_x (where x is a single digit) at the end of a stat name in hud_config.xml now indicates the number of decimal places to display in the HUD. Some stats renamed slightly to remove the _ before last character of name.
This commit is contained in:
parent
9c9202b539
commit
495885e49c
233
pyfpdb/Stats.py
233
pyfpdb/Stats.py
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@ -22,6 +22,8 @@
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########################################################################
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# How to write a new stat:
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# 0 Do not use a name like "xyz_2". Names ending in _ and a single digit are
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# used to indicate the number of decimal places the user wants to see in the Hud.
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# 1 You can see a listing of all the raw stats (e.g., from the HudCache table)
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# by running Database.py as a stand along program. You need to combine
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# those raw stats to get stats to present to the HUD. If you need more
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@ -50,16 +52,34 @@
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# pyGTK modules
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import pygtk
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import gtk
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import re
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# FreePokerTools modules
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import Configuration
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import Database
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re_Places = re.compile("_[0-9]$")
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re_Percent = re.compile("%$")
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def do_tip(widget, tip):
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widget.set_tooltip_text(tip)
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def do_stat(stat_dict, player = 24, stat = 'vpip'):
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return eval("%(stat)s(stat_dict, %(player)d)" % {'stat': stat, 'player': player})
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match = re_Places.search(stat)
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if match == None:
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result = eval("%(stat)s(stat_dict, %(player)d)" % {'stat': stat, 'player': player})
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else:
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base = stat[0:-2]
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places = int(stat[-1:])
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result = eval("%(stat)s(stat_dict, %(player)d)" % {'stat': base, 'player': player})
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match = re_Percent.search(result[1])
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if match == None:
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result = (result[0], "%.*f" % (places, result[0]), result[2], result[3], result[4], result[5])
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else:
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result = (result[0], "%.*f%%" % (places, 100*result[0]), result[2], result[3], result[4], result[5])
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return result
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# OK, for reference the tuple returned by the stat is:
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# 0 - The stat, raw, no formating, eg 0.33333333
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@ -108,26 +128,6 @@ def vpip(stat_dict, player):
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'Voluntarily Put In Pot %'
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)
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def vpip_0(stat_dict, player):
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""" Voluntarily put $ in the pot (no decimals)."""
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stat = 0.0
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try:
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stat = float(stat_dict[player]['vpip'])/float(stat_dict[player]['n'])
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return (stat,
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'%2.0f' % (100*stat) + '%',
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'v=%2.0f' % (100*stat) + '%',
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'vpip=%2.0f' % (100*stat) + '%',
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'(%d/%d)' % (stat_dict[player]['vpip'], stat_dict[player]['n']),
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'vpip'
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)
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except: return (stat,
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'%2.0f' % (0) + '%',
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'w=%2.0f' % (0) + '%',
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'wtsd=%2.0f' % (0) + '%',
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'(%d/%d)' % (0, 0),
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'wtsd'
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)
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def pfr(stat_dict, player):
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""" Preflop (3rd street) raise."""
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stat = 0.0
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@ -149,27 +149,6 @@ def pfr(stat_dict, player):
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'Pre-Flop Raise %'
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)
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def pfr_0(stat_dict, player):
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""" Preflop (3rd street) raise (no decimals)."""
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stat = 0.0
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try:
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stat = float(stat_dict[player]['pfr'])/float(stat_dict[player]['n'])
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return (stat,
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'%2.0f' % (100*stat) + '%',
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'p=%2.0f' % (100*stat) + '%',
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'pfr=%2.0f' % (100*stat) + '%',
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'(%d/%d)' % (stat_dict[player]['pfr'], stat_dict[player]['n']),
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'pfr'
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)
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except:
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return (stat,
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'%2.0f' % (0) + '%',
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'p=%2.0f' % (0) + '%',
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'pfr=%2.0f' % (0) + '%',
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'(%d/%d)' % (0, 0),
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'pfr'
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)
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def wtsd(stat_dict, player):
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""" Went to SD when saw flop/4th."""
