I set it up with Speed_Kuala_full.txt and now it's time to go through them all fixing the bugs.
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@ -70,7 +70,7 @@ class Everleaf(HandHistoryConverter):
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self.sitename = "Everleaf"
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self.setFileType("text")
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self.rexx.setGameInfoRegex('.*Blinds \$?(?P<SB>[.0-9]+)/\$?(?P<BB>[.0-9]+)')
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self.rexx.setSplitHandRegex('\n\n\n\n')
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self.rexx.setSplitHandRegex('\n\n+')
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self.rexx.setHandInfoRegex('.*#(?P<HID>[0-9]+)\n.*\nBlinds \$?(?P<SB>[.0-9]+)/\$?(?P<BB>[.0-9]+) (?P<GAMETYPE>.*) - (?P<YEAR>[0-9]+)/(?P<MON>[0-9]+)/(?P<DAY>[0-9]+) - (?P<HR>[0-9]+):(?P<MIN>[0-9]+):(?P<SEC>[0-9]+)\nTable (?P<TABLE>[ a-zA-Z]+)\nSeat (?P<BUTTON>[0-9]+)')
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self.rexx.setPlayerInfoRegex('Seat (?P<SEAT>[0-9]+): (?P<PNAME>.*) \( \$ (?P<CASH>[.0-9]+) USD \)')
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self.rexx.setPostSbRegex('.*\n(?P<PNAME>.*): posts small blind \[\$? (?P<SB>[.0-9]+)')
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@ -118,16 +118,38 @@ class Everleaf(HandHistoryConverter):
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def readPlayerStacks(self, hand):
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m = self.rexx.player_info_re.finditer(hand.string)
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players = []
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print "players seen:"
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for a in m:
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print a.group('PNAME')
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hand.addPlayer(int(a.group('SEAT')), a.group('PNAME'), a.group('CASH'))
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def markStreets(self, hand):
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# PREFLOP = ** Dealing down cards **
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m = re.search('(\*\* Dealing down cards \*\*\n)(?P<PREFLOP>.*?\n\*\*)?( Dealing Flop \*\* \[ (?P<FLOP1>\S\S), (?P<FLOP2>\S\S), (?P<FLOP3>\S\S) \])?(?P<FLOP>.*?\*\*)?( Dealing Turn \*\* \[ (?P<TURN1>\S\S) \])?(?P<TURN>.*?\*\*)?( Dealing River \*\* \[ (?P<RIVER1>\S\S) \])?(?P<RIVER>.*)', hand.string,re.DOTALL)
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# for street in m.groupdict():
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# print "DEBUG: Street: %s\tspan: %s" %(street, str(m.span(street)))
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# This re fails if, say, river is missing; then we don't get the ** that starts the river.
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#m = re.search('(\*\* Dealing down cards \*\*\n)(?P<PREFLOP>.*?\n\*\*)?( Dealing Flop \*\* \[ (?P<FLOP1>\S\S), (?P<FLOP2>\S\S), (?P<FLOP3>\S\S) \])?(?P<FLOP>.*?\*\*)?( Dealing Turn \*\* \[ (?P<TURN1>\S\S) \])?(?P<TURN>.*?\*\*)?( Dealing River \*\* \[ (?P<RIVER1>\S\S) \])?(?P<RIVER>.*)', hand.string,re.DOTALL)
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m = re.search(r"\*\* Dealing down cards \*\*(?P<PREFLOP>.+(?=\*\* Dealing Flop \*\*)|.+)"
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r"(\*\* Dealing Flop \*\* \[ (?P<FLOP1>\S\S), (?P<FLOP2>\S\S), (?P<FLOP3>\S\S) \](?P<FLOP>.+(?=\*\* Dealing Turn \*\*)|.+))?"
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r"(\*\* Dealing Turn \*\* \[ (?P<TURN1>\S\S) \](?P<TURN>.+(?=\*\* Dealing River \*\*)|.+))?"
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r"(\*\* Dealing River \*\* \[ (?P<RIVER1>\S\S) \](?P<RIVER>.+))?", hand.string,re.DOTALL)
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# that wasn't easy.
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#m1 = re.search(r'(\*\* Dealing down cards \*\*)?(?P<PREFLOP>.*?\n\*\*)',hand.string,re.DOTALL)
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#m2 = re.search(r'(\*\* Dealing Flop \*\*)?(?P<FLOP>.*\n\*\*)',hand.string,re.DOTALL)
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#print hand.string
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#print "m groups:\n",m.groupdict()
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#print "m1 groups:\n",m1.groupdict()
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#print "m2 groups:\n",m2.groupdict()
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#(\*\* Dealing Flop \*\* \[ (?P<FLOP1>\S\S), (?P<FLOP2>\S\S), (?P<FLOP3>\S\S) \](?P<FLOP>.*?)?)?
