p48 - removed some redundant bracketed values from tv
renamed cache fields and added more to be flexible for stud style games. note that tv is not updated yet added forums and bugtracker to website sidebar
This commit is contained in:
@@ -156,8 +156,8 @@ class GuiTableViewer (threading.Thread):
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tmp.append(self.hudDivide(row[15],row[11])+" ("+str(row[11])+")") #AR
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tmp.append(self.hudDivide(row[21],row[20])+" ("+str(row[20])+")") #FR
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tmp.append(self.hudDivide(row[12],row[9])+" ("+str(row[9])+")") #SD/F
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tmp.append(self.hudDivide(row[22],row[9])+" ("+str(row[9])+")") #W$wSF
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tmp.append(self.hudDivide(row[12],row[9])) #WtSD
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tmp.append(self.hudDivide(row[22],row[9])) #W$wSF
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tmp.append(self.hudDivide(row[23],row[12])+" ("+str(row[12])+")") #W$@SD
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arr.append(tmp)
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+2
-2
@@ -293,7 +293,7 @@ class fpdb:
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elif lines[i].startswith("#"):
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pass #comment - dont parse
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else:
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raise fpdb_simple.FpdbError("invalid line in profile file: "+lines[i])
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raise fpdb_simple.FpdbError("invalid line in profile file: "+lines[i]+" if you don't know what to do just remove it from "+filename)
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if self.db!=None:
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self.db.disconnect()
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@@ -370,7 +370,7 @@ This program is licensed under the AGPL3, see docs"""+os.sep+"agpl-3.0.txt")
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self.window = gtk.Window(gtk.WINDOW_TOPLEVEL)
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self.window.connect("delete_event", self.delete_event)
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self.window.connect("destroy", self.destroy)
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self.window.set_title("Free Poker DB - version: alpha1+, p46")
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self.window.set_title("Free Poker DB - version: alpha1+, p48")
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self.window.set_border_width(1)
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self.window.set_size_request(1020,400)
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self.window.set_resizable(True)
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+55
-42
@@ -47,7 +47,7 @@ class fpdb_db:
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try:
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self.cursor.execute("SELECT * FROM Settings")
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settings=self.cursor.fetchone()
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if settings[0]!=45:
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if settings[0]!=48:
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print "outdated or too new database version - please recreate tables"
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except:# _mysql_exceptions.ProgrammingError:
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print "failed to read settings table - please recreate tables"
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@@ -112,8 +112,11 @@ class fpdb_db:
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self.cursor.execute("DROP TABLE IF EXISTS gametypes;")
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self.cursor.execute("DROP TABLE IF EXISTS sites;")
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if oldDbVersion>34 and oldDbVersion<=45:
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self.cursor.execute("DROP TABLE IF EXISTS HudDataHoldemOmaha;")
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self.cursor.execute("DROP TABLE IF EXISTS Settings;")
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self.cursor.execute("DROP TABLE IF EXISTS HudDataHoldemOmaha;")
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self.cursor.execute("DROP TABLE IF EXISTS HudCache;")
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self.cursor.execute("DROP TABLE IF EXISTS Autorates;")
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self.cursor.execute("DROP TABLE IF EXISTS BoardCards;")
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self.cursor.execute("DROP TABLE IF EXISTS HandsActions;")
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@@ -278,30 +281,37 @@ class fpdb_db:
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comment TEXT,
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commentTs DATETIME)""")
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self.create_table("""HudDataHoldemOmaha (
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self.create_table("""HudCache (
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id BIGINT UNSIGNED UNIQUE AUTO_INCREMENT, PRIMARY KEY (id),
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gametypeId SMALLINT UNSIGNED, FOREIGN KEY (gametypeId) REFERENCES Gametypes(id),
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playerId INT UNSIGNED, FOREIGN KEY (playerId) REFERENCES Players(id),
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activeSeats SMALLINT,
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position CHAR(1),
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tourneysGametypeId SMALLINT UNSIGNED, FOREIGN KEY (tourneysGametypeId) REFERENCES TourneysGametypes(id),
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HDs INT,
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VPIP INT,
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PFR INT,
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PF3B4BChance INT,
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PF3B4B INT,
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sawFlop INT,
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sawTurn INT,
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sawRiver INT,
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street0VPI INT,
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street0Aggr INT,
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street0_3B4BChance INT,
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street0_3B4BDone INT,
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street1Seen INT,
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street2Seen INT,
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street3Seen INT,
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street4Seen INT,
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sawShowdown INT,
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raisedFlop INT,
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raisedTurn INT,
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raisedRiver INT,
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otherRaisedFlop INT,
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otherRaisedFlopFold INT,
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otherRaisedTurn INT,
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otherRaisedTurnFold INT,
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otherRaisedRiver INT,
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otherRaisedRiverFold INT,
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wonWhenSeenFlop FLOAT,
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street1Aggr INT,
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street2Aggr INT,
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street3Aggr INT,
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street4Aggr INT,
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otherRaisedStreet1 INT,
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otherRaisedStreet2 INT,
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otherRaisedStreet3 INT,
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otherRaisedStreet4 INT,
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foldToOtherRaisedStreet1 INT,
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foldToOtherRaisedStreet2 INT,
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foldToOtherRaisedStreet3 INT,
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foldToOtherRaisedStreet4 INT,
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wonWhenSeenStreet1 FLOAT,
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wonAtSD FLOAT,
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stealAttemptChance INT,
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@@ -311,33 +321,36 @@ class fpdb_db:
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foldSbToStealChance INT,
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foldedSbToSteal INT,
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contBetChance INT,
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contBetDone INT,
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secondBarrelChance INT,
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secondBarrelDone INT,
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thirdBarrelChance INT,
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thirdBarrelDone INT,
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street1CBChance INT,
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street1CBDone INT,
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street2CBChance INT,
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street2CBDone INT,
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street3CBChance INT,
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street3CBDone INT,
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street4CBChance INT,
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street4CBDone INT,
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position CHAR(1),
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tourneysGametypeId SMALLINT UNSIGNED, FOREIGN KEY (tourneysGametypeId) REFERENCES TourneysGametypes(id),
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foldToContBetChance INT,
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foldToContBetDone INT,
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foldToSecondBarrelChance INT,
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foldToSecondBarrelDone INT,
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foldToThirdBarrelChance INT,
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foldToThirdBarrelDone INT,
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foldToStreet1CBChance INT,
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foldToStreet1CBDone INT,
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foldToStreet2CBChance INT,
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foldToStreet2CBDone INT,
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foldToStreet3CBChance INT,
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foldToStreet3CBDone INT,
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foldToStreet4CBChance INT,
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foldToStreet4CBDone INT,
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totalProfit INT,
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flopCheckCallRaiseChance INT,
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flopCheckCallRaiseDone INT,
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turnCheckCallRaiseChance INT,
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turnCheckCallRaiseDone INT,
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riverCheckCallRaiseChance INT,
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riverCheckCallRaiseDone INT)""")
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street1CheckCallRaiseChance INT,
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street1CheckCallRaiseDone INT,
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street2CheckCallRaiseChance INT,
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street2CheckCallRaiseDone INT,
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street3CheckCallRaiseChance INT,
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street3CheckCallRaiseDone INT,
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street4CheckCallRaiseChance INT,
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street4CheckCallRaiseDone INT)""")
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self.cursor.execute("INSERT INTO Settings VALUES (45);")
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self.cursor.execute("INSERT INTO Settings VALUES (48);")
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self.cursor.execute("INSERT INTO Sites VALUES (DEFAULT, \"Full Tilt Poker\", 'USD');")
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self.cursor.execute("INSERT INTO Sites VALUES (DEFAULT, \"PokerStars\", 'USD');")
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self.cursor.execute("INSERT INTO TourneysGametypes (id) VALUES (DEFAULT);")
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@@ -54,7 +54,7 @@ def ring_holdem_omaha(cursor, category, site_hand_no, gametype_id, hand_start_ti
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hands_players_ids=fpdb_simple.store_hands_players_holdem_omaha(cursor, category, hands_id, player_ids, start_cashes, positions, card_values, card_suits, winnings, rakes, seatNos)
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fpdb_simple.storeHudData(cursor, category, gametype_id, player_ids, hudImportData)
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fpdb_simple.storeHudCache(cursor, category, gametype_id, player_ids, hudImportData)
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fpdb_simple.store_board_cards(cursor, hands_id, board_values, board_suits)
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+335
-241
@@ -1246,24 +1246,29 @@ def store_hands_players_stud_tourney(cursor, hands_id, player_ids, start_cashes,
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def generateHudData(player_ids, category, action_types, actionTypeByNo, winnings, totalWinnings, positions):
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"""calculates data for the HUD during import. IMPORTANT: if you change this method make sure to also change the following storage method and table_viewer.prepare_data if necessary"""
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#setup subarrays of the result dictionary.
