSANTES','THIRD','FOURTH','FIFTH','SIXTH','SEVENTH'] # a list of the observed street names in order
self.holeStreets = ['THIRD','FOURTH','FIFTH','SIXTH','SEVENTH'] self.holeStreets = ['THIRD','FOURTH','FIFTH','SIXTH','SEVENTH']
Hand.__init__(self, sitename, gametype, handText) Hand.__init__(self, sitename, gametype, handText)
self.sb = gametype['sb'] self.sb = gametype['sb']
@ -1064,7 +1068,7 @@ class StudHand(Hand):
hhc.readHeroCards(self) hhc.readHeroCards(self)
# Read actions in street order # Read actions in street order
for street in self.actionStreets: for street in self.actionStreets:
if street == 'ANTES': continue # OMG--sometime someone folds in the ante round if street == 'BLINDSANTES': continue # OMG--sometime someone folds in the ante round
if self.streets[street]: if self.streets[street]:
log.debug(street + self.streets[street]) log.debug(street + self.streets[street])
hhc.readAction(self, street) hhc.readAction(self, street)
@ -1153,14 +1157,14 @@ Add a complete on [street] by [player] to [amountTo]
super(StudHand, self).writeHand(fh) super(StudHand, self).writeHand(fh)
players_who_post_antes = set([x[0] for x in self.actions['ANTES']]) players_who_post_antes = set([x[0] for x in self.actions['BLINDSANTES']])
for player in [x for x in self.players if x[1] in players_who_post_antes]: for player in [x for x in self.players if x[1] in players_who_post_antes]:
#Only print stacks of players who do something preflop #Only print stacks of players who do something preflop
print >>fh, _("Seat %s: %s (%s%s in chips)" %(player[0], player[1], self.sym, player[2])) print >>fh, _("Seat %s: %s (%s%s in chips)" %(player[0], player[1], self.sym, player[2]))
if 'ANTES' in self.actions: if 'BLINDSANTES' in self.actions:
for act in self.actions['ANTES']: for act in self.actions['BLINDSANTES']:
print >>fh, _("%s: posts the ante %s%s" %(act[0], self.sym, act[3])) print >>fh, _("%s: posts the ante %s%s" %(act[0], self.sym, act[3]))
if 'THIRD' in self.actions: if 'THIRD' in self.actions:
@ -1308,6 +1312,7 @@ class Pot(object):
self.contenders = set() self.contenders = set()
self.committed = {} self.committed = {}
self.streettotals = {} self.streettotals = {}
self.common = Decimal(0)
self.total = None self.total = None
self.returned = {} self.returned = {}
self.sym = u'$' # this is the default currency symbol self.sym = u'$' # this is the default currency symbol
@ -1322,13 +1327,16 @@ class Pot(object):
# addFold must be called when a player folds # addFold must be called when a player folds
self.contenders.discard(player) self.contenders.discard(player)
def addCommonMoney(self, amount):
self.common += amount
def addMoney(self, player, amount): def addMoney(self, player, amount):
# addMoney must be called for any actions that put money in the pot, in the order they occur # addMoney must be called for any actions that put money in the pot, in the order they occur
self.contenders.add(player) self.contenders.add(player)
self.committed[player] += amount self.committed[player] += amount
def markTotal(self, street): def markTotal(self, street):
self.streettotals[street] = sum(self.committed.values()) self.streettotals[street] = sum(self.committed.values()) + self.common
def getTotalAtStreet(self, street): def getTotalAtStreet(self, street):
if street in self.streettotals: if street in self.streettotals:
@ -1336,7 +1344,7 @@ class Pot(object):
return 0 return 0
def end(self): def end(self):
self.total = sum(self.committed.values()) self.total = sum(self.committed.values()) + self.common
# Return any uncalled bet. # Return any uncalled bet.
committed = sorted([ (v,k) for (k,v) in self.committed.items()]) committed = sorted([ (v,k) for (k,v) in self.committed.items()])

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@ -211,6 +211,11 @@ class Hud:
for i, w in enumerate(self.stat_windows.itervalues()): for i, w in enumerate(self.stat_windows.itervalues()):
(x, y) = loc[adj[i+1]] (x, y) = loc[adj[i+1]]
w.relocate(x, y) w.relocate(x, y)
# While we're at it, fix the positions of mucked cards too
for aux in self.aux_windows:
aux.update_card_positions()
return True return True
def on_button_press(self, widget, event): def on_button_press(self, widget, event):
@ -235,6 +240,7 @@ class Hud:
self.aux_windows = [] self.aux_windows = []
def reposition_windows(self, *args): def reposition_windows(self, *args):
self.update_table_position()
for w in self.stat_windows.itervalues(): for w in self.stat_windows.itervalues():
if type(w) == int: if type(w) == int:
# print "in reposition, w =", w # print "in reposition, w =", w

