more fixes to OnGame import
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683f6cee20
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53b15898ce
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@ -70,6 +70,7 @@ class HandHistoryConverter():
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# "utf_8" is more likely if there are funny characters
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# "utf_8" is more likely if there are funny characters
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codepage = "cp1252"
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codepage = "cp1252"
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re_tzOffset = re.compile('^\w+[+-]\d{4}$')
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def __init__(self, config, in_path = '-', out_path = '-', follow=False, index=0, autostart=True, starsArchive=False, ftpArchive=False):
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def __init__(self, config, in_path = '-', out_path = '-', follow=False, index=0, autostart=True, starsArchive=False, ftpArchive=False):
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"""\
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"""\
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@ -572,6 +573,12 @@ or None if we fail to get the info """
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@staticmethod
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@staticmethod
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def changeTimezone(time, givenTimezone, wantedTimezone):
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def changeTimezone(time, givenTimezone, wantedTimezone):
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"""Takes a givenTimezone in format AAA or AAA+HHMM where AAA is a standard timezone
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and +HHMM is an optional offset (+/-) in hours (HH) and minutes (MM)
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(See OnGameToFpdb.py for example use of the +HHMM part)
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Tries to convert the time parameter (with no timezone) from the givenTimezone to
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the wantedTimeZone (currently only allows "UTC")
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"""
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log.debug( _("raw time:")+str(time) + _(" given TZ:")+str(givenTimezone) )
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log.debug( _("raw time:")+str(time) + _(" given TZ:")+str(givenTimezone) )
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if wantedTimezone=="UTC":
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if wantedTimezone=="UTC":
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wantedTimezone = pytz.utc
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wantedTimezone = pytz.utc
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@ -579,6 +586,10 @@ or None if we fail to get the info """
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raise Error #TODO raise appropriate error
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raise Error #TODO raise appropriate error
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givenTZ = None
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givenTZ = None
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if HandHistoryConverter.re_tzOffset.match(givenTimezone):
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offset = int(givenTimezone[-5:])
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givenTimezone = givenTimezone[0:-5]
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log.debug( _("changeTimeZone: offset=") + str(offset) )
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if givenTimezone=="ET":
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if givenTimezone=="ET":
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givenTZ = timezone('US/Eastern')
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givenTZ = timezone('US/Eastern')
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@ -634,8 +645,12 @@ or None if we fail to get the info """
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else:
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else:
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raise Error #TODO raise appropriate error
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raise Error #TODO raise appropriate error
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if givenTZ is None:
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raise Error #TODO raise appropriate error
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# (or just return time unchanged?)
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localisedTime = givenTZ.localize(time)
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localisedTime = givenTZ.localize(time)
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utcTime = localisedTime.astimezone(wantedTimezone)
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utcTime = localisedTime.astimezone(wantedTimezone) + datetime.timedelta(seconds=-3600*(offset/100)-60*(offset%100))
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log.debug( _("utcTime:")+str(utcTime) )
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log.debug( _("utcTime:")+str(utcTime) )
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return utcTime
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return utcTime
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#end @staticmethod def changeTimezone
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#end @staticmethod def changeTimezone
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@ -43,6 +43,8 @@ class OnGame(HandHistoryConverter):
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codepage = ("utf8", "cp1252")
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codepage = ("utf8", "cp1252")
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siteId = 5 # Needs to match id entry in Sites database
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siteId = 5 # Needs to match id entry in Sites database
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mixes = { } # Legal mixed games
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sym = {'USD': "\$", 'CAD': "\$", 'T$': "", "EUR": "\xe2\x82\xac", "GBP": "\xa3"} # ADD Euro, Sterling, etc HERE
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substitutions = {
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substitutions = {
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'LEGAL_ISO' : "USD|EUR|GBP|CAD|FPP", # legal ISO currency codes
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'LEGAL_ISO' : "USD|EUR|GBP|CAD|FPP", # legal ISO currency codes
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'LS' : "\$|\xe2\x82\xac|" # legal currency symbols - Euro(cp1252, utf-8)
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'LS' : "\$|\xe2\x82\xac|" # legal currency symbols - Euro(cp1252, utf-8)
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@ -83,13 +85,17 @@ class OnGame(HandHistoryConverter):
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)?
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)?
