Merge branch 'master' of git://git.assembla.com/fpdboz

Conflicts:
	pyfpdb/Database.py
	pyfpdb/SQL.py
	pyfpdb/fpdb_db.py
	pyfpdb/fpdb_save_to_db.py
This commit is contained in:
Ray
2009-06-08 10:16:34 -04:00
34 changed files with 5016 additions and 1822 deletions
+338 -153
View File
@@ -29,7 +29,7 @@ Set up all of the SQL statements for a given game and database type.
class Sql:
def __init__(self, game = 'holdem', type = 'PT3'):
def __init__(self, game = 'holdem', type = 'PT3', db_server = 'mysql'):
self.query = {}
############################################################################
@@ -172,148 +172,328 @@ class Sql:
"""
self.query['get_stats_from_hand'] = """
SELECT HudCache.playerId AS player_id,
seatNo AS seat,
name AS screen_name,
sum(HDs) AS n,
sum(street0VPI) AS vpip,
sum(street0Aggr) AS pfr,
sum(street0_3B4BChance) AS TB_opp_0,
sum(street0_3B4BDone) AS TB_0,
sum(street1Seen) AS saw_f,
sum(street1Seen) AS saw_1,
sum(street2Seen) AS saw_2,
sum(street3Seen) AS saw_3,
sum(street4Seen) AS saw_4,
sum(sawShowdown) AS sd,
sum(street1Aggr) AS aggr_1,
sum(street2Aggr) AS aggr_2,
sum(street3Aggr) AS aggr_3,
sum(street4Aggr) AS aggr_4,
sum(otherRaisedStreet1) AS was_raised_1,
sum(otherRaisedStreet2) AS was_raised_2,
sum(otherRaisedStreet3) AS was_raised_3,
sum(otherRaisedStreet4) AS was_raised_4,
sum(foldToOtherRaisedStreet1) AS f_freq_1,
sum(foldToOtherRaisedStreet2) AS f_freq_2,
sum(foldToOtherRaisedStreet3) AS f_freq_3,
sum(foldToOtherRaisedStreet4) AS f_freq_4,
sum(wonWhenSeenStreet1) AS w_w_s_1,
sum(wonAtSD) AS wmsd,
sum(stealAttemptChance) AS steal_opp,
sum(stealAttempted) AS steal,
sum(foldSbToStealChance) AS SBstolen,
sum(foldedSbToSteal) AS SBnotDef,
sum(foldBbToStealChance) AS BBstolen,
sum(foldedBbToSteal) AS BBnotDef,
sum(street1CBChance) AS CB_opp_1,
sum(street1CBDone) AS CB_1,
sum(street2CBChance) AS CB_opp_2,
sum(street2CBDone) AS CB_2,
sum(street3CBChance) AS CB_opp_3,
sum(street3CBDone) AS CB_3,
sum(street4CBChance) AS CB_opp_4,
sum(street4CBDone) AS CB_4,
sum(foldToStreet1CBChance) AS f_cb_opp_1,
sum(foldToStreet1CBDone) AS f_cb_1,
sum(foldToStreet2CBChance) AS f_cb_opp_2,
sum(foldToStreet2CBDone) AS f_cb_2,
sum(foldToStreet3CBChance) AS f_cb_opp_3,
sum(foldToStreet3CBDone) AS f_cb_3,
sum(foldToStreet4CBChance) AS f_cb_opp_4,
sum(foldToStreet4CBDone) AS f_cb_4,
sum(totalProfit) AS net,
sum(street1CheckCallRaiseChance) AS ccr_opp_1,
sum(street1CheckCallRaiseDone) AS ccr_1,
sum(street2CheckCallRaiseChance) AS ccr_opp_2,
sum(street2CheckCallRaiseDone) AS ccr_2,
sum(street3CheckCallRaiseChance) AS ccr_opp_3,
sum(street3CheckCallRaiseDone) AS ccr_3,
sum(street4CheckCallRaiseChance) AS ccr_opp_4,
sum(street4CheckCallRaiseDone) AS ccr_4
FROM Hands
INNER JOIN HandsPlayers ON (HandsPlayers.handId = %s)
INNER JOIN HudCache ON ( HudCache.PlayerId = HandsPlayers.PlayerId+0
