p62 - major patch from ray with new stats in HUD
added db todo file with the things that are left for the db
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docs/db-todo.txt
Normal file
22
docs/db-todo.txt
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@ -0,0 +1,22 @@
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stats to add
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============
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*CC,TotalColdCalls,TimesFacingRaisePreflop
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**Folded to 3-Bet,FoldedToThreeBetPreflop,FacedThreeBetPreflop
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Called 3-Bet,CalledThreeBetPreflop,FacedThreeBetPreflop
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*Winning %,wonhand,TotalHands
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**Flop Aggression Factor,timesaggressiveflop,timescalledflop
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**Turn Aggression Factor,timesaggressiveturn,timescalledturn
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**River Aggression Factor,timesaggressiveriver,timescalledriver
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scoopedPot (useful for hi/lo split games)
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couldSqueeze, didSqueeze, facedSqueeze, calledSqueeze -> if (player raises from EP) and (someone after him calls) and (someone after that goes all in)
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Donk Bet Turn,DidDonkBetTurn,CouldDonkBetTurn -> EP raises, LP reraises, EP calls. If EP bets out after the flop, it is considered a donk bet
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Float Turn,DidFloatTurn,CouldFloatTurn ->
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other
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=====
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look at PT3 and HM tables see if i forgot anything
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store all-in somewhere
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add somewhere: mixed flag to denote that the game is part of a mixed game rotation
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add tables for single draw (5card draw, 2-7 single draw, badugi) and tripple draw (2-7 tripple draw)
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@ -1,8 +1,10 @@
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todolist (db=database, imp=importer, tv=tableviewer)
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todolist (db=database, imp=importer, tv=tableviewer)
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Everything is subject to change and especially the order will often change. Patches for any of these or other features are very welcome, see readme-overview.txt for contacts.
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Everything is subject to change and especially the order will often change. Patches for any of these or other features are very welcome, see readme-overview.txt for contacts.
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Please also see db-todo.txt
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alpha2 (release by 17Aug)
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alpha2 (release by 17Aug)
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======
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======
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auto import only runs on one file per start
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set hud stats row1: hands, VPIP, PFR, PF3B/4B, ST row2: Aggr% (postflop), Fold% (postflop), W$sF, WtSD, W$@SD
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set hud stats row1: hands, VPIP, PFR, PF3B/4B, ST row2: Aggr% (postflop), Fold% (postflop), W$sF, WtSD, W$@SD
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make windows use correct language version of Appdata, e.g. Anwendungdaten
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make windows use correct language version of Appdata, e.g. Anwendungdaten
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stop bulk importer from executing HUD hook
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stop bulk importer from executing HUD hook
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@ -11,6 +13,7 @@ update status or make a support matrix table for website
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add instructions for mailing list to contacts
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add instructions for mailing list to contacts
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ebuild: symlink doesnt work, USE gtk, more automation, update install-in-gentoo.txt, set permissions in it, copy docs to correct place, use games eclass or whatever to get games group notice, print notice about install-in-gentoo.txt and mysql --config
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ebuild: symlink doesnt work, USE gtk, more automation, update install-in-gentoo.txt, set permissions in it, copy docs to correct place, use games eclass or whatever to get games group notice, print notice about install-in-gentoo.txt and mysql --config
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re-run existing regression tests
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re-run existing regression tests
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move conf file out of profiles folder
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alpha3
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alpha3
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======
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======
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@ -434,7 +434,9 @@ The program itself is licensed under AGPLv3, see agpl-3.0.txt</p>
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<TR VALIGN=TOP>
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<TR VALIGN=TOP>
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<TD><P>street0VPI</P></TD>
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<TD><P>street0VPI</P></TD>
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<TD><P>int</P></TD>
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<TD><P>int</P></TD>
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<TD><P>number of hands where player paid to see flop</P></TD>
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<TD><P>number of hands where player paid to see flop<br>
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Please note that this already includes street0Aggr!<br>
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To calculate limp just deduct street0Aggr from this number</P></TD>
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</TR>
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</TR>
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<TR VALIGN=TOP>
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<TR VALIGN=TOP>
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<TD><P>street0Aggr</P></TD>
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<TD><P>street0Aggr</P></TD>
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@ -140,7 +140,6 @@ class Mucked:
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self.rows = node.getAttribute("rows")
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self.rows = node.getAttribute("rows")
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self.cols = node.getAttribute("cols")
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self.cols = node.getAttribute("cols")
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self.format = node.getAttribute("stud")
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self.format = node.getAttribute("stud")
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print "mw name = " + self.name
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def __str__(self):
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def __str__(self):
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temp = 'Mucked = ' + self.name + "\n"
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temp = 'Mucked = ' + self.name + "\n"
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@ -40,7 +40,6 @@ import MySQLdb
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class Database:
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class Database:
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def __init__(self, c, db_name, game):
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def __init__(self, c, db_name, game):
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print "db_name = " + db_name
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if c.supported_databases[db_name].db_server == 'postgresql':