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VPIP=[]
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PFR=[]
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PF3B4BChance=[]
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PF3B4B=[]
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sawFlop=[]
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sawTurn=[]
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sawRiver=[]
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street0VPI=[]
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street0Aggr=[]
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street0_3B4BChance=[]
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street0_3B4BDone=[]
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street1Seen=[]
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street2Seen=[]
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street3Seen=[]
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street4Seen=[]
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sawShowdown=[]
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raisedFlop=[]
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raisedTurn=[]
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raisedRiver=[]
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otherRaisedFlop=[]
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otherRaisedFlopFold=[]
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otherRaisedTurn=[]
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otherRaisedTurnFold=[]
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otherRaisedRiver=[]
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otherRaisedRiverFold=[]
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wonWhenSeenFlop=[]
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street1Aggr=[]
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street2Aggr=[]
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street3Aggr=[]
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street4Aggr=[]
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otherRaisedStreet1=[]
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otherRaisedStreet2=[]
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otherRaisedStreet3=[]
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otherRaisedStreet4=[]
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foldToOtherRaisedStreet1=[]
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foldToOtherRaisedStreet2=[]
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foldToOtherRaisedStreet3=[]
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foldToOtherRaisedStreet4=[]
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wonWhenSeenStreet1=[]
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wonAtSD=[]
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stealAttemptChance=[]
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stealAttempted=[]
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@@ -1308,24 +1313,28 @@ def generateHudData(player_ids, category, action_types, actionTypeByNo, winnings
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#run a loop for each player preparing the actual values that will be commited to SQL
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for player in range (len(player_ids)):
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#set default values
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myVPIP=False
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myPFR=False
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myPF3B4BChance=False
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myPF3B4B=False
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mySawFlop=False
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mySawTurn=False
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mySawRiver=False
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myStreet0VPI=False
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myStreet0Aggr=False
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myStreet0_3B4BChance=False
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myStreet0_3B4BDone=False
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myStreet1Seen=False
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myStreet2Seen=False
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myStreet3Seen=False
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myStreet4Seen=False
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mySawShowdown=False
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myRaisedFlop=False
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myRaisedTurn=False
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myRaisedRiver=False
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myOtherRaisedFlop=False
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myOtherRaisedFlopFold=False
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myOtherRaisedTurn=False
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myOtherRaisedTurnFold=False
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myOtherRaisedRiver=False
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myOtherRaisedRiverFold=False
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myWonWhenSeenFlop=0.0
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myStreet1Aggr=False
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myStreet2Aggr=False
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myStreet3Aggr=False
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myStreet4Aggr=False
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myOtherRaisedStreet1=False
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myOtherRaisedStreet2=False
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myOtherRaisedStreet3=False
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myOtherRaisedStreet4=False
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myFoldToOtherRaisedStreet1=False
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myFoldToOtherRaisedStreet2=False
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myFoldToOtherRaisedStreet3=False
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myFoldToOtherRaisedStreet4=False
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myWonWhenSeenStreet1=0.0
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myWonAtSD=0.0
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myStealAttemptChance=False
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myStealAttempted=False
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@@ -1336,9 +1345,9 @@ def generateHudData(player_ids, category, action_types, actionTypeByNo, winnings
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for count in range (len(action_types[street][player])):#finally individual actions
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currentAction=action_types[street][player][count]
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if currentAction=="bet":
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myPFR=True
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myStreet0Aggr=True
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if (currentAction=="bet" or currentAction=="call"):
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myVPIP=True
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myStreet0VPI=True
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#PF3B4BChance and PF3B4B
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pfFold=-1
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@@ -1351,11 +1360,10 @@ def generateHudData(player_ids, category, action_types, actionTypeByNo, winnings
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if actionTypeByNo[0][i][1]=="fold" and pfFold==-1:
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pfFold=i
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if pfFold==-1 or pfFold>firstPfRaiseByNo:
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myPF3B4BChance=True
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myStreet0_3B4BChance=True
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if pfRaise>firstPfRaiseByNo:
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myPF3B4B=True
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myStreet0_3B4BDone=True
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#myStealAttemptChance myStealAttempted myFoldBbToStealChance myFoldedBbToSteal myFoldSbToStealChance myFoldedSbToSteal
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#steal calculations
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if len(player_ids)>=5: #no point otherwise
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if positions[player]==1:
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@@ -1384,11 +1392,11 @@ def generateHudData(player_ids, category, action_types, actionTypeByNo, winnings
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#calculate saw* values
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if (len(action_types[1][player])>0):
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mySawFlop=True
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myStreet1Seen=True
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if (len(action_types[2][player])>0):
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mySawTurn=True
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myStreet2Seen=True
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if (len(action_types[3][player])>0):
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mySawRiver=True
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myStreet3Seen=True
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mySawShowdown=True
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for count in range (len(action_types[3][player])):
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if action_types[3][player][count]=="fold":
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@@ -1396,84 +1404,87 @@ def generateHudData(player_ids, category, action_types, actionTypeByNo, winnings
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#flop stuff
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street=1
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if mySawFlop:
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if myStreet1Seen:
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for count in range(len(action_types[street][player])):
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if action_types[street][player][count]=="bet":
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myRaisedFlop=True
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myStreet1Aggr=True
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for otherPlayer in range (len(player_ids)):
