diff --git a/create-release.sh b/create-release.sh
index bdc4333a..9f28a7ac 100755
--- a/create-release.sh
+++ b/create-release.sh
@@ -29,8 +29,8 @@ cp -R regression-test fpdb-$1/
cp -R utils fpdb-$1/
cd fpdb-$1
-zip -r ../../fpdb-1.0_$1.zip *
-tar -cf - * | bzip2 >> ../../fpdb-1.0_$1.tar.bz2
+zip -r releases/fpdb-1.0_$1.zip *
+tar -cf - * | bzip2 >> releases/fpdb-1.0_$1.tar.bz2
cd ..
rm -r fpdb-$1
diff --git a/docs/tabledesign.html b/docs/tabledesign.html
index ce39d4bc..e148b9cf 100644
--- a/docs/tabledesign.html
+++ b/docs/tabledesign.html
@@ -312,11 +312,10 @@ The program itself is licensed under AGPLv3, see agpl-3.0.txt
Table HandsPlayers
-cardX: can be 1 through 20, one for each card. In holdem only 1-2 of these are used, in omaha 1-4, in stud/razz 1-7, in single draw games 1-10 is used and in badugi 1-16 (4*4) is used.
-For the draw games: the first 5 (badugi: 4) cards are the initial cards, the next 5 (badugi: 4) are after the first draw. If a player keeps some cards then those cards' spaces are filled with "k", short for "kept".
-Example 1: If a player gets 2-6 spades for his first five cards and decides to throw away the 4 and then gets a 7 of spades then the first 10 fields of cardXValue would be as follows: 2, 3, 4, 5, 6, k, k, 7, k, k
-Example 2: If a player gets 2, 3, 5, 8, J of spades for his first five cards and decides to throw away the 2 and the 3 and then gets a Q and K of spades then the first 10 fields of cardXValue would be as follows: 2, 3, 5, 8, J, Q, K, k, k, k
-Note that it will k in the space of which card was there previously, so in example 2 where the player kept the last 3 cards, the last 3 fields of the first draw (ie. card8-10Value) are replaced with k.
+cardX: can be 1 through 20, one for each card. In holdem only 1-2 of these are used, in omaha 1-4, in stud/razz 1-7, in single draw 1-10, in tripple draw all 20 and in badugi 1-16 (4*4).
+For the draw games: the first 5 (badugi: 4) cards are the initial cards, the next 5 (badugi: 4) are after the first draw, etc.
+Example 1: If a player gets 2-6 spades for his first five cards and decides to throw away the 4 and then gets a 7 of spades then the first 10 fields of cardXValue would be as follows: 2, 3, 4, 5, 6, 2, 3, 5, 6, 7
+Example 2: If a player gets 2, 3, 5, 8, J of spades for his first five cards and decides to throw away the 2 and the 3 and then gets a Q and K of spades then the first 10 fields of cardXValue would be as follows: 2, 3, 5, 8, J, 5, 8, J, Q, K.
I did not separate this into an extra table because I felt the lost space is not sufficiently large. Also the benefit for searching is far less relevant.
@@ -370,6 +369,17 @@ Note that it will k in the space of which card was there previously, so in examp
char(1)
h=hearts, s=spades, d=diamonds, c=clubs, unknown/no card=x
+
+ cardXDiscarded
+ boolean
+ Whether the card was discarded (this only applies to draw games, X can be 1 through 15 since the final cards can obviously not be discarded).
+
+
+ DrawnX
+ smallint
+ X can be 1 through 3.
+ This field denotes how many cards the player has drawn on each draw.
+
winnings
int
diff --git a/pyfpdb/Configuration.py b/pyfpdb/Configuration.py
index 91d74ff1..3bcaaa91 100755
--- a/pyfpdb/Configuration.py
+++ b/pyfpdb/Configuration.py
@@ -444,9 +444,9 @@ class Config:
def get_import_parameters(self):
imp = {}
try:
- imp['callFpdbHud'] = self.callFpdbHud
- imp['interval'] = self.interval
- imp['hhArchiveBase'] = self.hhArchiveBase
+ imp['callFpdbHud'] = self.imp.callFpdbHud
+ imp['interval'] = self.imp.interval
+ imp['hhArchiveBase'] = self.imp.hhArchiveBase
except: # Default params
imp['callFpdbHud'] = True
imp['interval'] = 10
@@ -613,9 +613,7 @@ if __name__== "__main__":
print "----------- END POPUP WINDOW FORMATS -----------"
print "\n----------- IMPORT -----------"
- tmp = c.get_import_parameters()
- for param in tmp:
- print " " + str(param) + ": " + str(tmp[param])
+ print c.imp
print "----------- END IMPORT -----------"
print "\n----------- TABLE VIEW -----------"
diff --git a/pyfpdb/EverleafToFpdb.py b/pyfpdb/EverleafToFpdb.py
old mode 100644
new mode 100755
index b9df28e2..1a1196c5
--- a/pyfpdb/EverleafToFpdb.py
+++ b/pyfpdb/EverleafToFpdb.py
@@ -58,42 +58,46 @@ from HandHistoryConverter import *
# smaragdar calls [$ 34.50 USD]
# ** Dealing Turn ** [ 2d ]
# ** Dealing River ** [ 6c ]
+# dogge shows [ 9h, 9c ]a pair of nines
+# spicybum shows [ 5d, 6d ]a straight, eight high
+# harrydebeng does not show cards
# smaragdar wins $ 102 USD from main pot with a pair of aces [ ad, ah, qs, 8h, 6c ]
-
class Everleaf(HandHistoryConverter):
- def __init__(self, config, file):
- print "Initialising Everleaf converter class"
- HandHistoryConverter.__init__(self, config, file, "Everleaf") # Call super class init.
- self.sitename = "Everleaf"
- self.setFileType("text")
- self.rexx.setGameInfoRegex('.*Blinds \$?(?P[.0-9]+)/\$?(?P[.0-9]+)')
- self.rexx.setSplitHandRegex('\n\n\n\n')
- self.rexx.setHandInfoRegex('.*#(?P[0-9]+)\n.*\nBlinds \$?(?P[.0-9]+)/\$?(?P[.0-9]+) (?P.*) - (?P[0-9]+)/(?P[0-9]+)/(?P[0-9]+) - (?P [0-9]+):(?P[0-9]+):(?P[0-9]+)\nTable (?P[ a-zA-Z]+)\nSeat (?P[0-9]+)')
- self.rexx.setPlayerInfoRegex('Seat (?P[0-9]+): (?P.*) \( \$ (?P[.0-9]+) USD \)')
- self.rexx.setPostSbRegex('.*\n(?P.*): posts small blind \[')
- self.rexx.setPostBbRegex('.*\n(?P.*): posts big blind \[')
- self.rexx.setHeroCardsRegex('.*\nDealt\sto\s(?P.*)\s\[ (?P.*) \]')
- self.rexx.setActionStepRegex('.*\n(?P.*) (?Pbets|checks|raises|calls|folds)(\s\[\$ (?P[.\d]+) USD\])?')
- self.rexx.compileRegexes()
+ def __init__(self, config, file):
+ print "Initialising Everleaf converter class"
+ HandHistoryConverter.__init__(self, config, file, sitename="Everleaf") # Call super class init.
+ self.sitename = "Everleaf"
+ self.setFileType("text")
+ self.rexx.setGameInfoRegex('.*Blinds \$?(?P[.0-9]+)/\$?(?P[.0-9]+)')
+ self.rexx.setSplitHandRegex('\n\n\n\n')
+ self.rexx.setHandInfoRegex('.*#(?P[0-9]+)\n.*\nBlinds \$?(?P[.0-9]+)/\$?(?P[.0-9]+) (?P.*) - (?P[0-9]+)/(?P[0-9]+)/(?P[0-9]+) - (?P [0-9]+):(?P[0-9]+):(?P[0-9]+)\nTable (?P[ a-zA-Z]+)\nSeat (?P[0-9]+)')
+ self.rexx.setPlayerInfoRegex('Seat (?P[0-9]+): (?P.*) \( \$ (?P[.0-9]+) USD \)')
+ self.rexx.setPostSbRegex('.*\n(?P.*): posts small blind \[\$? (?P[.0-9]+)')
+ self.rexx.setPostBbRegex('.*\n(?P.*): posts big blind \[\$? (?P[.0-9]+)')
+ # mct : what about posting small & big blinds simultaneously?
+ self.rexx.setHeroCardsRegex('.*\nDealt\sto\s(?P.*)\s\[ (?P\S\S), (?P\S\S) \]')
+ self.rexx.setActionStepRegex('.*\n(?P.*) (?Pbets|checks|raises|calls|folds)(\s\[\$ (?P[.\d]+) USD\])?')
+ self.rexx.setShowdownActionRegex('.*\n(?P.*) shows \[ (?P.*) \]')
+ self.rexx.compileRegexes()
- def readSupportedGames(self):
- pass
+ def readSupportedGames(self):
+ pass
- def determineGameType(self):
- # Cheating with this regex, only support nlhe at the moment
- gametype = ["ring", "hold", "nl"]
+ def determineGameType(self):
+ # Cheating with this regex, only support nlhe at the moment
+ gametype = ["ring", "hold", "nl"]
- m = self.rexx.game_info_re.search(self.obs)
- gametype = gametype + [m.group('SB')]
- gametype = gametype + [m.group('BB')]
-
- return gametype
+ m = self.rexx.game_info_re.search(self.obs)
+ gametype = gametype + [m.group('SB')]
+ gametype = gametype + [m.group('BB')]
+
+ return gametype
- def readHandInfo(self, hand):
- m = self.rexx.hand_info_re.search(hand.string)
- hand.handid = m.group('HID')
- hand.tablename = m.group('TABLE')
+ def readHandInfo(self, hand):
+ m = self.rexx.hand_info_re.search(hand.string)
+ hand.handid = m.group('HID')
+ hand.tablename = m.group('TABLE')
# These work, but the info is already in the Hand class - should be used for tourneys though.
# m.group('SB')
# m.group('BB')
@@ -106,66 +110,87 @@ class Everleaf(HandHistoryConverter):
# 2008/11/10 3:58:52 ET
#TODO: Do conversion from GMT to ET
#TODO: Need some date functions to convert to different timezones (Date::Manip for perl rocked for this)
- hand.starttime = "%d/%02d/%02d %d:%02d:%02d ET" %(int(m.group('YEAR')), int(m.group('MON')), int(m.group('DAY')),
- int(m.group('HR')), int(m.group('MIN')), int(m.group('SEC')))
- hand.buttonpos = int(m.group('BUTTON'))
+ hand.starttime = "%d/%02d/%02d %d:%02d:%02d ET" %(int(m.group('YEAR')), int(m.group('MON')), int(m.group('DAY')),
+ int(m.group('HR')), int(m.group('MIN')), int(m.group('SEC')))
+ hand.buttonpos = int(m.group('BUTTON'))
- def readPlayerStacks(self, hand):
- m = self.rexx.player_info_re.finditer(hand.string)
- players = []
+ def readPlayerStacks(self, hand):
+ m = self.rexx.player_info_re.finditer(hand.string)
+ players = []
- for a in m:
- players = players + [[a.group('SEAT'), a.group('PNAME'), a.group('CASH')]]
+ for a in m:
+ hand.addPlayer(int(a.group('SEAT')), a.group('PNAME'), a.group('CASH'))
- hand.players = players
-
- def markStreets(self, hand):
- # PREFLOP = ** Dealing down cards **
- m = re.search('(\*\* Dealing down cards \*\*\n)(?P.*?\n\*\*)?( Dealing Flop \*\*)?(?P.*?\*\*)?( Dealing Turn \*\*)?(?P.*?\*\*)?( Dealing River \*\*)?(?P.*)', hand.string,re.DOTALL)
+ def markStreets(self, hand):
+ # PREFLOP = ** Dealing down cards **
+ m = re.search('(\*\* Dealing down cards \*\*\n)(?P.*?\n\*\*)?( Dealing Flop \*\* \[ (?P\S\S), (?P\S\S), (?P\S\S) \])?(?P.*?\*\*)?( Dealing Turn \*\* \[ (?P\S\S) \])?(?P.*?\*\*)?( Dealing River \*\* \[ (?P\S\S) \])?(?P.*)', hand.string,re.DOTALL)
# for street in m.groupdict():
# print "DEBUG: Street: %s\tspan: %s" %(street, str(m.span(street)))
- hand.streets = m
+ hand.streets = m
- def readBlinds(self, hand):
- try:
- m = self.rexx.small_blind_re.search(hand.string)
- hand.posted = [m.group('PNAME')]
- except:
- hand.posted = ["FpdbNBP"]
- m = self.rexx.big_blind_re.finditer(hand.string)
- for a in m:
- hand.posted = hand.posted + [a.group('PNAME')]
+ def readCommunityCards(self, hand):
+ # currently regex in wrong place pls fix my brain's fried
+ # what a mess!
+ re_board = re.compile('\*\* Dealing (?P.*) \*\* \[ (?P.*) \]')
+ m = re_board.finditer(hand.string)
+ for street in m:
+ #print street.groups()
+ re_card = re.compile('(?P[0-9tjqka][schd])') # look that's weird, hole cards have a capital rank but board cards are lower case?
+ cardsmatch = re_card.finditer(street.group('CARDS'))
+ hand.setCommunityCards(street.group('STREET'), [card.group('CARD') for card in cardsmatch])
- def readHeroCards(self, hand):
- m = self.rexx.hero_cards_re.search(hand.string)
- if(m == None):
- #Not involved in hand
- hand.involved = False
- else:
- hand.hero = m.group('PNAME')
- hand.holecards = m.group('HOLECARDS')
- hand.holecards = hand.holecards.replace(',','')
- #Must be a better way to do the following tr akqjt AKQJT
- hand.holecards = hand.holecards.replace('a','A')
- hand.holecards = hand.holecards.replace('k','K')
- hand.holecards = hand.holecards.replace('q','Q')
- hand.holecards = hand.holecards.replace('j','J')
- hand.holecards = hand.holecards.replace('t','T')
+ def readBlinds(self, hand):
+ try:
+ m = self.rexx.small_blind_re.search(hand.string)
+ hand.addBlind(m.group('PNAME'), m.group('SB'))
+ #hand.posted = [m.group('PNAME')]
+ except:
+ hand.addBlind(None, 0)
+ #hand.posted = ["FpdbNBP"]
+ m = self.rexx.big_blind_re.finditer(hand.string)
+ for a in m:
+ hand.addBlind(a.group('PNAME'), a.group('BB'))
+ #hand.posted = hand.posted + [a.group('PNAME')]
- def readAction(self, hand, street):
- m = self.rexx.action_re.finditer(hand.streets.group(street))
- hand.actions[street] = []
- for action in m:
- if action.group('ATYPE') == 'raises' or action.group('ATYPE') == 'calls':
- hand.actions[street] += [[action.group('PNAME'), action.group('ATYPE'), action.group('BET')]]
- else:
- hand.actions[street] += [[action.group('PNAME'), action.group('ATYPE')]]
- print "DEBUG: readAction: %s " %(hand.actions)
+ def readHeroCards(self, hand):
+ m = self.rexx.hero_cards_re.search(hand.string)
+ if(m == None):
+ #Not involved in hand
+ hand.involved = False
+ else:
+ hand.hero = m.group('PNAME')
+ hand.addHoleCards([m.group('HOLE1'), m.group('HOLE2')], m.group('PNAME'))
+ def readAction(self, hand, street):
+ m = self.rexx.action_re.finditer(hand.streets.group(street))
+ hand.actions[street] = []
+ for action in m:
+ if action.group('ATYPE') == 'raises':
+ hand.addRaiseTo( street, action.group('PNAME'), action.group('BET') )
+ elif action.group('ATYPE') == 'calls':
+ hand.addCall( street, action.group('PNAME'), action.group('BET') )
+ elif action.group('ATYPE') == 'bets':
+ hand.addBet( street, action.group('PNAME'), action.group('BET') )
+ else:
+ #print "DEBUG: unimplemented readAction: %s %s" %(action.group('PNAME'),action.group('ATYPE'),)
+ hand.actions[street] += [[action.group('PNAME'), action.group('ATYPE')]]
+
+
+ def readShowdownActions(self, hand):
+ for shows in self.rexx.showdown_action_re.finditer(hand.string):
+ print shows.groups()
+ re_card = re.compile('(?P[0-9tjqka][schd])') # copied from earlier
+ cards = [card.group('CARD') for card in re_card.finditer(shows.group('CARDS'))]
+ print cards
+ hand.addHoleCards(cards, shows.group('PNAME'))
+
+
+ def getRake(self, hand):
+ hand.rake = hand.totalpot * Decimal('0.05') # probably not quite right
if __name__ == "__main__":
- c = Configuration.Config()
- e = Everleaf(c, "regression-test-files/everleaf/Speed_Kuala.txt")
- e.processFile()
- print str(e)
-
+ c = Configuration.Config()
+ e = Everleaf(c, "Speed_Kuala.txt")
+ e.processFile()
+ print str(e)
+
diff --git a/pyfpdb/FpdbSQLQueries.py b/pyfpdb/FpdbSQLQueries.py
index acebca04..a3d918ac 100644
--- a/pyfpdb/FpdbSQLQueries.py
+++ b/pyfpdb/FpdbSQLQueries.py
@@ -573,6 +573,27 @@ class FpdbSQLQueries:
elif(self.dbname == 'SQLite'):
self.query['createHudCacheTable'] = """ """
+ if(self.dbname == 'MySQL InnoDB'):
+ self.query['addTourneyIndex'] = """ALTER TABLE Tourneys ADD INDEX siteTourneyNo(siteTourneyNo)"""
+ elif(self.dbname == 'PostgreSQL'):
+ self.query['addTourneyIndex'] = """CREATE INDEX siteTourneyNo ON Tourneys (siteTourneyNo)"""
+ elif(self.dbname == 'SQLite'):
+ self.query['addHandsIndex'] = """ """
+
+ if(self.dbname == 'MySQL InnoDB'):
+ self.query['addHandsIndex'] = """ALTER TABLE Hands ADD INDEX siteHandNo(siteHandNo)"""
+ elif(self.dbname == 'PostgreSQL'):
+ self.query['addHandsIndex'] = """CREATE INDEX siteHandNo ON Hands (siteHandNo)"""
+ elif(self.dbname == 'SQLite'):
+ self.query['addHandsIndex'] = """ """
+
+ if(self.dbname == 'MySQL InnoDB'):
+ self.query['addPlayersIndex'] = """ALTER TABLE Players ADD INDEX name(name)"""
+ elif(self.dbname == 'PostgreSQL'):
+ self.query['addPlayersIndex'] = """CREATE INDEX name ON Players (name)"""
+ elif(self.dbname == 'SQLite'):
+ self.query['addPlayersIndex'] = """ """
+
################################
# Queries used in GuiGraphViewer
################################
@@ -609,6 +630,11 @@ class FpdbSQLQueries:
WHERE Players.name = %s AND HandsPlayers.handId = %s
AND Players.siteId = %s AND (tourneysPlayersId IS NULL)"""
+ if(self.dbname == 'MySQL InnoDB') or (self.dbname == 'PostgreSQL'):
+ self.query['getPlayerId'] = """SELECT id from Players where name = %s"""
+ elif(self.dbname == 'SQLite'):
+ self.query['getPlayerId'] = """SELECT id from Players where name = %s"""
+
if(self.dbname == 'MySQL InnoDB') or (self.dbname == 'PostgreSQL'):
self.query['getRingProfitAllHandsPlayerIdSite'] = """
SELECT hp.handId, hp.winnings, SUM(ha.amount), hp.winnings - SUM(ha.amount)
@@ -673,13 +699,11 @@ class FpdbSQLQueries:
,round(100*sum(street2Aggr)/sum(street2Seen)) AS TuAFq
,round(100*sum(street3Aggr)/sum(street3Seen)) AS RvAFq
,round(100*(sum(street1Aggr)+sum(street2Aggr)+sum(street3Aggr))
-
/(sum(street1Seen)+sum(street2Seen)+sum(street3Seen))) AS PFAFq
from Gametypes gt
inner join Sites s on s.Id = gt.siteId
inner join HudCache hc on hc.gameTypeId = gt.Id
- where gt.limittype = 'nl'
- and hc.playerId in (3) # use here?
+ where hc.playerId in
# use here ?
group by hc.gametypeId
) stats
@@ -692,7 +716,7 @@ class FpdbSQLQueries:
from HandsPlayers hp
inner join Hands h ON h.id = hp.handId
inner join HandsActions ha ON ha.handPlayerId = hp.id
- where hp.playerId in (3) # use here?
+ where hp.playerId in
# use here ?
and hp.tourneysPlayersId IS NULL
group by hp.handId, h.gameTypeId, hp.position, hp.winnings
diff --git a/pyfpdb/GuiGraphViewer.py b/pyfpdb/GuiGraphViewer.py
index 5b83775a..d50f6b6a 100644
--- a/pyfpdb/GuiGraphViewer.py
+++ b/pyfpdb/GuiGraphViewer.py
@@ -24,289 +24,300 @@ from time import time
#import pokereval
try:
- import matplotlib
- matplotlib.use('GTK')
- from matplotlib.figure import Figure
- from matplotlib.backends.backend_gtk import FigureCanvasGTK as FigureCanvas
- from matplotlib.backends.backend_gtkagg import NavigationToolbar2GTKAgg as NavigationToolbar
- from numpy import arange, cumsum
- from pylab import *
+ import matplotlib
+ matplotlib.use('GTK')
+ from matplotlib.figure import Figure
+ from matplotlib.backends.backend_gtk import FigureCanvasGTK as FigureCanvas
+ from matplotlib.backends.backend_gtkagg import NavigationToolbar2GTKAgg as NavigationToolbar
+ from numpy import arange, cumsum
+ from pylab import *
except:
- print """Failed to load libs for graphing, graphing will not function. Please in
+ print """Failed to load libs for graphing, graphing will not function. Please in
stall numpy and matplotlib if you want to use graphs."""
- print """This is of no consequence for other parts of the program, e.g. import
- and HUD are NOT affected by this problem."""
+ print """This is of no consequence for other parts of the program, e.g. import
+ and HUD are NOT affected by this problem."""
import fpdb_import
import fpdb_db
class GuiGraphViewer (threading.Thread):
- def get_vbox(self):
- """returns the vbox of this thread"""
- return self.mainHBox
- #end def get_vbox
-
- def generateGraph(self, widget, data):
- try: self.canvas.destroy()
- except AttributeError: pass
+ def get_vbox(self):
+ """returns the vbox of this thread"""
+ return self.mainHBox
+ #end def get_vbox
- # Whaich sites are selected?
- # TODO:
- # What hero names for the selected site?
- # TODO:
+ def generateGraph(self, widget, data):
+ try: self.canvas.destroy()
+ except AttributeError: pass
- name = self.heroes[self.sites]
-
- if self.sites == "PokerStars":
- site=2
- sitename="PokerStars: "
- elif self.sites=="Full Tilt":
- site=1
- sitename="Full Tilt: "
- else:
- print "invalid text in site selection in graph, defaulting to PS"
- site=2
-
- self.fig = Figure(figsize=(5,4), dpi=100)
+ # Whaich sites are selected?
+ # TODO:
+ # What hero names for the selected site?
+ # TODO:
- #Set graph properties
- self.ax = self.fig.add_subplot(111)
+ name = self.heroes[self.sites]
- #Get graph data from DB
- starttime = time()
- line = self.getRingProfitGraph(name, site)
- print "Graph generated in: %s" %(time() - starttime)
+ if self.sites == "PokerStars":
+ site=2
+ sitename="PokerStars: "
+ elif self.sites=="Full Tilt":
+ site=1
+ sitename="Full Tilt: "
+ else:
+ print "invalid text in site selection in graph, defaulting to PS"
+ site=2
- self.ax.set_title("Profit graph for ring games")
+ self.fig = Figure(figsize=(5,4), dpi=100)
- #Set axis labels and grid overlay properites
- self.ax.set_xlabel("Hands", fontsize = 12)
- self.ax.set_ylabel("$", fontsize = 12)
- self.ax.grid(color='g', linestyle=':', linewidth=0.2)
- text = "All Hands, " + sitename + str(name) + "\nProfit: $" + str(line[-1]) + "\nTotal Hands: " + str(len(line))
+ #Set graph properties
+ self.ax = self.fig.add_subplot(111)
- self.ax.annotate(text, xy=(10, -10),
- xycoords='axes points',
- horizontalalignment='left', verticalalignment='top',
- fontsize=10)
+ #Get graph data from DB
+ starttime = time()
+ line = self.getRingProfitGraph(name, site)
+ print "Graph generated in: %s" %(time() - starttime)
+
+ self.ax.set_title("Profit graph for ring games")
+
+ #Set axis labels and grid overlay properites
+ self.ax.set_xlabel("Hands", fontsize = 12)
+ self.ax.set_ylabel("$", fontsize = 12)
+ self.ax.grid(color='g', linestyle=':', linewidth=0.2)
+ #This line will crash if no hands exist in the query.
+ text = "All Hands, " + sitename + str(name) + "\nProfit: $" + str(line[-1]) + "\nTotal Hands: " + str(len(line))
+
+ self.ax.annotate(text,
+ xy=(10, -10),
+ xycoords='axes points',
+ horizontalalignment='left', verticalalignment='top',
+ fontsize=10)
- #Draw plot
- self.ax.plot(line,)
+ #Draw plot
+ self.ax.plot(line,)
- self.canvas = FigureCanvas(self.fig) # a gtk.DrawingArea
- self.graphBox.add(self.canvas)
- self.canvas.show()
- #end of def showClicked
+ self.canvas = FigureCanvas(self.fig) # a gtk.DrawingArea
+ self.graphBox.add(self.canvas)
+ self.canvas.show()
+ #end of def showClicked
- def getRingProfitGraph(self, name, site):
- self.cursor.execute(self.sql.query['getRingProfitAllHandsPlayerIdSite'], (name, site))
- # returns (HandId,Winnings,Costs,Profit)
- winnings = self.db.cursor.fetchall()
+ def getRingProfitGraph(self, name, site):
+ self.cursor.execute(self.sql.query['getRingProfitAllHandsPlayerIdSite'], (name, site))
+ #returns (HandId,Winnings,Costs,Profit)
+ winnings = self.db.cursor.fetchall()
- y=map(lambda x:float(x[3]), winnings)
- line = cumsum(y)
- return line/100
+ y=map(lambda x:float(x[3]), winnings)
+ line = cumsum(y)
+ return line/100
#end of def getRingProfitGraph
- def createPlayerLine(self, hbox, site, player):
- label = gtk.Label(site +" id:")
- hbox.pack_start(label, False, False, 0)
- label.show()
+ def createPlayerLine(self, hbox, site, player):
+ label = gtk.Label(site +" id:")
+ hbox.pack_start(label, False, False, 0)
+ label.show()
- pname = gtk.Entry()
- pname.set_text(player)
- pname.set_width_chars(20)
- hbox.pack_start(pname, False, True, 0)
- #TODO: Need to connect a callback here
- pname.connect("changed", self.__set_hero_name, site)
- #TODO: Look at GtkCompletion - to fill out usernames
- pname.show()
+ pname = gtk.Entry()
+ pname.set_text(player)
+ pname.set_width_chars(20)
+ hbox.pack_start(pname, False, True, 0)
+ #TODO: Need to connect a callback here
+ pname.connect("changed", self.__set_hero_name, site)
+ #TODO: Look at GtkCompletion - to fill out usernames
+ pname.show()
- self.__set_hero_name(pname, site)
+ self.__set_hero_name(pname, site)
- def __set_hero_name(self, w, site):
- self.heroes[site] = w.get_text()
- print "DEBUG: settings heroes[%s]: %s"%(site, self.heroes[site])
+ def __set_hero_name(self, w, site):
+ self.heroes[site] = w.get_text()
+ print "DEBUG: settings heroes[%s]: %s"%(site, self.heroes[site])
- def createSiteLine(self, hbox, site):
- cb = gtk.CheckButton(site)
- cb.connect('clicked', self.__set_site_select, site)
- hbox.pack_start(cb, False, False, 0)
- cb.show()
+ def createSiteLine(self, hbox, site):
+ cb = gtk.CheckButton(site)
+ cb.connect('clicked', self.__set_site_select, site)
+ hbox.pack_start(cb, False, False, 0)
+ cb.show()
- def __set_site_select(self, w, site):
- # This doesn't behave as intended - self.site only allows 1 site for the moment.
- self.sites = site
- print "self.sites set to %s" %(self.sites)
+ def __set_site_select(self, w, site):
+ # This doesn't behave as intended - self.site only allows 1 site for the moment.
+ self.sites = site
+ print "self.sites set to %s" %(self.sites)
- def fillPlayerFrame(self, vbox):
- for site in self.conf.supported_sites.keys():
- pathHBox = gtk.HBox(False, 0)
- vbox.pack_start(pathHBox, False, True, 0)
- pathHBox.show()
+ def fillPlayerFrame(self, vbox):
+ for site in self.conf.supported_sites.keys():
+ pathHBox = gtk.HBox(False, 0)
+ vbox.pack_start(pathHBox, False, True, 0)
+ pathHBox.show()
- player = self.conf.supported_sites[site].screen_name
- self.createPlayerLine(pathHBox, site, player)
+ player = self.conf.supported_sites[site].screen_name
+ self.createPlayerLine(pathHBox, site, player)
- def fillSitesFrame(self, vbox):
- for site in self.conf.supported_sites.keys():
- hbox = gtk.HBox(False, 0)
- vbox.pack_start(hbox, False, True, 0)
- hbox.show()
- self.createSiteLine(hbox, site)
+ def fillSitesFrame(self, vbox):
+ for site in self.conf.supported_sites.keys():
+ hbox = gtk.HBox(False, 0)
+ vbox.pack_start(hbox, False, True, 0)
+ hbox.show()
+ self.createSiteLine(hbox, site)
- def fillDateFrame(self, vbox):
- # Hat tip to Mika Bostrom - calendar code comes from PokerStats
- hbox = gtk.HBox()
- vbox.pack_start(hbox, False, True, 0)
- hbox.show()
+ def fillDateFrame(self, vbox):
+ # Hat tip to Mika Bostrom - calendar code comes from PokerStats
+ hbox = gtk.HBox()
+ vbox.pack_start(hbox, False, True, 0)
+ hbox.show()
- lbl_start = gtk.Label('From:')
- lbl_start.show()
+ lbl_start = gtk.Label('From:')
+ lbl_start.show()
- btn_start = gtk.Button()
- btn_start.set_image(gtk.image_new_from_stock(gtk.STOCK_INDEX, gtk.ICON_SIZE_BUTTON))
- btn_start.connect('clicked', self.__calendar_dialog, self.start_date)
- btn_start.show()
+ btn_start = gtk.Button()
+ btn_start.set_image(gtk.image_new_from_stock(gtk.STOCK_INDEX, gtk.ICON_SIZE_BUTTON))
+ btn_start.connect('clicked', self.__calendar_dialog, self.start_date)
+ btn_start.show()
- hbox.pack_start(lbl_start, expand=False, padding=3)
- hbox.pack_start(btn_start, expand=False, padding=3)
- hbox.pack_start(self.start_date, expand=False, padding=2)
- self.start_date.show()
+ hbox.pack_start(lbl_start, expand=False, padding=3)
+ hbox.pack_start(btn_start, expand=False, padding=3)
+ hbox.pack_start(self.start_date, expand=False, padding=2)
+ self.start_date.show()
- #New row for end date
- hbox = gtk.HBox()
- vbox.pack_start(hbox, False, True, 0)
- hbox.show()
+ #New row for end date
+ hbox = gtk.HBox()
+ vbox.pack_start(hbox, False, True, 0)
+ hbox.show()
- lbl_end = gtk.Label(' To:')
- lbl_end.show()
- btn_end = gtk.Button()
- btn_end.set_image(gtk.image_new_from_stock(gtk.STOCK_INDEX, gtk.ICON_SIZE_BUTTON))
- btn_end.connect('clicked', self.__calendar_dialog, self.end_date)
- btn_end.show()
+ lbl_end = gtk.Label(' To:')
+ lbl_end.show()
+ btn_end = gtk.Button()
+ btn_end.set_image(gtk.image_new_from_stock(gtk.STOCK_INDEX, gtk.ICON_SIZE_BUTTON))
+ btn_end.connect('clicked', self.__calendar_dialog, self.end_date)
+ btn_end.show()
- btn_clear = gtk.Button(label=' Clear Dates ')
- btn_clear.connect('clicked', self.__clear_dates)
- btn_clear.show()
+ btn_clear = gtk.Button(label=' Clear Dates ')
+ btn_clear.connect('clicked', self.__clear_dates)
+ btn_clear.show()
- hbox.pack_start(lbl_end, expand=False, padding=3)
- hbox.pack_start(btn_end, expand=False, padding=3)
- hbox.pack_start(self.end_date, expand=False, padding=2)
- self.end_date.show()
+ hbox.pack_start(lbl_end, expand=False, padding=3)
+ hbox.pack_start(btn_end, expand=False, padding=3)
+ hbox.pack_start(self.end_date, expand=False, padding=2)
+ self.end_date.show()
- hbox.pack_start(btn_clear, expand=False, padding=15)
+ hbox.pack_start(btn_clear, expand=False, padding=15)
- def __calendar_dialog(self, widget, entry):
- d = gtk.Window(gtk.WINDOW_TOPLEVEL)
- d.set_title('Pick a date')
+ def __calendar_dialog(self, widget, entry):
+ d = gtk.Window(gtk.WINDOW_TOPLEVEL)
+ d.set_title('Pick a date')
- vb = gtk.VBox()
- cal = gtk.Calendar()
- vb.pack_start(cal, expand=False, padding=0)
+ vb = gtk.VBox()
+ cal = gtk.Calendar()
+ vb.pack_start(cal, expand=False, padding=0)
- btn = gtk.Button('Done')
- btn.connect('clicked', self.__get_date, cal, entry, d)
+ btn = gtk.Button('Done')
+ btn.connect('clicked', self.__get_date, cal, entry, d)
- vb.pack_start(btn, expand=False, padding=4)
+ vb.pack_start(btn, expand=False, padding=4)
- d.add(vb)
- d.set_position(gtk.WIN_POS_MOUSE)
- d.show_all()
+ d.add(vb)
+ d.set_position(gtk.WIN_POS_MOUSE)
+ d.show_all()
- def __clear_dates(self, w):
- self.start_date.set_text('')
- self.end_date.set_text('')
+ def __clear_dates(self, w):
+ self.start_date.set_text('')
+ self.end_date.set_text('')
- def __get_dates(self):
- t1 = self.start_date.get_text()
- t2 = self.end_date.get_text()
- return (t1, t2)
+ def __get_dates(self):
+ t1 = self.start_date.get_text()
+ t2 = self.end_date.get_text()
+ return (t1, t2)
- def __get_date(self, widget, calendar, entry, win):
+ def __get_date(self, widget, calendar, entry, win):
# year and day are correct, month is 0..11
- (year, month, day) = calendar.get_date()
- month += 1
- ds = '%04d-%02d-%02d' % (year, month, day)
- entry.set_text(ds)
- win.destroy()
+ (year, month, day) = calendar.get_date()
+ month += 1
+ ds = '%04d-%02d-%02d' % (year, month, day)
+ entry.set_text(ds)
+ win.destroy()
- def __init__(self, db, settings, querylist, config, debug=True):
- """Constructor for GraphViewer"""
- self.debug=debug
- #print "start of GraphViewer constructor"
- self.db=db
- self.cursor=db.cursor
- self.settings=settings
- self.sql=querylist
- self.conf = config
+ def exportGraph (self, widget, data):
+ dia_chooser = gtk.FileChooserDialog(title="Please choose the directory you wish to export to:",
+ action=gtk.FILE_CHOOSER_ACTION_OPEN,
+ buttons=(gtk.STOCK_CANCEL,gtk.RESPONSE_CANCEL,gtk.STOCK_OPEN,gtk.RESPONSE_OK))
- self.sites = "PokerStars"
- self.heroes = {}
+ response = dia_chooser.run()
+ if response == gtk.RESPONSE_OK:
+ self.exportDir = dia_chooser.get_filename()
+ elif response == gtk.RESPONSE_CANCEL:
+ print 'Closed, no graph exported'
+ dia_chooser.destroy()
- # For use in date ranges.
- self.start_date = gtk.Entry(max=12)
- self.end_date = gtk.Entry(max=12)
- self.start_date.set_property('editable', False)
- self.end_date.set_property('editable', False)
+ def __init__(self, db, settings, querylist, config, debug=True):
+ """Constructor for GraphViewer"""
+ self.debug=debug
+ #print "start of GraphViewer constructor"
+ self.db=db
+ self.cursor=db.cursor
+ self.settings=settings
+ self.sql=querylist
+ self.conf = config
+
+ self.sites = "PokerStars"
+ self.heroes = {}
+
+ # For use in date ranges.
+ self.start_date = gtk.Entry(max=12)
+ self.end_date = gtk.Entry(max=12)
+ self.start_date.set_property('editable', False)
+ self.end_date.set_property('editable', False)
- self.mainHBox = gtk.HBox(False, 0)
- self.mainHBox.show()
+ self.mainHBox = gtk.HBox(False, 0)
+ self.mainHBox.show()
- self.leftPanelBox = gtk.VBox(False, 0)
- self.graphBox = gtk.VBox(False, 0)
+ self.leftPanelBox = gtk.VBox(False, 0)
+ self.graphBox = gtk.VBox(False, 0)
- self.hpane = gtk.HPaned()
- self.hpane.pack1(self.leftPanelBox)
- self.hpane.pack2(self.graphBox)
- self.hpane.show()
+ self.hpane = gtk.HPaned()
+ self.hpane.pack1(self.leftPanelBox)
+ self.hpane.pack2(self.graphBox)
+ self.hpane.show()
- self.mainHBox.add(self.hpane)
+ self.mainHBox.add(self.hpane)
- playerFrame = gtk.Frame("Hero:")
- playerFrame.set_label_align(0.0, 0.0)
- playerFrame.show()
- vbox = gtk.VBox(False, 0)
- vbox.show()
+ playerFrame = gtk.Frame("Hero:")
+ playerFrame.set_label_align(0.0, 0.0)
+ playerFrame.show()
+ vbox = gtk.VBox(False, 0)
+ vbox.show()
- self.fillPlayerFrame(vbox)
- playerFrame.add(vbox)
+ self.fillPlayerFrame(vbox)
+ playerFrame.add(vbox)
- sitesFrame = gtk.Frame("Sites:")
- sitesFrame.set_label_align(0.0, 0.0)
- sitesFrame.show()
- vbox = gtk.VBox(False, 0)
- vbox.show()
+ sitesFrame = gtk.Frame("Sites:")
+ sitesFrame.set_label_align(0.0, 0.0)
+ sitesFrame.show()
+ vbox = gtk.VBox(False, 0)
+ vbox.show()
- self.fillSitesFrame(vbox)
- sitesFrame.add(vbox)
+ self.fillSitesFrame(vbox)
+ sitesFrame.add(vbox)
- dateFrame = gtk.Frame("Date:")
- dateFrame.set_label_align(0.0, 0.0)
- dateFrame.show()
- vbox = gtk.VBox(False, 0)
- vbox.show()
+ dateFrame = gtk.Frame("Date:")
+ dateFrame.set_label_align(0.0, 0.0)
+ dateFrame.show()
+ vbox = gtk.VBox(False, 0)
+ vbox.show()
- self.fillDateFrame(vbox)
- dateFrame.add(vbox)
+ self.fillDateFrame(vbox)
+ dateFrame.add(vbox)
- graphButton=gtk.Button("Generate Graph")
- graphButton.connect("clicked", self.generateGraph, "cliced data")
- graphButton.show()
+ graphButton=gtk.Button("Generate Graph")
+ graphButton.connect("clicked", self.generateGraph, "cliced data")
+ graphButton.show()
- self.exportButton=gtk.Button("Export to File")
-#@ self.exportButton.connect("clicked", self.exportGraph, "show clicked")
- self.exportButton.show()
+ self.exportButton=gtk.Button("Export to File")
+ self.exportButton.connect("clicked", self.exportGraph, "show clicked")
+ self.exportButton.show()
- self.leftPanelBox.add(playerFrame)
- self.leftPanelBox.add(sitesFrame)
- self.leftPanelBox.add(dateFrame)
- self.leftPanelBox.add(graphButton)
- self.leftPanelBox.add(self.exportButton)
+ self.leftPanelBox.add(playerFrame)
+ self.leftPanelBox.add(sitesFrame)
+ self.leftPanelBox.add(dateFrame)
+ self.leftPanelBox.add(graphButton)
+ self.leftPanelBox.add(self.exportButton)
- self.leftPanelBox.show()
- self.graphBox.show()
-
- #Note: Assumes PokerStars is in the config
- # self.nameEntry.set_text(self.conf.supported_sites["PokerStars"].screen_name)
+ self.leftPanelBox.show()
+ self.graphBox.show()
diff --git a/pyfpdb/GuiPlayerStats.py b/pyfpdb/GuiPlayerStats.py
new file mode 100644
index 00000000..7d689228
--- /dev/null
+++ b/pyfpdb/GuiPlayerStats.py
@@ -0,0 +1,165 @@
+#!/usr/bin/python
+
+#Copyright 2008 Steffen Jobbagy-Felso
+#This program is free software: you can redistribute it and/or modify
+#it under the terms of the GNU Affero General Public License as published by
+#the Free Software Foundation, version 3 of the License.
+#
+#This program is distributed in the hope that it will be useful,
+#but WITHOUT ANY WARRANTY; without even the implied warranty of
+#MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+#GNU General Public License for more details.
+#
+#You should have received a copy of the GNU Affero General Public License
+#along with this program. If not, see .
+#In the "official" distribution you can find the license in
+#agpl-3.0.txt in the docs folder of the package.