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if c.supported_databases[db_name].db_server == 'postgresql':
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self.connection = pgdb.connect(dsn = c.supported_databases[db_name].db_ip,
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self.connection = pgdb.connect(dsn = c.supported_databases[db_name].db_ip,
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user = c.supported_databases[db_name].db_user,
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user = c.supported_databases[db_name].db_user,
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@ -65,7 +65,10 @@ class Hud:
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player_id = 'fake',
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player_id = 'fake',
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font = self.font)
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font = self.font)
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self.stats = [['', '', ''], ['', '', '']]
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self.stats = []
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for i in range(0, config.supported_games[self.poker_game].rows + 1):
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row_list = [''] * config.supported_games[self.poker_game].cols
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self.stats.append(row_list)
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for stat in config.supported_games[self.poker_game].stats.keys():
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for stat in config.supported_games[self.poker_game].stats.keys():
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self.stats[config.supported_games[self.poker_game].stats[stat].row] \
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self.stats[config.supported_games[self.poker_game].stats[stat].row] \
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[config.supported_games[self.poker_game].stats[stat].col] = \
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[config.supported_games[self.poker_game].stats[stat].col] = \
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@ -78,8 +81,10 @@ class Hud:
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def update(self, hand, db, config):
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def update(self, hand, db, config):
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stat_dict = db.get_stats_from_hand(hand, 3)
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stat_dict = db.get_stats_from_hand(hand, 3)
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for s in stat_dict.keys():
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for s in stat_dict.keys():
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for r in range(0, 2):
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# for r in range(0, 2):
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for c in range(0, 3):
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# for c in range(0, 3):
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for r in range(0, config.supported_games[self.poker_game].rows):
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for c in range(0, config.supported_games[self.poker_game].cols):
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number = Stats.do_stat(stat_dict, player = stat_dict[s]['player_id'], stat = self.stats[r][c])
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number = Stats.do_stat(stat_dict, player = stat_dict[s]['player_id'], stat = self.stats[r][c])
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self.stat_windows[stat_dict[s]['seat']].label[r][c].set_text(number[1])
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self.stat_windows[stat_dict[s]['seat']].label[r][c].set_text(number[1])
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tip = stat_dict[s]['screen_name'] + "\n" + number[5] + "\n" + \
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tip = stat_dict[s]['screen_name'] + "\n" + number[5] + "\n" + \
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@ -223,8 +223,6 @@ if __name__== "__main__":
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m.update(new_hand_id)
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m.update(new_hand_id)
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return(True)
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return(True)
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print "system = %s" % (os.name)
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config = Configuration.Config()
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config = Configuration.Config()
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db_connection = Database.Database(config, 'PTrackSv2', 'razz')
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db_connection = Database.Database(config, 'PTrackSv2', 'razz')
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@ -152,67 +152,7 @@ class Sql:
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WHERE game_id = %s
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WHERE game_id = %s
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"""
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"""
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if game == 'holdem' and type == 'PT3':
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if type == 'fpdb':
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self.query['get_last_hand'] = "select max(id_hand) from holdem_hand_summary"
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self.query['get_player_id'] = """
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select id_player from player, lookup_sites
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where player_name = %(player)s
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and site_name = %(site)s
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and player.id_site = lookup_sites.id_site
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"""
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self.query['get_stats_from_hand'] = """
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select id_player AS player_id,
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count(*) AS n,
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sum(CAST (flg_vpip AS integer)) as vpip,
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sum(CAST (flg_p_first_raise AS integer)) as p_first_raise,
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sum(CAST (flg_f_saw AS integer)) as f_saw,
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sum(CAST (flg_p_open AS integer)) as p_open,
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sum(CAST (flg_p_limp AS integer)) as p_limp,
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sum(CAST (flg_p_fold AS integer)) as p_fold,
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sum(CAST (flg_p_ccall AS integer)) as p_ccall,
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sum(CAST (flg_f_bet AS integer)) as f_bet,
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sum(CAST (flg_f_first_raise AS integer)) as f_first_raise,
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sum(CAST (flg_f_check AS integer)) as f_check,
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sum(CAST (flg_f_check_raise AS integer)) as f_check_raise,
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sum(CAST (flg_f_fold AS integer)) as f_fold,
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sum(CAST (flg_f_saw AS integer)) as f_saw,
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sum(CAST (flg_t_bet AS integer)) as t_bet,
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sum(CAST (flg_t_first_raise AS integer)) as t_first_raise,
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sum(CAST (flg_t_check AS integer)) as t_check,
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sum(CAST (flg_t_check_raise AS integer)) as t_check_raise,
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sum(CAST (flg_t_fold AS integer)) as t_fold,
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sum(CAST (flg_t_saw AS integer)) as t_saw,
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sum(CAST (flg_r_bet AS integer)) as r_bet,
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sum(CAST (flg_r_first_raise AS integer)) as r_first_raise,
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sum(CAST (flg_r_check AS integer)) as r_check,
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sum(CAST (flg_r_check_raise AS integer)) as r_check_raise,
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sum(CAST (flg_r_fold AS integer)) as r_fold,
