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pyfpdb/Hand.py
144
pyfpdb/Hand.py
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@ -15,38 +15,26 @@
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#In the "official" distribution you can find the license in
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#agpl-3.0.txt in the docs folder of the package.
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import Configuration
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import FpdbRegex
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import Hand
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import re
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import sys
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import traceback
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import os
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import os.path
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import xml.dom.minidom
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import codecs
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from decimal import Decimal
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import operator
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import time
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from copy import deepcopy
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from Exceptions import *
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class Hand:
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# def __init__(self, sitename, gametype, sb, bb, string):
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UPS = {'a':'A', 't':'T', 'j':'J', 'q':'Q', 'k':'K', 'S':'s', 'C':'c', 'H':'h', 'D':'d'}
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def __init__(self, sitename, gametype, string):
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self.sitename = sitename
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self.gametype = gametype
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self.string = string
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if gametype[1] == "hold" or self.gametype[1] == "omaha":
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self.streetList = ['PREFLOP','FLOP','TURN','RIVER'] # a list of the observed street names in order
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elif self.gametype[1] == "razz" or self.gametype[1] == "stud" or self.gametype[1] == "stud8":
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self.streetList = ['ANTES','THIRD','FOURTH','FIFTH','SIXTH','SEVENTH'] # a list of the observed street names in order
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self.handid = 0
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self.sb = gametype[3]
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self.bb = gametype[4]
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self.tablename = "Slartibartfast"
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self.hero = "Hiro"
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self.maxseats = 10
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@ -403,16 +391,34 @@ Map the tuple self.gametype onto the pokerstars string describing it
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return string
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def writeHand(self, fh=sys.__stdout__):
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if self.gametype[1] == "hold" or self.gametype[1] == "omaha":
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self.writeHoldemHand(fh)
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else:
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self.writeStudHand(fh)
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print >>fh, "Override me"
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def printHand(self):
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self.writeHand(sys.stdout)
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def printActionLine(self, act, fh):
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if act[1] == 'folds':
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print >>fh, _("%s: folds " %(act[0]))
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elif act[1] == 'checks':
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print >>fh, _("%s: checks " %(act[0]))
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if act[1] == 'calls':
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print >>fh, _("%s: calls $%s%s" %(act[0], act[2], ' and is all-in' if act[3] else ''))
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if act[1] == 'bets':
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print >>fh, _("%s: bets $%s%s" %(act[0], act[2], ' and is all-in' if act[3] else ''))
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if act[1] == 'raises':
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print >>fh, _("%s: raises $%s to $%s%s" %(act[0], act[2], act[3], ' and is all-in' if act[5] else ''))
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def writeHoldemHand(self, fh=sys.__stdout__):
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class HoldemOmahaHand(Hand):
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def __init__(self, sitename, gametype, string):
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super(HoldemOmahaHand,self).__init__(sitename, gametype, string)
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if gametype[1] not in ["hold","omaha"]:
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pass # or indeed don't pass and complain instead
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self.sb = gametype[3]
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self.bb = gametype[4]
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def writeHand(self, fh=sys.__stdout__):
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# PokerStars format.
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#print "\n### Pseudo stars format ###"
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#print >>fh, _("%s Game #%s: %s ($%s/$%s) - %s" %(self.sitename, self.handid, self.getGameTypeAsString(), self.sb, self.bb, self.starttime))
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print >>fh, _("%s Game #%s: %s ($%s/$%s) - %s" %("PokerStars", self.handid, self.getGameTypeAsString(), self.sb, self.bb, time.strftime('%Y/%m/%d - %H:%M:%S (ET)', self.starttime)))
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print >>fh, _("Table '%s' %d-max Seat #%s is the button" %(self.tablename, self.maxseats, self.buttonpos))
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@ -499,26 +505,20 @@ Map the tuple self.gametype onto the pokerstars string describing it
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print >>fh, _("Seat %d: %s mucked" % (seatnum, name))
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print >>fh, "\n\n"
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# TODO:
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# logic for side pots
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# logic for which players get to showdown
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# I'm just not sure we need to do this so heavily.. and if we do, it's probably better to use pokerlib
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#if self.holecards[player[1]]: # empty list default is false
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#hole = self.holecards[player[1]]
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##board = []
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##for s in self.board.values():
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##board += s
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##playerhand = self.bestHand('hi', board+hole)
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##print "Seat %d: %s showed %s and won/lost with %s" % (player[0], player[1], hole, playerhand)
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#print "Seat %d: %s showed %s" % (player[0], player[1], hole)
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#else:
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#print "Seat %d: %s mucked or folded" % (player[0], player[1])
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class StudHand(Hand):
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def __init__(self, sitename, gametype, string):
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super(StudHand,self).__init__(sitename, gametype, string)
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if gametype[1] not in ["razz","stud","stud8"]:
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pass # or indeed don't pass and complain instead
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self.streetList = ['ANTES','THIRD','FOURTH','FIFTH','SIXTH','SEVENTH'] # a list of the observed street names in order
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def writeStudHand(self, fh=sys.__stdout__):
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# PokerStars format.