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""" % substitutions, re.MULTILINE|re.DOTALL|re.VERBOSE)
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""" % substitutions, re.MULTILINE|re.DOTALL|re.VERBOSE)
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re_TailSplitHands = re.compile(u'(\*\*\*\*\*\sEnd\sof\shand\s[-A-Z\d]+.*\n)(?=\*)')
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re_Button = re.compile('Button: seat (?P<BUTTON>\d+)', re.MULTILINE) # Button: seat 2
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re_Board = re.compile(r"\[(?P<CARDS>.+)\]")
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# Wed Aug 18 19:45:30 GMT+0100 2010
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# Wed Aug 18 19:45:30 GMT+0100 2010
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re_DateTime = re.compile("""
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re_DateTime = re.compile("""
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[a-zA-Z]{3}\s
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[a-zA-Z]{3}\s
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(?P<M>[a-zA-Z]{3})\s
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(?P<M>[a-zA-Z]{3})\s
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(?P<D>[0-9]{2})\s
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(?P<D>[0-9]{2})\s
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(?P<H>[0-9]+):(?P<MIN>[0-9]+):(?P<S>[0-9]+)\sGMT
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(?P<H>[0-9]+):(?P<MIN>[0-9]+):(?P<S>[0-9]+)\s
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(?P<OFFSET>[-+]\d+)\s
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(?P<OFFSET>\w+[-+]\d+)\s
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(?P<Y>[0-9]{4})
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(?P<Y>[0-9]{4})
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""", re.MULTILINE|re.VERBOSE)
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""", re.MULTILINE|re.VERBOSE)
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@ -105,29 +111,30 @@ class OnGame(HandHistoryConverter):
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# TODO: should probably rename re_HeroCards and corresponding method,
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# TODO: should probably rename re_HeroCards and corresponding method,
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# since they are used to find all cards on lines starting with "Dealt to:"
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# since they are used to find all cards on lines starting with "Dealt to:"
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# They still identify the hero.
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# They still identify the hero.
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self.compiledPlayers = players
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#ANTES/BLINDS
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#ANTES/BLINDS
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#helander2222 posts blind ($0.25), lopllopl posts blind ($0.50).
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#helander2222 posts blind ($0.25), lopllopl posts blind ($0.50).
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player_re = "(?P<PNAME>" + "|".join(map(re.escape, players)) + ")"
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player_re = "(?P<PNAME>" + "|".join(map(re.escape, players)) + ")"
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subst = {'PLYR': player_re, 'CUR': self.sym[hand.gametype['currency']]}
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subst = {'PLYR': player_re, 'CUR': self.sym[hand.gametype['currency']]}
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re_PostSB = re.compile('(?P<PNAME>.*) posts blind \(\$?(?P<SB>[.0-9]+)\), ')
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self.re_PostSB = re.compile('(?P<PNAME>.*) posts small blind \(\$?(?P<SB>[.0-9]+)\)')
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re_PostBB = re.compile('\), (?P<PNAME>.*) posts blind \(\$?(?P<BB>[.0-9]+)\).')
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self.re_PostBB = re.compile('\), (?P<PNAME>.*) posts big blind \(\$?(?P<BB>[.0-9]+)\)')
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re_Antes = re.compile(r"^%(PLYR)s: posts the ante %(CUR)s(?P<ANTE>[.0-9]+)" % subst, re.MULTILINE)
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self.re_Antes = re.compile(r"^%(PLYR)s: posts the ante %(CUR)s(?P<ANTE>[.0-9]+)" % subst, re.MULTILINE)
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re_BringIn = re.compile(r"^%(PLYR)s: brings[- ]in( low|) for %(CUR)s(?P<BRINGIN>[.0-9]+)" % subst, re.MULTILINE)
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self.re_BringIn = re.compile(r"^%(PLYR)s: brings[- ]in( low|) for %(CUR)s(?P<BRINGIN>[.0-9]+)" % subst, re.MULTILINE)
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re_PostBoth = re.compile('.*\n(?P<PNAME>.*): posts small \& big blinds \[\$? (?P<SBBB>[.0-9]+)')
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self.re_PostBoth = re.compile('.*\n(?P<PNAME>.*): posts small \& big blinds \(\$? (?P<SBBB>[.0-9]+)\)')
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re_HeroCards = re.compile('.*\nDealt\sto\s(?P<PNAME>.*)\s\[ (?P<CARDS>.*) \]')
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self.re_HeroCards = re.compile('.*\nDealt\sto\s(?P<PNAME>.*)\s\[ (?P<CARDS>.*) \]')
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#lopllopl checks, Eurolll checks, .Lucchess checks.
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#lopllopl checks, Eurolll checks, .Lucchess checks.
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re_Action = re.compile('(, )?(?P<PNAME>.*?)(?P<ATYPE> bets| checks| raises| calls| folds)( \$(?P<BET>\d*\.?\d*))?( and is all-in)?')