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sum(CAST (flg_r_saw AS integer)) as r_saw,
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sum(CAST (flg_sb_steal_fold AS integer)) as sb_steal_fold,
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sum(CAST (flg_bb_steal_fold AS integer)) as bb_steal_fold,
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sum(CAST (flg_blind_def_opp AS integer)) as blind_def_opp,
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sum(CAST (flg_steal_att AS integer)) as steal_att,
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sum(CAST (flg_steal_opp AS integer)) as steal_opp,
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sum(CAST (flg_blind_k AS integer)) as blind_k,
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sum(CAST (flg_showdown AS integer)) as showdown,
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sum(CAST (flg_p_squeeze AS integer)) as p_squeeze,
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sum(CAST (flg_p_squeeze_opp AS integer)) as p_squeeze_opp,
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sum(CAST (flg_p_squeeze_def_opp AS integer)) as p_squeeze_def_opp,
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sum(CAST (flg_f_cbet AS integer)) as f_cbet,
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sum(CAST (flg_f_cbet_opp AS integer)) as f_cbet_opp,
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sum(CAST (flg_f_cbet_def_opp AS integer)) as f_cbet_def_opp
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from holdem_hand_player_statistics
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where id_hand = %(hand)d and not id_player = %(hero)d
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group by id_player
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"""
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if game == 'holdem' and type == 'fpdb':
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self.query['get_last_hand'] = "select max(id) from Hands"
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self.query['get_last_hand'] = "select max(id) from Hands"
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@ -231,6 +171,39 @@ class Sql:
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sum(sawShowdown) AS sd,
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sum(sawShowdown) AS sd,
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sum(wonAtSD) AS wmsd,
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sum(wonAtSD) AS wmsd,
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sum(street1Seen) AS saw_f,
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sum(street1Seen) AS saw_f,
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sum(stealAttemptChance) AS steal_opp,
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sum(stealAttempted) AS steal,
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sum(foldedSbToSteal) AS SBnotDef,
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sum(foldedBbToSteal) AS BBnotDef,
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sum(foldBbToStealChance) AS SBstolen,
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sum(foldBbToStealChance) AS BBstolen,
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sum(street0_3B4BChance) AS TB_opp_0,
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sum(street0_3B4BDone) AS TB_0,
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sum(street1Seen) AS saw_1,
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sum(street2Seen) AS saw_2,
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sum(street3Seen) AS saw_3,
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sum(street4Seen) AS saw_4,
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sum(street1Aggr) AS aggr_1,
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sum(street2Aggr) AS aggr_2,
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sum(street3Aggr) AS aggr_3,
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sum(street4Aggr) AS aggr_4,
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sum(otherRaisedStreet1) AS was_raised_1,
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sum(otherRaisedStreet2) AS was_raised_2,
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sum(otherRaisedStreet3) AS was_raised_3,
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sum(otherRaisedStreet4) AS was_raised_4,
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sum(foldToOtherRaisedStreet1) AS f_freq_1,
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sum(foldToOtherRaisedStreet1) AS f_freq_2,
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sum(foldToOtherRaisedStreet1) AS f_freq_3,
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sum(foldToOtherRaisedStreet1) AS f_freq_4,
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sum(wonWhenSeenStreet1) AS w_w_s_1,
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sum(street1CBChance) AS CB_opp_1,
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sum(street2CBChance) AS CB_opp_2,
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sum(street3CBChance) AS CB_opp_3,
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sum(street4CBChance) AS CB_opp_4,
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sum(street1CBDone) AS CB_1,
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sum(street2CBDone) AS CB_2,
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sum(street3CBDone) AS CB_3,
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sum(street4CBDone) AS CB_4,
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sum(totalProfit) AS net
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sum(totalProfit) AS net
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FROM HudCache, Hands
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FROM HudCache, Hands
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WHERE HudCache.PlayerId in
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WHERE HudCache.PlayerId in
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416
pyfpdb/Stats.py
416
pyfpdb/Stats.py
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@ -20,6 +20,28 @@
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# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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########################################################################
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########################################################################
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# How to write a new stat:
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# 1 You can see a listing of all the raw stats (e.g., from the HudCache table)
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# by running Database.py as a stand along program. You need to combine
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# those raw stats to get stats to present to the HUD. If you need more
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# information than is in the HudCache table, then you have to write SQL.
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# 2 The raw stats seen when you run Database.py are available in the Stats.py
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# in the stat_dict dict. For example the number of vpips would be
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# stat_dict[player]['vpip']. So the % vpip is
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# float(stat_dict[player]['vpip'])/float(stat_dict[player]['n']). You can see how the
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# keys of stat_dict relate to the column names in HudCache by inspecting
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# the proper section of the SQL.py module.
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# 3 You have to write a small function for each stat you want to add. See
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# the vpip() function for example. This function has to be protected from
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# exceptions, using something like the try:/except: paragraphs in vpip.
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# 4 The name of the function has to be the same as the of the stat used
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# in the config file.
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# 5 The stat functions have a peculiar return value, which is outlined in
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# the do_stat function. This format is useful for tool tips and maybe
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# other stuff.
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# 6 For each stat you make add a line to the __main__ function to test it.
