stat windows are hidden by default, and only brought forward when there's a player in a seat that has recorded a hand
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@ -221,6 +221,8 @@ class Hud:
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self.stat_windows[stat_dict[s]['seat']].label[r][c].modify_fg(gtk.STATE_NORMAL, gtk.gdk.color_parse(this_stat.hudcolor))
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self.stat_windows[stat_dict[s]['seat']].label[r][c].modify_fg(gtk.STATE_NORMAL, gtk.gdk.color_parse(this_stat.hudcolor))
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self.stat_windows[stat_dict[s]['seat']].label[r][c].set_text(statstring)
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self.stat_windows[stat_dict[s]['seat']].label[r][c].set_text(statstring)
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if statstring != "xxx":
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self.stat_windows[stat_dict[s]['seat']].window.show_all()
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tip = stat_dict[s]['screen_name'] + "\n" + number[5] + "\n" + \
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tip = stat_dict[s]['screen_name'] + "\n" + number[5] + "\n" + \
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number[3] + ", " + number[4]
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number[3] + ", " + number[4]
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Stats.do_tip(self.stat_windows[stat_dict[s]['seat']].e_box[r][c], tip)
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Stats.do_tip(self.stat_windows[stat_dict[s]['seat']].e_box[r][c], tip)
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@ -377,6 +379,7 @@ class Stat_Window:
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self.window.show_all()
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self.window.show_all()
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# set_keep_above(1) for windows
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# set_keep_above(1) for windows
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if os.name == 'nt': self.topify_window(self.window)
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if os.name == 'nt': self.topify_window(self.window)
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self.window.hide()
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def topify_window(self, window):
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def topify_window(self, window):
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"""Set the specified gtk window to stayontop in MS Windows."""
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"""Set the specified gtk window to stayontop in MS Windows."""
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