more html output
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pyfpdb/Hand.py
233
pyfpdb/Hand.py
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@ -39,15 +39,14 @@ class Hand:
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self.starttime = 0
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self.handText = handText
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self.handid = 0
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self.tablename = "Slartibartfast"
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self.hero = "Hiro"
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self.tablename = ""
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self.hero = ""
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self.maxseats = 10
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self.counted_seats = 0
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self.buttonpos = 0
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self.seating = []
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self.players = []
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self.posted = []
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self.involved = True
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# Collections indexed by street names
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self.bets = {}
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@ -55,23 +54,26 @@ class Hand:
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self.streets = {}
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self.actions = {} # [['mct','bets','$10'],['mika','folds'],['carlg','raises','$20']]
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self.board = {} # dict from street names to community cards
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for street in self.streetList:
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self.holecards = {}
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for street in self.allStreets:
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self.streets[street] = "" # portions of the handText, filled by markStreets()
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self.bets[street] = {}
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self.lastBet[street] = 0
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self.actions[street] = []
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self.board[street] = []
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self.holecards[street] = {} # dict from player names to holecards
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# Collections indexed by player names
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self.holecards = {} # dict from player names to dicts by street ... of tuples ... of holecards
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# self.holecards = {} # dict from player names to dicts by street ... of tuples ... of holecards
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self.discards = {} # dict from player names to dicts by street ... of tuples ... of discarded holecards
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self.stacks = {}
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self.collected = [] #list of ?
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self.collectees = {} # dict from player names to amounts collected (?)
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# Sets of players
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self.shown = set()
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self.folded = set()
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self.dealt = set() # 'dealt to' line to be printed
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self.shown = set() # cards were shown
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# self.action = []
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# Things to do with money
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@ -90,7 +92,7 @@ db: a connected fpdb_db object"""
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sqlids = db.getSqlPlayerIDs([p[1] for p in self.players], self.siteId)
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# HudCache data to come from DerivedStats class
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# HandsActions - all actions for all players for all streets - self.actions
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# BoardCards - Skip - no longer necessary?
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# BoardCards - Skip - no longer necessary
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# Hands - Summary information of hand indexed by handId - gameinfo
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#hh['siteHandNo'] = self.handid
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# gametypeId SMALLINT UNSIGNED NOT NULL, FOREIGN KEY (gametypeId) REFERENCES Gametypes(id),
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@ -163,12 +165,10 @@ If a player has None chips he won't be added."""
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if chips is not None:
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self.players.append([seat, name, chips])
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self.stacks[name] = Decimal(chips)
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self.holecards[name] = []
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self.discards[name] = []
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self.pot.addPlayer(name)
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for street in self.streetList:
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for street in self.allStreets:
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self.bets[street][name] = []
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self.holecards[name] = {} # dict from street names.
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#self.holecards[name] = {} # dict from street names.
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self.discards[name] = {} # dict from street names.
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@ -407,32 +407,32 @@ Map the tuple self.gametype onto the pokerstars string describing it
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def printHand(self):
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self.writeHand(sys.stdout)
