Merge branch 'master' of git://git.assembla.com/fpdboz
This commit is contained in:
commit
50938c4912
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@ -142,6 +142,16 @@ class Database:
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cards[s_dict['seat_number']] = s_dict
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return (cards)
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def get_action_from_hand(self, hand_no):
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action = [ [], [], [], [], [] ]
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c = self.connection.cursor()
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c.execute(self.sql.query['get_action_from_hand'], (hand_no))
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for row in c.fetchall():
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street = row[0]
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act = row[1:]
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action[street].append(act)
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return action
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def get_stats_from_hand(self, hand, aggregate = False):
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c = self.connection.cursor()
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@ -74,6 +74,7 @@ class Everleaf(HandHistoryConverter):
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self.rexx.setPostSbRegex('.*\n(?P<PNAME>.*): posts small blind \[')
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self.rexx.setPostBbRegex('.*\n(?P<PNAME>.*): posts big blind \[')
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self.rexx.setHeroCardsRegex('.*\nDealt\sto\s(?P<PNAME>.*)\s\[ (?P<HOLECARDS>.*) \]')
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self.rexx.setActionStepRegex('^(?P<PNAME>.*) (?P<ATYPE>bets|checks|raises|calls|folds)((\s\$([.\d]+))?(\sto\s\$([.\d]+))?)?')
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self.rexx.compileRegexes()
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def readSupportedGames(self):
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@ -118,6 +119,19 @@ class Everleaf(HandHistoryConverter):
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hand.players = players
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def markStreets(self, hands):
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# PREFLOP = ** Dealing down cards **
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# m = re.search('(\*\* Dealing down cards \*\*)(?P<PREFLOP>.*)(\*\* Dealing Flop \*\*)?(?P<FLOP>.*)?(\*\* Dealing Turn \*\*)?(?P<TURN>.*)', hands.string,re.DOTALL)
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m = re.search('(\*\* Dealing down cards \*\*\n)(?P<PREFLOP>.*?\n\*\*)?( Dealing Flop \*\*)?(?P<FLOP>.*?\*\*)?( Dealing Turn \*\*)?(?P<TURN>.*?\*\*)?( Dealing River \*\*)?(?P<RIVER>.*)', hands.string,re.DOTALL)
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print "DEBUG: Group 1 = %s - %s - %s" %(m.group(1), m.start(1), len(hands.string))
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print "DEBUG: Group 2 = %s - %s - %s" %(m.group(2), m.start(2), len(hands.string))
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print "DEBUG: Group 3 = %s - %s - %s" %(m.group(3), m.start(3), len(hands.string))
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print "DEBUG: Group 4 = %s - %s - %s" %(m.group(4), m.start(4), len(hands.string))
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print "DEBUG: Group 5 = %s - %s - %s" %(m.group(5), m.start(5), len(hands.string))
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print "DEBUG: Group 6 = %s - %s - %s" %(m.group(6), m.start(6), len(hands.string))
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print "DEBUG: Group 7 = %s - %s - %s" %(m.group(7), m.start(7), len(hands.string))
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print "DEBUG: Group 8 = %s - %s - %s" %(m.group(8), m.start(8), len(hands.string))
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def readBlinds(self, hand):
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try:
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m = self.rexx.small_blind_re.search(hand.string)
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@ -144,8 +158,10 @@ class Everleaf(HandHistoryConverter):
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hand.holecards = hand.holecards.replace('j','J')
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hand.holecards = hand.holecards.replace('t','T')
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def readAction(self):
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pass
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def readAction(self, hand, street):
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m = self.rexx.rexx.action_re.search(hand.obs)
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print m.groups()
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if __name__ == "__main__":
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c = Configuration.Config()
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@ -60,7 +60,7 @@ class GuiGraphViewer (threading.Thread):
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if self.sites == "PokerStars":
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site=2
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sitename="PokerStars: "
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elif site=="FTP":
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elif self.sites=="Full Tilt":
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site=1
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sitename="Full Tilt: "
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else:
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@ -64,6 +64,7 @@ class HandHistoryConverter:
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for hand in self.hands:
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self.readHandInfo(hand)
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self.readPlayerStacks(hand)
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self.markStreets(hand)
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self.readBlinds(hand)
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self.readHeroCards(hand)
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if(hand.involved == True):
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@ -87,12 +88,14 @@ class HandHistoryConverter:
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# [['seat#', 'player1name', 'stacksize'] ['seat#', 'player2name', 'stacksize'] [...]]
