more fixes to OnGame import

This commit is contained in:
sqlcoder 2010-08-21 21:10:21 +01:00
parent 683f6cee20
commit 53b15898ce
2 changed files with 80 additions and 25 deletions

View File

@ -70,6 +70,7 @@ class HandHistoryConverter():
# "utf_8" is more likely if there are funny characters # "utf_8" is more likely if there are funny characters
codepage = "cp1252" codepage = "cp1252"
re_tzOffset = re.compile('^\w+[+-]\d{4}$')
def __init__(self, config, in_path = '-', out_path = '-', follow=False, index=0, autostart=True, starsArchive=False, ftpArchive=False): def __init__(self, config, in_path = '-', out_path = '-', follow=False, index=0, autostart=True, starsArchive=False, ftpArchive=False):
"""\ """\
@ -572,6 +573,12 @@ or None if we fail to get the info """
@staticmethod @staticmethod
def changeTimezone(time, givenTimezone, wantedTimezone): def changeTimezone(time, givenTimezone, wantedTimezone):
"""Takes a givenTimezone in format AAA or AAA+HHMM where AAA is a standard timezone
and +HHMM is an optional offset (+/-) in hours (HH) and minutes (MM)
(See OnGameToFpdb.py for example use of the +HHMM part)
Tries to convert the time parameter (with no timezone) from the givenTimezone to
the wantedTimeZone (currently only allows "UTC")
"""
log.debug( _("raw time:")+str(time) + _(" given TZ:")+str(givenTimezone) ) log.debug( _("raw time:")+str(time) + _(" given TZ:")+str(givenTimezone) )
if wantedTimezone=="UTC": if wantedTimezone=="UTC":
wantedTimezone = pytz.utc wantedTimezone = pytz.utc
@ -579,6 +586,10 @@ or None if we fail to get the info """
raise Error #TODO raise appropriate error raise Error #TODO raise appropriate error
givenTZ = None givenTZ = None
if HandHistoryConverter.re_tzOffset.match(givenTimezone):
offset = int(givenTimezone[-5:])
givenTimezone = givenTimezone[0:-5]
log.debug( _("changeTimeZone: offset=") + str(offset) )
if givenTimezone=="ET": if givenTimezone=="ET":
givenTZ = timezone('US/Eastern') givenTZ = timezone('US/Eastern')
@ -634,8 +645,12 @@ or None if we fail to get the info """
else: else:
raise Error #TODO raise appropriate error raise Error #TODO raise appropriate error
if givenTZ is None:
raise Error #TODO raise appropriate error
# (or just return time unchanged?)
localisedTime = givenTZ.localize(time) localisedTime = givenTZ.localize(time)
utcTime = localisedTime.astimezone(wantedTimezone) utcTime = localisedTime.astimezone(wantedTimezone) + datetime.timedelta(seconds=-3600*(offset/100)-60*(offset%100))
log.debug( _("utcTime:")+str(utcTime) ) log.debug( _("utcTime:")+str(utcTime) )
return utcTime return utcTime
#end @staticmethod def changeTimezone #end @staticmethod def changeTimezone

View File

@ -43,6 +43,8 @@ class OnGame(HandHistoryConverter):
codepage = ("utf8", "cp1252") codepage = ("utf8", "cp1252")
siteId = 5 # Needs to match id entry in Sites database siteId = 5 # Needs to match id entry in Sites database
mixes = { } # Legal mixed games
sym = {'USD': "\$", 'CAD': "\$", 'T$': "", "EUR": "\xe2\x82\xac", "GBP": "\xa3"} # ADD Euro, Sterling, etc HERE
substitutions = { substitutions = {
'LEGAL_ISO' : "USD|EUR|GBP|CAD|FPP", # legal ISO currency codes 'LEGAL_ISO' : "USD|EUR|GBP|CAD|FPP", # legal ISO currency codes
'LS' : "\$|\xe2\x82\xac|" # legal currency symbols - Euro(cp1252, utf-8) 'LS' : "\$|\xe2\x82\xac|" # legal currency symbols - Euro(cp1252, utf-8)
@ -83,20 +85,24 @@ class OnGame(HandHistoryConverter):
)? )?