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stat = 0.0
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@ -191,27 +170,6 @@ def wtsd(stat_dict, player):
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'% went to showdown'
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)
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def wtsd_0(stat_dict, player):
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""" Went to SD when saw flop/4th."""
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stat = 0.0
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try:
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stat = float(stat_dict[player]['sd'])/float(stat_dict[player]['saw_f'])
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return (stat,
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'%2.0f' % (100*stat) + '%',
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'w=%2.0f' % (100*stat) + '%',
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'wtsd=%2.0f' % (100*stat) + '%',
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'(%d/%d)' % (stat_dict[player]['sd'], stat_dict[player]['saw_f']),
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'% went to showdown'
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)
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except:
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return (stat,
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'%2.0f' % (0) + '%',
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'w=%2.0f' % (0) + '%',
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'wtsd=%2.0f' % (0) + '%',
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'(%d/%d)' % (0, 0),
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'% went to showdown'
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)
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def wmsd(stat_dict, player):
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""" Won $ at showdown."""
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stat = 0.0
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@ -233,28 +191,7 @@ def wmsd(stat_dict, player):
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'% won money at showdown'
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)
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def wmsd_0(stat_dict, player):
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""" Won $ at showdown."""
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stat = 0.0
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try:
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stat = float(stat_dict[player]['wmsd'])/float(stat_dict[player]['sd'])
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return (stat,
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'%2.0f' % (100*stat) + '%',
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'w=%2.0f' % (100*stat) + '%',
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'wmsd=%2.0f' % (100*stat) + '%',
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'(%5.1f/%d)' % (float(stat_dict[player]['wmsd']), stat_dict[player]['sd']),
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'% won money at showdown'
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)
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except:
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return (stat,
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'%2.0f' % (0) + '%',
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'w=%2.0f' % (0) + '%',
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'wmsd=%2.0f' % (0) + '%',
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'(%d/%d)' % (0, 0),
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'% won money at showdown'
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)
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def profit100_0(stat_dict, player):
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def profit100(stat_dict, player):
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""" Profit won per 100 hands (no decimal places)."""
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stat = 0.0
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try:
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except:
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return (stat, 'NA', 'st=NA', 'steal=NA', '(0/0)', '% steal attempted')
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def steal_0(stat_dict, player):
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""" Steal %."""
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stat = 0.0
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try:
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stat = float(stat_dict[player]['steal'])/float(stat_dict[player]['steal_opp'])
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return (stat,
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'%2.0f' % (100*stat) + '%',
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'st=%2.0f' % (100*stat) + '%',
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'steal=%2.0f' % (100*stat) + '%',
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'(%d/%d)' % (stat_dict[player]['steal'], stat_dict[player]['steal_opp']),
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'% steal attempted'
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)
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except:
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return (stat,
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'%2.0f' % (0) + '%',
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'st=%2.0f' % (0) + '%',
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'steal=%2.0f' % (0) + '%',
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'(%d/%d)' % (0, 0),
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'% steal attempted'
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)
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def f_SB_steal(stat_dict, player):
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""" Folded SB to steal."""
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stat = 0.0
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'(0/0)',
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'% folded BB to steal')
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def f_BB_steal_0(stat_dict, player):
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""" Folded BB to steal."""
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stat = 0.0
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try:
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stat = float(stat_dict[player]['bbnotdef'])/float(stat_dict[player]['bbstolen'])
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return (stat,
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'%2.0f' % (100*stat) + '%',
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'fBB=%2.0f' % (100*stat) + '%',
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'fBB_s=%2.0f' % (100*stat) + '%',
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'(%d/%d)' % (stat_dict[player]['bbnotdef'], stat_dict[player]['bbstolen']),
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'% folded BB to steal'
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)
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except:
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return (stat,
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'NA',
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'fBB=NA',
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'fBB_s=NA',
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'(0/0)',
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'% folded BB to steal')
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def three_B_0(stat_dict, player):
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def three_B(stat_dict, player):
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""" Three bet preflop/3rd."""
