Merge branch 'master' of git://git.assembla.com/fpdboz

This commit is contained in:
Mika Bostrom 2009-10-10 09:13:38 +03:00
commit 4634468b67
3 changed files with 112 additions and 142 deletions

View File

@ -1382,11 +1382,17 @@ class Database:
importtime, importtime,
seats, seats,
maxseats, maxseats,
playersVpi,
boardcard1, boardcard1,
boardcard2, boardcard2,
boardcard3, boardcard3,
boardcard4, boardcard4,
boardcard5, boardcard5,
playersAtStreet1,
playersAtStreet2,
playersAtStreet3,
playersAtStreet4,
playersAtShowdown,
street1Pot, street1Pot,
street2Pot, street2Pot,
street3Pot, street3Pot,
@ -1395,20 +1401,14 @@ class Database:
) )
VALUES VALUES
(%s, %s, %s, %s, %s, %s, %s, %s, %s, %s, (%s, %s, %s, %s, %s, %s, %s, %s, %s, %s,
%s, %s, %s, %s, %s, %s, %s)""" %s, %s, %s, %s, %s, %s, %s, %s, %s, %s,
%s, %s, %s)"""
#--- texture, #--- texture,
#-- playersVpi,
#-- playersAtStreet1,
#-- playersAtStreet2,
#-- playersAtStreet3,
#-- playersAtStreet4,
#-- playersAtShowdown,
#-- street0Raises, #-- street0Raises,
#-- street1Raises, #-- street1Raises,
#-- street2Raises, #-- street2Raises,
#-- street3Raises, #-- street3Raises,
#-- street4Raises, #-- street4Raises,
#-- seats,
q = q.replace('%s', self.sql.query['placeholder']) q = q.replace('%s', self.sql.query['placeholder'])
print "DEBUG: p: %s" %p print "DEBUG: p: %s" %p
@ -1419,20 +1419,19 @@ class Database:
p['siteHandNo'], p['siteHandNo'],
p['handStart'], p['handStart'],
datetime.today(), #importtime datetime.today(), #importtime
# len(p['names']), #seats
p['maxSeats'],
p['seats'], p['seats'],
p['maxSeats'],
p['playersVpi'],
p['boardcard1'], p['boardcard1'],
p['boardcard2'], p['boardcard2'],
p['boardcard3'], p['boardcard3'],
p['boardcard4'], p['boardcard4'],
p['boardcard5'], p['boardcard5'],
# hudCache['playersVpi'], p['playersAtStreet1'],
# hudCache['playersAtStreet1'], p['playersAtStreet2'],
# hudCache['playersAtStreet2'], p['playersAtStreet3'],
# hudCache['playersAtStreet3'], p['playersAtStreet4'],
# hudCache['playersAtStreet4'], p['playersAtShowdown'],
# hudCache['playersAtShowdown'],
# hudCache['street0Raises'], # hudCache['street0Raises'],
# hudCache['street1Raises'], # hudCache['street1Raises'],
# hudCache['street2Raises'], # hudCache['street2Raises'],