+
+import threading
+import pygtk
+pygtk.require('2.0')
+import gtk
+import os
+
+import fpdb_import
+import fpdb_db
+import FpdbSQLQueries
+
+class GuiPlayerStats (threading.Thread):
+ def get_vbox(self):
+ """returns the vbox of this thread"""
+ return self.main_hbox
+
+ def toggleCallback(self, widget, data=None):
+# print "%s was toggled %s" % (data, ("OFF", "ON")[widget.get_active()])
+ self.activesite = data
+ print "DEBUG: activesite set to %s" %(self.activesite)
+
+ def refreshStats(self, widget, data):
+ try: self.stats_table.destroy()
+ except AttributeError: pass
+ self.fillStatsFrame(self.stats_frame)
+
+ def fillStatsFrame(self, vbox):
+ # Get currently active site and grab playerid
+ tmp = self.sql.query['playerStats']
+
+ result = self.cursor.execute(self.sql.query['getPlayerId'], self.heroes[self.activesite])
+ result = self.db.cursor.fetchall()
+ pid = result[0][0]
+ tmp = tmp.replace("", "(" + str(pid) + ")")
+ self.cursor.execute(tmp)
+ result = self.db.cursor.fetchall()
+ cols = 18
+ rows = len(result)+1 # +1 for title row
+ self.stats_table = gtk.Table(rows, cols, False)
+ self.stats_table.set_col_spacings(4)
+ self.stats_table.show()
+ vbox.add(self.stats_table)
+
+ # Create header row
+ titles = ("GID", "base", "Style", "Site", "$BB", "Hands", "VPIP", "PFR", "saw_f", "sawsd", "wtsdwsf", "wmsd", "FlAFq", "TuAFq", "RvAFq", "PFAFq", "Net($)", "BB/100")
+
+ col = 0
+ row = 0
+ for t in titles:
+ l = gtk.Label(titles[col])
+ l.show()
+ self.stats_table.attach(l, col, col+1, row, row+1)
+ col +=1
+
+ for row in range(rows-1):
+ for col in range(cols):
+ if(row%2 == 0):
+ bgcolor = "white"
+ else:
+ bgcolor = "lightgrey"
+ eb = gtk.EventBox()
+ eb.modify_bg(gtk.STATE_NORMAL, gtk.gdk.color_parse(bgcolor))
+ l = gtk.Label(result[row-1][col])
+ eb.add(l)
+ self.stats_table.attach(eb, col, col+1, row+1, row+2)
+ l.show()
+ eb.show()
+
+
+ def fillPlayerFrame(self, vbox):
+ for site in self.conf.supported_sites.keys():
+ hbox = gtk.HBox(False, 0)
+ vbox.pack_start(hbox, False, True, 0)
+ hbox.show()
+
+ player = self.conf.supported_sites[site].screen_name
+ self.createPlayerLine(hbox, site, player)
+ hbox = gtk.HBox(False, 0)
+ button = gtk.Button("Refresh")
+ button.connect("clicked", self.refreshStats, False)
+ button.show()
+ hbox.add(button)
+ vbox.pack_start(hbox, False, True, 0)
+ hbox.show()
+
+ def createPlayerLine(self, hbox, site, player):
+ if(self.buttongroup == None):
+ button = gtk.RadioButton(None, site + " id:")
+ button.set_active(True)
+ self.buttongroup = button
+ self.activesite = site
+ else:
+ button = gtk.RadioButton(self.buttongroup, site + " id:")
+ hbox.pack_start(button, True, True, 0)
+ button.connect("toggled", self.toggleCallback, site)
+ button.show()
+
+ pname = gtk.Entry()
+ pname.set_text(player)
+ pname.set_width_chars(20)
+ hbox.pack_start(pname, False, True, 0)
+ pname.connect("changed", self.__set_hero_name, site)
+ #TODO: Look at GtkCompletion - to fill out usernames
+ pname.show()
+ self.__set_hero_name(pname, site)
+
+ def __set_hero_name(self, w, site):
+ self.heroes[site] = w.get_text()
+ print "DEBUG: settings heroes[%s]: %s"%(site, self.heroes[site])
+
+ def __init__(self, db, config, querylist, debug=True):
+ self.debug=debug
+ self.db=db
+ self.cursor=db.cursor
+ self.conf=config
+
+ self.sql = querylist
+
+ self.activesite = None
+ self.buttongroup = None
+
+ self.heroes = {}
+ self.stat_table = None
+ self.stats_frame = None
+
+ self.main_hbox = gtk.HBox(False, 0)
+ self.main_hbox.show()
+
+ playerFrame = gtk.Frame("Hero:")
+ playerFrame.set_label_align(0.0, 0.0)
+ playerFrame.show()
+ vbox = gtk.VBox(False, 0)
+ vbox.show()
+
+ self.fillPlayerFrame(vbox)
+ playerFrame.add(vbox)
+
+ statsFrame = gtk.Frame("Stats:")
+ statsFrame.set_label_align(0.0, 0.0)
+ statsFrame.show()
+ self.stats_frame = gtk.VBox(False, 0)
+ self.stats_frame.show()
+
+ self.fillStatsFrame(self.stats_frame)
+ statsFrame.add(self.stats_frame)
+
+ self.main_hbox.pack_start(playerFrame)
+ self.main_hbox.pack_start(statsFrame)
+
diff --git a/pyfpdb/HUD_main.py b/pyfpdb/HUD_main.py
index ffa307d0..0251c7cf 100755
--- a/pyfpdb/HUD_main.py
+++ b/pyfpdb/HUD_main.py
@@ -169,4 +169,3 @@ if __name__== "__main__":
main_window.show_all()
gtk.main()
-
diff --git a/pyfpdb/HandHistoryConverter.py b/pyfpdb/HandHistoryConverter.py
index 3050b39e..06a59064 100644
--- a/pyfpdb/HandHistoryConverter.py
+++ b/pyfpdb/HandHistoryConverter.py
@@ -23,254 +23,492 @@ import traceback
import os
import os.path
import xml.dom.minidom
+from decimal import Decimal
+import operator
from xml.dom.minidom import Node
+from pokereval import PokerEval
class HandHistoryConverter:
- def __init__(self, config, file, sitename):
- print "HandHistory init called"
- self.c = config
- self.sitename = sitename
- self.obs = "" # One big string
- self.filetype = "text"
- self.doc = None # For XML based HH files
- self.file = file
- self.hhbase = self.c.get_import_parameters().get("hhArchiveBase")
- self.hhbase = os.path.expanduser(self.hhbase)
- self.hhdir = os.path.join(self.hhbase,sitename)
- self.gametype = []
-# self.ofile = os.path.join(self.hhdir,file)
- self.rexx = FpdbRegex.FpdbRegex()
+ eval = PokerEval()
+ def __init__(self, config, file, sitename):
+ print "HandHistory init called"
- def __str__(self):
- tmp = "HandHistoryConverter: '%s'\n" % (self.sitename)
- tmp = tmp + "\thhbase: '%s'\n" % (self.hhbase)
- tmp = tmp + "\thhdir: '%s'\n" % (self.hhdir)
- tmp = tmp + "\tfiletype: '%s'\n" % (self.filetype)
- tmp = tmp + "\tinfile: '%s'\n" % (self.file)
+ self.c = config
+ self.sitename = sitename
+ self.obs = "" # One big string
+ self.filetype = "text"
+ self.doc = None # For XML based HH files
+ self.file = file
+ self.hhbase = self.c.get_import_parameters().get("hhArchiveBase")
+ self.hhbase = os.path.expanduser(self.hhbase)
+ self.hhdir = os.path.join(self.hhbase,sitename)
+ self.gametype = []
+# self.ofile = os.path.join(self.hhdir,file)
+ self.rexx = FpdbRegex.FpdbRegex()
+
+ def __str__(self):
+ tmp = "HandHistoryConverter: '%s'\n" % (self.sitename)
+ tmp = tmp + "\thhbase: '%s'\n" % (self.hhbase)
+ tmp = tmp + "\thhdir: '%s'\n" % (self.hhdir)
+ tmp = tmp + "\tfiletype: '%s'\n" % (self.filetype)
+ tmp = tmp + "\tinfile: '%s'\n" % (self.file)
# tmp = tmp + "\toutfile: '%s'\n" % (self.ofile)
# tmp = tmp + "\tgametype: '%s'\n" % (self.gametype[0])
# tmp = tmp + "\tgamebase: '%s'\n" % (self.gametype[1])
# tmp = tmp + "\tlimit: '%s'\n" % (self.gametype[2])
# tmp = tmp + "\tsb/bb: '%s/%s'\n" % (self.gametype[3], self.gametype[4])
- return tmp
+ return tmp
- def processFile(self):
- if not self.sanityCheck():
- print "Cowardly refusing to continue after failed sanity check"
- return
- self.readFile(self.file)
- self.gametype = self.determineGameType()
- self.hands = self.splitFileIntoHands()
- for hand in self.hands:
- self.readHandInfo(hand)
- self.readPlayerStacks(hand)
- self.markStreets(hand)
- self.readBlinds(hand)
- self.readHeroCards(hand)
+ def processFile(self):
+ if not self.sanityCheck():
+ print "Cowardly refusing to continue after failed sanity check"
+ return
+ self.readFile(self.file)
+ self.gametype = self.determineGameType()
+ self.hands = self.splitFileIntoHands()
+ for hand in self.hands:
+ self.readHandInfo(hand)
+ self.readPlayerStacks(hand)
+ self.markStreets(hand)
+ self.readBlinds(hand)
+ self.readHeroCards(hand) # want to generalise to draw games
+ self.readCommunityCards(hand) # read community cards
+ self.readShowdownActions(hand)
+ # Read action (Note: no guarantee this is in hand order.
+ for street in hand.streets.groupdict():
+ self.readAction(hand, street)
- # Read action (Note: no guarantee this is in hand order.
- for street in hand.streets.groupdict():
- self.readAction(hand, street)
+ # finalise it (total the pot)
+ hand.totalPot()
+ self.getRake(hand)
+
+ if(hand.involved == True):
+ #self.writeHand("output file", hand)
+ hand.printHand()
+ else:
+ pass #Don't write out observed hands
- if(hand.involved == True):
- self.writeHand("output file", hand)
- else:
- pass #Don't write out observed hands
+ #####
+ # These functions are parse actions that may be overridden by the inheriting class
+ #
+
+ def readSupportedGames(self): abstract
- # Functions to be implemented in the inheriting class
- def readSupportedGames(self): abstract
+ # should return a list
+ # type base limit
+ # [ ring, hold, nl , sb, bb ]
+ # Valid types specified in docs/tabledesign.html in Gametypes
+ def determineGameType(self): abstract
- # should return a list
- # type base limit
- # [ ring, hold, nl , sb, bb ]
- # Valid types specified in docs/tabledesign.html in Gametypes
- def determineGameType(self): abstract
+ # Read any of:
+ # HID HandID
+ # TABLE Table name
+ # SB small blind
+ # BB big blind
+ # GAMETYPE gametype
+ # YEAR MON DAY HR MIN SEC datetime
+ # BUTTON button seat number
+ def readHandInfo(self, hand): abstract
- #TODO: Comment
- def readHandInfo(self, hand): abstract
+ # Needs to return a list of lists in the format
+ # [['seat#', 'player1name', 'stacksize'] ['seat#', 'player2name', 'stacksize'] [...]]
+ def readPlayerStacks(self, hand): abstract
- # Needs to return a list of lists in the format
- # [['seat#', 'player1name', 'stacksize'] ['seat#', 'player2name', 'stacksize'] [...]]
- def readPlayerStacks(self, hand): abstract
+ # Needs to return a MatchObject with group names identifying the streets into the Hand object
+ # that is, pulls the chunks of preflop, flop, turn and river text into hand.streets MatchObject.
+ def markStreets(self, hand): abstract
- # Needs to return a MatchObject with group names identifying the streets into the Hand object
- def markStreets(self, hand): abstract
+ #Needs to return a list in the format
+ # ['player1name', 'player2name', ...] where player1name is the sb and player2name is bb,
+ # addtional players are assumed to post a bb oop
+ def readBlinds(self, hand): abstract
+ def readHeroCards(self, hand): abstract
+ def readAction(self, hand, street): abstract
+
+ # Some sites don't report the rake. This will be called at the end of the hand after the pot total has been calculated
+ # so that an inheriting class can calculate it for the specific site if need be.
+ def getRake(self, hand): abstract
+
+ def sanityCheck(self):
+ sane = True
+ base_w = False
+ #Check if hhbase exists and is writable
+ #Note: Will not try to create the base HH directory
+ if not (os.access(self.hhbase, os.W_OK) and os.path.isdir(self.hhbase)):
+ print "HH Sanity Check: Directory hhbase '" + self.hhbase + "' doesn't exist or is not writable"
+ else:
+ #Check if hhdir exists and is writable
+ if not os.path.isdir(self.hhdir):
+ # In first pass, dir may not exist. Attempt to create dir
+ print "Creating directory: '%s'" % (self.hhdir)
+ os.mkdir(self.hhdir)
+ sane = True
+ elif os.access(self.hhdir, os.W_OK):
+ sane = True
+ else:
+ print "HH Sanity Check: Directory hhdir '" + self.hhdir + "' or its parent directory are not writable"
- #Needs to return a list in the format
- # ['player1name', 'player2name', ...] where player1name is the sb and player2name is bb,
- # addtional players are assumed to post a bb oop
- def readBlinds(self, hand): abstract
- def readHeroCards(self, hand): abstract
- def readAction(self, hand, street): abstract
+ return sane
- def sanityCheck(self):
- sane = False
- base_w = False
- #Check if hhbase exists and is writable
- #Note: Will not try to create the base HH directory
- if not (os.access(self.hhbase, os.W_OK) and os.path.isdir(self.hhbase)):
- print "HH Sanity Check: Directory hhbase '" + self.hhbase + "' doesn't exist or is not writable"
- else:
- #Check if hhdir exists and is writable
- if not os.path.isdir(self.hhdir):
- # In first pass, dir may not exist. Attempt to create dir
- print "Creating directory: '%s'" % (self.hhdir)
- os.mkdir(self.hhdir)
- sane = True
- elif os.access(self.hhdir, os.W_OK):
- sane = True
- else:
- print "HH Sanity Check: Directory hhdir '" + self.hhdir + "' or its parent directory are not writable"
+ # Functions not necessary to implement in sub class
+ def setFileType(self, filetype = "text"):
+ self.filetype = filetype
- return sane
-
- # Functions not necessary to implement in sub class
- def setFileType(self, filetype = "text"):
- self.filetype = filetype
-
- def splitFileIntoHands(self):
- hands = []
- list = self.rexx.split_hand_re.split(self.obs)
- list.pop() #Last entry is empty
- for l in list:
+ def splitFileIntoHands(self):
+ hands = []
+ list = self.rexx.split_hand_re.split(self.obs)
+ list.pop() #Last entry is empty
+ for l in list:
# print "'" + l + "'"
- hands = hands + [Hand(self.sitename, self.gametype, l)]
- return hands
+ hands = hands + [Hand(self.sitename, self.gametype, l)]
+ return hands
- def readFile(self, filename):
- """Read file"""
- print "Reading file: '%s'" %(filename)
- if(self.filetype == "text"):
- infile=open(filename, "rU")
- self.obs = infile.read()
- infile.close()
- elif(self.filetype == "xml"):
- try:
- doc = xml.dom.minidom.parse(filename)
- self.doc = doc
- except:
- traceback.print_exc(file=sys.stderr)
+ def readFile(self, filename):
+ """Read file"""
+ print "Reading file: '%s'" %(filename)
+ if(self.filetype == "text"):
+ infile=open(filename, "rU")
+ self.obs = infile.read()
+ infile.close()
+ elif(self.filetype == "xml"):
+ try:
+ doc = xml.dom.minidom.parse(filename)
+ self.doc = doc
+ except:
+ traceback.print_exc(file=sys.stderr)
- def writeHand(self, file, hand):
- """Write out parsed data"""
- print "DEBUG: *************************"
- print "DEBUG: Start of print hand"
- print "DEBUG: *************************"
+ def writeHand(self, file, hand):
+ """Write out parsed data"""
+ print "DEBUG: *************************"
+ print "DEBUG: Start of print hand"
+ print "DEBUG: *************************"
- print "%s Game #%s: %s ($%s/$%s) - %s" %(hand.sitename, hand.handid, "XXXXhand.gametype", hand.sb, hand.bb, hand.starttime)
- print "Table '%s' %d-max Seat #%s is the button" %(hand.tablename, hand.maxseats, hand.buttonpos)
+ print "%s Game #%s: %s ($%s/$%s) - %s" %(hand.sitename, hand.handid, "XXXXhand.gametype", hand.sb, hand.bb, hand.starttime)
+ print "Table '%s' %d-max Seat #%s is the button" %(hand.tablename, hand.maxseats, hand.buttonpos)
- for player in hand.players:
- print "Seat %s: %s ($%s)" %(player[0], player[1], player[2])
+ for player in hand.players:
+ print "Seat %s: %s ($%s)" %(player[0], player[1], player[2])
- if(hand.posted[0] == "FpdbNBP"):
- print "No small blind posted"
- else:
- print "%s: posts small blind $%s" %(hand.posted[0], hand.sb)
+ if(hand.posted[0] == "FpdbNBP"):
+ print "No small blind posted"
+ else:
+ print "%s: posts small blind $%s" %(hand.posted[0], hand.sb)
- #May be more than 1 bb posting
- print "%s: posts big blind $%s" %(hand.posted[1], hand.bb)
- if(len(hand.posted) > 2):
- # Need to loop on all remaining big blinds - lazy
- print "XXXXXXXXX FIXME XXXXXXXX"
+ #May be more than 1 bb posting
+ print "%s: posts big blind $%s" %(hand.posted[1], hand.bb)
+ if(len(hand.posted) > 2):
+ # Need to loop on all remaining big blinds - lazy
+ print "XXXXXXXXX FIXME XXXXXXXX"
- print "*** HOLE CARDS ***"
- print "Dealt to %s [%s]" %(hand.hero ,hand.holecards)
-#
-## ACTION STUFF
-# This is no limit only at the moment
-
- for act in hand.actions['PREFLOP']:
- self.printActionLine(act, 0)
+ print "*** HOLE CARDS ***"
+ print "Dealt to %s [%s %s]" %(hand.hero , hand.holecards[0], hand.holecards[1])
- if 'FLOP' in hand.actions:
- print "*** FLOP *** [%s]" %("XXXXX Flop cards XXXXXX")
- for act in hand.actions['FLOP']:
- self.printActionLine(act, 0)
+ for act in hand.actions['PREFLOP']:
+ self.printActionLine(act, 0)
- if 'TURN' in hand.actions:
- print "*** TURN *** [%s] [%s]" %("XXXXX Flop cards XXXXXX", "XXXXX Turn Card XXXXX")
- for act in hand.actions['TURN']:
- self.printActionLine(act, 0)
+ if 'PREFLOP' in hand.actions:
+ for act in hand.actions['PREFLOP']:
+ print "PF action"
- if 'RIVER' in hand.actions:
- print "*** RIVER *** [%s %s] [%s]" %("XXXXX Flop cards XXXXXX", "XXXXX Turn Card XXXXX", "XXXXX River Card XXXXX")
- for act in hand.actions['RIVER']:
- self.printActionLine(act, 0)
+ if 'FLOP' in hand.actions:
+ print "*** FLOP *** [%s %s %s]" %(hand.streets.group("FLOP1"), hand.streets.group("FLOP2"), hand.streets.group("FLOP3"))
+ for act in hand.actions['FLOP']:
+ self.printActionLine(act, 0)
- print "*** SUMMARY ***"
- print "XXXXXXXXXXXX Need sumary info XXXXXXXXXXX"
-# print "Total pot $%s | Rake $%s)" %(hand.totalpot $" + hand.rake)
-# print "Board [" + boardcards + "]"
-#
-# SUMMARY STUFF
+ if 'TURN' in hand.actions:
+ print "*** TURN *** [%s %s %s] [%s]" %(hand.streets.group("FLOP1"), hand.streets.group("FLOP2"), hand.streets.group("FLOP3"), hand.streets.group("TURN1"))
+ for act in hand.actions['TURN']:
+ self.printActionLine(act, 0)
+
+ if 'RIVER' in hand.actions:
+ print "*** RIVER *** [%s %s %s %s] [%s]" %(hand.streets.group("FLOP1"), hand.streets.group("FLOP2"), hand.streets.group("FLOP3"), hand.streets.group("TURN1"), hand.streets.group("RIVER1"))
+ for act in hand.actions['RIVER']:
+ self.printActionLine(act, 0)
+
+ print "*** SUMMARY ***"
+ print "XXXXXXXXXXXX Need sumary info XXXXXXXXXXX"
- def printActionLine(self, act, pot):
- if act[1] == 'folds' or act[1] == 'checks':
- print "%s: %s" %(act[0], act[1])
- if act[1] == 'calls':
- print "%s: %s $%s" %(act[0], act[1], act[2])
- if act[1] == 'raises':
- print "%s: %s $%s to XXXpottotalXXX" %(act[0], act[1], act[2])
+ def printActionLine(self, act, pot):
+ if act[1] == 'folds' or act[1] == 'checks':
+ print "%s: %s " %(act[0], act[1])
+ if act[1] == 'calls':
+ print "%s: %s $%s" %(act[0], act[1], act[2])
+ if act[1] == 'raises':
+ print "%s: %s $%s to XXXpottotalXXX" %(act[0], act[1], act[2])
+
#takes a poker float (including , for thousand seperator and converts it to an int
- def float2int (self, string):
- pos=string.find(",")
- if (pos!=-1): #remove , the thousand seperator
- string=string[0:pos]+string[pos+1:]
+ def float2int (self, string):
+ pos=string.find(",")
+ if (pos!=-1): #remove , the thousand seperator
+ string=string[0:pos]+string[pos+1:]
- pos=string.find(".")
- if (pos!=-1): #remove decimal point
- string=string[0:pos]+string[pos+1:]
+ pos=string.find(".")
+ if (pos!=-1): #remove decimal point
+ string=string[0:pos]+string[pos+1:]
- result = int(string)
- if pos==-1: #no decimal point - was in full dollars - need to multiply with 100
- result*=100
- return result
+ result = int(string)
+ if pos==-1: #no decimal point - was in full dollars - need to multiply with 100
+ result*=100
+ return result
#end def float2int
class Hand:
# def __init__(self, sitename, gametype, sb, bb, string):
+
+ UPS = {'a':'A', 't':'T', 'j':'J', 'q':'Q', 'k':'K'}
def __init__(self, sitename, gametype, string):
- self.sitename = sitename
- self.gametype = gametype
- self.string = string
+ self.sitename = sitename
+ self.gametype = gametype
+ self.string = string
+
+ self.streets = None # A MatchObject using a groupnames to identify streets.
+ self.streetList = ['BLINDS','PREFLOP','FLOP','TURN','RIVER'] # a list of the observed street names in order
+ self.actions = {}
+
+ self.handid = 0
+ self.sb = gametype[3]
+ self.bb = gametype[4]
+ self.tablename = "Slartibartfast"
+ self.maxseats = 10
+ self.counted_seats = 0
+ self.buttonpos = 0
+ self.seating = []
+ self.players = []
+ self.posted = []
+ self.involved = True
+
+ self.hero = "Hiro"
+ self.holecards = {} # dict from player names to lists of hole cards
+ self.board = {} # dict from street names to community cards
+
+ self.action = []
+ self.totalpot = None
+ self.rake = None
+
+ self.bets = {}
+ self.lastBet = {}
+ for street in self.streetList:
+ self.bets[street] = {}
+ self.lastBet[street] = 0
+
+ def addPlayer(self, seat, name, chips):
+ """seat, an int indicating the seat
+ name, the player name
+ chips, the chips the player has at the start of the hand"""
+ #self.players.append(name)
+ self.players.append([seat, name, chips])
+ self.holecards[name] = []
+ #self.startChips[name] = chips
+ #self.endChips[name] = chips
+ #self.winners[name] = 0
+ for street in self.streetList:
+ self.bets[street][name] = []
- self.streets = None # A MatchObject using a groupnames to identify streets.
- self.actions = {}
- self.handid = 0
- self.sb = gametype[3]
- self.bb = gametype[4]
- self.tablename = "Slartibartfast"
- self.maxseats = 10
- self.counted_seats = 0
- self.buttonpos = 0
- self.seating = []
- self.players = []
- self.posted = []
- self.involved = True
- self.hero = "Hiro"
- self.holecards = "Xx Xx"
- self.action = []
- self.totalpot = 0
- self.rake = 0
+ def addHoleCards(self, cards, player=None): # generalise to add hole cards for a specific seat or player
+ for c in cards:
+ self.holecards[player].append(self.card(c))
+
+
+ def discardHoleCards(self, cards, player=None):
+ if seat is None:
+ #raise something
+ pass
+ for card in cards:
+ try:
+ self.holecards[player].remove(card)
+ except ValueError:
+ print "tried to discard a card player apparently didn't have"
+
+ def setCommunityCards(self, street, cards):
+ self.board[street] = [self.card(c) for c in cards]
+ print self.board[street]
+
+ def card(self,c):
+ """upper case the ranks but not suits, 'atjqk' => 'ATJQK'"""
+ # don't know how to make this 'static'
+ for k,v in self.UPS.items():
+ c = c.replace(k,v)
+ return c
+
+ def addBlind(self, player, amount):
+ # if player is None, it's a missing small blind.
+ if player is not None:
+ self.bets['PREFLOP'][player].append(Decimal(amount))
+ self.lastBet['PREFLOP'] = Decimal(amount)
+ self.posted += [player]
+
+
+ #def addFold(self, street, player=None):
+ ## Called when a player folds.
+ #self.bets[street][player].append(None)
+
+ #def addCheck(self, street, player=None):
+ #self.bets[street][player].append(0)
+
+ def addCall(self, street, player=None, amount=None):
+ # Potentially calculate the amount of the call if not supplied
+ # corner cases include if player would be all in
+ if amount is not None:
+ self.bets[street][player].append(Decimal(amount))
+ #self.lastBet[street] = Decimal(amount)
+ self.actions[street] += [[player, 'calls', amount]]
+
+ def addRaiseTo(self, street, player, amountTo):
+ # Given only the amount raised to, the amount of the raise can be calculated by
+ # working out how much this player has already in the pot
+ # (which is the sum of self.bets[street][player])
+ # and how much he needs to call to match the previous player
+ # (which is tracked by self.lastBet)
+ committedThisStreet = reduce(operator.add, self.bets[street][player], 0)
+ amountToCall = self.lastBet[street] - committedThisStreet
+ self.lastBet[street] = Decimal(amountTo)
+ amountBy = Decimal(amountTo) - amountToCall
+ self.bets[street][player].append(amountBy+amountToCall)
+ self.actions[street] += [[player, 'raises', amountBy, amountTo]]
+
+ def addBet(self, street, player=None, amount=0):
+ self.bets[street][name].append(Decimal(amount))
+ self.orderedBets[street].append(Decimal(amount))
+ self.actions[street] += [[player, 'bets', amount]]
+
+ def totalPot(self):
+ """If all bets and blinds have been added, totals up the total pot size
+Known bug: doesn't take into account side pots"""
+ if self.totalpot is None:
+ self.totalpot = 0
+
+ # player names:
+ # print [x[1] for x in self.players]
+ for player in [x[1] for x in self.players]:
+ for street in self.streetList:
+ #print street, self.bets[street][player]
+ self.totalpot += reduce(operator.add, self.bets[street][player], 0)
+
+
def printHand(self):
- print self.sitename
- print self.gametype
- print self.string
- print self.handid
- print self.sb
- print self.bb
- print self.tablename
- print self.maxseats
- print self.counted_seats
- print self.buttonpos
- print self.seating
- print self.players
- print self.posted
- print self.action
- print self.involved
- print self.hero
+ # PokerStars format.
+ print "### DEBUG ###"
+ print "%s Game #%s: %s ($%s/$%s) - %s" %(self.sitename, self.handid, "XXXXhand.gametype", self.sb, self.bb, self.starttime)
+ print "Table '%s' %d-max Seat #%s is the button" %(self.tablename, self.maxseats, self.buttonpos)
+ for player in self.players:
+ print "Seat %s: %s ($%s)" %(player[0], player[1], player[2])
+
+ if(self.posted[0] is None):
+ print "No small blind posted"
+ else:
+ print "%s: posts small blind $%s" %(self.posted[0], self.sb)
+
+ #May be more than 1 bb posting
+ for a in self.posted[1:]:
+ print "%s: posts big blind $%s" %(self.posted[1], self.bb)
+
+ # What about big & small blinds?
+
+ print "*** HOLE CARDS ***"
+ print "Dealt to %s [%s %s]" %(self.hero , self.holecards[self.hero][0], self.holecards[self.hero][1])
+
+ if 'PREFLOP' in self.actions:
+ for act in self.actions['PREFLOP']:
+ self.printActionLine(act)
+
+ if 'FLOP' in self.actions:
+ print "*** FLOP *** [%s %s %s]" %(self.streets.group("FLOP1"), self.streets.group("FLOP2"), self.streets.group("FLOP3"))
+ for act in self.actions['FLOP']:
+ self.printActionLine(act)
+
+ if 'TURN' in self.actions:
+ print "*** TURN *** [%s %s %s] [%s]" %(self.streets.group("FLOP1"), self.streets.group("FLOP2"), self.streets.group("FLOP3"), self.streets.group("TURN1"))
+ for act in self.actions['TURN']:
+ self.printActionLine(act)
+
+ if 'RIVER' in self.actions:
+ print "*** RIVER *** [%s %s %s %s] [%s]" %(self.streets.group("FLOP1"), self.streets.group("FLOP2"), self.streets.group("FLOP3"), self.streets.group("TURN1"), self.streets.group("RIVER1"))
+ for act in self.actions['RIVER']:
+ self.printActionLine(act)
+
+
+ #Some sites don't have a showdown section so we have to figure out if there should be one
+ # The logic for a showdown is: at the end of river action there are at least two players in the hand
+ if 'SHOWDOWN' in self.actions:
+ print "*** SHOW DOWN ***"
+ print "what do they show"
+
+ print "*** SUMMARY ***"
+ print "Total pot $%s | Rake $%s)" % (self.totalpot, self.rake)
+ print "Board [%s %s %s %s %s]" % (self.streets.group("FLOP1"), self.streets.group("FLOP2"), self.streets.group("FLOP3"), self.streets.group("TURN1"), self.streets.group("RIVER1"))
+
+ #print self.board
+ for player in self.players:
+ if self.holecards[player[1]]: # empty list default is false
+ hole = self.holecards[player[1]]
+ #print self.board.values()
+ board = []
+ for s in self.board.values():
+ board += s
+ playerhand = self.bestHand('hi', board+hole)
+ print "Seat %d: %s showed %s and won/lost with %s" % (player[0], player[1], hole, playerhand)
+ else:
+ print "Seat %d: %s mucked or folded" % (player[0], player[1])
+
+
+ def printActionLine(self, act):
+ if act[1] == 'folds' or act[1] == 'checks':
+ print "%s: %s " %(act[0], act[1])
+ if act[1] == 'calls':
+ print "%s: %s $%s" %(act[0], act[1], act[2])
+ if act[1] == 'raises':
+ print "%s: %s $%s to $%s" %(act[0], act[1], act[2], act[3])
+
+ # going to use pokereval to figure out hands
+ # these functions are copied from pokergame.py
+ # im thinking perhaps its best to use all the functionality of pokergame instead
+ # of reinventing the wheel
+ def bestHand(self, side, cards):
+ #if self.variant == "omaha" or self.variant == "omaha8":
+ #hand = self.serial2player[serial].hand.tolist(True)
+ #board = self.board.tolist(True)
+ #else:
+ #hand = hand.tolist(True) + board.tolist(True)
+ #board = []
+ print cards
+ return HandHistoryConverter.eval.best('hi', cards, [])
+
+ def bestHandValue(self, side, serial):
+ (value, cards) = self.bestHand(side, serial)
+ return value
+
+
+ def readableHandValueLong(self, side, value, cards):
+ cards = self.eval.card2string(cards)
+ if value == "NoPair":
+ if side == "low":
+ if cards[0][0] == '5':
+ return _("The wheel")
+ else:
+ return join(map(lambda card: card[0], cards), ", ")
+ else:
+ return _("High card %(card)s") % { 'card' : _(letter2name[cards[0][0]]) }
+ elif value == "OnePair":
+ return _("A pair of %(card)s") % { 'card' : _(letter2names[cards[0][0]]) } + _(", %(card)s kicker") % { 'card' : _(letter2name[cards[2][0]]) }
+ elif value == "TwoPair":
+ return _("Two pairs %(card1)s and %(card2)s") % { 'card1' : _(letter2names[cards[0][0]]), 'card2' : _(letter2names[cards[2][0]]) } + _(", %(card)s kicker") % { 'card' : _(letter2name[cards[4][0]]) }
+ elif value == "Trips":
+ return _("Three of a kind %(card)s") % { 'card' : _(letter2names[cards[0][0]]) } + _(", %(card)s kicker") % { 'card' : _(letter2name[cards[3][0]]) }
+ elif value == "Straight":
+ return _("Straight %(card1)s to %(card2)s") % { 'card1' : _(letter2name[cards[0][0]]), 'card2' : _(letter2name[cards[4][0]]) }
+ elif value == "Flush":
+ return _("Flush %(card)s high") % { 'card' : _(letter2name[cards[0][0]]) }
+ elif value == "FlHouse":
+ return _("%(card1)ss full of %(card2)ss") % { 'card1' : _(letter2name[cards[0][0]]), 'card2' : _(letter2name[cards[3][0]]) }
+ elif value == "Quads":
+ return _("Four of a kind %(card)s") % { 'card' : _(letter2names[cards[0][0]]) } + _(", %(card)s kicker") % { 'card' : _(letter2name[cards[4][0]]) }
+ elif value == "StFlush":
+ if letter2name[cards[0][0]] == 'Ace':
+ return _("Royal flush")
+ else:
+ return _("Straight flush %(card)s high") % { 'card' : _(letter2name[cards[0][0]]) }
+ return value
\ No newline at end of file
diff --git a/pyfpdb/Mucked.py b/pyfpdb/Mucked.py
old mode 100644
new mode 100755
index 6f1fadd0..e220bf32
--- a/pyfpdb/Mucked.py
+++ b/pyfpdb/Mucked.py
@@ -170,6 +170,7 @@ class Stud_cards:
for r in range(0, self.rows):
self.grid_contents[( 0, r)] = gtk.Label("%d" % (r + 1))
self.grid_contents[( 1, r)] = gtk.Label("player %d" % (r + 1))
+ self.grid_contents[( 1, r)].set_property("width-chars", 12)
self.grid_contents[( 4, r)] = gtk.Label("-")
self.grid_contents[( 9, r)] = gtk.Label("-")
self.grid_contents[( 2, r)] = self.eb[( 0, r)]
@@ -289,7 +290,7 @@ class Stud_cards:
def clear(self):
for r in range(0, self.rows):
- self.grid_contents[(1, r)].set_text(" ")
+ self.grid_contents[(1, r)].set_text(" ")
for c in range(0, 7):
self.seen_cards[(c, r)].set_from_pixbuf(self.card_images[('B', 'S')])
self.eb[(c, r)].set_tooltip_text('')
diff --git a/pyfpdb/RegressionTest.py b/pyfpdb/RegressionTest.py
index 26588ba0..2b09d248 100644
--- a/pyfpdb/RegressionTest.py
+++ b/pyfpdb/RegressionTest.py
@@ -35,72 +35,72 @@ import unittest
class TestSequenceFunctions(unittest.TestCase):
- def setUp(self):
- """Configure MySQL settings/database and establish connection"""
- self.c = Configuration.Config()
- self.mysql_settings={ 'db-host':"localhost",
- 'db-backend':2,
- 'db-databaseName':"fpdbtest",
- 'db-user':"fpdb",
- 'db-password':"fpdb"}
- self.mysql_db = fpdb_db.fpdb_db()
- self.mysql_db.connect(self.mysql_settings['db-backend'], self.mysql_settings['db-host'],
- self.mysql_settings['db-databaseName'], self.mysql_settings['db-user'],
- self.mysql_settings['db-password'])
- self.mysqldict = FpdbSQLQueries.FpdbSQLQueries('MySQL InnoDB')
- self.mysqlimporter = fpdb_import.Importer(self, self.mysql_settings, self.c)
- self.mysqlimporter.setCallHud(False)
+ def setUp(self):
+ """Configure MySQL settings/database and establish connection"""
+ self.c = Configuration.Config()
+ self.mysql_settings={ 'db-host':"localhost",
+ 'db-backend':2,
+ 'db-databaseName':"fpdbtest",
+ 'db-user':"fpdb",
+ 'db-password':"fpdb"}
+ self.mysql_db = fpdb_db.fpdb_db()
+ self.mysql_db.connect(self.mysql_settings['db-backend'], self.mysql_settings['db-host'],
+ self.mysql_settings['db-databaseName'], self.mysql_settings['db-user'],
+ self.mysql_settings['db-password'])
+ self.mysqldict = FpdbSQLQueries.FpdbSQLQueries('MySQL InnoDB')
+ self.mysqlimporter = fpdb_import.Importer(self, self.mysql_settings, self.c)
+ self.mysqlimporter.setCallHud(False)
-# """Configure Postgres settings/database and establish connection"""
-# self.pg_settings={ 'db-host':"localhost", 'db-backend':3, 'db-databaseName':"fpdbtest", 'db-user':"fpdb", 'db-password':"fpdb"}
-# self.pg_db = fpdb_db.fpdb_db()
-# self.pg_db.connect(self.pg_settings['db-backend'], self.pg_settings['db-host'],
-# self.pg_settings['db-databaseName'], self.pg_settings['db-user'],
-# self.pg_settings['db-password'])
-# self.pgdict = FpdbSQLQueries.FpdbSQLQueries('PostgreSQL')
+# """Configure Postgres settings/database and establish connection"""
+# self.pg_settings={ 'db-host':"localhost", 'db-backend':3, 'db-databaseName':"fpdbtest", 'db-user':"fpdb", 'db-password':"fpdb"}
+# self.pg_db = fpdb_db.fpdb_db()
+# self.pg_db.connect(self.pg_settings['db-backend'], self.pg_settings['db-host'],
+# self.pg_settings['db-databaseName'], self.pg_settings['db-user'],
+# self.pg_settings['db-password'])
+# self.pgdict = FpdbSQLQueries.FpdbSQLQueries('PostgreSQL')
- def testDatabaseConnection(self):
- """Test all supported DBs"""
- self.result = self.mysql_db.cursor.execute(self.mysqldict.query['list_tables'])
- self.failUnless(self.result==13, "Number of tables in database incorrect. Expected 13 got " + str(self.result))
+ def testDatabaseConnection(self):
+ """Test all supported DBs"""
+ self.result = self.mysql_db.cursor.execute(self.mysqldict.query['list_tables'])
+ self.failUnless(self.result==13, "Number of tables in database incorrect. Expected 13 got " + str(self.result))
-# self.result = self.pg_db.cursor.execute(self.pgdict.query['list_tables'])
-# self.failUnless(self.result==13, "Number of tables in database incorrect. Expected 13 got " + str(self.result))
+# self.result = self.pg_db.cursor.execute(self.pgdict.query['list_tables'])
+# self.failUnless(self.result==13, "Number of tables in database incorrect. Expected 13 got " + str(self.result))
- def testMySQLRecreateTables(self):
- """Test droping then recreating fpdb table schema"""
- self.mysql_db.recreate_tables()
- self.result = self.mysql_db.cursor.execute("SHOW TABLES")
- self.failUnless(self.result==13, "Number of tables in database incorrect. Expected 13 got " + str(self.result))
+ def testMySQLRecreateTables(self):
+ """Test droping then recreating fpdb table schema"""
+ self.mysql_db.recreate_tables()
+ self.result = self.mysql_db.cursor.execute("SHOW TABLES")
+ self.failUnless(self.result==13, "Number of tables in database incorrect. Expected 13 got " + str(self.result))
- def testPokerStarsHHDate(self):
- latest = "PokerStars Game #21969660557: Hold'em No Limit ($0.50/$1.00) - 2008/11/12 10:00:48 CET [2008/11/12 4:00:48 ET]"
- previous = "PokerStars Game #21969660557: Hold'em No Limit ($0.50/$1.00) - 2008/08/17 - 01:14:43 (ET)"
- older1 = "PokerStars Game #21969660557: Hold'em No Limit ($0.50/$1.00) - 2008/09/07 06:23:14 ET"
+ def testPokerStarsHHDate(self):
+ latest = "PokerStars Game #21969660557: Hold'em No Limit ($0.50/$1.00) - 2008/11/12 10:00:48 CET [2008/11/12 4:00:48 ET]"
+ previous = "PokerStars Game #21969660557: Hold'em No Limit ($0.50/$1.00) - 2008/08/17 - 01:14:43 (ET)"
+ older1 = "PokerStars Game #21969660557: Hold'em No Limit ($0.50/$1.00) - 2008/09/07 06:23:14 ET"
- result = fpdb_simple.parseHandStartTime(older1, "ps")
- self.failUnless(result==datetime.datetime(2008,9,7,11,23,14),
- "Date incorrect, expected: 2008-09-07 11:23:14 got: " + str(result))
- result = fpdb_simple.parseHandStartTime(latest, "ps")
- self.failUnless(result==datetime.datetime(2008,11,12,15,00,48),
- "Date incorrect, expected: 2008-11-12 15:00:48 got: " + str(result))
- result = fpdb_simple.parseHandStartTime(previous, "ps")
- self.failUnless(result==datetime.datetime(2008,8,17,6,14,43),
- "Date incorrect, expected: 2008-08-17 01:14:43 got: " + str(result))
+ result = fpdb_simple.parseHandStartTime(older1, "ps")
+ self.failUnless(result==datetime.datetime(2008,9,7,11,23,14),
+ "Date incorrect, expected: 2008-09-07 11:23:14 got: " + str(result))
+ result = fpdb_simple.parseHandStartTime(latest, "ps")
+ self.failUnless(result==datetime.datetime(2008,11,12,15,00,48),
+ "Date incorrect, expected: 2008-11-12 15:00:48 got: " + str(result))
+ result = fpdb_simple.parseHandStartTime(previous, "ps")
+ self.failUnless(result==datetime.datetime(2008,8,17,6,14,43),
+ "Date incorrect, expected: 2008-08-17 01:14:43 got: " + str(result))
- def testImportHandHistoryFiles(self):
- """Test import of single HH file"""
- self.mysqlimporter.addImportFile("regression-test-files/hand-histories/ps-lhe-ring-3hands.txt")
- self.mysqlimporter.runImport()
- self.mysqlimporter.addImportDirectory("regression-test-files/hand-histories")
- self.mysqlimporter.runImport()
+ def testImportHandHistoryFiles(self):
+ """Test import of single HH file"""
+ self.mysqlimporter.addImportFile("regression-test-files/hand-histories/ps-lhe-ring-3hands.txt")
+ self.mysqlimporter.runImport()
+ self.mysqlimporter.addImportDirectory("regression-test-files/hand-histories")
+ self.mysqlimporter.runImport()
-# def testPostgresSQLRecreateTables(self):
-# """Test droping then recreating fpdb table schema"""
-# self.pg_db.recreate_tables()
-# self.result = self.pg_db.cursor.execute(self.pgdict.query['list_tables'])
-# self.failUnless(self.result==13, "Number of tables in database incorrect. Expected 13 got " + str(self.result))
+# def testPostgresSQLRecreateTables(self):
+# """Test droping then recreating fpdb table schema"""
+# self.pg_db.recreate_tables()
+# self.result = self.pg_db.cursor.execute(self.pgdict.query['list_tables'])
+# self.failUnless(self.result==13, "Number of tables in database incorrect. Expected 13 got " + str(self.result))
if __name__ == '__main__':
unittest.main()
diff --git a/pyfpdb/SQL.py b/pyfpdb/SQL.py
index 45b0c60f..75b6437c 100644
--- a/pyfpdb/SQL.py
+++ b/pyfpdb/SQL.py
@@ -229,12 +229,11 @@ class Sql:
sum(street3CheckCallRaiseDone) AS ccr_3,
sum(street4CheckCallRaiseChance) AS ccr_opp_4,
sum(street4CheckCallRaiseDone) AS ccr_4
- FROM HudCache, Hands
- WHERE HudCache.PlayerId in
- (SELECT PlayerId FROM HandsPlayers
- WHERE handId = %s)
- AND Hands.id = %s
- AND Hands.gametypeId = HudCache.gametypeId
+ FROM Hands
+ INNER JOIN HandsPlayers ON (HandsPlayers.handId = %s)
+ INNER JOIN HudCache ON ( HudCache.PlayerId = HandsPlayers.PlayerId+0
+ AND HudCache.gametypeId+0 = Hands.gametypeId+0)
+ WHERE Hands.id = %s
GROUP BY HudCache.PlayerId
"""
diff --git a/pyfpdb/Stats.py b/pyfpdb/Stats.py
index db2ada2e..80b3c7f1 100644
--- a/pyfpdb/Stats.py
+++ b/pyfpdb/Stats.py
@@ -71,6 +71,7 @@ def do_stat(stat_dict, player = 24, stat = 'vpip'):
# functions that return individual stats
def playername(stat_dict, player):
+ """ Player Name."""
return (stat_dict[player]['screen_name'],
stat_dict[player]['screen_name'],
stat_dict[player]['screen_name'],
@@ -98,6 +99,26 @@ def vpip(stat_dict, player):
'Voluntarily Put In Pot %'
)
+def vpip_0(stat_dict, player):
+ """ Voluntarily put $ in the pot (no decimals)."""
