Fix Absolute plugin from recent change
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@ -26,6 +26,12 @@ from HandHistoryConverter import *
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# Class for converting Absolute HH format.
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# Class for converting Absolute HH format.
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class Absolute(HandHistoryConverter):
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class Absolute(HandHistoryConverter):
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# Class Variables
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sitename = "Absolute"
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filetype = "text"
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codepage = "cp1252"
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siteid = 8
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# Static regexes
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# Static regexes
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re_SplitHands = re.compile(r"\n\n\n+")
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re_SplitHands = re.compile(r"\n\n\n+")
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@ -48,24 +54,6 @@ class Absolute(HandHistoryConverter):
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# re_Board = re.compile(ur"\[ (?P<CARDS>.+) \]")
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# re_Board = re.compile(ur"\[ (?P<CARDS>.+) \]")
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def __init__(self, in_path = '-', out_path = '-', follow = False, autostart=True, debugging=False, index=0):
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"""\
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in_path (default '-' = sys.stdin)
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out_path (default '-' = sys.stdout)
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follow : whether to tail -f the input
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autostart: whether to run the thread (or you can call start() yourself)
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debugging: if False, pass on partially supported game types. If true, have a go and error..."""
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#print "DEBUG: XXXXXXXXXXXXXXX"
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HandHistoryConverter.__init__(self, in_path, out_path, sitename="Absolute", follow=follow, index=index)
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logging.info("Initialising Absolute converter class")
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self.filetype = "text"
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self.codepage = "cp1252"
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self.siteId = 8 # Needs to match id entry in Sites database
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self.debugging = debugging
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if autostart:
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self.start()
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# otherwise you need to call start yourself.
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def compilePlayerRegexs(self, hand):
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def compilePlayerRegexs(self, hand):
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players = set([player[1] for player in hand.players])
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players = set([player[1] for player in hand.players])
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if not players <= self.compiledPlayers: # x <= y means 'x is subset of y'
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if not players <= self.compiledPlayers: # x <= y means 'x is subset of y'
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