more html output

This commit is contained in:
Matt Turnbull 2009-06-19 07:21:35 +01:00
parent 44aed2c95f
commit 620576ba21
2 changed files with 143 additions and 96 deletions

View File

@ -39,15 +39,14 @@ class Hand:
self.starttime = 0
self.handText = handText
self.handid = 0
self.tablename = "Slartibartfast"
self.hero = "Hiro"
self.tablename = ""
self.hero = ""
self.maxseats = 10
self.counted_seats = 0
self.buttonpos = 0
self.seating = []
self.players = []
self.posted = []
self.involved = True
# Collections indexed by street names
self.bets = {}
@ -55,23 +54,26 @@ class Hand:
self.streets = {}
self.actions = {} # [['mct','bets','$10'],['mika','folds'],['carlg','raises','$20']]
self.board = {} # dict from street names to community cards
for street in self.streetList:
self.holecards = {}
for street in self.allStreets:
self.streets[street] = "" # portions of the handText, filled by markStreets()
self.bets[street] = {}
self.lastBet[street] = 0
self.actions[street] = []
self.board[street] = []
self.holecards[street] = {} # dict from player names to holecards
# Collections indexed by player names
self.holecards = {} # dict from player names to dicts by street ... of tuples ... of holecards
# self.holecards = {} # dict from player names to dicts by street ... of tuples ... of holecards
self.discards = {} # dict from player names to dicts by street ... of tuples ... of discarded holecards
self.stacks = {}
self.collected = [] #list of ?
self.collectees = {} # dict from player names to amounts collected (?)
# Sets of players
self.shown = set()
self.folded = set()
self.dealt = set() # 'dealt to' line to be printed
self.shown = set() # cards were shown
# self.action = []
# Things to do with money
@ -90,7 +92,7 @@ db: a connected fpdb_db object"""
sqlids = db.getSqlPlayerIDs([p[1] for p in self.players], self.siteId)
# HudCache data to come from DerivedStats class
# HandsActions - all actions for all players for all streets - self.actions
# BoardCards - Skip - no longer necessary?
# BoardCards - Skip - no longer necessary
# Hands - Summary information of hand indexed by handId - gameinfo
#hh['siteHandNo'] = self.handid
# gametypeId SMALLINT UNSIGNED NOT NULL, FOREIGN KEY (gametypeId) REFERENCES Gametypes(id),
@ -163,12 +165,10 @@ If a player has None chips he won't be added."""
if chips is not None:
self.players.append([seat, name, chips])
self.stacks[name] = Decimal(chips)
self.holecards[name] = []
self.discards[name] = []
self.pot.addPlayer(name)
for street in self.streetList:
for street in self.allStreets:
self.bets[street][name] = []
self.holecards[name] = {} # dict from street names.
#self.holecards[name] = {} # dict from street names.
self.discards[name] = {} # dict from street names.