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self.re_Action = re.compile('(, )?(?P<PNAME>.*?)(?P<ATYPE> bets| checks| raises| calls| folds)( (?P<BET>\d*\.?\d*))?( and is all-in)?')
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re_Board = re.compile(r"\[board cards (?P<CARDS>.+) \]")
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#self.re_Board = re.compile(r"\[board cards (?P<CARDS>.+) \]")
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#Uchilka shows [ KC,JD ]
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#Uchilka shows [ KC,JD ]
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re_ShowdownAction = re.compile('(?P<PNAME>.*) shows \[ (?P<CARDS>.+) \]')
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self.re_ShowdownAction = re.compile('(?P<PNAME>.*) shows \[ (?P<CARDS>.+) \]')
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# TODO: read SUMMARY correctly for collected pot stuff.
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# TODO: read SUMMARY correctly for collected pot stuff.
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#Uchilka, bets $11.75, collects $23.04, net $11.29
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#Uchilka, bets $11.75, collects $23.04, net $11.29
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re_CollectPot = re.compile('(?P<PNAME>.*), bets.+, collects \$(?P<POT>\d*\.?\d*), net.* ')
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self.re_CollectPot = re.compile('(?P<PNAME>.*), bets.+, collects \$(?P<POT>\d*\.?\d*), net.* ')
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re_sitsOut = re.compile('(?P<PNAME>.*) sits out')
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self.re_sitsOut = re.compile('(?P<PNAME>.*) sits out')
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def readSupportedGames(self):
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def readSupportedGames(self):
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return [
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return [
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@ -181,9 +188,10 @@ class OnGame(HandHistoryConverter):
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m1 = self.re_DateTime.finditer(info[key])
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m1 = self.re_DateTime.finditer(info[key])
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for a in m1:
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for a in m1:
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datetimestr = "%s/%s/%s %s:%s:%s" % (a.group('Y'),a.group('M'), a.group('D'), a.group('H'),a.group('MIN'),a.group('S'))
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datetimestr = "%s/%s/%s %s:%s:%s" % (a.group('Y'),a.group('M'), a.group('D'), a.group('H'),a.group('MIN'),a.group('S'))
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tzoffset = a.group('OFFSET')
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# TODO: Manually adjust time against OFFSET
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# TODO: Manually adjust time against OFFSET
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hand.startTime = datetime.datetime.strptime(datetimestr, "%Y/%b/%d %H:%M:%S") # also timezone at end, e.g. " ET"
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hand.startTime = datetime.datetime.strptime(datetimestr, "%Y/%b/%d %H:%M:%S") # also timezone at end, e.g. " ET"
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hand.startTime = HandHistoryConverter.changeTimezone(hand.startTime, "GMT", "UTC")
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hand.startTime = HandHistoryConverter.changeTimezone(hand.startTime, tzoffset, "UTC")
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if key == 'HID':
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if key == 'HID':
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hand.handid = info[key]
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hand.handid = info[key]
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if key == 'TABLE':
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if key == 'TABLE':
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@ -208,10 +216,10 @@ class OnGame(HandHistoryConverter):
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#elif hand.gametype['base'] in ("stud"):
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#elif hand.gametype['base'] in ("stud"):
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#elif hand.gametype['base'] in ("draw"):
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#elif hand.gametype['base'] in ("draw"):
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# only holdem so far:
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# only holdem so far:
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m = re.search(r"pocket cards(?P<PREFLOP>.+(?=flop)|.+(?=Summary))"
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m = re.search(r"pocket cards(?P<PREFLOP>.+(?= Dealing flop )|.+(?=Summary))"
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r"(flop (?P<FLOP>\[\S\S, \S\S, \S\S\].+(?=turn)|.+(?=Summary)))?"
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r"( Dealing flop (?P<FLOP>\[\S\S, \S\S, \S\S\].+(?= Dealing turn)|.+(?=Summary)))?"
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r"(turn (?P<TURN>\[\S\S, \S\S, \S\S\, \S\S\].+(?=river)|.+(?=Summary)))?"
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r"( Dealing turn (?P<TURN>\[\S\S\].+(?= Dealing river)|.+(?=Summary)))?"