""" % substitutions, re.MULTILINE|re.DOTALL|re.VERBOSE) """ % substitutions, re.MULTILINE|re.DOTALL|re.VERBOSE)
re_TailSplitHands = re.compile(u'(\*\*\*\*\*\sEnd\sof\shand\s[-A-Z\d]+.*\n)(?=\*)')
re_Button = re.compile('Button: seat (?P<BUTTON>\d+)', re.MULTILINE) # Button: seat 2
re_Board = re.compile(r"\[(?P<CARDS>.+)\]")
# Wed Aug 18 19:45:30 GMT+0100 2010 # Wed Aug 18 19:45:30 GMT+0100 2010
re_DateTime = re.compile(""" re_DateTime = re.compile("""
[a-zA-Z]{3}\s [a-zA-Z]{3}\s
(?P<M>[a-zA-Z]{3})\s (?P<M>[a-zA-Z]{3})\s
(?P<D>[0-9]{2})\s (?P<D>[0-9]{2})\s
(?P<H>[0-9]+):(?P<MIN>[0-9]+):(?P<S>[0-9]+)\sGMT (?P<H>[0-9]+):(?P<MIN>[0-9]+):(?P<S>[0-9]+)\s
(?P<OFFSET>[-+]\d+)\s (?P<OFFSET>\w+[-+]\d+)\s
(?P<Y>[0-9]{4}) (?P<Y>[0-9]{4})
""", re.MULTILINE|re.VERBOSE) """, re.MULTILINE|re.VERBOSE)
# self.rexx.button_re = re.compile('#SUMMARY\nDealer: (?P<BUTTONPNAME>.*)\n') # self.rexx.button_re = re.compile('#SUMMARY\nDealer: (?P<BUTTONPNAME>.*)\n')
#Seat 1: .Lucchess ($4.17 in chips) #Seat 1: .Lucchess ($4.17 in chips)
re_PlayerInfo = re.compile(u'Seat (?P<SEAT>[0-9]+): (?P<PNAME>.*) \((?P<CASH>[.0-9]+) \)') re_PlayerInfo = re.compile(u'Seat (?P<SEAT>[0-9]+): (?P<PNAME>.*) \((?P<CASH>[.0-9]+)\)')
def compilePlayerRegexs(self, hand): def compilePlayerRegexs(self, hand):
players = set([player[1] for player in hand.players]) players = set([player[1] for player in hand.players])
@ -105,29 +111,30 @@ class OnGame(HandHistoryConverter):
# TODO: should probably rename re_HeroCards and corresponding method, # TODO: should probably rename re_HeroCards and corresponding method,
# since they are used to find all cards on lines starting with "Dealt to:" # since they are used to find all cards on lines starting with "Dealt to:"
# They still identify the hero. # They still identify the hero.
self.compiledPlayers = players
#ANTES/BLINDS #ANTES/BLINDS
#helander2222 posts blind ($0.25), lopllopl posts blind ($0.50). #helander2222 posts blind ($0.25), lopllopl posts blind ($0.50).
player_re = "(?P<PNAME>" + "|".join(map(re.escape, players)) + ")" player_re = "(?P<PNAME>" + "|".join(map(re.escape, players)) + ")"
subst = {'PLYR': player_re, 'CUR': self.sym[hand.gametype['currency']]} subst = {'PLYR': player_re, 'CUR': self.sym[hand.gametype['currency']]}
re_PostSB = re.compile('(?P<PNAME>.*) posts blind \(\$?(?P<SB>[.0-9]+)\), ') self.re_PostSB = re.compile('(?P<PNAME>.*) posts small blind \(\$?(?P<SB>[.0-9]+)\)')
re_PostBB = re.compile('\), (?P<PNAME>.*) posts blind \(\$?(?P<BB>[.0-9]+)\).') self.re_PostBB = re.compile('\), (?P<PNAME>.*) posts big blind \(\$?(?P<BB>[.0-9]+)\)')
re_Antes = re.compile(r"^%(PLYR)s: posts the ante %(CUR)s(?P<ANTE>[.0-9]+)" % subst, re.MULTILINE) self.re_Antes = re.compile(r"^%(PLYR)s: posts the ante %(CUR)s(?P<ANTE>[.0-9]+)" % subst, re.MULTILINE)
re_BringIn = re.compile(r"^%(PLYR)s: brings[- ]in( low|) for %(CUR)s(?P<BRINGIN>[.0-9]+)" % subst, re.MULTILINE) self.re_BringIn = re.compile(r"^%(PLYR)s: brings[- ]in( low|) for %(CUR)s(?P<BRINGIN>[.0-9]+)" % subst, re.MULTILINE)
re_PostBoth = re.compile('.*\n(?P<PNAME>.*): posts small \& big blinds \[\$? (?P<SBBB>[.0-9]+)') self.re_PostBoth = re.compile('.*\n(?P<PNAME>.*): posts small \& big blinds \(\$? (?P<SBBB>[.0-9]+)\)')
re_HeroCards = re.compile('.*\nDealt\sto\s(?P<PNAME>.*)\s\[ (?P<CARDS>.*) \]') self.re_HeroCards = re.compile('.*\nDealt\sto\s(?P<PNAME>.*)\s\[ (?P<CARDS>.*) \]')
#lopllopl checks, Eurolll checks, .Lucchess checks. #lopllopl checks, Eurolll checks, .Lucchess checks.
