update_table_position will kill huds that are closed, timer will not be called when under unix, currently, as this function only works in windows.
checkPositions() accepts position 9 again.
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@ -123,6 +123,15 @@ class Hud:
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self.main_window.set_destroy_with_parent(True)
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def update_table_position(self):
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# self.main_window.parentgdkhandle = gtk.gdk.window_foreign_new(self.table.number)
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# if self.main_window.parentgdkhandle == None:
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if os.name == 'nt':
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if not win32gui.IsWindow(self.table.number):
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self.kill_hud()
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return False
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else:
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return False # kill the timer under Unix, and ignore it until we have a way to check the validity of the window.
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(x, y) = self.main_window.parentgdkhandle.get_origin()
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if self.table.x != x or self.table.y != y:
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self.table.x = x
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@ -229,7 +238,7 @@ class Hud:
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aux_params = config.get_aux_parameters(game_params['aux'])
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self.aux_windows.append(eval("%s.%s(gtk.Window(), self, config, 'fpdb')" % (aux_params['module'], aux_params['class'])))
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# gobject.timeout_add(500, self.update_table_position)
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gobject.timeout_add(500, self.update_table_position)
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def update(self, hand, config, stat_dict):
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self.hand = hand # this is the last hand, so it is available later
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@ -90,7 +90,7 @@ def checkPositions(positions):
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pass
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### RHH modified to allow for "position 9" here (pos==9 is when you're a dead hand before the BB
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if (pos!="B" and pos!="S" and pos!=0 and pos!=1 and pos!=2 and pos!=3 and pos!=4 and pos!=5 and pos!=6 and pos!=7 and pos!=9):
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if (pos!="B" and pos!="S" and pos!=0 and pos!=1 and pos!=2 and pos!=3 and pos!=4 and pos!=5 and pos!=6 and pos!=7 and pos != 8 and pos!=9):
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raise FpdbError("invalid position found in checkPositions. i: "+str(i)+" position: "+str(pos))
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#end def fpdb_simple.checkPositions
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