AND HudCache.gametypeId+0 = Hands.gametypeId+0)
INNER JOIN Players ON (Players.id = HandsPlayers.PlayerId+0)
WHERE Hands.id = %s
GROUP BY HudCache.PlayerId, Players.name, seatNo
SELECT hc.playerId AS player_id,
hp.seatNo AS seat,
p.name AS screen_name,
sum(hc.HDs) AS n,
sum(hc.street0VPI) AS vpip,
sum(hc.street0Aggr) AS pfr,
sum(hc.street0_3BChance) AS TB_opp_0,
sum(hc.street0_3BDone) AS TB_0,
sum(hc.street1Seen) AS saw_f,
sum(hc.street1Seen) AS saw_1,
sum(hc.street2Seen) AS saw_2,
sum(hc.street3Seen) AS saw_3,
sum(hc.street4Seen) AS saw_4,
sum(hc.sawShowdown) AS sd,
sum(hc.street1Aggr) AS aggr_1,
sum(hc.street2Aggr) AS aggr_2,
sum(hc.street3Aggr) AS aggr_3,
sum(hc.street4Aggr) AS aggr_4,
sum(hc.otherRaisedStreet1) AS was_raised_1,
sum(hc.otherRaisedStreet2) AS was_raised_2,
sum(hc.otherRaisedStreet3) AS was_raised_3,
sum(hc.otherRaisedStreet4) AS was_raised_4,
sum(hc.foldToOtherRaisedStreet1) AS f_freq_1,
sum(hc.foldToOtherRaisedStreet2) AS f_freq_2,
sum(hc.foldToOtherRaisedStreet3) AS f_freq_3,
sum(hc.foldToOtherRaisedStreet4) AS f_freq_4,
sum(hc.wonWhenSeenStreet1) AS w_w_s_1,
sum(hc.wonAtSD) AS wmsd,
sum(hc.stealAttemptChance) AS steal_opp,
sum(hc.stealAttempted) AS steal,
sum(hc.foldSbToStealChance) AS SBstolen,
sum(hc.foldedSbToSteal) AS SBnotDef,
sum(hc.foldBbToStealChance) AS BBstolen,
sum(hc.foldedBbToSteal) AS BBnotDef,
sum(hc.street1CBChance) AS CB_opp_1,
sum(hc.street1CBDone) AS CB_1,
sum(hc.street2CBChance) AS CB_opp_2,
sum(hc.street2CBDone) AS CB_2,
sum(hc.street3CBChance) AS CB_opp_3,
sum(hc.street3CBDone) AS CB_3,
sum(hc.street4CBChance) AS CB_opp_4,
sum(hc.street4CBDone) AS CB_4,
sum(hc.foldToStreet1CBChance) AS f_cb_opp_1,
sum(hc.foldToStreet1CBDone) AS f_cb_1,
sum(hc.foldToStreet2CBChance) AS f_cb_opp_2,
sum(hc.foldToStreet2CBDone) AS f_cb_2,
sum(hc.foldToStreet3CBChance) AS f_cb_opp_3,
sum(hc.foldToStreet3CBDone) AS f_cb_3,
sum(hc.foldToStreet4CBChance) AS f_cb_opp_4,
sum(hc.foldToStreet4CBDone) AS f_cb_4,
sum(hc.totalProfit) AS net,
sum(hc.street1CheckCallRaiseChance) AS ccr_opp_1,
sum(hc.street1CheckCallRaiseDone) AS ccr_1,
sum(hc.street2CheckCallRaiseChance) AS ccr_opp_2,
sum(hc.street2CheckCallRaiseDone) AS ccr_2,
sum(hc.street3CheckCallRaiseChance) AS ccr_opp_3,
sum(hc.street3CheckCallRaiseDone) AS ccr_3,
sum(hc.street4CheckCallRaiseChance) AS ccr_opp_4,
sum(hc.street4CheckCallRaiseDone) AS ccr_4
FROM Hands h
INNER JOIN HandsPlayers hp ON (hp.handId = %s)
INNER JOIN HudCache hc ON ( hc.PlayerId = hp.PlayerId+0
AND hc.gametypeId+0 = h.gametypeId+0)
INNER JOIN Players p ON (p.id = hp.PlayerId+0)
WHERE h.id = %s
AND hc.styleKey > %s
/* styleKey is currently 'd' (for date) followed by a yyyymmdd
date key. Set it to 0000000 or similar to get all records */
/* also check activeseats here? even if only 3 groups eg 2-3/4-6/7+ ??