@ -407,32 +407,32 @@ Map the tuple self.gametype onto the pokerstars string describing it
def printHand(self):
self.writeHand(sys.stdout)
def printActionLine(self, act, fh):
def actionString(self, act):
if act[1] == 'folds':
print >>fh, ("%s: folds " %(act[0]))
return ("%s: folds " %(act[0]))
elif act[1] == 'checks':
print >>fh, ("%s: checks " %(act[0]))
return ("%s: checks " %(act[0]))
elif act[1] == 'calls':
print >>fh, ("%s: calls $%s%s" %(act[0], act[2], ' and is all-in' if act[3] else ''))
return ("%s: calls $%s%s" %(act[0], act[2], ' and is all-in' if act[3] else ''))
elif act[1] == 'bets':
print >>fh, ("%s: bets $%s%s" %(act[0], act[2], ' and is all-in' if act[3] else ''))
return ("%s: bets $%s%s" %(act[0], act[2], ' and is all-in' if act[3] else ''))
elif act[1] == 'raises':
print >>fh, ("%s: raises $%s to $%s%s" %(act[0], act[2], act[3], ' and is all-in' if act[5] else ''))
return ("%s: raises $%s to $%s%s" %(act[0], act[2], act[3], ' and is all-in' if act[5] else ''))
elif act[1] == 'completea':
print >>fh, ("%s: completes to $%s%s" %(act[0], act[2], ' and is all-in' if act[3] else ''))
return ("%s: completes to $%s%s" %(act[0], act[2], ' and is all-in' if act[3] else ''))
elif act[1] == 'posts':
if(act[2] == "small blind"):
print >>fh, ("%s: posts small blind $%s%s" %(act[0], act[3], ' and is all-in' if act[4] else ''))
return ("%s: posts small blind $%s%s" %(act[0], act[3], ' and is all-in' if act[4] else ''))
elif(act[2] == "big blind"):
print >>fh, ("%s: posts big blind $%s%s" %(act[0], act[3], ' and is all-in' if act[4] else ''))
return ("%s: posts big blind $%s%s" %(act[0], act[3], ' and is all-in' if act[4] else ''))
elif(act[2] == "both"):
print >>fh, ("%s: posts small & big blinds $%s%s" %(act[0], act[3], ' and is all-in' if act[4] else ''))
return ("%s: posts small & big blinds $%s%s" %(act[0], act[3], ' and is all-in' if act[4] else ''))
elif act[1] == 'bringin':
print >>fh, ("%s: brings in for $%s%s" %(act[0], act[2], ' and is all-in' if act[3] else ''))
return ("%s: brings in for $%s%s" %(act[0], act[2], ' and is all-in' if act[3] else ''))
elif act[1] == 'discards':
print >>fh, ("%s: discards %s %s%s" %(act[0], act[2], 'card' if act[2] == 1 else 'cards' , " [" + " ".join(self.discards[act[0]]['DRAWONE']) + "]" if self.hero == act[0] else ''))
return ("%s: discards %s %s%s" %(act[0], act[2], 'card' if act[2] == 1 else 'cards' , " [" + " ".join(self.discards[act[0]]['DRAWONE']) + "]" if self.hero == act[0] else ''))
elif act[1] == 'stands pat':
print >>fh, ("%s: stands pat" %(act[0]))
return ("%s: stands pat" %(act[0]))
class HoldemOmahaHand(Hand):
@ -440,9 +440,10 @@ class HoldemOmahaHand(Hand):
if gametype['base'] != 'hold':
pass # or indeed don't pass and complain instead
logging.debug("HoldemOmahaHand")
self.streetList = ['BLINDSANTES', 'DEAL', 'PREFLOP','FLOP','TURN','RIVER'] # a list of the observed street names in order
self.allStreets = ['BLINDSANTES', 'PREFLOP','FLOP','TURN','RIVER']
self.holeStreets = ['PREFLOP']
self.communityStreets = ['FLOP', 'TURN', 'RIVER']
self.actionStreets = ['PREFLOP','FLOP','TURN','RIVER']
self.actionStreets = ['BLINDSANTES','PREFLOP','FLOP','TURN','RIVER']
Hand.__init__(self, sitename, gametype, handText, builtFrom = "HHC")
self.sb = gametype['sb']
self.bb = gametype['bb']
@ -480,24 +481,32 @@ class HoldemOmahaHand(Hand):
pass
def addHoleCards(self, cards, player, shown=False):
def addHoleCards(self, cards, player, shown=False, dealt=False):
"""\
Assigns observed holecards to a player.
