Configuration: Make new gui_cash_stats have sane defaults when missing from config
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@ -535,8 +535,8 @@ class GUICashStats(list):
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self.append( [col_name, col_title, disp_all, disp_posn, field_format, field_type, xalignment] )
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def get_defaults(self):
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"""I have no idea id this is functional"""
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return self.append ( [ [u'game', u'Game', True, True, u'%s', u'str', 0.0],
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"""A list of defaults to be called, should there be no entry in config"""
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defaults = [ [u'game', u'Game', True, True, u'%s', u'str', 0.0],
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[u'hand', u'Hand', False, False, u'%s', u'str', 0.0],
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[u'plposition', u'Posn', False, False, u'%s', u'str', 1.0],
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[u'pname', u'Name', False, False, u'%s', u'str', 0.0],
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@ -563,7 +563,9 @@ class GUICashStats(list):
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[u'rake', u'Rake($)', True, True, u'%6.2f', u'cash', 1.0],
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[u'bb100xr', u'bbxr/100', True, True, u'%4.2f', u'str', 1.0],
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[u'variance', u'Variance', True, True, u'%5.2f', u'str', 1.0]
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])
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]
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for col in defaults:
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self.append (col)
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# def __str__(self):
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# s = ""
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@ -632,9 +634,10 @@ class Config:
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for gen_node in doc.getElementsByTagName("general"):
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self.general.add_elements(node=gen_node) # add/overwrite elements in self.general
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if doc.getElementsByTagName("gui_cash_stats") == []:
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self.gui_cash_stats.get_defaults()
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for gcs_node in doc.getElementsByTagName("gui_cash_stats"):
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self.gui_cash_stats.add_elements(node=gcs_node) # add/overwrite elements in self.gui_cash_stats
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# TODO: gui_cash_stats.get_defaults if doc.getElementsByTagName("gui_cash_stats") is non-existant
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# s_sites = doc.getElementsByTagName("supported_sites")
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for site_node in doc.getElementsByTagName("site"):
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