Add a few temporary comments
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@ -36,6 +36,7 @@ class Hand:
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self.sitename = sitename
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self.sitename = sitename
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self.stats = DerivedStats.DerivedStats(self)
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self.stats = DerivedStats.DerivedStats(self)
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self.gametype = gametype
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self.gametype = gametype
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self.starttime = 0
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self.handText = handText
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self.handText = handText
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self.handid = 0
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self.handid = 0
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self.tablename = "Slartibartfast"
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self.tablename = "Slartibartfast"
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@ -89,8 +90,57 @@ db: a connected fpdb_db object"""
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sqlids = db.getSqlPlayerIDs([p[1] for p in self.players], self.siteId)
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sqlids = db.getSqlPlayerIDs([p[1] for p in self.players], self.siteId)
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# HudCache data to come from DerivedStats class
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# HudCache data to come from DerivedStats class
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# HandsActions - all actions for all players for all streets - self.actions
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# HandsActions - all actions for all players for all streets - self.actions
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# BoardCards - ?
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# BoardCards - Skip - no longer necessary?
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# Hands - Summary information of hand indexed by handId - gameinfo
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# Hands - Summary information of hand indexed by handId - gameinfo
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# self.tablename = tableName
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# self.handid = siteHandNo
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# gametypeId SMALLINT UNSIGNED NOT NULL, FOREIGN KEY (gametypeId) REFERENCES Gametypes(id),
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#
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# self.starttime = handStart
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# importTime DATETIME NOT NULL,
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#
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# seats TINYINT NOT NULL,
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#
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# self.maxseats = maxSeats
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# boardcard1 smallint, /* 0=none, 1-13=2-Ah 14-26=2-Ad 27-39=2-Ac 40-52=2-As */
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# boardcard2 smallint,
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# boardcard3 smallint,
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# boardcard4 smallint,
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# boardcard5 smallint,
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# texture smallint,
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# playersVpi SMALLINT NOT NULL, /* num of players vpi */
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# Needs to be recorded
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# playersAtStreet1 SMALLINT NOT NULL, /* num of players seeing flop/street4 */
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# Needs to be recorded
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# playersAtStreet2 SMALLINT NOT NULL,
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# Needs to be recorded
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# playersAtStreet3 SMALLINT NOT NULL,
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# Needs to be recorded
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# playersAtStreet4 SMALLINT NOT NULL,
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# Needs to be recorded
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# playersAtShowdown SMALLINT NOT NULL,
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# Needs to be recorded
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# street0Raises TINYINT NOT NULL, /* num small bets paid to see flop/street4, including blind */
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# Needs to be recorded
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# street1Raises TINYINT NOT NULL, /* num small bets paid to see turn/street5 */
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# Needs to be recorded
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# street2Raises TINYINT NOT NULL, /* num big bets paid to see river/street6 */
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# Needs to be recorded
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# street3Raises TINYINT NOT NULL, /* num big bets paid to see sd/street7 */
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# Needs to be recorded
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# street4Raises TINYINT NOT NULL, /* num big bets paid to see showdown */
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# Needs to be recorded
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# street1Pot INT, /* pot size at flop/street4 */
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# Needs to be recorded
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# street2Pot INT, /* pot size at turn/street5 */
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# Needs to be recorded
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# street3Pot INT, /* pot size at river/street6 */
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# Needs to be recorded
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# street4Pot INT, /* pot size at sd/street7 */
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# Needs to be recorded
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# showdownPot INT, /* pot size at sd/street7 */
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# comment TEXT,
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# commentTs DATETIME
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# HandsPlayers - ? ... Do we fix winnings?
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# HandsPlayers - ? ... Do we fix winnings?
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# Tourneys ?
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# Tourneys ?
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# TourneysPlayers
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# TourneysPlayers
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@ -101,29 +151,6 @@ db: a connected fpdb_db object"""
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""" Function to create Hand object from database """
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""" Function to create Hand object from database """
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pass
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pass
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# Get SQL player IDs from database
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# this version could also be improved upon using list comprehensions, etc
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#def recognisePlayerIDs(cursor, names, site_id):
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# result = []
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# notfound = []
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# cursor.execute("SELECT name,id FROM Players WHERE name='%s'" % "' OR name='".join(names))
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# tmp = dict(cursor.fetchall())
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# for n in names:
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# if n not in tmp:
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# notfound.append(n)
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# else:
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# result.append(tmp[n])
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# if notfound:
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# cursor.executemany("INSERT INTO Players (name, siteId) VALUES (%s, "+str(site_id)+")", (notfound))
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# cursor.execute("SELECT id FROM Players WHERE name='%s'" % "' OR name='".join(notfound))
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# tmp = cursor.fetchall()
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# for n in tmp:
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# result.append(n[0])
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#
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# return result
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def addPlayer(self, seat, name, chips):
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def addPlayer(self, seat, name, chips):
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"""\
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"""\
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