e.g. could use a multiplier:
AND h.seats > X / 1.25 and hp.seats < X * 1.25
where X is the number of active players at the current table (and
1.25 would be a config value so user could change it)
*/
GROUP BY hc.PlayerId, hp.seatNo, p.name
"""
# same as above except stats are aggregated for all blind/limit levels
self.query['get_stats_from_hand_aggregated'] = """
SELECT HudCache.playerId AS player_id,
sum(HDs) AS n,
sum(street0VPI) AS vpip,
sum(street0Aggr) AS pfr,
sum(street0_3B4BChance) AS TB_opp_0,
sum(street0_3B4BDone) AS TB_0,
sum(street1Seen) AS saw_f,
sum(street1Seen) AS saw_1,
sum(street2Seen) AS saw_2,
sum(street3Seen) AS saw_3,
sum(street4Seen) AS saw_4,
sum(sawShowdown) AS sd,
sum(street1Aggr) AS aggr_1,
sum(street2Aggr) AS aggr_2,
sum(street3Aggr) AS aggr_3,
sum(street4Aggr) AS aggr_4,
sum(otherRaisedStreet1) AS was_raised_1,
sum(otherRaisedStreet2) AS was_raised_2,
sum(otherRaisedStreet3) AS was_raised_3,
sum(otherRaisedStreet4) AS was_raised_4,
sum(foldToOtherRaisedStreet1) AS f_freq_1,
sum(foldToOtherRaisedStreet2) AS f_freq_2,
sum(foldToOtherRaisedStreet3) AS f_freq_3,
sum(foldToOtherRaisedStreet4) AS f_freq_4,
sum(wonWhenSeenStreet1) AS w_w_s_1,
sum(wonAtSD) AS wmsd,
sum(stealAttemptChance) AS steal_opp,
sum(stealAttempted) AS steal,
sum(foldSbToStealChance) AS SBstolen,
sum(foldedSbToSteal) AS SBnotDef,
sum(foldBbToStealChance) AS BBstolen,
sum(foldedBbToSteal) AS BBnotDef,
sum(street1CBChance) AS CB_opp_1,
sum(street1CBDone) AS CB_1,
sum(street2CBChance) AS CB_opp_2,
sum(street2CBDone) AS CB_2,
sum(street3CBChance) AS CB_opp_3,
sum(street3CBDone) AS CB_3,
sum(street4CBChance) AS CB_opp_4,
sum(street4CBDone) AS CB_4,
sum(foldToStreet1CBChance) AS f_cb_opp_1,
sum(foldToStreet1CBDone) AS f_cb_1,
sum(foldToStreet2CBChance) AS f_cb_opp_2,
sum(foldToStreet2CBDone) AS f_cb_2,
sum(foldToStreet3CBChance) AS f_cb_opp_3,
sum(foldToStreet3CBDone) AS f_cb_3,
sum(foldToStreet4CBChance) AS f_cb_opp_4,
sum(foldToStreet4CBDone) AS f_cb_4,
sum(totalProfit) AS net,
sum(street1CheckCallRaiseChance) AS ccr_opp_1,
sum(street1CheckCallRaiseDone) AS ccr_1,
sum(street2CheckCallRaiseChance) AS ccr_opp_2,
sum(street2CheckCallRaiseDone) AS ccr_2,
sum(street3CheckCallRaiseChance) AS ccr_opp_3,
sum(street3CheckCallRaiseDone) AS ccr_3,
sum(street4CheckCallRaiseChance) AS ccr_opp_4,
sum(street4CheckCallRaiseDone) AS ccr_4
FROM HudCache, Hands
WHERE HudCache.PlayerId in
(SELECT PlayerId FROM HandsPlayers
WHERE handId = %s)
AND Hands.id = %s
AND HudCache.gametypeId in
(SELECT gt1.id from Gametypes gt1, Gametypes gt2, Hands
WHERE gt1.siteid = gt2.siteid
AND gt1.type = gt2.type
AND gt1.category = gt2.category