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# Standard Library modules
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# Standard Library modules
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# pyGTK modules
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# pyGTK modules
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@ -78,10 +100,10 @@ def pfr(stat_dict, player):
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except:
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except:
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return (stat,
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return (stat,
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'%3.1f' % (0) + '%',
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'%3.1f' % (0) + '%',
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'w=%3.1f' % (0) + '%',
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'p=%3.1f' % (0) + '%',
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'wtsd=%3.1f' % (0) + '%',
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'pfr=%3.1f' % (0) + '%',
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'(%d/%d)' % (0, 0),
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'(%d/%d)' % (0, 0),
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'wtsd'
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'pfr'
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)
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)
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def wtsd(stat_dict, player):
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def wtsd(stat_dict, player):
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@ -93,7 +115,7 @@ def wtsd(stat_dict, player):
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'w=%3.1f' % (100*stat) + '%',
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'w=%3.1f' % (100*stat) + '%',
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'wtsd=%3.1f' % (100*stat) + '%',
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'wtsd=%3.1f' % (100*stat) + '%',
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'(%d/%d)' % (stat_dict[player]['sd'], stat_dict[player]['saw_f']),
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'(%d/%d)' % (stat_dict[player]['sd'], stat_dict[player]['saw_f']),
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'wtsd'
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'% went to showdown'
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)
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)
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except:
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except:
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return (stat,
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return (stat,
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@ -101,9 +123,30 @@ def wtsd(stat_dict, player):
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'w=%3.1f' % (0) + '%',
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'w=%3.1f' % (0) + '%',
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'wtsd=%3.1f' % (0) + '%',
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'wtsd=%3.1f' % (0) + '%',
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'(%d/%d)' % (0, 0),
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'(%d/%d)' % (0, 0),
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'wtsd'
|
'% went to showdown'
|
||||||
)
|
)
|
||||||
|
|
||||||
|
def wmsd(stat_dict, player):
|
||||||
|
stat = 0.0
|
||||||
|
try:
|
||||||
|
stat = float(stat_dict[player]['wmsd'])/float(stat_dict[player]['sd'])
|
||||||
|
return (stat,
|
||||||
|
'%3.1f' % (100*stat) + '%',
|
||||||
|
'w=%3.1f' % (100*stat) + '%',
|
||||||
|
'wmsd=%3.1f' % (100*stat) + '%',
|
||||||
|
'(%d/%d)' % (stat_dict[player]['wmsd'], stat_dict[player]['sd']),