+ stat = 0.0
+ try:
+ stat = float(stat_dict[player]['vpip'])/float(stat_dict[player]['n'])
+ return (stat,
+ '%2.0f' % (100*stat) + '%',
+ 'v=%2.0f' % (100*stat) + '%',
+ 'vpip=%2.0f' % (100*stat) + '%',
+ '(%d/%d)' % (stat_dict[player]['vpip'], stat_dict[player]['n']),
+ 'vpip'
+ )
+ except: return (stat,
+ '%2.0f' % (0) + '%',
+ 'w=%2.0f' % (0) + '%',
+ 'wtsd=%2.0f' % (0) + '%',
+ '(%d/%d)' % (0, 0),
+ 'wtsd'
+ )
+
def pfr(stat_dict, player):
""" Preflop (3rd street) raise."""
stat = 0.0
@@ -119,6 +140,27 @@ def pfr(stat_dict, player):
'Pre-Flop Raise %'
)
+def pfr_0(stat_dict, player):
+ """ Preflop (3rd street) raise (no decimals)."""
+ stat = 0.0
+ try:
+ stat = float(stat_dict[player]['pfr'])/float(stat_dict[player]['n'])
+ return (stat,
+ '%2.0f' % (100*stat) + '%',
+ 'p=%2.0f' % (100*stat) + '%',
+ 'pfr=%2.0f' % (100*stat) + '%',
+ '(%d/%d)' % (stat_dict[player]['pfr'], stat_dict[player]['n']),
+ 'pfr'
+ )
+ except:
+ return (stat,
+ '%2.0f' % (0) + '%',
+ 'p=%2.0f' % (0) + '%',
+ 'pfr=%2.0f' % (0) + '%',
+ '(%d/%d)' % (0, 0),
+ 'pfr'
+ )
+
def wtsd(stat_dict, player):
""" Went to SD when saw flop/4th."""
stat = 0.0
@@ -149,7 +191,7 @@ def wmsd(stat_dict, player):
'%3.1f' % (100*stat) + '%',
'w=%3.1f' % (100*stat) + '%',
'wmsd=%3.1f' % (100*stat) + '%',
- '(%f5.0/%d)' % (stat_dict[player]['wmsd'], stat_dict[player]['sd']),
+ '(%5.1f/%d)' % (float(stat_dict[player]['wmsd']), stat_dict[player]['sd']),
'% won money at showdown'
)
except:
@@ -412,6 +454,61 @@ def a_freq_4(stat_dict, player):
'(%d/%d)' % (0, 0),
'Aggression Freq 7th'
)
+
+def a_freq_123(stat_dict, player):
+ """ Post-Flop aggression frequency."""
+ stat = 0.0
+ try:
+ stat = float( stat_dict[player]['aggr_1'] + stat_dict[player]['aggr_2'] + stat_dict[player]['aggr_3']
+ ) / float( stat_dict[player]['saw_1'] + stat_dict[player]['saw_2'] + stat_dict[player]['saw_3']);
+ return (stat,
+ '%3.1f' % (100*stat) + '%',
+ 'afq=%3.1f' % (100*stat) + '%',
+ 'postf_aggfq=%3.1f' % (100*stat) + '%',
+ '(%d/%d)' % ( stat_dict[player]['aggr_1']
+ + stat_dict[player]['aggr_2']
+ + stat_dict[player]['aggr_3']
+ , stat_dict[player]['saw_1']
+ + stat_dict[player]['saw_2']
+ + stat_dict[player]['saw_3']
+ ),
+ 'Post-Flop Aggression Freq'
+ )
+ except:
+ return (stat,
+ '%2.0f' % (0) + '%',
+ 'a3=%2.0f' % (0) + '%',
+ 'a_fq_3=%2.0f' % (0) + '%',
+ '(%d/%d)' % (0, 0),
+ 'Post-Flop Aggression Freq'
+ )
+
+def a_freq_123_0(stat_dict, player):
+ """ Post-Flop aggression frequency (no decimals)."""
+ stat = 0.0
+ try:
+ stat = float( stat_dict[player]['aggr_1'] + stat_dict[player]['aggr_2'] + stat_dict[player]['aggr_3']) / float( stat_dict[player]['saw_1'] + stat_dict[player]['saw_2'] + stat_dict[player]['saw_3']);
+ return (stat,
+ '%2.0f' % (100*stat) + '%',
+ 'afq=%2.0f' % (100*stat) + '%',
+ 'postf_aggfq=%2.0f' % (100*stat) + '%',
+ '(%d/%d)' % ( stat_dict[player]['aggr_1']
+ + stat_dict[player]['aggr_2']
+ + stat_dict[player]['aggr_3']
+ , stat_dict[player]['saw_1']
+ + stat_dict[player]['saw_2']
+ + stat_dict[player]['saw_3']
+ ),
+ 'Post-Flop Aggression Freq'
+ )
+ except:
+ return (stat,
+ '%2.0f' % (0) + '%',
+ 'a3=%2.0f' % (0) + '%',
+ 'a_fq_3=%2.0f' % (0) + '%',
+ '(%d/%d)' % (0, 0),
+ 'Post-Flop Aggression Freq'
+ )
def cb_1(stat_dict, player):
""" Flop continuation bet."""
@@ -589,7 +686,9 @@ if __name__== "__main__":
for player in stat_dict.keys():
print "player = ", player, do_stat(stat_dict, player = player, stat = 'vpip')
+ print "player = ", player, do_stat(stat_dict, player = player, stat = 'vpip_0')
print "player = ", player, do_stat(stat_dict, player = player, stat = 'pfr')
+ print "player = ", player, do_stat(stat_dict, player = player, stat = 'pfr_0')
print "player = ", player, do_stat(stat_dict, player = player, stat = 'wtsd')
print "player = ", player, do_stat(stat_dict, player = player, stat = 'saw_f')
print "player = ", player, do_stat(stat_dict, player = player, stat = 'n')
@@ -604,6 +703,8 @@ if __name__== "__main__":
print "player = ", player, do_stat(stat_dict, player = player, stat = 'a_freq_2')
print "player = ", player, do_stat(stat_dict, player = player, stat = 'a_freq_3')
print "player = ", player, do_stat(stat_dict, player = player, stat = 'a_freq_4')
+ print "player = ", player, do_stat(stat_dict, player = player, stat = 'a_freq_123')
+ print "player = ", player, do_stat(stat_dict, player = player, stat = 'a_freq_123_0')
print "player = ", player, do_stat(stat_dict, player = player, stat = 'cb_1')
print "player = ", player, do_stat(stat_dict, player = player, stat = 'cb_2')
print "player = ", player, do_stat(stat_dict, player = player, stat = 'cb_3')
@@ -611,7 +712,8 @@ if __name__== "__main__":
print "player = ", player, do_stat(stat_dict, player = player, stat = 'ffreq_1')
print "player = ", player, do_stat(stat_dict, player = player, stat = 'ffreq_2')
print "player = ", player, do_stat(stat_dict, player = player, stat = 'ffreq_3')
- print "player = ", player, do_stat(stat_dict, player = player, stat = 'ffreq_4')
+ print "player = ", player, do_stat(stat_dict, player = player, stat = 'ffreq_4')
+ print "\n"
print "\n\nLegal stats:"
for attr in dir():
@@ -619,8 +721,8 @@ if __name__== "__main__":
if attr in ("Configuration", "Database", "GInitiallyUnowned", "gtk", "pygtk",
"player", "c", "db_connection", "do_stat", "do_tip", "stat_dict",
"h"): continue
- print attr, eval("%s.__doc__" % (attr))
+ print "%-14s %s" % (attr, eval("%s.__doc__" % (attr)))
# print " " % (attr)
- db_connection.close
+ db_connection.close_connection
diff --git a/pyfpdb/fpdb.py b/pyfpdb/fpdb.py
index bec9be78..7c442ef0 100755
--- a/pyfpdb/fpdb.py
+++ b/pyfpdb/fpdb.py
@@ -37,6 +37,7 @@ import gtk
import fpdb_db
import fpdb_simple
import GuiBulkImport
+import GuiPlayerStats
import GuiTableViewer
import GuiAutoImport
import GuiGraphViewer
@@ -117,12 +118,12 @@ class fpdb:
def dia_create_del_database(self, widget, data):
print "todo: implement dia_create_del_database"
- obtain_global_lock()
+ self.obtain_global_lock()
#end def dia_create_del_database
def dia_create_del_user(self, widget, data):
print "todo: implement dia_create_del_user"
- obtain_global_lock()
+ self.obtain_global_lock()
#end def dia_create_del_user
def dia_database_stats(self, widget, data):
@@ -132,17 +133,17 @@ class fpdb:
def dia_delete_db_parts(self, widget, data):
print "todo: implement dia_delete_db_parts"
- obtain_global_lock()
+ self.obtain_global_lock()
#end def dia_delete_db_parts
def dia_edit_profile(self, widget=None, data=None, create_default=False, path=None):
print "todo: implement dia_edit_profile"
- obtain_global_lock()
+ self.obtain_global_lock()
#end def dia_edit_profile
def dia_export_db(self, widget, data):
print "todo: implement dia_export_db"
- obtain_global_lock()
+ self.obtain_global_lock()
#end def dia_export_db
def dia_get_db_root_credentials(self):
@@ -167,7 +168,7 @@ class fpdb:
def dia_import_db(self, widget, data):
print "todo: implement dia_import_db"
- obtain_global_lock()
+ self.obtain_global_lock()
#end def dia_import_db
def dia_licensing(self, widget, data):
@@ -263,7 +264,11 @@ class fpdb:
self.db = fpdb_db.fpdb_db()
#print "end of fpdb.load_profile, databaseName:",self.settings['db-databaseName']
- self.db.connect(self.settings['db-backend'], self.settings['db-host'], self.settings['db-databaseName'], self.settings['db-user'], self.settings['db-password'])
+ self.db.connect(self.settings['db-backend'],
+ self.settings['db-host'],
+ self.settings['db-databaseName'],
+ self.settings['db-user'],
+ self.settings['db-password'])
if self.db.wrongDbVersion:
diaDbVersionWarning = gtk.Dialog(title="Strong Warning - Invalid database version", parent=None, flags=0, buttons=(gtk.STOCK_OK,gtk.RESPONSE_OK))
@@ -283,7 +288,7 @@ class fpdb:
diaDbVersionWarning.destroy()
# Database connected to successfully, load queries to pass on to other classes
- self.querydict = FpdbSQLQueries.FpdbSQLQueries(self.db.get_backend_name())
+ self.querydict = FpdbSQLQueries.FpdbSQLQueries(self.db.get_backend_name())
#end def load_profile
def not_implemented(self):
@@ -326,6 +331,13 @@ class fpdb:
self.add_and_display_tab(bulk_tab, "Bulk Import")
#end def tab_bulk_import
+ def tab_player_stats(self, widget, data):
+ new_ps_thread=GuiPlayerStats.GuiPlayerStats(self.db, self.config, self.querydict)
+ self.threads.append(new_ps_thread)
+ ps_tab=new_ps_thread.get_vbox()
+ self.add_and_display_tab(ps_tab, "Player Stats")
+
+
def tab_main_help(self, widget, data):
"""Displays a tab with the main fpdb help screen"""
#print "start of tab_main_help"
@@ -384,7 +396,7 @@ This program is licensed under the AGPL3, see docs"""+os.sep+"agpl-3.0.txt")
("/Viewers/_Graphs", "G", self.tabGraphViewer, 0, None ),
("/Viewers/Hand _Replayer (todo)", None, self.not_implemented, 0, None ),
("/Viewers/Player _Details (todo)", None, self.not_implemented, 0, None ),
- ("/Viewers/_Player Stats (tabulated view) (todo)", None, self.not_implemented, 0, None ),
+ ("/Viewers/_Player Stats (tabulated view)", None, self.tab_player_stats, 0, None ),
("/Viewers/Starting _Hands (todo)", None, self.not_implemented, 0, None ),
("/Viewers/_Session Replayer (todo)", None, self.not_implemented, 0, None ),
("/Viewers/Poker_table Viewer (mostly obselete)", "T", self.tab_table_viewer, 0, None ),
diff --git a/pyfpdb/fpdb_db.py b/pyfpdb/fpdb_db.py
old mode 100755
new mode 100644
index b5fd53c9..e1c61c6d
--- a/pyfpdb/fpdb_db.py
+++ b/pyfpdb/fpdb_db.py
@@ -21,153 +21,171 @@ import fpdb_simple
import FpdbSQLQueries
class fpdb_db:
- def __init__(self):
- """Simple constructor, doesnt really do anything"""
- self.db=None
- self.cursor=None
- self.sql = {}
- self.MYSQL_INNODB=2
- self.PGSQL=3
- self.SQLITE=4
- #end def __init__
-
- def connect(self, backend, host, database, user, password):
- """Connects a database with the given parameters"""
- self.backend=backend
- self.host=host
- self.database=database
- self.user=user
- self.password=password
- if backend==self.MYSQL_INNODB:
- import MySQLdb
- self.db=MySQLdb.connect(host = host, user = user, passwd = password, db = database)
- elif backend==self.PGSQL:
- import psycopg2
- self.db = psycopg2.connect(host = host, user = user, password = password, database = database)
- else:
- raise fpdb_simple.FpdbError("unrecognised database backend:"+backend)
- self.cursor=self.db.cursor()
- self.cursor.execute('SET SESSION TRANSACTION ISOLATION LEVEL READ COMMITTED')
- # Set up query dictionary as early in the connection process as we can.
- self.sql = FpdbSQLQueries.FpdbSQLQueries(self.get_backend_name())
- self.wrongDbVersion=False
- try:
- self.cursor.execute("SELECT * FROM Settings")
- settings=self.cursor.fetchone()
- if settings[0]!=118:
- print "outdated or too new database version - please recreate tables"
- self.wrongDbVersion=True
- except:# _mysql_exceptions.ProgrammingError:
- print "failed to read settings table - please recreate tables"
- self.wrongDbVersion=True
- #end def connect
+ def __init__(self):
+ """Simple constructor, doesnt really do anything"""
+ self.db=None
+ self.cursor=None
+ self.sql = {}
+ self.MYSQL_INNODB=2
+ self.PGSQL=3
+ self.SQLITE=4
+ #end def __init__
+
+ def connect(self, backend=None, host=None, database=None,
+ user=None, password=None):
+ """Connects a database with the given parameters"""
+ if backend is None:
+ raise FpdbError('Database backend not defined')
+ self.backend=backend
+ self.host=host
+ self.user=user
+ self.password=password
+ self.database=database
+ if backend==self.MYSQL_INNODB:
+ import MySQLdb
+ self.db=MySQLdb.connect(host = host, user = user, passwd = password, db = database)
+ elif backend==self.PGSQL:
+ import psycopg2
+ # If DB connection is made over TCP, then the variables
+ # host, user and password are required
+ print "host=%s user=%s pass=%s." % (host, user, password)
+ if self.host and self.user and self.password:
+ self.db = psycopg2.connect(host = host,
+ user = user,
+ password = password,
+ database = database)
+ # For local domain-socket connections, only DB name is
+ # needed, and everything else is in fact undefined and/or
+ # flat out wrong
+ else:
+ self.db = psycopg2.connect(database = database)
+ else:
+ raise fpdb_simple.FpdbError("unrecognised database backend:"+backend)
+ self.cursor=self.db.cursor()
+ self.cursor.execute('SET SESSION TRANSACTION ISOLATION LEVEL READ COMMITTED')
+ # Set up query dictionary as early in the connection process as we can.
+ self.sql = FpdbSQLQueries.FpdbSQLQueries(self.get_backend_name())
+ self.wrongDbVersion=False
+ try:
+ self.cursor.execute("SELECT * FROM Settings")
+ settings=self.cursor.fetchone()
+ if settings[0]!=118:
+ print "outdated or too new database version - please recreate tables"
+ self.wrongDbVersion=True
+ except:# _mysql_exceptions.ProgrammingError:
+ print "failed to read settings table - please recreate tables"
+ self.wrongDbVersion=True
+ #end def connect
- def disconnect(self, due_to_error=False):
- """Disconnects the DB"""
- if due_to_error:
- self.db.rollback()
- else:
- self.db.commit()
- self.cursor.close()
- self.db.close()
- #end def disconnect
-
- def reconnect(self, due_to_error=False):
- """Reconnects the DB"""
- #print "started fpdb_db.reconnect"
- self.disconnect(due_to_error)
- self.connect(self.backend, self.host, self.database, self.user, self.password)
+ def disconnect(self, due_to_error=False):
+ """Disconnects the DB"""
+ if due_to_error:
+ self.db.rollback()
+ else:
+ self.db.commit()
+ self.cursor.close()
+ self.db.close()
+ #end def disconnect
+
+ def reconnect(self, due_to_error=False):
+ """Reconnects the DB"""
+ #print "started fpdb_db.reconnect"
+ self.disconnect(due_to_error)
+ self.connect(self.backend, self.host, self.database, self.user, self.password)
- def create_tables(self):
- #todo: should detect and fail gracefully if tables already exist.
- self.cursor.execute(self.sql.query['createSettingsTable'])
- self.cursor.execute(self.sql.query['createSitesTable'])
- self.cursor.execute(self.sql.query['createGametypesTable'])
- self.cursor.execute(self.sql.query['createPlayersTable'])
- self.cursor.execute(self.sql.query['createAutoratesTable'])
- self.cursor.execute(self.sql.query['createHandsTable'])
- self.cursor.execute(self.sql.query['createBoardCardsTable'])
- self.cursor.execute(self.sql.query['createTourneyTypesTable'])
- self.cursor.execute(self.sql.query['createTourneysTable'])
- self.cursor.execute(self.sql.query['createTourneysPlayersTable'])
- self.cursor.execute(self.sql.query['createHandsPlayersTable'])
- self.cursor.execute(self.sql.query['createHandsActionsTable'])
- self.cursor.execute(self.sql.query['createHudCacheTable'])
- self.fillDefaultData()
- self.db.commit()
+ def create_tables(self):
+ #todo: should detect and fail gracefully if tables already exist.
+ self.cursor.execute(self.sql.query['createSettingsTable'])
+ self.cursor.execute(self.sql.query['createSitesTable'])
+ self.cursor.execute(self.sql.query['createGametypesTable'])
+ self.cursor.execute(self.sql.query['createPlayersTable'])
+ self.cursor.execute(self.sql.query['createAutoratesTable'])
+ self.cursor.execute(self.sql.query['createHandsTable'])
+ self.cursor.execute(self.sql.query['createBoardCardsTable'])
+ self.cursor.execute(self.sql.query['createTourneyTypesTable'])
+ self.cursor.execute(self.sql.query['createTourneysTable'])
+ self.cursor.execute(self.sql.query['createTourneysPlayersTable'])
+ self.cursor.execute(self.sql.query['createHandsPlayersTable'])
+ self.cursor.execute(self.sql.query['createHandsActionsTable'])
+ self.cursor.execute(self.sql.query['createHudCacheTable'])
+ self.cursor.execute(self.sql.query['addTourneyIndex'])
+ self.cursor.execute(self.sql.query['addHandsIndex'])
+ self.cursor.execute(self.sql.query['addPlayersIndex'])
+ self.fillDefaultData()
+ self.db.commit()
#end def disconnect
-
- def drop_tables(self):
- """Drops the fpdb tables from the current db"""
+
+ def drop_tables(self):
+ """Drops the fpdb tables from the current db"""
- if(self.get_backend_name() == 'MySQL InnoDB'):
- #Databases with FOREIGN KEY support need this switched of before you can drop tables
- self.drop_referencial_integrity()
+ if(self.get_backend_name() == 'MySQL InnoDB'):
+ #Databases with FOREIGN KEY support need this switched of before you can drop tables
+ self.drop_referencial_integrity()
- # Query the DB to see what tables exist
- self.cursor.execute(self.sql.query['list_tables'])
- for table in self.cursor:
- self.cursor.execute(self.sql.query['drop_table'] + table[0])
- elif(self.get_backend_name() == 'PostgreSQL'):
- self.db.commit()# I have no idea why this makes the query work--REB 07OCT2008
- self.cursor.execute(self.sql.query['list_tables'])
- tables = self.cursor.fetchall()
- for table in tables:
- self.cursor.execute(self.sql.query['drop_table'] + table[0] + ' cascade')
- elif(self.get_backend_name() == 'SQLite'):
- #todo: sqlite version here
- print "Empty function here"
+ # Query the DB to see what tables exist
+ self.cursor.execute(self.sql.query['list_tables'])
+ for table in self.cursor:
+ self.cursor.execute(self.sql.query['drop_table'] + table[0])
+ elif(self.get_backend_name() == 'PostgreSQL'):
+ self.db.commit()# I have no idea why this makes the query work--REB 07OCT2008
+ self.cursor.execute(self.sql.query['list_tables'])
+ tables = self.cursor.fetchall()
+ for table in tables:
+ self.cursor.execute(self.sql.query['drop_table'] + table[0] + ' cascade')
+ elif(self.get_backend_name() == 'SQLite'):
+ #todo: sqlite version here
+ print "Empty function here"
- self.db.commit()
- #end def drop_tables
+ self.db.commit()
+ #end def drop_tables
- def drop_referencial_integrity(self):
- """Update all tables to remove foreign keys"""
+ def drop_referencial_integrity(self):
+ """Update all tables to remove foreign keys"""
- self.cursor.execute(self.sql.query['list_tables'])
- result = self.cursor.fetchall()
+ self.cursor.execute(self.sql.query['list_tables'])
+ result = self.cursor.fetchall()
- for i in range(len(result)):
- self.cursor.execute("SHOW CREATE TABLE " + result[i][0])
- inner = self.cursor.fetchall()
+ for i in range(len(result)):
+ self.cursor.execute("SHOW CREATE TABLE " + result[i][0])
+ inner = self.cursor.fetchall()
- for j in range(len(inner)):
- # result[i][0] - Table name
- # result[i][1] - CREATE TABLE parameters
- #Searching for CONSTRAINT `tablename_ibfk_1`
- for m in re.finditer('(ibfk_[0-9]+)', inner[j][1]):
- key = "`" + inner[j][0] + "_" + m.group() + "`"
- self.cursor.execute("ALTER TABLE " + inner[j][0] + " DROP FOREIGN KEY " + key)
+ for j in range(len(inner)):
+ # result[i][0] - Table name
+ # result[i][1] - CREATE TABLE parameters
+ #Searching for CONSTRAINT `tablename_ibfk_1`
+ for m in re.finditer('(ibfk_[0-9]+)', inner[j][1]):
+ key = "`" + inner[j][0] + "_" + m.group() + "`"
+ self.cursor.execute("ALTER TABLE " + inner[j][0] + " DROP FOREIGN KEY " + key)
self.db.commit()
#end drop_referencial_inegrity
-
- def get_backend_name(self):
- """Returns the name of the currently used backend"""
- if self.backend==2:
- return "MySQL InnoDB"
- elif self.backend==3:
- return "PostgreSQL"
- else:
- raise fpdb_simple.FpdbError("invalid backend")
- #end def get_backend_name
-
- def get_db_info(self):
- return (self.host, self.database, self.user, self.password)
- #end def get_db_info
-
- def fillDefaultData(self):
- self.cursor.execute("INSERT INTO Settings VALUES (118);")
- self.cursor.execute("INSERT INTO Sites VALUES (DEFAULT, 'Full Tilt Poker', 'USD');")
- self.cursor.execute("INSERT INTO Sites VALUES (DEFAULT, 'PokerStars', 'USD');")
- self.cursor.execute("INSERT INTO TourneyTypes VALUES (DEFAULT, 1, 0, 0, 0, False);")
- #end def fillDefaultData
-
- def recreate_tables(self):
- """(Re-)creates the tables of the current DB"""
-
- self.drop_tables()
- self.create_tables()
- self.db.commit()
- print "Finished recreating tables"
- #end def recreate_tables
+
+ def get_backend_name(self):
+ """Returns the name of the currently used backend"""
+ if self.backend==2:
+ return "MySQL InnoDB"
+ elif self.backend==3:
+ return "PostgreSQL"
+ else:
+ raise fpdb_simple.FpdbError("invalid backend")
+ #end def get_backend_name
+
+ def get_db_info(self):
+ return (self.host, self.database, self.user, self.password)
+ #end def get_db_info
+
+ def fillDefaultData(self):
+ self.cursor.execute("INSERT INTO Settings VALUES (118);")
+ self.cursor.execute("INSERT INTO Sites VALUES (DEFAULT, 'Full Tilt Poker', 'USD');")
+ self.cursor.execute("INSERT INTO Sites VALUES (DEFAULT, 'PokerStars', 'USD');")
+ self.cursor.execute("INSERT INTO TourneyTypes VALUES (DEFAULT, 1, 0, 0, 0, False);")
+ #end def fillDefaultData
+
+ def recreate_tables(self):
+ """(Re-)creates the tables of the current DB"""
+
+ self.drop_tables()
+ self.create_tables()
+ self.db.commit()
+ print "Finished recreating tables"
+ #end def recreate_tables
#end class fpdb_db
diff --git a/pyfpdb/fpdb_import.py b/pyfpdb/fpdb_import.py
old mode 100755
new mode 100644
index 0ff8179c..2e88899c
--- a/pyfpdb/fpdb_import.py
+++ b/pyfpdb/fpdb_import.py
@@ -20,16 +20,16 @@
import sys
try:
- import MySQLdb
- mysqlLibFound=True
+ import MySQLdb
+ mysqlLibFound=True
except:
- pass
-
+ pass
+
try:
- import psycopg2
- pgsqlLibFound=True
+ import psycopg2
+ pgsqlLibFound=True
except:
- pass
+ pass
import traceback
import math
@@ -42,274 +42,282 @@ from time import time
class Importer:
- def __init__(self, caller, settings, config):
- """Constructor"""
- self.settings=settings
- self.caller=caller
- self.config = config
- self.db = None
- self.cursor = None
- self.filelist = {}
- self.dirlist = {}
- self.monitor = False
- self.updated = {} #Time last import was run {file:mtime}
- self.lines = None
- self.faobs = None #File as one big string
- self.pos_in_file = {} # dict to remember how far we have read in the file
- #Set defaults
- self.callHud = self.config.get_import_parameters().get("callFpdbHud")
- if not self.settings.has_key('minPrint'):
- self.settings['minPrint'] = 30
- self.dbConnect()
+ def __init__(self, caller, settings, config):
+ """Constructor"""
+ self.settings=settings
+ self.caller=caller
+ self.config = config
+ self.db = None
+ self.cursor = None
+ self.filelist = {}
+ self.dirlist = {}
+ self.monitor = False
+ self.updated = {} #Time last import was run {file:mtime}
+ self.lines = None
+ self.faobs = None #File as one big string
+ self.pos_in_file = {} # dict to remember how far we have read in the file
+ #Set defaults
+ self.callHud = self.config.get_import_parameters().get("callFpdbHud")
+ if not self.settings.has_key('minPrint'):
+ self.settings['minPrint'] = 30
+ self.dbConnect()
- def dbConnect(self):
- #connect to DB
- if self.settings['db-backend'] == 2:
- if not mysqlLibFound:
- raise fpdb_simple.FpdbError("interface library MySQLdb not found but MySQL selected as backend - please install the library or change the config file")
- self.db = MySQLdb.connect(self.settings['db-host'], self.settings['db-user'],
- self.settings['db-password'], self.settings['db-databaseName'])
- elif self.settings['db-backend'] == 3:
- if not pgsqlLibFound:
- raise fpdb_simple.FpdbError("interface library psycopg2 not found but PostgreSQL selected as backend - please install the library or change the config file")
- print self.settings
- self.db = psycopg2.connect(host = self.settings['db-host'],
- user = self.settings['db-user'],
- password = self.settings['db-password'],
- database = self.settings['db-databaseName'])
- elif self.settings['db-backend'] == 4:
- pass
- else:
- pass
- self.cursor = self.db.cursor()
+ # XXX: Why is this here, when fpdb_db.connect() already does the
+ # same?
+ def dbConnect(self):
+ #connect to DB
+ if self.settings['db-backend'] == 2:
+ if not mysqlLibFound:
+ raise fpdb_simple.FpdbError("interface library MySQLdb not found but MySQL selected as backend - please install the library or change the config file")
+ self.db = MySQLdb.connect(self.settings['db-host'], self.settings['db-user'],
+ self.settings['db-password'], self.settings['db-databaseName'])
+ elif self.settings['db-backend'] == 3:
+ if not pgsqlLibFound:
+ raise fpdb_simple.FpdbError("interface library psycopg2 not found but PostgreSQL selected as backend - please install the library or change the config file")
+ print self.settings
+ if self.settings.has_key('db-host') and \
+ self.settings.has_key('db-user'):
+ self.db = psycopg2.connect(host = self.settings['db-host'],
+ user = self.settings['db-user'],
+ password = self.settings['db-password'],
+ database = self.settings['db-databaseName'])
+ else:
+ dbname = self.settings['db-databaseName']
+ self.db = psycopg2.connect(database = dbname)
+ elif self.settings['db-backend'] == 4:
+ pass
+ else:
+ pass
+ self.cursor = self.db.cursor()
- #Set functions
- def setCallHud(self, value):
- self.callHud = value
+ #Set functions
+ def setCallHud(self, value):
+ self.callHud = value
- def setMinPrint(self, value):
- self.settings['minPrint'] = int(value)
+ def setMinPrint(self, value):
+ self.settings['minPrint'] = int(value)
- def setHandCount(self, value):
- self.settings['handCount'] = int(value)
+ def setHandCount(self, value):
+ self.settings['handCount'] = int(value)
- def setQuiet(self, value):
- self.settings['quiet'] = value
+ def setQuiet(self, value):
+ self.settings['quiet'] = value
- def setFailOnError(self, value):
- self.settings['failOnError'] = value
+ def setFailOnError(self, value):
+ self.settings['failOnError'] = value
-# def setWatchTime(self):
-# self.updated = time()
+# def setWatchTime(self):
+# self.updated = time()
- def clearFileList(self):
- self.filelist = {}
+ def clearFileList(self):
+ self.filelist = {}
- #Add an individual file to filelist
- def addImportFile(self, filename, site = "default", filter = "passthrough"):
- #TODO: test it is a valid file
- self.filelist[filename] = [site] + [filter]
+ #Add an individual file to filelist
+ def addImportFile(self, filename, site = "default", filter = "passthrough"):
+ #TODO: test it is a valid file
+ self.filelist[filename] = [site] + [filter]
- #Add a directory of files to filelist
- #Only one import directory per site supported.
- #dirlist is a hash of lists:
- #dirlist{ 'PokerStars' => ["/path/to/import/", "filtername"] }
- def addImportDirectory(self,dir,monitor = False, site = "default", filter = "passthrough"):
- if os.path.isdir(dir):
- if monitor == True:
- self.monitor = True
- self.dirlist[site] = [dir] + [filter]
+ #Add a directory of files to filelist
+ #Only one import directory per site supported.
+ #dirlist is a hash of lists:
+ #dirlist{ 'PokerStars' => ["/path/to/import/", "filtername"] }
+ def addImportDirectory(self,dir,monitor = False, site = "default", filter = "passthrough"):
+ if os.path.isdir(dir):
+ if monitor == True:
+ self.monitor = True
+ self.dirlist[site] = [dir] + [filter]
- for file in os.listdir(dir):
- self.addImportFile(os.path.join(dir, file), site, filter)
- else:
- print "Warning: Attempted to add: '" + str(dir) + "' as an import directory"
+ for file in os.listdir(dir):
+ self.addImportFile(os.path.join(dir, file), site, filter)
+ else:
+ print "Warning: Attempted to add: '" + str(dir) + "' as an import directory"
- #Run full import on filelist
- def runImport(self):
- for file in self.filelist:
- self.import_file_dict(file, self.filelist[file][0], self.filelist[file][1])
+ #Run full import on filelist
+ def runImport(self):
+ for file in self.filelist:
+ self.import_file_dict(file, self.filelist[file][0], self.filelist[file][1])
- #Run import on updated files, then store latest update time.
- def runUpdated(self):
- #Check for new files in directory
- #todo: make efficient - always checks for new file, should be able to use mtime of directory
- # ^^ May not work on windows
- for site in self.dirlist:
- self.addImportDirectory(self.dirlist[site][0], False, site, self.dirlist[site][1])
+ #Run import on updated files, then store latest update time.
+ def runUpdated(self):
+ #Check for new files in directory
+ #todo: make efficient - always checks for new file, should be able to use mtime of directory
+ # ^^ May not work on windows
+ for site in self.dirlist:
+ self.addImportDirectory(self.dirlist[site][0], False, site, self.dirlist[site][1])
- for file in self.filelist:
- stat_info = os.stat(file)
- try:
- lastupdate = self.updated[file]
- if stat_info.st_mtime > lastupdate:
- self.import_file_dict(file, self.filelist[file][0], self.filelist[file][1])
- self.updated[file] = time()
- except:
- self.updated[file] = time()
- # This codepath only runs first time the file is found, if modified in the last
- # minute run an immediate import.
- if (time() - stat_info.st_mtime) < 60:
- self.import_file_dict(file, self.filelist[file][0], self.filelist[file][1])
+ for file in self.filelist:
+ stat_info = os.stat(file)
+ try:
+ lastupdate = self.updated[file]
+ if stat_info.st_mtime > lastupdate:
+ self.import_file_dict(file, self.filelist[file][0], self.filelist[file][1])
+ self.updated[file] = time()
+ except:
+ self.updated[file] = time()
+ # This codepath only runs first time the file is found, if modified in the last
+ # minute run an immediate import.
+ if (time() - stat_info.st_mtime) < 60:
+ self.import_file_dict(file, self.filelist[file][0], self.filelist[file][1])
- # This is now an internal function that should not be called directly.
- def import_file_dict(self, file, site, filter):
- if(filter == "passthrough"):
- self.import_fpdb_file(file, site)
- else:
- #Load filter, and run filtered file though main importer
- self.import_fpdb_file(file, site)
+ # This is now an internal function that should not be called directly.
+ def import_file_dict(self, file, site, filter):
+ if(filter == "passthrough"):
+ self.import_fpdb_file(file, site)
+ else:
+ #Load filter, and run filtered file though main importer
+ self.import_fpdb_file(file, site)
- def import_fpdb_file(self, file, site):
- starttime = time()
- last_read_hand=0
- loc = 0
- if (file=="stdin"):
- inputFile=sys.stdin
- else:
- inputFile=open(file, "rU")
- try: loc = self.pos_in_file[file]
- except: pass
+ def import_fpdb_file(self, file, site):
+ starttime = time()
+ last_read_hand=0
+ loc = 0
+ if (file=="stdin"):
+ inputFile=sys.stdin
+ else:
+ inputFile=open(file, "rU")
+ try: loc = self.pos_in_file[file]
+ except: pass
- # Read input file into class and close file
- inputFile.seek(loc)
- self.lines=fpdb_simple.removeTrailingEOL(inputFile.readlines())
- self.pos_in_file[file] = inputFile.tell()
- inputFile.close()
+ # Read input file into class and close file
+ inputFile.seek(loc)
+ self.lines=fpdb_simple.removeTrailingEOL(inputFile.readlines())
+ self.pos_in_file[file] = inputFile.tell()
+ inputFile.close()
- try: # sometimes we seem to be getting an empty self.lines, in which case, we just want to return.
- firstline = self.lines[0]
- except:
-# print "import_fpdb_file", file, site, self.lines, "\n"
- return
+ try: # sometimes we seem to be getting an empty self.lines, in which case, we just want to return.
+ firstline = self.lines[0]
+ except:
+# print "import_fpdb_file", file, site, self.lines, "\n"
+ return
- if firstline.find("Tournament Summary")!=-1:
- print "TODO: implement importing tournament summaries"
- #self.faobs = readfile(inputFile)
- #self.parseTourneyHistory()
- return 0
-
- site=fpdb_simple.recogniseSite(firstline)
- category=fpdb_simple.recogniseCategory(firstline)
+ if firstline.find("Tournament Summary")!=-1:
+ print "TODO: implement importing tournament summaries"
+ #self.faobs = readfile(inputFile)
+ #self.parseTourneyHistory()
+ return 0
+
+ site=fpdb_simple.recogniseSite(firstline)
+ category=fpdb_simple.recogniseCategory(firstline)
- startpos=0
- stored=0 #counter
- duplicates=0 #counter
- partial=0 #counter
- errors=0 #counter
+ startpos=0
+ stored=0 #counter
+ duplicates=0 #counter
+ partial=0 #counter
+ errors=0 #counter
- for i in range (len(self.lines)): #main loop, iterates through the lines of a file and calls the appropriate parser method
- if (len(self.lines[i])<2):
- endpos=i
- hand=self.lines[startpos:endpos]
-
- if (len(hand[0])<2):
- hand=hand[1:]
-
- cancelled=False
- damaged=False
- if (site=="ftp"):
- for i in range (len(hand)):
- if (hand[i].endswith(" has been canceled")): #this is their typo. this is a typo, right?
- cancelled=True
-
- seat1=hand[i].find("Seat ") #todo: make this recover by skipping this line
- if (seat1!=-1):
- if (hand[i].find("Seat ", seat1+3)!=-1):
- damaged=True
-
- if (len(hand)<3):
- pass
- #todo: the above 2 lines are kind of a dirty hack, the mentioned circumstances should be handled elsewhere but that doesnt work with DOS/Win EOL. actually this doesnt work.
- elif (hand[0].endswith(" (partial)")): #partial hand - do nothing
- partial+=1
- elif (hand[1].find("Seat")==-1 and hand[2].find("Seat")==-1 and hand[3].find("Seat")==-1):#todo: should this be or instead of and?
- partial+=1
- elif (cancelled or damaged):
- partial+=1
- else: #normal processing
- isTourney=fpdb_simple.isTourney(hand[0])
- if not isTourney:
- fpdb_simple.filterAnteBlindFold(site,hand)
- hand=fpdb_simple.filterCrap(site, hand, isTourney)
- self.hand=hand
-
- try:
- handsId=fpdb_parse_logic.mainParser(self.db, self.cursor, site, category, hand)
- self.db.commit()
-
- stored+=1
- self.db.commit()
- if self.callHud:
- #print "call to HUD here. handsId:",handsId
- #pipe the Hands.id out to the HUD
- self.caller.pipe_to_hud.stdin.write("%s" % (handsId) + os.linesep)
- except fpdb_simple.DuplicateError:
- duplicates+=1
- except (ValueError), fe:
- errors+=1
- self.printEmailErrorMessage(errors, file, hand)
-
- if (self.settings['failOnError']):
- self.db.commit() #dont remove this, in case hand processing was cancelled.
- raise
- except (fpdb_simple.FpdbError), fe:
- errors+=1
- self.printEmailErrorMessage(errors, file, hand)
+ for i in range (len(self.lines)): #main loop, iterates through the lines of a file and calls the appropriate parser method
+ if (len(self.lines[i])<2):
+ endpos=i
+ hand=self.lines[startpos:endpos]
+
+ if (len(hand[0])<2):
+ hand=hand[1:]
+
+ cancelled=False
+ damaged=False
+ if (site=="ftp"):
+ for i in range (len(hand)):
+ if (hand[i].endswith(" has been canceled")): #this is their typo. this is a typo, right?
+ cancelled=True
+
+ seat1=hand[i].find("Seat ") #todo: make this recover by skipping this line
+ if (seat1!=-1):
+ if (hand[i].find("Seat ", seat1+3)!=-1):
+ damaged=True
+
+ if (len(hand)<3):
+ pass
+ #todo: the above 2 lines are kind of a dirty hack, the mentioned circumstances should be handled elsewhere but that doesnt work with DOS/Win EOL. actually this doesnt work.
+ elif (hand[0].endswith(" (partial)")): #partial hand - do nothing
+ partial+=1
+ elif (hand[1].find("Seat")==-1 and hand[2].find("Seat")==-1 and hand[3].find("Seat")==-1):#todo: should this be or instead of and?