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def printActionLine(self, act, fh):
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def actionString(self, act):
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if act[1] == 'folds':
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print >>fh, ("%s: folds " %(act[0]))
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return ("%s: folds " %(act[0]))
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elif act[1] == 'checks':
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print >>fh, ("%s: checks " %(act[0]))
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return ("%s: checks " %(act[0]))
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elif act[1] == 'calls':
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print >>fh, ("%s: calls $%s%s" %(act[0], act[2], ' and is all-in' if act[3] else ''))
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return ("%s: calls $%s%s" %(act[0], act[2], ' and is all-in' if act[3] else ''))
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elif act[1] == 'bets':
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print >>fh, ("%s: bets $%s%s" %(act[0], act[2], ' and is all-in' if act[3] else ''))
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return ("%s: bets $%s%s" %(act[0], act[2], ' and is all-in' if act[3] else ''))
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elif act[1] == 'raises':
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print >>fh, ("%s: raises $%s to $%s%s" %(act[0], act[2], act[3], ' and is all-in' if act[5] else ''))
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return ("%s: raises $%s to $%s%s" %(act[0], act[2], act[3], ' and is all-in' if act[5] else ''))
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elif act[1] == 'completea':
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print >>fh, ("%s: completes to $%s%s" %(act[0], act[2], ' and is all-in' if act[3] else ''))
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return ("%s: completes to $%s%s" %(act[0], act[2], ' and is all-in' if act[3] else ''))
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elif act[1] == 'posts':
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if(act[2] == "small blind"):
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print >>fh, ("%s: posts small blind $%s%s" %(act[0], act[3], ' and is all-in' if act[4] else ''))
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return ("%s: posts small blind $%s%s" %(act[0], act[3], ' and is all-in' if act[4] else ''))
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elif(act[2] == "big blind"):
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print >>fh, ("%s: posts big blind $%s%s" %(act[0], act[3], ' and is all-in' if act[4] else ''))
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return ("%s: posts big blind $%s%s" %(act[0], act[3], ' and is all-in' if act[4] else ''))
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elif(act[2] == "both"):
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print >>fh, ("%s: posts small & big blinds $%s%s" %(act[0], act[3], ' and is all-in' if act[4] else ''))
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return ("%s: posts small & big blinds $%s%s" %(act[0], act[3], ' and is all-in' if act[4] else ''))
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elif act[1] == 'bringin':
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print >>fh, ("%s: brings in for $%s%s" %(act[0], act[2], ' and is all-in' if act[3] else ''))
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return ("%s: brings in for $%s%s" %(act[0], act[2], ' and is all-in' if act[3] else ''))
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elif act[1] == 'discards':
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print >>fh, ("%s: discards %s %s%s" %(act[0], act[2], 'card' if act[2] == 1 else 'cards' , " [" + " ".join(self.discards[act[0]]['DRAWONE']) + "]" if self.hero == act[0] else ''))
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return ("%s: discards %s %s%s" %(act[0], act[2], 'card' if act[2] == 1 else 'cards' , " [" + " ".join(self.discards[act[0]]['DRAWONE']) + "]" if self.hero == act[0] else ''))
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elif act[1] == 'stands pat':
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print >>fh, ("%s: stands pat" %(act[0]))
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return ("%s: stands pat" %(act[0]))
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class HoldemOmahaHand(Hand):
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@ -440,9 +440,10 @@ class HoldemOmahaHand(Hand):
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if gametype['base'] != 'hold':
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pass # or indeed don't pass and complain instead
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logging.debug("HoldemOmahaHand")
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self.streetList = ['BLINDSANTES', 'DEAL', 'PREFLOP','FLOP','TURN','RIVER'] # a list of the observed street names in order
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self.allStreets = ['BLINDSANTES', 'PREFLOP','FLOP','TURN','RIVER']
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self.holeStreets = ['PREFLOP']
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self.communityStreets = ['FLOP', 'TURN', 'RIVER']
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self.actionStreets = ['PREFLOP','FLOP','TURN','RIVER']
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self.actionStreets = ['BLINDSANTES','PREFLOP','FLOP','TURN','RIVER']
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Hand.__init__(self, sitename, gametype, handText, builtFrom = "HHC")
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self.sb = gametype['sb']
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self.bb = gametype['bb']
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@ -480,24 +481,32 @@ class HoldemOmahaHand(Hand):
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pass
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def addHoleCards(self, cards, player, shown=False):
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def addHoleCards(self, cards, player, shown=False, dealt=False):
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"""\