|
||||||
|
'% won money at showdown'
|
||||||
|
)
|
||||||
|
except:
|
||||||
|
return (stat,
|
||||||
|
'%3.1f' % (0) + '%',
|
||||||
|
'w=%3.1f' % (0) + '%',
|
||||||
|
'wmsd=%3.1f' % (0) + '%',
|
||||||
|
'(%d/%d)' % (0, 0),
|
||||||
|
'% won money at showdown'
|
||||||
|
)
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
def saw_f(stat_dict, player):
|
def saw_f(stat_dict, player):
|
||||||
try:
|
try:
|
||||||
|
@ -156,7 +199,7 @@ def fold_f(stat_dict, player):
|
||||||
'ff=%3.1f' % (100*stat) + '%',
|
'ff=%3.1f' % (100*stat) + '%',
|
||||||
'fold_f=%3.1f' % (100*stat) + '%',
|
'fold_f=%3.1f' % (100*stat) + '%',
|
||||||
'(%d/%d)' % (stat_dict[player]['fold_2'], stat_dict[player]['saw_f']),
|
'(%d/%d)' % (stat_dict[player]['fold_2'], stat_dict[player]['saw_f']),
|
||||||
'folded fourth'
|
'folded flop/4th'
|
||||||
)
|
)
|
||||||
except:
|
except:
|
||||||
return (stat,
|
return (stat,
|
||||||
|
@ -164,11 +207,350 @@ def fold_f(stat_dict, player):
|
||||||
'ff=%3.1f' % (0) + '%',
|
'ff=%3.1f' % (0) + '%',
|
||||||
'fold_f=%3.1f' % (0) + '%',
|
'fold_f=%3.1f' % (0) + '%',
|
||||||
'(%d/%d)' % (0, 0),
|
'(%d/%d)' % (0, 0),
|
||||||
'folded fourth'
|
'folded flop/4th'
|
||||||
)
|
)
|
||||||
|
|
||||||
|
def steal(stat_dict, player):
|
||||||
|
stat = 0.0
|
||||||
|
try:
|
||||||
|
stat = stat_dict[player]['steal']/stat_dict[player]['steal_opp']
|
||||||
|
return (stat,
|
||||||
|
'%3.1f' % (100*stat) + '%',
|
||||||
|
'st=%3.1f' % (100*stat) + '%',
|
||||||
|
'steal=%3.1f' % (100*stat) + '%',
|
||||||
|
'(%d/%d)' % (stat_dict[player]['steal'], stat_dict[player]['steal_opp']),
|
||||||
|
'% steal attempted'
|
||||||
|
)
|
||||||
|
except:
|
||||||
|
return (stat,
|
||||||
|
'%3.1f' % (0) + '%',
|
||||||
|
'st=%3.1f' % (0) + '%',
|
||||||
|
'steal=%3.1f' % (0) + '%',
|
||||||
|
'(%d/%d)' % (0, 0),
|
||||||
|
'% steal attempted'
|
||||||
|
)
|
||||||
|
|
||||||
if __name__=="__main__":
|
def f_SB_steal(stat_dict, player):
|
||||||
|
stat = 0.0
|
||||||
|
try:
|
||||||
|
stat = stat_dict[player]['SBnotDef']/stat_dict[player]['SBstolen']
|
||||||
|
return (stat,
|
||||||
|
'%3.1f' % (100*stat) + '%',
|
||||||
|
'fSB=%3.1f' % (100*stat) + '%',
|
||||||
|
'fSB_s=%3.1f' % (100*stat) + '%',
|
||||||
|
'(%d/%d)' % (stat_dict[player]['SBnotDef'], stat_dict[player]['SBstolen']),
|
||||||
|
'% folded SB to steal'
|
||||||
|
)
|
||||||
|
except:
|
||||||
|
return (stat,
|
||||||
|
'%3.1f' % (0) + '%',
|
||||||
|
'fSB=%3.1f' % (0) + '%',
|
||||||
|
'fSB_s=%3.1f' % (0) + '%',
|
||||||
|
'(%d/%d)' % (0, 0),
|
||||||
|
'% folded SB to steal'
|
||||||
|
)
|
||||||
|
|
||||||
|
def f_BB_steal(stat_dict, player):
|
||||||
|
stat = 0.0
|
||||||
|
try:
|
||||||
|
stat = stat_dict[player]['BBnotDef']/stat_dict[player]['BBstolen']
|
||||||
|
return (stat,
|
||||||
|
'%3.1f' % (100*stat) + '%',
|
||||||
|
'fBB=%3.1f' % (100*stat) + '%',
|
||||||
|
'fBB_s=%3.1f' % (100*stat) + '%',
|
||||||
|
'(%d/%d)' % (stat_dict[player]['BBnotDef'], stat_dict[player]['BBstolen']),
|
||||||
|
'% folded BB to steal'
|
||||||
|
)
|
||||||
|
except:
|
||||||
|
return (stat,
|
||||||
|
'%3.1f' % (0) + '%',
|
||||||
|
'fBB=%3.1f' % (0) + '%',
|
||||||
|
'fBB_s=%3.1f' % (0) + '%',
|
||||||
|
'(%d/%d)' % (0, 0),
|
||||||
|
'% folded BB to steal'
|
||||||
|
)
|
||||||
|
|
||||||
|
def three_B_0(stat_dict, player):
|
||||||
|
stat = 0.0
|
||||||
|
try:
|
||||||
|
stat = stat_dict[player]['TB_0']/stat_dict[player]['TB_opp_0']
|
||||||
|
return (stat,
|
||||||
|
'%3.1f' % (100*stat) + '%',
|
||||||
|
'3B=%3.1f' % (100*stat) + '%',
|
||||||
|
'3B_pf=%3.1f' % (100*stat) + '%',
|
||||||
|
'(%d/%d)' % (stat_dict[player]['TB_0'], stat_dict[player]['TB_opp_0']),
|
||||||
|
'% 3/4 Bet preflop/3rd'
|
||||||
|
)
|
||||||
|
except:
|
||||||
|
return (stat,
|
||||||
|
'%3.1f' % (0) + '%',
|
||||||
|
'3B=%3.1f' % (0) + '%',
|
||||||
|
'3B_pf=%3.1f' % (0) + '%',
|