+ partial+=1
+ elif (cancelled or damaged):
+ partial+=1
+ else: #normal processing
+ isTourney=fpdb_simple.isTourney(hand[0])
+ if not isTourney:
+ fpdb_simple.filterAnteBlindFold(site,hand)
+ hand=fpdb_simple.filterCrap(site, hand, isTourney)
+ self.hand=hand
+
+ try:
+ handsId=fpdb_parse_logic.mainParser(self.settings['db-backend'], self.db
+ ,self.cursor, site, category, hand)
+ self.db.commit()
+
+ stored+=1
+ self.db.commit()
+ if self.callHud:
+ #print "call to HUD here. handsId:",handsId
+ #pipe the Hands.id out to the HUD
+ self.caller.pipe_to_hud.stdin.write("%s" % (handsId) + os.linesep)
+ except fpdb_simple.DuplicateError:
+ duplicates+=1
+ except (ValueError), fe:
+ errors+=1
+ self.printEmailErrorMessage(errors, file, hand)
+
+ if (self.settings['failOnError']):
+ self.db.commit() #dont remove this, in case hand processing was cancelled.
+ raise
+ except (fpdb_simple.FpdbError), fe:
+ errors+=1
+ self.printEmailErrorMessage(errors, file, hand)
- #fe.printStackTrace() #todo: get stacktrace
- self.db.rollback()
-
- if (self.settings['failOnError']):
- self.db.commit() #dont remove this, in case hand processing was cancelled.
- raise
- if (self.settings['minPrint']!=0):
- if ((stored+duplicates+partial+errors)%self.settings['minPrint']==0):
- print "stored:", stored, "duplicates:", duplicates, "partial:", partial, "errors:", errors
-
- if (self.settings['handCount']!=0):
- if ((stored+duplicates+partial+errors)>=self.settings['handCount']):
- if (not self.settings['quiet']):
- print "quitting due to reaching the amount of hands to be imported"
- print "Total stored:", stored, "duplicates:", duplicates, "partial/damaged:", partial, "errors:", errors, " time:", (time() - starttime)
- sys.exit(0)
- startpos=endpos
- print "Total stored:", stored, "duplicates:", duplicates, "partial:", partial, "errors:", errors, " time:", (time() - starttime)
-
- if stored==0:
- if duplicates>0:
- for line_no in range(len(self.lines)):
- if self.lines[line_no].find("Game #")!=-1:
- final_game_line=self.lines[line_no]
- handsId=fpdb_simple.parseSiteHandNo(final_game_line)
- else:
- print "failed to read a single hand from file:", inputFile
- handsId=0
- #todo: this will cause return of an unstored hand number if the last hand was error or partial
- self.db.commit()
- self.handsId=handsId
- return handsId
+ #fe.printStackTrace() #todo: get stacktrace
+ self.db.rollback()
+
+ if (self.settings['failOnError']):
+ self.db.commit() #dont remove this, in case hand processing was cancelled.
+ raise
+ if (self.settings['minPrint']!=0):
+ if ((stored+duplicates+partial+errors)%self.settings['minPrint']==0):
+ print "stored:", stored, "duplicates:", duplicates, "partial:", partial, "errors:", errors
+
+ if (self.settings['handCount']!=0):
+ if ((stored+duplicates+partial+errors)>=self.settings['handCount']):
+ if (not self.settings['quiet']):
+ print "quitting due to reaching the amount of hands to be imported"
+ print "Total stored:", stored, "duplicates:", duplicates, "partial/damaged:", partial, "errors:", errors, " time:", (time() - starttime)
+ sys.exit(0)
+ startpos=endpos
+ print "Total stored:", stored, "duplicates:", duplicates, "partial:", partial, "errors:", errors, " time:", (time() - starttime)
+
+ if stored==0:
+ if duplicates>0:
+ for line_no in range(len(self.lines)):
+ if self.lines[line_no].find("Game #")!=-1:
+ final_game_line=self.lines[line_no]
+ handsId=fpdb_simple.parseSiteHandNo(final_game_line)
+ else:
+ print "failed to read a single hand from file:", inputFile
+ handsId=0
+ #todo: this will cause return of an unstored hand number if the last hand was error or partial
+ self.db.commit()
+ self.handsId=handsId
+ return handsId
#end def import_file_dict
- def parseTourneyHistory(self):
- print "Tourney history parser stub"
- #Find tournament boundaries.
- #print self.foabs
-
+ def parseTourneyHistory(self):
+ print "Tourney history parser stub"
+ #Find tournament boundaries.
+ #print self.foabs
+
- def printEmailErrorMessage(self, errors, filename, line):
- traceback.print_exc(file=sys.stderr)
- print "Error No.",errors,", please send the hand causing this to steffen@sycamoretest.info so I can fix it."
- print "Filename:", filename
- print "Here is the first line so you can identify it. Please mention that the error was a ValueError:"
- print self.hand[0]
- print "Hand logged to hand-errors.txt"
- logfile = open('hand-errors.txt', 'a')
- for s in self.hand:
- logfile.write(str(s) + "\n")
- logfile.write("\n")
- logfile.close()
+ def printEmailErrorMessage(self, errors, filename, line):
+ traceback.print_exc(file=sys.stderr)
+ print "Error No.",errors,", please send the hand causing this to steffen@sycamoretest.info so I can fix it."
+ print "Filename:", filename
+ print "Here is the first line so you can identify it. Please mention that the error was a ValueError:"
+ print self.hand[0]
+ print "Hand logged to hand-errors.txt"
+ logfile = open('hand-errors.txt', 'a')
+ for s in self.hand:
+ logfile.write(str(s) + "\n")
+ logfile.write("\n")
+ logfile.close()
if __name__ == "__main__":
- print "CLI for fpdb_import is now available as CliFpdb.py"
+ print "CLI for fpdb_import is now available as CliFpdb.py"
diff --git a/pyfpdb/fpdb_parse_logic.py b/pyfpdb/fpdb_parse_logic.py
index 370a0fc0..a345dc93 100644
--- a/pyfpdb/fpdb_parse_logic.py
+++ b/pyfpdb/fpdb_parse_logic.py
@@ -21,146 +21,171 @@ import fpdb_simple
import fpdb_save_to_db
#parses a holdem hand
-def mainParser(db, cursor, site, category, hand):
- if (category=="holdem" or category=="omahahi" or category=="omahahilo"):
- base="hold"
- else:
- base="stud"
- #part 0: create the empty arrays
- lineTypes=[] #char, valid values: header, name, cards, action, win, rake, ignore
- lineStreets=[] #char, valid values: (predeal, preflop, flop, turn, river)
+def mainParser(backend, db, cursor, site, category, hand):
+ if (category=="holdem" or category=="omahahi" or category=="omahahilo"):
+ base="hold"
+ else:
+ base="stud"
+ #part 0: create the empty arrays
+ lineTypes=[] #char, valid values: header, name, cards, action, win, rake, ignore
+ lineStreets=[] #char, valid values: (predeal, preflop, flop, turn, river)
- cardValues, cardSuits, boardValues, boardSuits, antes, actionTypes, allIns, actionAmounts, actionNos, actionTypeByNo, seatLines, winnings, rakes=[],[],[],[],[],[],[],[],[],[],[],[],[]
+ cardValues, cardSuits, boardValues, boardSuits, antes, actionTypes, allIns, actionAmounts, actionNos, actionTypeByNo, seatLines, winnings, rakes=[],[],[],[],[],[],[],[],[],[],[],[],[]
- #part 1: read hand no and check for duplicate
- siteHandNo=fpdb_simple.parseSiteHandNo(hand[0])
- handStartTime=fpdb_simple.parseHandStartTime(hand[0], site)
- siteID=fpdb_simple.recogniseSiteID(cursor, site)
- #print "parse logic, siteID:",siteID,"site:",site
-
- isTourney=fpdb_simple.isTourney(hand[0])
- smallBlindLine=0
- for i in range(len(hand)):
- if hand[i].find("posts small blind")!=-1 or hand[i].find("posts the small blind")!=-1:
- if hand[i][-2:] == "$0":
- continue
- smallBlindLine=i
- #print "found small blind line:",smallBlindLine
- break
- #print "small blind line:",smallBlindLine
- gametypeID=fpdb_simple.recogniseGametypeID(cursor, hand[0], hand[smallBlindLine], siteID, category, isTourney)
- if isTourney:
- if site!="ps":
- raise fpdb_simple.FpdbError("tourneys are only supported on PS right now")
- siteTourneyNo=fpdb_simple.parseTourneyNo(hand[0])
- buyin=fpdb_simple.parseBuyin(hand[0])
- fee=fpdb_simple.parseFee(hand[0])
- entries=-1 #todo: parse this
- prizepool=-1 #todo: parse this
- knockout=0
- tourneyStartTime=handStartTime #todo: read tourney start time
- rebuyOrAddon=fpdb_simple.isRebuyOrAddon(hand[0])
+ #part 1: read hand no and check for duplicate
+ siteHandNo=fpdb_simple.parseSiteHandNo(hand[0])
+ handStartTime=fpdb_simple.parseHandStartTime(hand[0], site)
+ siteID=fpdb_simple.recogniseSiteID(cursor, site)
+ #print "parse logic, siteID:",siteID,"site:",site
+
+ isTourney=fpdb_simple.isTourney(hand[0])
+ smallBlindLine=0
+ for i in range(len(hand)):
+ if hand[i].find("posts small blind")!=-1 or hand[i].find("posts the small blind")!=-1:
+ if hand[i][-2:] == "$0":
+ continue
+ smallBlindLine=i
+ #print "found small blind line:",smallBlindLine
+ break
+ #print "small blind line:",smallBlindLine
+ gametypeID=fpdb_simple.recogniseGametypeID(backend, db, cursor, hand[0], hand[smallBlindLine], siteID, category, isTourney)
+ if isTourney:
+ if site!="ps":
+ raise fpdb_simple.FpdbError("tourneys are only supported on PS right now")
+ siteTourneyNo=fpdb_simple.parseTourneyNo(hand[0])
+ buyin=fpdb_simple.parseBuyin(hand[0])
+ fee=fpdb_simple.parseFee(hand[0])
+ entries=-1 #todo: parse this
+ prizepool=-1 #todo: parse this
+ knockout=0
+ tourneyStartTime=handStartTime #todo: read tourney start time
+ rebuyOrAddon=fpdb_simple.isRebuyOrAddon(hand[0])
- tourneyTypeId=fpdb_simple.recogniseTourneyTypeId(cursor, siteID, buyin, fee, knockout, rebuyOrAddon)
- fpdb_simple.isAlreadyInDB(cursor, gametypeID, siteHandNo)
-
- #part 2: classify lines by type (e.g. cards, action, win, sectionchange) and street
- fpdb_simple.classifyLines(hand, category, lineTypes, lineStreets)
-
- #part 3: read basic player info
- #3a read player names, startcashes
- for i in range (len(hand)): #todo: use maxseats+1 here.
- if (lineTypes[i]=="name"):
- seatLines.append(hand[i])
- names=fpdb_simple.parseNames(seatLines)
- playerIDs = fpdb_simple.recognisePlayerIDs(cursor, names, siteID)
- tmp=fpdb_simple.parseCashesAndSeatNos(seatLines, site)
- startCashes=tmp['startCashes']
- seatNos=tmp['seatNos']
-
- fpdb_simple.createArrays(category, len(names), cardValues, cardSuits, antes, winnings, rakes, actionTypes, allIns, actionAmounts, actionNos, actionTypeByNo)
-
- #3b read positions
- if base=="hold":
- positions = fpdb_simple.parsePositions (hand, names)
-
- #part 4: take appropriate action for each line based on linetype
- for i in range(len(hand)):
- if (lineTypes[i]=="cards"):
- fpdb_simple.parseCardLine (site, category, lineStreets[i], hand[i], names, cardValues, cardSuits, boardValues, boardSuits)
- #if category=="studhilo":
- # print "hand[i]:", hand[i]
- # print "cardValues:", cardValues
- # print "cardSuits:", cardSuits
- elif (lineTypes[i]=="action"):
- fpdb_simple.parseActionLine (site, base, isTourney, hand[i], lineStreets[i], playerIDs, names, actionTypes, allIns, actionAmounts, actionNos, actionTypeByNo)
- elif (lineTypes[i]=="win"):
- fpdb_simple.parseWinLine (hand[i], site, names, winnings, isTourney)
- elif (lineTypes[i]=="rake"):
- if isTourney:
- totalRake=0
- else:
- totalRake=fpdb_simple.parseRake(hand[i])
- fpdb_simple.splitRake(winnings, rakes, totalRake)
- elif (lineTypes[i]=="header" or lineTypes[i]=="rake" or lineTypes[i]=="name" or lineTypes[i]=="ignore"):
- pass
- elif (lineTypes[i]=="ante"):
- fpdb_simple.parseAnteLine(hand[i], site, isTourney, names, antes)
- elif (lineTypes[i]=="table"):
- tableResult=fpdb_simple.parseTableLine(site, base, hand[i])
- else:
- raise fpdb_simple.FpdbError("unrecognised lineType:"+lineTypes[i])
- if site=="ftp":
- tableResult=fpdb_simple.parseTableLine(site, base, hand[0])
- maxSeats=tableResult['maxSeats']
- tableName=tableResult['tableName']
- #print "before part5, antes:", antes
-
- #part 5: final preparations, then call fpdb_save_to_db.* with
- # the arrays as they are - that file will fill them.
- fpdb_simple.convertCardValues(cardValues)
- if base=="hold":
- fpdb_simple.convertCardValuesBoard(boardValues)
- fpdb_simple.convertBlindBet(actionTypes, actionAmounts)
- fpdb_simple.checkPositions(positions)
-
- cursor.execute("SELECT limitType FROM Gametypes WHERE id=%s",(gametypeID, ))
- limit_type=cursor.fetchone()[0]
- fpdb_simple.convert3B4B(site, category, limit_type, actionTypes, actionAmounts)
-
- totalWinnings=0
- for i in range(len(winnings)):
- totalWinnings+=winnings[i]
-
- if base=="hold":
- hudImportData=fpdb_simple.generateHudCacheData(playerIDs, base, category, actionTypes, allIns, actionTypeByNo, winnings, totalWinnings, positions)
- else:
- hudImportData=fpdb_simple.generateHudCacheData(playerIDs, base, category, actionTypes, allIns, actionTypeByNo, winnings, totalWinnings, None)
-
- if isTourney:
- ranks=[]
- for i in range (len(names)):
- ranks.append(0)
- payin_amounts=fpdb_simple.calcPayin(len(names), buyin, fee)
-
- if base=="hold":
- result = fpdb_save_to_db.tourney_holdem_omaha(cursor, base, category, siteTourneyNo, buyin, fee, knockout, entries, prizepool, tourneyStartTime, payin_amounts, ranks, tourneyTypeId, siteID,
- siteHandNo, gametypeID, handStartTime, names, playerIDs, startCashes, positions, cardValues, cardSuits, boardValues, boardSuits, winnings, rakes, actionTypes, allIns, actionAmounts, actionNos, hudImportData, maxSeats, tableName, seatNos)
- elif base=="stud":
- result = fpdb_save_to_db.tourney_stud(cursor, base, category, siteTourneyNo, buyin, fee, knockout, entries, prizepool, tourneyStartTime, payin_amounts, ranks, tourneyTypeId, siteID,
- siteHandNo, gametypeID, handStartTime, names, playerIDs, startCashes, antes, cardValues, cardSuits, winnings, rakes, actionTypes, allIns, actionAmounts, actionNos, hudImportData, maxSeats, tableName, seatNos)
- else:
- raise fpdb_simple.FpdbError ("unrecognised category")
- else:
- if base=="hold":
- result = fpdb_save_to_db.ring_holdem_omaha(cursor, base, category, siteHandNo, gametypeID, handStartTime, names, playerIDs, startCashes, positions, cardValues, cardSuits, boardValues, boardSuits, winnings, rakes, actionTypes, allIns, actionAmounts, actionNos, hudImportData, maxSeats, tableName, seatNos)
- elif base=="stud":
- result = fpdb_save_to_db.ring_stud(cursor, base, category, siteHandNo, gametypeID,
- handStartTime, names, playerIDs, startCashes, antes, cardValues,
- cardSuits, winnings, rakes, actionTypes, allIns, actionAmounts, actionNos, hudImportData, maxSeats, tableName, seatNos)
- else:
- raise fpdb_simple.FpdbError ("unrecognised category")
- db.commit()
- return result
+ tourneyTypeId=fpdb_simple.recogniseTourneyTypeId(cursor, siteID, buyin, fee, knockout, rebuyOrAddon)
+ fpdb_simple.isAlreadyInDB(cursor, gametypeID, siteHandNo)
+
+ #part 2: classify lines by type (e.g. cards, action, win, sectionchange) and street
+ fpdb_simple.classifyLines(hand, category, lineTypes, lineStreets)
+
+ #part 3: read basic player info
+ #3a read player names, startcashes
+ for i in range (len(hand)): #todo: use maxseats+1 here.
+ if (lineTypes[i]=="name"):
+ seatLines.append(hand[i])
+ names=fpdb_simple.parseNames(seatLines)
+ playerIDs = fpdb_simple.recognisePlayerIDs(cursor, names, siteID)
+ tmp=fpdb_simple.parseCashesAndSeatNos(seatLines, site)
+ startCashes=tmp['startCashes']
+ seatNos=tmp['seatNos']
+
+ fpdb_simple.createArrays(category, len(names), cardValues, cardSuits, antes, winnings, rakes, actionTypes, allIns, actionAmounts, actionNos, actionTypeByNo)
+
+ #3b read positions
+ if base=="hold":
+ positions = fpdb_simple.parsePositions (hand, names)
+
+ #part 4: take appropriate action for each line based on linetype
+ for i in range(len(hand)):
+ if (lineTypes[i]=="cards"):
+ fpdb_simple.parseCardLine (site, category, lineStreets[i], hand[i], names, cardValues, cardSuits, boardValues, boardSuits)
+ #if category=="studhilo":
+ # print "hand[i]:", hand[i]
+ # print "cardValues:", cardValues
+ # print "cardSuits:", cardSuits
+ elif (lineTypes[i]=="action"):
+ fpdb_simple.parseActionLine (site, base, isTourney, hand[i], lineStreets[i], playerIDs, names, actionTypes, allIns, actionAmounts, actionNos, actionTypeByNo)
+ elif (lineTypes[i]=="win"):
+ fpdb_simple.parseWinLine (hand[i], site, names, winnings, isTourney)
+ elif (lineTypes[i]=="rake"):
+ if isTourney:
+ totalRake=0
+ else:
+ totalRake=fpdb_simple.parseRake(hand[i])
+ fpdb_simple.splitRake(winnings, rakes, totalRake)
+ elif (lineTypes[i]=="header" or lineTypes[i]=="rake" or lineTypes[i]=="name" or lineTypes[i]=="ignore"):
+ pass
+ elif (lineTypes[i]=="ante"):
+ fpdb_simple.parseAnteLine(hand[i], site, isTourney, names, antes)
+ elif (lineTypes[i]=="table"):
+ tableResult=fpdb_simple.parseTableLine(site, base, hand[i])
+ else:
+ raise fpdb_simple.FpdbError("unrecognised lineType:"+lineTypes[i])
+ if site=="ftp":
+ tableResult=fpdb_simple.parseTableLine(site, base, hand[0])
+ maxSeats=tableResult['maxSeats']
+ tableName=tableResult['tableName']
+ #print "before part5, antes:", antes
+
+ #part 5: final preparations, then call fpdb_save_to_db.* with
+ # the arrays as they are - that file will fill them.
+ fpdb_simple.convertCardValues(cardValues)
+ if base=="hold":
+ fpdb_simple.convertCardValuesBoard(boardValues)
+ fpdb_simple.convertBlindBet(actionTypes, actionAmounts)
+ fpdb_simple.checkPositions(positions)
+
+ cursor.execute("SELECT limitType FROM Gametypes WHERE id=%s",(gametypeID, ))
+ limit_type=cursor.fetchone()[0]
+ fpdb_simple.convert3B4B(site, category, limit_type, actionTypes, actionAmounts)
+
+ totalWinnings=0
+ for i in range(len(winnings)):
+ totalWinnings+=winnings[i]
+
+ if base=="hold":
+ hudImportData=fpdb_simple.generateHudCacheData(playerIDs, base, category, actionTypes
+ , allIns, actionTypeByNo, winnings, totalWinnings, positions
+ , actionTypes, actionAmounts)
+ else:
+ hudImportData=fpdb_simple.generateHudCacheData(playerIDs, base, category, actionTypes
+ , allIns, actionTypeByNo, winnings, totalWinnings, None
+ , actionTypes, actionAmounts)
+
+ if isTourney:
+ ranks=[]
+ for i in range (len(names)):
+ ranks.append(0)
+ payin_amounts=fpdb_simple.calcPayin(len(names), buyin, fee)
+
+ if base=="hold":
+ result = fpdb_save_to_db.tourney_holdem_omaha(
+ backend, db, cursor, base, category, siteTourneyNo, buyin
+ , fee, knockout, entries, prizepool, tourneyStartTime
+ , payin_amounts, ranks, tourneyTypeId, siteID, siteHandNo
+ , gametypeID, handStartTime, names, playerIDs, startCashes
+ , positions, cardValues, cardSuits, boardValues, boardSuits
+ , winnings, rakes, actionTypes, allIns, actionAmounts
+ , actionNos, hudImportData, maxSeats, tableName, seatNos)
+ elif base=="stud":
+ result = fpdb_save_to_db.tourney_stud(
+ backend, db, cursor, base, category, siteTourneyNo
+ , buyin, fee, knockout, entries, prizepool, tourneyStartTime
+ , payin_amounts, ranks, tourneyTypeId, siteID, siteHandNo
+ , gametypeID, handStartTime, names, playerIDs, startCashes
+ , antes, cardValues, cardSuits, winnings, rakes, actionTypes
+ , allIns, actionAmounts, actionNos, hudImportData, maxSeats
+ , tableName, seatNos)
+ else:
+ raise fpdb_simple.FpdbError ("unrecognised category")
+ else:
+ if base=="hold":
+ result = fpdb_save_to_db.ring_holdem_omaha(
+ backend, db, cursor, base, category, siteHandNo
+ , gametypeID, handStartTime, names, playerIDs
+ , startCashes, positions, cardValues, cardSuits
+ , boardValues, boardSuits, winnings, rakes
+ , actionTypes, allIns, actionAmounts, actionNos
+ , hudImportData, maxSeats, tableName, seatNos)
+ elif base=="stud":
+ result = fpdb_save_to_db.ring_stud(
+ backend, db, cursor, base, category, siteHandNo, gametypeID
+ , handStartTime, names, playerIDs, startCashes, antes
+ , cardValues, cardSuits, winnings, rakes, actionTypes, allIns
+ , actionAmounts, actionNos, hudImportData, maxSeats, tableName
+ , seatNos)
+ else:
+ raise fpdb_simple.FpdbError ("unrecognised category")
+ db.commit()
+ return result
#end def mainParser
diff --git a/pyfpdb/fpdb_save_to_db.py b/pyfpdb/fpdb_save_to_db.py
index af6ab09d..3a7989ca 100644
--- a/pyfpdb/fpdb_save_to_db.py
+++ b/pyfpdb/fpdb_save_to_db.py
@@ -18,77 +18,110 @@
#This file contains methods to store hands into the db. decides to move this
#into a seperate file since its ugly, fairly long and just generally in the way.
+from time import time
+
import fpdb_simple
#stores a stud/razz hand into the database
-def ring_stud(cursor, base, category, site_hand_no, gametype_id, hand_start_time, names, player_ids, start_cashes, antes, card_values, card_suits, winnings, rakes, action_types, allIns, action_amounts, actionNos, hudImportData, maxSeats, tableName, seatNos):
- fpdb_simple.fillCardArrays(len(names), base, category, card_values, card_suits)
-
- hands_id=fpdb_simple.storeHands(cursor, site_hand_no, gametype_id, hand_start_time, names, tableName, maxSeats)
-
- #print "before calling store_hands_players_stud, antes:", antes
- hands_players_ids=fpdb_simple.store_hands_players_stud(cursor, hands_id, player_ids,
- start_cashes, antes, card_values, card_suits, winnings, rakes, seatNos)
-
- fpdb_simple.storeHudCache(cursor, base, category, gametype_id, player_ids, hudImportData)
-
- fpdb_simple.storeActions(cursor, hands_players_ids, action_types, allIns, action_amounts, actionNos)
- return hands_id
+def ring_stud(backend, db, cursor, base, category, site_hand_no, gametype_id, hand_start_time
+ ,names, player_ids, start_cashes, antes, card_values, card_suits, winnings, rakes
+ ,action_types, allIns, action_amounts, actionNos, hudImportData, maxSeats, tableName
+ ,seatNos):
+ fpdb_simple.fillCardArrays(len(names), base, category, card_values, card_suits)
+
+ hands_id=fpdb_simple.storeHands(backend, db, cursor, site_hand_no, gametype_id
+ ,hand_start_time, names, tableName, maxSeats)
+
+ #print "before calling store_hands_players_stud, antes:", antes
+ hands_players_ids=fpdb_simple.store_hands_players_stud(backend, db, cursor, hands_id, player_ids
+ ,start_cashes, antes, card_values
+ ,card_suits, winnings, rakes, seatNos)
+
+ fpdb_simple.storeHudCache(cursor, base, category, gametype_id, player_ids, hudImportData)
+
+ fpdb_simple.storeActions(cursor, hands_players_ids, action_types
+ ,allIns, action_amounts, actionNos)
+ return hands_id
#end def ring_stud
-def ring_holdem_omaha(cursor, base, category, site_hand_no, gametype_id, hand_start_time, names, player_ids, start_cashes, positions, card_values, card_suits, board_values, board_suits, winnings, rakes, action_types, allIns, action_amounts, actionNos, hudImportData, maxSeats, tableName, seatNos):
- """stores a holdem/omaha hand into the database"""
- fpdb_simple.fillCardArrays(len(names), base, category, card_values, card_suits)
- fpdb_simple.fill_board_cards(board_values, board_suits)
+def ring_holdem_omaha(backend, db, cursor, base, category, site_hand_no, gametype_id
+ ,hand_start_time, names, player_ids, start_cashes, positions, card_values
+ ,card_suits, board_values, board_suits, winnings, rakes, action_types, allIns
+ ,action_amounts, actionNos, hudImportData, maxSeats, tableName, seatNos):
+ """stores a holdem/omaha hand into the database"""
+ t0 = time()
+ fpdb_simple.fillCardArrays(len(names), base, category, card_values, card_suits)
+ t1 = time()
+ fpdb_simple.fill_board_cards(board_values, board_suits)
+ t2 = time()
- hands_id=fpdb_simple.storeHands(cursor, site_hand_no, gametype_id, hand_start_time, names, tableName, maxSeats)
-
- hands_players_ids=fpdb_simple.store_hands_players_holdem_omaha(cursor, category, hands_id, player_ids, start_cashes, positions, card_values, card_suits, winnings, rakes, seatNos)
-
- fpdb_simple.storeHudCache(cursor, base, category, gametype_id, player_ids, hudImportData)
-
- fpdb_simple.store_board_cards(cursor, hands_id, board_values, board_suits)
-
- fpdb_simple.storeActions(cursor, hands_players_ids, action_types, allIns, action_amounts, actionNos)
- return hands_id
+ hands_id=fpdb_simple.storeHands(backend, db, cursor, site_hand_no, gametype_id
+ ,hand_start_time, names, tableName, maxSeats)
+ t3 = time()
+ hands_players_ids=fpdb_simple.store_hands_players_holdem_omaha(
+ backend, db, cursor, category, hands_id, player_ids, start_cashes
+ , positions, card_values, card_suits, winnings, rakes, seatNos)
+ t4 = time()
+ fpdb_simple.storeHudCache(cursor, base, category, gametype_id, player_ids, hudImportData)
+ t5 = time()
+ fpdb_simple.store_board_cards(cursor, hands_id, board_values, board_suits)
+ t6 = time()
+ fpdb_simple.storeActions(cursor, hands_players_ids, action_types, allIns, action_amounts, actionNos)
+ t7 = time()
+ print "cards=%4.3f board=%4.3f hands=%4.3f plyrs=%4.3f hudcache=%4.3f board=%4.3f actions=%4.3f" \
+ % (t1-t0, t2-t1, t3-t2, t4-t3, t5-t4, t6-t5, t7-t6)
+ return hands_id
#end def ring_holdem_omaha
-def tourney_holdem_omaha(cursor, base, category, siteTourneyNo, buyin, fee, knockout, entries, prizepool, tourney_start, payin_amounts, ranks, tourneyTypeId, siteId, #end of tourney specific params
- site_hand_no, gametype_id, hand_start_time, names, player_ids, start_cashes, positions, card_values, card_suits, board_values, board_suits, winnings, rakes, action_types, allIns, action_amounts, actionNos, hudImportData, maxSeats, tableName, seatNos):
- """stores a tourney holdem/omaha hand into the database"""
- fpdb_simple.fillCardArrays(len(names), base, category, card_values, card_suits)
- fpdb_simple.fill_board_cards(board_values, board_suits)
-
- tourney_id=fpdb_simple.store_tourneys(cursor, tourneyTypeId, siteTourneyNo, entries, prizepool, tourney_start)
- tourneys_players_ids=fpdb_simple.store_tourneys_players(cursor, tourney_id, player_ids, payin_amounts, ranks, winnings)
-
- hands_id=fpdb_simple.storeHands(cursor, site_hand_no, gametype_id, hand_start_time, names, tableName, maxSeats)
-
- hands_players_ids=fpdb_simple.store_hands_players_holdem_omaha_tourney(cursor, category, hands_id, player_ids, start_cashes, positions, card_values, card_suits, winnings, rakes, seatNos, tourneys_players_ids)
-
- fpdb_simple.storeHudCache(cursor, base, category, gametype_id, player_ids, hudImportData)
-
- fpdb_simple.store_board_cards(cursor, hands_id, board_values, board_suits)
-
- fpdb_simple.storeActions(cursor, hands_players_ids, action_types, allIns, action_amounts, actionNos)
- return hands_id
+def tourney_holdem_omaha(backend, db, cursor, base, category, siteTourneyNo, buyin, fee, knockout
+ ,entries, prizepool, tourney_start, payin_amounts, ranks, tourneyTypeId
+ ,siteId #end of tourney specific params
+ ,site_hand_no, gametype_id, hand_start_time, names, player_ids
+ ,start_cashes, positions, card_values, card_suits, board_values
+ ,board_suits, winnings, rakes, action_types, allIns, action_amounts
+ ,actionNos, hudImportData, maxSeats, tableName, seatNos):
+ """stores a tourney holdem/omaha hand into the database"""
+ fpdb_simple.fillCardArrays(len(names), base, category, card_values, card_suits)
+ fpdb_simple.fill_board_cards(board_values, board_suits)
+
+ tourney_id=fpdb_simple.store_tourneys(cursor, tourneyTypeId, siteTourneyNo, entries, prizepool, tourney_start)
+ tourneys_players_ids=fpdb_simple.store_tourneys_players(cursor, tourney_id, player_ids, payin_amounts, ranks, winnings)
+
+ hands_id=fpdb_simple.storeHands(backend, db, cursor, site_hand_no, gametype_id
+ ,hand_start_time, names, tableName, maxSeats)
+
+ hands_players_ids=fpdb_simple.store_hands_players_holdem_omaha_tourney(
+ backend, db, cursor, category, hands_id, player_ids, start_cashes, positions
+ , card_values, card_suits, winnings, rakes, seatNos, tourneys_players_ids)
+
+ fpdb_simple.storeHudCache(cursor, base, category, gametype_id, player_ids, hudImportData)
+
+ fpdb_simple.store_board_cards(cursor, hands_id, board_values, board_suits)
+
+ fpdb_simple.storeActions(cursor, hands_players_ids, action_types, allIns, action_amounts, actionNos)
+ return hands_id
#end def tourney_holdem_omaha
-def tourney_stud(cursor, base, category, siteTourneyNo, buyin, fee, knockout, entries, prizepool, tourneyStartTime, payin_amounts, ranks, tourneyTypeId, siteId,
- siteHandNo, gametypeId, handStartTime, names, playerIds, startCashes, antes, cardValues, cardSuits, winnings, rakes, actionTypes, allIns, actionAmounts, actionNos, hudImportData, maxSeats, tableName, seatNos):
+def tourney_stud(backend, db, cursor, base, category, siteTourneyNo, buyin, fee, knockout, entries
+ ,prizepool, tourneyStartTime, payin_amounts, ranks, tourneyTypeId, siteId
+ ,siteHandNo, gametypeId, handStartTime, names, playerIds, startCashes, antes
+ ,cardValues, cardSuits, winnings, rakes, actionTypes, allIns, actionAmounts
+ ,actionNos, hudImportData, maxSeats, tableName, seatNos):
#stores a tourney stud/razz hand into the database
- fpdb_simple.fillCardArrays(len(names), base, category, cardValues, cardSuits)
-
- tourney_id=fpdb_simple.store_tourneys(cursor, tourneyTypeId, siteTourneyNo, entries, prizepool, tourneyStartTime)
-
- tourneys_players_ids=fpdb_simple.store_tourneys_players(cursor, tourney_id, playerIds, payin_amounts, ranks, winnings)
-
- hands_id=fpdb_simple.storeHands(cursor, siteHandNo, gametypeId, handStartTime, names, tableName, maxSeats)
-
- hands_players_ids=fpdb_simple.store_hands_players_stud_tourney(cursor, hands_id, playerIds, startCashes, antes, cardValues, cardSuits, winnings, rakes, seatNos, tourneys_players_ids)
-
- fpdb_simple.storeHudCache(cursor, base, category, gametypeId, playerIds, hudImportData)
-
- fpdb_simple.storeActions(cursor, hands_players_ids, actionTypes, allIns, actionAmounts, actionNos)
- return hands_id
+ fpdb_simple.fillCardArrays(len(names), base, category, cardValues, cardSuits)
+
+ tourney_id=fpdb_simple.store_tourneys(cursor, tourneyTypeId, siteTourneyNo, entries, prizepool, tourneyStartTime)
+
+ tourneys_players_ids=fpdb_simple.store_tourneys_players(cursor, tourney_id, playerIds, payin_amounts, ranks, winnings)
+
+ hands_id=fpdb_simple.storeHands(backend, db, cursor, siteHandNo, gametypeId, handStartTime, names, tableName, maxSeats)
+
+ hands_players_ids=fpdb_simple.store_hands_players_stud_tourney(backend, db, cursor, hands_id
+ , playerIds, startCashes, antes, cardValues, cardSuits
+ , winnings, rakes, seatNos, tourneys_players_ids)
+
+ fpdb_simple.storeHudCache(cursor, base, category, gametypeId, playerIds, hudImportData)
+
+ fpdb_simple.storeActions(cursor, hands_players_ids, actionTypes, allIns, actionAmounts, actionNos)
+ return hands_id
#end def tourney_stud
diff --git a/pyfpdb/fpdb_simple.py b/pyfpdb/fpdb_simple.py
old mode 100644
new mode 100755
index 30831b83..dd7d56e8
--- a/pyfpdb/fpdb_simple.py
+++ b/pyfpdb/fpdb_simple.py
@@ -1,2160 +1,2217 @@
-#!/usr/bin/python
-
-#Copyright 2008 Steffen Jobbagy-Felso
-#This program is free software: you can redistribute it and/or modify
-#it under the terms of the GNU Affero General Public License as published by
-#the Free Software Foundation, version 3 of the License.
-#
-#This program is distributed in the hope that it will be useful,
-#but WITHOUT ANY WARRANTY; without even the implied warranty of
-#MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-#GNU General Public License for more details.
-#
-#You should have received a copy of the GNU Affero General Public License
-#along with this program. If not, see .
-#In the "official" distribution you can find the license in
-#agpl-3.0.txt in the docs folder of the package.
-
-#This file contains simple functions for fpdb
-
-import datetime
-import re
-
-PS=1
-FTP=2
-
-class DuplicateError(Exception):
- def __init__(self, value):
- self.value = value
- def __str__(self):
- return repr(self.value)
-
-class FpdbError(Exception):
- def __init__(self, value):
- self.value = value
- def __str__(self):
- return repr(self.value)
-
-#returns an array of the total money paid. intending to add rebuys/addons here
-def calcPayin(count, buyin, fee):
- result=[]
- for i in range(count):
- result.append (buyin+fee)
- return result
-#end def calcPayin
-
-def checkPositions(positions):
- """verifies that these positions are valid"""
- for i in range (len(positions)):
- pos=positions[i]
- try:#todo: use type recognition instead of error
- if (len(pos)!=1):
- raise FpdbError("invalid position found in checkPositions. i: "+str(i)+" position: "+pos) #dont need to str() here
- except TypeError:#->not string->is int->fine
- pass
-
- ### RHH modified to allow for "position 9" here (pos==9 is when you're a dead hand before the BB
- ### eric - position 8 could be valid - if only one blind is posted, but there's still 10 people, ie a sitout is present, and the small is dead...
- if not (pos == "B" or pos == "S" or (pos >= 0 and pos <= 9)):
- raise FpdbError("invalid position found in checkPositions. i: "+str(i)+" position: "+str(pos))
-#end def fpdb_simple.checkPositions
-
-#classifies each line for further processing in later code. Manipulates the passed arrays.
-def classifyLines(hand, category, lineTypes, lineStreets):
- currentStreet="predeal"
- done=False #set this to true once we reach the last relevant line (the summary, except rake, is all repeats)
- for i in range (len(hand)):
- if (done):
- if (hand[i].find("[")==-1 or hand[i].find("mucked [")==-1):
- lineTypes.append("ignore")
- else: #it's storing a mucked card
- lineTypes.append("cards")
- elif (hand[i].startswith("Dealt to")):
- lineTypes.append("cards")
- elif (i==0):
- lineTypes.append("header")
- elif (hand[i].startswith("Seat ") and ((hand[i].find("in chips")!=-1) or (hand[i].find("($")!=-1))):
- lineTypes.append("name")
- elif (isActionLine(hand[i])):
- lineTypes.append("action")
- if (hand[i].find(" posts ")!=-1 or hand[i].find(" posts the ")!=-1):#need to set this here so the "action" of posting blinds is registered properly
- currentStreet="preflop"
- elif (isWinLine(hand[i])):
- lineTypes.append("win")
- elif (hand[i].startswith("Total pot ") and hand[i].find("Rake")!=-1):
- lineTypes.append("rake")
- done=True
- elif (hand[i]=="*** SHOW DOWN ***" or hand[i]=="*** SUMMARY ***"):
- lineTypes.append("ignore")
- #print "in classifyLine, showdown or summary"
- elif (hand[i].find(" antes ")!=-1 or hand[i].find(" posts the ante ")!=-1):
- lineTypes.append("ante")
- elif (hand[i].startswith("*** FLOP *** [")):
- lineTypes.append("cards")
- currentStreet="flop"
- elif (hand[i].startswith("*** TURN *** [")):
- lineTypes.append("cards")
- currentStreet="turn"
- elif (hand[i].startswith("*** RIVER *** [")):
- lineTypes.append("cards")
- currentStreet="river"
- elif (hand[i].startswith("*** 3")):
- lineTypes.append("ignore")
- currentStreet=0
- elif (hand[i].startswith("*** 4")):
- lineTypes.append("ignore")
- currentStreet=1
- elif (hand[i].startswith("*** 5")):
- lineTypes.append("ignore")
- currentStreet=2
- elif (hand[i].startswith("*** 6")):
- lineTypes.append("ignore")
- currentStreet=3
- elif (hand[i].startswith("*** 7") or hand[i]=="*** RIVER ***"):
- lineTypes.append("ignore")
- currentStreet=4
- elif (hand[i].find(" shows [")!=-1):
- lineTypes.append("cards")
- elif (hand[i].startswith("Table '")):
- lineTypes.append("table")
- else:
- raise FpdbError("unrecognised linetype in:"+hand[i])
- lineStreets.append(currentStreet)
-#end def classifyLines
-
-def convert3B4B(site, category, limit_type, actionTypes, actionAmounts):
- """calculates the actual bet amounts in the given amount array and changes it accordingly."""
- for i in range (len(actionTypes)):
- for j in range (len(actionTypes[i])):
- bets=[]
- for k in range (len(actionTypes[i][j])):
- if (actionTypes[i][j][k]=="bet"):
- bets.append((i,j,k))
- if (len(bets)==2):
- #print "len(bets) 2 or higher, need to correct it. bets:",bets,"len:",len(bets)
- amount2=actionAmounts[bets[1][0]][bets[1][1]][bets[1][2]]
- amount1=actionAmounts[bets[0][0]][bets[0][1]][bets[0][2]]
- actionAmounts[bets[1][0]][bets[1][1]][bets[1][2]]=amount2-amount1
- elif (len(bets)>2):
- fail=True
- #todo: run correction for below
- if (site=="ps" and category=="holdem" and limit_type=="nl" and len(bets)==3):
- fail=False
- if (site=="ftp" and category=="omahahi" and limit_type=="pl" and len(bets)==3):
- fail=False
-
- if fail:
- print "len(bets)>2 in convert3B4B, i didnt think this is possible. i:",i,"j:",j,"k:",k
- print "actionTypes:",actionTypes
- raise FpdbError ("too many bets in convert3B4B")
- #print "actionAmounts postConvert",actionAmounts
-#end def convert3B4B(actionTypes, actionAmounts)
-
-#Corrects the bet amount if the player had to pay blinds
-def convertBlindBet(actionTypes, actionAmounts):
- i=0#setting street to pre-flop
- for j in range (len(actionTypes[i])):#playerloop
- blinds=[]
- bets=[]
- for k in range (len(actionTypes[i][j])):
- if (actionTypes[i][j][k]=="blind"):
- blinds.append((i,j,k))
-
- if (len(blinds)>0 and actionTypes[i][j][k]=="bet"):
- bets.append((i,j,k))
- if (len(bets)==1):
- blind_amount=actionAmounts[blinds[0][0]][blinds[0][1]][blinds[0][2]]
- bet_amount=actionAmounts[bets[0][0]][bets[0][1]][bets[0][2]]
- actionAmounts[bets[0][0]][bets[0][1]][bets[0][2]]=bet_amount-blind_amount
-#end def convertBlindBet
-
-#converts the strings in the given array to ints (changes the passed array, no returning). see table design for conversion details
-#todo: make this use convertCardValuesBoard
-def convertCardValues(arr):
- for i in range (len(arr)):
- for j in range (len(arr[i])):
- if (arr[i][j]=="A"):
- arr[i][j]=14
- elif (arr[i][j]=="K"):
- arr[i][j]=13
- elif (arr[i][j]=="Q"):
- arr[i][j]=12
- elif (arr[i][j]=="J"):
- arr[i][j]=11
- elif (arr[i][j]=="T"):
- arr[i][j]=10
- else:
- arr[i][j]=int(arr[i][j])
-#end def convertCardValues
-
-#converts the strings in the given array to ints (changes the passed array, no returning). see table design for conversion details
-def convertCardValuesBoard(arr):
- for i in range (len(arr)):
- if (arr[i]=="A"):
- arr[i]=14
- elif (arr[i]=="K"):
- arr[i]=13
- elif (arr[i]=="Q"):
- arr[i]=12
- elif (arr[i]=="J"):
- arr[i]=11
- elif (arr[i]=="T"):
- arr[i]=10
- else:
- arr[i]=int(arr[i])
-#end def convertCardValuesBoard
-
-#this creates the 2D/3D arrays. manipulates the passed arrays instead of returning.