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if player==otherPlayer or myOtherRaisedFlop:
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if player==otherPlayer:
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pass
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else:
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for countOther in range (len(action_types[street][otherPlayer])):
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if action_types[street][otherPlayer][countOther]=="bet":
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myOtherRaisedFlop=True
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myOtherRaisedStreet1=True
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for countOtherFold in range (len(action_types[street][player])):
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if action_types[street][player][countOtherFold]=="fold":
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myOtherRaisedFlopFold=True
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myFoldToOtherRaisedStreet1=True
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#turn stuff - copy of flop with different vars
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street=2
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if mySawTurn:
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if myStreet2Seen:
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for count in range(len(action_types[street][player])):
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if action_types[street][player][count]=="bet":
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myRaisedTurn=True
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myStreet2Aggr=True
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for otherPlayer in range (len(player_ids)):
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if player==otherPlayer or myOtherRaisedTurn:
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if player==otherPlayer:
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pass
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else:
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for countOther in range (len(action_types[street][otherPlayer])):
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if action_types[street][otherPlayer][countOther]=="bet":
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myOtherRaisedTurn=True
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myOtherRaisedStreet2=True
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for countOtherFold in range (len(action_types[street][player])):
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if action_types[street][player][countOtherFold]=="fold":
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myOtherRaisedTurnFold=True
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myFoldToOtherRaisedStreet2=True
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#turn stuff - copy of flop with different vars
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#river stuff - copy of flop with different vars
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street=3
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if mySawRiver:
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if myStreet3Seen:
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for count in range(len(action_types[street][player])):
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if action_types[street][player][count]=="bet":
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myRaisedRiver=True
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myStreet3Aggr=True
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for otherPlayer in range (len(player_ids)):
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if player==otherPlayer or myOtherRaisedRiver:
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if player==otherPlayer:
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pass
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else:
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for countOther in range (len(action_types[street][otherPlayer])):
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if action_types[street][otherPlayer][countOther]=="bet":
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myOtherRaisedRiver=True
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myOtherRaisedStreet3=True
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for countOtherFold in range (len(action_types[street][player])):
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if action_types[street][player][countOtherFold]=="fold":
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myOtherRaisedRiverFold=True
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myFoldToOtherRaisedStreet3=True
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if winnings[player]!=0:
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if mySawFlop:
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myWonWhenSeenFlop=winnings[player]/float(totalWinnings)
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#print "myWonWhenSeenFlop:",myWonWhenSeenFlop
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if myStreet1Seen:
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myWonWhenSeenStreet1=winnings[player]/float(totalWinnings)
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if mySawShowdown:
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myWonAtSD=myWonWhenSeenFlop
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myWonAtSD=myWonWhenSeenStreet1
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#add each value to the appropriate array
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VPIP.append(myVPIP)
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PFR.append(myPFR)
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PF3B4BChance.append(myPF3B4BChance)
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PF3B4B.append(myPF3B4B)
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sawFlop.append(mySawFlop)
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sawTurn.append(mySawTurn)
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sawRiver.append(mySawRiver)
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street0VPI.append(myStreet0VPI)
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street0Aggr.append(myStreet0Aggr)
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street0_3B4BChance.append(myStreet0_3B4BChance)
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street0_3B4BDone.append(myStreet0_3B4BDone)
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street1Seen.append(myStreet1Seen)
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street2Seen.append(myStreet2Seen)
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street3Seen.append(myStreet3Seen)
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street4Seen.append(myStreet4Seen)
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sawShowdown.append(mySawShowdown)
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raisedFlop.append(myRaisedFlop)
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raisedTurn.append(myRaisedTurn)
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raisedRiver.append(myRaisedRiver)
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otherRaisedFlop.append(myOtherRaisedFlop)
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otherRaisedFlopFold.append(myOtherRaisedFlopFold)
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otherRaisedTurn.append(myOtherRaisedTurn)
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otherRaisedTurnFold.append(myOtherRaisedTurnFold)
|
||||
otherRaisedRiver.append(myOtherRaisedRiver)
|
||||
otherRaisedRiverFold.append(myOtherRaisedRiverFold)
|
||||
wonWhenSeenFlop.append(myWonWhenSeenFlop)
|
||||
street1Aggr.append(myStreet1Aggr)
|
||||
street2Aggr.append(myStreet2Aggr)
|
||||
street3Aggr.append(myStreet3Aggr)
|
||||
street4Aggr.append(myStreet4Aggr)
|
||||
otherRaisedStreet1.append(myOtherRaisedStreet1)
|
||||
otherRaisedStreet2.append(myOtherRaisedStreet2)
|
||||
otherRaisedStreet3.append(myOtherRaisedStreet3)
|
||||
otherRaisedStreet4.append(myOtherRaisedStreet4)
|
||||
foldToOtherRaisedStreet1.append(myFoldToOtherRaisedStreet1)
|
||||
foldToOtherRaisedStreet2.append(myFoldToOtherRaisedStreet2)
|
||||
foldToOtherRaisedStreet3.append(myFoldToOtherRaisedStreet3)
|
||||
foldToOtherRaisedStreet4.append(myFoldToOtherRaisedStreet4)
|
||||
wonWhenSeenStreet1.append(myWonWhenSeenStreet1)
|
||||
wonAtSD.append(myWonAtSD)
|
||||
stealAttemptChance.append(myStealAttemptChance)
|
||||
stealAttempted.append(myStealAttempted)
|
||||
@@ -1494,29 +1505,34 @@ def generateHudData(player_ids, category, action_types, actionTypeByNo, winnings
|
||||
raise FpdbError("invalid position")
|
||||
|
||||
#add each array to the to-be-returned dictionary
|
||||
result={'VPIP':VPIP}
|
||||
result['PFR']=PFR
|
||||
result['PF3B4BChance']=PF3B4BChance
|
||||
result['PF3B4B']=PF3B4B
|
||||
result['sawFlop']=sawFlop
|
||||
result['sawTurn']=sawTurn
|
||||
result['sawRiver']=sawRiver
|
||||
result={'street0VPI':street0VPI}
|
||||
result['street0Aggr']=street0Aggr
|
||||
result['street0_3B4BChance']=street0_3B4BChance
|
||||
result['street0_3B4BDone']=street0_3B4BDone
|
||||
result['street1Seen']=street1Seen
|
||||
result['street2Seen']=street2Seen
|
||||
result['street3Seen']=street3Seen
|
||||
result['street4Seen']=street4Seen
|
||||
result['sawShowdown']=sawShowdown
|
||||
result['raisedFlop']=raisedFlop
|
||||
result['otherRaisedFlop']=otherRaisedFlop
|
||||
result['otherRaisedFlopFold']=otherRaisedFlopFold
|
||||
result['raisedTurn']=raisedTurn
|
||||
result['otherRaisedTurn']=otherRaisedTurn
|
||||
result['otherRaisedTurnFold']=otherRaisedTurnFold
|
||||
result['raisedRiver']=raisedRiver
|
||||
result['otherRaisedRiver']=otherRaisedRiver
|
||||
result['otherRaisedRiverFold']=otherRaisedRiverFold
|
||||
result['wonWhenSeenFlop']=wonWhenSeenFlop
|
||||
|
||||
result['street1Aggr']=street1Aggr
|
||||
result['otherRaisedStreet1']=otherRaisedStreet1
|
||||
result['foldToOtherRaisedStreet1']=foldToOtherRaisedStreet1
|
||||
result['street2Aggr']=street2Aggr
|
||||
result['otherRaisedStreet2']=otherRaisedStreet2
|
||||
result['foldToOtherRaisedStreet2']=foldToOtherRaisedStreet2
|
||||
result['street3Aggr']=street3Aggr
|
||||
result['otherRaisedStreet3']=otherRaisedStreet3
|
||||
result['foldToOtherRaisedStreet3']=foldToOtherRaisedStreet3
|
||||
result['street4Aggr']=street4Aggr
|
||||
result['otherRaisedStreet4']=otherRaisedStreet4
|
||||
result['foldToOtherRaisedStreet4']=foldToOtherRaisedStreet4
|
||||
result['wonWhenSeenStreet1']=wonWhenSeenStreet1
|
||||
result['wonAtSD']=wonAtSD
|
||||
result['stealAttemptChance']=stealAttemptChance
|
||||
result['stealAttempted']=stealAttempted
|
||||
|
||||
#after having calculated the above we now do second level calculations, so far just steal attempts.