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r"(river (?P<RIVER>\[\S\S, \S\S, \S\S\, \S\S, \S\S\].+(?=Summary)))?", hand.handText, re.DOTALL)
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r"( Dealing river (?P<RIVER>\[\S\S\].+(?=Summary)))?", hand.handText, re.DOTALL)
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hand.addStreets(m)
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hand.addStreets(m)
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@ -226,17 +234,27 @@ class OnGame(HandHistoryConverter):
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else:
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else:
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log.info(_('readButton: not found'))
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log.info(_('readButton: not found'))
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def readCommunityCards(self, hand, street):
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# def readCommunityCards(self, hand, street):
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print hand.streets.group(street)
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# #print hand.streets.group(street)
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# if street in ('FLOP','TURN','RIVER'): # a list of streets which get dealt community cards (i.e. all but PREFLOP)
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# m = self.re_Board.search(hand.streets.group(street))
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# hand.setCommunityCards(street, m.group('CARDS').split(','))
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def readCommunityCards(self, hand, street): # street has been matched by markStreets, so exists in this hand
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if street in ('FLOP','TURN','RIVER'): # a list of streets which get dealt community cards (i.e. all but PREFLOP)
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if street in ('FLOP','TURN','RIVER'): # a list of streets which get dealt community cards (i.e. all but PREFLOP)
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m = self.re_Board.search(hand.streets.group(street))
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#print "DEBUG readCommunityCards:", street, hand.streets.group(street)
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m = self.re_Board.search(hand.streets[street])
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hand.setCommunityCards(street, m.group('CARDS').split(', '))
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hand.setCommunityCards(street, m.group('CARDS').split(', '))
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def readBlinds(self, hand):
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def readBlinds(self, hand):
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log.debug( _("readBlinds starting") )
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try:
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try:
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m = self.re_PostSB.search(hand.handText)
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m = self.re_PostSB.search(hand.handText)
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if m is None:
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log.debug( _("re_postSB failed, hand=") + hand.handText )
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hand.addBlind(m.group('PNAME'), 'small blind', m.group('SB'))
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hand.addBlind(m.group('PNAME'), 'small blind', m.group('SB'))
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except: # no small blind
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except: # no small blind
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log.debug( _("readBlinds in noSB exception")+str(sys.exc_info()) )
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hand.addBlind(None, None, None)
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hand.addBlind(None, None, None)
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for a in self.re_PostBB.finditer(hand.handText):
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for a in self.re_PostBB.finditer(hand.handText):
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hand.addBlind(a.group('PNAME'), 'big blind', a.group('BB'))
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hand.addBlind(a.group('PNAME'), 'big blind', a.group('BB'))
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@ -269,7 +287,7 @@ class OnGame(HandHistoryConverter):
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cards = set(cards.split(','))
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cards = set(cards.split(','))
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hand.addHoleCards(cards, m.group('PNAME'))
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hand.addHoleCards(cards, m.group('PNAME'))
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def readAction(self, hand, street):
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def readAction_old(self, hand, street):
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m = self.re_Action.finditer(hand.streets.group(street))
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m = self.re_Action.finditer(hand.streets.group(street))
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for action in m:
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for action in m:
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if action.group('ATYPE') == ' raises':
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if action.group('ATYPE') == ' raises':
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@ -287,6 +305,28 @@ class OnGame(HandHistoryConverter):
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#hand.actions[street] += [[action.group('PNAME'), action.group('ATYPE')]]
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#hand.actions[street] += [[action.group('PNAME'), action.group('ATYPE')]]
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# TODO: Everleaf does not record uncalled bets.
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# TODO: Everleaf does not record uncalled bets.
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def readAction(self, hand, street):
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m = self.re_Action.finditer(hand.streets[street])
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for action in m:
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acts = action.groupdict()
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#print "DEBUG: acts: %s" %acts
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if action.group('ATYPE') == ' raises':
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hand.addRaiseBy( street, action.group('PNAME'), action.group('BET') )
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elif action.group('ATYPE') == ' calls':
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hand.addCall( street, action.group('PNAME'), action.group('BET') )
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elif action.group('ATYPE') == ' bets':
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hand.addBet( street, action.group('PNAME'), action.group('BET') )
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elif action.group('ATYPE') == ' folds':
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hand.addFold( street, action.group('PNAME'))
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elif action.group('ATYPE') == ' checks':
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hand.addCheck( street, action.group('PNAME'))
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elif action.group('ATYPE') == ' discards':
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hand.addDiscard(street, action.group('PNAME'), action.group('BET'), action.group('DISCARDED'))
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elif action.group('ATYPE') == ' stands pat':
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hand.addStandsPat( street, action.group('PNAME'))
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else:
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print _("DEBUG: unimplemented readAction: '%s' '%s'") %(action.group('PNAME'),action.group('ATYPE'),)
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def readShowdownActions(self, hand):
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def readShowdownActions(self, hand):
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for shows in self.re_ShowdownAction.finditer(hand.handText):
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for shows in self.re_ShowdownAction.finditer(hand.handText):
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cards = shows.group('CARDS')
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cards = shows.group('CARDS')
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