-def createArrays(category, seats, card_values, card_suits, antes, winnings, rakes, action_types, allIns, action_amounts, actionNos, actionTypeByNo):
- for i in range(seats):#create second dimension arrays
- tmp=[]
- card_values.append(tmp)
- tmp=[]
- card_suits.append(tmp)
- antes.append(0)
- winnings.append(0)
- rakes.append(0)
-
- if (category=="holdem" or category=="omahahi" or category=="omahahilo"):
- streetCount=4
- else:
- streetCount=5
-
- for i in range(streetCount): #build the first dimension array, for streets
- tmp=[]
- action_types.append(tmp)
- tmp=[]
- allIns.append(tmp)
- tmp=[]
- action_amounts.append(tmp)
- tmp=[]
- actionNos.append(tmp)
- tmp=[]
- actionTypeByNo.append(tmp)
- for j in range (seats): #second dimension arrays: players
- tmp=[]
- action_types[i].append(tmp)
- tmp=[]
- allIns[i].append(tmp)
- tmp=[]
- action_amounts[i].append(tmp)
- tmp=[]
- actionNos[i].append(tmp)
- if (category=="holdem" or category=="omahahi" or category=="omahahilo"):
- pass
- elif (category=="razz" or category=="studhi" or category=="studhilo"):#need to fill card arrays.
- for i in range(seats):
- for j in range (7):
- card_values[i].append(0)
- card_suits[i].append("x")
- else:
- raise FpdbError("invalid category")
-#end def createArrays
-
-def fill_board_cards(board_values, board_suits):
-#fill up the two board card arrays
- while (len(board_values)<5):
- board_values.append(0)
- board_suits.append("x")
-#end def fill_board_cards
-
-def fillCardArrays(player_count, base, category, card_values, card_suits):
- """fills up the two card arrays"""
- if (category=="holdem"):
- cardCount=2
- elif (category=="omahahi" or category=="omahahilo"):
- cardCount=4
- elif base=="stud":
- cardCount=7
- else:
- raise fpdb_simple.FpdbError ("invalid category:", category)
-
- for i in range (player_count):
- while (len(card_values[i])=1):
- raise DuplicateError ("dupl")
-#end isAlreadyInDB
-
-def isRebuyOrAddon(topline):
- """isRebuyOrAddon not implemented yet"""
- return False
-#end def isRebuyOrAddon
-
-#returns whether the passed topline indicates a tournament or not
-def isTourney(topline):
- if (topline.find("Tournament")!=-1):
- return True
- else:
- return False
-#end def isTourney
-
-#returns boolean whether the passed line is a win line
-def isWinLine(line):
- if (line.find("wins the pot")!=-1):
- return True
- elif (line.find("ties for the high pot")!=-1):
- return True
- elif (line.find("ties for the high main pot")!=-1):
- return True
- elif (line.find("ties for the high side pot")!=-1):
- return True
- elif (line.find("ties for the low pot")!=-1):
- return True
- elif (line.find("ties for the low main pot")!=-1):
- return True
- elif (line.find("ties for the low side pot")!=-1):
- return True
- elif (line.find("ties for the main pot")!=-1): #for ftp tied main pot of split pot
- return True
- elif (line.find("ties for the pot")!=-1): #for ftp tie
- return True
- elif (line.find("ties for the side pot")!=-1): #for ftp tied split pots
- return True
- elif (line.find("wins side pot #")!=-1): #for ftp multi split pots
- return True
- elif (line.find("wins the low main pot")!=-1):
- return True
- elif (line.find("wins the low pot")!=-1):
- return True
- elif (line.find("wins the low side pot")!=-1):
- return True
- elif (line.find("wins the high main pot")!=-1):
- return True
- elif (line.find("wins the high pot")!=-1):
- return True
- elif (line.find("wins the high side pot")!=-1):
- return True
- elif (line.find("wins the main pot")!=-1):
- return True
- elif (line.find("wins the side pot")!=-1): #for ftp split pots
- return True
- elif (line.find("collected")!=-1):
- return True
- else:
- return False #not raising error here, any unknown line wouldve been detected in isActionLine already
-#end def isWinLine
-
-#returns the amount of cash/chips put into the put in the given action line
-def parseActionAmount(line, atype, site, isTourney):
- #if (line.endswith(" and is all-in")):
- # line=line[:-14]
- #elif (line.endswith(", and is all in")):
- # line=line[:-15]
-
- if line.endswith(", and is capped"):#ideally we should recognise this as an all-in if category is capXl
- line=line[:-15]
- if line.endswith(" and is capped"):
- line=line[:-14]
-
-
- if (atype=="fold"):
- amount=0
- elif (atype=="check"):
- amount=0
- elif (atype=="unbet" and site=="ftp"):
- pos1=line.find("$")+1
- pos2=line.find(" returned to")
- amount=float2int(line[pos1:pos2])
- elif (atype=="unbet" and site=="ps"):
- #print "ps unbet, line:",line
- pos1=line.find("$")+1
- if pos1==0:
- pos1=line.find("(")+1
- pos2=line.find(")")
- amount=float2int(line[pos1:pos2])
- elif (atype=="bet" and site=="ps" and line.find(": raises $")!=-1 and line.find("to $")!=-1):
- pos=line.find("to $")+4
- amount=float2int(line[pos:])
- else:
- if not isTourney:
- pos=line.rfind("$")+1
- #print "parseActionAmount, line:", line, "line[pos:]:", line[pos:]
- amount=float2int(line[pos:])
- else:
- #print "line:"+line+"EOL"
- pos=line.rfind(" ")+1
- #print "pos:",pos
- #print "pos of 20:", line.find("20")
- amount=int(line[pos:])
-
- if atype=="unbet":
- amount*=-1
- return amount
-#end def parseActionAmount
-
-#doesnt return anything, simply changes the passed arrays action_types and
-# action_amounts. For stud this expects numeric streets (3-7), for
-# holdem/omaha it expects predeal, preflop, flop, turn or river
-def parseActionLine(site, base, isTourney, line, street, playerIDs, names, action_types, allIns, action_amounts, actionNos, actionTypeByNo):
- if (street=="predeal" or street=="preflop"):
- street=0
- elif (street=="flop"):
- street=1
- elif (street=="turn"):
- street=2
- elif (street=="river"):
- street=3
-
- nextActionNo=0
- for player in range(len(actionNos[street])):
- for count in range(len(actionNos[street][player])):
- if actionNos[street][player][count]>=nextActionNo:
- nextActionNo=actionNos[street][player][count]+1
-
- line, allIn=goesAllInOnThisLine(line)
- atype=parseActionType(line)
- playerno=recognisePlayerNo(line, names, atype)
- amount=parseActionAmount(line, atype, site, isTourney)
-
- action_types[street][playerno].append(atype)
- allIns[street][playerno].append(allIn)
- action_amounts[street][playerno].append(amount)
- actionNos[street][playerno].append(nextActionNo)
- tmp=(playerIDs[playerno], atype)
- actionTypeByNo[street].append(tmp)
-#end def parseActionLine
-
-def goesAllInOnThisLine(line):
- """returns whether the player went all-in on this line and removes the all-in text from the line."""
- isAllIn=False
- if (line.endswith(" and is all-in")):
- line=line[:-14]
- isAllIn=True
- elif (line.endswith(", and is all in")):
- line=line[:-15]
- isAllIn=True
- return (line, isAllIn)
-#end def goesAllInOnThisLine
-
-#returns the action type code (see table design) of the given action line
-def parseActionType(line):
- if (line.startswith("Uncalled bet")):
- return "unbet"
- elif (line.endswith("folds")):
- return "fold"
- elif (line.endswith("checks")):
- return "check"
- elif (line.find("calls")!=-1):
- return "call"
- elif (line.find("brings in for")!=-1):
- return "blind"
- elif (line.find("completes it to")!=-1):
- return "bet"
- #todo: what if someone completes instead of bringing in?
- elif (line.find(" posts $")!=-1):
- return "blind"
- elif (line.find(" posts a dead ")!=-1):
- return "blind"
- elif (line.find(": posts small blind ")!=-1):
- return "blind"
- elif (line.find(" posts the small blind of $")!=-1):
- return "blind"
- elif (line.find(": posts big blind ")!=-1):
- return "blind"
- elif (line.find(" posts the big blind of $")!=-1):
- return "blind"
- elif (line.find(": posts small & big blinds $")!=-1):
- return "blind"
- #todo: seperately record voluntary blind payments made to join table out of turn
- elif (line.find("bets")!=-1):
- return "bet"
- elif (line.find("raises")!=-1):
- return "bet"
- else:
- raise FpdbError ("failed to recognise actiontype in parseActionLine in: "+line)
-#end def parseActionType
-
-#parses the ante out of the given line and checks which player paid it, updates antes accordingly.
-def parseAnteLine(line, site, isTourney, names, antes):
- for i in range(len(names)):
- if (line.startswith(names[i].encode("latin-1"))): #found the ante'er
- pos=line.rfind("$")+1
- if not isTourney:
- antes[i]+=float2int(line[pos:])
- else:
- if line.find("all-in")==-1:
- pos=line.rfind(" ")+1
- antes[i]+=int(line[pos:])
- else:
- pos1=line.rfind("ante")+5
- pos2=line.find(" ",pos1)
- antes[i]+=int(line[pos1:pos2])
- #print "parseAnteLine line: ", line, "antes[i]", antes[i], "antes", antes
-#end def parseAntes
-
-#returns the buyin of a tourney in cents
-def parseBuyin(topline):
- pos1=topline.find("$")+1
- pos2=topline.find("+")
- return float2int(topline[pos1:pos2])
-#end def parseBuyin
-
-#parses a card line and changes the passed arrays accordingly
-#todo: reorganise this messy method
-def parseCardLine(site, category, street, line, names, cardValues, cardSuits, boardValues, boardSuits):
- if (line.startswith("Dealt to ") or line.find(" shows [")!=-1 or line.find("mucked [")!=-1):
- playerNo=recognisePlayerNo(line, names, "card") #anything but unbet will be ok for that string
-
- pos=line.rfind("[")+1
- if (category=="holdem"):
- for i in (pos, pos+3):
- cardValues[playerNo].append(line[i:i+1])
- cardSuits[playerNo].append(line[i+1:i+2])
- if (len(cardValues[playerNo])!=2):
- if cardValues[playerNo][0]==cardValues[playerNo][2] and cardSuits[playerNo][1]==cardSuits[playerNo][3]: #two tests will do
- cardValues[playerNo]=cardValues[playerNo][0:2]
- cardSuits[playerNo]=cardSuits[playerNo][0:2]
- else:
- print "line:",line,"cardValues[playerNo]:",cardValues[playerNo]
- raise FpdbError("read too many/too few holecards in parseCardLine")
- elif (category=="omahahi" or category=="omahahilo"):
- for i in (pos, pos+3, pos+6, pos+9):
- cardValues[playerNo].append(line[i:i+1])
- cardSuits[playerNo].append(line[i+1:i+2])
- if (len(cardValues[playerNo])!=4):
- if cardValues[playerNo][0]==cardValues[playerNo][4] and cardSuits[playerNo][3]==cardSuits[playerNo][7]: #two tests will do
- cardValues[playerNo]=cardValues[playerNo][0:4]
- cardSuits[playerNo]=cardSuits[playerNo][0:4]
- else:
- print "line:",line,"cardValues[playerNo]:",cardValues[playerNo]
- raise FpdbError("read too many/too few holecards in parseCardLine")
- elif (category=="razz" or category=="studhi" or category=="studhilo"):
- if (line.find("shows")==-1 and line.find("mucked") == -1):
- #print "parseCardLine(in stud if), street:", street
- if line[pos+2]=="]": #-> not (hero and 3rd street)
- cardValues[playerNo][street+2]=line[pos:pos+1]
- cardSuits[playerNo][street+2]=line[pos+1:pos+2]
- else:
- #print "hero card1:", line[pos:pos+2], "hero card2:", line[pos+3:pos+5], "hero card3:", line[pos+6:pos+8],
- cardValues[playerNo][street]=line[pos:pos+1]
- cardSuits[playerNo][street]=line[pos+1:pos+2]
- cardValues[playerNo][street+1]=line[pos+3:pos+4]
- cardSuits[playerNo][street+1]=line[pos+4:pos+5]
- cardValues[playerNo][street+2]=line[pos+6:pos+7]
- cardSuits[playerNo][street+2]=line[pos+7:pos+8]
- else:
- #print "parseCardLine(in stud else), street:", street
- cardValues[playerNo][0]=line[pos:pos+1]
- cardSuits[playerNo][0]=line[pos+1:pos+2]
- pos+=3
- cardValues[playerNo][1]=line[pos:pos+1]
- cardSuits[playerNo][1]=line[pos+1:pos+2]
- if street==4:
- pos=pos=line.rfind("]")-2
- cardValues[playerNo][6]=line[pos:pos+1]
- cardSuits[playerNo][6]=line[pos+1:pos+2]
- #print "cardValues:", cardValues
- #print "cardSuits:", cardSuits
- else:
- print "line:",line,"street:",street
- raise FpdbError("invalid category")
- #print "end of parseCardLine/playercards, cardValues:",cardValues
- elif (line.startswith("*** FLOP ***")):
- pos=line.find("[")+1
- for i in (pos, pos+3, pos+6):
- boardValues.append(line[i:i+1])
- boardSuits.append(line[i+1:i+2])
- #print boardValues
- elif (line.startswith("*** TURN ***") or line.startswith("*** RIVER ***")):
- pos=line.find("[")+1
- pos=line.find("[", pos+1)+1
- boardValues.append(line[pos:pos+1])
- boardSuits.append(line[pos+1:pos+2])
- #print boardValues
- else:
- raise FpdbError ("unrecognised line:"+line)
-#end def parseCardLine
-
-def parseCashesAndSeatNos(lines, site):
- """parses the startCashes and seatNos of each player out of the given lines and returns them as a dictionary of two arrays"""
- cashes = []
- seatNos = []
- for i in range (len(lines)):
- pos2=lines[i].find(":")
- seatNos.append(int(lines[i][5:pos2]))
-
- pos1=lines[i].rfind("($")+2
- if pos1==1: #for tourneys - it's 1 instead of -1 due to adding 2 above
- pos1=lines[i].rfind("(")+1
- if (site=="ftp"):
- pos2=lines[i].rfind(")")
- elif (site=="ps"):
- pos2=lines[i].find(" in chips")
- cashes.append(float2int(lines[i][pos1:pos2]))
- return {'startCashes':cashes, 'seatNos':seatNos}
-#end def parseCashesAndSeatNos
-
-#returns the buyin of a tourney in cents
-def parseFee(topline):
- pos1=topline.find("$")+1
- pos1=topline.find("$",pos1)+1
- pos2=topline.find(" ", pos1)
- return float2int(topline[pos1:pos2])
-#end def parsefee
-
-#returns a datetime object with the starttime indicated in the given topline
-def parseHandStartTime(topline, site):
- #convert x:13:35 to 0x:13:35
- counter=0
- while (True):
- pos=topline.find(" "+str(counter)+":")
- if (pos!=-1):
- topline=topline[0:pos+1]+"0"+topline[pos+1:]
- counter+=1
- if counter==10: break
-
- isUTC=False
- if site=="ftp":
- pos = topline.find(" ", len(topline)-26)+1
- tmp = topline[pos:]
- #print "year:", tmp[14:18], "month", tmp[19:21], "day", tmp[22:24], "hour", tmp[0:2], "minute", tmp[3:5], "second", tmp[6:8]
- result = datetime.datetime(int(tmp[14:18]), int(tmp[19:21]), int(tmp[22:24]), int(tmp[0:2]), int(tmp[3:5]), int(tmp[6:8]))
- elif site=="ps":
- if topline.find("UTC")!=-1:
- pos1 = topline.find("-")+2
- pos2 = topline.find("UTC")
- tmp=topline[pos1:pos2]
- isUTC=True
- else:
- tmp=topline
- # print "parsehandStartTime, tmp:", tmp
- pos = tmp.find("-")+2
- tmp = tmp[pos:]
- #Need to match either
- # 2008/09/07 06:23:14 ET or
- # 2008/08/17 - 01:14:43 (ET) or
- # 2008/11/12 9:33:31 CET [2008/11/12 3:33:31 ET]
- rexx = '(?P[0-9]{4})\/(?P[0-9]{2})\/(?P[0-9]{2})[\- ]+(?P [0-9]+):(?P[0-9]+):(?P[0-9]+)'
- m = re.search(rexx,tmp)
- #print "year:", int(m.group('YEAR')), "month", int(m.group('MON')), "day", int(m.group('DAY')), "hour", int(m.group('HR')), "minute", int(m.group('MIN')), "second", int(m.group('SEC'))
- result = datetime.datetime(int(m.group('YEAR')), int(m.group('MON')), int(m.group('DAY')), int(m.group('HR')), int(m.group('MIN')), int(m.group('SEC')))
- else:
- raise FpdbError("invalid site in parseHandStartTime")
-
- if (site=="ftp" or site=="ps") and not isUTC: #these use US ET
- result+=datetime.timedelta(hours=5)
-
- return result
-#end def parseHandStartTime
-
-#parses the names out of the given lines and returns them as an array
-def parseNames(lines):
- result = []
- for i in range (len(lines)):
- pos1=lines[i].find(":")+2
- pos2=lines[i].rfind("(")-1
- tmp=lines[i][pos1:pos2]
- #print "parseNames, tmp original:",tmp
- tmp=unicode(tmp,"latin-1")
- #print "parseNames, tmp after unicode latin-1 conversion:",tmp
- result.append(tmp)
- return result
-#end def parseNames
-
-#returns an array with the positions of the respective players
-def parsePositions (hand, names):
- #prep array
- positions=[]
- for i in range(len(names)):
- positions.append(-1)
-
- #find blinds
- sb,bb=-1,-1
- for i in range (len(hand)):
- if (sb==-1 and hand[i].find("small blind")!=-1 and hand[i].find("dead small blind")==-1):
- sb=hand[i]
- #print "sb:",sb
- if (bb==-1 and hand[i].find("big blind")!=-1 and hand[i].find("dead big blind")==-1):
- bb=hand[i]
- #print "bb:",bb
-
- #identify blinds
- #print "parsePositions before recognising sb/bb. names:",names
- sbExists=True
- if (sb!=-1):
- sb=recognisePlayerNo(sb, names, "bet")
- else:
- sbExists=False
- if (bb!=-1):
- bb=recognisePlayerNo(bb, names, "bet")
-
-# print "sb = ", sb, "bb = ", bb
- if bb == sb:
- sbExists = False
- sb = -1
-
- #write blinds into array
- if (sbExists):
- positions[sb]="S"
- positions[bb]="B"
-
-
- #fill up rest of array
- if (sbExists):
- arraypos=sb-1
- else:
- arraypos=bb-1
- distFromBtn=0
- while (arraypos>=0 and arraypos != bb):
- #print "parsePositions first while, arraypos:",arraypos,"positions:",positions
- positions[arraypos]=distFromBtn
- arraypos-=1
- distFromBtn+=1
-
- # eric - this takes into account dead seats between blinds
- if sbExists:
- i = bb - 1
- while positions[i] < 0 and i != sb:
- positions[i] = 9
- i -= 1
- ### RHH - Changed to set the null seats before BB to "9"
- if sbExists:
- i = sb-1
- else:
- i = bb-1
- while positions[i] < 0:
- positions[i]=9
- i-=1
-
- arraypos=len(names)-1
- if (bb!=0 or (bb==0 and sbExists==False) or (bb == 1 and sb != arraypos) ):
- while (arraypos>bb and arraypos > sb):
- positions[arraypos]=distFromBtn
- arraypos-=1
- distFromBtn+=1
-
- for i in range (len(names)):
- if positions[i]==-1:
- print "parsePositions names:",names
- print "result:",positions
- raise FpdbError ("failed to read positions")
-# print str(positions), "\n"
- return positions
-#end def parsePositions
-
-#simply parses the rake amount and returns it as an int
-def parseRake(line):
- pos=line.find("Rake")+6
- rake=float2int(line[pos:])
- return rake
-#end def parseRake
-
-def parseSiteHandNo(topline):
- """returns the hand no assigned by the poker site"""
- pos1=topline.find("#")+1
- pos2=topline.find(":")
- return topline[pos1:pos2]
-#end def parseSiteHandNo
-
-def parseTableLine(site, base, line):
- """returns a dictionary with maxSeats and tableName"""
- if site=="ps":
- pos1=line.find('\'')+1
- pos2=line.find('\'', pos1)
- #print "table:",line[pos1:pos2]
- pos3=pos2+2
- pos4=line.find("-max")
- #print "seats:",line[pos3:pos4]
- return {'maxSeats':int(line[pos3:pos4]), 'tableName':line[pos1:pos2]}
- elif site=="ftp":
- pos1=line.find("Table ")+6
- pos2=line.find("-")-1
- if base=="hold":
- maxSeats=9
- elif base=="stud":
- maxSeats=8
-
- if line.find("6 max")!=-1:
- maxSeats=6
- elif line.find("4 max")!=-1:
- maxSeats=4
- elif line.find("heads up")!=-1:
- maxSeats=2
-
- return {'maxSeats':maxSeats, 'tableName':line[pos1:pos2]}
- else:
- raise FpdbError("invalid site ID")
-#end def parseTableLine
-
-#returns the hand no assigned by the poker site
-def parseTourneyNo(topline):
- pos1=topline.find("Tournament #")+12
- pos2=topline.find(",", pos1)
- #print "parseTourneyNo pos1:",pos1," pos2:",pos2, " result:",topline[pos1:pos2]
- return topline[pos1:pos2]
-#end def parseTourneyNo
-
-#parses a win/collect line. manipulates the passed array winnings, no explicit return
-def parseWinLine(line, site, names, winnings, isTourney):
- #print "parseWinLine: line:",line
- for i in range(len(names)):
- if (line.startswith(names[i].encode("latin-1"))): #found a winner
- if isTourney:
- pos1=line.rfind("collected ")+10
- if (site=="ftp"):
- pos2=line.find(")", pos1)
- elif (site=="ps"):
- pos2=line.find(" ", pos1)
- winnings[i]+=int(line[pos1:pos2])
- else:
- pos1=line.rfind("$")+1
- if (site=="ftp"):
- pos2=line.find(")", pos1)
- elif (site=="ps"):
- pos2=line.find(" ", pos1)
- winnings[i]+=float2int(line[pos1:pos2])
-#end def parseWinLine
-
-#returns the category (as per database) string for the given line
-def recogniseCategory(line):
- if (line.find("Razz")!=-1):
- return "razz"
- elif (line.find("Hold'em")!=-1):
- return "holdem"
- elif (line.find("Omaha")!=-1 and line.find("Hi/Lo")==-1 and line.find("H/L")==-1):
- return "omahahi"
- elif (line.find("Omaha")!=-1 and (line.find("Hi/Lo")!=-1 or line.find("H/L")!=-1)):
- return "omahahilo"
- elif (line.find("Stud")!=-1 and line.find("Hi/Lo")==-1 and line.find("H/L")==-1):
- return "studhi"
- elif (line.find("Stud")!=-1 and (line.find("Hi/Lo")!=-1 or line.find("H/L")!=-1)):
- return "studhilo"
- else:
- raise FpdbError("failed to recognise category, line:"+line)
-#end def recogniseCategory
-
-#returns the int for the gametype_id for the given line
-def recogniseGametypeID(cursor, topline, smallBlindLine, site_id, category, isTourney):#todo: this method is messy
- #if (topline.find("HORSE")!=-1):
- # raise FpdbError("recogniseGametypeID: HORSE is not yet supported.")
-
- #note: the below variable names small_bet and big_bet are misleading, in NL/PL they mean small/big blind
- if isTourney:
- type="tour"
- pos1=topline.find("(")+1
- if (topline[pos1]=="H" or topline[pos1]=="O" or topline[pos1]=="R" or topline[pos1]=="S" or topline[pos1+2]=="C"):
- pos1=topline.find("(", pos1)+1
- pos2=topline.find("/", pos1)
- small_bet=int(topline[pos1:pos2])
- else:
- type="ring"
- pos1=topline.find("$")+1
- pos2=topline.find("/$")
- small_bet=float2int(topline[pos1:pos2])
-
- pos1=pos2+2
- if isTourney:
- pos1-=1
- if (site_id==1): #ftp
- pos2=topline.find(" ", pos1)
- elif (site_id==2): #ps
- pos2=topline.find(")")
-
- if pos2<=pos1:
- pos2=topline.find(")", pos1)
-
- if isTourney:
- big_bet=int(topline[pos1:pos2])
- else:
- big_bet=float2int(topline[pos1:pos2])
-
- if (topline.find("No Limit")!=-1):
- limit_type="nl"
- if (topline.find("Cap No")!=-1):
- limit_type="cn"
- elif (topline.find("Pot Limit")!=-1):
- limit_type="pl"
- if (topline.find("Cap Pot")!=-1):
- limit_type="cp"
- else:
- limit_type="fl"
-
- #print "recogniseGametypeID small_bet/blind:",small_bet,"big bet/blind:", big_bet,"limit type:",limit_type
- if (limit_type=="fl"):
- cursor.execute ("SELECT id FROM Gametypes WHERE siteId=%s AND type=%s AND category=%s AND limitType=%s AND smallBet=%s AND bigBet=%s", (site_id, type, category, limit_type, small_bet, big_bet))
- else:
- cursor.execute ("SELECT id FROM Gametypes WHERE siteId=%s AND type=%s AND category=%s AND limitType=%s AND smallBlind=%s AND bigBlind=%s", (site_id, type, category, limit_type, small_bet, big_bet))
- result=cursor.fetchone()
- #print "tried SELECTing gametypes.id, result:",result
-
- try:
- len(result)
- except TypeError:
- if category=="holdem" or category=="omahahi" or category=="omahahilo":
- base="hold"
- else:
- base="stud"
-
- if category=="holdem" or category=="omahahi" or category=="studhi":
- hiLo='h'
- elif category=="razz":
- hiLo='l'
- else:
- hiLo='s'
-
- if (limit_type=="fl"):
- big_blind=small_bet
- if base=="hold":
- if smallBlindLine==topline:
- raise FpdbError("invalid small blind line")
- elif isTourney:
- pos=smallBlindLine.rfind(" ")+1
- small_blind=int(smallBlindLine[pos:])
- else:
- pos=smallBlindLine.rfind("$")+1
- small_blind=float2int(smallBlindLine[pos:])
- else:
- small_blind=0
- cursor.execute("""INSERT INTO Gametypes
- (siteId, type, base, category, limitType, hiLo, smallBlind, bigBlind, smallBet, bigBet)
- VALUES (%s, %s, %s, %s, %s, %s, %s, %s, %s, %s)""", (site_id, type, base, category, limit_type, hiLo, small_blind, big_blind, small_bet, big_bet))
- cursor.execute ("SELECT id FROM Gametypes WHERE siteId=%s AND type=%s AND category=%s AND limitType=%s AND smallBet=%s AND bigBet=%s", (site_id, type, category, limit_type, small_bet, big_bet))
- else:
- cursor.execute("""INSERT INTO Gametypes
- (siteId, type, base, category, limitType, hiLo, smallBlind, bigBlind, smallBet, bigBet)
- VALUES (%s, %s, %s, %s, %s, %s, %s, %s, %s, %s)""", (site_id, type, base, category, limit_type, hiLo, small_bet, big_bet, 0, 0))#remember, for these bet means blind
- cursor.execute ("SELECT id FROM Gametypes WHERE siteId=%s AND type=%s AND category=%s AND limitType=%s AND smallBlind=%s AND bigBlind=%s", (site_id, type, category, limit_type, small_bet, big_bet))
-
- result=cursor.fetchone()
- #print "created new gametypes.id:",result
-
- return result[0]
-#end def recogniseGametypeID
-
-def recogniseTourneyTypeId(cursor, siteId, buyin, fee, knockout, rebuyOrAddon):
- cursor.execute ("SELECT id FROM TourneyTypes WHERE siteId=%s AND buyin=%s AND fee=%s AND knockout=%s AND rebuyOrAddon=%s", (siteId, buyin, fee, knockout, rebuyOrAddon))
- result=cursor.fetchone()
- #print "tried SELECTing gametypes.id, result:",result
-
- try:
- len(result)
- except TypeError:#this means we need to create a new entry
- cursor.execute("""INSERT INTO TourneyTypes (siteId, buyin, fee, knockout, rebuyOrAddon) VALUES (%s, %s, %s, %s, %s)""", (siteId, buyin, fee, knockout, rebuyOrAddon))
- cursor.execute("SELECT id FROM TourneyTypes WHERE siteId=%s AND buyin=%s AND fee=%s AND knockout=%s AND rebuyOrAddon=%s", (siteId, buyin, fee, knockout, rebuyOrAddon))
- result=cursor.fetchone()
- return result[0]
-#end def recogniseTourneyTypeId
-
-#returns the SQL ids of the names given in an array
-def recognisePlayerIDs(cursor, names, site_id):
- result = []
- for i in range (len(names)):
- cursor.execute ("SELECT id FROM Players WHERE name=%s", (names[i],))
- tmp=cursor.fetchall()
- if (len(tmp)==0): #new player
- cursor.execute ("INSERT INTO Players (name, siteId) VALUES (%s, %s)", (names[i], site_id))
- #print "Number of players rows inserted: %d" % cursor.rowcount
- cursor.execute ("SELECT id FROM Players WHERE name=%s", (names[i],))
- tmp=cursor.fetchall()
- #print "recognisePlayerIDs, names[i]:",names[i],"tmp:",tmp
- result.append(tmp[0][0])
- return result
-#end def recognisePlayerIDs
-
-#recognises the name in the given line and returns its array position in the given array
-def recognisePlayerNo(line, names, atype):
- #print "recogniseplayerno, names:",names
- for i in range (len(names)):
- if (atype=="unbet"):
- if (line.endswith(names[i].encode("latin-1"))):
- return (i)
- elif (line.startswith("Dealt to ")):
- #print "recognisePlayerNo, card precut, line:",line
- tmp=line[9:]
- #print "recognisePlayerNo, card postcut, tmp:",tmp
- if (tmp.startswith(names[i].encode("latin-1"))):
- return (i)
- elif (line.startswith("Seat ")):
- if (line.startswith("Seat 10")):
- tmp=line[9:]
- else:
- tmp=line[8:]
-
- if (tmp.startswith(names[i].encode("latin-1"))):
- return (i)
- else:
- if (line.startswith(names[i].encode("latin-1"))):
- return (i)
- #if we're here we mustve failed
- raise FpdbError ("failed to recognise player in: "+line+" atype:"+atype)
-#end def recognisePlayerNo
-
-#returns the site abbreviation for the given site
-def recogniseSite(line):
- if (line.startswith("Full Tilt Poker")):
- return "ftp"
- elif (line.startswith("PokerStars")):
- return "ps"
- else:
- raise FpdbError("failed to recognise site, line:"+line)
-#end def recogniseSite
-
-#returns the ID of the given site
-def recogniseSiteID(cursor, site):
- if (site=="ftp"):
- return 1
- #cursor.execute("SELECT id FROM Sites WHERE name = ('Full Tilt Poker')")
- elif (site=="ps"):
- return 2
- #cursor.execute("SELECT id FROM Sites WHERE name = ('PokerStars')")
- else:
- raise FpdbError("invalid site in recogniseSiteID: "+site)
- return cursor.fetchall()[0][0]
-#end def recogniseSiteID
-
-#removes trailing \n from the given array
-def removeTrailingEOL(arr):
- for i in range(len(arr)):
- if (arr[i].endswith("\n")):
- #print "arr[i] before removetrailingEOL:", arr[i]
- arr[i]=arr[i][:-1]
- #print "arr[i] after removetrailingEOL:", arr[i]
- return arr
-#end def removeTrailingEOL
-
-#splits the rake according to the proportion of pot won. manipulates the second passed array.
-def splitRake(winnings, rakes, totalRake):
- winnercnt=0
- totalWin=0
- for i in range(len(winnings)):
- if winnings[i]!=0:
- winnercnt+=1
- totalWin+=winnings[i]
- firstWinner=i
- if winnercnt==1:
- rakes[firstWinner]=totalRake
- else:
- totalWin=float(totalWin)
- for i in range(len(winnings)):
- if winnings[i]!=0:
- winPortion=winnings[i]/totalWin
- rakes[i]=totalRake*winPortion
-#end def splitRake
-
-def storeActions(cursor, handsPlayersIds, actionTypes, allIns, actionAmounts, actionNos):
-#stores into table hands_actions
- #print "start of storeActions, actionNos:",actionNos
- #print " action_amounts:",action_amounts
- for i in range (len(actionTypes)): #iterate through streets
- for j in range (len(actionTypes[i])): #iterate through names
- for k in range (len(actionTypes[i][j])): #iterate through individual actions of that player on that street
- cursor.execute ("INSERT INTO HandsActions (handPlayerId, street, actionNo, action, allIn, amount) VALUES (%s, %s, %s, %s, %s, %s)", (handsPlayersIds[j], i, actionNos[i][j][k], actionTypes[i][j][k], allIns[i][j][k], actionAmounts[i][j][k]))
-#end def storeActions
-
-def store_board_cards(cursor, hands_id, board_values, board_suits):
-#stores into table board_cards
- cursor.execute ("""INSERT INTO BoardCards (handId, card1Value, card1Suit,
- card2Value, card2Suit, card3Value, card3Suit, card4Value, card4Suit,
- card5Value, card5Suit) VALUES (%s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s)""",
- (hands_id, board_values[0], board_suits[0], board_values[1], board_suits[1],
- board_values[2], board_suits[2], board_values[3], board_suits[3],
- board_values[4], board_suits[4]))
-#end def store_board_cards
-
-def storeHands(cursor, site_hand_no, gametype_id, hand_start_time, names, tableName, maxSeats):
-#stores into table hands
- cursor.execute ("INSERT INTO Hands (siteHandNo, gametypeId, handStart, seats, tableName, importTime, maxSeats) VALUES (%s, %s, %s, %s, %s, %s, %s)", (site_hand_no, gametype_id, hand_start_time, len(names), tableName, datetime.datetime.today(), maxSeats))
- #todo: find a better way of doing this...
- cursor.execute("SELECT id FROM Hands WHERE siteHandNo=%s AND gametypeId=%s", (site_hand_no, gametype_id))
- return cursor.fetchall()[0][0]
-#end def storeHands
-
-def store_hands_players_holdem_omaha(cursor, category, hands_id, player_ids, start_cashes, positions, card_values, card_suits, winnings, rakes, seatNos):
- result=[]
- if (category=="holdem"):
- for i in range (len(player_ids)):
- cursor.execute ("""
- INSERT INTO HandsPlayers
- (handId, playerId, startCash, position,
- card1Value, card1Suit, card2Value, card2Suit, winnings, rake, seatNo)
- VALUES (%s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s)""",
- (hands_id, player_ids[i], start_cashes[i], positions[i],
- card_values[i][0], card_suits[i][0], card_values[i][1], card_suits[i][1],
- winnings[i], rakes[i], seatNos[i]))
- cursor.execute("SELECT id FROM HandsPlayers WHERE handId=%s AND playerId=%s", (hands_id, player_ids[i]))
- result.append(cursor.fetchall()[0][0])
- elif (category=="omahahi" or category=="omahahilo"):
- for i in range (len(player_ids)):
- cursor.execute ("""INSERT INTO HandsPlayers
- (handId, playerId, startCash, position,
- card1Value, card1Suit, card2Value, card2Suit,
- card3Value, card3Suit, card4Value, card4Suit, winnings, rake, seatNo)
- VALUES (%s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s)""",
- (hands_id, player_ids[i], start_cashes[i], positions[i],
- card_values[i][0], card_suits[i][0], card_values[i][1], card_suits[i][1],
- card_values[i][2], card_suits[i][2], card_values[i][3], card_suits[i][3],
- winnings[i], rakes[i], seatNos[i]))
- cursor.execute("SELECT id FROM HandsPlayers WHERE handId=%s AND playerId=%s", (hands_id, player_ids[i]))
- result.append(cursor.fetchall()[0][0])
- else:
- raise FpdbError("invalid category")
- return result
-#end def store_hands_players_holdem_omaha
-
-def store_hands_players_stud(cursor, hands_id, player_ids, start_cashes, antes,
- card_values, card_suits, winnings, rakes, seatNos):
-#stores hands_players rows for stud/razz games. returns an array of the resulting IDs
- result=[]
- #print "before inserts in store_hands_players_stud, antes:", antes
- for i in range (len(player_ids)):
- cursor.execute ("""INSERT INTO HandsPlayers
- (handId, playerId, startCash, ante,
- card1Value, card1Suit, card2Value, card2Suit,
- card3Value, card3Suit, card4Value, card4Suit,
- card5Value, card5Suit, card6Value, card6Suit,
- card7Value, card7Suit, winnings, rake, seatNo)
- VALUES (%s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s,
- %s, %s, %s, %s)""",
- (hands_id, player_ids[i], start_cashes[i], antes[i],
- card_values[i][0], card_suits[i][0], card_values[i][1], card_suits[i][1],
- card_values[i][2], card_suits[i][2], card_values[i][3], card_suits[i][3],
- card_values[i][4], card_suits[i][4], card_values[i][5], card_suits[i][5],
- card_values[i][6], card_suits[i][6], winnings[i], rakes[i], seatNos[i]))
- cursor.execute("SELECT id FROM HandsPlayers WHERE handId=%s AND playerId=%s", (hands_id, player_ids[i]))
- result.append(cursor.fetchall()[0][0])
- return result
-#end def store_hands_players_stud
-
-def store_hands_players_holdem_omaha_tourney(cursor, category, hands_id, player_ids, start_cashes, positions, card_values, card_suits, winnings, rakes, seatNos, tourneys_players_ids):
-#stores hands_players for tourney holdem/omaha hands
- result=[]
- for i in range (len(player_ids)):
- if len(card_values[0])==2:
- cursor.execute ("""INSERT INTO HandsPlayers
- (handId, playerId, startCash, position,
- card1Value, card1Suit, card2Value, card2Suit,
- winnings, rake, tourneysPlayersId, seatNo)
- VALUES (%s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s)""",
- (hands_id, player_ids[i], start_cashes[i], positions[i],
- card_values[i][0], card_suits[i][0], card_values[i][1], card_suits[i][1],
- winnings[i], rakes[i], tourneys_players_ids[i], seatNos[i]))
- elif len(card_values[0])==4:
- cursor.execute ("""INSERT INTO HandsPlayers
- (handId, playerId, startCash, position,
- card1Value, card1Suit, card2Value, card2Suit,
- card3Value, card3Suit, card4Value, card4Suit,
- winnings, rake, tourneysPlayersId, seatNo)
- VALUES (%s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s)""",
- (hands_id, player_ids[i], start_cashes[i], positions[i],
- card_values[i][0], card_suits[i][0], card_values[i][1], card_suits[i][1],
- card_values[i][2], card_suits[i][2], card_values[i][3], card_suits[i][3],
- winnings[i], rakes[i], tourneys_players_ids[i], seatNos[i]))
- else:
- raise FpdbError ("invalid card_values length:"+str(len(card_values[0])))
- cursor.execute("SELECT id FROM HandsPlayers WHERE handId=%s AND playerId=%s", (hands_id, player_ids[i]))
- result.append(cursor.fetchall()[0][0])
-
- return result
-#end def store_hands_players_holdem_omaha_tourney
-
-def store_hands_players_stud_tourney(cursor, hands_id, player_ids, start_cashes,
- antes, card_values, card_suits, winnings, rakes, seatNos, tourneys_players_ids):
-#stores hands_players for tourney stud/razz hands
- result=[]
- for i in range (len(player_ids)):
- cursor.execute ("""INSERT INTO HandsPlayers
- (handId, playerId, startCash, ante,
- card1Value, card1Suit, card2Value, card2Suit,
- card3Value, card3Suit, card4Value, card4Suit,
- card5Value, card5Suit, card6Value, card6Suit,
- card7Value, card7Suit, winnings, rake, tourneysPlayersId, seatNo)
- VALUES (%s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s,
- %s, %s, %s, %s, %s, %s)""",
- (hands_id, player_ids[i], start_cashes[i], antes[i],
- card_values[i][0], card_suits[i][0], card_values[i][1], card_suits[i][1],
- card_values[i][2], card_suits[i][2], card_values[i][3], card_suits[i][3],
- card_values[i][4], card_suits[i][4], card_values[i][5], card_suits[i][5],
- card_values[i][6], card_suits[i][6], winnings[i], rakes[i], tourneys_players_ids[i], seatNos[i]))
- cursor.execute("SELECT id FROM HandsPlayers WHERE handId=%s AND playerId=%s", (hands_id, player_ids[i]))
- result.append(cursor.fetchall()[0][0])
- return result
-#end def store_hands_players_stud_tourney
-
-def generateHudCacheData(player_ids, base, category, action_types, allIns, actionTypeByNo, winnings, totalWinnings, positions):
- """calculates data for the HUD during import. IMPORTANT: if you change this method make sure to also change the following storage method and table_viewer.prepare_data if necessary"""
- #setup subarrays of the result dictionary.
