Update to work with recent Hand.py changes.
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@ -27,10 +27,22 @@ from HandHistoryConverter import *
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class Fulltilt(HandHistoryConverter):
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# Static regexes
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re_GameInfo = re.compile('- (?P<CURRENCY>\$|)?(?P<SB>[.0-9]+)/\$?(?P<BB>[.0-9]+) (Ante \$(?P<ANTE>[.0-9]+) )?- (?P<LIMIT>(No Limit|Pot Limit|Limit))? (?P<GAME>(Hold\'em|Omaha Hi|Razz))')
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re_GameInfo = re.compile('''-\s(?P<CURRENCY>\$|)?
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(?P<SB>[.0-9]+)/
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\$?(?P<BB>[.0-9]+)\s
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(Ante\s\$(?P<ANTE>[.0-9]+)\s)?-\s
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(?P<LIMIT>(No\sLimit|Pot\sLimit|Limit))?\s
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(?P<GAME>(Hold\'em|Omaha\sHi|Omaha\sH/L|7\sCard\sStud|Stud\sH/L|Razz))
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''', re.VERBOSE)
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re_SplitHands = re.compile(r"\n\n+")
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re_TailSplitHands = re.compile(r"(\n\n+)")
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re_HandInfo = re.compile('.*#(?P<HID>[0-9]+): Table (?P<TABLE>[- a-zA-Z]+) (\((?P<TABLEATTRIBUTES>.+)\) )?- \$?(?P<SB>[.0-9]+)/\$?(?P<BB>[.0-9]+) (Ante \$(?P<ANTE>[.0-9]+) )?- (?P<GAMETYPE>[a-zA-Z\' ]+) - (?P<DATETIME>.*)')
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re_HandInfo = re.compile('''.*\#(?P<HID>[0-9]+):\s
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Table\s(?P<TABLE>[-\sa-zA-Z]+)\s
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(\((?P<TABLEATTRIBUTES>.+)\)\s)?-\s
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\$?(?P<SB>[.0-9]+)/\$?(?P<BB>[.0-9]+)\s(Ante\s\$(?P<ANTE>[.0-9]+)\s)?-\s
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(?P<GAMETYPE>[a-zA-Z\/\'\s]+)\s-\s
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(?P<DATETIME>.*)
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''', re.VERBOSE)
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re_Button = re.compile('^The button is in seat #(?P<BUTTON>\d+)', re.MULTILINE)
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re_PlayerInfo = re.compile('Seat (?P<SEAT>[0-9]+): (?P<PNAME>.*) \(\$(?P<CASH>[.0-9]+)\)\n')
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re_Board = re.compile(r"\[(?P<CARDS>.+)\]")
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@ -96,19 +108,18 @@ follow : whether to tail -f the input"""
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games = { # base, category
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"Hold'em" : ('hold','holdem'),
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'Omaha Hi' : ('hold','omahahi'),
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'Omaha H/L' : ('hold','omahahilo'),
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'Razz' : ('stud','razz'),
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'7 Card Stud' : ('stud','studhi')
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'7 Card Stud' : ('stud','studhi'),
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'Stud H/L' : ('stud', 'studhilo')
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}
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currencies = { u' €':'EUR', '$':'USD', '':'T$' }
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if 'LIMIT' in mg:
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info['limitType'] = limits[mg['LIMIT']]
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if 'GAME' in mg:
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info['limitType'] = limits[mg['LIMIT']]
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info['sb'] = mg['SB']
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info['bb'] = mg['BB']
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if mg['GAME'] != None:
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(info['base'], info['category']) = games[mg['GAME']]
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if 'SB' in mg:
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info['sb'] = mg['SB']
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if 'BB' in mg:
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info['bb'] = mg['BB']
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if 'CURRENCY' in mg:
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if mg['CURRENCY'] != None:
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info['currency'] = currencies[mg['CURRENCY']]
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# NB: SB, BB must be interpreted as blinds or bets depending on limit type.
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@ -121,7 +132,7 @@ follow : whether to tail -f the input"""
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logging.info("Didn't match re_HandInfo")
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logging.info(hand.handText)
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return None
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print "group_dict =", m.groupdict()
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hand.handid = m.group('HID')
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hand.tablename = m.group('TABLE')
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hand.starttime = datetime.datetime.strptime(m.group('DATETIME'), "%H:%M:%S ET - %Y/%m/%d")
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@ -204,73 +215,40 @@ follow : whether to tail -f the input"""
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hand.buttonpos = int(self.re_Button.search(hand.handText).group('BUTTON'))
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def readHeroCards(self, hand):
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m = self.re_HeroCards.search(hand.handText)
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if(m == None):
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#Not involved in hand
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hand.involved = False
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else:
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hand.hero = m.group('PNAME')
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# "2c, qh" -> set(["2c","qc"])
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# Also works with Omaha hands.
