Merge branch 'master' of git://git.assembla.com/fpdb-eric

This commit is contained in:
Worros 2009-02-19 20:35:33 +09:00
commit 66fe3f990b
2 changed files with 22 additions and 6 deletions

View File

@ -28,7 +28,7 @@ import codecs
from decimal import Decimal from decimal import Decimal
import operator import operator
from xml.dom.minidom import Node from xml.dom.minidom import Node
from pokereval import PokerEval # from pokereval import PokerEval
import time import time
import datetime import datetime
import gettext import gettext
@ -74,7 +74,7 @@ gettext.install('myapplication')
class HandHistoryConverter: class HandHistoryConverter:
eval = PokerEval() # eval = PokerEval()
def __init__(self, config, file, sitename): def __init__(self, config, file, sitename):
print "HandHistory init called" print "HandHistory init called"
self.c = config self.c = config

View File

@ -59,6 +59,7 @@ class Importer:
self.cursor = None self.cursor = None
self.filelist = {} self.filelist = {}
self.dirlist = {} self.dirlist = {}
self.addToDirList = {}
self.monitor = False self.monitor = False
self.updated = {} #Time last import was run {file:mtime} self.updated = {} #Time last import was run {file:mtime}
self.lines = None self.lines = None
@ -180,18 +181,33 @@ class Importer:
self.updated[file] = time() self.updated[file] = time()
# This codepath only runs first time the file is found, if modified in the last # This codepath only runs first time the file is found, if modified in the last
# minute run an immediate import. # minute run an immediate import.
if (time() - stat_info.st_mtime) < 60: # TODO: figure out a way to dispatch this to the seperate thread so our main window doesn't lock up on initial import if (time() - stat_info.st_mtime) < 60 or os.path.isdir(file): # TODO: figure out a way to dispatch this to the seperate thread so our main window doesn't lock up on initial import
self.import_file_dict(file, self.filelist[file][0], self.filelist[file][1]) self.import_file_dict(file, self.filelist[file][0], self.filelist[file][1])
for dir in self.addToDirList:
self.addImportDirectory(dir, True, self.addToDirList[dir][0], self.addToDirList[dir][1])
self.addToDirList = {}
# This is now an internal function that should not be called directly. # This is now an internal function that should not be called directly.
def import_file_dict(self, file, site, filter): def import_file_dict(self, file, site, filter):
if(filter == "passthrough"): if os.path.isdir(file):
self.addToDirList[file] = [site] + [filter]
return
if filter == "passthrough" or filter == "":
(stored, duplicates, partial, errors, ttime) = self.import_fpdb_file(file, site) (stored, duplicates, partial, errors, ttime) = self.import_fpdb_file(file, site)
else: else:
conv = None conv = None
# Load filter, process file, pass returned filename to import_fpdb_file # Load filter, process file, pass returned filename to import_fpdb_file
if(filter == "EverleafToFpdb"):
conv = EverleafToFpdb(self.config, file) # TODO: Shouldn't we be able to use some sort of lambda or something to just call a Python object by whatever name we specify? then we don't have to hardcode them,
# someone can just create their own python module for it
if filter == "EverleafToFpdb":
print "converting ", file
conv = EverleafToFpdb.Everleaf(self.config, file)
else:
print "Unknown filter ", filter
return
supp = conv.readSupportedGames() # Should this be done by HHC on init? supp = conv.readSupportedGames() # Should this be done by HHC on init?
gt = conv.determineGameType() gt = conv.determineGameType()