unwind change that stopped mysawshowdown being set unless all-in (which I hardly ever am, since I play limit ... so my WtSD was displaying as 0)
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@ -1247,13 +1247,13 @@ sure to also change the following storage method and table_viewer.prepare_data i
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if not isAllIn:
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if not isAllIn:
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isAllIn = any(i for i in allIns[1][player])
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isAllIn = any(i for i in allIns[1][player])
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elif len(action_types[2][player]) > 0:
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if isAllIn or len(action_types[2][player]) > 0:
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if all(actiontype != "fold" for actiontype in action_types[1][player]):
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if all(actiontype != "fold" for actiontype in action_types[1][player]):
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myStreet2Seen = True
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myStreet2Seen = True
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if not isAllIn:
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if not isAllIn:
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isAllAin = any(i for i in allIns[2][player])
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isAllAin = any(i for i in allIns[2][player])
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elif len(action_types[3][player]) > 0:
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if isAllIn or len(action_types[3][player]) > 0:
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if all(actiontype != "fold" for actiontype in action_types[2][player]):
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if all(actiontype != "fold" for actiontype in action_types[2][player]):
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myStreet3Seen = True
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myStreet3Seen = True
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@ -1264,7 +1264,7 @@ sure to also change the following storage method and table_viewer.prepare_data i
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#print "in else"
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#print "in else"
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if not isAllIn:
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if not isAllIn:
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isAllIn = any(i for i in allIns[3][player])
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isAllIn = any(i for i in allIns[3][player])
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elif len(action_types[4][player]) > 0:
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if isAllIn or len(action_types[4][player]) > 0:
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#print "in if"
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#print "in if"
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myStreet4Seen = True
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myStreet4Seen = True
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