AND gt1.limittype = gt2.limittype
AND gt2.id = Hands.gametypeId
AND Hands.id = %s)
GROUP BY HudCache.PlayerId, Players.name, seatNo
SELECT hc.playerId AS player_id,
max(case when hc.gametypeId = h.gametypeId
then hp.seatNo
else -1
end) AS seat,
p.name AS screen_name,
sum(hc.HDs) AS n,
sum(hc.street0VPI) AS vpip,
sum(hc.street0Aggr) AS pfr,
sum(hc.street0_3BChance) AS TB_opp_0,
sum(hc.street0_3BDone) AS TB_0,
sum(hc.street1Seen) AS saw_f,
sum(hc.street1Seen) AS saw_1,
sum(hc.street2Seen) AS saw_2,
sum(hc.street3Seen) AS saw_3,
sum(hc.street4Seen) AS saw_4,
sum(hc.sawShowdown) AS sd,
sum(hc.street1Aggr) AS aggr_1,
sum(hc.street2Aggr) AS aggr_2,
sum(hc.street3Aggr) AS aggr_3,
sum(hc.street4Aggr) AS aggr_4,
sum(hc.otherRaisedStreet1) AS was_raised_1,
sum(hc.otherRaisedStreet2) AS was_raised_2,
sum(hc.otherRaisedStreet3) AS was_raised_3,
sum(hc.otherRaisedStreet4) AS was_raised_4,
sum(hc.foldToOtherRaisedStreet1) AS f_freq_1,
sum(hc.foldToOtherRaisedStreet2) AS f_freq_2,
sum(hc.foldToOtherRaisedStreet3) AS f_freq_3,
sum(hc.foldToOtherRaisedStreet4) AS f_freq_4,
sum(hc.wonWhenSeenStreet1) AS w_w_s_1,
sum(hc.wonAtSD) AS wmsd,
sum(hc.stealAttemptChance) AS steal_opp,
sum(hc.stealAttempted) AS steal,
sum(hc.foldSbToStealChance) AS SBstolen,
sum(hc.foldedSbToSteal) AS SBnotDef,
sum(hc.foldBbToStealChance) AS BBstolen,
sum(hc.foldedBbToSteal) AS BBnotDef,
sum(hc.street1CBChance) AS CB_opp_1,
sum(hc.street1CBDone) AS CB_1,
sum(hc.street2CBChance) AS CB_opp_2,
sum(hc.street2CBDone) AS CB_2,
sum(hc.street3CBChance) AS CB_opp_3,
sum(hc.street3CBDone) AS CB_3,
sum(hc.street4CBChance) AS CB_opp_4,
sum(hc.street4CBDone) AS CB_4,
sum(hc.foldToStreet1CBChance) AS f_cb_opp_1,
sum(hc.foldToStreet1CBDone) AS f_cb_1,
sum(hc.foldToStreet2CBChance) AS f_cb_opp_2,
sum(hc.foldToStreet2CBDone) AS f_cb_2,
sum(hc.foldToStreet3CBChance) AS f_cb_opp_3,
sum(hc.foldToStreet3CBDone) AS f_cb_3,
sum(hc.foldToStreet4CBChance) AS f_cb_opp_4,
sum(hc.foldToStreet4CBDone) AS f_cb_4,
sum(hc.totalProfit) AS net,
sum(hc.street1CheckCallRaiseChance) AS ccr_opp_1,
sum(hc.street1CheckCallRaiseDone) AS ccr_1,
sum(hc.street2CheckCallRaiseChance) AS ccr_opp_2,
sum(hc.street2CheckCallRaiseDone) AS ccr_2,
sum(hc.street3CheckCallRaiseChance) AS ccr_opp_3,
sum(hc.street3CheckCallRaiseDone) AS ccr_3,
sum(hc.street4CheckCallRaiseChance) AS ccr_opp_4,
sum(hc.street4CheckCallRaiseDone) AS ccr_4
FROM Hands h
INNER JOIN HandsPlayers hp ON (hp.handId = %s)
INNER JOIN HudCache hc ON (hc.playerId = hp.playerId)
INNER JOIN Players p ON (p.id = hc.playerId)
WHERE h.id = %s
AND hc.styleKey > %s
/* styleKey is currently 'd' (for date) followed by a yyyymmdd