View File

@ -22,76 +22,6 @@ class DerivedStats():
def __init__(self, hand): def __init__(self, hand):
self.hand = hand self.hand = hand
self.activeSeats = 0
self.position = 0
self.tourneyTypeId = 0
self.HDs = 0
self.street0VPI = 0
self.street0Aggr = 0
self.street0_3BChance = 0
self.street0_3BDone = 0
self.street0_4BChance = 0
self.street0_4BDone = 0
self.street1Seen = 0
self.street2Seen = 0
self.street3Seen = 0
self.street4Seen = 0
self.sawShowdown = 0
self.street1Aggr = 0
self.street2Aggr = 0
self.street3Aggr = 0
self.street4Aggr = 0
self.otherRaisedStreet1 = 0
self.otherRaisedStreet2 = 0
self.otherRaisedStreet3 = 0
self.otherRaisedStreet4 = 0
self.foldToOtherRaisedStreet1 = 0
self.foldToOtherRaisedStreet2 = 0
self.foldToOtherRaisedStreet3 = 0
self.foldToOtherRaisedStreet4 = 0
self.wonWhenSeenStreet1 = 0
self.wonAtSD = 0
self.stealAttemptChance = 0
self.stealAttempted = 0
self.foldBbToStealChance = 0
self.foldedBbToSteal = 0
self.foldSbToStealChance = 0
self.foldedSbToSteal = 0
self.street1CBChance = 0
self.street1CBDone = 0
self.street2CBChance = 0
self.street2CBDone = 0
self.street3CBChance = 0
self.street3CBDone = 0
self.street4CBChance = 0
self.street4CBDone = 0
self.foldToStreet1CBChance = 0
self.foldToStreet1CBDone = 0
self.foldToStreet2CBChance = 0
self.foldToStreet2CBDone = 0
self.foldToStreet3CBChance = 0
self.foldToStreet3CBDone = 0
self.foldToStreet4CBChance = 0
self.foldToStreet4CBDone = 0
self.totalProfit = 0
self.street1CheckCallRaiseChance = 0
self.street1CheckCallRaiseDone = 0
self.street2CheckCallRaiseChance = 0
self.street2CheckCallRaiseDone = 0
self.street3CheckCallRaiseChance = 0
self.street3CheckCallRaiseDone = 0
self.street4CheckCallRaiseChance = 0
self.street4CheckCallRaiseDone = 0
self.hands = {} self.hands = {}
self.handsplayers = {} self.handsplayers = {}
@ -106,6 +36,9 @@ class DerivedStats():
print "hands =", self.hands print "hands =", self.hands
print "handsplayers =", self.handsplayers print "handsplayers =", self.handsplayers
def getHands(self):
return self.hands
def assembleHands(self, hand): def assembleHands(self, hand):
self.hands['tableName'] = hand.tablename self.hands['tableName'] = hand.tablename
self.hands['siteHandNo'] = hand.handid self.hands['siteHandNo'] = hand.handid
@ -114,17 +47,46 @@ class DerivedStats():
self.hands['importTime'] = None self.hands['importTime'] = None
self.hands['seats'] = self.countPlayers(hand) self.hands['seats'] = self.countPlayers(hand)
self.hands['maxSeats'] = hand.maxseats self.hands['maxSeats'] = hand.maxseats
self.hands['boardcard1'] = None
self.hands['boardcard2'] = None
self.hands['boardcard3'] = None
self.hands['boardcard4'] = None
self.hands['boardcard5'] = None
boardCard = 1 # This (i think...) is correct for both stud and flop games, as hand.board['street'] disappears, and
for street in hand.communityStreets: # those values remain default in stud.
for card in hand.board[street]: boardcards = hand.board['FLOP'] + hand.board['TURN'] + hand.board['RIVER'] + [u'0x', u'0x', u'0x', u'0x', u'0x']
self.hands['boardcard%s' % str(boardCard)] = Card.encodeCard(card) cards = [Card.encodeCard(c) for c in boardcards[0:5]]
boardCard += 1 self.hands['boardcard1'] = cards[0]
self.hands['boardcard2'] = cards[1]
self.hands['boardcard3'] = cards[2]
self.hands['boardcard4'] = cards[3]
self.hands['boardcard5'] = cards[4]
#print "DEBUG: self.getStreetTotals = (%s, %s, %s, %s, %s)" % hand.getStreetTotals()
#FIXME: Pot size still in decimal, needs to be converted to cents
(self.hands['street1Pot'],