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#print "\n### Pseudo stars format ###"
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#print >>fh, _("%s Game #%s: %s ($%s/$%s) - %s" %(self.sitename, self.handid, self.getGameTypeAsString(), self.sb, self.bb, self.starttime))
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print >>fh, _("%s Game #%s: %s ($%s/$%s) - %s" %("PokerStars", self.handid, self.getGameTypeAsString(), self.sb, self.bb, time.strftime('%Y/%m/%d - %H:%M:%S (ET)', self.starttime)))
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print >>fh, _("Table '%s' %d-max Seat #%s is the button" %(self.tablename, self.maxseats, self.buttonpos))
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# we probably don't need a showdown section in pseudo stars format for our filtering purposes
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if 'SHOWDOWN' in self.actions:
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print >>fh, _("*** SHOW DOWN ***")
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# print >>fh, "DEBUG: what do they show"
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# TODO: print showdown lines.
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# Current PS format has the lines:
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# Uncalled bet ($111.25) returned to s0rrow
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@ -604,77 +604,10 @@ Map the tuple self.gametype onto the pokerstars string describing it
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print >>fh, _("Seat %d: %s mucked" % (seatnum, name))
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print >>fh, "\n\n"
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# TODO:
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# logic for side pots
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# logic for which players get to showdown
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# I'm just not sure we need to do this so heavily.. and if we do, it's probably better to use pokerlib
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#if self.holecards[player[1]]: # empty list default is false
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#hole = self.holecards[player[1]]
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##board = []
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##for s in self.board.values():
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##board += s
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##playerhand = self.bestHand('hi', board+hole)
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##print "Seat %d: %s showed %s and won/lost with %s" % (player[0], player[1], hole, playerhand)
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#print "Seat %d: %s showed %s" % (player[0], player[1], hole)
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#else:
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#print "Seat %d: %s mucked or folded" % (player[0], player[1])
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def printHand(self):
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self.writeHand(sys.stdout)
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def printActionLine(self, act, fh):
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if act[1] == 'folds':
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print >>fh, _("%s: folds " %(act[0]))
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elif act[1] == 'checks':
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print >>fh, _("%s: checks " %(act[0]))
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if act[1] == 'calls':
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print >>fh, _("%s: calls $%s%s" %(act[0], act[2], ' and is all-in' if act[3] else ''))
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if act[1] == 'bets':
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print >>fh, _("%s: bets $%s%s" %(act[0], act[2], ' and is all-in' if act[3] else ''))
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if act[1] == 'raises':
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print >>fh, _("%s: raises $%s to $%s%s" %(act[0], act[2], act[3], ' and is all-in' if act[5] else ''))
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# going to use pokereval to figure out hands at some point.
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# these functions are copied from pokergame.py
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def bestHand(self, side, cards):
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return HandHistoryConverter.eval.best('hi', cards, [])
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# from pokergame.py
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# got rid of the _ for internationalisation
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def readableHandValueLong(self, side, value, cards):
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if value == "NoPair":
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if side == "low":
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if cards[0][0] == '5':
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return ("The wheel")
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else:
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return join(map(lambda card: card[0], cards), ", ")
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else:
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return ("High card %(card)s") % { 'card' : (letter2name[cards[0][0]]) }
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elif value == "OnePair":
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return ("A pair of %(card)s") % { 'card' : (letter2names[cards[0][0]]) } + (", %(card)s kicker") % { 'card' : (letter2name[cards[2][0]]) }
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elif value == "TwoPair":
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return ("Two pairs %(card1)s and %(card2)s") % { 'card1' : (letter2names[cards[0][0]]), 'card2' : _(letter2names[cards[2][0]]) } + (", %(card)s kicker") % { 'card' : (letter2name[cards[4][0]]) }
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elif value == "Trips":
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return ("Three of a kind %(card)s") % { 'card' : (letter2names[cards[0][0]]) } + (", %(card)s kicker") % { 'card' : (letter2name[cards[3][0]]) }
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elif value == "Straight":
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return ("Straight %(card1)s to %(card2)s") % { 'card1' : (letter2name[cards[0][0]]), 'card2' : (letter2name[cards[4][0]]) }
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elif value == "Flush":
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return ("Flush %(card)s high") % { 'card' : (letter2name[cards[0][0]]) }
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elif value == "FlHouse":
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return ("%(card1)ss full of %(card2)ss") % { 'card1' : (letter2name[cards[0][0]]), 'card2' : (letter2name[cards[3][0]]) }
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elif value == "Quads":
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return _("Four of a kind %(card)s") % { 'card' : (letter2names[cards[0][0]]) } + (", %(card)s kicker") % { 'card' : (letter2name[cards[4][0]]) }
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elif value == "StFlush":
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if letter2name[cards[0][0]] == 'Ace':
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return ("Royal flush")
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else:
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return ("Straight flush %(card)s high") % { 'card' : (letter2name[cards[0][0]]) }
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return value
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class FpdbParseError(Exception): pass
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class Pot(object):
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return _("too many pots.. no small blind and walk in bb?. self.pots: %s" %(self.pots))
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# I don't know stars format for a walk in the bb when sb doesn't post.
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# The thing to do here is raise a Hand error like fpdb import does and file it into errors.txt
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@ -71,8 +71,6 @@ letter2names = {
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import gettext
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gettext.install('myapplication')
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class HandHistoryConverter:
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# eval = PokerEval()
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def __init__(self, config, file, sitename):
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endtime = time.time()
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print "Processed %d hands in %.3f seconds" % (len(self.hands), endtime - starttime)
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#####
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# These functions are parse actions that may be overridden by the inheriting class
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# This function should return a list of lists looking like:
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# return [["ring", "hold", "nl"], ["tour", "hold", "nl"]]
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