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Assigns observed holecards to a player.
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cards list of card bigrams e.g. ['2h','Jc']
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player (string) name of player
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shown whether they were revealed at showdown
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dealt whether they were seen in a 'dealt to' line
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"""
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logging.debug("addHoleCards %s %s" % (cards, player))
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try:
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self.checkPlayerExists(player)
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cardset = set(self.card(c) for c in cards)
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if shown and len(cardset) > 0:
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self.shown.add(player)
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if 'PREFLOP' in self.holecards[player]:
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self.holecards[player]['PREFLOP'].update(cardset)
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else:
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self.holecards[player]['PREFLOP'] = cardset
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except FpdbParseError, e:
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print "[ERROR] Tried to add holecards for unknown player: %s" % (player,)
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return
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cardset = set((self.card(c) for c in cards))
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if len(cardset) == 0:
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return
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if dealt:
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self.dealt.add(player)
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if shown:
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self.shown.add(player)
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if player in self.holecards['PREFLOP']:
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self.holecards['PREFLOP'][player].update(cardset)
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else:
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self.holecards['PREFLOP'][player] = cardset
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def addShownCards(self, cards, player, holeandboard=None):
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"""\
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@ -506,8 +515,7 @@ Card ranks will be uppercased
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"""
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logging.debug("addShownCards %s hole=%s all=%s" % (player, cards, holeandboard))
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if cards is not None:
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self.shown.add(player)
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self.addHoleCards(cards,player)
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self.addHoleCards(cards,player,shown=True)
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elif holeandboard is not None:
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holeandboard = set([self.card(c) for c in holeandboard])
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board = set([c for s in self.board.values() for c in s])
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@ -519,7 +527,6 @@ Card ranks will be uppercased
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from nevow import flat
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players_who_act_preflop = (([x[0] for x in self.actions['PREFLOP']]+[x[0] for x in self.actions['BLINDSANTES']]))
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players_stacks = [x for x in self.players if x[1] in players_who_act_preflop]
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action_streets = [x for x in self.actionStreets if len(self.actions[x]) > 0]
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def render_stack(context,data):
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pat = context.tag.patternGenerator('list_item')
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@ -532,39 +539,82 @@ Card ranks will be uppercased
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def render_street(context,data):
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pat = context.tag.patternGenerator('list_item')
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for street in data:
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actions = [
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T.h3['%s' % street],
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T.ol(class_='actions', data=self.actions[street],
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render=render_action)[
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lines = []
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if street in self.holeStreets and self.holecards[street]:
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lines.append(
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T.ol(class_='dealclosed', data=street,
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render=render_deal) [
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T.li(pattern='list_item')[ T.slot(name='deal') ]
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]
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)
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if street in self.communityStreets and self.board[street]:
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lines.append(
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T.ol(class_='community', data=street,
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render=render_deal_community)[
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T.li(pattern='list_item')[ T.slot(name='deal') ]
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]
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)
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if street in self.actionStreets and self.actions[street]:
