Make Stud_Mucked work with the new card encoding scheme.
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@ -35,6 +35,7 @@ import gobject
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# FreePokerTools modules
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import Configuration
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import Database
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import Card
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class Aux_Window:
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def __init__(self, hud, params, config):
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@ -67,16 +68,23 @@ class Aux_Window:
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# Some utility routines useful for Aux_Windows
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#
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def get_card_images(self):
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card_images = {}
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suits = ('S', 'H', 'D', 'C')
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ranks = ('A', 'K', 'Q', 'J', 'T', '9', '8', '7', '6', '5', '4', '3', '2', 'B')
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card_images = 53 * [0]
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suits = ('s', 'h', 'd', 'c')
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ranks = (14, 13, 12, 11, 10, 9, 8, 7, 6, 5, 4, 3, 2)
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pb = gtk.gdk.pixbuf_new_from_file(self.config.execution_path(self.params['deck']))
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for j in range(0, 14):
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for j in range(0, 13):
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for i in range(0, 4):
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temp_pb = gtk.gdk.Pixbuf(gtk.gdk.COLORSPACE_RGB, pb.get_has_alpha(), pb.get_bits_per_sample(), 30, 42)
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pb.copy_area(30*j, 42*i, 30, 42, temp_pb, 0, 0)
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card_images[(ranks[j], suits[i])] = temp_pb
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card_images[Card.cardFromValueSuit(ranks[j], suits[i])] = temp_pb
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temp_pb = gtk.gdk.Pixbuf(gtk.gdk.COLORSPACE_RGB, pb.get_has_alpha(), pb.get_bits_per_sample(), 30, 42)
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# also pick out a card back and store in [0]
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j = 13
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i = 2
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pb.copy_area(30*j, 42*i, 30, 42, temp_pb, 0, 0)
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card_images[0] = temp_pb
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return(card_images)
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# cards are 30 wide x 42 high
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@ -108,9 +116,10 @@ class Stud_mucked(Aux_Window):
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def create(self):
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self.container =gtk.Window()
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self.container = gtk.Window()
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self.vbox = gtk.VBox()
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self.container.add(self.vbox)
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self.container.set_title(self.hud.table.name)
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self.mucked_list.create(self.vbox)
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self.mucked_cards.create(self.vbox)
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@ -207,7 +216,9 @@ class Stud_list:
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# find the hero's seat from the stat_dict
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for stat in self.parent.hud.stat_dict.itervalues():
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if stat['screen_name'] == hero:
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return self.parent.hud.cards[stat['seat']][0:6]
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return Card.valueSuitFromCard(self.parent.hud.cards[stat['seat']][0]) +\
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Card.valueSuitFromCard(self.parent.hud.cards[stat['seat']][1]) +\
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Card.valueSuitFromCard(self.parent.hud.cards[stat['seat']][2])
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return "xxxxxx"
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def update_gui(self, new_hand_id):
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@ -240,7 +251,7 @@ class Stud_cards:
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for r in range(0, self.rows):
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for c in range(0, self.cols):
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self.seen_cards[(c, r)] = gtk.image_new_from_pixbuf(self.card_images[('B', 'S')])
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self.seen_cards[(c, r)] = gtk.image_new_from_pixbuf(self.card_images[(0)])
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self.eb[(c, r)]= gtk.EventBox()
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# set up the contents for the cells
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@ -287,11 +298,11 @@ class Stud_cards:
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self.clear()
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for c, cards in self.parent.hud.cards.iteritems():
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self.grid_contents[(1, c - 1)].set_text(self.get_screen_name(c))
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for i in ((0, cards[0:2]), (1, cards[2:4]), (2, cards[4:6]), (3, cards[6:8]),
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(4, cards[8:10]), (5, cards[10:12]), (6, cards[12:14])):
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if not i[1] == "xx":
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for i in ((0, cards[0]), (1, cards[1]), (2, cards[2]), (3, cards[3]),
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(4, cards[4]), (5, cards[5]), (6, cards[6])):
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if not i[1] == 0:
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self.seen_cards[(i[0], c - 1)]. \
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set_from_pixbuf(self.card_images[self.parent.split_cards(i[1])])
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set_from_pixbuf(self.card_images[i[1]])
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## action in tool tips for 3rd street cards
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for c in (0, 1, 2):
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for r in range(0, self.rows):
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@ -314,7 +325,7 @@ class Stud_cards:
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for r in range(0, self.rows):
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self.grid_contents[(1, r)].set_text(" ")
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for c in range(0, 7):
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self.seen_cards[(c, r)].set_from_pixbuf(self.card_images[('B', 'S')])
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self.seen_cards[(c, r)].set_from_pixbuf(self.card_images[0])
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self.eb[(c, r)].set_tooltip_text('')
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class Flop_Mucked(Aux_Window):
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@ -459,29 +470,31 @@ class Flop_Mucked(Aux_Window):
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new_locs[i] = (pos[0] - self.hud.table.x, pos[1] - self.hud.table.y)
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self.config.edit_aux_layout(self.params['name'], self.hud.max, locations = new_locs)
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if __name__== "__main__":
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# This test program doesn't work
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def destroy(*args): # call back for terminating the main eventloop
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gtk.main_quit() # used only for testing
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def process_new_hand(source, condition, db_connection): #callback from stdin watch -- testing only
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# there is a new hand_id to be processed
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# just read it and pass it to update
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new_hand_id = sys.stdin.readline()
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new_hand_id = new_hand_id.rstrip() # remove trailing whitespace
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m.update_data(new_hand_id, db_connection)
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m.update_gui(new_hand_id)
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return(True)
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config = Configuration.Config()
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db_connection = Database.Database(config, 'fpdb', '')
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main_window = gtk.Window()
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main_window.set_keep_above(True)
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main_window.connect("destroy", destroy)
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aux_to_call = "stud_mucked"
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aux_params = config.get_aux_parameters(aux_to_call)
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m = eval("%s(main_window, None, config, aux_params)" % aux_params['class'])
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s_id = gobject.io_add_watch(sys.stdin, gobject.IO_IN, process_new_hand, db_connection)
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gtk.main()
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#if __name__== "__main__":
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#
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# def destroy(*args): # call back for terminating the main eventloop
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# gtk.main_quit() # used only for testing
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#
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# def process_new_hand(source, condition, db_connection): #callback from stdin watch -- testing only
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## there is a new hand_id to be processed
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## just read it and pass it to update
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# new_hand_id = sys.stdin.readline()
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# new_hand_id = new_hand_id.rstrip() # remove trailing whitespace
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# m.update_data(new_hand_id, db_connection)
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# m.update_gui(new_hand_id)
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# return(True)
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#
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# config = Configuration.Config()
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# db_connection = Database.Database(config, 'fpdbTEST', '')
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# main_window = gtk.Window()
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# main_window.set_keep_above(True)
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# main_window.connect("destroy", destroy)
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#
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# aux_to_call = "stud_mucked"
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# aux_params = config.get_aux_parameters(aux_to_call)
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# m = eval("%s(None, config, aux_params)" % aux_params['class'])
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#
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# s_id = gobject.io_add_watch(sys.stdin, gobject.IO_IN, process_new_hand, db_connection)
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# gtk.main()
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