- street0VPI=[]
- street0Aggr=[]
- street0_3B4BChance=[]
- street0_3B4BDone=[]
- street1Seen=[]
- street2Seen=[]
- street3Seen=[]
- street4Seen=[]
- sawShowdown=[]
- street1Aggr=[]
- street2Aggr=[]
- street3Aggr=[]
- street4Aggr=[]
- otherRaisedStreet1=[]
- otherRaisedStreet2=[]
- otherRaisedStreet3=[]
- otherRaisedStreet4=[]
- foldToOtherRaisedStreet1=[]
- foldToOtherRaisedStreet2=[]
- foldToOtherRaisedStreet3=[]
- foldToOtherRaisedStreet4=[]
- wonWhenSeenStreet1=[]
-
- wonAtSD=[]
- stealAttemptChance=[]
- stealAttempted=[]
- hudDataPositions=[]
-
- firstPfRaiseByNo=-1
- firstPfRaiserId=-1
- firstPfRaiserNo=-1
- firstPfCallByNo=-1
- firstPfCallerId=-1
- for i in range(len(actionTypeByNo[0])):
- if actionTypeByNo[0][i][1]=="bet":
- firstPfRaiseByNo=i
- firstPfRaiserId=actionTypeByNo[0][i][0]
- for j in range(len(player_ids)):
- if player_ids[j]==firstPfRaiserId:
- firstPfRaiserNo=j
- break
- break
- for i in range(len(actionTypeByNo[0])):
- if actionTypeByNo[0][i][1]=="call":
- firstPfCallByNo=i
- firstPfCallerId=actionTypeByNo[0][i][0]
- break
-
- cutoffId=-1
- buttonId=-1
- sbId=-1
- bbId=-1
- if base=="hold":
- for player in range(len(positions)):
- if positions==1:
- cutoffId=player_ids[player]
- if positions==0:
- buttonId=player_ids[player]
- if positions=='S':
- sbId=player_ids[player]
- if positions=='B':
- bbId=player_ids[player]
-
- someoneStole=False
-
- #run a loop for each player preparing the actual values that will be commited to SQL
- for player in range (len(player_ids)):
- #set default values
- myStreet0VPI=False
- myStreet0Aggr=False
- myStreet0_3B4BChance=False
- myStreet0_3B4BDone=False
- myStreet1Seen=False
- myStreet2Seen=False
- myStreet3Seen=False
- myStreet4Seen=False
- mySawShowdown=False
- myStreet1Aggr=False
- myStreet2Aggr=False
- myStreet3Aggr=False
- myStreet4Aggr=False
- myOtherRaisedStreet1=False
- myOtherRaisedStreet2=False
- myOtherRaisedStreet3=False
- myOtherRaisedStreet4=False
- myFoldToOtherRaisedStreet1=False
- myFoldToOtherRaisedStreet2=False
- myFoldToOtherRaisedStreet3=False
- myFoldToOtherRaisedStreet4=False
- myWonWhenSeenStreet1=0.0
- myWonAtSD=0.0
- myStealAttemptChance=False
- myStealAttempted=False
-
- #calculate VPIP and PFR
- street=0
- heroPfRaiseCount=0
- for count in range (len(action_types[street][player])):#finally individual actions
- currentAction=action_types[street][player][count]
- if currentAction=="bet":
- myStreet0Aggr=True
- if (currentAction=="bet" or currentAction=="call"):
- myStreet0VPI=True
-
- #PF3B4BChance and PF3B4B
- pfFold=-1
- pfRaise=-1
- if firstPfRaiseByNo!=-1:
- for i in range(len(actionTypeByNo[0])):
- if actionTypeByNo[0][i][0]==player_ids[player]:
- if actionTypeByNo[0][i][1]=="bet" and pfRaise==-1 and i>firstPfRaiseByNo:
- pfRaise=i
- if actionTypeByNo[0][i][1]=="fold" and pfFold==-1:
- pfFold=i
- if pfFold==-1 or pfFold>firstPfRaiseByNo:
- myStreet0_3B4BChance=True
- if pfRaise>firstPfRaiseByNo:
- myStreet0_3B4BDone=True
-
- #steal calculations
- if base=="hold":
- if len(player_ids)>=5: #no point otherwise
- if positions[player]==1:
- if firstPfRaiserId==player_ids[player]:
- myStealAttemptChance=True
- myStealAttempted=True
- elif firstPfRaiserId==buttonId or firstPfRaiserId==sbId or firstPfRaiserId==bbId or firstPfRaiserId==-1:
- myStealAttemptChance=True
- if positions[player]==0:
- if firstPfRaiserId==player_ids[player]:
- myStealAttemptChance=True
- myStealAttempted=True
- elif firstPfRaiserId==sbId or firstPfRaiserId==bbId or firstPfRaiserId==-1:
- myStealAttemptChance=True
- if positions[player]=='S':
- if firstPfRaiserId==player_ids[player]:
- myStealAttemptChance=True
- myStealAttempted=True
- elif firstPfRaiserId==bbId or firstPfRaiserId==-1:
- myStealAttemptChance=True
- if positions[player]=='B':
- pass
-
- if myStealAttempted:
- someoneStole=True
-
-
- #calculate saw* values
- isAllIn=False
- for i in range(len(allIns[0][player])):
- if allIns[0][player][i]:
- isAllIn=True
- if (len(action_types[1][player])>0 or isAllIn):
- myStreet1Seen=True
-
- for i in range(len(allIns[1][player])):
- if allIns[1][player][i]:
- isAllIn=True
- if (len(action_types[2][player])>0 or isAllIn):
- myStreet2Seen=True
-
- for i in range(len(allIns[2][player])):
- if allIns[2][player][i]:
- isAllIn=True
- if (len(action_types[3][player])>0 or isAllIn):
- myStreet3Seen=True
-
- #print "base:", base
- if base=="hold":
- mySawShowdown=True
- for count in range (len(action_types[3][player])):
- if action_types[3][player][count]=="fold":
- mySawShowdown=False
- else:
- #print "in else"
- for i in range(len(allIns[3][player])):
- if allIns[3][player][i]:
- isAllIn=True
- if (len(action_types[4][player])>0 or isAllIn):
- #print "in if"
- myStreet4Seen=True
-
- mySawShowdown=True
- for count in range (len(action_types[4][player])):
- if action_types[4][player][count]=="fold":
- mySawShowdown=False
-
-
- #flop stuff
- street=1
- if myStreet1Seen:
- for count in range(len(action_types[street][player])):
- if action_types[street][player][count]=="bet":
- myStreet1Aggr=True
-
- for otherPlayer in range (len(player_ids)):
- if player==otherPlayer:
- pass
- else:
- for countOther in range (len(action_types[street][otherPlayer])):
- if action_types[street][otherPlayer][countOther]=="bet":
- myOtherRaisedStreet1=True
- for countOtherFold in range (len(action_types[street][player])):
- if action_types[street][player][countOtherFold]=="fold":
- myFoldToOtherRaisedStreet1=True
-
- #turn stuff - copy of flop with different vars
- street=2
- if myStreet2Seen:
- for count in range(len(action_types[street][player])):
- if action_types[street][player][count]=="bet":
- myStreet2Aggr=True
-
- for otherPlayer in range (len(player_ids)):
- if player==otherPlayer:
- pass
- else:
- for countOther in range (len(action_types[street][otherPlayer])):
- if action_types[street][otherPlayer][countOther]=="bet":
- myOtherRaisedStreet2=True
- for countOtherFold in range (len(action_types[street][player])):
- if action_types[street][player][countOtherFold]=="fold":
- myFoldToOtherRaisedStreet2=True
-
- #river stuff - copy of flop with different vars
- street=3
- if myStreet3Seen:
- for count in range(len(action_types[street][player])):
- if action_types[street][player][count]=="bet":
- myStreet3Aggr=True
-
- for otherPlayer in range (len(player_ids)):
- if player==otherPlayer:
- pass
- else:
- for countOther in range (len(action_types[street][otherPlayer])):
- if action_types[street][otherPlayer][countOther]=="bet":
- myOtherRaisedStreet3=True
- for countOtherFold in range (len(action_types[street][player])):
- if action_types[street][player][countOtherFold]=="fold":
- myFoldToOtherRaisedStreet3=True
-
- #stud river stuff - copy of flop with different vars
- street=4
- if myStreet4Seen:
- for count in range(len(action_types[street][player])):
- if action_types[street][player][count]=="bet":
- myStreet4Aggr=True
-
- for otherPlayer in range (len(player_ids)):
- if player==otherPlayer:
- pass
- else:
- for countOther in range (len(action_types[street][otherPlayer])):
- if action_types[street][otherPlayer][countOther]=="bet":
- myOtherRaisedStreet4=True
- for countOtherFold in range (len(action_types[street][player])):
- if action_types[street][player][countOtherFold]=="fold":
- myFoldToOtherRaisedStreet4=True
-
- if winnings[player]!=0:
- if myStreet1Seen:
- myWonWhenSeenStreet1=winnings[player]/float(totalWinnings)
- if mySawShowdown:
- myWonAtSD=myWonWhenSeenStreet1
-
- #add each value to the appropriate array
- street0VPI.append(myStreet0VPI)
- street0Aggr.append(myStreet0Aggr)
- street0_3B4BChance.append(myStreet0_3B4BChance)
- street0_3B4BDone.append(myStreet0_3B4BDone)
- street1Seen.append(myStreet1Seen)
- street2Seen.append(myStreet2Seen)
- street3Seen.append(myStreet3Seen)
- street4Seen.append(myStreet4Seen)
- sawShowdown.append(mySawShowdown)
- street1Aggr.append(myStreet1Aggr)
- street2Aggr.append(myStreet2Aggr)
- street3Aggr.append(myStreet3Aggr)
- street4Aggr.append(myStreet4Aggr)
- otherRaisedStreet1.append(myOtherRaisedStreet1)
- otherRaisedStreet2.append(myOtherRaisedStreet2)
- otherRaisedStreet3.append(myOtherRaisedStreet3)
- otherRaisedStreet4.append(myOtherRaisedStreet4)
- foldToOtherRaisedStreet1.append(myFoldToOtherRaisedStreet1)
- foldToOtherRaisedStreet2.append(myFoldToOtherRaisedStreet2)
- foldToOtherRaisedStreet3.append(myFoldToOtherRaisedStreet3)
- foldToOtherRaisedStreet4.append(myFoldToOtherRaisedStreet4)
- wonWhenSeenStreet1.append(myWonWhenSeenStreet1)
- wonAtSD.append(myWonAtSD)
- stealAttemptChance.append(myStealAttemptChance)
- stealAttempted.append(myStealAttempted)
- if base=="hold":
- pos=positions[player]
- if pos=='B':
- hudDataPositions.append('B')
- elif pos=='S':
- hudDataPositions.append('S')
- elif pos==0:
- hudDataPositions.append('D')
- elif pos==1:
- hudDataPositions.append('C')
- elif pos>=2 and pos<=4:
- hudDataPositions.append('M')
- elif pos>=5 and pos<=8:
- hudDataPositions.append('E')
- ### RHH Added this elif to handle being a dead hand before the BB (pos==9)
- elif pos==9:
- hudDataPositions.append('X')
- else:
- raise FpdbError("invalid position")
- elif base=="stud":
- #todo: stud positions and steals
- pass
-
- #add each array to the to-be-returned dictionary
- result={'street0VPI':street0VPI}
- result['street0Aggr']=street0Aggr
- result['street0_3B4BChance']=street0_3B4BChance
- result['street0_3B4BDone']=street0_3B4BDone
- result['street1Seen']=street1Seen
- result['street2Seen']=street2Seen
- result['street3Seen']=street3Seen
- result['street4Seen']=street4Seen
- result['sawShowdown']=sawShowdown
-
- result['street1Aggr']=street1Aggr
- result['otherRaisedStreet1']=otherRaisedStreet1
- result['foldToOtherRaisedStreet1']=foldToOtherRaisedStreet1
- result['street2Aggr']=street2Aggr
- result['otherRaisedStreet2']=otherRaisedStreet2
- result['foldToOtherRaisedStreet2']=foldToOtherRaisedStreet2
- result['street3Aggr']=street3Aggr
- result['otherRaisedStreet3']=otherRaisedStreet3
- result['foldToOtherRaisedStreet3']=foldToOtherRaisedStreet3
- result['street4Aggr']=street4Aggr
- result['otherRaisedStreet4']=otherRaisedStreet4
- result['foldToOtherRaisedStreet4']=foldToOtherRaisedStreet4
- result['wonWhenSeenStreet1']=wonWhenSeenStreet1
- result['wonAtSD']=wonAtSD
- result['stealAttemptChance']=stealAttemptChance
- result['stealAttempted']=stealAttempted
-
- #now the various steal values
- foldBbToStealChance=[]
- foldedBbToSteal=[]
- foldSbToStealChance=[]
- foldedSbToSteal=[]
- for player in range (len(player_ids)):
- myFoldBbToStealChance=False
- myFoldedBbToSteal=False
- myFoldSbToStealChance=False
- myFoldedSbToSteal=False
-
- if base=="hold":
- if someoneStole and (positions[player]=='B' or positions[player]=='S') and firstPfRaiserId!=player_ids[player]:
- street=0
- for count in range (len(action_types[street][player])):#individual actions
- if positions[player]=='B':
- myFoldBbToStealChance=True
- if action_types[street][player][count]=="fold":
- myFoldedBbToSteal=True
- if positions[player]=='S':
- myFoldSbToStealChance=True
- if action_types[street][player][count]=="fold":
- myFoldedSbToSteal=True
-
-
- foldBbToStealChance.append(myFoldBbToStealChance)
- foldedBbToSteal.append(myFoldedBbToSteal)
- foldSbToStealChance.append(myFoldSbToStealChance)
- foldedSbToSteal.append(myFoldedSbToSteal)
- result['foldBbToStealChance']=foldBbToStealChance
- result['foldedBbToSteal']=foldedBbToSteal
- result['foldSbToStealChance']=foldSbToStealChance
- result['foldedSbToSteal']=foldedSbToSteal
-
- #now CB
- street1CBChance=[]
- street1CBDone=[]
- didStreet1CB=[]
- for player in range (len(player_ids)):
- myStreet1CBChance=False
- myStreet1CBDone=False
-
- if street0VPI[player]:
- myStreet1CBChance=True
- if street1Aggr[player]:
- myStreet1CBDone=True
- didStreet1CB.append(player_ids[player])
-
- street1CBChance.append(myStreet1CBChance)
- street1CBDone.append(myStreet1CBDone)
- result['street1CBChance']=street1CBChance
- result['street1CBDone']=street1CBDone
-
- #now 2B
- street2CBChance=[]
- street2CBDone=[]
- didStreet2CB=[]
- for player in range (len(player_ids)):
- myStreet2CBChance=False
- myStreet2CBDone=False
-
- if street1CBDone[player]:
- myStreet2CBChance=True
- if street2Aggr[player]:
- myStreet2CBDone=True
- didStreet2CB.append(player_ids[player])
-
- street2CBChance.append(myStreet2CBChance)
- street2CBDone.append(myStreet2CBDone)
- result['street2CBChance']=street2CBChance
- result['street2CBDone']=street2CBDone
-
- #now 3B
- street3CBChance=[]
- street3CBDone=[]
- didStreet3CB=[]
- for player in range (len(player_ids)):
- myStreet3CBChance=False
- myStreet3CBDone=False
-
- if street2CBDone[player]:
- myStreet3CBChance=True
- if street3Aggr[player]:
- myStreet3CBDone=True
- didStreet3CB.append(player_ids[player])
-
- street3CBChance.append(myStreet3CBChance)
- street3CBDone.append(myStreet3CBDone)
- result['street3CBChance']=street3CBChance
- result['street3CBDone']=street3CBDone
-
- #and 4B
- street4CBChance=[]
- street4CBDone=[]
- didStreet4CB=[]
- for player in range (len(player_ids)):
- myStreet4CBChance=False
- myStreet4CBDone=False
-
- if street3CBDone[player]:
- myStreet4CBChance=True
- if street4Aggr[player]:
- myStreet4CBDone=True
- didStreet4CB.append(player_ids[player])
-
- street4CBChance.append(myStreet4CBChance)
- street4CBDone.append(myStreet4CBDone)
- result['street4CBChance']=street4CBChance
- result['street4CBDone']=street4CBDone
-
-
- result['position']=hudDataPositions
-
- foldToStreet1CBChance=[]
- foldToStreet1CBDone=[]
- foldToStreet2CBChance=[]
- foldToStreet2CBDone=[]
- foldToStreet3CBChance=[]
- foldToStreet3CBDone=[]
- foldToStreet4CBChance=[]
- foldToStreet4CBDone=[]
-
- for player in range (len(player_ids)):
- myFoldToStreet1CBChance=False
- myFoldToStreet1CBDone=False
- foldToStreet1CBChance.append(myFoldToStreet1CBChance)
- foldToStreet1CBDone.append(myFoldToStreet1CBDone)
-
- myFoldToStreet2CBChance=False
- myFoldToStreet2CBDone=False
- foldToStreet2CBChance.append(myFoldToStreet2CBChance)
- foldToStreet2CBDone.append(myFoldToStreet2CBDone)
-
- myFoldToStreet3CBChance=False
- myFoldToStreet3CBDone=False
- foldToStreet3CBChance.append(myFoldToStreet3CBChance)
- foldToStreet3CBDone.append(myFoldToStreet3CBDone)
-
- myFoldToStreet4CBChance=False
- myFoldToStreet4CBDone=False
- foldToStreet4CBChance.append(myFoldToStreet4CBChance)
- foldToStreet4CBDone.append(myFoldToStreet4CBDone)
-
- if len(didStreet1CB)>=1:
- generateFoldToCB(1, player_ids, didStreet1CB, street1CBDone, foldToStreet1CBChance, foldToStreet1CBDone, actionTypeByNo)
-
- if len(didStreet2CB)>=1:
- generateFoldToCB(2, player_ids, didStreet2CB, street2CBDone, foldToStreet2CBChance, foldToStreet2CBDone, actionTypeByNo)
-
- if len(didStreet3CB)>=1:
- generateFoldToCB(3, player_ids, didStreet3CB, street3CBDone, foldToStreet3CBChance, foldToStreet3CBDone, actionTypeByNo)
-
- if len(didStreet4CB)>=1:
- generateFoldToCB(4, player_ids, didStreet4CB, street4CBDone, foldToStreet4CBChance, foldToStreet4CBDone, actionTypeByNo)
-
- result['foldToStreet1CBChance']=foldToStreet1CBChance
- result['foldToStreet1CBDone']=foldToStreet1CBDone
- result['foldToStreet2CBChance']=foldToStreet2CBChance
- result['foldToStreet2CBDone']=foldToStreet2CBDone
- result['foldToStreet3CBChance']=foldToStreet3CBChance
- result['foldToStreet3CBDone']=foldToStreet3CBDone
- result['foldToStreet4CBChance']=foldToStreet4CBChance
- result['foldToStreet4CBDone']=foldToStreet4CBDone
-
-
- totalProfit=[]
-
- street1CheckCallRaiseChance=[]
- street1CheckCallRaiseDone=[]
- street2CheckCallRaiseChance=[]
- street2CheckCallRaiseDone=[]
- street3CheckCallRaiseChance=[]
- street3CheckCallRaiseDone=[]
- street4CheckCallRaiseChance=[]
- street4CheckCallRaiseDone=[]
- for player in range (len(player_ids)):
- myTotalProfit=0
-
- myStreet1CheckCallRaiseChance=False
- myStreet1CheckCallRaiseDone=False
- myStreet2CheckCallRaiseChance=False
- myStreet2CheckCallRaiseDone=False
- myStreet3CheckCallRaiseChance=False
- myStreet3CheckCallRaiseDone=False
- myStreet4CheckCallRaiseChance=False
- myStreet4CheckCallRaiseDone=False
-
- totalProfit.append(myTotalProfit)
-
- street1CheckCallRaiseChance.append(myStreet1CheckCallRaiseChance)
- street1CheckCallRaiseDone.append(myStreet1CheckCallRaiseDone)
- street2CheckCallRaiseChance.append(myStreet2CheckCallRaiseChance)
- street2CheckCallRaiseDone.append(myStreet2CheckCallRaiseDone)
- street3CheckCallRaiseChance.append(myStreet3CheckCallRaiseChance)
- street3CheckCallRaiseDone.append(myStreet3CheckCallRaiseDone)
- street4CheckCallRaiseChance.append(myStreet4CheckCallRaiseChance)
- street4CheckCallRaiseDone.append(myStreet4CheckCallRaiseDone)
-
- result['totalProfit']=totalProfit
-
- result['street1CheckCallRaiseChance']=street1CheckCallRaiseChance
- result['street1CheckCallRaiseDone']=street1CheckCallRaiseDone
- result['street2CheckCallRaiseChance']=street2CheckCallRaiseChance
- result['street2CheckCallRaiseDone']=street2CheckCallRaiseDone
- result['street3CheckCallRaiseChance']=street3CheckCallRaiseChance
- result['street3CheckCallRaiseDone']=street3CheckCallRaiseDone
- result['street4CheckCallRaiseChance']=street4CheckCallRaiseChance
- result['street4CheckCallRaiseDone']=street4CheckCallRaiseDone
- return result
-#end def generateHudCacheData
-
-def generateFoldToCB(street, playerIDs, didStreetCB, streetCBDone, foldToStreetCBChance, foldToStreetCBDone, actionTypeByNo):
- """fills the passed foldToStreetCB* arrays appropriately depending on the given street"""
- #print "beginning of generateFoldToCB, street:", street, "len(actionTypeByNo):", len(actionTypeByNo)
- #print "len(actionTypeByNo[street]):",len(actionTypeByNo[street])
- firstCBReaction=0
- for action in range(len(actionTypeByNo[street])):
- if actionTypeByNo[street][action][1]=="bet":
- for player in didStreetCB:
- if player==actionTypeByNo[street][action][0] and firstCBReaction==0:
- firstCBReaction=action+1
- break
-
- for action in actionTypeByNo[street][firstCBReaction:]:
- for player in range(len(playerIDs)):
- if playerIDs[player]==action[0]:
- foldToStreetCBChance[player]=True
- if action[1]=="fold":
- foldToStreetCBDone[player]=True
-#end def generateFoldToCB
-
-def storeHudCache(cursor, base, category, gametypeId, playerIds, hudImportData):
-# if (category=="holdem" or category=="omahahi" or category=="omahahilo"):
-
- for player in range (len(playerIds)):
- if base=="hold":
- cursor.execute("SELECT * FROM HudCache WHERE gametypeId=%s AND playerId=%s AND activeSeats=%s AND position=%s", (gametypeId, playerIds[player], len(playerIds), hudImportData['position'][player]))
- else:
- cursor.execute("SELECT * FROM HudCache WHERE gametypeId=%s AND playerId=%s AND activeSeats=%s", (gametypeId, playerIds[player], len(playerIds)))
- row=cursor.fetchone()
- #print "gametypeId:", gametypeId, "playerIds[player]",playerIds[player], "len(playerIds):",len(playerIds), "row:",row
-
- try: len(row)
- except TypeError:
- row=[]
-
- if (len(row)==0):
- #print "new huddata row"
- doInsert=True
- row=[]
- row.append(0)#blank for id
- row.append(gametypeId)
- row.append(playerIds[player])
- row.append(len(playerIds))#seats
- for i in range(len(hudImportData)+2):
- row.append(0)
-
- else:
- doInsert=False
- newrow=[]
- for i in range(len(row)):
- newrow.append(row[i])
- row=newrow
-
- if base=="hold":
- row[4]=hudImportData['position'][player]
- else:
- row[4]=0
- row[5]=1 #tourneysGametypeId
- row[6]+=1 #HDs
- if hudImportData['street0VPI'][player]: row[7]+=1
- if hudImportData['street0Aggr'][player]: row[8]+=1
- if hudImportData['street0_3B4BChance'][player]: row[9]+=1
- if hudImportData['street0_3B4BDone'][player]: row[10]+=1
- if hudImportData['street1Seen'][player]: row[11]+=1
- if hudImportData['street2Seen'][player]: row[12]+=1
- if hudImportData['street3Seen'][player]: row[13]+=1
- if hudImportData['street4Seen'][player]: row[14]+=1
- if hudImportData['sawShowdown'][player]: row[15]+=1
- if hudImportData['street1Aggr'][player]: row[16]+=1
- if hudImportData['street2Aggr'][player]: row[17]+=1
- if hudImportData['street3Aggr'][player]: row[18]+=1
- if hudImportData['street4Aggr'][player]: row[19]+=1
- if hudImportData['otherRaisedStreet1'][player]: row[20]+=1
- if hudImportData['otherRaisedStreet2'][player]: row[21]+=1
- if hudImportData['otherRaisedStreet3'][player]: row[22]+=1
- if hudImportData['otherRaisedStreet4'][player]: row[23]+=1
- if hudImportData['foldToOtherRaisedStreet1'][player]: row[24]+=1
- if hudImportData['foldToOtherRaisedStreet2'][player]: row[25]+=1
- if hudImportData['foldToOtherRaisedStreet3'][player]: row[26]+=1
- if hudImportData['foldToOtherRaisedStreet4'][player]: row[27]+=1
- if hudImportData['wonWhenSeenStreet1'][player]!=0.0: row[28]+=hudImportData['wonWhenSeenStreet1'][player]
- if hudImportData['wonAtSD'][player]!=0.0: row[29]+=hudImportData['wonAtSD'][player]
- if hudImportData['stealAttemptChance'][player]: row[30]+=1
- if hudImportData['stealAttempted'][player]: row[31]+=1
- if hudImportData['foldBbToStealChance'][player]: row[32]+=1
- if hudImportData['foldedBbToSteal'][player]: row[33]+=1
- if hudImportData['foldSbToStealChance'][player]: row[34]+=1
- if hudImportData['foldedSbToSteal'][player]: row[35]+=1
-
- if hudImportData['street1CBChance'][player]: row[36]+=1
- if hudImportData['street1CBDone'][player]: row[37]+=1
- if hudImportData['street2CBChance'][player]: row[38]+=1
- if hudImportData['street2CBDone'][player]: row[39]+=1
- if hudImportData['street3CBChance'][player]: row[40]+=1
- if hudImportData['street3CBDone'][player]: row[41]+=1
- if hudImportData['street4CBChance'][player]: row[42]+=1
- if hudImportData['street4CBDone'][player]: row[43]+=1
-
- if hudImportData['foldToStreet1CBChance'][player]: row[44]+=1
- if hudImportData['foldToStreet1CBDone'][player]: row[45]+=1
- if hudImportData['foldToStreet2CBChance'][player]: row[46]+=1
- if hudImportData['foldToStreet2CBDone'][player]: row[47]+=1
- if hudImportData['foldToStreet3CBChance'][player]: row[48]+=1
- if hudImportData['foldToStreet3CBDone'][player]: row[49]+=1
- if hudImportData['foldToStreet4CBChance'][player]: row[50]+=1
- if hudImportData['foldToStreet4CBDone'][player]: row[51]+=1
-
- row[52]+=hudImportData['totalProfit'][player]
-
- if hudImportData['street1CheckCallRaiseChance'][player]: row[53]+=1
- if hudImportData['street1CheckCallRaiseDone'][player]: row[54]+=1
- if hudImportData['street2CheckCallRaiseChance'][player]: row[55]+=1
- if hudImportData['street2CheckCallRaiseDone'][player]: row[56]+=1
- if hudImportData['street3CheckCallRaiseChance'][player]: row[57]+=1
- if hudImportData['street3CheckCallRaiseDone'][player]: row[58]+=1
- if hudImportData['street4CheckCallRaiseChance'][player]: row[59]+=1
- if hudImportData['street4CheckCallRaiseDone'][player]: row[60]+=1
-
- if doInsert:
- #print "playerid before insert:",row[2]
- cursor.execute("""INSERT INTO HudCache
- (gametypeId, playerId, activeSeats, position, tourneyTypeId,
- HDs, street0VPI, street0Aggr, street0_3B4BChance, street0_3B4BDone,
- street1Seen, street2Seen, street3Seen, street4Seen, sawShowdown,
- street1Aggr, street2Aggr, street3Aggr, street4Aggr, otherRaisedStreet1,
- otherRaisedStreet2, otherRaisedStreet3, otherRaisedStreet4, foldToOtherRaisedStreet1, foldToOtherRaisedStreet2,
- foldToOtherRaisedStreet3, foldToOtherRaisedStreet4, wonWhenSeenStreet1, wonAtSD, stealAttemptChance,
- stealAttempted, foldBbToStealChance, foldedBbToSteal, foldSbToStealChance, foldedSbToSteal,
- street1CBChance, street1CBDone, street2CBChance, street2CBDone, street3CBChance,
- street3CBDone, street4CBChance, street4CBDone, foldToStreet1CBChance, foldToStreet1CBDone,
- foldToStreet2CBChance, foldToStreet2CBDone, foldToStreet3CBChance, foldToStreet3CBDone, foldToStreet4CBChance,
- foldToStreet4CBDone, totalProfit, street1CheckCallRaiseChance, street1CheckCallRaiseDone, street2CheckCallRaiseChance,
- street2CheckCallRaiseDone, street3CheckCallRaiseChance, street3CheckCallRaiseDone, street4CheckCallRaiseChance, street4CheckCallRaiseDone)
- VALUES (%s, %s, %s, %s, %s,
- %s, %s, %s, %s, %s,
- %s, %s, %s, %s, %s,
- %s, %s, %s, %s, %s,
- %s, %s, %s, %s, %s,
- %s, %s, %s, %s, %s,
- %s, %s, %s, %s, %s,
- %s, %s, %s, %s, %s,
- %s, %s, %s, %s, %s,
- %s, %s, %s, %s, %s,
- %s, %s, %s, %s, %s,
- %s, %s, %s, %s, %s)""", (row[1], row[2], row[3], row[4], row[5], row[6], row[7], row[8], row[9], row[10], row[11], row[12], row[13], row[14], row[15], row[16], row[17], row[18], row[19], row[20], row[21], row[22], row[23], row[24], row[25], row[26], row[27], row[28], row[29], row[30], row[31], row[32], row[33], row[34], row[35], row[36], row[37], row[38], row[39], row[40], row[41], row[42], row[43], row[44], row[45], row[46], row[47], row[48], row[49], row[50], row[51], row[52], row[53], row[54], row[55], row[56], row[57], row[58], row[59], row[60]))
- else:
- #print "storing updated hud data line"
- cursor.execute("""UPDATE HudCache
- SET HDs=%s, street0VPI=%s, street0Aggr=%s, street0_3B4BChance=%s, street0_3B4BDone=%s,
- street1Seen=%s, street2Seen=%s, street3Seen=%s, street4Seen=%s, sawShowdown=%s,
- street1Aggr=%s, street2Aggr=%s, street3Aggr=%s, street4Aggr=%s, otherRaisedStreet1=%s,
- otherRaisedStreet2=%s, otherRaisedStreet3=%s, otherRaisedStreet4=%s, foldToOtherRaisedStreet1=%s, foldToOtherRaisedStreet2=%s,
- foldToOtherRaisedStreet3=%s, foldToOtherRaisedStreet4=%s, wonWhenSeenStreet1=%s, wonAtSD=%s, stealAttemptChance=%s,
- stealAttempted=%s, foldBbToStealChance=%s, foldedBbToSteal=%s, foldSbToStealChance=%s, foldedSbToSteal=%s,
- street1CBChance=%s, street1CBDone=%s, street2CBChance=%s, street2CBDone=%s, street3CBChance=%s,
- street3CBDone=%s, street4CBChance=%s, street4CBDone=%s, foldToStreet1CBChance=%s, foldToStreet1CBDone=%s,
- foldToStreet2CBChance=%s, foldToStreet2CBDone=%s, foldToStreet3CBChance=%s, foldToStreet3CBDone=%s, foldToStreet4CBChance=%s,
- foldToStreet4CBDone=%s, totalProfit=%s, street1CheckCallRaiseChance=%s, street1CheckCallRaiseDone=%s, street2CheckCallRaiseChance=%s,
- street2CheckCallRaiseDone=%s, street3CheckCallRaiseChance=%s, street3CheckCallRaiseDone=%s, street4CheckCallRaiseChance=%s, street4CheckCallRaiseDone=%s
- WHERE gametypeId=%s AND playerId=%s AND activeSeats=%s AND position=%s AND tourneyTypeId=%s""", (row[6], row[7], row[8], row[9], row[10],
- row[11], row[12], row[13], row[14], row[15],
- row[16], row[17], row[18], row[19], row[20],
- row[21], row[22], row[23], row[24], row[25],
- row[26], row[27], row[28], row[29], row[30],
- row[31], row[32], row[33], row[34], row[35], row[36], row[37], row[38], row[39], row[40],
- row[41], row[42], row[43], row[44], row[45], row[46], row[47], row[48], row[49], row[50],
- row[51], row[52], row[53], row[54], row[55], row[56], row[57], row[58], row[59], row[60],
- row[1], row[2], row[3], str(row[4]), row[5]))
-# else:
-# print "todo: implement storeHudCache for stud base"
-#end def storeHudCache
-
-def store_tourneys(cursor, tourneyTypeId, siteTourneyNo, entries, prizepool, startTime):
- cursor.execute("SELECT id FROM Tourneys WHERE siteTourneyNo=%s AND tourneyTypeId=%s", (siteTourneyNo, tourneyTypeId))
- tmp=cursor.fetchone()
- #print "tried SELECTing tourneys.id, result:",tmp
-
- try:
- len(tmp)
- except TypeError:#means we have to create new one
- cursor.execute("""INSERT INTO Tourneys
- (tourneyTypeId, siteTourneyNo, entries, prizepool, startTime)
- VALUES (%s, %s, %s, %s, %s)""", (tourneyTypeId, siteTourneyNo, entries, prizepool, startTime))
- cursor.execute("SELECT id FROM Tourneys WHERE siteTourneyNo=%s AND tourneyTypeId=%s", (siteTourneyNo, tourneyTypeId))
- tmp=cursor.fetchone()
- #print "created new tourneys.id:",tmp
- return tmp[0]
-#end def store_tourneys
-
-def store_tourneys_players(cursor, tourney_id, player_ids, payin_amounts, ranks, winnings):
- result=[]
- #print "in store_tourneys_players. tourney_id:",tourney_id
- #print "player_ids:",player_ids
- #print "payin_amounts:",payin_amounts
- #print "ranks:",ranks
- #print "winnings:",winnings
- for i in range (len(player_ids)):
- cursor.execute("SELECT id FROM TourneysPlayers WHERE tourneyId=%s AND playerId=%s", (tourney_id, player_ids[i]))
- tmp=cursor.fetchone()
- #print "tried SELECTing tourneys_players.id:",tmp
-
- try:
- len(tmp)
- except TypeError:
- cursor.execute("""INSERT INTO TourneysPlayers
- (tourneyId, playerId, payinAmount, rank, winnings) VALUES (%s, %s, %s, %s, %s)""",
- (tourney_id, player_ids[i], payin_amounts[i], ranks[i], winnings[i]))
-
- cursor.execute("SELECT id FROM TourneysPlayers WHERE tourneyId=%s AND playerId=%s",
- (tourney_id, player_ids[i]))
- tmp=cursor.fetchone()
- #print "created new tourneys_players.id:",tmp
- result.append(tmp[0])
- return result
-#end def store_tourneys_players
+#!/usr/bin/python
+
+#Copyright 2008 Steffen Jobbagy-Felso
+#This program is free software: you can redistribute it and/or modify
+#it under the terms of the GNU Affero General Public License as published by
+#the Free Software Foundation, version 3 of the License.
+#
+#This program is distributed in the hope that it will be useful,
+#but WITHOUT ANY WARRANTY; without even the implied warranty of
+#MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+#GNU General Public License for more details.
+#
+#You should have received a copy of the GNU Affero General Public License
+#along with this program. If not, see .
+#In the "official" distribution you can find the license in
+#agpl-3.0.txt in the docs folder of the package.
+
+#This file contains simple functions for fpdb
+
+import datetime
+import re
+
+PS=1
+FTP=2
+
+MYSQL_INNODB=2
+PGSQL=3
+SQLITE=4
+
+
+class DuplicateError(Exception):
+ def __init__(self, value):
+ self.value = value
+ def __str__(self):
+ return repr(self.value)
+
+class FpdbError(Exception):
+ def __init__(self, value):
+ self.value = value
+ def __str__(self):
+ return repr(self.value)
+
+# gets value for last auto-increment key generated
+# returns -1 if a problem occurs
+def getLastInsertId(backend, conn, cursor):
+ if backend == MYSQL_INNODB:
+ ret = conn.insert_id()
+ if ret < 1 or ret > 999999999:
+ print "getLastInsertId(): problem fetching insert_id? ret=", ret
+ ret = -1
+ elif backend == PGSQL:
+ # some options:
+ # currval(hands_id_seq) - use name of implicit seq here
+ # lastval() - still needs sequences set up?
+ # insert ... returning is useful syntax (but postgres specific?)
+ # see rules (fancy trigger type things)
+ cursor.execute ("SELECT lastval()")
+ row = cursor.fetchone()
+ if not row:
+ print "getLastInsertId(%s): problem fetching lastval? row=" % seq, row
+ ret = -1
+ else:
+ ret = row[0]
+ elif backend == SQLITE:
+ # don't know how to do this in sqlite
+ print "getLastInsertId(): not coded for sqlite yet"
+ ret = -1
+ else:
+ print "getLastInsertId(): unknown backend ", backend
+ ret = -1
+ return ret
+#end def getLastInsertId
+
+#returns an array of the total money paid. intending to add rebuys/addons here
+def calcPayin(count, buyin, fee):
+ result=[]
+ for i in range(count):
+ result.append (buyin+fee)
+ return result
+#end def calcPayin
+
+def checkPositions(positions):
+ """verifies that these positions are valid"""
+ for i in range (len(positions)):
+ pos=positions[i]
+ try:#todo: use type recognition instead of error
+ if (len(pos)!=1):
+ raise FpdbError("invalid position found in checkPositions. i: "+str(i)+" position: "+pos) #dont need to str() here
+ except TypeError:#->not string->is int->fine
+ pass
+
+ ### RHH modified to allow for "position 9" here (pos==9 is when you're a dead hand before the BB
+ if (pos!="B" and pos!="S" and pos!=0 and pos!=1 and pos!=2 and pos!=3 and pos!=4 and pos!=5 and pos!=6 and pos!=7 and pos!=9):
+ raise FpdbError("invalid position found in checkPositions. i: "+str(i)+" position: "+str(pos))
+#end def fpdb_simple.checkPositions
+
+#classifies each line for further processing in later code. Manipulates the passed arrays.
+def classifyLines(hand, category, lineTypes, lineStreets):
+ currentStreet="predeal"
+ done=False #set this to true once we reach the last relevant line (the summary, except rake, is all repeats)
+ for i in range (len(hand)):
+ if (done):
+ if (hand[i].find("[")==-1 or hand[i].find("mucked [")==-1):
+ lineTypes.append("ignore")
+ else: #it's storing a mucked card
+ lineTypes.append("cards")
+ elif (hand[i].startswith("Dealt to")):
+ lineTypes.append("cards")
+ elif (i==0):
+ lineTypes.append("header")
+ elif (hand[i].startswith("Seat ") and ((hand[i].find("in chips")!=-1) or (hand[i].find("($")!=-1))):
+ lineTypes.append("name")
+ elif (isActionLine(hand[i])):
+ lineTypes.append("action")
+ if (hand[i].find(" posts ")!=-1 or hand[i].find(" posts the ")!=-1):#need to set this here so the "action" of posting blinds is registered properly
+ currentStreet="preflop"
+ elif (isWinLine(hand[i])):
+ lineTypes.append("win")
+ elif (hand[i].startswith("Total pot ") and hand[i].find("Rake")!=-1):
+ lineTypes.append("rake")
+ done=True
+ elif (hand[i]=="*** SHOW DOWN ***" or hand[i]=="*** SUMMARY ***"):
+ lineTypes.append("ignore")
+ #print "in classifyLine, showdown or summary"
+ elif (hand[i].find(" antes ")!=-1 or hand[i].find(" posts the ante ")!=-1):
+ lineTypes.append("ante")
+ elif (hand[i].startswith("*** FLOP *** [")):
+ lineTypes.append("cards")
+ currentStreet="flop"
+ elif (hand[i].startswith("*** TURN *** [")):
+ lineTypes.append("cards")
+ currentStreet="turn"
+ elif (hand[i].startswith("*** RIVER *** [")):
+ lineTypes.append("cards")
+ currentStreet="river"
+ elif (hand[i].startswith("*** 3")):
+ lineTypes.append("ignore")
+ currentStreet=0
+ elif (hand[i].startswith("*** 4")):
+ lineTypes.append("ignore")
+ currentStreet=1
+ elif (hand[i].startswith("*** 5")):
+ lineTypes.append("ignore")
+ currentStreet=2
+ elif (hand[i].startswith("*** 6")):
+ lineTypes.append("ignore")
+ currentStreet=3
+ elif (hand[i].startswith("*** 7") or hand[i]=="*** RIVER ***"):
+ lineTypes.append("ignore")
+ currentStreet=4
+ elif (hand[i].find(" shows [")!=-1):
+ lineTypes.append("cards")
+ elif (hand[i].startswith("Table '")):
+ lineTypes.append("table")
+ else:
+ raise FpdbError("unrecognised linetype in:"+hand[i])
+ lineStreets.append(currentStreet)
+#end def classifyLines
+
+def convert3B4B(site, category, limit_type, actionTypes, actionAmounts):
+ """calculates the actual bet amounts in the given amount array and changes it accordingly."""