|
||||
#now the various steal values
|
||||
foldBbToStealChance=[]
|
||||
foldedBbToSteal=[]
|
||||
foldSbToStealChance=[]
|
||||
@@ -1549,130 +1565,158 @@ def generateHudData(player_ids, category, action_types, actionTypeByNo, winnings
|
||||
result['foldSbToStealChance']=foldSbToStealChance
|
||||
result['foldedSbToSteal']=foldedSbToSteal
|
||||
|
||||
#now CB/2B/3B
|
||||
contBetChance=[]
|
||||
contBetDone=[]
|
||||
#now CB
|
||||
street1CBChance=[]
|
||||
street1CBDone=[]
|
||||
for player in range (len(player_ids)):
|
||||
myContBetChance=False
|
||||
myContBetDone=False
|
||||
myStreet1CBChance=False
|
||||
myStreet1CBDone=False
|
||||
|
||||
if PFR[player]:
|
||||
myContBetChance=True
|
||||
if raisedFlop[player]:
|
||||
myContBetDone=True
|
||||
if street0VPI[player]:
|
||||
myStreet1CBChance=True
|
||||
if street1Aggr[player]:
|
||||
myStreet1CBDone=True
|
||||
|
||||
contBetChance.append(myContBetChance)
|
||||
contBetDone.append(myContBetDone)
|
||||
result['contBetChance']=contBetChance
|
||||
result['contBetDone']=contBetDone
|
||||
street1CBChance.append(myStreet1CBChance)
|
||||
street1CBDone.append(myStreet1CBDone)
|
||||
result['street1CBChance']=street1CBChance
|
||||
result['street1CBDone']=street1CBDone
|
||||
|
||||
#now 2B
|
||||
secondBarrelChance=[]
|
||||
secondBarrelDone=[]
|
||||
street2CBChance=[]
|
||||
street2CBDone=[]
|
||||
for player in range (len(player_ids)):
|
||||
mySecondBarrelChance=False
|
||||
mySecondBarrelDone=False
|
||||
myStreet2CBChance=False
|
||||
myStreet2CBDone=False
|
||||
|
||||
if contBetDone[player]:
|
||||
mySecondBarrelChance=True
|
||||
if raisedTurn[player]:
|
||||
mySecondBarrelDone=True
|
||||
if street1CBDone[player]:
|
||||
myStreet2CBChance=True
|
||||
if street2Aggr[player]:
|
||||
myStreet2CBDone=True
|
||||
|
||||
secondBarrelChance.append(mySecondBarrelChance)
|
||||
secondBarrelDone.append(mySecondBarrelDone)
|
||||
result['secondBarrelChance']=secondBarrelChance
|
||||
result['secondBarrelDone']=secondBarrelDone
|
||||
street2CBChance.append(myStreet2CBChance)
|
||||
street2CBDone.append(myStreet2CBDone)
|
||||
result['street2CBChance']=street2CBChance
|
||||
result['street2CBDone']=street2CBDone
|
||||
|
||||
#now 3B
|
||||
thirdBarrelChance=[]
|
||||
thirdBarrelDone=[]
|
||||
street3CBChance=[]
|
||||
street3CBDone=[]
|
||||
for player in range (len(player_ids)):
|
||||
myThirdBarrelChance=False
|
||||
myThirdBarrelDone=False
|
||||
myStreet3CBChance=False
|
||||
myStreet3CBDone=False
|
||||
|
||||
if secondBarrelDone[player]:
|
||||
myThirdBarrelChance=True
|
||||
if raisedRiver[player]:
|
||||
myThirdBarrelDone=True
|
||||
if street2CBDone[player]:
|
||||
myStreet3CBChance=True
|
||||
if street3Aggr[player]:
|
||||
myStreet3CBDone=True
|
||||
|
||||
thirdBarrelChance.append(myThirdBarrelChance)
|
||||
thirdBarrelDone.append(myThirdBarrelDone)
|
||||
result['thirdBarrelChance']=thirdBarrelChance
|
||||
result['thirdBarrelDone']=thirdBarrelDone
|
||||
street3CBChance.append(myStreet3CBChance)
|
||||
street3CBDone.append(myStreet3CBDone)
|
||||
result['street3CBChance']=street3CBChance
|
||||
result['street3CBDone']=street3CBDone
|
||||
|
||||
#4B - todo, implement for stud/razz
|
||||
street4CBChance=[]
|
||||
street4CBDone=[]
|
||||
for player in range (len(player_ids)):
|
||||
myStreet4CBChance=False
|
||||
myStreet4CBDone=False
|
||||
|
||||
street4CBChance.append(myStreet4CBChance)
|
||||
street4CBDone.append(myStreet4CBDone)
|
||||
result['street4CBChance']=street4CBChance
|
||||
result['street4CBDone']=street4CBDone
|
||||
|
||||
|
||||
result['position']=hudDataPositions
|
||||
|
||||
|
||||
foldToContBetChance=[]
|
||||
foldToContBetDone=[]
|
||||
foldToSecondBarrelChance=[]
|
||||
foldToSecondBarrelDone=[]
|
||||
foldToThirdBarrelChance=[]
|
||||
foldToThirdBarrelDone=[]
|
||||
foldToStreet1CBChance=[]
|
||||
foldToStreet1CBDone=[]
|
||||
foldToStreet2CBChance=[]
|
||||
foldToStreet2CBDone=[]
|
||||
foldToStreet3CBChance=[]
|
||||
foldToStreet3CBDone=[]
|
||||
foldToStreet4CBChance=[]
|
||||
foldToStreet4CBDone=[]
|
||||
|
||||
totalProfit=[]
|
||||
|
||||
flopCheckCallRaiseChance=[]
|
||||
flopCheckCallRaiseDone=[]
|
||||
turnCheckCallRaiseChance=[]
|
||||
turnCheckCallRaiseDone=[]
|
||||
riverCheckCallRaiseChance=[]
|
||||
riverCheckCallRaiseDone=[]
|
||||
street1CheckCallRaiseChance=[]
|
||||
street1CheckCallRaiseDone=[]
|
||||
street2CheckCallRaiseChance=[]
|
||||
street2CheckCallRaiseDone=[]
|
||||
street3CheckCallRaiseChance=[]
|
||||
street3CheckCallRaiseDone=[]
|
||||
street4CheckCallRaiseChance=[]
|
||||
street4CheckCallRaiseDone=[]
|
||||
for player in range (len(player_ids)):
|
||||
myFoldToContBetChance=False
|
||||
myFoldToContBetDone=False
|
||||
myFoldToSecondBarrelChance=False
|
||||
myFoldToSecondBarrelDone=False
|
||||
myFoldToThirdBarrelChance=False
|
||||
myFoldToThirdBarrelDone=False
|
||||
myFoldToStreet1CBChance=False
|
||||
myFoldToStreet1CBDone=False
|
||||
myFoldToStreet2CBChance=False
|
||||
myFoldToStreet2CBDone=False
|
||||
myFoldToStreet3CBChance=False
