Merge branch 'master' of git://repo.or.cz/fpbd-bostik
This commit is contained in:
commit
6133d0f9bb
|
@ -211,6 +211,11 @@ class Hud:
|
||||||
for i, w in enumerate(self.stat_windows.itervalues()):
|
for i, w in enumerate(self.stat_windows.itervalues()):
|
||||||
(x, y) = loc[adj[i+1]]
|
(x, y) = loc[adj[i+1]]
|
||||||
w.relocate(x, y)
|
w.relocate(x, y)
|
||||||
|
|
||||||
|
# While we're at it, fix the positions of mucked cards too
|
||||||
|
for aux in self.aux_windows:
|
||||||
|
aux.update_card_positions()
|
||||||
|
|
||||||
return True
|
return True
|
||||||
|
|
||||||
def on_button_press(self, widget, event):
|
def on_button_press(self, widget, event):
|
||||||
|
@ -235,6 +240,7 @@ class Hud:
|
||||||
self.aux_windows = []
|
self.aux_windows = []
|
||||||
|
|
||||||
def reposition_windows(self, *args):
|
def reposition_windows(self, *args):
|
||||||
|
self.update_table_position()
|
||||||
for w in self.stat_windows.itervalues():
|
for w in self.stat_windows.itervalues():
|
||||||
if type(w) == int:
|
if type(w) == int:
|
||||||
# print "in reposition, w =", w
|
# print "in reposition, w =", w
|
||||||
|
|
|
@ -345,6 +345,22 @@ class Aux_Seats(Aux_Window):
|
||||||
def create_contents(self): pass
|
def create_contents(self): pass
|
||||||
def update_contents(self): pass
|
def update_contents(self): pass
|
||||||
|
|
||||||
|
def update_card_positions(self):
|
||||||
|
# self.adj does not exist until .create() has been run
|
||||||
|
try:
|
||||||
|
adj = self.adj
|
||||||
|
except AttributeError:
|
||||||
|
return
|
||||||
|
loc = self.config.get_aux_locations(self.params['name'], int(self.hud.max))
|
||||||
|
for i in (range(1, self.hud.max + 1) + ['common']):
|
||||||
|
if i == 'common':
|
||||||
|
(x, y) = self.params['layout'][self.hud.max].common
|
||||||
|
else:
|
||||||
|
(x, y) = loc[adj[i]]
|
||||||
|
self.positions[i] = self.card_positions(x, self.hud.table.x, y, self.hud.table.y)
|
||||||
|
self.m_windows[i].move(self.positions[i][0], self.positions[i][1])
|
||||||
|
|
||||||
|
|
||||||
def create(self):
|
def create(self):
|
||||||
self.adj = self.hud.adj_seats(0, self.config) # move adj_seats to aux and get rid of it in Hud.py
|
self.adj = self.hud.adj_seats(0, self.config) # move adj_seats to aux and get rid of it in Hud.py
|
||||||
loc = self.config.get_aux_locations(self.params['name'], int(self.hud.max))
|
loc = self.config.get_aux_locations(self.params['name'], int(self.hud.max))
|
||||||
|
@ -362,7 +378,7 @@ class Aux_Seats(Aux_Window):
|
||||||
self.m_windows[i].set_transient_for(self.hud.main_window)
|
self.m_windows[i].set_transient_for(self.hud.main_window)
|
||||||
self.m_windows[i].set_focus_on_map(False)
|
self.m_windows[i].set_focus_on_map(False)
|
||||||
self.m_windows[i].connect("configure_event", self.configure_event_cb, i)
|
self.m_windows[i].connect("configure_event", self.configure_event_cb, i)
|
||||||
self.positions[i] = (int(x) + self.hud.table.x, int(y) + self.hud.table.y)
|
self.positions[i] = self.card_positions(x, self.hud.table.x, y, self.hud.table.y)
|
||||||
self.m_windows[i].move(self.positions[i][0], self.positions[i][1])
|
self.m_windows[i].move(self.positions[i][0], self.positions[i][1])
|
||||||
if self.params.has_key('opacity'):
|
if self.params.has_key('opacity'):
|
||||||
self.m_windows[i].set_opacity(float(self.params['opacity']))
|
self.m_windows[i].set_opacity(float(self.params['opacity']))
|
||||||
|
@ -374,6 +390,13 @@ class Aux_Seats(Aux_Window):
|
||||||
if self.uses_timer:
|
if self.uses_timer:
|
||||||
self.m_windows[i].hide()
|
self.m_windows[i].hide()
|
||||||
|
|
||||||
|
|
||||||
|
def card_positions(self, x, table_x, y, table_y):
|
||||||
|
_x = int(x) + int(table_x)
|
||||||
|
_y = int(y) + int(table_y)
|
||||||
|
return (_x, _y)
|
||||||
|
|
||||||
|
|
||||||
def update_gui(self, new_hand_id):
|
def update_gui(self, new_hand_id):
|
||||||
"""Update the gui, LDO."""
|
"""Update the gui, LDO."""
|
||||||
for i in self.m_windows.keys():
|
for i in self.m_windows.keys():
|
||||||
|
|
Loading…
Reference in New Issue
Block a user