I attempted to merge monkeyfutz into master.

Let me know how you get on.
I just remembered autoimport probably broken at this point, I have
changed the way HHC is called and only been testing standalone
filtering..
Just try it and then git checkout ^HEAD

Merge branch 'monkeyfutz'

Conflicts:

	pyfpdb/EverleafToFpdb.py
	pyfpdb/FulltiltToFpdb.py
	pyfpdb/Hand.py
This commit is contained in:
Matt Turnbull
2009-03-03 18:45:02 +00:00
6 changed files with 525 additions and 323 deletions
+191 -138
View File
@@ -18,6 +18,7 @@
import re
import sys
import traceback
import logging
import os
import os.path
from decimal import Decimal
@@ -28,18 +29,11 @@ from Exceptions import *
class Hand:
UPS = {'a':'A', 't':'T', 'j':'J', 'q':'Q', 'k':'K', 'S':'s', 'C':'c', 'H':'h', 'D':'d'}
def __init__(self, sitename, gametype, string):
def __init__(self, sitename, gametype, handText):
self.sitename = sitename
self.gametype = gametype
self.string = string
if gametype[1] == "hold" or self.gametype[1] == "omahahi":
self.streetList = ['PREFLOP','FLOP','TURN','RIVER'] # a list of the observed street names in order
elif self.gametype[1] == "razz" or self.gametype[1] == "stud" or self.gametype[1] == "stud8":
self.streetList = ['ANTES','THIRD','FOURTH','FIFTH','SIXTH','SEVENTH'] # a list of the observed street names in order
self.handText = handText
self.handid = 0
self.tablename = "Slartibartfast"
self.hero = "Hiro"
self.maxseats = 10
@@ -49,54 +43,39 @@ class Hand:
self.players = []
self.posted = []
self.involved = True
self.pot = Pot()
#
# Collections indexed by street names
#
# A MatchObject using a groupnames to identify streets.
# filled by markStreets()
self.streets = None
# dict from street names to lists of tuples, such as
# [['mct','bets','$10'],['mika','folds'],['carlg','raises','$20']]
# actually they're clearly lists but they probably should be tuples.
self.actions = {}
# dict from street names to community cards
self.board = {}
#
# Collections indexed by street names
self.bets = {}
self.lastBet = {}
self.streets = {}
self.actions = {} # [['mct','bets','$10'],['mika','folds'],['carlg','raises','$20']]
self.board = {} # dict from street names to community cards
for street in self.streetList:
self.streets[street] = "" # portions of the handText, filled by markStreets()
self.bets[street] = {}
self.lastBet[street] = 0
self.actions[street] = []
self.board[street] = []
# Collections indexed by player names
#
# dict from player names to lists of hole cards
self.holecards = {}
self.holecards = {} # dict from player names to dicts by street ... of tuples ... of holecards
self.stacks = {}
# dict from player names to amounts collected
self.collected = []
self.collectees = {}
self.collected = [] #list of ?
self.collectees = {} # dict from player names to amounts collected (?)
# Sets of players
self.shown = set()
self.folded = set()
self.action = []
# self.action = []
# Things to do with money
self.pot = Pot()
self.totalpot = None
self.totalcollected = None
self.rake = None
self.bets = {}
self.lastBet = {}
for street in self.streetList:
self.bets[street] = {}
self.lastBet[street] = 0
def addPlayer(self, seat, name, chips):
"""\
@@ -108,66 +87,24 @@ If a player has None chips he won't be added."""
if chips is not None:
self.players.append([seat, name, chips])
self.stacks[name] = Decimal(chips)
self.holecards[name] = set()
self.holecards[name] = []
self.pot.addPlayer(name)
for street in self.streetList:
self.bets[street][name] = []
self.holecards[name] = {} # dict from street names.
def addStreets(self, match):
# go through m and initialise actions to empty list for each street.
if match is not None:
self.streets = match
for street in match.groupdict():
if match.group(street) is not None:
self.actions[street] = []
if match:
self.streets.update(match.groupdict())
logging.debug("markStreets:\n"+ str(self.streets))
else:
print "empty markStreets match" # better to raise exception and put process hand in a try block
logging.error("markstreets didn't match")
def addHoleCards(self, cards, player):
"""\
Assigns observed holecards to a player.
