minor cleanups to HUD_main.py thread stuff
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@ -79,12 +79,12 @@ def create_HUD(new_hand_id, table, db_name, table_name, max, poker_game, db_conn
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def update_HUD(new_hand_id, table_name, config, stat_dict):
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def update_HUD(new_hand_id, table_name, config, stat_dict):
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global hud_dict
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global hud_dict
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def idle_func():
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def idle_func():
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gtk.threads_enter()
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gtk.gdk.threads_enter()
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try:
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try:
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hud_dict[table_name].update(new_hand_id, config, stat_dict)
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hud_dict[table_name].update(new_hand_id, config, stat_dict)
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return False
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return False
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finally:
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finally:
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gtk.threads_leave
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gtk.gkd.threads_leave
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gobject.idle_add(idle_func)
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gobject.idle_add(idle_func)
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def read_stdin(): # This is the thread function
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def read_stdin(): # This is the thread function
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@ -52,7 +52,7 @@ class Hud:
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self.max = max
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self.max = max
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self.db_name = db_name
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self.db_name = db_name
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self.deleted = False
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self.deleted = False
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self.stacked = True
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self.stacked = False
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self.stat_windows = {}
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self.stat_windows = {}
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self.popup_windows = {}
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self.popup_windows = {}
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