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stat = 0.0
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try:
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'% won$/saw flop/4th'
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)
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def a_freq_1(stat_dict, player):
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def a_freq1(stat_dict, player):
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""" Flop/4th aggression frequency."""
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stat = 0.0
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try:
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'Aggression Freq flop/4th'
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)
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def a_freq_2(stat_dict, player):
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def a_freq2(stat_dict, player):
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""" Turn/5th aggression frequency."""
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stat = 0.0
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try:
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'Aggression Freq turn/5th'
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)
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def a_freq_3(stat_dict, player):
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def a_freq3(stat_dict, player):
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""" River/6th aggression frequency."""
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stat = 0.0
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try:
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'Aggression Freq river/6th'
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)
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def a_freq_4(stat_dict, player):
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def a_freq4(stat_dict, player):
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""" 7th street aggression frequency."""
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stat = 0.0
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try:
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'Post-Flop Aggression Freq'
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)
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def a_freq_123_0(stat_dict, player):
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""" Post-Flop aggression frequency (no decimals)."""
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stat = 0.0
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try:
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stat = float( stat_dict[player]['aggr_1'] + stat_dict[player]['aggr_2'] + stat_dict[player]['aggr_3']) / float( stat_dict[player]['saw_1'] + stat_dict[player]['saw_2'] + stat_dict[player]['saw_3']);
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return (stat,
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'%2.0f' % (100*stat) + '%',
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'afq=%2.0f' % (100*stat) + '%',
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'postf_aggfq=%2.0f' % (100*stat) + '%',
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'(%d/%d)' % ( stat_dict[player]['aggr_1']
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+ stat_dict[player]['aggr_2']
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+ stat_dict[player]['aggr_3']
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, stat_dict[player]['saw_1']
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+ stat_dict[player]['saw_2']
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+ stat_dict[player]['saw_3']
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),
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'Post-Flop Aggression Freq'
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)
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except:
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return (stat,
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'%2.0f' % (0) + '%',
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'a3=%2.0f' % (0) + '%',
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'a_fq_3=%2.0f' % (0) + '%',
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'(%d/%d)' % (0, 0),
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'Post-Flop Aggression Freq'
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)
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def cb_1(stat_dict, player):
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def cb1(stat_dict, player):
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""" Flop continuation bet."""
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stat = 0.0
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try:
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@ -639,7 +508,7 @@ def cb_1(stat_dict, player):
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'% continuation bet flop/4th'
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)
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def cb_2(stat_dict, player):
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def cb2(stat_dict, player):
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""" Turn continuation bet."""
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stat = 0.0
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try:
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@ -660,7 +529,7 @@ def cb_2(stat_dict, player):
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'% continuation bet turn/5th'
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)
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def cb_3(stat_dict, player):
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def cb3(stat_dict, player):
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""" River continuation bet."""
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stat = 0.0
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try:
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@ -681,7 +550,7 @@ def cb_3(stat_dict, player):
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'% continuation bet river/6th'
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)
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def cb_4(stat_dict, player):
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def cb4(stat_dict, player):
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""" 7th street continuation bet."""
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stat = 0.0
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try:
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@ -702,7 +571,7 @@ def cb_4(stat_dict, player):
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'% continuation bet 7th'
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)
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def ffreq_1(stat_dict, player):
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def ffreq1(stat_dict, player):
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""" Flop/4th fold frequency."""
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stat = 0.0
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try:
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@ -723,7 +592,7 @@ def ffreq_1(stat_dict, player):
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'% fold frequency flop/4th'
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)
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def ffreq_2(stat_dict, player):
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def ffreq2(stat_dict, player):
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""" Turn/5th fold frequency."""
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stat = 0.0
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try:
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@ -744,7 +613,7 @@ def ffreq_2(stat_dict, player):
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'% fold frequency turn/5th'
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)
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def ffreq_3(stat_dict, player):
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def ffreq3(stat_dict, player):
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""" River/6th fold frequency."""