|
||||
myFoldToStreet3CBDone=False
|
||||
myFoldToStreet4CBChance=False
|
||||
myFoldToStreet4CBDone=False
|
||||
|
||||
myTotalProfit=0
|
||||
|
||||
myFlopCheckCallRaiseChance=False
|
||||
myFlopCheckCallRaiseDone=False
|
||||
myTurnCheckCallRaiseChance=False
|
||||
myTurnCheckCallRaiseDone=False
|
||||
myRiverCheckCallRaiseChance=False
|
||||
myRiverCheckCallRaiseDone=False
|
||||
myStreet1CheckCallRaiseChance=False
|
||||
myStreet1CheckCallRaiseDone=False
|
||||
myStreet2CheckCallRaiseChance=False
|
||||
myStreet2CheckCallRaiseDone=False
|
||||
myStreet3CheckCallRaiseChance=False
|
||||
myStreet3CheckCallRaiseDone=False
|
||||
myStreet4CheckCallRaiseChance=False
|
||||
myStreet4CheckCallRaiseDone=False
|
||||
|
||||
foldToContBetChance.append(myFoldToContBetChance)
|
||||
foldToContBetDone.append(myFoldToContBetDone)
|
||||
foldToSecondBarrelChance.append(myFoldToSecondBarrelChance)
|
||||
foldToSecondBarrelDone.append(myFoldToSecondBarrelDone)
|
||||
foldToThirdBarrelChance.append(myFoldToThirdBarrelChance)
|
||||
foldToThirdBarrelDone.append(myFoldToThirdBarrelDone)
|
||||
foldToStreet1CBChance.append(myFoldToStreet1CBChance)
|
||||
foldToStreet1CBDone.append(myFoldToStreet1CBDone)
|
||||
foldToStreet2CBChance.append(myFoldToStreet2CBChance)
|
||||
foldToStreet2CBDone.append(myFoldToStreet2CBDone)
|
||||
foldToStreet3CBChance.append(myFoldToStreet3CBChance)
|
||||
foldToStreet3CBDone.append(myFoldToStreet3CBDone)
|
||||
foldToStreet4CBChance.append(myFoldToStreet4CBChance)
|
||||
foldToStreet4CBDone.append(myFoldToStreet4CBDone)
|
||||
|
||||
totalProfit.append(myTotalProfit)
|
||||
|
||||
flopCheckCallRaiseChance.append(myFlopCheckCallRaiseChance)
|
||||
flopCheckCallRaiseDone.append(myFlopCheckCallRaiseDone)
|
||||
turnCheckCallRaiseChance.append(myTurnCheckCallRaiseChance)
|
||||
turnCheckCallRaiseDone.append(myTurnCheckCallRaiseDone)
|
||||
riverCheckCallRaiseChance.append(myRiverCheckCallRaiseChance)
|
||||
riverCheckCallRaiseDone.append(myRiverCheckCallRaiseDone)
|
||||
street1CheckCallRaiseChance.append(myStreet1CheckCallRaiseChance)
|
||||
street1CheckCallRaiseDone.append(myStreet1CheckCallRaiseDone)
|
||||
street2CheckCallRaiseChance.append(myStreet2CheckCallRaiseChance)
|
||||
street2CheckCallRaiseDone.append(myStreet2CheckCallRaiseDone)
|
||||
street3CheckCallRaiseChance.append(myStreet3CheckCallRaiseChance)
|
||||
street3CheckCallRaiseDone.append(myStreet3CheckCallRaiseDone)
|
||||
street4CheckCallRaiseChance.append(myStreet4CheckCallRaiseChance)
|
||||
street4CheckCallRaiseDone.append(myStreet4CheckCallRaiseDone)
|
||||
|
||||
result['foldToContBetChance']=foldToContBetChance
|
||||
result['foldToContBetDone']=foldToContBetDone
|
||||
result['foldToSecondBarrelChance']=foldToSecondBarrelChance
|
||||
result['foldToSecondBarrelDone']=foldToSecondBarrelDone
|
||||
result['foldToThirdBarrelChance']=foldToThirdBarrelChance
|
||||
result['foldToThirdBarrelDone']=foldToThirdBarrelDone
|
||||
result['foldToStreet1CBChance']=foldToStreet1CBChance
|
||||
result['foldToStreet1CBDone']=foldToStreet1CBDone
|
||||
result['foldToStreet2CBChance']=foldToStreet2CBChance
|
||||
result['foldToStreet2CBDone']=foldToStreet2CBDone
|
||||
result['foldToStreet3CBChance']=foldToStreet3CBChance
|
||||
result['foldToStreet3CBDone']=foldToStreet3CBDone
|
||||
result['foldToStreet4CBChance']=foldToStreet4CBChance
|
||||
result['foldToStreet4CBDone']=foldToStreet4CBDone
|
||||
|
||||
result['totalProfit']=totalProfit
|
||||
|
||||
result['flopCheckCallRaiseChance']=flopCheckCallRaiseChance
|
||||
result['flopCheckCallRaiseDone']=flopCheckCallRaiseDone
|
||||
result['turnCheckCallRaiseChance']=turnCheckCallRaiseChance
|
||||
result['turnCheckCallRaiseDone']=turnCheckCallRaiseDone
|
||||
result['riverCheckCallRaiseChance']=riverCheckCallRaiseChance
|
||||
result['riverCheckCallRaiseDone']=riverCheckCallRaiseDone
|
||||
result['street1CheckCallRaiseChance']=street1CheckCallRaiseChance
|
||||
result['street1CheckCallRaiseDone']=street1CheckCallRaiseDone
|
||||
result['street2CheckCallRaiseChance']=street2CheckCallRaiseChance
|
||||
result['street2CheckCallRaiseDone']=street2CheckCallRaiseDone
|
||||
result['street3CheckCallRaiseChance']=street3CheckCallRaiseChance
|
||||
result['street3CheckCallRaiseDone']=street3CheckCallRaiseDone
|
||||
result['street4CheckCallRaiseChance']=street4CheckCallRaiseChance
|
||||
result['street4CheckCallRaiseDone']=street4CheckCallRaiseDone
|
||||
return result
|
||||
#end def calculateHudImport
|
||||
|
||||
def storeHudData(cursor, category, gametypeId, playerIds, hudImportData):
|
||||
def storeHudCache(cursor, category, gametypeId, playerIds, hudImportData):
|
||||
if (category=="holdem" or category=="omahahi" or category=="omahahilo"):
|
||||
for player in range (len(playerIds)):
|
||||
cursor.execute("SELECT * FROM HudDataHoldemOmaha WHERE gametypeId=%s AND playerId=%s AND activeSeats=%s AND position=%s", (gametypeId, playerIds[player], len(playerIds), hudImportData['position'][player]))
|
||||
