Merge /home/reb402/workspace/free_poker_tools
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commit
530e479966
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@ -31,7 +31,7 @@ import os
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import gtk
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import gtk
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# Other Library modules
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# Other Library modules
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from Quartz import CoreGraphics
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from Quartz.CoreGraphics import *
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# FPDB modules
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# FPDB modules
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from TableWindow import Table_Window
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from TableWindow import Table_Window
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@ -45,39 +45,39 @@ class Table(Table_Window):
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# self.window, and self.parent (if required).
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# self.window, and self.parent (if required).
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self.number = None
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self.number = None
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WinList = CoreGraphics.CGWindowListCreate(0,0)
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WinList = CGWindowListCreate(0,0)
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WinListDict = CoreGraphics.CGWindowListCreateDescriptionFromArray(WinList)
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WinListDict = CGWindowListCreateDescriptionFromArray(WinList)
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for d in WinListDict:
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for d in WinListDict:
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if re.search(self.search_string, d['kCGWindowName'], re.I):
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if re.search(self.search_string, d[kCGWindowName], re.I):
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title = d['kCGWindowName']
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title = d[kCGWindowName]
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if self.check_bad_words(title): continue
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if self.check_bad_words(title): continue
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self.number = d['kCGWindowNumber']
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self.number = d[kCGWindowNumber]
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self.title = title
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self.title = title
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if self.number is None:
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if self.number is None:
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return None
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return None
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def get_geometry(self):
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def get_geometry(self):
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WinList = CoreGraphics.CGWindowListCreate(0,0)
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WinList = CGWindowListCreate(0,0)
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WinListDict = CoreGraphics.CGWindowListCreateDescriptionFromArray(WinList)
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WinListDict = CGWindowListCreateDescriptionFromArray(WinList)
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for d in WinListDict:
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for d in WinListDict:
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if d['kCGWindowNumber'] == self.number:
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if d[CGWindowNumber] == self.number:
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return {'x' : d['kCGWindowBounds']['X'],
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return {'x' : d[kCGWindowBounds][X],
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'y' : d['kCGWindowBounds']['Y'],
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'y' : d[kCGWindowBounds][Y],
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'width' : d['kCGWindowBounds']['Width'],
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'width' : d[kCGWindowBounds][Width],
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'height' : d['kCGWindowBounds']['Height']
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'height' : d[kCGWindowBounds][Height]
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}
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}
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return None
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return None
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def get_window_title(self):
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def get_window_title(self):
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WinList = CoreGraphics.CGWindowListCreate(0,0)
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WinList = CGWindowListCreate(0,0)
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WinListDict = CoreGraphics.CGWindowListCreateDescriptionFromArray(WinList)
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WinListDict = CGWindowListCreateDescriptionFromArray(WinList)
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for d in WinListDict:
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for d in WinListDict:
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if d['kCGWindowNumber'] == self.number:
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if d[kCGWindowNumber] == self.number:
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return d['kCGWindowName']
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return d[kCGWindowName]
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return None
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return None
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def topify(self, window):
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def topify(self, window):
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