date key. Set it to 0000000 or similar to get all records */
/* also check activeseats here? even if only 3 groups eg 2-3/4-6/7+ ??
e.g. could use a multiplier:
AND h.seats > %s / 1.25 and hp.seats < %s * 1.25
where %s is the number of active players at the current table (and
1.25 would be a config value so user could change it)
*/
AND hc.gametypeId+0 in
(SELECT gt1.id from Gametypes gt1, Gametypes gt2
WHERE gt1.siteid = gt2.siteid
AND gt1.type = gt2.type
AND gt1.category = gt2.category
AND gt1.limittype = gt2.limittype
AND gt2.id = h.gametypeId)
GROUP BY hc.PlayerId, p.name, hc.styleKey
"""
if db_server == 'mysql':
self.query['get_stats_from_hand_session'] = """
SELECT hp.playerId AS player_id,
hp.handId AS hand_id,
hp.seatNo AS seat,
p.name AS screen_name,
h.seats AS seats,
1 AS n,
cast(hp2.street0VPI as <signed>integer) AS vpip,
cast(hp2.street0Aggr as <signed>integer) AS pfr,
cast(hp2.street0_3BChance as <signed>integer) AS TB_opp_0,
cast(hp2.street0_3BDone as <signed>integer) AS TB_0,
cast(hp2.street1Seen as <signed>integer) AS saw_f,
cast(hp2.street1Seen as <signed>integer) AS saw_1,
cast(hp2.street2Seen as <signed>integer) AS saw_2,
cast(hp2.street3Seen as <signed>integer) AS saw_3,
cast(hp2.street4Seen as <signed>integer) AS saw_4,
cast(hp2.sawShowdown as <signed>integer) AS sd,
cast(hp2.street1Aggr as <signed>integer) AS aggr_1,
cast(hp2.street2Aggr as <signed>integer) AS aggr_2,
cast(hp2.street3Aggr as <signed>integer) AS aggr_3,
cast(hp2.street4Aggr as <signed>integer) AS aggr_4,
cast(hp2.otherRaisedStreet1 as <signed>integer) AS was_raised_1,
cast(hp2.otherRaisedStreet2 as <signed>integer) AS was_raised_2,
cast(hp2.otherRaisedStreet3 as <signed>integer) AS was_raised_3,
cast(hp2.otherRaisedStreet4 as <signed>integer) AS was_raised_4,
cast(hp2.foldToOtherRaisedStreet1 as <signed>integer) AS f_freq_1,
cast(hp2.foldToOtherRaisedStreet2 as <signed>integer) AS f_freq_2,
cast(hp2.foldToOtherRaisedStreet3 as <signed>integer) AS f_freq_3,
cast(hp2.foldToOtherRaisedStreet4 as <signed>integer) AS f_freq_4,
cast(hp2.wonWhenSeenStreet1 as <signed>integer) AS w_w_s_1,
cast(hp2.wonAtSD as <signed>integer) AS wmsd,
cast(hp2.stealAttemptChance as <signed>integer) AS steal_opp,
cast(hp2.stealAttempted as <signed>integer) AS steal,
cast(hp2.foldSbToStealChance as <signed>integer) AS SBstolen,
cast(hp2.foldedSbToSteal as <signed>integer) AS SBnotDef,
cast(hp2.foldBbToStealChance as <signed>integer) AS BBstolen,
cast(hp2.foldedBbToSteal as <signed>integer) AS BBnotDef,
cast(hp2.street1CBChance as <signed>integer) AS CB_opp_1,
cast(hp2.street1CBDone as <signed>integer) AS CB_1,