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cards = m.group('NEWCARDS')
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cards = [c.strip() for c in cards.split(' ')]
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hand.addHoleCards(cards, m.group('PNAME'))
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# streets PREFLOP, PREDRAW, and THIRD are special cases beacause
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# we need to grab hero's cards
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for street in ('PREFLOP', 'DEAL'):
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if street in hand.streets.keys():
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m = self.re_HeroCards.finditer(hand.streets[street])
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for found in m:
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# if m == None:
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# hand.involved = False
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# else:
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hand.hero = found.group('PNAME')
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newcards = found.group('NEWCARDS').split(' ')
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hand.addHoleCards(street, hand.hero, closed=newcards, shown=False, mucked=False, dealt=True)
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for street, text in hand.streets.iteritems():
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if not text or street in ('PREFLOP', 'DEAL'): continue # already done these
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m = self.re_HeroCards.finditer(hand.streets[street])
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for found in m:
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player = found.group('PNAME')
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if found.group('NEWCARDS') == None:
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newcards = []
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else:
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newcards = found.group('NEWCARDS').split(' ')
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if found.group('OLDCARDS') == None:
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oldcards = []
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else:
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oldcards = found.group('OLDCARDS').split(' ')
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if street == 'THIRD' and len(newcards) == 3: # hero in stud game
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hand.hero = player
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hand.dealt.add(player) # need this for stud??
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hand.addHoleCards(street, player, closed=newcards[0:2], open=[newcards[2]], shown=False, mucked=False, dealt=False)
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else:
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hand.addHoleCards(street, player, open=newcards, closed=oldcards, shown=False, mucked=False, dealt=False)
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def readStudPlayerCards(self, hand, street):
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# This could be the most tricky one to get right.
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# It looks for cards dealt in 'street',
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# which may or may not be in the section of the hand designated 'street' by markStreets earlier.
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# Here's an example at FTP of what 'THIRD' and 'FOURTH' look like to hero PokerAscetic
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#
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#"*** 3RD STREET ***
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#Dealt to BFK23 [Th]
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#Dealt to cutiepr1nnymaid [8c]
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#Dealt to PokerAscetic [7c 8s] [3h]
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#..."
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#
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#"*** 4TH STREET ***
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#Dealt to cutiepr1nnymaid [8c] [2s]
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#Dealt to PokerAscetic [7c 8s 3h] [5s]
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#..."
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#Note that hero's first two holecards are only reported at 3rd street as 'old' cards.
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logging.debug("readStudPlayerCards")
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m = self.re_HeroCards.finditer(hand.streets[street])
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for player in m:
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logging.debug(player.groupdict())
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(pname, oldcards, newcards) = (player.group('PNAME'), player.group('OLDCARDS'), player.group('NEWCARDS'))
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if oldcards:
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oldcards = [c.strip() for c in oldcards.split(' ')]
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if newcards:
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newcards = [c.strip() for c in newcards.split(' ')]
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# options here:
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# (1) we trust the hand will know what to do -- probably check that the old cards match what it already knows, and add the newcards to this street.
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# (2) we're the experts at this particular history format and we know how we're going to be called (once for each street in Hand.streetList)
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# so call addPlayerCards with the appropriate information.
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# I favour (2) here but I'm afraid it is rather stud7-specific.
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# in the following, the final list of cards will be in 'newcards' whilst if the first list exists (most of the time it does) it will be in 'oldcards'
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if street=='ANTES':
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return
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elif street=='THIRD':
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# we'll have observed hero holecards in CARDS and thirdstreet open cards in 'NEWCARDS'
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# hero: [xx][o]
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# others: [o]
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hand.addPlayerCards(player = player.group('PNAME'), street = street, closed = oldcards, open = newcards)
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elif street in ('FOURTH', 'FIFTH', 'SIXTH'):
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# 4th:
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# hero: [xxo] [o]
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# others: [o] [o]
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# 5th:
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# hero: [xxoo] [o]
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# others: [oo] [o]
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# 6th:
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# hero: [xxooo] [o]
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# others: [ooo] [o]
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hand.addPlayerCards(player = player.group('PNAME'), street = street, open = newcards)
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# we may additionally want to check the earlier streets tally with what we have but lets trust it for now.
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elif street=='SEVENTH' and newcards:
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# hero: [xxoooo] [x]
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# others: not reported.
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hand.addPlayerCards(player = player.group('PNAME'), street = street, closed = newcards)
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def readAction(self, hand, street):
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m = self.re_Action.finditer(hand.streets[street])
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@ -326,4 +304,5 @@ if __name__ == "__main__":
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LOG_FILENAME = './logging.out'
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logging.basicConfig(filename=LOG_FILENAME,level=options.verbosity)
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print "ipath =", options.ipath
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e = Fulltilt(in_path = options.ipath, out_path = options.opath, follow = options.follow)
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