cards list of card bigrams e.g. ['2h','Jc']
player (string) name of player
shown whether they were revealed at showdown
dealt whether they were seen in a 'dealt to' line
"""
logging.debug("addHoleCards %s %s" % (cards, player))
try:
self.checkPlayerExists(player)
cardset = set(self.card(c) for c in cards)
if shown and len(cardset) > 0:
self.shown.add(player)
if 'PREFLOP' in self.holecards[player]:
self.holecards[player]['PREFLOP'].update(cardset)
else:
self.holecards[player]['PREFLOP'] = cardset
except FpdbParseError, e:
print "[ERROR] Tried to add holecards for unknown player: %s" % (player,)
return
cardset = set((self.card(c) for c in cards))
if len(cardset) == 0:
return
if dealt:
self.dealt.add(player)
if shown:
self.shown.add(player)
if player in self.holecards['PREFLOP']:
self.holecards['PREFLOP'][player].update(cardset)
else:
self.holecards['PREFLOP'][player] = cardset
def addShownCards(self, cards, player, holeandboard=None):
"""\
@ -506,8 +515,7 @@ Card ranks will be uppercased
"""
logging.debug("addShownCards %s hole=%s all=%s" % (player, cards, holeandboard))
if cards is not None:
self.shown.add(player)
self.addHoleCards(cards,player)
self.addHoleCards(cards,player,shown=True)
elif holeandboard is not None:
holeandboard = set([self.card(c) for c in holeandboard])
board = set([c for s in self.board.values() for c in s])
@ -519,7 +527,6 @@ Card ranks will be uppercased
from nevow import flat
players_who_act_preflop = (([x[0] for x in self.actions['PREFLOP']]+[x[0] for x in self.actions['BLINDSANTES']]))
players_stacks = [x for x in self.players if x[1] in players_who_act_preflop]
action_streets = [x for x in self.actionStreets if len(self.actions[x]) > 0]
def render_stack(context,data):
pat = context.tag.patternGenerator('list_item')
@ -532,39 +539,82 @@ Card ranks will be uppercased
def render_street(context,data):
pat = context.tag.patternGenerator('list_item')
for street in data:
actions = [
T.h3['%s' % street],
T.ol(class_='actions', data=self.actions[street],
render=render_action)[
lines = []
if street in self.holeStreets and self.holecards[street]:
lines.append(
T.ol(class_='dealclosed', data=street,
render=render_deal) [
T.li(pattern='list_item')[ T.slot(name='deal') ]
]
)
if street in self.communityStreets and self.board[street]:
lines.append(
T.ol(class_='community', data=street,
render=render_deal_community)[
T.li(pattern='list_item')[ T.slot(name='deal') ]
]
)
if street in self.actionStreets and self.actions[street]:
lines.append(
T.ol(class_='actions', data=self.actions[street], render=render_action) [
T.li(pattern='list_item')[ T.slot(name='action') ]
]
]
context.tag[ pat().fillSlots('street', actions)]
)
if lines:
context.tag[ pat().fillSlots('street', [ T.h3[ street ] ]+lines)]
return context.tag
def render_deal(context,data):
# data is streetname
# we can have open+closed, or just open, or just closed.
if self.holecards[data]:
for player in self.holecards[data]:
somestuff = 'dealt to %s %s' % (player, self.holecards[data][player])
pat = context.tag.patternGenerator('list_item')
context.tag[ pat().fillSlots('deal', somestuff)]
return context.tag
def render_deal_community(context,data):
# data is streetname
if self.board[data]:
somestuff = '[' + ' '.join(self.board[data]) + ']'
pat = context.tag.patternGenerator('list_item')
context.tag[ pat().fillSlots('deal', somestuff)]
return context.tag
def render_action(context,data):
pat = context.tag.patternGenerator('list_item')
for act in data:
x = "%s %s" % (act[0],act[1])
x = self.actionString(act)
context.tag[ pat().fillSlots('action', x)]
return context.tag
s = T.p[
T.h1[ "%s Game #%s: %s ($%s/$%s) - %s" %("PokerStars", self.handid,
self.getGameTypeAsString(), self.sb, self.bb,
datetime.datetime.strftime(self.starttime,'%Y/%m/%d - %H:%M:%S ET'))
T.h1[
T.span(class_='site')["%s Game #%s]" % ('PokerStars', self.handid)],
T.span(class_='type_limit')[ "%s ($%s/$%s)" %(self.getGameTypeAsString(), self.sb, self.bb) ],
T.span(class_='date')[ datetime.datetime.strftime(self.starttime,'%Y/%m/%d - %H:%M:%S ET') ]
],
T.h2[ "Table '%s' %d-max Seat #%s is the button" %(self.tablename,
self.maxseats, self.buttonpos)],
T.ol(class_='stacks', data = players_stacks, render=render_stack)[
T.li(pattern='list_item')[ T.slot(name='playerStack') ]
],
T.ol(class_='streets', data = action_streets,
T.ol(class_='streets', data = self.allStreets,
render=render_street)[
T.li(pattern='list_item')[ T.slot(name='street')]
]
]
return flat.flatten(s)
import tidy
options = dict(input_xml=True,
output_xhtml=True,
add_xml_decl=False,
doctype='omit',
indent='auto',
tidy_mark=False)
return str(tidy.parseString(flat.flatten(s), **options))
def writeHand(self, fh=sys.__stdout__):
@ -580,33 +630,36 @@ Card ranks will be uppercased
if self.actions['BLINDSANTES']:
for act in self.actions['BLINDSANTES']:
self.printActionLine(act, fh)
print >>fh, self.actionString(act)
print >>fh, ("*** HOLE CARDS ***")
if self.involved:
print >>fh, ("Dealt to %s [%s]" %(self.hero , " ".join(self.holecards[self.hero]['PREFLOP'])))
for player in self.dealt:
print >>fh, ("Dealt to %s [%s]" %(player, " ".join(self.holecards['PREFLOP'][player])))
if self.hero == "":
for player in self.shown.difference(self.dealt):
print >>fh, ("Dealt to %s [%s]" %(player, " ".join(self.holecards['PREFLOP'][player])))
if self.actions['PREFLOP']:
for act in self.actions['PREFLOP']:
self.printActionLine(act, fh)
print >>fh, self.actionString(act)
if self.board['FLOP']:
print >>fh, ("*** FLOP *** [%s]" %( " ".join(self.board['FLOP'])))
if self.actions['FLOP']:
for act in self.actions['FLOP']:
self.printActionLine(act, fh)
print >>fh, self.actionString(act)
if self.board['TURN']:
print >>fh, ("*** TURN *** [%s] [%s]" %( " ".join(self.board['FLOP']), " ".join(self.board['TURN'])))
if self.actions['TURN']:
for act in self.actions['TURN']:
self.printActionLine(act, fh)
print >>fh, self.actionString(act)
if self.board['RIVER']:
print >>fh, ("*** RIVER *** [%s] [%s]" %(" ".join(self.board['FLOP']+self.board['TURN']), " ".join(self.board['RIVER']) ))
if self.actions['RIVER']:
for act in self.actions['RIVER']:
self.printActionLine(act, fh)
print >>fh, self.actionString(act)
#Some sites don't have a showdown section so we have to figure out if there should be one
@ -622,8 +675,8 @@ Card ranks will be uppercased
numOfHoleCardsNeeded = 4
elif self.gametype['category'] in ('holdem'):