self.hands['street2Pot'],
self.hands['street3Pot'],
self.hands['street4Pot'],
self.hands['showdownPot']) = hand.getStreetTotals()
self.vpip(hand) # Gives playersVpi (num of players vpip)
self.playersAtStreetX(hand) # Gives playersAtStreet1..4 and Showdown
# texture smallint,
# street0Raises TINYINT NOT NULL, /* num small bets paid to see flop/street4, including blind */
# Needs to be recorded
# street1Raises TINYINT NOT NULL, /* num small bets paid to see turn/street5 */
# Needs to be recorded
# street2Raises TINYINT NOT NULL, /* num big bets paid to see river/street6 */
# Needs to be recorded
# street3Raises TINYINT NOT NULL, /* num big bets paid to see sd/street7 */
# Needs to be recorded
# street4Raises TINYINT NOT NULL, /* num big bets paid to see showdown */
# Needs to be recorded
# comment TEXT,
# commentTs DATETIME
def assembleHandsPlayers(self, hand): def assembleHandsPlayers(self, hand):
self.vpip(self.hand) self.vpip(self.hand)
@ -144,6 +106,47 @@ class DerivedStats():
self.handsplayers[player[1]]['vpip'] = False self.handsplayers[player[1]]['vpip'] = False
self.hands['playersVpi'] = len(vpipers) self.hands['playersVpi'] = len(vpipers)
def playersAtStreetX(self, hand):
"""playersAtStreet1 SMALLINT NOT NULL, /* num of players seeing flop/street4/draw1 */"""
# self.actions[street] is a list of all actions in a tuple, contining the player name first
# [ (player, action, ....), (player2, action, ...) ]
# The number of unique players in the list per street gives the value for playersAtStreetXXX
self.hands['playersAtStreet1'] = 0
self.hands['playersAtStreet2'] = 0
self.hands['playersAtStreet3'] = 0
self.hands['playersAtStreet4'] = 0
self.hands['playersAtShowdown'] = 0
for street in hand.actionStreets:
actors = {}
for act in a[street]:
actors[act[0]] = 1
#print "len(actors.keys(%s)): %s" % ( street, len(actors.keys()))
if hand.gametype['base'] in ("hold"):
if street in "FLOP": self.hands['playersAtStreet1'] = len(actors.keys())
elif street in "TURN": self.hands['playersAtStreet2'] = len(actors.keys())
elif street in "RIVER": self.hands['playersAtStreet3'] = len(actors.keys())
elif hand.gametype['base'] in ("stud"):
if street in "FOURTH": self.hands['playersAtStreet1'] = len(actors.keys())
elif street in "FIFTH": self.hands['playersAtStreet2'] = len(actors.keys())
elif street in "SIXTH": self.hands['playersAtStreet3'] = len(actors.keys())
elif street in "SEVENTH": self.hands['playersAtStreet4'] = len(actors.keys())
elif hand.gametype['base'] in ("draw"):
if street in "DRAWONE": self.hands['playersAtStreet1'] = len(actors.keys())
elif street in "DRAWTWO": self.hands['playersAtStreet2'] = len(actors.keys())
elif street in "DRAWTHREE": self.hands['playersAtStreet3'] = len(actors.keys())
#Need playersAtShowdown
def streetXRaises(self, hand):
# self.actions[street] is a list of all actions in a tuple, contining the action as the second element
# [ (player, action, ....), (player2, action, ...) ]
# No idea what this value is actually supposed to be
# In theory its "num small bets paid to see flop/street4, including blind" which makes sense for limit. Not so useful for nl
def aggr(self, hand, i): def aggr(self, hand, i):
aggrers = set() aggrers = set()
for act in hand.actions[hand.actionStreets[i]]: for act in hand.actions[hand.actionStreets[i]]:
@ -157,4 +160,4 @@ class DerivedStats():
self.handsplayers[player[1]]['street%sAggr' % i] = False self.handsplayers[player[1]]['street%sAggr' % i] = False
def countPlayers(self, hand): def countPlayers(self, hand):
pass pass

