Merge /home/reb402/workspace/free_poker_tools
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64ebf9f6ae
104
pyfpdb/Aux_Hud.py
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104
pyfpdb/Aux_Hud.py
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#!/usr/bin/env python
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# -*- coding: utf-8 -*-
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"""Mucked.py
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Mucked cards display for FreePokerTools HUD.
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"""
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# Copyright 2008-2010, Ray E. Barker
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#
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# This program is free software; you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation; either version 2 of the License, or
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# (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software
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# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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########################################################################
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# to do
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# Standard Library modules
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# pyGTK modules
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import gtk
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import gobject
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# FreePokerTools modules
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import Mucked
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import Stats
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class Stat_Window(Mucked.Seat_Window):
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"""Simple window class for stat windows."""
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def create_contents(self, i):
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self.grid = gtk.Table(rows = self.aw.nrows, columns = self.aw.ncols, homogeneous = False)
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self.add(self.grid)
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self.stat_box = [ [None]*self.aw.ncols for i in range(self.aw.nrows) ]
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for r in xrange(self.aw.nrows):
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for c in xrange(self.aw.ncols):
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self.stat_box[r][c] = Simple_stat(self.aw.stats[r][c])
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self.grid.attach(self.stat_box[r][c].widget, c, c+1, r, r+1, xpadding = self.aw.xpad, ypadding = self.aw.ypad)
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def update_contents(self, i):
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if i == "common": return
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player_id = self.aw.get_id_from_seat(i)
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if player_id is None: return
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for r in xrange(self.aw.nrows):
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for c in xrange(self.aw.ncols):
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self.stat_box[r][c].update(player_id, self.aw.hud.stat_dict)
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class Simple_HUD(Mucked.Aux_Seats):
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"""A simple HUD class based on the Aux_Window interface."""
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def __init__(self, hud, config, params):
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super(Simple_HUD, self).__init__(hud, config, params)
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# Save everything you need to know about the hud as attrs.
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# That way a subclass doesn't have to grab them.
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self.poker_game = self.hud.poker_game
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self.game_params = self.hud.config.get_game_parameters(self.hud.poker_game)
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self.game = self.hud.config.supported_games[self.hud.poker_game]
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self.max = self.hud.max
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self.nrows = self.game_params['rows']
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self.ncols = self.game_params['cols']
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self.xpad = self.game_params['xpad']
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self.ypad = self.game_params['ypad']
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self.xshift = self.game_params['xshift']
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self.yshift = self.game_params['yshift']
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self.aw_window_type = Stat_Window
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# layout is handled by superclass!
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self.stats = [ [None]*self.ncols for i in range(self.nrows) ]
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for stat in self.game.stats:
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self.stats[self.config.supported_games[self.poker_game].stats[stat].row] \
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[self.config.supported_games[self.poker_game].stats[stat].col] = \
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self.config.supported_games[self.poker_game].stats[stat].stat_name
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def create_contents(self, container, i):
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container.create_contents(i)
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def update_contents(self, container, i):
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container.update_contents(i)
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class Simple_stat(object):
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"""A simple class for displaying a single stat."""
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def __init__(self, stat):
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self.stat = stat
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self.eb = Simple_eb();
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self.lab = Simple_label(self.stat)
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self.eb.add(self.lab)
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self.widget = self.eb
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def update(self, player_id, stat_dict):
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self.lab.set_text( str(Stats.do_stat(stat_dict, player_id, self.stat)[1]) )
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# Override thise methods to customize your eb or label
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class Simple_eb(gtk.EventBox): pass
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class Simple_label(gtk.Label): pass
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@ -335,6 +335,9 @@ class Stud_cards:
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class Seat_Window(gtk.Window):
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class Seat_Window(gtk.Window):
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"""Subclass gtk.Window for the seat windows."""
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"""Subclass gtk.Window for the seat windows."""
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def __init__(self, aw = None):
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super(Seat_Window, self).__init__()
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self.aw = aw
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class Aux_Seats(Aux_Window):
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class Aux_Seats(Aux_Window):
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"""A super class to display an aux_window at each seat."""
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"""A super class to display an aux_window at each seat."""
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@ -348,6 +351,8 @@ class Aux_Seats(Aux_Window):
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self.uses_timer = False # the Aux_seats object uses a timer to control hiding
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self.uses_timer = False # the Aux_seats object uses a timer to control hiding
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self.timer_on = False # bool = Ture if the timeout for removing the cards is on
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self.timer_on = False # bool = Ture if the timeout for removing the cards is on
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self.aw_window_type = Seat_Window
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# placeholders that should be overridden--so we don't throw errors
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# placeholders that should be overridden--so we don't throw errors
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def create_contents(self): pass
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def create_contents(self): pass
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def update_contents(self): pass
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def update_contents(self): pass
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@ -382,10 +387,10 @@ class Aux_Seats(Aux_Window):
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(x, y) = self.params['layout'][self.hud.max].common
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(x, y) = self.params['layout'][self.hud.max].common
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else:
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else:
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(x, y) = loc[self.adj[i]]
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(x, y) = loc[self.adj[i]]
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self.m_windows[i] = Seat_Window()
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self.m_windows[i] = self.aw_window_type(self)
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self.m_windows[i].set_decorated(False)
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self.m_windows[i].set_decorated(False)
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self.m_windows[i].set_property("skip-taskbar-hint", True)
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self.m_windows[i].set_property("skip-taskbar-hint", True)
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self.m_windows[i].set_transient_for(self.hud.main_window)
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self.m_windows[i].set_transient_for(self.hud.main_window) # FIXME: shouldn't this be the table window??
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self.m_windows[i].set_focus_on_map(False)
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self.m_windows[i].set_focus_on_map(False)
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self.m_windows[i].connect("configure_event", self.configure_event_cb, i)
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self.m_windows[i].connect("configure_event", self.configure_event_cb, i)
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self.positions[i] = self.card_positions((x * width) / 1000, self.hud.table.x, (y * height) /1000, self.hud.table.y)
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self.positions[i] = self.card_positions((x * width) / 1000, self.hud.table.x, (y * height) /1000, self.hud.table.y)
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