+ for i in range (len(actionTypes)):
+ for j in range (len(actionTypes[i])):
+ bets=[]
+ for k in range (len(actionTypes[i][j])):
+ if (actionTypes[i][j][k]=="bet"):
+ bets.append((i,j,k))
+ if (len(bets)==2):
+ #print "len(bets) 2 or higher, need to correct it. bets:",bets,"len:",len(bets)
+ amount2=actionAmounts[bets[1][0]][bets[1][1]][bets[1][2]]
+ amount1=actionAmounts[bets[0][0]][bets[0][1]][bets[0][2]]
+ actionAmounts[bets[1][0]][bets[1][1]][bets[1][2]]=amount2-amount1
+ elif (len(bets)>2):
+ fail=True
+ #todo: run correction for below
+ if (site=="ps" and category=="holdem" and limit_type=="nl" and len(bets)==3):
+ fail=False
+ if (site=="ftp" and category=="omahahi" and limit_type=="pl" and len(bets)==3):
+ fail=False
+
+ if fail:
+ print "len(bets)>2 in convert3B4B, i didnt think this is possible. i:",i,"j:",j,"k:",k
+ print "actionTypes:",actionTypes
+ raise FpdbError ("too many bets in convert3B4B")
+ #print "actionAmounts postConvert",actionAmounts
+#end def convert3B4B(actionTypes, actionAmounts)
+
+#Corrects the bet amount if the player had to pay blinds
+def convertBlindBet(actionTypes, actionAmounts):
+ i=0#setting street to pre-flop
+ for j in range (len(actionTypes[i])):#playerloop
+ blinds=[]
+ bets=[]
+ for k in range (len(actionTypes[i][j])):
+ if (actionTypes[i][j][k]=="blind"):
+ blinds.append((i,j,k))
+
+ if (len(blinds)>0 and actionTypes[i][j][k]=="bet"):
+ bets.append((i,j,k))
+ if (len(bets)==1):
+ blind_amount=actionAmounts[blinds[0][0]][blinds[0][1]][blinds[0][2]]
+ bet_amount=actionAmounts[bets[0][0]][bets[0][1]][bets[0][2]]
+ actionAmounts[bets[0][0]][bets[0][1]][bets[0][2]]=bet_amount-blind_amount
+#end def convertBlindBet
+
+#converts the strings in the given array to ints (changes the passed array, no returning). see table design for conversion details
+#todo: make this use convertCardValuesBoard
+def convertCardValues(arr):
+ for i in range (len(arr)):
+ for j in range (len(arr[i])):
+ if (arr[i][j]=="A"):
+ arr[i][j]=14
+ elif (arr[i][j]=="K"):
+ arr[i][j]=13
+ elif (arr[i][j]=="Q"):
+ arr[i][j]=12
+ elif (arr[i][j]=="J"):
+ arr[i][j]=11
+ elif (arr[i][j]=="T"):
+ arr[i][j]=10
+ else:
+ arr[i][j]=int(arr[i][j])
+#end def convertCardValues
+
+#converts the strings in the given array to ints (changes the passed array, no returning). see table design for conversion details
+def convertCardValuesBoard(arr):
+ for i in range (len(arr)):
+ if (arr[i]=="A"):
+ arr[i]=14
+ elif (arr[i]=="K"):
+ arr[i]=13
+ elif (arr[i]=="Q"):
+ arr[i]=12
+ elif (arr[i]=="J"):
+ arr[i]=11
+ elif (arr[i]=="T"):
+ arr[i]=10
+ else:
+ arr[i]=int(arr[i])
+#end def convertCardValuesBoard
+
+#this creates the 2D/3D arrays. manipulates the passed arrays instead of returning.
+def createArrays(category, seats, card_values, card_suits, antes, winnings, rakes, action_types, allIns, action_amounts, actionNos, actionTypeByNo):
+ for i in range(seats):#create second dimension arrays
+ tmp=[]
+ card_values.append(tmp)
+ tmp=[]
+ card_suits.append(tmp)
+ antes.append(0)
+ winnings.append(0)
+ rakes.append(0)
+
+ if (category=="holdem" or category=="omahahi" or category=="omahahilo"):
+ streetCount=4
+ else:
+ streetCount=5
+
+ for i in range(streetCount): #build the first dimension array, for streets
+ tmp=[]
+ action_types.append(tmp)
+ tmp=[]
+ allIns.append(tmp)
+ tmp=[]
+ action_amounts.append(tmp)
+ tmp=[]
+ actionNos.append(tmp)
+ tmp=[]
+ actionTypeByNo.append(tmp)
+ for j in range (seats): #second dimension arrays: players
+ tmp=[]
+ action_types[i].append(tmp)
+ tmp=[]
+ allIns[i].append(tmp)
+ tmp=[]
+ action_amounts[i].append(tmp)
+ tmp=[]
+ actionNos[i].append(tmp)
+ if (category=="holdem" or category=="omahahi" or category=="omahahilo"):
+ pass
+ elif (category=="razz" or category=="studhi" or category=="studhilo"):#need to fill card arrays.
+ for i in range(seats):
+ for j in range (7):
+ card_values[i].append(0)
+ card_suits[i].append("x")
+ else:
+ raise FpdbError("invalid category")
+#end def createArrays
+
+def fill_board_cards(board_values, board_suits):
+#fill up the two board card arrays
+ while (len(board_values)<5):
+ board_values.append(0)
+ board_suits.append("x")
+#end def fill_board_cards
+
+def fillCardArrays(player_count, base, category, card_values, card_suits):
+ """fills up the two card arrays"""
+ if (category=="holdem"):
+ cardCount=2
+ elif (category=="omahahi" or category=="omahahilo"):
+ cardCount=4
+ elif base=="stud":
+ cardCount=7
+ else:
+ raise fpdb_simple.FpdbError ("invalid category:", category)
+
+ for i in range (player_count):
+ while (len(card_values[i])=1):
+ raise DuplicateError ("dupl")
+#end isAlreadyInDB
+
+def isRebuyOrAddon(topline):
+ """isRebuyOrAddon not implemented yet"""
+ return False
+#end def isRebuyOrAddon
+
+#returns whether the passed topline indicates a tournament or not
+def isTourney(topline):
+ if (topline.find("Tournament")!=-1):
+ return True
+ else:
+ return False
+#end def isTourney
+
+#returns boolean whether the passed line is a win line
+def isWinLine(line):
+ if (line.find("wins the pot")!=-1):
+ return True
+ elif (line.find("ties for the high pot")!=-1):
+ return True
+ elif (line.find("ties for the high main pot")!=-1):
+ return True
+ elif (line.find("ties for the high side pot")!=-1):
+ return True
+ elif (line.find("ties for the low pot")!=-1):
+ return True
+ elif (line.find("ties for the low main pot")!=-1):
+ return True
+ elif (line.find("ties for the low side pot")!=-1):
+ return True
+ elif (line.find("ties for the main pot")!=-1): #for ftp tied main pot of split pot
+ return True
+ elif (line.find("ties for the pot")!=-1): #for ftp tie
+ return True
+ elif (line.find("ties for the side pot")!=-1): #for ftp tied split pots
+ return True
+ elif (line.find("wins side pot #")!=-1): #for ftp multi split pots
+ return True
+ elif (line.find("wins the low main pot")!=-1):
+ return True
+ elif (line.find("wins the low pot")!=-1):
+ return True
+ elif (line.find("wins the low side pot")!=-1):
+ return True
+ elif (line.find("wins the high main pot")!=-1):
+ return True
+ elif (line.find("wins the high pot")!=-1):
+ return True
+ elif (line.find("wins the high side pot")!=-1):
+ return True
+ elif (line.find("wins the main pot")!=-1):
+ return True
+ elif (line.find("wins the side pot")!=-1): #for ftp split pots
+ return True
+ elif (line.find("collected")!=-1):
+ return True
+ else:
+ return False #not raising error here, any unknown line wouldve been detected in isActionLine already
+#end def isWinLine
+
+#returns the amount of cash/chips put into the put in the given action line
+def parseActionAmount(line, atype, site, isTourney):
+ #if (line.endswith(" and is all-in")):
+ # line=line[:-14]
+ #elif (line.endswith(", and is all in")):
+ # line=line[:-15]
+
+ if line.endswith(", and is capped"):#ideally we should recognise this as an all-in if category is capXl
+ line=line[:-15]
+ if line.endswith(" and is capped"):
+ line=line[:-14]
+
+
+ if (atype=="fold"):
+ amount=0
+ elif (atype=="check"):
+ amount=0
+ elif (atype=="unbet" and site=="ftp"):
+ pos1=line.find("$")+1
+ pos2=line.find(" returned to")
+ amount=float2int(line[pos1:pos2])
+ elif (atype=="unbet" and site=="ps"):
+ #print "ps unbet, line:",line
+ pos1=line.find("$")+1
+ if pos1==0:
+ pos1=line.find("(")+1
+ pos2=line.find(")")
+ amount=float2int(line[pos1:pos2])
+ elif (atype=="bet" and site=="ps" and line.find(": raises $")!=-1 and line.find("to $")!=-1):
+ pos=line.find("to $")+4
+ amount=float2int(line[pos:])
+ else:
+ if not isTourney:
+ pos=line.rfind("$")+1
+ #print "parseActionAmount, line:", line, "line[pos:]:", line[pos:]
+ amount=float2int(line[pos:])
+ else:
+ #print "line:"+line+"EOL"
+ pos=line.rfind(" ")+1
+ #print "pos:",pos
+ #print "pos of 20:", line.find("20")
+ amount=int(line[pos:])
+
+ if atype=="unbet":
+ amount*=-1
+ return amount
+#end def parseActionAmount
+
+#doesnt return anything, simply changes the passed arrays action_types and
+# action_amounts. For stud this expects numeric streets (3-7), for
+# holdem/omaha it expects predeal, preflop, flop, turn or river
+def parseActionLine(site, base, isTourney, line, street, playerIDs, names, action_types, allIns, action_amounts, actionNos, actionTypeByNo):
+ if (street=="predeal" or street=="preflop"):
+ street=0
+ elif (street=="flop"):
+ street=1
+ elif (street=="turn"):
+ street=2
+ elif (street=="river"):
+ street=3
+
+ nextActionNo=0
+ for player in range(len(actionNos[street])):
+ for count in range(len(actionNos[street][player])):
+ if actionNos[street][player][count]>=nextActionNo:
+ nextActionNo=actionNos[street][player][count]+1
+
+ line, allIn=goesAllInOnThisLine(line)
+ atype=parseActionType(line)
+ playerno=recognisePlayerNo(line, names, atype)
+ amount=parseActionAmount(line, atype, site, isTourney)
+
+ action_types[street][playerno].append(atype)
+ allIns[street][playerno].append(allIn)
+ action_amounts[street][playerno].append(amount)
+ actionNos[street][playerno].append(nextActionNo)
+ tmp=(playerIDs[playerno], atype)
+ actionTypeByNo[street].append(tmp)
+#end def parseActionLine
+
+def goesAllInOnThisLine(line):
+ """returns whether the player went all-in on this line and removes the all-in text from the line."""
+ isAllIn=False
+ if (line.endswith(" and is all-in")):
+ line=line[:-14]
+ isAllIn=True
+ elif (line.endswith(", and is all in")):
+ line=line[:-15]
+ isAllIn=True
+ return (line, isAllIn)
+#end def goesAllInOnThisLine
+
+#returns the action type code (see table design) of the given action line
+def parseActionType(line):
+ if (line.startswith("Uncalled bet")):
+ return "unbet"
+ elif (line.endswith("folds")):
+ return "fold"
+ elif (line.endswith("checks")):
+ return "check"
+ elif (line.find("calls")!=-1):
+ return "call"
+ elif (line.find("brings in for")!=-1):
+ return "blind"
+ elif (line.find("completes it to")!=-1):
+ return "bet"
+ #todo: what if someone completes instead of bringing in?
+ elif (line.find(" posts $")!=-1):
+ return "blind"
+ elif (line.find(" posts a dead ")!=-1):
+ return "blind"
+ elif (line.find(": posts small blind ")!=-1):
+ return "blind"
+ elif (line.find(" posts the small blind of $")!=-1):
+ return "blind"
+ elif (line.find(": posts big blind ")!=-1):
+ return "blind"
+ elif (line.find(" posts the big blind of $")!=-1):
+ return "blind"
+ elif (line.find(": posts small & big blinds $")!=-1):
+ return "blind"
+ #todo: seperately record voluntary blind payments made to join table out of turn
+ elif (line.find("bets")!=-1):
+ return "bet"
+ elif (line.find("raises")!=-1):
+ return "bet"
+ else:
+ raise FpdbError ("failed to recognise actiontype in parseActionLine in: "+line)
+#end def parseActionType
+
+#parses the ante out of the given line and checks which player paid it, updates antes accordingly.
+def parseAnteLine(line, site, isTourney, names, antes):
+ for i in range(len(names)):
+ if (line.startswith(names[i].encode("latin-1"))): #found the ante'er
+ pos=line.rfind("$")+1
+ if not isTourney:
+ antes[i]+=float2int(line[pos:])
+ else:
+ if line.find("all-in")==-1:
+ pos=line.rfind(" ")+1
+ antes[i]+=int(line[pos:])
+ else:
+ pos1=line.rfind("ante")+5
+ pos2=line.find(" ",pos1)
+ antes[i]+=int(line[pos1:pos2])
+ #print "parseAnteLine line: ", line, "antes[i]", antes[i], "antes", antes
+#end def parseAntes
+
+#returns the buyin of a tourney in cents
+def parseBuyin(topline):
+ pos1=topline.find("$")+1
+ pos2=topline.find("+")
+ return float2int(topline[pos1:pos2])
+#end def parseBuyin
+
+#parses a card line and changes the passed arrays accordingly
+#todo: reorganise this messy method
+def parseCardLine(site, category, street, line, names, cardValues, cardSuits, boardValues, boardSuits):
+ if (line.startswith("Dealt to ") or line.find(" shows [")!=-1 or line.find("mucked [")!=-1):
+ playerNo=recognisePlayerNo(line, names, "card") #anything but unbet will be ok for that string
+
+ pos=line.rfind("[")+1
+ if (category=="holdem"):
+ for i in (pos, pos+3):
+ cardValues[playerNo].append(line[i:i+1])
+ cardSuits[playerNo].append(line[i+1:i+2])
+ if (len(cardValues[playerNo])!=2):
+ if cardValues[playerNo][0]==cardValues[playerNo][2] and cardSuits[playerNo][1]==cardSuits[playerNo][3]: #two tests will do
+ cardValues[playerNo]=cardValues[playerNo][0:2]
+ cardSuits[playerNo]=cardSuits[playerNo][0:2]
+ else:
+ print "line:",line,"cardValues[playerNo]:",cardValues[playerNo]
+ raise FpdbError("read too many/too few holecards in parseCardLine")
+ elif (category=="omahahi" or category=="omahahilo"):
+ for i in (pos, pos+3, pos+6, pos+9):
+ cardValues[playerNo].append(line[i:i+1])
+ cardSuits[playerNo].append(line[i+1:i+2])
+ if (len(cardValues[playerNo])!=4):
+ if cardValues[playerNo][0]==cardValues[playerNo][4] and cardSuits[playerNo][3]==cardSuits[playerNo][7]: #two tests will do
+ cardValues[playerNo]=cardValues[playerNo][0:4]
+ cardSuits[playerNo]=cardSuits[playerNo][0:4]
+ else:
+ print "line:",line,"cardValues[playerNo]:",cardValues[playerNo]
+ raise FpdbError("read too many/too few holecards in parseCardLine")
+ elif (category=="razz" or category=="studhi" or category=="studhilo"):
+ if (line.find("shows")==-1):
+ #print "parseCardLine(in stud if), street:", street
+ if line[pos+2]=="]": #-> not (hero and 3rd street)
+ cardValues[playerNo][street+2]=line[pos:pos+1]
+ cardSuits[playerNo][street+2]=line[pos+1:pos+2]
+ else:
+ #print "hero card1:", line[pos:pos+2], "hero card2:", line[pos+3:pos+5], "hero card3:", line[pos+6:pos+8],
+ cardValues[playerNo][street]=line[pos:pos+1]
+ cardSuits[playerNo][street]=line[pos+1:pos+2]
+ cardValues[playerNo][street+1]=line[pos+3:pos+4]
+ cardSuits[playerNo][street+1]=line[pos+4:pos+5]
+ cardValues[playerNo][street+2]=line[pos+6:pos+7]
+ cardSuits[playerNo][street+2]=line[pos+7:pos+8]
+ else:
+ #print "parseCardLine(in stud else), street:", street
+ cardValues[playerNo][0]=line[pos:pos+1]
+ cardSuits[playerNo][0]=line[pos+1:pos+2]
+ pos+=3
+ cardValues[playerNo][1]=line[pos:pos+1]
+ cardSuits[playerNo][1]=line[pos+1:pos+2]
+ if street==4:
+ pos=pos=line.rfind("]")-2
+ cardValues[playerNo][6]=line[pos:pos+1]
+ cardSuits[playerNo][6]=line[pos+1:pos+2]
+ #print "cardValues:", cardValues
+ #print "cardSuits:", cardSuits
+ else:
+ print "line:",line,"street:",street
+ raise FpdbError("invalid category")
+ #print "end of parseCardLine/playercards, cardValues:",cardValues
+ elif (line.startswith("*** FLOP ***")):
+ pos=line.find("[")+1
+ for i in (pos, pos+3, pos+6):
+ boardValues.append(line[i:i+1])
+ boardSuits.append(line[i+1:i+2])
+ #print boardValues
+ elif (line.startswith("*** TURN ***") or line.startswith("*** RIVER ***")):
+ pos=line.find("[")+1
+ pos=line.find("[", pos+1)+1
+ boardValues.append(line[pos:pos+1])
+ boardSuits.append(line[pos+1:pos+2])
+ #print boardValues
+ else:
+ raise FpdbError ("unrecognised line:"+line)
+#end def parseCardLine
+
+def parseCashesAndSeatNos(lines, site):
+ """parses the startCashes and seatNos of each player out of the given lines and returns them as a dictionary of two arrays"""
+ cashes = []
+ seatNos = []
+ for i in range (len(lines)):
+ pos2=lines[i].find(":")
+ seatNos.append(int(lines[i][5:pos2]))
+
+ pos1=lines[i].rfind("($")+2
+ if pos1==1: #for tourneys - it's 1 instead of -1 due to adding 2 above
+ pos1=lines[i].rfind("(")+1
+ if (site=="ftp"):
+ pos2=lines[i].rfind(")")
+ elif (site=="ps"):
+ pos2=lines[i].find(" in chips")
+ cashes.append(float2int(lines[i][pos1:pos2]))
+ return {'startCashes':cashes, 'seatNos':seatNos}
+#end def parseCashesAndSeatNos
+
+#returns the buyin of a tourney in cents
+def parseFee(topline):
+ pos1=topline.find("$")+1
+ pos1=topline.find("$",pos1)+1
+ pos2=topline.find(" ", pos1)
+ return float2int(topline[pos1:pos2])
+#end def parsefee
+
+#returns a datetime object with the starttime indicated in the given topline
+def parseHandStartTime(topline, site):
+ #convert x:13:35 to 0x:13:35
+ counter=0
+ while (True):
+ pos=topline.find(" "+str(counter)+":")
+ if (pos!=-1):
+ topline=topline[0:pos+1]+"0"+topline[pos+1:]
+ counter+=1
+ if counter==10: break
+
+ isUTC=False
+ if site=="ftp":
+ pos = topline.find(" ", len(topline)-26)+1
+ tmp = topline[pos:]
+ #print "year:", tmp[14:18], "month", tmp[19:21], "day", tmp[22:24], "hour", tmp[0:2], "minute", tmp[3:5], "second", tmp[6:8]
+ result = datetime.datetime(int(tmp[14:18]), int(tmp[19:21]), int(tmp[22:24]), int(tmp[0:2]), int(tmp[3:5]), int(tmp[6:8]))
+ elif site=="ps":
+ if topline.find("UTC")!=-1:
+ pos1 = topline.find("-")+2
+ pos2 = topline.find("UTC")
+ tmp=topline[pos1:pos2]
+ isUTC=True
+ else:
+ tmp=topline[-30:]
+ #print "parsehandStartTime, tmp:", tmp
+ pos = tmp.find("-")+2
+ tmp = tmp[pos:]
+ #Need to match either
+ # 2008/09/07 06:23:14 ET or
+ # 2008/08/17 - 01:14:43 (ET)
+ m = re.match('(?P[0-9]{4})\/(?P[0-9]{2})\/(?P[0-9]{2})[\- ]+(?P [0-9]{2}):(?P[0-9]{2}):(?P[0-9]{2})',tmp)
+ #print "year:", int(m.group('YEAR')), "month", int(m.group('MON')), "day", int(m.group('DAY')), "hour", int(m.group('HR')), "minute", int(m.group('MIN')), "second", int(m.group('SEC'))
+ result = datetime.datetime(int(m.group('YEAR')), int(m.group('MON')), int(m.group('DAY')), int(m.group('HR')), int(m.group('MIN')), int(m.group('SEC')))
+ else:
+ raise FpdbError("invalid site in parseHandStartTime")
+
+ if (site=="ftp" or site=="ps") and not isUTC: #these use US ET
+ result+=datetime.timedelta(hours=5)
+
+ return result
+#end def parseHandStartTime
+
+#parses the names out of the given lines and returns them as an array
+def parseNames(lines):
+ result = []
+ for i in range (len(lines)):
+ pos1=lines[i].find(":")+2
+ pos2=lines[i].rfind("(")-1
+ tmp=lines[i][pos1:pos2]
+ #print "parseNames, tmp original:",tmp
+ tmp=unicode(tmp,"latin-1")
+ #print "parseNames, tmp after unicode latin-1 conversion:",tmp
+ result.append(tmp)
+ return result
+#end def parseNames
+
+#returns an array with the positions of the respective players
+def parsePositions (hand, names):
+ #prep array
+ positions=[]
+ for i in range(len(names)):
+ positions.append(-1)
+
+ #find blinds
+ sb,bb=-1,-1
+ for i in range (len(hand)):
+ if (sb==-1 and hand[i].find("small blind")!=-1 and hand[i].find("dead small blind")==-1):
+ sb=hand[i]
+ #print "sb:",sb
+ if (bb==-1 and hand[i].find("big blind")!=-1 and hand[i].find("dead big blind")==-1):
+ bb=hand[i]
+ #print "bb:",bb
+
+ #identify blinds
+ #print "parsePositions before recognising sb/bb. names:",names
+ sbExists=True
+ if (sb!=-1):
+ sb=recognisePlayerNo(sb, names, "bet")
+ else:
+ sbExists=False
+ if (bb!=-1):
+ bb=recognisePlayerNo(bb, names, "bet")
+
+ #write blinds into array
+ if (sbExists):
+ positions[sb]="S"
+ positions[bb]="B"
+
+ #fill up rest of array
+ if (sbExists):
+ arraypos=sb-1
+ else:
+ arraypos=bb-1
+ distFromBtn=0
+ while (arraypos>=0 and arraypos != bb):
+ #print "parsePositions first while, arraypos:",arraypos,"positions:",positions
+ positions[arraypos]=distFromBtn
+ arraypos-=1
+ distFromBtn+=1
+
+ ### RHH - Changed to set the null seats before BB to "9"
+ i=bb-1
+ while positions[i] < 0:
+ positions[i]=9
+ i-=1
+
+ arraypos=len(names)-1
+ if (bb!=0 or (bb==0 and sbExists==False)):
+ while (arraypos>bb):
+ positions[arraypos]=distFromBtn
+ arraypos-=1
+ distFromBtn+=1
+
+ for i in range (len(names)):
+ if positions[i]==-1:
+ print "parsePositions names:",names
+ print "result:",positions
+ raise FpdbError ("failed to read positions")
+ return positions
+#end def parsePositions
+
+#simply parses the rake amount and returns it as an int
+def parseRake(line):
+ pos=line.find("Rake")+6
+ rake=float2int(line[pos:])
+ return rake
+#end def parseRake
+
+def parseSiteHandNo(topline):
+ """returns the hand no assigned by the poker site"""
+ pos1=topline.find("#")+1
+ pos2=topline.find(":")
+ return topline[pos1:pos2]
+#end def parseSiteHandNo
+
+def parseTableLine(site, base, line):
+ """returns a dictionary with maxSeats and tableName"""
+ if site=="ps":
+ pos1=line.find('\'')+1
+ pos2=line.find('\'', pos1)
+ #print "table:",line[pos1:pos2]
+ pos3=pos2+2
+ pos4=line.find("-max")
+ #print "seats:",line[pos3:pos4]
+ return {'maxSeats':int(line[pos3:pos4]), 'tableName':line[pos1:pos2]}
+ elif site=="ftp":
+ pos1=line.find("Table ")+6
+ pos2=line.find("-")-1
+ if base=="hold":
+ maxSeats=9
+ elif base=="stud":
+ maxSeats=8
+
+ if line.find("6 max")!=-1:
+ maxSeats=6
+ elif line.find("4 max")!=-1:
+ maxSeats=4
+ elif line.find("heads up")!=-1:
+ maxSeats=2
+
+ return {'maxSeats':maxSeats, 'tableName':line[pos1:pos2]}
+ else:
+ raise FpdbError("invalid site ID")
+#end def parseTableLine
+
+#returns the hand no assigned by the poker site
+def parseTourneyNo(topline):
+ pos1=topline.find("Tournament #")+12
+ pos2=topline.find(",", pos1)
+ #print "parseTourneyNo pos1:",pos1," pos2:",pos2, " result:",topline[pos1:pos2]
+ return topline[pos1:pos2]
+#end def parseTourneyNo
+
+#parses a win/collect line. manipulates the passed array winnings, no explicit return
+def parseWinLine(line, site, names, winnings, isTourney):
+ #print "parseWinLine: line:",line
+ for i in range(len(names)):
+ if (line.startswith(names[i].encode("latin-1"))): #found a winner
+ if isTourney:
+ pos1=line.rfind("collected ")+10
+ if (site=="ftp"):
+ pos2=line.find(")", pos1)
+ elif (site=="ps"):
+ pos2=line.find(" ", pos1)
+ winnings[i]+=int(line[pos1:pos2])
+ else:
+ pos1=line.rfind("$")+1
+ if (site=="ftp"):
+ pos2=line.find(")", pos1)
+ elif (site=="ps"):
+ pos2=line.find(" ", pos1)
+ winnings[i]+=float2int(line[pos1:pos2])
+#end def parseWinLine
+
+#returns the category (as per database) string for the given line
+def recogniseCategory(line):
+ if (line.find("Razz")!=-1):
+ return "razz"
+ elif (line.find("Hold'em")!=-1):
+ return "holdem"
+ elif (line.find("Omaha")!=-1 and line.find("Hi/Lo")==-1 and line.find("H/L")==-1):
+ return "omahahi"
+ elif (line.find("Omaha")!=-1 and (line.find("Hi/Lo")!=-1 or line.find("H/L")!=-1)):
+ return "omahahilo"
+ elif (line.find("Stud")!=-1 and line.find("Hi/Lo")==-1 and line.find("H/L")==-1):
+ return "studhi"
+ elif (line.find("Stud")!=-1 and (line.find("Hi/Lo")!=-1 or line.find("H/L")!=-1)):
+ return "studhilo"
+ else:
+ raise FpdbError("failed to recognise category, line:"+line)
+#end def recogniseCategory
+
+#returns the int for the gametype_id for the given line
+def recogniseGametypeID(backend, db, cursor, topline, smallBlindLine, site_id, category, isTourney):#todo: this method is messy
+ #if (topline.find("HORSE")!=-1):
+ # raise FpdbError("recogniseGametypeID: HORSE is not yet supported.")
+
+ #note: the below variable names small_bet and big_bet are misleading, in NL/PL they mean small/big blind
+ if isTourney:
+ type="tour"
+ pos1=topline.find("(")+1
+ if (topline[pos1]=="H" or topline[pos1]=="O" or topline[pos1]=="R" or topline[pos1]=="S" or topline[pos1+2]=="C"):
+ pos1=topline.find("(", pos1)+1
+ pos2=topline.find("/", pos1)
+ small_bet=int(topline[pos1:pos2])
+ else:
+ type="ring"
+ pos1=topline.find("$")+1
+ pos2=topline.find("/$")
+ small_bet=float2int(topline[pos1:pos2])
+
+ pos1=pos2+2
+ if isTourney:
+ pos1-=1
+ if (site_id==1): #ftp
+ pos2=topline.find(" ", pos1)
+ elif (site_id==2): #ps
+ pos2=topline.find(")")
+
+ if pos2<=pos1:
+ pos2=topline.find(")", pos1)
+
+ if isTourney:
+ big_bet=int(topline[pos1:pos2])
+ else:
+ big_bet=float2int(topline[pos1:pos2])
+
+ if (topline.find("No Limit")!=-1):
+ limit_type="nl"
+ if (topline.find("Cap No")!=-1):
+ limit_type="cn"
+ elif (topline.find("Pot Limit")!=-1):
+ limit_type="pl"
+ if (topline.find("Cap Pot")!=-1):
+ limit_type="cp"
+ else:
+ limit_type="fl"
+
+ #print "recogniseGametypeID small_bet/blind:",small_bet,"big bet/blind:", big_bet,"limit type:",limit_type
+ if (limit_type=="fl"):
+ cursor.execute ("SELECT id FROM Gametypes WHERE siteId=%s AND type=%s AND category=%s AND limitType=%s AND smallBet=%s AND bigBet=%s", (site_id, type, category, limit_type, small_bet, big_bet))
+ else:
+ cursor.execute ("SELECT id FROM Gametypes WHERE siteId=%s AND type=%s AND category=%s AND limitType=%s AND smallBlind=%s AND bigBlind=%s", (site_id, type, category, limit_type, small_bet, big_bet))
+ result=cursor.fetchone()
+ #print "recgt1 result=",result
+ #ret=result[0]
+ #print "recgt1 ret=",ret
+ #print "tried SELECTing gametypes.id, result:",result
+
+ try:
+ len(result)
+ except TypeError:
+ if category=="holdem" or category=="omahahi" or category=="omahahilo":
+ base="hold"
+ else:
+ base="stud"
+
+ if category=="holdem" or category=="omahahi" or category=="studhi":
+ hiLo='h'
+ elif category=="razz":
+ hiLo='l'
+ else:
+ hiLo='s'
+
+ if (limit_type=="fl"):
+ big_blind=small_bet
+ if base=="hold":
+ if smallBlindLine==topline:
+ raise FpdbError("invalid small blind line")
+ elif isTourney:
+ pos=smallBlindLine.rfind(" ")+1
+ small_blind=int(smallBlindLine[pos:])
+ else:
+ pos=smallBlindLine.rfind("$")+1
+ small_blind=float2int(smallBlindLine[pos:])
+ else:
+ small_blind=0
+ cursor.execute( """INSERT INTO Gametypes(siteId, type, base, category, limitType
+ ,hiLo, smallBlind, bigBlind, smallBet, bigBet)
+ VALUES (%s, %s, %s, %s, %s, %s, %s, %s, %s, %s)"""
+ , (site_id, type, base, category, limit_type, hiLo
+ ,small_blind, big_blind, small_bet, big_bet) )
+ #cursor.execute ("SELECT id FROM Gametypes WHERE siteId=%s AND type=%s AND category=%s
+ #AND limitType=%s AND smallBet=%s AND bigBet=%s", (site_id, type, category, limit_type, small_bet, big_bet))
+ else:
+ cursor.execute( """INSERT INTO Gametypes(siteId, type, base, category, limitType
+ ,hiLo, smallBlind, bigBlind, smallBet, bigBet)
+ VALUES (%s, %s, %s, %s, %s, %s, %s, %s, %s, %s)"""
+ , (site_id, type, base, category, limit_type
+ ,hiLo, small_bet, big_bet, 0, 0))#remember, for these bet means blind
+ #cursor.execute ("SELECT id FROM Gametypes WHERE siteId=%s AND type=%s AND category=%s
+ #AND limitType=%s AND smallBlind=%s AND bigBlind=%s", (site_id, type, category, limit_type, small_bet, big_bet))
+
+ #result=(db.insert_id(),)
+ result=(getLastInsertId(backend,db,cursor),)
+
+ return result[0]
+#end def recogniseGametypeID
+
+def recogniseTourneyTypeId(cursor, siteId, buyin, fee, knockout, rebuyOrAddon):
+ cursor.execute ("SELECT id FROM TourneyTypes WHERE siteId=%s AND buyin=%s AND fee=%s AND knockout=%s AND rebuyOrAddon=%s", (siteId, buyin, fee, knockout, rebuyOrAddon))
+ result=cursor.fetchone()
+ #print "tried SELECTing gametypes.id, result:",result
+
+ try:
+ len(result)
+ except TypeError:#this means we need to create a new entry
+ cursor.execute("""INSERT INTO TourneyTypes (siteId, buyin, fee, knockout, rebuyOrAddon) VALUES (%s, %s, %s, %s, %s)""", (siteId, buyin, fee, knockout, rebuyOrAddon))
+ cursor.execute("SELECT id FROM TourneyTypes WHERE siteId=%s AND buyin=%s AND fee=%s AND knockout=%s AND rebuyOrAddon=%s", (siteId, buyin, fee, knockout, rebuyOrAddon))
+ result=cursor.fetchone()
+ return result[0]
+#end def recogniseTourneyTypeId
+
+#returns the SQL ids of the names given in an array
+def recognisePlayerIDs(cursor, names, site_id):
+ result = []
+ for i in range (len(names)):
+ cursor.execute ("SELECT id FROM Players WHERE name=%s", (names[i],))
+ tmp=cursor.fetchall()
+ if (len(tmp)==0): #new player
+ cursor.execute ("INSERT INTO Players (name, siteId) VALUES (%s, %s)", (names[i], site_id))
+ #print "Number of players rows inserted: %d" % cursor.rowcount
+ cursor.execute ("SELECT id FROM Players WHERE name=%s", (names[i],))
+ tmp=cursor.fetchall()
+ #print "recognisePlayerIDs, names[i]:",names[i],"tmp:",tmp
+ result.append(tmp[0][0])
+ return result
+#end def recognisePlayerIDs
+
+#recognises the name in the given line and returns its array position in the given array
+def recognisePlayerNo(line, names, atype):
+ #print "recogniseplayerno, names:",names
+ for i in range (len(names)):
+ if (atype=="unbet"):
+ if (line.endswith(names[i].encode("latin-1"))):
+ return (i)
+ elif (line.startswith("Dealt to ")):
+ #print "recognisePlayerNo, card precut, line:",line
+ tmp=line[9:]
+ #print "recognisePlayerNo, card postcut, tmp:",tmp
+ if (tmp.startswith(names[i].encode("latin-1"))):
+ return (i)
+ elif (line.startswith("Seat ")):
+ if (line.startswith("Seat 10")):
+ tmp=line[9:]
+ else:
+ tmp=line[8:]
+
+ if (tmp.startswith(names[i].encode("latin-1"))):
+ return (i)
+ else:
+ if (line.startswith(names[i].encode("latin-1"))):
+ return (i)
+ #if we're here we mustve failed
+ raise FpdbError ("failed to recognise player in: "+line+" atype:"+atype)
+#end def recognisePlayerNo
+
+#returns the site abbreviation for the given site
+def recogniseSite(line):
+ if (line.startswith("Full Tilt Poker")):
+ return "ftp"
+ elif (line.startswith("PokerStars")):
+ return "ps"
+ else:
+ raise FpdbError("failed to recognise site, line:"+line)
+#end def recogniseSite
+
+#returns the ID of the given site
+def recogniseSiteID(cursor, site):
+ if (site=="ftp"):
+ return 1
+ #cursor.execute("SELECT id FROM Sites WHERE name = ('Full Tilt Poker')")
+ elif (site=="ps"):
+ return 2
+ #cursor.execute("SELECT id FROM Sites WHERE name = ('PokerStars')")
+ else:
+ raise FpdbError("invalid site in recogniseSiteID: "+site)
+ return cursor.fetchall()[0][0]
+#end def recogniseSiteID
+
+#removes trailing \n from the given array
+def removeTrailingEOL(arr):
+ for i in range(len(arr)):
+ if (arr[i].endswith("\n")):
+ #print "arr[i] before removetrailingEOL:", arr[i]
+ arr[i]=arr[i][:-1]
+ #print "arr[i] after removetrailingEOL:", arr[i]
+ return arr
+#end def removeTrailingEOL
+
+#splits the rake according to the proportion of pot won. manipulates the second passed array.
+def splitRake(winnings, rakes, totalRake):
+ winnercnt=0
+ totalWin=0
+ for i in range(len(winnings)):
+ if winnings[i]!=0:
+ winnercnt+=1
+ totalWin+=winnings[i]
+ firstWinner=i
+ if winnercnt==1:
+ rakes[firstWinner]=totalRake
+ else:
+ totalWin=float(totalWin)
+ for i in range(len(winnings)):
+ if winnings[i]!=0:
+ winPortion=winnings[i]/totalWin
+ rakes[i]=totalRake*winPortion
+#end def splitRake
+
+def storeActions(cursor, handsPlayersIds, actionTypes, allIns, actionAmounts, actionNos):
+#stores into table hands_actions
+ #print "start of storeActions, actionNos:",actionNos
+ #print " action_amounts:",action_amounts
+ for i in range (len(actionTypes)): #iterate through streets
+ for j in range (len(actionTypes[i])): #iterate through names
+ for k in range (len(actionTypes[i][j])): #iterate through individual actions of that player on that street
+ cursor.execute ("INSERT INTO HandsActions (handPlayerId, street, actionNo, action, allIn, amount) VALUES (%s, %s, %s, %s, %s, %s)"
+ , (handsPlayersIds[j], i, actionNos[i][j][k], actionTypes[i][j][k], allIns[i][j][k], actionAmounts[i][j][k]))
+#end def storeActions
+
+def store_board_cards(cursor, hands_id, board_values, board_suits):
+#stores into table board_cards
+ cursor.execute ("""INSERT INTO BoardCards (handId, card1Value, card1Suit,
+card2Value, card2Suit, card3Value, card3Suit, card4Value, card4Suit,
+card5Value, card5Suit) VALUES (%s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s)""",
+ (hands_id, board_values[0], board_suits[0], board_values[1], board_suits[1],
+ board_values[2], board_suits[2], board_values[3], board_suits[3],
+ board_values[4], board_suits[4]))
+#end def store_board_cards
+
+def storeHands(backend, conn, cursor, site_hand_no, gametype_id
+ ,hand_start_time, names, tableName, maxSeats):
+#stores into table hands
+ cursor.execute ("INSERT INTO Hands (siteHandNo, gametypeId, handStart, seats, tableName, importTime, maxSeats) VALUES (%s, %s, %s, %s, %s, %s, %s)", (site_hand_no, gametype_id, hand_start_time, len(names), tableName, datetime.datetime.today(), maxSeats))
+ #todo: find a better way of doing this...
+ #cursor.execute("SELECT id FROM Hands WHERE siteHandNo=%s AND gametypeId=%s", (site_hand_no, gametype_id))
+ #return cursor.fetchall()[0][0]
+ return getLastInsertId(backend, conn, cursor)
+ #return db.insert_id() # mysql only
+#end def storeHands
+
+def store_hands_players_holdem_omaha(backend, conn, cursor, category, hands_id, player_ids, start_cashes
+ ,positions, card_values, card_suits, winnings, rakes, seatNos):
+ result=[]
+ if (category=="holdem"):
+ for i in range (len(player_ids)):
+ cursor.execute ("""
+INSERT INTO HandsPlayers
+(handId, playerId, startCash, position,
+card1Value, card1Suit, card2Value, card2Suit, winnings, rake, seatNo)
+VALUES (%s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s)""",
+ (hands_id, player_ids[i], start_cashes[i], positions[i],
+ card_values[i][0], card_suits[i][0], card_values[i][1], card_suits[i][1],
+ winnings[i], rakes[i], seatNos[i]))
+ #cursor.execute("SELECT id FROM HandsPlayers WHERE handId=%s AND playerId=%s", (hands_id, player_ids[i]))
+ #result.append(cursor.fetchall()[0][0])
+ result.append( getLastInsertId(backend, conn, cursor) ) # mysql only
+ elif (category=="omahahi" or category=="omahahilo"):
+ for i in range (len(player_ids)):
+ cursor.execute ("""INSERT INTO HandsPlayers
+(handId, playerId, startCash, position,
+card1Value, card1Suit, card2Value, card2Suit,
+card3Value, card3Suit, card4Value, card4Suit, winnings, rake, seatNo)
+VALUES (%s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s)""",
+ (hands_id, player_ids[i], start_cashes[i], positions[i],
+ card_values[i][0], card_suits[i][0], card_values[i][1], card_suits[i][1],
+ card_values[i][2], card_suits[i][2], card_values[i][3], card_suits[i][3],
+ winnings[i], rakes[i], seatNos[i]))
+ #cursor.execute("SELECT id FROM HandsPlayers WHERE handId=%s AND playerId+0=%s", (hands_id, player_ids[i]))
+ #result.append(cursor.fetchall()[0][0])
+ result.append( getLastInsertId(backend, conn, cursor) ) # mysql only
+ else:
+ raise FpdbError("invalid category")
+ return result
+#end def store_hands_players_holdem_omaha
+
+def store_hands_players_stud(backend, conn, cursor, hands_id, player_ids, start_cashes, antes,
+ card_values, card_suits, winnings, rakes, seatNos):
+#stores hands_players rows for stud/razz games. returns an array of the resulting IDs
+ result=[]
+ #print "before inserts in store_hands_players_stud, antes:", antes
+ for i in range (len(player_ids)):
+ cursor.execute ("""INSERT INTO HandsPlayers
+(handId, playerId, startCash, ante,
+card1Value, card1Suit, card2Value, card2Suit,
+card3Value, card3Suit, card4Value, card4Suit,
+card5Value, card5Suit, card6Value, card6Suit,
+card7Value, card7Suit, winnings, rake, seatNo)
+VALUES (%s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s,
+%s, %s, %s, %s)""",
+ (hands_id, player_ids[i], start_cashes[i], antes[i],
+ card_values[i][0], card_suits[i][0], card_values[i][1], card_suits[i][1],
+ card_values[i][2], card_suits[i][2], card_values[i][3], card_suits[i][3],
+ card_values[i][4], card_suits[i][4], card_values[i][5], card_suits[i][5],
+ card_values[i][6], card_suits[i][6], winnings[i], rakes[i], seatNos[i]))
+ #cursor.execute("SELECT id FROM HandsPlayers WHERE handId=%s AND playerId+0=%s", (hands_id, player_ids[i]))
+ #result.append(cursor.fetchall()[0][0])
+ result.append( getLastInsertId(backend, conn, cursor) ) # mysql only
+ return result
+#end def store_hands_players_stud
+
+def store_hands_players_holdem_omaha_tourney(backend, conn, cursor, category, hands_id, player_ids
+ ,start_cashes, positions, card_values, card_suits
+ , winnings, rakes, seatNos, tourneys_players_ids):
+ #stores hands_players for tourney holdem/omaha hands
+ result=[]
+ for i in range (len(player_ids)):
+ if len(card_values[0])==2:
+ cursor.execute ("""INSERT INTO HandsPlayers
+(handId, playerId, startCash, position,
+card1Value, card1Suit, card2Value, card2Suit,
+winnings, rake, tourneysPlayersId, seatNo)
+VALUES (%s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s)""",
+ (hands_id, player_ids[i], start_cashes[i], positions[i],
+ card_values[i][0], card_suits[i][0], card_values[i][1], card_suits[i][1],
+ winnings[i], rakes[i], tourneys_players_ids[i], seatNos[i]))
+ elif len(card_values[0])==4:
+ cursor.execute ("""INSERT INTO HandsPlayers
+(handId, playerId, startCash, position,
+card1Value, card1Suit, card2Value, card2Suit,
+card3Value, card3Suit, card4Value, card4Suit,
+winnings, rake, tourneysPlayersId, seatNo)
+VALUES (%s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s)""",
+ (hands_id, player_ids[i], start_cashes[i], positions[i],
+ card_values[i][0], card_suits[i][0], card_values[i][1], card_suits[i][1],
+ card_values[i][2], card_suits[i][2], card_values[i][3], card_suits[i][3],
+ winnings[i], rakes[i], tourneys_players_ids[i], seatNos[i]))
+ else:
+ raise FpdbError ("invalid card_values length:"+str(len(card_values[0])))
+ #cursor.execute("SELECT id FROM HandsPlayers WHERE handId=%s AND playerId+0=%s", (hands_id, player_ids[i]))
+ #result.append(cursor.fetchall()[0][0])
+ result.append( getLastInsertId(backend, conn, cursor) ) # mysql only
+
+ return result
+#end def store_hands_players_holdem_omaha_tourney
+
+def store_hands_players_stud_tourney(backend, conn, cursor, hands_id, player_ids, start_cashes,
+ antes, card_values, card_suits, winnings, rakes, seatNos, tourneys_players_ids):
+#stores hands_players for tourney stud/razz hands
+ result=[]
+ for i in range (len(player_ids)):
+ cursor.execute ("""INSERT INTO HandsPlayers
+(handId, playerId, startCash, ante,
+card1Value, card1Suit, card2Value, card2Suit,
+card3Value, card3Suit, card4Value, card4Suit,
+card5Value, card5Suit, card6Value, card6Suit,
+card7Value, card7Suit, winnings, rake, tourneysPlayersId, seatNo)
+VALUES (%s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s,
+%s, %s, %s, %s, %s, %s)""",
+ (hands_id, player_ids[i], start_cashes[i], antes[i],
+ card_values[i][0], card_suits[i][0], card_values[i][1], card_suits[i][1],
+ card_values[i][2], card_suits[i][2], card_values[i][3], card_suits[i][3],
+ card_values[i][4], card_suits[i][4], card_values[i][5], card_suits[i][5],
+ card_values[i][6], card_suits[i][6], winnings[i], rakes[i], tourneys_players_ids[i], seatNos[i]))
+ #cursor.execute("SELECT id FROM HandsPlayers WHERE handId=%s AND playerId+0=%s", (hands_id, player_ids[i]))
+ #result.append(cursor.fetchall()[0][0])
+ result.append( getLastInsertId(backend, conn, cursor) ) # mysql only
+ return result
+#end def store_hands_players_stud_tourney
+
+def generateHudCacheData(player_ids, base, category, action_types, allIns, actionTypeByNo
+ ,winnings, totalWinnings, positions, actionTypes, actionAmounts):
+ """calculates data for the HUD during import. IMPORTANT: if you change this method make
+sure to also change the following storage method and table_viewer.prepare_data if necessary
+"""
+ #print "generateHudCacheData, len(player_ids)=", len(player_ids)
+ #setup subarrays of the result dictionary.
