p64 - fixed bug that HUD displayed wrong raw data for aggr river/6th even though it used the right numbers for calculating the % value
attempted to fix W$wsF in HUD but didnt work made default interval for auto import a more sensible 10s
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+3
-3
@@ -293,12 +293,12 @@ def three_B_0(stat_dict, player):
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def WMsF(stat_dict, player):
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stat = 0.0
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try:
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stat = stat_dict[player]['w_w_s_1']/stat_dict[player]['saw_f']
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stat = stat_dict[player]['w_w_s_1']/stat_dict[player]['saw_1']
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return (stat,
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'%3.1f' % (100*stat) + '%',
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'wf=%3.1f' % (100*stat) + '%',
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'w_w_f=%3.1f' % (100*stat) + '%',
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'(%d/%d)' % (stat_dict[player]['w_w_s_1'], stat_dict[player]['saw_f']),
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'(%d/%d)' % (stat_dict[player]['w_w_s_1'], stat_dict[player]['saw_1']),
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'% won$/saw flop/4th'
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)
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except:
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@@ -358,7 +358,7 @@ def a_freq_3(stat_dict, player):
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'%3.1f' % (100*stat) + '%',
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'a3=%3.1f' % (100*stat) + '%',
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'a_fq_3=%3.1f' % (100*stat) + '%',
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'(%d/%d)' % (stat_dict[player]['aggr_1'], stat_dict[player]['saw_1']),
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'(%d/%d)' % (stat_dict[player]['aggr_3'], stat_dict[player]['saw_3']),
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'Aggression Freq river/6th'
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)
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except:
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