||||||
|
'(%d/%d)' % (0, 0),
|
||||||
|
'% 3/4 Bet preflop/3rd'
|
||||||
|
)
|
||||||
|
|
||||||
|
def WMsF(stat_dict, player):
|
||||||
|
stat = 0.0
|
||||||
|
try:
|
||||||
|
stat = stat_dict[player]['w_w_s_1']/stat_dict[player]['saw_f']
|
||||||
|
return (stat,
|
||||||
|
'%3.1f' % (100*stat) + '%',
|
||||||
|
'wf=%3.1f' % (100*stat) + '%',
|
||||||
|
'w_w_f=%3.1f' % (100*stat) + '%',
|
||||||
|
'(%d/%d)' % (stat_dict[player]['w_w_s_1'], stat_dict[player]['saw_f']),
|
||||||
|
'% won$/saw flop/4th'
|
||||||
|
)
|
||||||
|
except:
|
||||||
|
return (stat,
|
||||||
|
'%3.1f' % (0) + '%',
|
||||||
|
'wf=%3.1f' % (0) + '%',
|
||||||
|
'w_w_f=%3.1f' % (0) + '%',
|
||||||
|
'(%d/%d)' % (0, 0),
|
||||||
|
'% won$/saw flop/4th'
|
||||||
|
)
|
||||||
|
|
||||||
|
def a_freq_1(stat_dict, player):
|
||||||
|
stat = 0.0
|
||||||
|
try:
|
||||||
|
stat = stat_dict[player]['aggr_1']/stat_dict[player]['saw_f']
|
||||||
|
return (stat,
|
||||||
|
'%3.1f' % (100*stat) + '%',
|
||||||
|
'a1=%3.1f' % (100*stat) + '%',
|
||||||
|
'a_fq_1=%3.1f' % (100*stat) + '%',
|
||||||
|
'(%d/%d)' % (stat_dict[player]['aggr_1'], stat_dict[player]['saw_f']),
|
||||||
|
'Aggression Freq flop/4th'
|
||||||
|
)
|
||||||
|
except:
|
||||||
|
return (stat,
|
||||||
|
'%3.1f' % (0) + '%',
|
||||||
|
'a1=%3.1f' % (0) + '%',
|
||||||
|
'a_fq_1=%3.1f' % (0) + '%',
|
||||||
|
'(%d/%d)' % (0, 0),
|
||||||
|
'Aggression Freq flop/4th'
|
||||||
|
)
|
||||||
|
|
||||||
|
def a_freq_2(stat_dict, player):
|
||||||
|
stat = 0.0
|
||||||
|
try:
|
||||||
|
stat = stat_dict[player]['aggr_2']/stat_dict[player]['saw_2']
|
||||||
|
return (stat,
|
||||||
|
'%3.1f' % (100*stat) + '%',
|
||||||
|
'a2=%3.1f' % (100*stat) + '%',
|
||||||
|
'a_fq_2=%3.1f' % (100*stat) + '%',
|
||||||
|
'(%d/%d)' % (stat_dict[player]['aggr_2'], stat_dict[player]['saw_2']),
|
||||||
|
'Aggression Freq turn/5th'
|
||||||
|
)
|
||||||
|
except:
|
||||||
|
return (stat,
|
||||||
|
'%3.1f' % (0) + '%',
|
||||||
|
'a2=%3.1f' % (0) + '%',
|
||||||
|
'a_fq_2=%3.1f' % (0) + '%',
|
||||||
|
'(%d/%d)' % (0, 0),
|
||||||
|
'Aggression Freq turn/5th'
|
||||||
|
)
|
||||||
|
|
||||||
|
def a_freq_3(stat_dict, player):
|
||||||
|
stat = 0.0
|
||||||
|
try:
|
||||||
|
stat = stat_dict[player]['aggr_3']/stat_dict[player]['saw_3']
|
||||||
|
return (stat,
|
||||||
|
'%3.1f' % (100*stat) + '%',
|
||||||
|
'a3=%3.1f' % (100*stat) + '%',
|
||||||
|
'a_fq_3=%3.1f' % (100*stat) + '%',
|
||||||
|
'(%d/%d)' % (stat_dict[player]['aggr_1'], stat_dict[player]['saw_1']),
|
||||||
|
'Aggression Freq river/6th'
|
||||||
|
)
|
||||||
|
except:
|
||||||
|
return (stat,
|
||||||
|
'%3.1f' % (0) + '%',
|
||||||
|
'a3=%3.1f' % (0) + '%',
|
||||||
|
'a_fq_3=%3.1f' % (0) + '%',
|
||||||
|
'(%d/%d)' % (0, 0),
|
||||||
|
'Aggression Freq river/6th'
|
||||||
|
)
|
||||||
|
|
||||||
|
def a_freq_4(stat_dict, player):
|
||||||
|
stat = 0.0
|
||||||
|
try:
|
||||||
|
stat = stat_dict[player]['aggr_4']/stat_dict[player]['saw_4']
|
||||||
|
return (stat,
|
||||||
|
'%3.1f' % (100*stat) + '%',
|
||||||
|
'a4=%3.1f' % (100*stat) + '%',
|
||||||
|
'a_fq_4=%3.1f' % (100*stat) + '%',
|
||||||
|
'(%d/%d)' % (stat_dict[player]['aggr_4'], stat_dict[player]['saw_4']),
|
||||||
|
'Aggression Freq 7th'
|
||||||
|
)
|
||||||
|
except:
|
||||||
|
return (stat,
|
||||||
|
'%3.1f' % (0) + '%',
|
||||||
|
'a1=%3.1f' % (0) + '%',
|
||||||
|
'a_fq_1=%3.1f' % (0) + '%',
|
||||||
|
'(%d/%d)' % (0, 0),
|
||||||
|
'Aggression Freq flop/4th'
|
||||||
|
)
|
||||||
|
|
||||||
|
def cb_1(stat_dict, player):
|
||||||
|
stat = 0.0
|
||||||
|
try:
|
||||||
|
stat = stat_dict[player]['CB_1']/stat_dict[player]['CB_opp_1']
|
||||||
|
return (stat,
|
||||||
|
'%3.1f' % (100*stat) + '%',
|
||||||
|
'cb1=%3.1f' % (100*stat) + '%',
|
||||||
|
'cb_1=%3.1f' % (100*stat) + '%',
|
||||||
|
'(%d/%d)' % (stat_dict[player]['CB_1'], stat_dict[player]['CB_opp_1']),
|
||||||
|