cards list of card bigrams e.g. ['2h','Jc']
player (string) name of player
"""
#print "DEBUG: addHoleCards", cards,player
try:
self.checkPlayerExists(player)
cards = set([self.card(c) for c in cards])
self.holecards[player].update(cards)
except FpdbParseError, e:
print "[ERROR] Tried to add holecards for unknown player: %s" % (player,)
#def addHoleCards -- to Holdem subclass
def addPlayerCards(self, cards, player):
"""\
Assigns observed cards to a player.
cards list of card bigrams e.g. ['2h','Jc']
player (string) name of player
Should probably be merged with addHoleCards
"""
print "DEBUG: addPlayerCards", cards,player
try:
self.checkPlayerExists(player)
cards = set([self.card(c) for c in cards])
self.holecards[player].update(cards)
except FpdbParseError, e:
print "[ERROR] Tried to add holecards for unknown player: %s" % (player,)
def addShownCards(self, cards, player, holeandboard=None):
"""\
For when a player shows cards for any reason (for showdown or out of choice).
Card ranks will be uppercased
"""
#print "DEBUG: addShownCards", cards,player,holeandboard
if cards is not None:
self.shown.add(player)
self.addHoleCards(cards,player)
elif holeandboard is not None:
holeandboard = set([self.card(c) for c in holeandboard])
board = set([c for s in self.board.values() for c in s])
self.addHoleCards(holeandboard.difference(board),player)
def checkPlayerExists(self,player):
@@ -186,6 +123,7 @@ Card ranks will be uppercased
print "[ERROR] discardHoleCard tried to discard a card %s didn't have" % (player,)
def setCommunityCards(self, street, cards):
logging.debug("setCommunityCards %s %s" %(street, cards))
self.board[street] = [self.card(c) for c in cards]
def card(self,c):
@@ -204,23 +142,21 @@ Card ranks will be uppercased
def addBlind(self, player, blindtype, amount):
# if player is None, it's a missing small blind.
# TODO:
# The situation we need to cover are:
# Player in small blind posts
# - this is a bet of 1 sb, as yet uncalled.
# Player in the big blind posts
# - this is a bet of 1 bb and is the new uncalled
# - this is a call of 1 sb and a raise to 1 bb
#
# If a player posts a big & small blind
# - FIXME: We dont record this for later printing yet
#print "DEBUG addBlind: %s posts %s, %s" % (player, blindtype, amount)
logging.debug("addBlind: %s posts %s, %s" % (player, blindtype, amount))
if player is not None:
self.bets['PREFLOP'][player].append(Decimal(amount))
self.stacks[player] -= Decimal(amount)
#print "DEBUG %s posts, stack %s" % (player, self.stacks[player])
act = (player, 'posts', blindtype, amount, self.stacks[player]==0)
self.actions['PREFLOP'].append(act)
self.actions['BLINDSANTES'].append(act)
self.pot.addMoney(player, Decimal(amount))
if blindtype == 'big blind':
self.lastBet['PREFLOP'] = Decimal(amount)
@@ -230,13 +166,7 @@ Card ranks will be uppercased
self.posted = self.posted + [[player,blindtype]]
#print "DEBUG: self.posted: %s" %(self.posted)
def addBringIn(self, player, ante):
if player is not None:
self.bets['THIRD'][player].append(Decimal(ante))
self.stacks[player] -= Decimal(ante)
act = (player, 'bringin', "bringin", ante, self.stacks[player]==0)
self.actions['THIRD'].append(act)
self.pot.addMoney(player, Decimal(ante))
def addCall(self, street, player=None, amount=None):
@@ -390,10 +320,10 @@ Map the tuple self.gametype onto the pokerstars string describing it
