Merge branch 'master' of git://git.assembla.com/free_poker_tools
This commit is contained in:
commit
59cfcea95d
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@ -15,6 +15,9 @@
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#In the "official" distribution you can find the license in
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#In the "official" distribution you can find the license in
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#agpl-3.0.txt in the docs folder of the package.
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#agpl-3.0.txt in the docs folder of the package.
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#fpdb modules
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import Card
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class DerivedStats():
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class DerivedStats():
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def __init__(self, hand):
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def __init__(self, hand):
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self.hand = hand
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self.hand = hand
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@ -89,5 +92,69 @@ class DerivedStats():
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self.street4CheckCallRaiseChance = 0
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self.street4CheckCallRaiseChance = 0
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self.street4CheckCallRaiseDone = 0
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self.street4CheckCallRaiseDone = 0
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def getStats():
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self.hands = {}
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self.handsplayers = {}
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def getStats(self, hand):
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for player in hand.players:
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self.handsplayers[player[1]] = {}
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self.assembleHands(self.hand)
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self.assembleHandsPlayers(self.hand)
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print "hands =", self.hands
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print "handsplayers =", self.handsplayers
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def assembleHands(self, hand):
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self.hands['tableName'] = hand.tablename
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self.hands['siteHandNo'] = hand.handid
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self.hands['gametypeId'] = None # Leave None, handled later after checking db
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self.hands['handStart'] = hand.starttime # format this!
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self.hands['importTime'] = None
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self.hands['seats'] = self.countPlayers(hand)
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self.hands['maxSeats'] = hand.maxseats
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self.hands['boardcard1'] = None
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self.hands['boardcard2'] = None
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self.hands['boardcard3'] = None
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self.hands['boardcard4'] = None
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self.hands['boardcard5'] = None
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boardCard = 1
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for street in hand.communityStreets:
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for card in hand.board[street]:
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self.hands['boardcard%s' % str(boardCard)] = Card.encodeCard(card)
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boardCard += 1
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def assembleHandsPlayers(self, hand):
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self.vpip(self.hand)
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for i, street in enumerate(hand.actionStreets[1:]):
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self.aggr(self.hand, i)
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def vpip(self, hand):
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vpipers = set()
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for act in hand.actions[hand.actionStreets[1]]:
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if act[1] in ('calls','bets', 'raises'):
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vpipers.add(act[0])
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for player in hand.players:
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if player[1] in vpipers:
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self.handsplayers[player[1]]['vpip'] = True
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else:
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self.handsplayers[player[1]]['vpip'] = False
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self.hands['playersVpi'] = len(vpipers)
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def aggr(self, hand, i):
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aggrers = set()
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for act in hand.actions[hand.actionStreets[i]]:
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if act[1] in ('completes', 'raises'):
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aggrers.add(act[0])
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for player in hand.players:
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if player[1] in aggrers:
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self.handsplayers[player[1]]['street%sAggr' % i] = True
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else:
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self.handsplayers[player[1]]['street%sAggr' % i] = False
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def countPlayers(self, hand):
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pass
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pass
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@ -165,7 +165,7 @@ class GuiBulkImport():
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self.lab_threads.set_alignment(1.0, 0.5)
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self.lab_threads.set_alignment(1.0, 0.5)
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# spin button - threads
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# spin button - threads
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threads_adj = gtk.Adjustment(value=0, lower=0, upper=10, step_incr=1, page_incr=1, page_size=0) #not sure what upper value should be!
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threads_adj = gtk.Adjustment(value=0, lower=0, upper=32, step_incr=1, page_incr=1, page_size=0) #not sure what upper value should be!
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self.spin_threads = gtk.SpinButton(adjustment=threads_adj, climb_rate=0.0, digits=0)
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self.spin_threads = gtk.SpinButton(adjustment=threads_adj, climb_rate=0.0, digits=0)
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self.table.attach(self.spin_threads, 4, 5, 0, 1, xpadding = 10, ypadding = 0, yoptions=gtk.SHRINK)
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self.table.attach(self.spin_threads, 4, 5, 0, 1, xpadding = 10, ypadding = 0, yoptions=gtk.SHRINK)
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self.spin_threads.show()
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self.spin_threads.show()
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@ -204,7 +204,9 @@ which it expects to find at self.re_TailSplitHands -- see for e.g. Everleaf.py.
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logging.info("Unsupported game type: %s" % gametype)
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logging.info("Unsupported game type: %s" % gametype)
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if hand:
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if hand:
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# uncomment these to calculate some stats
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# print hand
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# print hand
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# hand.stats.getStats(hand)
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hand.writeHand(self.out_fh)
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hand.writeHand(self.out_fh)
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return hand
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return hand
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else:
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else:
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1
pyfpdb/makeexe.bat
Normal file
1
pyfpdb/makeexe.bat
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@ -0,0 +1 @@
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python makeexe.py py2exe
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10
pyfpdb/makeexe.py
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10
pyfpdb/makeexe.py
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@ -0,0 +1,10 @@
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from distutils.core import setup
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import py2exe
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opts = {
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'py2exe': {
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'includes': "pango,atk,gobject",
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}
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}
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setup(name='Free Poker Database', version='0.12', console=[{"script":"fpdb.py"}])
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42
utils/fix_table_desc.py
Normal file
42
utils/fix_table_desc.py
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@ -0,0 +1,42 @@
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#!/usr/bin/python
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import re
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desc = """
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+-------------+---------------------+------+-----+---------+----------------+
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| Field | Type | Null | Key | Default | Extra |
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+-------------+---------------------+------+-----+---------+----------------+
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| id | bigint(20) unsigned | NO | PRI | NULL | auto_increment |
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| tourneyId | int(10) unsigned | NO | MUL | NULL | |
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| playerId | int(10) unsigned | NO | MUL | NULL | |
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| payinAmount | int(11) | NO | | NULL | |
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| rank | int(11) | NO | | NULL | |
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| winnings | int(11) | NO | | NULL | |
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| comment | text | YES | | NULL | |
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| commentTs | datetime | YES | | NULL | |
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+-------------+---------------------+------+-----+---------+----------------+
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"""
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table = """
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{| border="1"
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|+Gametypes Table
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"""
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# get rid of the verticle spacing and clean up
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desc = re.sub("[\+\-]+", "", desc)
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desc = re.sub("^\n+", "", desc) # there's probably a better way
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desc = re.sub("\n\n", "\n", desc)
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# the first line is the header info
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temp, desc = re.split("\n", desc, 1)
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temp = re.sub("\|", "!", temp)
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temp = re.sub(" !", " !!", temp)
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table += temp + " Comments\n"
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# the rest is he body of the table
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for line in re.split("\n", desc):
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line = re.sub(" \|", " ||", line)
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table += "|+\n" + line + "\n"
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table += "|}\n"
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print table
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