re_Action = re.compile('(, )?(?P<PNAME>.*?)(?P<ATYPE> bets| checks| raises| calls| folds)( \$(?P<BET>\d*\.?\d*))?( and is all-in)?') self.re_Action = re.compile('(, )?(?P<PNAME>.*?)(?P<ATYPE> bets| checks| raises| calls| folds)( (?P<BET>\d*\.?\d*))?( and is all-in)?')
re_Board = re.compile(r"\[board cards (?P<CARDS>.+) \]") #self.re_Board = re.compile(r"\[board cards (?P<CARDS>.+) \]")
#Uchilka shows [ KC,JD ] #Uchilka shows [ KC,JD ]
re_ShowdownAction = re.compile('(?P<PNAME>.*) shows \[ (?P<CARDS>.+) \]') self.re_ShowdownAction = re.compile('(?P<PNAME>.*) shows \[ (?P<CARDS>.+) \]')
# TODO: read SUMMARY correctly for collected pot stuff. # TODO: read SUMMARY correctly for collected pot stuff.
#Uchilka, bets $11.75, collects $23.04, net $11.29 #Uchilka, bets $11.75, collects $23.04, net $11.29
re_CollectPot = re.compile('(?P<PNAME>.*), bets.+, collects \$(?P<POT>\d*\.?\d*), net.* ') self.re_CollectPot = re.compile('(?P<PNAME>.*), bets.+, collects \$(?P<POT>\d*\.?\d*), net.* ')
re_sitsOut = re.compile('(?P<PNAME>.*) sits out') self.re_sitsOut = re.compile('(?P<PNAME>.*) sits out')
def readSupportedGames(self): def readSupportedGames(self):
return [ return [
@ -181,9 +188,10 @@ class OnGame(HandHistoryConverter):
m1 = self.re_DateTime.finditer(info[key]) m1 = self.re_DateTime.finditer(info[key])
for a in m1: for a in m1:
datetimestr = "%s/%s/%s %s:%s:%s" % (a.group('Y'),a.group('M'), a.group('D'), a.group('H'),a.group('MIN'),a.group('S')) datetimestr = "%s/%s/%s %s:%s:%s" % (a.group('Y'),a.group('M'), a.group('D'), a.group('H'),a.group('MIN'),a.group('S'))
tzoffset = a.group('OFFSET')
# TODO: Manually adjust time against OFFSET # TODO: Manually adjust time against OFFSET
hand.startTime = datetime.datetime.strptime(datetimestr, "%Y/%b/%d %H:%M:%S") # also timezone at end, e.g. " ET" hand.startTime = datetime.datetime.strptime(datetimestr, "%Y/%b/%d %H:%M:%S") # also timezone at end, e.g. " ET"
hand.startTime = HandHistoryConverter.changeTimezone(hand.startTime, "GMT", "UTC") hand.startTime = HandHistoryConverter.changeTimezone(hand.startTime, tzoffset, "UTC")
if key == 'HID': if key == 'HID':
hand.handid = info[key] hand.handid = info[key]
if key == 'TABLE': if key == 'TABLE':
@ -208,10 +216,10 @@ class OnGame(HandHistoryConverter):
#elif hand.gametype['base'] in ("stud"): #elif hand.gametype['base'] in ("stud"):
#elif hand.gametype['base'] in ("draw"): #elif hand.gametype['base'] in ("draw"):
# only holdem so far: # only holdem so far:
m = re.search(r"pocket cards(?P<PREFLOP>.+(?=flop)|.+(?=Summary))" m = re.search(r"pocket cards(?P<PREFLOP>.+(?= Dealing flop )|.+(?=Summary))"
r"(flop (?P<FLOP>\[\S\S, \S\S, \S\S\].+(?=turn)|.+(?=Summary)))?" r"( Dealing flop (?P<FLOP>\[\S\S, \S\S, \S\S\].+(?= Dealing turn)|.+(?=Summary)))?"
r"(turn (?P<TURN>\[\S\S, \S\S, \S\S\, \S\S\].+(?=river)|.+(?=Summary)))?" r"( Dealing turn (?P<TURN>\[\S\S\].+(?= Dealing river)|.+(?=Summary)))?"
