Changed the card positions and mucked card
positions to relative positions.
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parent
eb6e60f578
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@ -457,7 +457,9 @@ class Hud:
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# TODO: is stat_windows getting converted somewhere from a list to a dict, for no good reason?
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# TODO: is stat_windows getting converted somewhere from a list to a dict, for no good reason?
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for i, w in enumerate(self.stat_windows.itervalues()):
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for i, w in enumerate(self.stat_windows.itervalues()):
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(x, y) = loc[adj[i+1]]
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(x, y) = loc[adj[i+1]]
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w.relocate(x, y)
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px = int(x * self.table.width / 1000)
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py = int(y * self.table.height / 1000)
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w.relocate(px, py)
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# While we're at it, fix the positions of mucked cards too
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# While we're at it, fix the positions of mucked cards too
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for aux in self.aux_windows:
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for aux in self.aux_windows:
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@ -507,9 +509,11 @@ class Hud:
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def save_layout(self, *args):
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def save_layout(self, *args):
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new_layout = [(0, 0)] * self.max
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new_layout = [(0, 0)] * self.max
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width = self.table.width
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height = self.table.height
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for sw in self.stat_windows:
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for sw in self.stat_windows:
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loc = self.stat_windows[sw].window.get_position()
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(x,y) = self.stat_windows[sw].window.get_position()
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new_loc = (loc[0] - self.table.x, loc[1] - self.table.y)
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new_loc = (int((x - self.table.x)*1000/width), int((y - self.table.y)*1000/height))
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new_layout[self.stat_windows[sw].adj - 1] = new_loc
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new_layout[self.stat_windows[sw].adj - 1] = new_loc
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self.config.edit_layout(self.table.site, self.max, locations = new_layout)
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self.config.edit_layout(self.table.site, self.max, locations = new_layout)
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# ask each aux to save its layout back to the config object
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# ask each aux to save its layout back to the config object
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@ -571,16 +575,22 @@ class Hud:
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loc = self.config.get_locations(self.table.site, 9)
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loc = self.config.get_locations(self.table.site, 9)
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# create the stat windows
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# create the stat windows
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# get the width and height of the client window
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# The x and Y positions are now made relative.
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for i in xrange(1, self.max + 1):
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for i in xrange(1, self.max + 1):
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(x, y) = loc[adj[i]]
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(x, y) = loc[adj[i]]
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px = int(x * self.table.width / 1000)
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py = int(y * self.table.height / 1000)
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if i in self.stat_windows:
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if i in self.stat_windows:
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self.stat_windows[i].relocate(x, y)
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self.stat_windows[i].relocate(x, y)
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self.stat_windows[i].relocate(px, py)
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else:
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else:
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self.stat_windows[i] = Stat_Window(game = config.supported_games[self.poker_game],
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self.stat_windows[i] = Stat_Window(game = config.supported_games[self.poker_game],
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parent = self,
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parent = self,
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table = self.table,
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table = self.table,
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x = x,
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x = px,
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y = y,
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y = py,
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seat = i,
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seat = i,
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adj = adj[i],
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adj = adj[i],
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player_id = 'fake',
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player_id = 'fake',
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@ -357,21 +357,24 @@ class Aux_Seats(Aux_Window):
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except AttributeError:
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except AttributeError:
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return
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return
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loc = self.config.get_aux_locations(self.params['name'], int(self.hud.max))
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loc = self.config.get_aux_locations(self.params['name'], int(self.hud.max))
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width = self.hud.table.width
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height = self.hud.table.height
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for i in (range(1, self.hud.max + 1) + ['common']):
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for i in (range(1, self.hud.max + 1) + ['common']):
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if i == 'common':
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if i == 'common':
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(x, y) = self.params['layout'][self.hud.max].common
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(x, y) = self.params['layout'][self.hud.max].common
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else:
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else:
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(x, y) = loc[adj[i]]
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(x, y) = loc[adj[i]]
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self.positions[i] = self.card_positions(x, self.hud.table.x, y, self.hud.table.y)
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self.positions[i] = self.card_positions((x * width) / 1000, self.hud.table.x, (y * height) /1000, self.hud.table.y)
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self.m_windows[i].move(self.positions[i][0], self.positions[i][1])
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self.m_windows[i].move(self.positions[i][0], self.positions[i][1])
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def create(self):
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def create(self):
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self.adj = self.hud.adj_seats(0, self.config) # move adj_seats to aux and get rid of it in Hud.py
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self.adj = self.hud.adj_seats(0, self.config) # move adj_seats to aux and get rid of it in Hud.py
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loc = self.config.get_aux_locations(self.params['name'], int(self.hud.max))
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loc = self.config.get_aux_locations(self.params['name'], int(self.hud.max))
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self.m_windows = {} # windows to put the card images in
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self.m_windows = {} # windows to put the card images in
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width = self.hud.table.width
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height = self.hud.table.height
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for i in (range(1, self.hud.max + 1) + ['common']):
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for i in (range(1, self.hud.max + 1) + ['common']):
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if i == 'common':
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if i == 'common':
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(x, y) = self.params['layout'][self.hud.max].common
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(x, y) = self.params['layout'][self.hud.max].common
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@ -383,7 +386,7 @@ class Aux_Seats(Aux_Window):
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self.m_windows[i].set_transient_for(self.hud.main_window)
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self.m_windows[i].set_transient_for(self.hud.main_window)
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self.m_windows[i].set_focus_on_map(False)
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self.m_windows[i].set_focus_on_map(False)
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self.m_windows[i].connect("configure_event", self.configure_event_cb, i)
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self.m_windows[i].connect("configure_event", self.configure_event_cb, i)
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self.positions[i] = self.card_positions(x, self.hud.table.x, y, self.hud.table.y)
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self.positions[i] = self.card_positions((x * width) / 1000, self.hud.table.x, (y * height) /1000, self.hud.table.y)
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self.m_windows[i].move(self.positions[i][0], self.positions[i][1])
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self.m_windows[i].move(self.positions[i][0], self.positions[i][1])
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if self.params.has_key('opacity'):
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if self.params.has_key('opacity'):
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self.m_windows[i].set_opacity(float(self.params['opacity']))
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self.m_windows[i].set_opacity(float(self.params['opacity']))
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@ -425,11 +428,13 @@ class Aux_Seats(Aux_Window):
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"""Save new layout back to the aux element in the config file."""
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"""Save new layout back to the aux element in the config file."""
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new_locs = {}
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new_locs = {}
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# print "adj =", self.adj
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# print "adj =", self.adj
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witdh = self.hud.table.width
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height = self.hud.table.height
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for (i, pos) in self.positions.iteritems():
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for (i, pos) in self.positions.iteritems():
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if i != 'common':
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if i != 'common':
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new_locs[self.adj[int(i)]] = (pos[0] - self.hud.table.x, pos[1] - self.hud.table.y)
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new_locs[self.adj[int(i)]] = ((pos[0] - self.hud.table.x) * 1000 / witdh, (pos[1] - self.hud.table.y) * 1000 / height)
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else:
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else:
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new_locs[i] = (pos[0] - self.hud.table.x, pos[1] - self.hud.table.y)
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new_locs[i] = ((pos[0] - self.hud.table.x) * 1000 / witdh, (pos[1] - self.hud.table.y) * 1000 / height)
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self.config.edit_aux_layout(self.params['name'], self.hud.max, locations = new_locs)
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self.config.edit_aux_layout(self.params['name'], self.hud.max, locations = new_locs)
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def configure_event_cb(self, widget, event, i, *args):
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def configure_event_cb(self, widget, event, i, *args):
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