"cp" : "Cap Pot Limit"
}
print "DEBUG: self.gametype: %s" %(self.gametype)
string = "%s %s" %(gs[self.gametype[1]], ls[self.gametype[2]])
logging.debug("gametype: %s" %(self.gametype))
retstring = "%s %s" %(gs[self.gametype[1]], ls[self.gametype[2]])
return string
return retstring
def lookupLimitBetSize(self):
#Lookup table for limit games
@@ -424,22 +354,87 @@ Map the tuple self.gametype onto the pokerstars string describing it
print >>fh, _("%s: folds " %(act[0]))
elif act[1] == 'checks':
print >>fh, _("%s: checks " %(act[0]))
if act[1] == 'calls':
elif act[1] == 'calls':
print >>fh, _("%s: calls $%s%s" %(act[0], act[2], ' and is all-in' if act[3] else ''))
if act[1] == 'bets':
elif act[1] == 'bets':
print >>fh, _("%s: bets $%s%s" %(act[0], act[2], ' and is all-in' if act[3] else ''))
if act[1] == 'raises':
elif act[1] == 'raises':
print >>fh, _("%s: raises $%s to $%s%s" %(act[0], act[2], act[3], ' and is all-in' if act[5] else ''))
elif act[1] == 'posts':
if(act[2] == "small blind"):
print >>fh, _("%s: posts small blind $%s" %(act[0], act[3]))
elif(act[2] == "big blind"):
print >>fh, _("%s: posts big blind $%s" %(act[0], act[3]))
elif(act[2] == "both"):
print >>fh, _("%s: posts small & big blinds $%s" %(act[0], act[3]))
class HoldemOmahaHand(Hand):
def __init__(self, sitename, gametype, string):
super(HoldemOmahaHand,self).__init__(sitename, gametype, string)
def __init__(self, hhc, sitename, gametype, handText):
if gametype[1] not in ["hold","omaha"]:
pass # or indeed don't pass and complain instead
logging.debug("HoldemOmahaHand")
self.streetList = ['BLINDSANTES', 'PREFLOP','FLOP','TURN','RIVER'] # a list of the observed street names in order
self.communityStreets = ['FLOP', 'TURN', 'RIVER']
self.actionStreets = ['PREFLOP','FLOP','TURN','RIVER']
Hand.__init__(self, sitename, gametype, handText)
self.sb = gametype[3]
self.bb = gametype[4]
#Populate a HoldemOmahaHand
#Generally, we call 'read' methods here, which get the info according to the particular filter (hhc)
# which then invokes a 'addXXX' callback
hhc.readHandInfo(self)
hhc.readPlayerStacks(self)
hhc.compilePlayerRegexs(players = set([player[1] for player in self.players]))
hhc.markStreets(self)
hhc.readBlinds(self)
hhc.readButton(self)
hhc.readHeroCards(self)
hhc.readShowdownActions(self)
# Read actions in street order
for street in self.communityStreets:
if self.streets[street]:
hhc.readCommunityCards(self, street)
for street in self.actionStreets:
if self.streets[street]:
hhc.readAction(self, street)
hhc.readCollectPot(self)
hhc.readShownCards(self)
self.totalPot() # finalise it (total the pot)
hhc.getRake(self)
def addHoleCards(self, cards, player):
"""\
Assigns observed holecards to a player.
cards list of card bigrams e.g. ['2h','Jc']
player (string) name of player
"""
logging.debug("addHoleCards %s %s" % (cards, player))
try:
self.checkPlayerExists(player)
cardset = set(self.card(c) for c in cards)
if 'PREFLOP' in self.holecards[player]:
self.holecards[player]['PREFLOP'].update(cardset)
else:
self.holecards[player]['PREFLOP'] = cardset
except FpdbParseError, e:
print "[ERROR] Tried to add holecards for unknown player: %s" % (player,)
def addShownCards(self, cards, player, holeandboard=None):
"""\
For when a player shows cards for any reason (for showdown or out of choice).