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#(\*\* Dealing Turn \*\* \[ (?P<TURN1>\S\S) \](?P<TURN>.*?))?
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#(\*\* Dealing River \*\* \[ (?P<RIVER1>\S\S) \](?P<RIVER>.*?))?', hand.string,re.DOTALL)
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#for street in m.groupdict():
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#print "DEBUG: Street: %s\tspan: %s" %(street, str(m.span(street)))
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hand.streets = m
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#sys.exit()
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def readCommunityCards(self, hand):
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# currently regex in wrong place pls fix my brain's fried
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@ -187,8 +209,8 @@ class Everleaf(HandHistoryConverter):
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def readCollectPot(self,hand):
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m = self.rexx.collect_pot_re.search(hand.string)
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print m.groups()
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print m.group('PNAME')
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#print m.groups()
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#print m.group('PNAME')
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#for collection in m:
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hand.addCollectPot(player=m.group('PNAME'),pot=m.group('POT'))
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@ -197,7 +219,7 @@ class Everleaf(HandHistoryConverter):
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if __name__ == "__main__":
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c = Configuration.Config()
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e = Everleaf(c, "Speed_Kuala.txt")
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e = Everleaf(c, "Speed_Kuala_full.txt")
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e.processFile()
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print str(e)
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@ -28,6 +28,41 @@ import operator
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from xml.dom.minidom import Node
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from pokereval import PokerEval
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#from pokerengine.pokercards import *
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# provides letter2name{}, letter2names{}, visible_card(), not_visible_card(), is_visible(), card_value(), class PokerCards
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# but it's probably not installed so here are the ones we may want:
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letter2name = {
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'A': 'Ace',
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'K': 'King',
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'Q': 'Queen',
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'J': 'Jack',
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'T': 'Ten',
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'9': 'Nine',
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'8': 'Eight',
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'7': 'Seven',
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'6': 'Six',
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'5': 'Five',
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'4': 'Four',
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'3': 'Trey',
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'2': 'Deuce'
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}
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letter2names = {
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'A': 'Aces',
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'K': 'Kings',
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'Q': 'Queens',
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'J': 'Jacks',
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'T': 'Tens',
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'9': 'Nines',
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'8': 'Eights',
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'7': 'Sevens',
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'6': 'Sixes',
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'5': 'Fives',
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'4': 'Fours',
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'3': 'Treys',
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'2': 'Deuces'
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}
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class HandHistoryConverter:
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eval = PokerEval()
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def __init__(self, config, file, sitename):
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@ -67,6 +102,7 @@ class HandHistoryConverter:
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self.gametype = self.determineGameType()
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self.hands = self.splitFileIntoHands()
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for hand in self.hands:
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print "DEBUG:\n"+hand.string
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self.readHandInfo(hand)
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self.readPlayerStacks(hand)
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self.markStreets(hand)
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@ -76,7 +112,8 @@ class HandHistoryConverter:
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self.readShowdownActions(hand)
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# Read action (Note: no guarantee this is in hand order.
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for street in hand.streets.groupdict():
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self.readAction(hand, street)
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if hand.streets.group(street) is not None:
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self.readAction(hand, street)
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self.readCollectPot(hand)
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@ -84,11 +121,12 @@ class HandHistoryConverter:
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hand.totalPot()
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self.getRake(hand)
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if(hand.involved == True):
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hand.printHand()
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#if(hand.involved == True):
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#self.writeHand("output file", hand)
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hand.printHand()
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else:
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pass #Don't write out observed hands
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#hand.printHand()
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#else:
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#pass #Don't write out observed hands
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#####
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# These functions are parse actions that may be overridden by the inheriting class
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@ -159,6 +197,7 @@ class HandHistoryConverter:
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def splitFileIntoHands(self):
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hands = []
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self.obs.strip()
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list = self.rexx.split_hand_re.split(self.obs)
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list.pop() #Last entry is empty
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for l in list:
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@ -280,6 +319,7 @@ class Hand:
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def addBlind(self, player, amount):
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# if player is None, it's a missing small blind.
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if player is not None:
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print self.bets
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self.bets['PREFLOP'][player].append(Decimal(amount))
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self.lastBet['PREFLOP'] = Decimal(amount)
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self.posted += [player]
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@ -362,7 +402,8 @@ Known bug: doesn't take into account side pots"""
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# What about big & small blinds?
