Merge branch 'master' of git://git.assembla.com/fpdb-eric
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commit
4fc2286dfa
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@ -376,7 +376,7 @@ class Flop_Mucked(Aux_Window):
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self.seen_cards[i].set_from_pixbuf(scratch)
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# self.m_windows[i].show_all()
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self.m_windows[i].resize(1,1)
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self.m_windows[i].present()
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self.m_windows[i].show()
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self.m_windows[i].move(self.positions[i][0], self.positions[i][1]) # here is where I move back
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self.displayed_cards = True
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@ -437,7 +437,7 @@ class Flop_Mucked(Aux_Window):
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def expose_all(self):
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for (i, cards) in self.hud.cards.iteritems():
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self.m_windows[i].present()
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self.m_windows[i].show()
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self.m_windows[i].move(self.positions[i][0], self.positions[i][1]) # here is where I move back
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self.displayed_cards = True
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@ -74,6 +74,7 @@ def ring_holdem_omaha(config, backend, db, cursor, base, category, site_hand_no,
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fastStoreHudCache = False if import_options['fastStoreHudCache'] == 'False' else True
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# print "DEBUG: saveActions = '%s' fastStoreHudCache = '%s'"%(saveActions, fastStoreHudCache)
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# print "DEBUG: import_options = ", import_options
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t0 = time()
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fpdb_simple.fillCardArrays(len(names), base, category, card_values, card_suits)
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@ -513,7 +513,8 @@ def convertCardValues(arr):
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map(convertCardValuesBoard, arr)
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#end def convertCardValues
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card_map = { "2": 2, "3" : 3, "4" : 4, "5" : 5, "6" : 6, "7" : 7, "8" : 8, "9" : 9, "T" : 10, "J" : 11, "Q" : 12, "K" : 13, "A" : 14}
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# a 0-card is one in a stud game that we did not see or was not shown
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card_map = { "0": 0, "2": 2, "3" : 3, "4" : 4, "5" : 5, "6" : 6, "7" : 7, "8" : 8, "9" : 9, "T" : 10, "J" : 11, "Q" : 12, "K" : 13, "A" : 14}
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#converts the strings in the given array to ints (changes the passed array, no returning). see table design for conversion details
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def convertCardValuesBoard(arr):
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