Card ranks will be uppercased
"""
logging.debug("addShownCards %s hole=%s all=%s" % (player, cards, holeandboard))
if cards is not None:
self.shown.add(player)
self.addHoleCards(cards,player)
elif holeandboard is not None:
holeandboard = set([self.card(c) for c in holeandboard])
board = set([c for s in self.board.values() for c in s])
self.addHoleCards(holeandboard.difference(board),player)
def writeHand(self, fh=sys.__stdout__):
# PokerStars format.
print >>fh, _("%s Game #%s: %s ($%s/$%s) - %s" %("PokerStars", self.handid, self.getGameTypeAsString(), self.sb, self.bb, time.strftime('%Y/%m/%d - %H:%M:%S (ET)', self.starttime)))
@@ -459,34 +454,42 @@ class HoldemOmahaHand(Hand):
smallbet = self.sb
bigbet = self.bb
for a in self.posted:
if(a[1] == "small blind"):
print >>fh, _("%s: posts small blind $%s" %(a[0], smallbet))
if(a[1] == "big blind"):
print >>fh, _("%s: posts big blind $%s" %(a[0], bigbet))
if(a[1] == "both"):
print >>fh, _("%s: posts small & big blinds $%.2f" %(a[0], (Decimal(smallbet) + Decimal(bigbet))))
# for a in self.posted:
# if(a[1] == "small blind"):
# print >>fh, _("%s: posts small blind $%s" %(a[0], smallbet))
# if(a[1] == "big blind"):
# print >>fh, _("%s: posts big blind $%s" %(a[0], bigbet))
# if(a[1] == "both"):
# print >>fh, _("%s: posts small & big blinds $%.2f" %(a[0], (Decimal(smallbet) + Decimal(bigbet))))
# I think these can just be actions in 'blindsantes' round
if self.actions['BLINDSANTES']:
for act in self.actions['BLINDSANTES']:
self.printActionLine(act, fh)
print >>fh, _("*** HOLE CARDS ***")
if self.involved:
print >>fh, _("Dealt to %s [%s]" %(self.hero , " ".join(self.holecards[self.hero])))
print >>fh, _("Dealt to %s [%s]" %(self.hero , " ".join(self.holecards[self.hero]['PREFLOP'])))
if 'PREFLOP' in self.actions:
if self.actions['PREFLOP']:
for act in self.actions['PREFLOP']:
self.printActionLine(act, fh)
if 'FLOP' in self.actions:
if self.board['FLOP']:
print >>fh, _("*** FLOP *** [%s]" %( " ".join(self.board['FLOP'])))
if self.actions['FLOP']:
for act in self.actions['FLOP']:
self.printActionLine(act, fh)
if 'TURN' in self.actions:
if self.board['TURN']:
print >>fh, _("*** TURN *** [%s] [%s]" %( " ".join(self.board['FLOP']), " ".join(self.board['TURN'])))
if self.actions['TURN']:
for act in self.actions['TURN']:
self.printActionLine(act, fh)
if 'RIVER' in self.actions:
if self.board['RIVER']:
print >>fh, _("*** RIVER *** [%s] [%s]" %(" ".join(self.board['FLOP']+self.board['TURN']), " ".join(self.board['RIVER']) ))
if self.actions['RIVER']:
for act in self.actions['RIVER']:
self.printActionLine(act, fh)
@@ -523,11 +526,11 @@ class HoldemOmahaHand(Hand):
seatnum = player[0]
name = player[1]
if name in self.collectees and name in self.shown:
print >>fh, _("Seat %d: %s showed [%s] and won ($%s)" % (seatnum, name, " ".join(self.holecards[name]), self.collectees[name]))
print >>fh, _("Seat %d: %s showed [%s] and won ($%s)" % (seatnum, name, " ".join(self.holecards[name]['PREFLOP']), self.collectees[name]))
elif name in self.collectees:
print >>fh, _("Seat %d: %s collected ($%s)" % (seatnum, name, self.collectees[name]))
elif name in self.shown:
print >>fh, _("Seat %d: %s showed [%s]" % (seatnum, name, " ".join(self.holecards[name])))
print >>fh, _("Seat %d: %s showed [%s]" % (seatnum, name, " ".join(self.holecards[name]['PREFLOP'])))
elif name in self.folded:
print >>fh, _("Seat %d: %s folded" % (seatnum, name))