r"(river (?P<RIVER>\[\S\S, \S\S, \S\S\, \S\S, \S\S\].+(?=Summary)))?", hand.handText, re.DOTALL) r"( Dealing river (?P<RIVER>\[\S\S\].+(?=Summary)))?", hand.handText, re.DOTALL)
hand.addStreets(m) hand.addStreets(m)
@ -226,17 +234,27 @@ class OnGame(HandHistoryConverter):
else: else:
log.info(_('readButton: not found')) log.info(_('readButton: not found'))
def readCommunityCards(self, hand, street): # def readCommunityCards(self, hand, street):
print hand.streets.group(street) # #print hand.streets.group(street)
# if street in ('FLOP','TURN','RIVER'): # a list of streets which get dealt community cards (i.e. all but PREFLOP)
# m = self.re_Board.search(hand.streets.group(street))
# hand.setCommunityCards(street, m.group('CARDS').split(','))
def readCommunityCards(self, hand, street): # street has been matched by markStreets, so exists in this hand
if street in ('FLOP','TURN','RIVER'): # a list of streets which get dealt community cards (i.e. all but PREFLOP) if street in ('FLOP','TURN','RIVER'): # a list of streets which get dealt community cards (i.e. all but PREFLOP)
m = self.re_Board.search(hand.streets.group(street)) #print "DEBUG readCommunityCards:", street, hand.streets.group(street)
hand.setCommunityCards(street, m.group('CARDS').split(',')) m = self.re_Board.search(hand.streets[street])
hand.setCommunityCards(street, m.group('CARDS').split(', '))
def readBlinds(self, hand): def readBlinds(self, hand):
log.debug( _("readBlinds starting") )
try: try:
m = self.re_PostSB.search(hand.handText) m = self.re_PostSB.search(hand.handText)
if m is None:
log.debug( _("re_postSB failed, hand=") + hand.handText )
hand.addBlind(m.group('PNAME'), 'small blind', m.group('SB')) hand.addBlind(m.group('PNAME'), 'small blind', m.group('SB'))
except: # no small blind except: # no small blind
log.debug( _("readBlinds in noSB exception")+str(sys.exc_info()) )
hand.addBlind(None, None, None) hand.addBlind(None, None, None)
for a in self.re_PostBB.finditer(hand.handText): for a in self.re_PostBB.finditer(hand.handText):
hand.addBlind(a.group('PNAME'), 'big blind', a.group('BB')) hand.addBlind(a.group('PNAME'), 'big blind', a.group('BB'))
@ -269,7 +287,7 @@ class OnGame(HandHistoryConverter):
cards = set(cards.split(',')) cards = set(cards.split(','))
hand.addHoleCards(cards, m.group('PNAME')) hand.addHoleCards(cards, m.group('PNAME'))
def readAction(self, hand, street): def readAction_old(self, hand, street):
m = self.re_Action.finditer(hand.streets.group(street)) m = self.re_Action.finditer(hand.streets.group(street))
for action in m: for action in m:
if action.group('ATYPE') == ' raises': if action.group('ATYPE') == ' raises':
@ -287,6 +305,28 @@ class OnGame(HandHistoryConverter):
#hand.actions[street] += [[action.group('PNAME'), action.group('ATYPE')]] #hand.actions[street] += [[action.group('PNAME'), action.group('ATYPE')]]
# TODO: Everleaf does not record uncalled bets. # TODO: Everleaf does not record uncalled bets.
def readAction(self, hand, street):
m = self.re_Action.finditer(hand.streets[street])
for action in m:
acts = action.groupdict()
#print "DEBUG: acts: %s" %acts
if action.group('ATYPE') == ' raises':
hand.addRaiseBy( street, action.group('PNAME'), action.group('BET') )
elif action.group('ATYPE') == ' calls':
hand.addCall( street, action.group('PNAME'), action.group('BET') )
elif action.group('ATYPE') == ' bets':
hand.addBet( street, action.group('PNAME'), action.group('BET') )
elif action.group('ATYPE') == ' folds':
hand.addFold( street, action.group('PNAME'))
elif action.group('ATYPE') == ' checks':
hand.addCheck( street, action.group('PNAME'))
elif action.group('ATYPE') == ' discards':
hand.addDiscard(street, action.group('PNAME'), action.group('BET'), action.group('DISCARDED'))
elif action.group('ATYPE') == ' stands pat':
hand.addStandsPat( street, action.group('PNAME'))
else:
print _("DEBUG: unimplemented readAction: '%s' '%s'") %(action.group('PNAME'),action.group('ATYPE'),)
def readShowdownActions(self, hand): def readShowdownActions(self, hand):
for shows in self.re_ShowdownAction.finditer(hand.handText): for shows in self.re_ShowdownAction.finditer(hand.handText):
cards = shows.group('CARDS') cards = shows.group('CARDS')