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@ -345,6 +345,22 @@ class Aux_Seats(Aux_Window):
def create_contents(self): pass def create_contents(self): pass
def update_contents(self): pass def update_contents(self): pass
def update_card_positions(self):
# self.adj does not exist until .create() has been run
try:
adj = self.adj
except AttributeError:
return
loc = self.config.get_aux_locations(self.params['name'], int(self.hud.max))
for i in (range(1, self.hud.max + 1) + ['common']):
if i == 'common':
(x, y) = self.params['layout'][self.hud.max].common
else:
(x, y) = loc[adj[i]]
self.positions[i] = self.card_positions(x, self.hud.table.x, y, self.hud.table.y)
self.m_windows[i].move(self.positions[i][0], self.positions[i][1])
def create(self): def create(self):
self.adj = self.hud.adj_seats(0, self.config) # move adj_seats to aux and get rid of it in Hud.py self.adj = self.hud.adj_seats(0, self.config) # move adj_seats to aux and get rid of it in Hud.py
loc = self.config.get_aux_locations(self.params['name'], int(self.hud.max)) loc = self.config.get_aux_locations(self.params['name'], int(self.hud.max))
@ -362,7 +378,7 @@ class Aux_Seats(Aux_Window):
self.m_windows[i].set_transient_for(self.hud.main_window) self.m_windows[i].set_transient_for(self.hud.main_window)
self.m_windows[i].set_focus_on_map(False) self.m_windows[i].set_focus_on_map(False)
self.m_windows[i].connect("configure_event", self.configure_event_cb, i) self.m_windows[i].connect("configure_event", self.configure_event_cb, i)
self.positions[i] = (int(x) + self.hud.table.x, int(y) + self.hud.table.y) self.positions[i] = self.card_positions(x, self.hud.table.x, y, self.hud.table.y)
self.m_windows[i].move(self.positions[i][0], self.positions[i][1]) self.m_windows[i].move(self.positions[i][0], self.positions[i][1])
if self.params.has_key('opacity'): if self.params.has_key('opacity'):
self.m_windows[i].set_opacity(float(self.params['opacity'])) self.m_windows[i].set_opacity(float(self.params['opacity']))
@ -374,6 +390,13 @@ class Aux_Seats(Aux_Window):
if self.uses_timer: if self.uses_timer:
self.m_windows[i].hide() self.m_windows[i].hide()
def card_positions(self, x, table_x, y, table_y):
_x = int(x) + int(table_x)
_y = int(y) + int(table_y)
return (_x, _y)
def update_gui(self, new_hand_id): def update_gui(self, new_hand_id):
"""Update the gui, LDO.""" """Update the gui, LDO."""
for i in self.m_windows.keys(): for i in self.m_windows.keys():

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@ -1587,6 +1587,9 @@ class Sql:
# used in GuiPlayerStats: # used in GuiPlayerStats:
self.query['getPlayerId'] = """SELECT id from Players where name = %s""" self.query['getPlayerId'] = """SELECT id from Players where name = %s"""
self.query['getPlayerIdBySite'] = """SELECT id from Players where name = %s AND siteId = %s"""
# used in Filters: # used in Filters:
self.query['getSiteId'] = """SELECT id from Sites where name = %s""" self.query['getSiteId'] = """SELECT id from Sites where name = %s"""
self.query['getGames'] = """SELECT DISTINCT category from Gametypes""" self.query['getGames'] = """SELECT DISTINCT category from Gametypes"""

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@ -39,6 +39,7 @@ if os.name == 'nt':
# FreePokerTools modules # FreePokerTools modules
import Configuration import Configuration
from fpdb_simple import LOCALE_ENCODING
# Each TableWindow object must have the following attributes correctly populated: # Each TableWindow object must have the following attributes correctly populated:
# tw.name = the table name from the title bar, which must to match the table name # tw.name = the table name from the title bar, which must to match the table name
@ -231,19 +232,12 @@ def discover_nt_by_name(c, tablename):
titles = {} titles = {}
win32gui.EnumWindows(win_enum_handler, titles) win32gui.EnumWindows(win_enum_handler, titles)
def getDefaultEncoding():
# FIXME: if somebody know better place fot this function - move it
# FIXME: it's better to use GetCPInfo for windows http://msdn.microsoft.com/en-us/library/dd318078(VS.85).aspx
# but i have no idea, how to call it
import locale
return locale.getpreferredencoding()
for hwnd in titles: for hwnd in titles:
#print "Tables.py: tablename =", tablename, "title =", titles[hwnd] #print "Tables.py: tablename =", tablename, "title =", titles[hwnd]
try: try:
# maybe it's better to make global titles[hwnd] decoding? # maybe it's better to make global titles[hwnd] decoding?
# this can blow up in XP on some windows, eg firefox displaying http://docs.python.org/tutorial/classes.html # this can blow up in XP on some windows, eg firefox displaying http://docs.python.org/tutorial/classes.html
if not tablename.lower() in titles[hwnd].decode(getDefaultEncoding()).lower(): continue if not tablename.lower() in titles[hwnd].decode(LOCALE_ENCODING).lower(): continue
except: except:
continue continue
if 'History for table:' in titles[hwnd]: continue # Everleaf Network HH viewer window if 'History for table:' in titles[hwnd]: continue # Everleaf Network HH viewer window