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lines.append(
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T.ol(class_='actions', data=self.actions[street], render=render_action) [
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T.li(pattern='list_item')[ T.slot(name='action') ]
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]
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]
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context.tag[ pat().fillSlots('street', actions)]
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)
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if lines:
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context.tag[ pat().fillSlots('street', [ T.h3[ street ] ]+lines)]
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return context.tag
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def render_deal(context,data):
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# data is streetname
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# we can have open+closed, or just open, or just closed.
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if self.holecards[data]:
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for player in self.holecards[data]:
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somestuff = 'dealt to %s %s' % (player, self.holecards[data][player])
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pat = context.tag.patternGenerator('list_item')
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context.tag[ pat().fillSlots('deal', somestuff)]
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return context.tag
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def render_deal_community(context,data):
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# data is streetname
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if self.board[data]:
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somestuff = '[' + ' '.join(self.board[data]) + ']'
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pat = context.tag.patternGenerator('list_item')
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context.tag[ pat().fillSlots('deal', somestuff)]
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return context.tag
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def render_action(context,data):
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pat = context.tag.patternGenerator('list_item')
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for act in data:
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x = "%s %s" % (act[0],act[1])
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x = self.actionString(act)
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context.tag[ pat().fillSlots('action', x)]
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return context.tag
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s = T.p[
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T.h1[ "%s Game #%s: %s ($%s/$%s) - %s" %("PokerStars", self.handid,
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self.getGameTypeAsString(), self.sb, self.bb,
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datetime.datetime.strftime(self.starttime,'%Y/%m/%d - %H:%M:%S ET'))
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T.h1[
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T.span(class_='site')["%s Game #%s]" % ('PokerStars', self.handid)],
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T.span(class_='type_limit')[ "%s ($%s/$%s)" %(self.getGameTypeAsString(), self.sb, self.bb) ],
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T.span(class_='date')[ datetime.datetime.strftime(self.starttime,'%Y/%m/%d - %H:%M:%S ET') ]
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],
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T.h2[ "Table '%s' %d-max Seat #%s is the button" %(self.tablename,
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self.maxseats, self.buttonpos)],
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T.ol(class_='stacks', data = players_stacks, render=render_stack)[
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T.li(pattern='list_item')[ T.slot(name='playerStack') ]
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],
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T.ol(class_='streets', data = action_streets,
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T.ol(class_='streets', data = self.allStreets,
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render=render_street)[
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T.li(pattern='list_item')[ T.slot(name='street')]
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]
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]
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return flat.flatten(s)
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import tidy
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options = dict(input_xml=True,
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output_xhtml=True,
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add_xml_decl=False,
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doctype='omit',
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indent='auto',
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tidy_mark=False)
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return str(tidy.parseString(flat.flatten(s), **options))
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def writeHand(self, fh=sys.__stdout__):
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@ -580,33 +630,36 @@ Card ranks will be uppercased
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if self.actions['BLINDSANTES']:
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for act in self.actions['BLINDSANTES']:
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self.printActionLine(act, fh)
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print >>fh, self.actionString(act)
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print >>fh, ("*** HOLE CARDS ***")
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if self.involved:
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print >>fh, ("Dealt to %s [%s]" %(self.hero , " ".join(self.holecards[self.hero]['PREFLOP'])))
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for player in self.dealt:
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print >>fh, ("Dealt to %s [%s]" %(player, " ".join(self.holecards['PREFLOP'][player])))
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if self.hero == "":
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for player in self.shown.difference(self.dealt):
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print >>fh, ("Dealt to %s [%s]" %(player, " ".join(self.holecards['PREFLOP'][player])))
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if self.actions['PREFLOP']:
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for act in self.actions['PREFLOP']:
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self.printActionLine(act, fh)
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print >>fh, self.actionString(act)
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if self.board['FLOP']:
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print >>fh, ("*** FLOP *** [%s]" %( " ".join(self.board['FLOP'])))
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if self.actions['FLOP']:
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for act in self.actions['FLOP']:
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self.printActionLine(act, fh)
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print >>fh, self.actionString(act)
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if self.board['TURN']:
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print >>fh, ("*** TURN *** [%s] [%s]" %( " ".join(self.board['FLOP']), " ".join(self.board['TURN'])))
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if self.actions['TURN']:
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for act in self.actions['TURN']:
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self.printActionLine(act, fh)
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print >>fh, self.actionString(act)
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if self.board['RIVER']:
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print >>fh, ("*** RIVER *** [%s] [%s]" %(" ".join(self.board['FLOP']+self.board['TURN']), " ".join(self.board['RIVER']) ))
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if self.actions['RIVER']:
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for act in self.actions['RIVER']:
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self.printActionLine(act, fh)
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print >>fh, self.actionString(act)
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#Some sites don't have a showdown section so we have to figure out if there should be one
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@ -622,8 +675,8 @@ Card ranks will be uppercased
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numOfHoleCardsNeeded = 4
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elif self.gametype['category'] in ('holdem'):
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numOfHoleCardsNeeded = 2
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if len(self.holecards[name]['PREFLOP']) == numOfHoleCardsNeeded:
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print >>fh, ("%s shows [%s] (a hand...)" % (name, " ".join(self.holecards[name]['PREFLOP'])))
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if len(self.holecards['PREFLOP'][name]) == numOfHoleCardsNeeded:
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print >>fh, ("%s shows [%s] (a hand...)" % (name, " ".join(self.holecards['PREFLOP'][name])))
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# Current PS format has the lines:
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# Uncalled bet ($111.25) returned to s0rrow
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@ -792,12 +845,12 @@ Card ranks will be uppercased
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(nc,oc) = self.holecards[player]['DEAL']
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print >>fh, _("Dealt to %s: [%s]") % (player, " ".join(nc))
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for act in self.actions['DEAL']:
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self.printActionLine(act, fh)
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print >>fh, self.actionString(act)
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if 'DRAWONE' in self.actions:
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print >>fh, _("*** FIRST DRAW ***")
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for act in self.actions['DRAWONE']:
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self.printActionLine(act, fh)
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print >>fh, self.actionString(act)
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if act[0] == self.hero and act[1] == 'discards':
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(nc,oc) = self.holecards[act[0]]['DRAWONE']
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dc = self.discards[act[0]]['DRAWONE']
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@ -807,7 +860,7 @@ Card ranks will be uppercased
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if 'DRAWTWO' in self.actions:
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print >>fh, _("*** SECOND DRAW ***")
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for act in self.actions['DRAWTWO']:
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self.printActionLine(act, fh)
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print >>fh, self.actionString(act)
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if act[0] == self.hero and act[1] == 'discards':
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(nc,oc) = self.holecards[act[0]]['DRAWTWO']
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dc = self.discards[act[0]]['DRAWTWO']
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@ -817,7 +870,7 @@ Card ranks will be uppercased
|
|||
if 'DRAWTHREE' in self.actions:
|
||||
print >>fh, _("*** THIRD DRAW ***")
|
||||
for act in self.actions['DRAWTHREE']:
|
||||
self.printActionLine(act, fh)
|
||||
print >>fh, self.actionString(act)
|
||||
if act[0] == self.hero and act[1] == 'discards':
|
||||
(nc,oc) = self.holecards[act[0]]['DRAWTHREE']
|
||||
dc = self.discards[act[0]]['DRAWTHREE']
|
||||
|
@ -956,7 +1009,7 @@ Add a complete on [street] by [player] to [amountTo]
|
|||
print >>fh, _("Dealt to %s:%s%s") % (player, " [" + " ".join(closed) + "] " if closed else " ", "[" + " ".join(open) + "]" if open else "")
