Merge branch 'master' of git://git.assembla.com/free_poker_tools
This commit is contained in:
commit
7053b7f748
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@ -37,6 +37,7 @@ import os
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import thread
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import thread
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import time
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import time
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import string
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import string
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import re
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errorfile = open('HUD-error.txt', 'w', 0)
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errorfile = open('HUD-error.txt', 'w', 0)
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sys.stderr = errorfile
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sys.stderr = errorfile
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@ -70,9 +71,10 @@ def create_HUD(new_hand_id, table, db_name, table_name, max, poker_game, db_conn
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hud_dict[table_name] = Hud.Hud(table, max, poker_game, config, db_name)
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hud_dict[table_name] = Hud.Hud(table, max, poker_game, config, db_name)
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hud_dict[table_name].create(new_hand_id, config)
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hud_dict[table_name].create(new_hand_id, config)
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hud_dict[table_name].update(new_hand_id, config, stat_dict)
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hud_dict[table_name].update(new_hand_id, config, stat_dict)
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hud_dict[table_name].reposition_windows()
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return False
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return False
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finally:
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finally:
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gtk.gdk.threads_leave
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gtk.gdk.threads_leave()
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gobject.idle_add(idle_func)
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gobject.idle_add(idle_func)
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def update_HUD(new_hand_id, table_name, config, stat_dict):
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def update_HUD(new_hand_id, table_name, config, stat_dict):
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@ -83,13 +85,15 @@ def update_HUD(new_hand_id, table_name, config, stat_dict):
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hud_dict[table_name].update(new_hand_id, config, stat_dict)
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hud_dict[table_name].update(new_hand_id, config, stat_dict)
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return False
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return False
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finally:
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finally:
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gtk.gdk.threads_leave
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gtk.gdk.threads_leave()
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gobject.idle_add(idle_func)
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gobject.idle_add(idle_func)
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def read_stdin(): # This is the thread function
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def read_stdin(): # This is the thread function
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global hud_dict
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global hud_dict
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db_connection = Database.Database(config, db_name, 'temp')
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db_connection = Database.Database(config, db_name, 'temp')
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# tourny_finder = re.compile('(\d+) (\d+)')
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while True: # wait for a new hand number on stdin
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while True: # wait for a new hand number on stdin
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new_hand_id = sys.stdin.readline()
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new_hand_id = sys.stdin.readline()
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new_hand_id = string.rstrip(new_hand_id)
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new_hand_id = string.rstrip(new_hand_id)
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@ -101,14 +105,33 @@ def read_stdin(): # This is the thread function
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if hud_dict[h].deleted:
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if hud_dict[h].deleted:
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del(hud_dict[h])
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del(hud_dict[h])
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# connect to the db and get basic info about the new hand
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# get basic info about the new hand from the db
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(table_name, max, poker_game) = db_connection.get_table_name(new_hand_id)
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(table_name, max, poker_game) = db_connection.get_table_name(new_hand_id)
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# find out if this hand is from a tournament
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is_tournament = False
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# (t_number, s_number) = (0, 0)
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# mat_obj = tourny_finder(table_name)
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# if len(mat_obj.groups) == 2:
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# is_tournament = True
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# (t_number, s_number) = mat_obj.group(1, 2)
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stat_dict = db_connection.get_stats_from_hand(new_hand_id)
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stat_dict = db_connection.get_stats_from_hand(new_hand_id)
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# if a hud for this table exists, just update it
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# if a hud for this CASH table exists, just update it
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if hud_dict.has_key(table_name):
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if hud_dict.has_key(table_name):
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update_HUD(new_hand_id, table_name, config, stat_dict)
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update_HUD(new_hand_id, table_name, config, stat_dict)
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# if a hud for this TOURNAMENT table exists, just update it
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# elif hud_dict.has_key(t_number):
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# update_HUD(new_hand_id, t_number, config, stat_dict)
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# otherwise create a new hud
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# otherwise create a new hud
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else:
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if is_tournament:
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tablewindow = Tables.discover_tournament_table(config, t_number, s_number)
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if tablewindow == None:
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sys.stderr.write("table name "+table_name+" not found\n")
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else:
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create_HUD(new_hand_id, tablewindow, db_name, t_number, max, poker_game, db_connection, config, stat_dict)
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else:
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else:
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tablewindow = Tables.discover_table_by_name(config, table_name)
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tablewindow = Tables.discover_table_by_name(config, table_name)
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if tablewindow == None:
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if tablewindow == None:
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@ -93,6 +93,10 @@ class Hud:
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self.menu.append(self.item2)
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self.menu.append(self.item2)
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self.item2.connect("activate", self.save_layout)
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self.item2.connect("activate", self.save_layout)
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self.item2.show()
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self.item2.show()
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self.item3 = gtk.MenuItem('Reposition Stats')
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self.menu.append(self.item3)
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self.item3.connect("activate", self.reposition_windows)
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self.item3.show()
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self.ebox.connect_object("button-press-event", self.on_button_press, self.menu)
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self.ebox.connect_object("button-press-event", self.on_button_press, self.menu)
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self.main_window.show_all()
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self.main_window.show_all()
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@ -118,6 +122,10 @@ class Hud:
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self.main_window.destroy()
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self.main_window.destroy()
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self.deleted = True
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self.deleted = True
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def reposition_windows(self, args):
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for w in self.stat_windows:
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self.stat_windows[w].window.move(self.stat_windows[w].x,
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self.stat_windows[w].y)
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def save_layout(self, *args):
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def save_layout(self, *args):
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new_layout = []
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new_layout = []
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# todo: have the hud track the poker table's window position regularly, don't forget to update table.x and table.y.
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# todo: have the hud track the poker table's window position regularly, don't forget to update table.x and table.y.
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@ -180,7 +188,6 @@ class Hud:
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self.stats[config.supported_games[self.poker_game].stats[stat].row] \
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self.stats[config.supported_games[self.poker_game].stats[stat].row] \
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[config.supported_games[self.poker_game].stats[stat].col] = \
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[config.supported_games[self.poker_game].stats[stat].col] = \
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config.supported_games[self.poker_game].stats[stat].stat_name
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config.supported_games[self.poker_game].stats[stat].stat_name
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# self.mucked_window = gtk.Window()
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# self.mucked_window = gtk.Window()
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# self.m = Mucked.Mucked(self.mucked_window, self.db_connection)
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# self.m = Mucked.Mucked(self.mucked_window, self.db_connection)
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# self.mucked_window.show_all()
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# self.mucked_window.show_all()
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@ -342,6 +349,7 @@ class Stat_Window:
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# font = pango.FontDescription("Sans 8")
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# font = pango.FontDescription("Sans 8")
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self.label[r][c].modify_font(font)
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self.label[r][c].modify_font(font)
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if not os.name == 'nt': # seems to be a bug in opacity on windows
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self.window.set_opacity(parent.colors['hudopacity'])
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self.window.set_opacity(parent.colors['hudopacity'])
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self.window.realize
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self.window.realize
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self.window.move(self.x, self.y)
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self.window.move(self.x, self.y)
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