'% continuation bet flop/4th'
|
||||||
|
)
|
||||||
|
except:
|
||||||
|
return (stat,
|
||||||
|
'%3.1f' % (0) + '%',
|
||||||
|
'cb1=%3.1f' % (0) + '%',
|
||||||
|
'cb_1=%3.1f' % (0) + '%',
|
||||||
|
'(%d/%d)' % (0, 0),
|
||||||
|
'% continuation bet flop/4th'
|
||||||
|
)
|
||||||
|
|
||||||
|
def cb_2(stat_dict, player):
|
||||||
|
stat = 0.0
|
||||||
|
try:
|
||||||
|
stat = stat_dict[player]['CB_2']/stat_dict[player]['CB_opp_2']
|
||||||
|
return (stat,
|
||||||
|
'%3.1f' % (100*stat) + '%',
|
||||||
|
'cb2=%3.1f' % (100*stat) + '%',
|
||||||
|
'cb_2=%3.1f' % (100*stat) + '%',
|
||||||
|
'(%d/%d)' % (stat_dict[player]['CB_2'], stat_dict[player]['CB_opp_2']),
|
||||||
|
'% continuation bet turn/5th'
|
||||||
|
)
|
||||||
|
except:
|
||||||
|
return (stat,
|
||||||
|
'%3.1f' % (0) + '%',
|
||||||
|
'cb2=%3.1f' % (0) + '%',
|
||||||
|
'cb_2=%3.1f' % (0) + '%',
|
||||||
|
'(%d/%d)' % (0, 0),
|
||||||
|
'% continuation bet turn/5th'
|
||||||
|
)
|
||||||
|
|
||||||
|
def cb_3(stat_dict, player):
|
||||||
|
stat = 0.0
|
||||||
|
try:
|
||||||
|
stat = stat_dict[player]['CB_3']/stat_dict[player]['CB_opp_3']
|
||||||
|
return (stat,
|
||||||
|
'%3.1f' % (100*stat) + '%',
|
||||||
|
'cb3=%3.1f' % (100*stat) + '%',
|
||||||
|
'cb_3=%3.1f' % (100*stat) + '%',
|
||||||
|
'(%d/%d)' % (stat_dict[player]['CB_3'], stat_dict[player]['CB_opp_3']),
|
||||||
|
'% continuation bet river/6th'
|
||||||
|
)
|
||||||
|
except:
|
||||||
|
return (stat,
|
||||||
|
'%3.1f' % (0) + '%',
|
||||||
|
'cb3=%3.1f' % (0) + '%',
|
||||||
|
'cb_3=%3.1f' % (0) + '%',
|
||||||
|
'(%d/%d)' % (0, 0),
|
||||||
|
'% continuation bet river/6th'
|
||||||
|
)
|
||||||
|
|
||||||
|
def cb_4(stat_dict, player):
|
||||||
|
stat = 0.0
|
||||||
|
try:
|
||||||
|
stat = stat_dict[player]['CB_4']/stat_dict[player]['CB_opp_4']
|
||||||
|
return (stat,
|
||||||
|
'%3.1f' % (100*stat) + '%',
|
||||||
|
'cb4=%3.1f' % (100*stat) + '%',
|
||||||
|
'cb_4=%3.1f' % (100*stat) + '%',
|
||||||
|
'(%d/%d)' % (stat_dict[player]['CB_4'], stat_dict[player]['CB_opp_4']),
|
||||||
|
'% continuation bet 7th'
|
||||||
|
)
|
||||||
|
except:
|
||||||
|
return (stat,
|
||||||
|
'%3.1f' % (0) + '%',
|
||||||
|
'cb4=%3.1f' % (0) + '%',
|
||||||
|
'cb_4=%3.1f' % (0) + '%',
|
||||||
|
'(%d/%d)' % (0, 0),
|
||||||
|
'% continuation bet 7th'
|
||||||
|
)
|
||||||
|
|
||||||
|
def ffreq_1(stat_dict, player):
|
||||||
|
stat = 0.0
|
||||||
|
try:
|
||||||
|
stat = stat_dict[player]['f_freq_1']/stat_dict[player]['was_raised_1']
|
||||||
|
return (stat,
|
||||||
|
'%3.1f' % (100*stat) + '%',
|
||||||
|
'ff1=%3.1f' % (100*stat) + '%',
|
||||||
|
'ff_1=%3.1f' % (100*stat) + '%',
|
||||||
|
'(%d/%d)' % (stat_dict[player]['f_freq_1'], stat_dict[player]['was_raised_1']),
|
||||||
|
'% fold frequency flop/4th'
|
||||||
|
)
|
||||||
|
except:
|
||||||
|
return (stat,
|
||||||
|
'%3.1f' % (0) + '%',
|
||||||
|
'ff1=%3.1f' % (0) + '%',
|
||||||
|
'ff_1=%3.1f' % (0) + '%',
|
||||||
|
'(%d/%d)' % (0, 0),
|
||||||
|
'% fold frequency flop/4th'
|
||||||
|
)
|
||||||
|
|
||||||
|
def ffreq_2(stat_dict, player):
|
||||||
|
stat = 0.0
|
||||||
|
try:
|
||||||
|
stat = stat_dict[player]['f_freq_2']/stat_dict[player]['was_raised_2']
|
||||||
|
return (stat,
|
||||||
|
'%3.1f' % (100*stat) + '%',
|
||||||
|
'ff2=%3.1f' % (100*stat) + '%',
|
||||||
|
'ff_2=%3.1f' % (100*stat) + '%',
|
||||||
|
'(%d/%d)' % (stat_dict[player]['f_freq_2'], stat_dict[player]['was_raised_2']),
|
||||||
|
'% fold frequency turn/5th'
|
||||||
|
)
|
||||||
|
except:
|
||||||
|
return (stat,
|
||||||
|
'%3.1f' % (0) + '%',
|
||||||
|
'ff2=%3.1f' % (0) + '%',
|
||||||
|
'ff_2=%3.1f' % (0) + '%',
|
||||||
|
'(%d/%d)' % (0, 0),
|
||||||
|
'% fold frequency turn/5th'
|
||||||
|
)
|
||||||
|
|
||||||
|
def ffreq_3(stat_dict, player):
|
||||||
|
stat = 0.0
|
||||||
|
try:
|
||||||
|
stat = stat_dict[player]['f_freq_3']/stat_dict[player]['was_raised_3']
