Replayer: Refactor player code into its own class
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18ccea9a67
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@ -31,6 +31,9 @@ import gtk
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import math
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import gobject
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import pprint
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pp = pprint.PrettyPrinter(indent=4)
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class GuiReplayer:
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def __init__(self, config, querylist, mainwin, options = None, debug=True):
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@ -105,8 +108,6 @@ class GuiReplayer:
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self.MyHand = self.importhand()
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self.table = Table(self.area, self.MyHand).table
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self.maxseats=self.MyHand.maxseats
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if self.MyHand.gametype['currency']=="USD": #TODO: check if there are others ..
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self.currency="$"
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elif self.MyHand.gametype['currency']=="EUR":
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@ -291,23 +292,18 @@ class Table:
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def __init__(self, darea, hand):
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self.darea = darea
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self.hand = hand
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self.players = []
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#self.pixmap = gtk.gdk.Pixmap(darea, width, height, depth=-1)
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# tmp var while refactoring
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self.table = {}
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for i in range(0, hand.maxseats): # radius: 200, center: 250,250
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x= int (round(250+200*math.cos(2*i*math.pi/hand.maxseats)))
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y= int (round(250+200*math.sin(2*i*math.pi/hand.maxseats)))
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try:
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self.table[i]={"name":self.hand.players[i][1],"stack":Decimal(self.hand.players[i][2]),"x":x,"y":y,"chips":0,"status":"live"} #save coordinates of each player
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try:
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self.table[i]['holecards']=self.hand.holecards["PREFLOP"][self.hand.players[i][1]][1]+' '+self.hand.holecards["PREFLOP"][self.hand.players[i][1]][2]
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print "holecards: ",self.table[i]['holecards']
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except:
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self.table[i]['holecards']=''
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except IndexError: #if seat is empty
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print "seat ",i+1," out of ", hand.maxseats," empty"
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i = 0
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for seat, name, chips in hand.players:
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self.players.append(Player(hand, name, chips, seat))
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self.table[i] = self.players[i].get_hash()
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i += 1
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print "DEBUG: table: %s" % self.table
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pp.pprint(self.table)
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def draw(self):
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draw_players()
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@ -315,13 +311,25 @@ class Table:
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draw_community_cards()
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class Player:
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def __init__(self, name, stack, position):
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self.active = True
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self.stack = stack
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self.position = position
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self.name = name
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x = 0
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y = 0
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def __init__(self, hand, name, stack, seat):
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self.status = 'live'
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self.stack = Decimal(stack)
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self.chips = 0
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self.seat = seat
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self.name = name
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self.holecards = hand.join_holecards(name)
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self.x = int (round(250+200*math.cos(2*self.seat*math.pi/hand.maxseats)))
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self.y = int (round(250+200*math.sin(2*self.seat*math.pi/hand.maxseats)))
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def get_hash(self):
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return { 'chips': 0,
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'holecards': self.holecards,
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'name': self.name,
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'stack': self.stack,
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'status': self.status,
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'x': self.x,
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'y': self.y,
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}
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def draw(self):
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draw_name()
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