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stat = 0.0
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try:
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@ -765,7 +634,7 @@ def ffreq_3(stat_dict, player):
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'% fold frequency river/6th'
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)
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def ffreq_4(stat_dict, player):
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def ffreq4(stat_dict, player):
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""" 7th fold frequency."""
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stat = 0.0
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try:
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@ -804,24 +673,24 @@ if __name__== "__main__":
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print "player = ", player, do_stat(stat_dict, player = player, stat = 'fold_f')
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print "player = ", player, do_stat(stat_dict, player = player, stat = 'wmsd')
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print "player = ", player, do_stat(stat_dict, player = player, stat = 'steal')
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print "player = ", player, do_stat(stat_dict, player = player, stat = 'f_sb_steal')
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print "player = ", player, do_stat(stat_dict, player = player, stat = 'f_bb_steal')
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print "player = ", player, do_stat(stat_dict, player = player, stat = 'three_b_0')
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print "player = ", player, do_stat(stat_dict, player = player, stat = 'wmsf')
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print "player = ", player, do_stat(stat_dict, player = player, stat = 'a_freq_1')
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print "player = ", player, do_stat(stat_dict, player = player, stat = 'a_freq_2')
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print "player = ", player, do_stat(stat_dict, player = player, stat = 'a_freq_3')
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print "player = ", player, do_stat(stat_dict, player = player, stat = 'a_freq_4')
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print "player = ", player, do_stat(stat_dict, player = player, stat = 'f_SB_steal')
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print "player = ", player, do_stat(stat_dict, player = player, stat = 'f_BB_steal')
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print "player = ", player, do_stat(stat_dict, player = player, stat = 'three_B_0')
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print "player = ", player, do_stat(stat_dict, player = player, stat = 'WMsF')
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print "player = ", player, do_stat(stat_dict, player = player, stat = 'a_freq1')
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print "player = ", player, do_stat(stat_dict, player = player, stat = 'a_freq2')
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print "player = ", player, do_stat(stat_dict, player = player, stat = 'a_freq3')
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print "player = ", player, do_stat(stat_dict, player = player, stat = 'a_freq4')
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print "player = ", player, do_stat(stat_dict, player = player, stat = 'a_freq_123')
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print "player = ", player, do_stat(stat_dict, player = player, stat = 'a_freq_123_0')
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print "player = ", player, do_stat(stat_dict, player = player, stat = 'cb_1')
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print "player = ", player, do_stat(stat_dict, player = player, stat = 'cb_2')
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print "player = ", player, do_stat(stat_dict, player = player, stat = 'cb_3')
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print "player = ", player, do_stat(stat_dict, player = player, stat = 'cb_4')
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print "player = ", player, do_stat(stat_dict, player = player, stat = 'ffreq_1')
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print "player = ", player, do_stat(stat_dict, player = player, stat = 'ffreq_2')
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print "player = ", player, do_stat(stat_dict, player = player, stat = 'ffreq_3')
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print "player = ", player, do_stat(stat_dict, player = player, stat = 'ffreq_4')
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print "player = ", player, do_stat(stat_dict, player = player, stat = 'cb1')
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print "player = ", player, do_stat(stat_dict, player = player, stat = 'cb2')
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print "player = ", player, do_stat(stat_dict, player = player, stat = 'cb3')
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print "player = ", player, do_stat(stat_dict, player = player, stat = 'cb4')
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print "player = ", player, do_stat(stat_dict, player = player, stat = 'ffreq1')
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print "player = ", player, do_stat(stat_dict, player = player, stat = 'ffreq2')
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print "player = ", player, do_stat(stat_dict, player = player, stat = 'ffreq3')
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print "player = ", player, do_stat(stat_dict, player = player, stat = 'ffreq4')
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print "\n"
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print "\n\nLegal stats:"
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