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def readPlayerStacks(self, hand): abstract
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def markStreets(hand): abstract
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#Needs to return a list in the format
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# ['player1name', 'player2name', ...] where player1name is the sb and player2name is bb,
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# addtional players are assumed to post a bb oop
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def readBlinds(self, hand): abstract
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def readHeroCards(self, hand): abstract
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def readAction(self): abstract
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def readAction(self, hand, street): abstract
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def sanityCheck(self):
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sane = False
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@ -167,7 +170,7 @@ class HandHistoryConverter:
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## ACTION STUFF
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#
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print "*** SUMMARY ***"
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# print "Total pot $" + totalpot + " | Rake $" + rake
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# print "Total pot $%s | Rake $%s)" %(hand.totalpot $" + hand.rake)
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# print "Board [" + boardcards + "]"
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#
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## SUMMARY STUFF
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@ -195,6 +198,9 @@ class Hand:
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self.gametype = gametype
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self.string = string
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self.streets = {} # Index into string for where street starts { 'RIVER': 49 }
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# Value in characters.
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self.handid = 0
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self.sb = gametype[3]
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self.bb = gametype[4]
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@ -209,6 +215,8 @@ class Hand:
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self.hero = "Hiro"
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self.holecards = "Xx Xx"
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self.action = []
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self.totalpot = 0
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self.rake = 0
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def printHand(self):
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print self.sitename
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@ -226,3 +234,4 @@ class Hand:
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print self.posted
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print self.action
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print self.involved
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print self.hero
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@ -132,13 +132,12 @@ class Hud:
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self.stat_windows[w].window.move(self.stat_windows[w].x,
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self.stat_windows[w].y)
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def save_layout(self, *args):
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new_layout = []
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new_layout = [(0, 0)] * self.max
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# todo: have the hud track the poker table's window position regularly, don't forget to update table.x and table.y.
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for sw in self.stat_windows:
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loc = self.stat_windows[sw].window.get_position()
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new_loc = (loc[0] - self.table.x, loc[1] - self.table.y)
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new_layout.append(new_loc)
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# print new_layout
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new_layout[self.stat_windows[sw].adj - 1] = new_loc
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self.config.edit_layout(self.table.site, self.max, locations = new_layout)
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self.config.save()
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@ -169,6 +168,7 @@ class Hud:
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adj = self.adj_seats(hand, config)
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loc = self.config.get_locations(self.table.site, self.max)
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print "adj = ", adj
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# create the stat windows
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for i in range(1, self.max + 1):
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@ -182,6 +182,7 @@ class Hud:
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x = x,
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y = y,
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seat = i,
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adj = adj[i],
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player_id = 'fake',
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font = self.font)
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@ -313,10 +314,12 @@ class Stat_Window:
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self.y = y + self.table.y
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self.window.move(self.x, self.y)
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def __init__(self, parent, game, table, seat, x, y, player_id, font):
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def __init__(self, parent, game, table, seat, adj, x, y, player_id, font):
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self.parent = parent # Hud object that this stat window belongs to
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self.game = game # Configuration object for the curren
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self.table = table # Table object where this is going
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self.seat = seat # seat number of his player
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self.adj = adj # the adjusted seat number for this player
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self.x = x + table.x # table.x and y are the location of the table
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self.y = y + table.y # x and y are the location relative to table.x & y
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self.player_id = player_id # looks like this isn't used ;)
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@ -159,37 +159,56 @@ class MuckedCards:
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self.parent.add(self.grid)
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def translate_cards(self, old_cards):
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pass
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ranks = ('', '', '2', '3', '4', '5', '6', '7', '8', '9', 'T', 'J', 'Q', 'K', 'A')
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for c in old_cards.keys():
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for i in range(1, 8):
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rank = 'card' + str(i) + 'Value'
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suit = 'card' + str(i) + 'Suit'
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key = 'hole_card_' + str(i)
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if old_cards[c][rank] == 0:
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old_cards[c][key] = 'xx'
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else:
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old_cards[c][key] = ranks[old_cards[c][rank]] + old_cards[c][suit]
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return old_cards
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def update(self, new_hand_id):
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cards = self.db_connection.get_cards(new_hand_id)
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self.clear()
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cards = self.translate_cards(cards)
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for c in cards.keys():
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self.grid_contents[(1, cards[c]['seat_number'] - 1)].set_text(cards[c]['screen_name'])
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for i in ((0, 'hole_card_1'), (1, 'hole_card_2'), (2, 'hole_card_3'), (3, 'hole_card_4'),
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(4, 'hole_card_5'), (5, 'hole_card_6'), (6, 'hole_card_7')):
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if not cards[c][i[1]] == "":
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if not cards[c][i[1]] == "xx":
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self.seen_cards[(i[0], cards[c]['seat_number'] - 1)]. \
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set_from_pixbuf(self.card_images[self.split_cards(cards[c][i[1]])])
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xml_text = self.db_connection.get_xml(new_hand_id)
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hh = HandHistory.HandHistory(xml_text, ('BETTING'))
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# action in tool tips for 3rd street cards
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tip = "%s" % hh.BETTING.rounds[0]
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tips = []
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action = self.db_connection.get_action_from_hand(new_hand_id)
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for street in action:
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temp = ''
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for act in street:
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temp = temp + act[0] + " " + act[1] + "s "
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if act[2] > 0:
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if act[2]%100 > 0:
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temp = temp + "%4.2f\n" % (float(act[2])/100)
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else:
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temp = temp + "%d\n" % (act[2]/100)
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else:
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temp = temp + "\n"
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tips.append(temp)
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## action in tool tips for 3rd street cards
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for c in (0, 1, 2):
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for r in range(0, self.rows):
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self.eb[(c, r)].set_tooltip_text(tip)
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self.eb[(c, r)].set_tooltip_text(tips[0])
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# action in tools tips for later streets
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round_to_col = (0, 3, 4, 5, 6)
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for round in range(1, len(hh.BETTING.rounds)):
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tip = "%s" % hh.BETTING.rounds[round]
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for round in range(1, len(tips)):
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for r in range(0, self.rows):
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self.eb[(round_to_col[round], r)].set_tooltip_text(tip)
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self.eb[(round_to_col[round], r)].set_tooltip_text(tips[round])
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def split_cards(self, card):
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return (card[0], card[1].upper())
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@ -230,7 +249,6 @@ if __name__== "__main__":
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config = Configuration.Config()
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db_connection = Database.Database(config, 'fpdb', '')
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main_window = gtk.Window()
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main_window.set_keep_above(True)
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main_window.connect("destroy", destroy)
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@ -239,5 +257,4 @@ if __name__== "__main__":
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main_window.show_all()
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s_id = gobject.io_add_watch(sys.stdin, gobject.IO_IN, process_new_hand)
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gtk.main()
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@ -49,6 +49,7 @@ class TestSequenceFunctions(unittest.TestCase):
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self.mysql_settings['db-password'])
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self.mysqldict = FpdbSQLQueries.FpdbSQLQueries('MySQL InnoDB')
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self.mysqlimporter = fpdb_import.Importer(self, self.mysql_settings, self.c)
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self.mysqlimporter.setCallHud(False)
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# """Configure Postgres settings/database and establish connection"""
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# self.pg_settings={ 'db-host':"localhost", 'db-backend':3, 'db-databaseName':"fpdbtest", 'db-user':"fpdb", 'db-password':"fpdb"}
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@ -351,15 +351,15 @@ class Sql:
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order by seatNo
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"""
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# self.query['get_hand_info'] = """
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# SELECT
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# game_id,
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# CONCAT(hole_card_1, hole_card_2, hole_card_3, hole_card_4, hole_card_5, hole_card_6, hole_card_7) AS hand,
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# total_won-total_bet AS net
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# FROM game_players
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# WHERE game_id = %s AND player_id = 3
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# """
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self.query['get_action_from_hand'] = """
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SELECT street, Players.name, HandsActions.action, HandsActions.amount, actionno
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FROM Players, HandsActions, HandsPlayers
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WHERE HandsActions.action != 'blind'
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AND HandsPlayers.handid = %s
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AND HandsPlayers.playerid = Players.id
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AND HandsActions.handPlayerId = HandsPlayers.id
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ORDER BY street, actionno
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"""
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if __name__== "__main__":
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# just print the default queries and exit
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s = Sql(game = 'razz', type = 'ptracks')
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