else:
@@ -538,15 +541,63 @@ class HoldemOmahaHand(Hand):
class StudHand(Hand):
def __init__(self, sitename, gametype, string):
super(StudHand,self).__init__(sitename, gametype, string)
def __init__(self, hhc, sitename, gametype, handText):
if gametype[1] not in ["razz","stud","stud8"]:
pass # or indeed don't pass and complain instead
self.streetList = ['ANTES','THIRD','FOURTH','FIFTH','SIXTH','SEVENTH'] # a list of the observed street names in order
self.holeStreets = ['ANTES','THIRD','FOURTH','FIFTH','SIXTH','SEVENTH']
Hand.__init__(self, sitename, gametype, handText)
self.sb = gametype[3]
self.bb = gametype[4]
#Populate the StudHand
#Generally, we call a 'read' method here, which gets the info according to the particular filter (hhc)
# which then invokes a 'addXXX' callback
hhc.readHandInfo(self)
hhc.readPlayerStacks(self)
hhc.compilePlayerRegexs(players = set([player[1] for player in self.players]))
hhc.markStreets(self)
hhc.readAntes(self)
hhc.readBringIn(self)
# hhc.readShowdownActions(self) # not done yet
# Read actions in street order
for street in self.streetList:
if self.streets[street]:
logging.debug(street)
logging.debug(self.streets[street])
hhc.readStudPlayerCards(self, street)
hhc.readAction(self, street)
hhc.readCollectPot(self)
# hhc.readShownCards(self) # not done yet
self.totalPot() # finalise it (total the pot)
hhc.getRake(self)
def addPlayerCards(self, player, street, open=[], closed=[]):
"""\
Assigns observed cards to a player.
player (string) name of player
street (string) the street name (in streetList)
open list of card bigrams e.g. ['2h','Jc'], dealt face up
closed likewise, but known only to player
"""
logging.debug("addPlayerCards %s, o%s x%s" % (player, open, closed))
try:
self.checkPlayerExists(player)
self.holecards[player][street] = (open, closed)
# cards = set([self.card(c) for c in cards])
# self.holecards[player].update(cards)
except FpdbParseError, e:
print "[ERROR] Tried to add holecards for unknown player: %s" % (player,)
def addBringIn(self, player, bringin):
if player is not None:
logging.debug("Bringin: %s, %s" % (player , bringin))
self.bets['THIRD'][player].append(Decimal(bringin))
self.stacks[player] -= Decimal(bringin)
act = (player, 'bringin', "bringin", bringin, self.stacks[player]==0)
self.actions['THIRD'].append(act)
self.pot.addMoney(player, Decimal(bringin))
def writeStudHand(self, fh=sys.__stdout__):
def writeHand(self, fh=sys.__stdout__):
# PokerStars format.
print >>fh, _("%s Game #%s: %s ($%s/$%s) - %s" %("PokerStars", self.handid, self.getGameTypeAsString(), self.sb, self.bb, time.strftime('%Y/%m/%d - %H:%M:%S (ET)', self.starttime)))
print >>fh, _("Table '%s' %d-max Seat #%s is the button" %(self.tablename, self.maxseats, self.buttonpos))
@@ -563,8 +614,10 @@ class StudHand(Hand):
if 'THIRD' in self.actions:
print >>fh, _("*** 3RD STREET ***")
for player in [x for x in self.players if x[1] in players_who_post_antes]:
print >>fh, _("Dealt to ")
for player in [x[1] for x in self.players if x[1] in players_who_post_antes]:
print player, self.holecards[player]
(closed, open) = self.holecards[player]['THIRD']
print >>fh, _("Dealt to %s:%s%s") % (player, " [" + " ".join(closed) + "]" if closed else " ", " [" + " ".join(open) + "]" if open else " ")
for act in self.actions['THIRD']:
#FIXME: Need some logic here for bringin vs completes
self.printActionLine(act, fh)