cast(hp2.street2CBChance as <signed>integer) AS CB_opp_2,
cast(hp2.street2CBDone as <signed>integer) AS CB_2,
cast(hp2.street3CBChance as <signed>integer) AS CB_opp_3,
cast(hp2.street3CBDone as <signed>integer) AS CB_3,
cast(hp2.street4CBChance as <signed>integer) AS CB_opp_4,
cast(hp2.street4CBDone as <signed>integer) AS CB_4,
cast(hp2.foldToStreet1CBChance as <signed>integer) AS f_cb_opp_1,
cast(hp2.foldToStreet1CBDone as <signed>integer) AS f_cb_1,
cast(hp2.foldToStreet2CBChance as <signed>integer) AS f_cb_opp_2,
cast(hp2.foldToStreet2CBDone as <signed>integer) AS f_cb_2,
cast(hp2.foldToStreet3CBChance as <signed>integer) AS f_cb_opp_3,
cast(hp2.foldToStreet3CBDone as <signed>integer) AS f_cb_3,
cast(hp2.foldToStreet4CBChance as <signed>integer) AS f_cb_opp_4,
cast(hp2.foldToStreet4CBDone as <signed>integer) AS f_cb_4,
cast(hp2.totalProfit as <signed>integer) AS net,
cast(hp2.street1CheckCallRaiseChance as <signed>integer) AS ccr_opp_1,
cast(hp2.street1CheckCallRaiseDone as <signed>integer) AS ccr_1,
cast(hp2.street2CheckCallRaiseChance as <signed>integer) AS ccr_opp_2,
cast(hp2.street2CheckCallRaiseDone as <signed>integer) AS ccr_2,
cast(hp2.street3CheckCallRaiseChance as <signed>integer) AS ccr_opp_3,
cast(hp2.street3CheckCallRaiseDone as <signed>integer) AS ccr_3,
cast(hp2.street4CheckCallRaiseChance as <signed>integer) AS ccr_opp_4,
cast(hp2.street4CheckCallRaiseDone as <signed>integer) AS ccr_4
FROM
Hands h /* players in this hand */
INNER JOIN Hands h2 ON (h2.id > %s AND h2.tableName = h.tableName)
INNER JOIN HandsPlayers hp ON (h.id = hp.handId)
INNER JOIN HandsPlayers hp2 ON (hp2.playerId+0 = hp.playerId+0 AND (hp2.handId = h2.id+0)) /* other hands by these players */
INNER JOIN Players p ON (p.id = hp2.PlayerId+0)
WHERE hp.handId = %s
/* check activeseats once this data returned? (don't want to do that here as it might
assume a session ended just because the number of seats dipped for a few hands)
*/
ORDER BY h.handStart desc, hp2.PlayerId
/* order rows by handstart descending so that we can stop reading rows when
there's a gap over X minutes between hands (ie. when we get back to start of
the session */
"""
else: # assume postgresql
self.query['get_stats_from_hand_session'] = """
SELECT hp.playerId AS player_id,
hp.handId AS hand_id,
hp.seatNo AS seat,
p.name AS screen_name,
h.seats AS seats,
1 AS n,
cast(hp2.street0VPI as <signed>integer) AS vpip,
cast(hp2.street0Aggr as <signed>integer) AS pfr,
cast(hp2.street0_3BChance as <signed>integer) AS TB_opp_0,
cast(hp2.street0_3BDone as <signed>integer) AS TB_0,
cast(hp2.street1Seen as <signed>integer) AS saw_f,
cast(hp2.street1Seen as <signed>integer) AS saw_1,