numOfHoleCardsNeeded = 2
if len(self.holecards[name]['PREFLOP']) == numOfHoleCardsNeeded:
print >>fh, ("%s shows [%s] (a hand...)" % (name, " ".join(self.holecards[name]['PREFLOP'])))
if len(self.holecards['PREFLOP'][name]) == numOfHoleCardsNeeded:
print >>fh, ("%s shows [%s] (a hand...)" % (name, " ".join(self.holecards['PREFLOP'][name])))
# Current PS format has the lines:
# Uncalled bet ($111.25) returned to s0rrow
@ -792,12 +845,12 @@ Card ranks will be uppercased
(nc,oc) = self.holecards[player]['DEAL']
print >>fh, _("Dealt to %s: [%s]") % (player, " ".join(nc))
for act in self.actions['DEAL']:
self.printActionLine(act, fh)
print >>fh, self.actionString(act)
if 'DRAWONE' in self.actions:
print >>fh, _("*** FIRST DRAW ***")
for act in self.actions['DRAWONE']:
self.printActionLine(act, fh)
print >>fh, self.actionString(act)
if act[0] == self.hero and act[1] == 'discards':
(nc,oc) = self.holecards[act[0]]['DRAWONE']
dc = self.discards[act[0]]['DRAWONE']
@ -807,7 +860,7 @@ Card ranks will be uppercased
if 'DRAWTWO' in self.actions:
print >>fh, _("*** SECOND DRAW ***")
for act in self.actions['DRAWTWO']:
self.printActionLine(act, fh)
print >>fh, self.actionString(act)
if act[0] == self.hero and act[1] == 'discards':
(nc,oc) = self.holecards[act[0]]['DRAWTWO']
dc = self.discards[act[0]]['DRAWTWO']
@ -817,7 +870,7 @@ Card ranks will be uppercased
if 'DRAWTHREE' in self.actions:
print >>fh, _("*** THIRD DRAW ***")
for act in self.actions['DRAWTHREE']:
self.printActionLine(act, fh)
print >>fh, self.actionString(act)
if act[0] == self.hero and act[1] == 'discards':
(nc,oc) = self.holecards[act[0]]['DRAWTHREE']
dc = self.discards[act[0]]['DRAWTHREE']
@ -956,7 +1009,7 @@ Add a complete on [street] by [player] to [amountTo]
print >>fh, _("Dealt to %s:%s%s") % (player, " [" + " ".join(closed) + "] " if closed else " ", "[" + " ".join(open) + "]" if open else "")
for act in self.actions['THIRD']:
#FIXME: Need some logic here for bringin vs completes
self.printActionLine(act, fh)
print >>fh, self.actionString(act)
if 'FOURTH' in self.actions:
dealt = 0
@ -973,7 +1026,7 @@ Add a complete on [street] by [player] to [amountTo]
print >>fh, _("*** 4TH STREET ***")
print >>fh, _("Dealt to %s:%s%s") % (player, " [" + " ".join(old) + "] " if old else " ", "[" + " ".join(new) + "]" if new else "")
for act in self.actions['FOURTH']:
self.printActionLine(act, fh)
print >>fh, self.actionString(act)
if 'FIFTH' in self.actions:
dealt = 0
@ -991,7 +1044,7 @@ Add a complete on [street] by [player] to [amountTo]
print >>fh, _("*** 5TH STREET ***")
print >>fh, _("Dealt to %s:%s%s") % (player, " [" + " ".join(old) + "] " if old else " ", "[" + " ".join(new) + "]" if new else "")
for act in self.actions['FIFTH']:
self.printActionLine(act, fh)
print >>fh, self.actionString(act)
if 'SIXTH' in self.actions:
dealt = 0
@ -1009,7 +1062,7 @@ Add a complete on [street] by [player] to [amountTo]
print >>fh, _("*** 6TH STREET ***")
print >>fh, _("Dealt to %s:%s%s") % (player, " [" + " ".join(old) + "] " if old else " ", "[" + " ".join(new) + "]" if new else "")
for act in self.actions['SIXTH']:
self.printActionLine(act, fh)
print >>fh, self.actionString(act)
if 'SEVENTH' in self.actions:
