use original config instance, improve hero_id handling (think this fixes auto-import empty db problem?)
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@ -72,7 +72,7 @@ class HUD_main(object):
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def __init__(self, db_name = 'fpdb'):
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print "\nHUD_main: starting ..."
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self.db_name = db_name
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self.config = Configuration.Config(file=options.config, dbname = db_name)
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self.config = c
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print "Logfile is " + os.path.join(self.config.dir_log, 'HUD-log.txt')
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log.info("HUD_main starting: using db name = %s" % (db_name))
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@ -207,12 +207,7 @@ class HUD_main(object):
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# get hero's screen names and player ids
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self.hero, self.hero_ids = {}, {}
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for site in self.config.get_supported_sites():
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result = self.db_connection.get_site_id(site)
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if result:
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site_id = result[0][0]
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self.hero[site_id] = self.config.supported_sites[site].screen_name
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self.hero_ids[site_id] = self.db_connection.get_player_id(self.config, site, self.hero[site_id])
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found = False
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while 1: # wait for a new hand number on stdin
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new_hand_id = sys.stdin.readline()
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@ -224,6 +219,18 @@ class HUD_main(object):
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self.destroy()
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break # this thread is not always killed immediately with gtk.main_quit()
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if not found:
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for site in self.config.get_supported_sites():
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result = self.db_connection.get_site_id(site)
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if result:
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site_id = result[0][0]
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self.hero[site_id] = self.config.supported_sites[site].screen_name
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self.hero_ids[site_id] = self.db_connection.get_player_id(self.config, site, self.hero[site_id])
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if self.hero_ids[site_id] is not None:
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found = True
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else:
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self.hero_ids[site_id] = -1
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# get basic info about the new hand from the db
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# if there is a db error, complain, skip hand, and proceed
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log.info("HUD_main.read_stdin: hand processing starting ...")
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