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print "*** HOLE CARDS ***"
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print "Dealt to %s [%s %s]" %(self.hero , self.holecards[self.hero][0], self.holecards[self.hero][1])
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if self.involved:
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print "Dealt to %s [%s %s]" %(self.hero , self.holecards[self.hero][0], self.holecards[self.hero][1])
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if 'PREFLOP' in self.actions:
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for act in self.actions['PREFLOP']:
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@ -392,7 +433,11 @@ Known bug: doesn't take into account side pots"""
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print "*** SUMMARY ***"
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print "Total pot $%s | Rake $%.2f)" % (self.totalpot, self.rake) # TODO side pots
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print "Board [%s %s %s %s %s]" % (self.streets.group("FLOP1"), self.streets.group("FLOP2"), self.streets.group("FLOP3"), self.streets.group("TURN1"), self.streets.group("RIVER1"))
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board = []
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for s in self.board.values():
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board += s
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if board: # sometimes hand ends preflop without a board
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print "Board [%s]" % (board)
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#print self.board
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for player in self.players:
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@ -447,32 +492,33 @@ Known bug: doesn't take into account side pots"""
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return value
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# from pokergame.py
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# got rid of the _ for internationalisation
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def readableHandValueLong(self, side, value, cards):
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if value == "NoPair":
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if side == "low":
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if cards[0][0] == '5':
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return _("The wheel")
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return ("The wheel")
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else:
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return join(map(lambda card: card[0], cards), ", ")
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else:
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return _("High card %(card)s") % { 'card' : _(letter2name[cards[0][0]]) }
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return ("High card %(card)s") % { 'card' : (letter2name[cards[0][0]]) }
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elif value == "OnePair":
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return _("A pair of %(card)s") % { 'card' : _(letter2names[cards[0][0]]) } + _(", %(card)s kicker") % { 'card' : _(letter2name[cards[2][0]]) }
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return ("A pair of %(card)s") % { 'card' : (letter2names[cards[0][0]]) } + (", %(card)s kicker") % { 'card' : (letter2name[cards[2][0]]) }
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elif value == "TwoPair":
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return _("Two pairs %(card1)s and %(card2)s") % { 'card1' : _(letter2names[cards[0][0]]), 'card2' : _(letter2names[cards[2][0]]) } + _(", %(card)s kicker") % { 'card' : _(letter2name[cards[4][0]]) }
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return ("Two pairs %(card1)s and %(card2)s") % { 'card1' : (letter2names[cards[0][0]]), 'card2' : _(letter2names[cards[2][0]]) } + (", %(card)s kicker") % { 'card' : (letter2name[cards[4][0]]) }
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elif value == "Trips":
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return _("Three of a kind %(card)s") % { 'card' : _(letter2names[cards[0][0]]) } + _(", %(card)s kicker") % { 'card' : _(letter2name[cards[3][0]]) }
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return ("Three of a kind %(card)s") % { 'card' : (letter2names[cards[0][0]]) } + (", %(card)s kicker") % { 'card' : (letter2name[cards[3][0]]) }
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elif value == "Straight":
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return _("Straight %(card1)s to %(card2)s") % { 'card1' : _(letter2name[cards[0][0]]), 'card2' : _(letter2name[cards[4][0]]) }
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return ("Straight %(card1)s to %(card2)s") % { 'card1' : (letter2name[cards[0][0]]), 'card2' : (letter2name[cards[4][0]]) }
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elif value == "Flush":
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return _("Flush %(card)s high") % { 'card' : _(letter2name[cards[0][0]]) }
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return ("Flush %(card)s high") % { 'card' : (letter2name[cards[0][0]]) }
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elif value == "FlHouse":
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return _("%(card1)ss full of %(card2)ss") % { 'card1' : _(letter2name[cards[0][0]]), 'card2' : _(letter2name[cards[3][0]]) }
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return ("%(card1)ss full of %(card2)ss") % { 'card1' : (letter2name[cards[0][0]]), 'card2' : (letter2name[cards[3][0]]) }
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elif value == "Quads":
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return _("Four of a kind %(card)s") % { 'card' : _(letter2names[cards[0][0]]) } + _(", %(card)s kicker") % { 'card' : _(letter2name[cards[4][0]]) }
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return _("Four of a kind %(card)s") % { 'card' : (letter2names[cards[0][0]]) } + (", %(card)s kicker") % { 'card' : (letter2name[cards[4][0]]) }
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elif value == "StFlush":
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if letter2name[cards[0][0]] == 'Ace':
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return _("Royal flush")
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return ("Royal flush")
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else:
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return _("Straight flush %(card)s high") % { 'card' : _(letter2name[cards[0][0]]) }
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return ("Straight flush %(card)s high") % { 'card' : (letter2name[cards[0][0]]) }
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return value
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