cursor.execute("SELECT * FROM HudCache WHERE gametypeId=%s AND playerId=%s AND activeSeats=%s AND position=%s", (gametypeId, playerIds[player], len(playerIds), hudImportData['position'][player]))
|
||||
row=cursor.fetchone()
|
||||
#print "gametypeId:", gametypeId, "playerIds[player]",playerIds[player], "len(playerIds):",len(playerIds), "row:",row
|
||||
|
||||
@@ -1688,8 +1732,7 @@ def storeHudData(cursor, category, gametypeId, playerIds, hudImportData):
|
||||
row.append(gametypeId)
|
||||
row.append(playerIds[player])
|
||||
row.append(len(playerIds))#seats
|
||||
row.append(0)#HDs
|
||||
for i in range(len(hudImportData)):
|
||||
for i in range(len(hudImportData)+2):
|
||||
row.append(0)
|
||||
|
||||
else:
|
||||
@@ -1698,71 +1741,122 @@ def storeHudData(cursor, category, gametypeId, playerIds, hudImportData):
|
||||
for i in range(len(row)):
|
||||
newrow.append(row[i])
|
||||
row=newrow
|
||||
|
||||
row[4]+=1 #HDs
|
||||
if hudImportData['VPIP'][player]: row[5]+=1
|
||||
if hudImportData['PFR'][player]: row[6]+=1
|
||||
if hudImportData['PF3B4BChance'][player]: row[7]+=1
|
||||
if hudImportData['PF3B4B'][player]: row[8]+=1
|
||||
if hudImportData['sawFlop'][player]: row[9]+=1
|
||||
if hudImportData['sawTurn'][player]: row[10]+=1
|
||||
if hudImportData['sawRiver'][player]: row[11]+=1
|
||||
if hudImportData['sawShowdown'][player]: row[12]+=1
|
||||
if hudImportData['raisedFlop'][player]: row[13]+=1
|
||||
if hudImportData['raisedTurn'][player]: row[14]+=1
|
||||
if hudImportData['raisedRiver'][player]: row[15]+=1
|
||||
if hudImportData['otherRaisedFlop'][player]: row[16]+=1
|
||||
if hudImportData['otherRaisedFlopFold'][player]: row[17]+=1
|
||||
if hudImportData['otherRaisedTurn'][player]: row[18]+=1
|
||||
if hudImportData['otherRaisedTurnFold'][player]: row[19]+=1
|
||||
if hudImportData['otherRaisedRiver'][player]: row[20]+=1
|
||||
if hudImportData['otherRaisedRiverFold'][player]: row[21]+=1
|
||||
if hudImportData['wonWhenSeenFlop'][player]!=0.0: row[22]+=hudImportData['wonWhenSeenFlop'][player]
|
||||
if hudImportData['wonAtSD'][player]!=0.0: row[23]+=hudImportData['wonAtSD'][player]
|
||||
if hudImportData['stealAttemptChance'][player]: row[24]+=1
|
||||
if hudImportData['stealAttempted'][player]: row[25]+=1
|
||||
if hudImportData['foldBbToStealChance'][player]: row[26]+=1
|
||||
if hudImportData['foldedBbToSteal'][player]: row[27]+=1
|
||||
if hudImportData['foldSbToStealChance'][player]: row[28]+=1
|
||||
if hudImportData['foldedSbToSteal'][player]: row[29]+=1
|
||||
|
||||
if hudImportData['contBetChance'][player]: row[30]+=1
|
||||
if hudImportData['contBetDone'][player]: row[31]+=1
|
||||
if hudImportData['secondBarrelChance'][player]: row[32]+=1
|
||||
if hudImportData['secondBarrelDone'][player]: row[33]+=1
|
||||
if hudImportData['thirdBarrelChance'][player]: row[34]+=1
|
||||
if hudImportData['thirdBarrelDone'][player]: row[35]+=1
|
||||
row[36]=hudImportData['position'][player]
|
||||
row[4]=hudImportData['position'][player]
|
||||
row[5]=1 #tourneysGametypeId
|
||||
row[6]+=1 #HDs
|
||||
if hudImportData['street0VPI'][player]: row[7]+=1
|
||||
if hudImportData['street0Aggr'][player]: row[8]+=1
|
||||
if hudImportData['street0_3B4BChance'][player]: row[9]+=1
|
||||
if hudImportData['street0_3B4BDone'][player]: row[10]+=1
|
||||
if hudImportData['street1Seen'][player]: row[11]+=1
|
||||
if hudImportData['street2Seen'][player]: row[12]+=1
|
||||
if hudImportData['street3Seen'][player]: row[13]+=1
|
||||
if hudImportData['street4Seen'][player]: row[14]+=1
|
||||
if hudImportData['sawShowdown'][player]: row[15]+=1
|
||||
if hudImportData['street1Aggr'][player]: row[16]+=1
|
||||
if hudImportData['street2Aggr'][player]: row[17]+=1
|
||||
if hudImportData['street3Aggr'][player]: row[18]+=1
|
||||
if hudImportData['street4Aggr'][player]: row[19]+=1
|
||||
if hudImportData['otherRaisedStreet1'][player]: row[20]+=1
|
||||
if hudImportData['otherRaisedStreet2'][player]: row[21]+=1
|
||||
if hudImportData['otherRaisedStreet3'][player]: row[22]+=1
|
||||
if hudImportData['otherRaisedStreet4'][player]: row[23]+=1
|
||||
if hudImportData['foldToOtherRaisedStreet1'][player]: row[24]+=1
|
||||
if hudImportData['foldToOtherRaisedStreet2'][player]: row[25]+=1
|
||||
if hudImportData['foldToOtherRaisedStreet3'][player]: row[26]+=1
|
||||
if hudImportData['foldToOtherRaisedStreet4'][player]: row[27]+=1
|
||||
if hudImportData['wonWhenSeenStreet1'][player]!=0.0: row[28]+=hudImportData['wonWhenSeenStreet1'][player]
|
||||
if hudImportData['wonAtSD'][player]!=0.0: row[29]+=hudImportData['wonAtSD'][player]
|
||||
if hudImportData['stealAttemptChance'][player]: row[30]+=1
|
||||
if hudImportData['stealAttempted'][player]: row[31]+=1
|
||||
if hudImportData['foldBbToStealChance'][player]: row[32]+=1
|
||||
if hudImportData['foldedBbToSteal'][player]: row[33]+=1
|
||||
if hudImportData['foldSbToStealChance'][player]: row[34]+=1
|
||||
if hudImportData['foldedSbToSteal'][player]: row[35]+=1
|
||||
|
||||
if hudImportData['foldToContBetChance'][player]: row[37]+=1
|
||||