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@ -380,8 +380,9 @@ class Importer:
conv = None conv = None
(stored, duplicates, partial, errors, ttime) = (0, 0, 0, 0, 0) (stored, duplicates, partial, errors, ttime) = (0, 0, 0, 0, 0)
# Load filter, process file, pass returned filename to import_fpdb_file file = file.decode(fpdb_simple.LOCALE_ENCODING)
# Load filter, process file, pass returned filename to import_fpdb_file
if self.settings['threads'] > 0 and self.writeq != None: if self.settings['threads'] > 0 and self.writeq != None:
print "\nConverting " + file + " (" + str(q.qsize()) + ")" print "\nConverting " + file + " (" + str(q.qsize()) + ")"
else: else:

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@ -38,7 +38,7 @@ MYSQL_INNODB = 2
PGSQL = 3 PGSQL = 3
SQLITE = 4 SQLITE = 4
(localename, encoding) = locale.getdefaultlocale() LOCALE_ENCODING = locale.getdefaultlocale()[1]
class DuplicateError(Exception): class DuplicateError(Exception):
def __init__(self, value): def __init__(self, value):
@ -546,7 +546,7 @@ def parseActionType(line):
#parses the ante out of the given line and checks which player paid it, updates antes accordingly. #parses the ante out of the given line and checks which player paid it, updates antes accordingly.
def parseAnteLine(line, isTourney, names, antes): def parseAnteLine(line, isTourney, names, antes):
for i, name in enumerate(names): for i, name in enumerate(names):
if line.startswith(name.encode(encoding)): if line.startswith(name.encode(LOCALE_ENCODING)):
pos = line.rfind("$") + 1 pos = line.rfind("$") + 1
if not isTourney: if not isTourney:
antes[i] += float2int(line[pos:]) antes[i] += float2int(line[pos:])
@ -708,7 +708,7 @@ def parseHandStartTime(topline):
def findName(line): def findName(line):
pos1 = line.find(":") + 2 pos1 = line.find(":") + 2
pos2 = line.rfind("(") - 1 pos2 = line.rfind("(") - 1
return unicode(line[pos1:pos2], encoding) return unicode(line[pos1:pos2], LOCALE_ENCODING)
def parseNames(lines): def parseNames(lines):
return [findName(line) for line in lines] return [findName(line) for line in lines]
@ -825,7 +825,7 @@ def parseTourneyNo(topline):
def parseWinLine(line, names, winnings, isTourney): def parseWinLine(line, names, winnings, isTourney):
#print "parseWinLine: line:",line #print "parseWinLine: line:",line
for i,n in enumerate(names): for i,n in enumerate(names):
n = n.encode(encoding) n = n.encode(LOCALE_ENCODING)
if line.startswith(n): if line.startswith(n):
if isTourney: if isTourney:
pos1 = line.rfind("collected ") + 10 pos1 = line.rfind("collected ") + 10
@ -1035,14 +1035,15 @@ def recognisePlayerIDs(db, names, site_id):
def recognisePlayerNo(line, names, atype): def recognisePlayerNo(line, names, atype):
#print "recogniseplayerno, names:",names #print "recogniseplayerno, names:",names
for i in xrange(len(names)): for i in xrange(len(names)):
encodedName = names[i].encode(LOCALE_ENCODING)
if (atype=="unbet"): if (atype=="unbet"):
if (line.endswith(names[i].encode(encoding))): if (line.endswith(encodedName)):
return (i) return (i)
elif (line.startswith("Dealt to ")): elif (line.startswith("Dealt to ")):
#print "recognisePlayerNo, card precut, line:",line #print "recognisePlayerNo, card precut, line:",line
tmp=line[9:] tmp=line[9:]
#print "recognisePlayerNo, card postcut, tmp:",tmp #print "recognisePlayerNo, card postcut, tmp:",tmp
if (tmp.startswith(names[i].encode(encoding))): if (tmp.startswith(encodedName)):
return (i) return (i)
elif (line.startswith("Seat ")): elif (line.startswith("Seat ")):
if (line.startswith("Seat 10")): if (line.startswith("Seat 10")):
@ -1050,10 +1051,10 @@ def recognisePlayerNo(line, names, atype):
else: else:
tmp=line[8:] tmp=line[8:]
if (tmp.startswith(names[i].encode(encoding))): if (tmp.startswith(encodedName)):
return (i) return (i)
else: else:
if (line.startswith(names[i].encode(encoding))): if (line.startswith(encodedName)):
return (i) return (i)
#if we're here we mustve failed #if we're here we mustve failed
raise FpdbError ("failed to recognise player in: "+line+" atype:"+atype) raise FpdbError ("failed to recognise player in: "+line+" atype:"+atype)