|
||||||
|
return (stat,
|
||||||
|
'%3.1f' % (100*stat) + '%',
|
||||||
|
'ff3=%3.1f' % (100*stat) + '%',
|
||||||
|
'ff_3=%3.1f' % (100*stat) + '%',
|
||||||
|
'(%d/%d)' % (stat_dict[player]['f_freq_3'], stat_dict[player]['was_raised_3']),
|
||||||
|
'% fold frequency river/6th'
|
||||||
|
)
|
||||||
|
except:
|
||||||
|
return (stat,
|
||||||
|
'%3.1f' % (0) + '%',
|
||||||
|
'ff3=%3.1f' % (0) + '%',
|
||||||
|
'ff_3=%3.1f' % (0) + '%',
|
||||||
|
'(%d/%d)' % (0, 0),
|
||||||
|
'% fold frequency river/6th'
|
||||||
|
)
|
||||||
|
|
||||||
|
def ffreq_4(stat_dict, player):
|
||||||
|
stat = 0.0
|
||||||
|
try:
|
||||||
|
stat = stat_dict[player]['f_freq_4']/stat_dict[player]['was_raised_4']
|
||||||
|
return (stat,
|
||||||
|
'%3.1f' % (100*stat) + '%',
|
||||||
|
'ff4=%3.1f' % (100*stat) + '%',
|
||||||
|
'ff_4=%3.1f' % (100*stat) + '%',
|
||||||
|
'(%d/%d)' % (stat_dict[player]['f_freq_4'], stat_dict[player]['was_raised_4']),
|
||||||
|
'% fold frequency 7th'
|
||||||
|
)
|
||||||
|
except:
|
||||||
|
return (stat,
|
||||||
|
'%3.1f' % (0) + '%',
|
||||||
|
'ff4=%3.1f' % (0) + '%',
|
||||||
|
'ff_4=%3.1f' % (0) + '%',
|
||||||
|
'(%d/%d)' % (0, 0),
|
||||||
|
'% fold frequency 7th'
|
||||||
|
)
|
||||||
|
|
||||||
|
if __name__== "__main__":
|
||||||
c = Configuration.Config()
|
c = Configuration.Config()
|
||||||
db_connection = Database.Database(c, 'fpdb', 'holdem')
|
db_connection = Database.Database(c, 'fpdb', 'holdem')
|
||||||
h = db_connection.get_last_hand()
|
h = db_connection.get_last_hand()
|
||||||
|
@ -181,6 +563,24 @@ if __name__=="__main__":
|
||||||
print "player = ", player, do_stat(stat_dict, player = player, stat = 'saw_f')
|
print "player = ", player, do_stat(stat_dict, player = player, stat = 'saw_f')
|
||||||
print "player = ", player, do_stat(stat_dict, player = player, stat = 'n')
|
print "player = ", player, do_stat(stat_dict, player = player, stat = 'n')
|
||||||
print "player = ", player, do_stat(stat_dict, player = player, stat = 'fold_f')
|
print "player = ", player, do_stat(stat_dict, player = player, stat = 'fold_f')
|
||||||
|
print "player = ", player, do_stat(stat_dict, player = player, stat = 'wmsd')
|
||||||
|
print "player = ", player, do_stat(stat_dict, player = player, stat = 'steal')
|
||||||
|
print "player = ", player, do_stat(stat_dict, player = player, stat = 'f_SB_steal')
|
||||||
|
print "player = ", player, do_stat(stat_dict, player = player, stat = 'f_BB_steal')
|
||||||
|
print "player = ", player, do_stat(stat_dict, player = player, stat = 'three_B_0')
|
||||||
|
print "player = ", player, do_stat(stat_dict, player = player, stat = 'WMsF')
|
||||||
|
print "player = ", player, do_stat(stat_dict, player = player, stat = 'a_freq_1')
|
||||||
|
print "player = ", player, do_stat(stat_dict, player = player, stat = 'a_freq_2')
|
||||||
|
print "player = ", player, do_stat(stat_dict, player = player, stat = 'a_freq_3')
|
||||||
|
print "player = ", player, do_stat(stat_dict, player = player, stat = 'a_freq_4')
|
||||||
|
print "player = ", player, do_stat(stat_dict, player = player, stat = 'cb_1')
|
||||||
|
print "player = ", player, do_stat(stat_dict, player = player, stat = 'cb_2')
|
||||||
|
print "player = ", player, do_stat(stat_dict, player = player, stat = 'cb_3')
|
||||||
|
print "player = ", player, do_stat(stat_dict, player = player, stat = 'cb_4')
|
||||||
|
print "player = ", player, do_stat(stat_dict, player = player, stat = 'ffreq_1')
|
||||||
|
print "player = ", player, do_stat(stat_dict, player = player, stat = 'ffreq_2')
|
||||||
|
print "player = ", player, do_stat(stat_dict, player = player, stat = 'ffreq_3')
|
||||||
|
print "player = ", player, do_stat(stat_dict, player = player, stat = 'ffreq_4')
|
||||||
|
|
||||||
db_connection.close
|
db_connection.close
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue
Block a user