if hudImportData['foldToContBetDone'][player]: row[38]+=1
|
||||
if hudImportData['foldToSecondBarrelChance'][player]: row[39]+=1
|
||||
if hudImportData['foldToSecondBarrelDone'][player]: row[40]+=1
|
||||
if hudImportData['foldToThirdBarrelChance'][player]: row[41]+=1
|
||||
if hudImportData['foldToThirdBarrelDone'][player]: row[42]+=1
|
||||
if hudImportData['street1CBChance'][player]: row[36]+=1
|
||||
if hudImportData['street1CBDone'][player]: row[37]+=1
|
||||
if hudImportData['street2CBChance'][player]: row[38]+=1
|
||||
if hudImportData['street2CBDone'][player]: row[39]+=1
|
||||
if hudImportData['street3CBChance'][player]: row[40]+=1
|
||||
if hudImportData['street3CBDone'][player]: row[41]+=1
|
||||
if hudImportData['street4CBChance'][player]: row[42]+=1
|
||||
if hudImportData['street4CBDone'][player]: row[43]+=1
|
||||
|
||||
if hudImportData['foldToStreet1CBChance'][player]: row[44]+=1
|
||||
if hudImportData['foldToStreet1CBDone'][player]: row[45]+=1
|
||||
if hudImportData['foldToStreet2CBChance'][player]: row[46]+=1
|
||||
if hudImportData['foldToStreet2CBDone'][player]: row[47]+=1
|
||||
if hudImportData['foldToStreet3CBChance'][player]: row[48]+=1
|
||||
if hudImportData['foldToStreet3CBDone'][player]: row[49]+=1
|
||||
if hudImportData['foldToStreet4CBChance'][player]: row[50]+=1
|
||||
if hudImportData['foldToStreet4CBDone'][player]: row[51]+=1
|
||||
|
||||
row[43]+=hudImportData['totalProfit'][player]
|
||||
row[52]+=hudImportData['totalProfit'][player]
|
||||
|
||||
if hudImportData['flopCheckCallRaiseChance'][player]: row[44]+=1
|
||||
if hudImportData['flopCheckCallRaiseDone'][player]: row[45]+=1
|
||||
if hudImportData['turnCheckCallRaiseChance'][player]: row[46]+=1
|
||||
if hudImportData['turnCheckCallRaiseDone'][player]: row[47]+=1
|
||||
if hudImportData['riverCheckCallRaiseChance'][player]: row[48]+=1
|
||||
if hudImportData['riverCheckCallRaiseDone'][player]: row[49]+=1
|
||||
if hudImportData['street1CheckCallRaiseChance'][player]: row[53]+=1
|
||||
if hudImportData['street1CheckCallRaiseDone'][player]: row[54]+=1
|
||||
if hudImportData['street2CheckCallRaiseChance'][player]: row[55]+=1
|
||||
if hudImportData['street2CheckCallRaiseDone'][player]: row[56]+=1
|
||||
if hudImportData['street3CheckCallRaiseChance'][player]: row[57]+=1
|
||||
if hudImportData['street3CheckCallRaiseDone'][player]: row[58]+=1
|
||||
if hudImportData['street4CheckCallRaiseChance'][player]: row[59]+=1
|
||||
if hudImportData['street4CheckCallRaiseDone'][player]: row[60]+=1
|
||||
|
||||
if doInsert:
|
||||
#print "playerid before insert:",row[2]
|
||||
cursor.execute("""INSERT INTO HudDataHoldemOmaha
|
||||
(gametypeId, playerId, activeSeats, HDs, VPIP, PFR, PF3B4BChance, PF3B4B, sawFlop, sawTurn, sawRiver, sawShowdown, raisedFlop, raisedTurn, raisedRiver, otherRaisedFlop, otherRaisedFlopFold, otherRaisedTurn, otherRaisedTurnFold, otherRaisedRiver, otherRaisedRiverFold, wonWhenSeenFlop, wonAtSD, stealAttemptChance, stealAttempted, foldBbToStealChance, foldedBbToSteal, foldSbToStealChance, foldedSbToSteal, contBetChance, contBetDone, secondBarrelChance, secondBarrelDone, thirdBarrelChance, thirdBarrelDone, position, tourneysGametypeId, foldToContBetChance, foldToContBetDone, foldToSecondBarrelChance, foldToSecondBarrelDone, foldToThirdBarrelChance, foldToThirdBarrelDone, totalProfit, flopCheckCallRaiseChance, flopCheckCallRaiseDone, turnCheckCallRaiseChance, turnCheckCallRaiseDone, riverCheckCallRaiseChance, riverCheckCallRaiseDone)
|
||||
VALUES (%s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s)""", (row[1], row[2], row[3], row[4], row[5], row[6], row[7], row[8], row[9], row[10], row[11], row[12], row[13], row[14], row[15], row[16], row[17], row[18], row[19], row[20], row[21], row[22], row[23], row[24], row[25], row[26], row[27], row[28], row[29], row[30], row[31], row[32], row[33], row[34], row[35], row[36], 1, row[37], row[38], row[39], row[40], row[41], row[42], row[43], row[44], row[45], row[46], row[47], row[48], row[49]))
|
||||
cursor.execute("""INSERT INTO HudCache
|
||||
(gametypeId, playerId, activeSeats, position, tourneysGametypeId,
|
||||
HDs, street0VPI, street0Aggr, street0_3B4BChance, street0_3B4BDone,
|
||||
street1Seen, street2Seen, street3Seen, street4Seen, sawShowdown,
|
||||
street1Aggr, street2Aggr, street3Aggr, street4Aggr, otherRaisedStreet1,
|
||||
otherRaisedStreet2, otherRaisedStreet3, otherRaisedStreet4, foldToOtherRaisedStreet1, foldToOtherRaisedStreet2,
|
||||
foldToOtherRaisedStreet3, foldToOtherRaisedStreet4, wonWhenSeenStreet1, wonAtSD, stealAttemptChance,
|
||||
stealAttempted, foldBbToStealChance, foldedBbToSteal, foldSbToStealChance, foldedSbToSteal,
|
||||
street1CBChance, street1CBDone, street2CBChance, street2CBDone, street3CBChance,
|
||||
street3CBDone, street4CBChance, street4CBDone, foldToStreet1CBChance, foldToStreet1CBDone,
|
||||
foldToStreet2CBChance, foldToStreet2CBDone, foldToStreet3CBChance, foldToStreet3CBDone, foldToStreet4CBChance,
|
||||
foldToStreet4CBDone, totalProfit, street1CheckCallRaiseChance, street1CheckCallRaiseDone, street2CheckCallRaiseChance,