|
||||
for act in self.actions['THIRD']:
|
||||
#FIXME: Need some logic here for bringin vs completes
|
||||
self.printActionLine(act, fh)
|
||||
print >>fh, self.actionString(act)
|
||||
|
||||
if 'FOURTH' in self.actions:
|
||||
dealt = 0
|
||||
|
@ -973,7 +1026,7 @@ Add a complete on [street] by [player] to [amountTo]
|
|||
print >>fh, _("*** 4TH STREET ***")
|
||||
print >>fh, _("Dealt to %s:%s%s") % (player, " [" + " ".join(old) + "] " if old else " ", "[" + " ".join(new) + "]" if new else "")
|
||||
for act in self.actions['FOURTH']:
|
||||
self.printActionLine(act, fh)
|
||||
print >>fh, self.actionString(act)
|
||||
|
||||
if 'FIFTH' in self.actions:
|
||||
dealt = 0
|
||||
|
@ -991,7 +1044,7 @@ Add a complete on [street] by [player] to [amountTo]
|
|||
print >>fh, _("*** 5TH STREET ***")
|
||||
print >>fh, _("Dealt to %s:%s%s") % (player, " [" + " ".join(old) + "] " if old else " ", "[" + " ".join(new) + "]" if new else "")
|
||||
for act in self.actions['FIFTH']:
|
||||
self.printActionLine(act, fh)
|
||||
print >>fh, self.actionString(act)
|
||||
|
||||
if 'SIXTH' in self.actions:
|
||||
dealt = 0
|
||||
|
@ -1009,7 +1062,7 @@ Add a complete on [street] by [player] to [amountTo]
|
|||
print >>fh, _("*** 6TH STREET ***")
|
||||
print >>fh, _("Dealt to %s:%s%s") % (player, " [" + " ".join(old) + "] " if old else " ", "[" + " ".join(new) + "]" if new else "")
|
||||
for act in self.actions['SIXTH']:
|
||||
self.printActionLine(act, fh)
|
||||
print >>fh, self.actionString(act)
|
||||
|
||||
if 'SEVENTH' in self.actions:
|
||||
# OK. It's possible that they're all in at an earlier street, but only closed cards are dealt.
|
||||
|
@ -1028,7 +1081,7 @@ Add a complete on [street] by [player] to [amountTo]
|
|||
if new:
|
||||
print >>fh, _("Dealt to %s:%s%s") % (player, " [" + " ".join(old) + "] " if old else " ", "[" + " ".join(new) + "]" if new else "")
|
||||
for act in self.actions['SEVENTH']:
|
||||
self.printActionLine(act, fh)
|
||||
print >>fh, self.actionString(act)
|
||||
|
||||
#Some sites don't have a showdown section so we have to figure out if there should be one
|
||||
# The logic for a showdown is: at the end of river action there are at least two players in the hand
|
||||
|
@ -1159,7 +1212,8 @@ class Pot(object):
|
|||
def assemble(cnxn, handid):
|
||||
c = cnxn.cursor()
|
||||
|
||||
# We need the following for the Hand.__init__
|
||||
# We need at least sitename, gametype, handid
|
||||
# for the Hand.__init__
|
||||
c.execute("""
|
||||
select
|
||||
s.name,
|
||||
|
@ -1173,22 +1227,19 @@ select
|
|||
round(g.smallBet / 100.0,2),
|
||||
round(g.bigBet / 100.0,2),
|
||||
s.currency,
|
||||
bc.card1value,
|
||||
bc.card1suit,
|
||||
bc.card2value,bc.card2suit,
|
||||
bc.card3value,bc.card3suit,
|
||||
bc.card4value,bc.card4suit,
|
||||
bc.card5value,bc.card5suit
|
||||
h.boardcard1,
|
||||
h.boardcard2,
|
||||
h.boardcard3,
|
||||
h.boardcard4,
|
||||
h.boardcard5
|
||||
from
|
||||
hands as h,
|
||||
boardcards as bc,
|
||||
sites as s,
|
||||
gametypes as g,
|
||||
handsplayers as hp,
|
||||
players as p
|
||||
where
|
||||
h.id = %(handid)s
|
||||
and bc.handid = h.id
|
||||
and g.id = h.gametypeid
|
||||
and hp.handid = h.id
|
||||
and p.id = hp.playerid
|
||||
|
@ -1198,24 +1249,15 @@ limit 1""", {'handid':handid})
|
|||
res = c.fetchone()
|
||||
gametype = {'category':res[1],'base':res[2],'type':res[3],'limitType':res[4],'hilo':res[5],'sb':res[6],'bb':res[7], 'currency':res[10]}
|
||||
h = HoldemOmahaHand(hhc = None, sitename=res[0], gametype = gametype, handText=None, builtFrom = "DB", handid=handid)
|
||||
rank = {0:'X',1:'1',2:'2',3:'3',4:'4',
|
||||
5:'5',6:'6',7:'7',8:'8',9:'9',
|
||||
10:'T',11:'J',12:'Q',13:'K',14:'A'}
|
||||
ranks = [rank[r] for r in res[11:21:2]]
|
||||
cards = map("".join, zip(ranks, res[12:21:2]))
|
||||
|
||||
if cards[0] != "Xx":
|
||||
cards = map(Card.valueSuitFromCard, res[11:16] )
|
||||
if cards[0]:
|
||||
h.setCommunityCards('FLOP', cards[0:3])
|
||||
if cards[3] != "Xx":
|
||||
if cards[3]:
|
||||
h.setCommunityCards('TURN', [cards[3]])
|
||||
if cards[4] != "Xx":
|
||||
if cards[4]:
|
||||
h.setCommunityCards('RIVER', [cards[4]])
|
||||
#[Card.valueSuitFromCard(x) for x in cards]
|
||||
|
||||
|
||||
#TODO : doesn't look like this is in the database; don't like the way Hand requires it
|
||||
h.hero = 'mcturnbull'
|
||||
|
||||
# HandInfo : HID, TABLE
|
||||
# BUTTON - why is this treated specially in Hand?
|
||||
# answer: it is written out in hand histories
|
||||
|
@ -1241,7 +1283,8 @@ SELECT
|
|||
round(hp.winnings / 100.0,2) as winnings,
|
||||
p.name,
|
||||
round(hp.startcash / 100.0,2) as chips,
|
||||
hp.card1,hp.card2
|
||||
hp.card1,hp.card2,
|
||||
hp.position
|
||||
FROM
|
||||
handsplayers as hp,
|
||||
players as p
|
||||
|
@ -1249,11 +1292,15 @@ WHERE
|
|||
hp.handid = %(handid)s
|
||||
and p.id = hp.playerid
|
||||
""", {'handid':handid})
|
||||
for (seat, winnings, name, chips, card1,card2) in c.fetchall():
|
||||
for (seat, winnings, name, chips, card1,card2, position) in c.fetchall():
|
||||
h.addPlayer(seat,name,chips)
|
||||
h.addHoleCards(map(Card.valueSuitFromCard, (card1,card2)),name)
|
||||
if card1 and card2:
|
||||
h.addHoleCards(map(Card.valueSuitFromCard, (card1,card2)), name, dealt=True)
|
||||
if winnings > 0:
|
||||
h.addCollectPot(name, winnings)
|
||||
if position == 'B':
|
||||
h.buttonpos = seat
|
||||
|
||||
|
||||
# actions
|
||||
c.execute("""
|
||||
|
@ -1278,7 +1325,7 @@ ORDER BY
|
|||
res = c.fetchall()
|
||||
for (actnum,player, streetnum, act, allin, amount) in res:
|
||||
act=act.strip()
|
||||
street = h.streetList[streetnum+2]
|
||||
street = h.allStreets[streetnum+1]
|
||||
if act==u'blind':
|
||||
h.addBlind(player, 'big blind', amount)
|
||||
# TODO: The type of blind is not recorded in the DB.
|
||||
|
|
|
@ -208,7 +208,7 @@ follow : whether to tail -f the input"""
|
|||
for a in self.re_PostBB.finditer(hand.handText):
|
||||
hand.addBlind(a.group('PNAME'), 'big blind', a.group('BB'))
|
||||
for a in self.re_PostBoth.finditer(hand.handText):
|
||||
hand.addBlind(a.group('PNAME'), 'small & big blinds', a.group('SBBB'))
|
||||
hand.addBlind(a.group('PNAME'), 'both', a.group('SBBB'))
|
||||
|
||||
def readHeroCards(self, hand):
|
||||
m = self.re_HeroCards.search(hand.handText)
|
||||
|
|
Loading…
Reference in New Issue
Block a user