+ street0VPI=[]
+ street0Aggr=[]
+ street0_3B4BChance=[]
+ street0_3B4BDone=[]
+ street1Seen=[]
+ street2Seen=[]
+ street3Seen=[]
+ street4Seen=[]
+ sawShowdown=[]
+ street1Aggr=[]
+ street2Aggr=[]
+ street3Aggr=[]
+ street4Aggr=[]
+ otherRaisedStreet1=[]
+ otherRaisedStreet2=[]
+ otherRaisedStreet3=[]
+ otherRaisedStreet4=[]
+ foldToOtherRaisedStreet1=[]
+ foldToOtherRaisedStreet2=[]
+ foldToOtherRaisedStreet3=[]
+ foldToOtherRaisedStreet4=[]
+ wonWhenSeenStreet1=[]
+
+ wonAtSD=[]
+ stealAttemptChance=[]
+ stealAttempted=[]
+ hudDataPositions=[]
+
+ firstPfRaiseByNo=-1
+ firstPfRaiserId=-1
+ firstPfRaiserNo=-1
+ firstPfCallByNo=-1
+ firstPfCallerId=-1
+ for i in range(len(actionTypeByNo[0])):
+ if actionTypeByNo[0][i][1]=="bet":
+ firstPfRaiseByNo=i
+ firstPfRaiserId=actionTypeByNo[0][i][0]
+ for j in range(len(player_ids)):
+ if player_ids[j]==firstPfRaiserId:
+ firstPfRaiserNo=j
+ break
+ break
+ for i in range(len(actionTypeByNo[0])):
+ if actionTypeByNo[0][i][1]=="call":
+ firstPfCallByNo=i
+ firstPfCallerId=actionTypeByNo[0][i][0]
+ break
+
+ cutoffId=-1
+ buttonId=-1
+ sbId=-1
+ bbId=-1
+ if base=="hold":
+ for player in range(len(positions)):
+ if positions==1:
+ cutoffId=player_ids[player]
+ if positions==0:
+ buttonId=player_ids[player]
+ if positions=='S':
+ sbId=player_ids[player]
+ if positions=='B':
+ bbId=player_ids[player]
+
+ someoneStole=False
+
+ #run a loop for each player preparing the actual values that will be commited to SQL
+ for player in range (len(player_ids)):
+ #set default values
+ myStreet0VPI=False
+ myStreet0Aggr=False
+ myStreet0_3B4BChance=False
+ myStreet0_3B4BDone=False
+ myStreet1Seen=False
+ myStreet2Seen=False
+ myStreet3Seen=False
+ myStreet4Seen=False
+ mySawShowdown=False
+ myStreet1Aggr=False
+ myStreet2Aggr=False
+ myStreet3Aggr=False
+ myStreet4Aggr=False
+ myOtherRaisedStreet1=False
+ myOtherRaisedStreet2=False
+ myOtherRaisedStreet3=False
+ myOtherRaisedStreet4=False
+ myFoldToOtherRaisedStreet1=False
+ myFoldToOtherRaisedStreet2=False
+ myFoldToOtherRaisedStreet3=False
+ myFoldToOtherRaisedStreet4=False
+ myWonWhenSeenStreet1=0.0
+ myWonAtSD=0.0
+ myStealAttemptChance=False
+ myStealAttempted=False
+
+ #calculate VPIP and PFR
+ street=0
+ heroPfRaiseCount=0
+ for count in range (len(action_types[street][player])):#finally individual actions
+ currentAction=action_types[street][player][count]
+ if currentAction=="bet":
+ myStreet0Aggr=True
+ if (currentAction=="bet" or currentAction=="call"):
+ myStreet0VPI=True
+
+ #PF3B4BChance and PF3B4B
+ pfFold=-1
+ pfRaise=-1
+ if firstPfRaiseByNo!=-1:
+ for i in range(len(actionTypeByNo[0])):
+ if actionTypeByNo[0][i][0]==player_ids[player]:
+ if actionTypeByNo[0][i][1]=="bet" and pfRaise==-1 and i>firstPfRaiseByNo:
+ pfRaise=i
+ if actionTypeByNo[0][i][1]=="fold" and pfFold==-1:
+ pfFold=i
+ if pfFold==-1 or pfFold>firstPfRaiseByNo:
+ myStreet0_3B4BChance=True
+ if pfRaise>firstPfRaiseByNo:
+ myStreet0_3B4BDone=True
+
+ #steal calculations
+ if base=="hold":
+ if len(player_ids)>=5: #no point otherwise
+ if positions[player]==1:
+ if firstPfRaiserId==player_ids[player]:
+ myStealAttemptChance=True
+ myStealAttempted=True
+ elif firstPfRaiserId==buttonId or firstPfRaiserId==sbId or firstPfRaiserId==bbId or firstPfRaiserId==-1:
+ myStealAttemptChance=True
+ if positions[player]==0:
+ if firstPfRaiserId==player_ids[player]:
+ myStealAttemptChance=True
+ myStealAttempted=True
+ elif firstPfRaiserId==sbId or firstPfRaiserId==bbId or firstPfRaiserId==-1:
+ myStealAttemptChance=True
+ if positions[player]=='S':
+ if firstPfRaiserId==player_ids[player]:
+ myStealAttemptChance=True
+ myStealAttempted=True
+ elif firstPfRaiserId==bbId or firstPfRaiserId==-1:
+ myStealAttemptChance=True
+ if positions[player]=='B':
+ pass
+
+ if myStealAttempted:
+ someoneStole=True
+
+
+ #calculate saw* values
+ isAllIn=False
+ for i in range(len(allIns[0][player])):
+ if allIns[0][player][i]:
+ isAllIn=True
+ if (len(action_types[1][player])>0 or isAllIn):
+ myStreet1Seen=True
+
+ for i in range(len(allIns[1][player])):
+ if allIns[1][player][i]:
+ isAllIn=True
+ if (len(action_types[2][player])>0 or isAllIn):
+ myStreet2Seen=True
+
+ for i in range(len(allIns[2][player])):
+ if allIns[2][player][i]:
+ isAllIn=True
+ if (len(action_types[3][player])>0 or isAllIn):
+ myStreet3Seen=True
+
+ #print "base:", base
+ if base=="hold":
+ mySawShowdown=True
+ for count in range (len(action_types[3][player])):
+ if action_types[3][player][count]=="fold":
+ mySawShowdown=False
+ else:
+ #print "in else"
+ for i in range(len(allIns[3][player])):
+ if allIns[3][player][i]:
+ isAllIn=True
+ if (len(action_types[4][player])>0 or isAllIn):
+ #print "in if"
+ myStreet4Seen=True
+
+ mySawShowdown=True
+ for count in range (len(action_types[4][player])):
+ if action_types[4][player][count]=="fold":
+ mySawShowdown=False
+
+
+ #flop stuff
+ street=1
+ if myStreet1Seen:
+ for count in range(len(action_types[street][player])):
+ if action_types[street][player][count]=="bet":
+ myStreet1Aggr=True
+
+ for otherPlayer in range (len(player_ids)):
+ if player==otherPlayer:
+ pass
+ else:
+ for countOther in range (len(action_types[street][otherPlayer])):
+ if action_types[street][otherPlayer][countOther]=="bet":
+ myOtherRaisedStreet1=True
+ for countOtherFold in range (len(action_types[street][player])):
+ if action_types[street][player][countOtherFold]=="fold":
+ myFoldToOtherRaisedStreet1=True
+
+ #turn stuff - copy of flop with different vars
+ street=2
+ if myStreet2Seen:
+ for count in range(len(action_types[street][player])):
+ if action_types[street][player][count]=="bet":
+ myStreet2Aggr=True
+
+ for otherPlayer in range (len(player_ids)):
+ if player==otherPlayer:
+ pass
+ else:
+ for countOther in range (len(action_types[street][otherPlayer])):
+ if action_types[street][otherPlayer][countOther]=="bet":
+ myOtherRaisedStreet2=True
+ for countOtherFold in range (len(action_types[street][player])):
+ if action_types[street][player][countOtherFold]=="fold":
+ myFoldToOtherRaisedStreet2=True
+
+ #river stuff - copy of flop with different vars
+ street=3
+ if myStreet3Seen:
+ for count in range(len(action_types[street][player])):
+ if action_types[street][player][count]=="bet":
+ myStreet3Aggr=True
+
+ for otherPlayer in range (len(player_ids)):
+ if player==otherPlayer:
+ pass
+ else:
+ for countOther in range (len(action_types[street][otherPlayer])):
+ if action_types[street][otherPlayer][countOther]=="bet":
+ myOtherRaisedStreet3=True
+ for countOtherFold in range (len(action_types[street][player])):
+ if action_types[street][player][countOtherFold]=="fold":
+ myFoldToOtherRaisedStreet3=True
+
+ #stud river stuff - copy of flop with different vars
+ street=4
+ if myStreet4Seen:
+ for count in range(len(action_types[street][player])):
+ if action_types[street][player][count]=="bet":
+ myStreet4Aggr=True
+
+ for otherPlayer in range (len(player_ids)):
+ if player==otherPlayer:
+ pass
+ else:
+ for countOther in range (len(action_types[street][otherPlayer])):
+ if action_types[street][otherPlayer][countOther]=="bet":
+ myOtherRaisedStreet4=True
+ for countOtherFold in range (len(action_types[street][player])):
+ if action_types[street][player][countOtherFold]=="fold":
+ myFoldToOtherRaisedStreet4=True
+
+ if winnings[player]!=0:
+ if myStreet1Seen:
+ myWonWhenSeenStreet1=winnings[player]/float(totalWinnings)
+ if mySawShowdown:
+ myWonAtSD=myWonWhenSeenStreet1
+
+ #add each value to the appropriate array
+ street0VPI.append(myStreet0VPI)
+ street0Aggr.append(myStreet0Aggr)
+ street0_3B4BChance.append(myStreet0_3B4BChance)
+ street0_3B4BDone.append(myStreet0_3B4BDone)
+ street1Seen.append(myStreet1Seen)
+ street2Seen.append(myStreet2Seen)
+ street3Seen.append(myStreet3Seen)
+ street4Seen.append(myStreet4Seen)
+ sawShowdown.append(mySawShowdown)
+ street1Aggr.append(myStreet1Aggr)
+ street2Aggr.append(myStreet2Aggr)
+ street3Aggr.append(myStreet3Aggr)
+ street4Aggr.append(myStreet4Aggr)
+ otherRaisedStreet1.append(myOtherRaisedStreet1)
+ otherRaisedStreet2.append(myOtherRaisedStreet2)
+ otherRaisedStreet3.append(myOtherRaisedStreet3)
+ otherRaisedStreet4.append(myOtherRaisedStreet4)
+ foldToOtherRaisedStreet1.append(myFoldToOtherRaisedStreet1)
+ foldToOtherRaisedStreet2.append(myFoldToOtherRaisedStreet2)
+ foldToOtherRaisedStreet3.append(myFoldToOtherRaisedStreet3)
+ foldToOtherRaisedStreet4.append(myFoldToOtherRaisedStreet4)
+ wonWhenSeenStreet1.append(myWonWhenSeenStreet1)
+ wonAtSD.append(myWonAtSD)
+ stealAttemptChance.append(myStealAttemptChance)
+ stealAttempted.append(myStealAttempted)
+ if base=="hold":
+ pos=positions[player]
+ if pos=='B':
+ hudDataPositions.append('B')
+ elif pos=='S':
+ hudDataPositions.append('S')
+ elif pos==0:
+ hudDataPositions.append('D')
+ elif pos==1:
+ hudDataPositions.append('C')
+ elif pos>=2 and pos<=4:
+ hudDataPositions.append('M')
+ elif pos>=5 and pos<=7:
+ hudDataPositions.append('E')
+ ### RHH Added this elif to handle being a dead hand before the BB (pos==9)
+ elif pos==9:
+ hudDataPositions.append('X')
+ else:
+ raise FpdbError("invalid position")
+ elif base=="stud":
+ #todo: stud positions and steals
+ pass
+
+ #add each array to the to-be-returned dictionary
+ result={'street0VPI':street0VPI}
+ result['street0Aggr']=street0Aggr
+ result['street0_3B4BChance']=street0_3B4BChance
+ result['street0_3B4BDone']=street0_3B4BDone
+ result['street1Seen']=street1Seen
+ result['street2Seen']=street2Seen
+ result['street3Seen']=street3Seen
+ result['street4Seen']=street4Seen
+ result['sawShowdown']=sawShowdown
+
+ result['street1Aggr']=street1Aggr
+ result['otherRaisedStreet1']=otherRaisedStreet1
+ result['foldToOtherRaisedStreet1']=foldToOtherRaisedStreet1
+ result['street2Aggr']=street2Aggr
+ result['otherRaisedStreet2']=otherRaisedStreet2
+ result['foldToOtherRaisedStreet2']=foldToOtherRaisedStreet2
+ result['street3Aggr']=street3Aggr
+ result['otherRaisedStreet3']=otherRaisedStreet3
+ result['foldToOtherRaisedStreet3']=foldToOtherRaisedStreet3
+ result['street4Aggr']=street4Aggr
+ result['otherRaisedStreet4']=otherRaisedStreet4
+ result['foldToOtherRaisedStreet4']=foldToOtherRaisedStreet4
+ result['wonWhenSeenStreet1']=wonWhenSeenStreet1
+ result['wonAtSD']=wonAtSD
+ result['stealAttemptChance']=stealAttemptChance
+ result['stealAttempted']=stealAttempted
+
+ #now the various steal values
+ foldBbToStealChance=[]
+ foldedBbToSteal=[]
+ foldSbToStealChance=[]
+ foldedSbToSteal=[]
+ for player in range (len(player_ids)):
+ myFoldBbToStealChance=False
+ myFoldedBbToSteal=False
+ myFoldSbToStealChance=False
+ myFoldedSbToSteal=False
+
+ if base=="hold":
+ if someoneStole and (positions[player]=='B' or positions[player]=='S') and firstPfRaiserId!=player_ids[player]:
+ street=0
+ for count in range (len(action_types[street][player])):#individual actions
+ if positions[player]=='B':
+ myFoldBbToStealChance=True
+ if action_types[street][player][count]=="fold":
+ myFoldedBbToSteal=True
+ if positions[player]=='S':
+ myFoldSbToStealChance=True
+ if action_types[street][player][count]=="fold":
+ myFoldedSbToSteal=True
+
+
+ foldBbToStealChance.append(myFoldBbToStealChance)
+ foldedBbToSteal.append(myFoldedBbToSteal)
+ foldSbToStealChance.append(myFoldSbToStealChance)
+ foldedSbToSteal.append(myFoldedSbToSteal)
+ result['foldBbToStealChance']=foldBbToStealChance
+ result['foldedBbToSteal']=foldedBbToSteal
+ result['foldSbToStealChance']=foldSbToStealChance
+ result['foldedSbToSteal']=foldedSbToSteal
+
+ #now CB
+ street1CBChance=[]
+ street1CBDone=[]
+ didStreet1CB=[]
+ for player in range (len(player_ids)):
+ myStreet1CBChance=False
+ myStreet1CBDone=False
+
+ if street0VPI[player]:
+ myStreet1CBChance=True
+ if street1Aggr[player]:
+ myStreet1CBDone=True
+ didStreet1CB.append(player_ids[player])
+
+ street1CBChance.append(myStreet1CBChance)
+ street1CBDone.append(myStreet1CBDone)
+ result['street1CBChance']=street1CBChance
+ result['street1CBDone']=street1CBDone
+
+ #now 2B
+ street2CBChance=[]
+ street2CBDone=[]
+ didStreet2CB=[]
+ for player in range (len(player_ids)):
+ myStreet2CBChance=False
+ myStreet2CBDone=False
+
+ if street1CBDone[player]:
+ myStreet2CBChance=True
+ if street2Aggr[player]:
+ myStreet2CBDone=True
+ didStreet2CB.append(player_ids[player])
+
+ street2CBChance.append(myStreet2CBChance)
+ street2CBDone.append(myStreet2CBDone)
+ result['street2CBChance']=street2CBChance
+ result['street2CBDone']=street2CBDone
+
+ #now 3B
+ street3CBChance=[]
+ street3CBDone=[]
+ didStreet3CB=[]
+ for player in range (len(player_ids)):
+ myStreet3CBChance=False
+ myStreet3CBDone=False
+
+ if street2CBDone[player]:
+ myStreet3CBChance=True
+ if street3Aggr[player]:
+ myStreet3CBDone=True
+ didStreet3CB.append(player_ids[player])
+
+ street3CBChance.append(myStreet3CBChance)
+ street3CBDone.append(myStreet3CBDone)
+ result['street3CBChance']=street3CBChance
+ result['street3CBDone']=street3CBDone
+
+ #and 4B
+ street4CBChance=[]
+ street4CBDone=[]
+ didStreet4CB=[]
+ for player in range (len(player_ids)):
+ myStreet4CBChance=False
+ myStreet4CBDone=False
+
+ if street3CBDone[player]:
+ myStreet4CBChance=True
+ if street4Aggr[player]:
+ myStreet4CBDone=True
+ didStreet4CB.append(player_ids[player])
+
+ street4CBChance.append(myStreet4CBChance)
+ street4CBDone.append(myStreet4CBDone)
+ result['street4CBChance']=street4CBChance
+ result['street4CBDone']=street4CBDone
+
+
+ result['position']=hudDataPositions
+
+ foldToStreet1CBChance=[]
+ foldToStreet1CBDone=[]
+ foldToStreet2CBChance=[]
+ foldToStreet2CBDone=[]
+ foldToStreet3CBChance=[]
+ foldToStreet3CBDone=[]
+ foldToStreet4CBChance=[]
+ foldToStreet4CBDone=[]
+
+ for player in range (len(player_ids)):
+ myFoldToStreet1CBChance=False
+ myFoldToStreet1CBDone=False
+ foldToStreet1CBChance.append(myFoldToStreet1CBChance)
+ foldToStreet1CBDone.append(myFoldToStreet1CBDone)
+
+ myFoldToStreet2CBChance=False
+ myFoldToStreet2CBDone=False
+ foldToStreet2CBChance.append(myFoldToStreet2CBChance)
+ foldToStreet2CBDone.append(myFoldToStreet2CBDone)
+
+ myFoldToStreet3CBChance=False
+ myFoldToStreet3CBDone=False
+ foldToStreet3CBChance.append(myFoldToStreet3CBChance)
+ foldToStreet3CBDone.append(myFoldToStreet3CBDone)
+
+ myFoldToStreet4CBChance=False
+ myFoldToStreet4CBDone=False
+ foldToStreet4CBChance.append(myFoldToStreet4CBChance)
+ foldToStreet4CBDone.append(myFoldToStreet4CBDone)
+
+ if len(didStreet1CB)>=1:
+ generateFoldToCB(1, player_ids, didStreet1CB, street1CBDone, foldToStreet1CBChance, foldToStreet1CBDone, actionTypeByNo)
+
+ if len(didStreet2CB)>=1:
+ generateFoldToCB(2, player_ids, didStreet2CB, street2CBDone, foldToStreet2CBChance, foldToStreet2CBDone, actionTypeByNo)
+
+ if len(didStreet3CB)>=1:
+ generateFoldToCB(3, player_ids, didStreet3CB, street3CBDone, foldToStreet3CBChance, foldToStreet3CBDone, actionTypeByNo)
+
+ if len(didStreet4CB)>=1:
+ generateFoldToCB(4, player_ids, didStreet4CB, street4CBDone, foldToStreet4CBChance, foldToStreet4CBDone, actionTypeByNo)
+
+ result['foldToStreet1CBChance']=foldToStreet1CBChance
+ result['foldToStreet1CBDone']=foldToStreet1CBDone
+ result['foldToStreet2CBChance']=foldToStreet2CBChance
+ result['foldToStreet2CBDone']=foldToStreet2CBDone
+ result['foldToStreet3CBChance']=foldToStreet3CBChance
+ result['foldToStreet3CBDone']=foldToStreet3CBDone
+ result['foldToStreet4CBChance']=foldToStreet4CBChance
+ result['foldToStreet4CBDone']=foldToStreet4CBDone
+
+
+ totalProfit=[]
+
+ street1CheckCallRaiseChance=[]
+ street1CheckCallRaiseDone=[]
+ street2CheckCallRaiseChance=[]
+ street2CheckCallRaiseDone=[]
+ street3CheckCallRaiseChance=[]
+ street3CheckCallRaiseDone=[]
+ street4CheckCallRaiseChance=[]
+ street4CheckCallRaiseDone=[]
+ #print "b4 totprof calc, len(playerIds)=", len(player_ids)
+ for pl in range (len(player_ids)):
+ #print "pl=", pl
+ myTotalProfit=winnings[pl] # still need to deduct costs
+ for i in range (len(actionTypes)): #iterate through streets
+ #for j in range (len(actionTypes[i])): #iterate through names (using pl loop above)
+ for k in range (len(actionTypes[i][pl])): #iterate through individual actions of that player on that street
+ myTotalProfit -= actionAmounts[i][pl][k]
+
+ myStreet1CheckCallRaiseChance=False
+ myStreet1CheckCallRaiseDone=False
+ myStreet2CheckCallRaiseChance=False
+ myStreet2CheckCallRaiseDone=False
+ myStreet3CheckCallRaiseChance=False
+ myStreet3CheckCallRaiseDone=False
+ myStreet4CheckCallRaiseChance=False
+ myStreet4CheckCallRaiseDone=False
+
+ #print "myTotalProfit=", myTotalProfit
+ totalProfit.append(myTotalProfit)
+ #print "totalProfit[]=", totalProfit
+
+ street1CheckCallRaiseChance.append(myStreet1CheckCallRaiseChance)
+ street1CheckCallRaiseDone.append(myStreet1CheckCallRaiseDone)
+ street2CheckCallRaiseChance.append(myStreet2CheckCallRaiseChance)
+ street2CheckCallRaiseDone.append(myStreet2CheckCallRaiseDone)
+ street3CheckCallRaiseChance.append(myStreet3CheckCallRaiseChance)
+ street3CheckCallRaiseDone.append(myStreet3CheckCallRaiseDone)
+ street4CheckCallRaiseChance.append(myStreet4CheckCallRaiseChance)
+ street4CheckCallRaiseDone.append(myStreet4CheckCallRaiseDone)
+
+ result['totalProfit']=totalProfit
+ #print "res[totalProfit]=", result['totalProfit']
+
+ result['street1CheckCallRaiseChance']=street1CheckCallRaiseChance
+ result['street1CheckCallRaiseDone']=street1CheckCallRaiseDone
+ result['street2CheckCallRaiseChance']=street2CheckCallRaiseChance
+ result['street2CheckCallRaiseDone']=street2CheckCallRaiseDone
+ result['street3CheckCallRaiseChance']=street3CheckCallRaiseChance
+ result['street3CheckCallRaiseDone']=street3CheckCallRaiseDone
+ result['street4CheckCallRaiseChance']=street4CheckCallRaiseChance
+ result['street4CheckCallRaiseDone']=street4CheckCallRaiseDone
+ return result
+#end def generateHudCacheData
+
+def generateFoldToCB(street, playerIDs, didStreetCB, streetCBDone, foldToStreetCBChance, foldToStreetCBDone, actionTypeByNo):
+ """fills the passed foldToStreetCB* arrays appropriately depending on the given street"""
+ #print "beginning of generateFoldToCB, street:", street, "len(actionTypeByNo):", len(actionTypeByNo)
+ #print "len(actionTypeByNo[street]):",len(actionTypeByNo[street])
+ firstCBReaction=0
+ for action in range(len(actionTypeByNo[street])):
+ if actionTypeByNo[street][action][1]=="bet":
+ for player in didStreetCB:
+ if player==actionTypeByNo[street][action][0] and firstCBReaction==0:
+ firstCBReaction=action+1
+ break
+
+ for action in actionTypeByNo[street][firstCBReaction:]:
+ for player in range(len(playerIDs)):
+ if playerIDs[player]==action[0]:
+ foldToStreetCBChance[player]=True
+ if action[1]=="fold":
+ foldToStreetCBDone[player]=True
+#end def generateFoldToCB
+
+def storeHudCache(cursor, base, category, gametypeId, playerIds, hudImportData):
+# if (category=="holdem" or category=="omahahi" or category=="omahahilo"):
+
+ #print "storeHudCache, len(playerIds)=", len(playerIds), " len(vpip)=" \
+ #, len(hudImportData['street0VPI']), " len(totprof)=", len(hudImportData['totalProfit'])
+ for player in range (len(playerIds)):
+ if base=="hold":
+ cursor.execute("SELECT * FROM HudCache WHERE gametypeId+0=%s AND playerId=%s AND activeSeats=%s AND position=%s", (gametypeId, playerIds[player], len(playerIds), hudImportData['position'][player]))
+ else:
+ cursor.execute("SELECT * FROM HudCache WHERE gametypeId+0=%s AND playerId=%s AND activeSeats=%s", (gametypeId, playerIds[player], len(playerIds)))
+ row=cursor.fetchone()
+ #print "gametypeId:", gametypeId, "playerIds[player]",playerIds[player], "len(playerIds):",len(playerIds), "row:",row
+
+ try: len(row)
+ except TypeError:
+ row=[]
+
+ if (len(row)==0):
+ #print "new huddata row"
+ doInsert=True
+ row=[]
+ row.append(0)#blank for id
+ row.append(gametypeId)
+ row.append(playerIds[player])
+ row.append(len(playerIds))#seats
+ for i in range(len(hudImportData)+2):
+ row.append(0)
+
+ else:
+ doInsert=False
+ newrow=[]
+ for i in range(len(row)):
+ newrow.append(row[i])
+ row=newrow
+
+ if base=="hold":
+ row[4]=hudImportData['position'][player]
+ else:
+ row[4]=0
+ row[5]=1 #tourneysGametypeId
+ row[6]+=1 #HDs
+ if hudImportData['street0VPI'][player]: row[7]+=1
+ if hudImportData['street0Aggr'][player]: row[8]+=1
+ if hudImportData['street0_3B4BChance'][player]: row[9]+=1
+ if hudImportData['street0_3B4BDone'][player]: row[10]+=1
+ if hudImportData['street1Seen'][player]: row[11]+=1
+ if hudImportData['street2Seen'][player]: row[12]+=1
+ if hudImportData['street3Seen'][player]: row[13]+=1
+ if hudImportData['street4Seen'][player]: row[14]+=1
+ if hudImportData['sawShowdown'][player]: row[15]+=1
+ if hudImportData['street1Aggr'][player]: row[16]+=1
+ if hudImportData['street2Aggr'][player]: row[17]+=1
+ if hudImportData['street3Aggr'][player]: row[18]+=1
+ if hudImportData['street4Aggr'][player]: row[19]+=1
+ if hudImportData['otherRaisedStreet1'][player]: row[20]+=1
+ if hudImportData['otherRaisedStreet2'][player]: row[21]+=1
+ if hudImportData['otherRaisedStreet3'][player]: row[22]+=1
+ if hudImportData['otherRaisedStreet4'][player]: row[23]+=1
+ if hudImportData['foldToOtherRaisedStreet1'][player]: row[24]+=1
+ if hudImportData['foldToOtherRaisedStreet2'][player]: row[25]+=1
+ if hudImportData['foldToOtherRaisedStreet3'][player]: row[26]+=1
+ if hudImportData['foldToOtherRaisedStreet4'][player]: row[27]+=1
+ if hudImportData['wonWhenSeenStreet1'][player]!=0.0: row[28]+=hudImportData['wonWhenSeenStreet1'][player]
+ if hudImportData['wonAtSD'][player]!=0.0: row[29]+=hudImportData['wonAtSD'][player]
+ if hudImportData['stealAttemptChance'][player]: row[30]+=1
+ if hudImportData['stealAttempted'][player]: row[31]+=1
+ if hudImportData['foldBbToStealChance'][player]: row[32]+=1
+ if hudImportData['foldedBbToSteal'][player]: row[33]+=1
+ if hudImportData['foldSbToStealChance'][player]: row[34]+=1
+ if hudImportData['foldedSbToSteal'][player]: row[35]+=1
+
+ if hudImportData['street1CBChance'][player]: row[36]+=1
+ if hudImportData['street1CBDone'][player]: row[37]+=1
+ if hudImportData['street2CBChance'][player]: row[38]+=1
+ if hudImportData['street2CBDone'][player]: row[39]+=1
+ if hudImportData['street3CBChance'][player]: row[40]+=1
+ if hudImportData['street3CBDone'][player]: row[41]+=1
+ if hudImportData['street4CBChance'][player]: row[42]+=1
+ if hudImportData['street4CBDone'][player]: row[43]+=1
+
+ if hudImportData['foldToStreet1CBChance'][player]: row[44]+=1
+ if hudImportData['foldToStreet1CBDone'][player]: row[45]+=1
+ if hudImportData['foldToStreet2CBChance'][player]: row[46]+=1
+ if hudImportData['foldToStreet2CBDone'][player]: row[47]+=1
+ if hudImportData['foldToStreet3CBChance'][player]: row[48]+=1
+ if hudImportData['foldToStreet3CBDone'][player]: row[49]+=1
+ if hudImportData['foldToStreet4CBChance'][player]: row[50]+=1
+ if hudImportData['foldToStreet4CBDone'][player]: row[51]+=1
+
+ #print "player=", player
+ #print "len(totalProfit)=", len(hudImportData['totalProfit'])
+ if hudImportData['totalProfit'][player]:
+ row[52]+=hudImportData['totalProfit'][player]
+
+ if hudImportData['street1CheckCallRaiseChance'][player]: row[53]+=1
+ if hudImportData['street1CheckCallRaiseDone'][player]: row[54]+=1
+ if hudImportData['street2CheckCallRaiseChance'][player]: row[55]+=1
+ if hudImportData['street2CheckCallRaiseDone'][player]: row[56]+=1
+ if hudImportData['street3CheckCallRaiseChance'][player]: row[57]+=1
+ if hudImportData['street3CheckCallRaiseDone'][player]: row[58]+=1
+ if hudImportData['street4CheckCallRaiseChance'][player]: row[59]+=1
+ if hudImportData['street4CheckCallRaiseDone'][player]: row[60]+=1
+
+ if doInsert:
+ #print "playerid before insert:",row[2]
+ cursor.execute("""INSERT INTO HudCache
+(gametypeId, playerId, activeSeats, position, tourneyTypeId,
+HDs, street0VPI, street0Aggr, street0_3B4BChance, street0_3B4BDone,
+street1Seen, street2Seen, street3Seen, street4Seen, sawShowdown,
+street1Aggr, street2Aggr, street3Aggr, street4Aggr, otherRaisedStreet1,
+otherRaisedStreet2, otherRaisedStreet3, otherRaisedStreet4, foldToOtherRaisedStreet1, foldToOtherRaisedStreet2,
+foldToOtherRaisedStreet3, foldToOtherRaisedStreet4, wonWhenSeenStreet1, wonAtSD, stealAttemptChance,
+stealAttempted, foldBbToStealChance, foldedBbToSteal, foldSbToStealChance, foldedSbToSteal,
+street1CBChance, street1CBDone, street2CBChance, street2CBDone, street3CBChance,
+street3CBDone, street4CBChance, street4CBDone, foldToStreet1CBChance, foldToStreet1CBDone,
+foldToStreet2CBChance, foldToStreet2CBDone, foldToStreet3CBChance, foldToStreet3CBDone, foldToStreet4CBChance,
+foldToStreet4CBDone, totalProfit, street1CheckCallRaiseChance, street1CheckCallRaiseDone, street2CheckCallRaiseChance,
+street2CheckCallRaiseDone, street3CheckCallRaiseChance, street3CheckCallRaiseDone, street4CheckCallRaiseChance, street4CheckCallRaiseDone)
+VALUES (%s, %s, %s, %s, %s,
+%s, %s, %s, %s, %s,
+%s, %s, %s, %s, %s,
+%s, %s, %s, %s, %s,
+%s, %s, %s, %s, %s,
+%s, %s, %s, %s, %s,
+%s, %s, %s, %s, %s,
+%s, %s, %s, %s, %s,
+%s, %s, %s, %s, %s,
+%s, %s, %s, %s, %s,
+%s, %s, %s, %s, %s,
+%s, %s, %s, %s, %s)""", (row[1], row[2], row[3], row[4], row[5], row[6], row[7], row[8], row[9], row[10], row[11], row[12], row[13], row[14], row[15], row[16], row[17], row[18], row[19], row[20], row[21], row[22], row[23], row[24], row[25], row[26], row[27], row[28], row[29], row[30], row[31], row[32], row[33], row[34], row[35], row[36], row[37], row[38], row[39], row[40], row[41], row[42], row[43], row[44], row[45], row[46], row[47], row[48], row[49], row[50], row[51], row[52], row[53], row[54], row[55], row[56], row[57], row[58], row[59], row[60]))
+ else:
+ #print "storing updated hud data line"
+ cursor.execute("""UPDATE HudCache
+SET HDs=%s, street0VPI=%s, street0Aggr=%s, street0_3B4BChance=%s, street0_3B4BDone=%s,
+street1Seen=%s, street2Seen=%s, street3Seen=%s, street4Seen=%s, sawShowdown=%s,
+street1Aggr=%s, street2Aggr=%s, street3Aggr=%s, street4Aggr=%s, otherRaisedStreet1=%s,
+otherRaisedStreet2=%s, otherRaisedStreet3=%s, otherRaisedStreet4=%s, foldToOtherRaisedStreet1=%s, foldToOtherRaisedStreet2=%s,
+foldToOtherRaisedStreet3=%s, foldToOtherRaisedStreet4=%s, wonWhenSeenStreet1=%s, wonAtSD=%s, stealAttemptChance=%s,
+stealAttempted=%s, foldBbToStealChance=%s, foldedBbToSteal=%s, foldSbToStealChance=%s, foldedSbToSteal=%s,
+street1CBChance=%s, street1CBDone=%s, street2CBChance=%s, street2CBDone=%s, street3CBChance=%s,
+street3CBDone=%s, street4CBChance=%s, street4CBDone=%s, foldToStreet1CBChance=%s, foldToStreet1CBDone=%s,
+foldToStreet2CBChance=%s, foldToStreet2CBDone=%s, foldToStreet3CBChance=%s, foldToStreet3CBDone=%s, foldToStreet4CBChance=%s,
+foldToStreet4CBDone=%s, totalProfit=%s, street1CheckCallRaiseChance=%s, street1CheckCallRaiseDone=%s, street2CheckCallRaiseChance=%s,
+street2CheckCallRaiseDone=%s, street3CheckCallRaiseChance=%s, street3CheckCallRaiseDone=%s, street4CheckCallRaiseChance=%s, street4CheckCallRaiseDone=%s
+WHERE gametypeId=%s AND playerId=%s AND activeSeats=%s AND position=%s AND tourneyTypeId=%s""", (row[6], row[7], row[8], row[9], row[10],
+ row[11], row[12], row[13], row[14], row[15],
+ row[16], row[17], row[18], row[19], row[20],
+ row[21], row[22], row[23], row[24], row[25],
+ row[26], row[27], row[28], row[29], row[30],
+ row[31], row[32], row[33], row[34], row[35], row[36], row[37], row[38], row[39], row[40],
+ row[41], row[42], row[43], row[44], row[45], row[46], row[47], row[48], row[49], row[50],
+ row[51], row[52], row[53], row[54], row[55], row[56], row[57], row[58], row[59], row[60],
+ row[1], row[2], row[3], str(row[4]), row[5]))
+# else:
+# print "todo: implement storeHudCache for stud base"
+#end def storeHudCache
+
+def store_tourneys(cursor, tourneyTypeId, siteTourneyNo, entries, prizepool, startTime):
+ cursor.execute("SELECT id FROM Tourneys WHERE siteTourneyNo=%s AND tourneyTypeId+0=%s", (siteTourneyNo, tourneyTypeId))
+ tmp=cursor.fetchone()
+ #print "tried SELECTing tourneys.id, result:",tmp
+
+ try:
+ len(tmp)
+ except TypeError:#means we have to create new one
+ cursor.execute("""INSERT INTO Tourneys
+(tourneyTypeId, siteTourneyNo, entries, prizepool, startTime)
+VALUES (%s, %s, %s, %s, %s)""", (tourneyTypeId, siteTourneyNo, entries, prizepool, startTime))
+ cursor.execute("SELECT id FROM Tourneys WHERE siteTourneyNo=%s AND tourneyTypeId+0=%s", (siteTourneyNo, tourneyTypeId))
+ tmp=cursor.fetchone()
+ #print "created new tourneys.id:",tmp
+ return tmp[0]
+#end def store_tourneys
+
+def store_tourneys_players(cursor, tourney_id, player_ids, payin_amounts, ranks, winnings):
+ result=[]
+ #print "in store_tourneys_players. tourney_id:",tourney_id
+ #print "player_ids:",player_ids
+ #print "payin_amounts:",payin_amounts
+ #print "ranks:",ranks
+ #print "winnings:",winnings
+ for i in range (len(player_ids)):
+ cursor.execute("SELECT id FROM TourneysPlayers WHERE tourneyId=%s AND playerId+0=%s", (tourney_id, player_ids[i]))
+ tmp=cursor.fetchone()
+ #print "tried SELECTing tourneys_players.id:",tmp
+
+ try:
+ len(tmp)
+ except TypeError:
+ cursor.execute("""INSERT INTO TourneysPlayers
+(tourneyId, playerId, payinAmount, rank, winnings) VALUES (%s, %s, %s, %s, %s)""",
+ (tourney_id, player_ids[i], payin_amounts[i], ranks[i], winnings[i]))
+
+ cursor.execute("SELECT id FROM TourneysPlayers WHERE tourneyId=%s AND playerId+0=%s",
+ (tourney_id, player_ids[i]))
+ tmp=cursor.fetchone()
+ #print "created new tourneys_players.id:",tmp
+ result.append(tmp[0])
+ return result
+#end def store_tourneys_players
diff --git a/pyfpdb/upd_indexes.sql b/pyfpdb/upd_indexes.sql
new file mode 100755
index 00000000..e79f4bd4
--- /dev/null
+++ b/pyfpdb/upd_indexes.sql
@@ -0,0 +1,27 @@
+
+# script to update indexes on mysql (+other?) database
+
+select '1. Dropping indexes' as ' ';
+select 'Can''t drop messages indicate index already gone' as ' ';
+
+ALTER TABLE `fpdb`.`Settings` DROP INDEX `id`;
+ALTER TABLE `fpdb`.`Sites` DROP INDEX `id`;
+ALTER TABLE `fpdb`.`Gametypes` DROP INDEX `id`;
+ALTER TABLE `fpdb`.`Players` DROP INDEX `id`;
+ALTER TABLE `fpdb`.`Autorates` DROP INDEX `id`;
+ALTER TABLE `fpdb`.`Hands` DROP INDEX `id`;
+ALTER TABLE `fpdb`.`BoardCards` DROP INDEX `id`;
+ALTER TABLE `fpdb`.`TourneyTypes` DROP INDEX `id`;
+ALTER TABLE `fpdb`.`Tourneys` DROP INDEX `id`;
+ALTER TABLE `fpdb`.`TourneysPlayers` DROP INDEX `id`;
+ALTER TABLE `fpdb`.`HandsPlayers` DROP INDEX `id`;
+ALTER TABLE `fpdb`.`HandsActions` DROP INDEX `id`;
+ALTER TABLE `fpdb`.`HudCache` DROP INDEX `id`;
+
+select '2. Adding extra indexes on useful fields' as ' ';
+select 'Duplicate key name messages indicate new indexes already there' as ' ';
+
+ALTER TABLE `fpdb`.`tourneys` ADD INDEX `siteTourneyNo`(`siteTourneyNo`);
+ALTER TABLE `fpdb`.`hands` ADD INDEX `siteHandNo`(`siteHandNo`);
+ALTER TABLE `fpdb`.`players` ADD INDEX `name`(`name`);
+
diff --git a/readme.txt b/readme.txt
new file mode 100644
index 00000000..e69de29b