cast(hp2.street2Seen as <signed>integer) AS saw_2,
cast(hp2.street3Seen as <signed>integer) AS saw_3,
cast(hp2.street4Seen as <signed>integer) AS saw_4,
cast(hp2.sawShowdown as <signed>integer) AS sd,
cast(hp2.street1Aggr as <signed>integer) AS aggr_1,
cast(hp2.street2Aggr as <signed>integer) AS aggr_2,
cast(hp2.street3Aggr as <signed>integer) AS aggr_3,
cast(hp2.street4Aggr as <signed>integer) AS aggr_4,
cast(hp2.otherRaisedStreet1 as <signed>integer) AS was_raised_1,
cast(hp2.otherRaisedStreet2 as <signed>integer) AS was_raised_2,
cast(hp2.otherRaisedStreet3 as <signed>integer) AS was_raised_3,
cast(hp2.otherRaisedStreet4 as <signed>integer) AS was_raised_4,
cast(hp2.foldToOtherRaisedStreet1 as <signed>integer) AS f_freq_1,
cast(hp2.foldToOtherRaisedStreet2 as <signed>integer) AS f_freq_2,
cast(hp2.foldToOtherRaisedStreet3 as <signed>integer) AS f_freq_3,
cast(hp2.foldToOtherRaisedStreet4 as <signed>integer) AS f_freq_4,
cast(hp2.wonWhenSeenStreet1 as <signed>integer) AS w_w_s_1,
cast(hp2.wonAtSD as <signed>integer) AS wmsd,
cast(hp2.stealAttemptChance as <signed>integer) AS steal_opp,
cast(hp2.stealAttempted as <signed>integer) AS steal,
cast(hp2.foldSbToStealChance as <signed>integer) AS SBstolen,
cast(hp2.foldedSbToSteal as <signed>integer) AS SBnotDef,
cast(hp2.foldBbToStealChance as <signed>integer) AS BBstolen,
cast(hp2.foldedBbToSteal as <signed>integer) AS BBnotDef,
cast(hp2.street1CBChance as <signed>integer) AS CB_opp_1,
cast(hp2.street1CBDone as <signed>integer) AS CB_1,
cast(hp2.street2CBChance as <signed>integer) AS CB_opp_2,
cast(hp2.street2CBDone as <signed>integer) AS CB_2,
cast(hp2.street3CBChance as <signed>integer) AS CB_opp_3,
cast(hp2.street3CBDone as <signed>integer) AS CB_3,
cast(hp2.street4CBChance as <signed>integer) AS CB_opp_4,
cast(hp2.street4CBDone as <signed>integer) AS CB_4,
cast(hp2.foldToStreet1CBChance as <signed>integer) AS f_cb_opp_1,
cast(hp2.foldToStreet1CBDone as <signed>integer) AS f_cb_1,
cast(hp2.foldToStreet2CBChance as <signed>integer) AS f_cb_opp_2,
cast(hp2.foldToStreet2CBDone as <signed>integer) AS f_cb_2,
cast(hp2.foldToStreet3CBChance as <signed>integer) AS f_cb_opp_3,
cast(hp2.foldToStreet3CBDone as <signed>integer) AS f_cb_3,
cast(hp2.foldToStreet4CBChance as <signed>integer) AS f_cb_opp_4,
cast(hp2.foldToStreet4CBDone as <signed>integer) AS f_cb_4,
cast(hp2.totalProfit as <signed>integer) AS net,
cast(hp2.street1CheckCallRaiseChance as <signed>integer) AS ccr_opp_1,
cast(hp2.street1CheckCallRaiseDone as <signed>integer) AS ccr_1,
cast(hp2.street2CheckCallRaiseChance as <signed>integer) AS ccr_opp_2,