# OK. It's possible that they're all in at an earlier street, but only closed cards are dealt.
@ -1028,7 +1081,7 @@ Add a complete on [street] by [player] to [amountTo]
if new:
print >>fh, _("Dealt to %s:%s%s") % (player, " [" + " ".join(old) + "] " if old else " ", "[" + " ".join(new) + "]" if new else "")
for act in self.actions['SEVENTH']:
self.printActionLine(act, fh)
print >>fh, self.actionString(act)
#Some sites don't have a showdown section so we have to figure out if there should be one
# The logic for a showdown is: at the end of river action there are at least two players in the hand
@ -1159,7 +1212,8 @@ class Pot(object):
def assemble(cnxn, handid):
c = cnxn.cursor()
# We need the following for the Hand.__init__
# We need at least sitename, gametype, handid
# for the Hand.__init__
c.execute("""
select
s.name,
@ -1173,22 +1227,19 @@ select
round(g.smallBet / 100.0,2),
round(g.bigBet / 100.0,2),
s.currency,
bc.card1value,
bc.card1suit,
bc.card2value,bc.card2suit,
bc.card3value,bc.card3suit,
bc.card4value,bc.card4suit,
bc.card5value,bc.card5suit
h.boardcard1,
h.boardcard2,
h.boardcard3,
h.boardcard4,
h.boardcard5
from
hands as h,
boardcards as bc,
sites as s,
gametypes as g,
handsplayers as hp,
players as p
where
h.id = %(handid)s
and bc.handid = h.id
and g.id = h.gametypeid
and hp.handid = h.id
and p.id = hp.playerid
@ -1198,24 +1249,15 @@ limit 1""", {'handid':handid})
res = c.fetchone()
gametype = {'category':res[1],'base':res[2],'type':res[3],'limitType':res[4],'hilo':res[5],'sb':res[6],'bb':res[7], 'currency':res[10]}
h = HoldemOmahaHand(hhc = None, sitename=res[0], gametype = gametype, handText=None, builtFrom = "DB", handid=handid)
rank = {0:'X',1:'1',2:'2',3:'3',4:'4',
5:'5',6:'6',7:'7',8:'8',9:'9',
10:'T',11:'J',12:'Q',13:'K',14:'A'}
ranks = [rank[r] for r in res[11:21:2]]
cards = map("".join, zip(ranks, res[12:21:2]))
if cards[0] != "Xx":
cards = map(Card.valueSuitFromCard, res[11:16] )
if cards[0]:
h.setCommunityCards('FLOP', cards[0:3])
if cards[3] != "Xx":
if cards[3]:
h.setCommunityCards('TURN', [cards[3]])
if cards[4] != "Xx":
if cards[4]:
h.setCommunityCards('RIVER', [cards[4]])
#[Card.valueSuitFromCard(x) for x in cards]
#TODO : doesn't look like this is in the database; don't like the way Hand requires it
h.hero = 'mcturnbull'
# HandInfo : HID, TABLE
# BUTTON - why is this treated specially in Hand?
# answer: it is written out in hand histories
@ -1241,7 +1283,8 @@ SELECT
round(hp.winnings / 100.0,2) as winnings,
p.name,
round(hp.startcash / 100.0,2) as chips,
hp.card1,hp.card2
hp.card1,hp.card2,
hp.position
FROM
handsplayers as hp,
players as p
@ -1249,11 +1292,15 @@ WHERE
hp.handid = %(handid)s
and p.id = hp.playerid
""", {'handid':handid})
for (seat, winnings, name, chips, card1,card2) in c.fetchall():
for (seat, winnings, name, chips, card1,card2, position) in c.fetchall():
h.addPlayer(seat,name,chips)
h.addHoleCards(map(Card.valueSuitFromCard, (card1,card2)),name)
if card1 and card2:
h.addHoleCards(map(Card.valueSuitFromCard, (card1,card2)), name, dealt=True)
if winnings > 0:
h.addCollectPot(name, winnings)
if position == 'B':
h.buttonpos = seat
# actions
c.execute("""
@ -1278,7 +1325,7 @@ ORDER BY
res = c.fetchall()
for (actnum,player, streetnum, act, allin, amount) in res:
act=act.strip()
street = h.streetList[streetnum+2]
street = h.allStreets[streetnum+1]
if act==u'blind':
h.addBlind(player, 'big blind', amount)
# TODO: The type of blind is not recorded in the DB.

View File

@ -208,7 +208,7 @@ follow : whether to tail -f the input"""
for a in self.re_PostBB.finditer(hand.handText):
hand.addBlind(a.group('PNAME'), 'big blind', a.group('BB'))
for a in self.re_PostBoth.finditer(hand.handText):
hand.addBlind(a.group('PNAME'), 'small & big blinds', a.group('SBBB'))
hand.addBlind(a.group('PNAME'), 'both', a.group('SBBB'))
def readHeroCards(self, hand):
m = self.re_HeroCards.search(hand.handText)