|
||||
street2CheckCallRaiseDone, street3CheckCallRaiseChance, street3CheckCallRaiseDone, street4CheckCallRaiseChance, street4CheckCallRaiseDone)
|
||||
VALUES (%s, %s, %s, %s, %s,
|
||||
%s, %s, %s, %s, %s,
|
||||
%s, %s, %s, %s, %s,
|
||||
%s, %s, %s, %s, %s,
|
||||
%s, %s, %s, %s, %s,
|
||||
%s, %s, %s, %s, %s,
|
||||
%s, %s, %s, %s, %s,
|
||||
%s, %s, %s, %s, %s,
|
||||
%s, %s, %s, %s, %s,
|
||||
%s, %s, %s, %s, %s,
|
||||
%s, %s, %s, %s, %s,
|
||||
%s, %s, %s, %s, %s)""", (row[1], row[2], row[3], row[4], row[5], row[6], row[7], row[8], row[9], row[10], row[11], row[12], row[13], row[14], row[15], row[16], row[17], row[18], row[19], row[20], row[21], row[22], row[23], row[24], row[25], row[26], row[27], row[28], row[29], row[30], row[31], row[32], row[33], row[34], row[35], row[36], row[37], row[38], row[39], row[40], row[41], row[42], row[43], row[44], row[45], row[46], row[47], row[48], row[49], row[50], row[51], row[52], row[53], row[54], row[55], row[56], row[57], row[58], row[59], row[60]))
|
||||
else:
|
||||
#print "storing updated hud data line"
|
||||
cursor.execute("""UPDATE HudDataHoldemOmaha
|
||||
SET HDs=%s, VPIP=%s, PFR=%s, PF3B4BChance=%s, PF3B4B=%s, sawFlop=%s, sawTurn=%s, sawRiver=%s, sawShowdown=%s, raisedFlop=%s, raisedTurn=%s, raisedRiver=%s, otherRaisedFlop=%s, otherRaisedFlopFold=%s, otherRaisedTurn=%s, otherRaisedTurnFold=%s, otherRaisedRiver=%s, otherRaisedRiverFold=%s, wonWhenSeenFlop=%s, wonAtSD=%s, stealAttemptChance=%s, stealAttempted=%s, foldBbToStealChance=%s, foldedBbToSteal=%s, foldSbToStealChance=%s, foldedSbToSteal=%s, contBetChance=%s, contBetDone=%s, secondBarrelChance=%s, secondBarrelDone=%s, thirdBarrelChance=%s, thirdBarrelDone=%s, tourneysGametypeId=%s, foldToContBetChance=%s, foldToContBetDone=%s, foldToSecondBarrelChance=%s, foldToSecondBarrelDone=%s, foldToThirdBarrelChance=%s, foldToThirdBarrelDone=%s, totalProfit=%s, flopCheckCallRaiseChance=%s, flopCheckCallRaiseDone=%s, turnCheckCallRaiseChance=%s, turnCheckCallRaiseDone=%s, riverCheckCallRaiseChance=%s, riverCheckCallRaiseDone=%s
|
||||
WHERE gametypeId=%s AND playerId=%s AND activeSeats=%s AND position=%s""", (row[4], row[5], row[6], row[7], row[8], row[9], row[10], row[11], row[12], row[13], row[14], row[15], row[16], row[17], row[18], row[19], row[20], row[21], row[22], row[23], row[24], row[25], row[26], row[27], row[28], row[29], row[30], row[31], row[32], row[33], row[34], row[35], 1, row[37], row[38], row[39], row[40], row[41], row[42], row[43], row[44], row[45], row[46], row[47], row[48], row[49], row[1], row[2], row[3], row[36]))
|
||||
cursor.execute("""UPDATE HudCache
|
||||
SET HDs=%s, street0VPI=%s, street0Aggr=%s, street0_3B4BChance=%s, street0_3B4BDone=%s,
|
||||
street1Seen=%s, street2Seen=%s, street3Seen=%s, street4Seen=%s, sawShowdown=%s,
|
||||
street1Aggr=%s, street2Aggr=%s, street3Aggr=%s, street4Aggr=%s, otherRaisedStreet1=%s,
|
||||
otherRaisedStreet2=%s, otherRaisedStreet3=%s, otherRaisedStreet4=%s, foldToOtherRaisedStreet1=%s, foldToOtherRaisedStreet2=%s,
|
||||
foldToOtherRaisedStreet3=%s, foldToOtherRaisedStreet4=%s, wonWhenSeenStreet1=%s, wonAtSD=%s, stealAttemptChance=%s,
|
||||
stealAttempted=%s, foldBbToStealChance=%s, foldedBbToSteal=%s, foldSbToStealChance=%s, foldedSbToSteal=%s,
|
||||
street1CBChance=%s, street1CBDone=%s, street2CBChance=%s, street2CBDone=%s, street3CBChance=%s,
|
||||
street3CBDone=%s, street4CBChance=%s, street4CBDone=%s, foldToStreet1CBChance=%s, foldToStreet1CBDone=%s,
|
||||
foldToStreet2CBChance=%s, foldToStreet2CBDone=%s, foldToStreet3CBChance=%s, foldToStreet3CBDone=%s, foldToStreet4CBChance=%s,
|
||||
foldToStreet4CBDone=%s, totalProfit=%s, street1CheckCallRaiseChance=%s, street1CheckCallRaiseDone=%s, street2CheckCallRaiseChance=%s,
|
||||
street2CheckCallRaiseDone=%s, street3CheckCallRaiseChance=%s, street3CheckCallRaiseDone=%s, street4CheckCallRaiseChance=%s, street4CheckCallRaiseDone=%s
|
||||
WHERE gametypeId=%s AND playerId=%s AND activeSeats=%s AND position=%s AND tourneysGametypeId=%s""", (row[6], row[7], row[8], row[9], row[10],
|
||||
row[11], row[12], row[13], row[14], row[15],
|
||||
row[16], row[17], row[18], row[19], row[20],
|
||||
row[21], row[22], row[23], row[24], row[25],
|
||||
row[26], row[27], row[28], row[29], row[30],
|
||||
row[31], row[32], row[33], row[34], row[35], row[36], row[37], row[38], row[39], row[40],
|
||||
row[41], row[42], row[43], row[44], row[45], row[46], row[47], row[48], row[49], row[50],
|
||||
row[51], row[52], row[53], row[54], row[55], row[56], row[57], row[58], row[59], row[60],
|
||||
row[1], row[2], row[3], row[4], row[5]))
|
||||
else:
|
||||
raise FpdbError("todo")
|
||||
#end def storeHudData
|
||||
#end def storeHudCache
|
||||
|
||||
def store_tourneys(cursor, site_id, site_tourney_no, buyin, fee, knockout, entries, prizepool, start_time):
|
||||
cursor.execute("SELECT id FROM Tourneys WHERE siteTourneyNo=%s AND siteId=%s", (site_tourney_no, site_id))
|
||||
|
||||
Reference in New Issue
Block a user