cast(hp2.street2CheckCallRaiseDone as <signed>integer) AS ccr_2,
cast(hp2.street3CheckCallRaiseChance as <signed>integer) AS ccr_opp_3,
cast(hp2.street3CheckCallRaiseDone as <signed>integer) AS ccr_3,
cast(hp2.street4CheckCallRaiseChance as <signed>integer) AS ccr_opp_4,
cast(hp2.street4CheckCallRaiseDone as <signed>integer) AS ccr_4
FROM Hands h /* this hand */
INNER JOIN Hands h2 ON ( h2.id > %s /* other hands */
AND h2.tableName = h.tableName)
INNER JOIN HandsPlayers hp ON (h.id = hp.handId) /* players in this hand */
INNER JOIN HandsPlayers hp2 ON ( hp2.playerId+0 = hp.playerId+0
AND hp2.handId = h2.id) /* other hands by these players */
INNER JOIN Players p ON (p.id = hp2.PlayerId+0)
WHERE h.id = %s
/* check activeseats once this data returned? (don't want to do that here as it might
assume a session ended just because the number of seats dipped for a few hands)
*/
ORDER BY h.handStart desc, hp2.PlayerId
/* order rows by handstart descending so that we can stop reading rows when
there's a gap over X minutes between hands (ie. when we get back to start of
the session */
"""
self.query['get_players_from_hand'] = """
SELECT HandsPlayers.playerId, seatNo, name
@@ -349,20 +529,13 @@ class Sql:
select
seatNo AS seat_number,
name AS screen_name,
card1Value AS card1value,
card1Suit AS card1suit,
card2Value AS card2value,
card2Suit AS card2suit,
card3Value AS card3value,
card3Suit AS card3suit,
card4Value AS card4value,
card4Suit AS card4suit,
card5Value AS card5value,
card5Suit AS card5suit,
card6Value AS card6value,
card6Suit AS card6suit,
card7Value AS card7value,
card7Suit AS card7suit
card1, /*card1Value, card1Suit, */
card2, /*card2Value, card2Suit, */
card3, /*card3Value, card3Suit, */
card4, /*card4Value, card4Suit, */
card5, /*card5Value, card5Suit, */
card6, /*card6Value, card6Suit, */
card7 /*card7Value, card7Suit */
from HandsPlayers, Players
where handID = %s and HandsPlayers.playerId = Players.id
order by seatNo
@@ -389,9 +562,21 @@ class Sql:
FROM Players, HandsActions, HandsPlayers
WHERE HandsPlayers.handid = %s
AND HandsPlayers.playerid = Players.id
AND HandsActions.handPlayerId = HandsPlayers.id
AND HandsActions.handsPlayerId = HandsPlayers.id
ORDER BY street, actionno
"""
if db_server == 'mysql':
self.query['get_hand_1day_ago'] = """
select coalesce(max(id),0)
from Hands
where handStart < date_sub(utc_timestamp(), interval '1' day)"""
else: # assume postgresql
self.query['get_hand_1day_ago'] = """
select coalesce(max(id),0)
from Hands
where handStart < now() at time zone 'UTC' - interval '1 day'"""
if __name__== "__main__":
# just print the default queries and exit
s = Sql(game = 'razz', type = 'ptracks')