View File

@ -194,64 +194,32 @@ dealt whether they were seen in a 'dealt to' line
""" Function to insert Hand into database """ Function to insert Hand into database
Should not commit, and do minimal selects. Callers may want to cache commits Should not commit, and do minimal selects. Callers may want to cache commits
db: a connected fpdb_db object""" db: a connected fpdb_db object"""
# TODO:
#####
# Players, Gametypes, TourneyTypes are all shared functions that are needed for additional tables
# These functions are intended for prep insert eventually
#####
# Players - base playerid and siteid tuple # Players - base playerid and siteid tuple
sqlids = db.getSqlPlayerIDs([p[1] for p in self.players], self.siteId) sqlids = db.getSqlPlayerIDs([p[1] for p in self.players], self.siteId)
#Gametypes #Gametypes
gtid = db.getGameTypeId(self.siteId, self.gametype) gtid = db.getGameTypeId(self.siteId, self.gametype)
self.stats.assembleHands(self)
#####
# End prep functions
#####
# HudCache data to come from DerivedStats class # HudCache data to come from DerivedStats class
# HandsActions - all actions for all players for all streets - self.actions # HandsActions - all actions for all players for all streets - self.actions
# Hands - Summary information of hand indexed by handId - gameinfo # Hands - Summary information of hand indexed by handId - gameinfo
#This should be moved to prepInsert hh = self.stats.getHands()
hh = {}
hh['siteHandNo'] = self.handid
hh['handStart'] = self.starttime
hh['gameTypeId'] = gtid hh['gameTypeId'] = gtid
# seats TINYINT NOT NULL, # seats TINYINT NOT NULL,
hh['tableName'] = self.tablename
hh['maxSeats'] = self.maxseats
hh['seats'] = len(sqlids) hh['seats'] = len(sqlids)
# Flop turn and river may all be empty - add (likely) too many elements and trim with range
boardcards = self.board['FLOP'] + self.board['TURN'] + self.board['RIVER'] + [u'0x', u'0x', u'0x', u'0x', u'0x']
cards = [Card.encodeCard(c) for c in boardcards[0:5]]
hh['boardcard1'] = cards[0]
hh['boardcard2'] = cards[1]
hh['boardcard3'] = cards[2]
hh['boardcard4'] = cards[3]
hh['boardcard5'] = cards[4]
# texture smallint,
# playersVpi SMALLINT NOT NULL, /* num of players vpi */
# Needs to be recorded
# playersAtStreet1 SMALLINT NOT NULL, /* num of players seeing flop/street4 */
# Needs to be recorded
# playersAtStreet2 SMALLINT NOT NULL,
# Needs to be recorded
# playersAtStreet3 SMALLINT NOT NULL,
# Needs to be recorded
# playersAtStreet4 SMALLINT NOT NULL,
# Needs to be recorded
# playersAtShowdown SMALLINT NOT NULL,
# Needs to be recorded
# street0Raises TINYINT NOT NULL, /* num small bets paid to see flop/street4, including blind */
# Needs to be recorded
# street1Raises TINYINT NOT NULL, /* num small bets paid to see turn/street5 */
# Needs to be recorded
# street2Raises TINYINT NOT NULL, /* num big bets paid to see river/street6 */
# Needs to be recorded
# street3Raises TINYINT NOT NULL, /* num big bets paid to see sd/street7 */
# Needs to be recorded
# street4Raises TINYINT NOT NULL, /* num big bets paid to see showdown */
# Needs to be recorded
#print "DEBUG: self.getStreetTotals = (%s, %s, %s, %s, %s)" % self.getStreetTotals()
#FIXME: Pot size still in decimal, needs to be converted to cents
(hh['street1Pot'], hh['street2Pot'], hh['street3Pot'], hh['street4Pot'], hh['showdownPot']) = self.getStreetTotals()
# comment TEXT,
# commentTs DATETIME
#print hh #print hh
handid = db.storeHand(hh) handid = db.storeHand(hh)
# HandsPlayers - ? ... Do we fix winnings? # HandsPlayers - ? ... Do we fix winnings?