pypokereval: fixes to allow py2exe to compile. Also, place win32 dependencies

in pyfpdb (pyfpdb files can be deleted when there is a site-package on win)

This commit allows fpdb+pypokereval to work on win32 machines without having
 to manually install pypokereval files
This commit is contained in:
gimick 2010-12-05 16:59:32 +00:00
parent ed7abda1b7
commit 46022509de
4 changed files with 533 additions and 178 deletions

View File

@ -68,7 +68,6 @@ import matplotlib
import shutil
#from datetime import date
def isSystemDLL(pathname):
#dwmapi appears to be vista-specific file, not XP
if os.path.basename(pathname).lower() in ("dwmapi.dll"):
@ -120,6 +119,7 @@ pydir = rootdir+'pyfpdb/'
gfxdir = rootdir+'gfx/'
sys.path.append( pydir ) # allows fpdb modules to be found by options/includes below
print "\n" + r"Output will be created in "+distdir
print "*** Cleaning working folders ***"
@ -142,6 +142,9 @@ setup(
{'script': pydir+'Configuration.py', }
],
console = [ {'script': pydir+'Stove.py', }
],
options = {'py2exe': {
'packages' : ['encodings', 'matplotlib'],
'includes' : ['gio', 'cairo', 'pango', 'pangocairo', 'atk', 'gobject'

View File

@ -1,177 +1,191 @@
pypokereval build for windows stepbystep guide
----------------------------------------------
Created by Gimick on 3rd December 2010
This walkthrough is derived with the assistance of EricBlade and the build notes
supplied by Loic Dachary <loic@dachary.org> http://dachary.org/
Content is available under the the GNU Affero General Public License version 3
0. Build environ
----------------
We are building against the 2008 runtime because Python 2.6
has the same dependency (msvcr90.dll version 9.0.21022.8)
Using winXPhome 32 bit
1 Visual studio
---------------
1.1/ Get the ISO CD from here ... http://www.microsoft.com/express/Downloads/#2008-All
1.2/ Run and install Visual C++ only, don't bother with the additional packages offered
This package will run 30 days before registration is needed
2. Python runtime
-----------------
2.1/ Install python runtime from here ...
Python 2.6.5 ... http://www.python.org/ftp/python/2.6.5/python-2.6.5.msi
3. Source install
-----------------
3.1/ grab sources from here
pypoker-eval v138 ... http://download.gna.org/pokersource/sources/pypoker-eval-138.0.tar.gz
poker-eval v138 ... http://download.gna.org/pokersource/sources/poker-eval-138.0.tar.gz
3.2/ unpack and place the pypoker-eval-138 directory in c:\
3.2.1/ rename to pypoker-eval
3.3/ unpack and place the poker-eval-138 directory in c:\
3.3.1/ rename to poker-eval
Important: the build will fail with bizarre missing header files if the project is placed
in a directory containing a space character - you have been warned!
4. Update source file
---------------------
4.1/ dos> write c:/pypoker-eval/pypokereval.c
change this:
#define VERSION_NAME(W) W##2_4
#define PYTHON_VERSION "2_4"
to be this:
#define VERSION_NAME(W) W##2_6
#define PYTHON_VERSION "2_6"
4.2/ save and exit
5. Build pre-preparation
------------------------
(Here we are converting the two project definition files to 2008)
5.1 navigate to directory c:/poker-eval
5.1.1 double click poker-eval.vcproj
5.1.2 Visual studio will launch and make a conversion - accept all defaults
5.1.3 exit and save
5.2 navigate to directory c:/pypoker-eval
5.2.1 double click pypoker-eval.vcproj
5.2.2 Visual studio will launch and make a conversion - accept all defaults
5.2.3 exit
6. build preparation
--------------------
6.2 navigate to directory c:/pypoker-eval
6.2.1 double click pypoker-eval.vcproj - visual studio should launch
6.2.3 Select Build...configuration manager...
Select "active solution configuration" to "Release"
(The configuration for both projects will change to "Release")
6.2.3 Close the configuration manager
6.2.4 In the solution explorer window, hilight pythonpoker-eval / right mouse / properties...
6.2.5 In the pythonpoker-eval properties dialog,
change references to "python24" to "python26" in the following:
= C/C++/Additional Include Directories/
= linker/general/Additional library directories
= linker/input/Additional Dependencies
Change the following
= linker/generate debug info - set to No
= linker/debugging/Generate debug info - set to No
6.2.6 Apply all changes to the properties dialog and close
6.3 Exit from visual studio
7. Build poker eval
-------------------
7.1 navigate to directory c:/poker-eval
7.1.1 double click poker-eval.vcproj
7.1.2 Visual studio will launch
7.2 In the solution explorer window, hilight poker-eval / right mouse / build
7.3 There should be no errors
7.4 Exit from visual studio
8. Build pypoker eval
---------------------
8.1 navigate to directory c:/pypoker-eval
8.1.1 double click pypoker-eval.vcproj
8.1.2 Visual studio will launch
8.2 In the solution explorer window, hilight pythonpoker-eval / right mouse / build
8.3 There should be no errors (but a few warnings)
8.4 Exit from visual studio
9. packaging
------------
9.1 Navigate to c:/pypoker-eval/release
9.2 the output file is pypokereval.dll
9.3 rename this file to _pokereval_2_6.pyd
9.4 create a zip file containing :
_pokereval_2_6.pyd from releases
test.py from pypoker-eval-138.0
pokereval.py from pypoker-eval-138.0
poker-eval.vcproj from c:\poker-eval
pypoker-eval.vcproj from c:\pypoker-eval
pypokereval.c from c:\pypoker-eval
Remember to include the version (138), python 265 and win32 in the package filename
10. Installation and Testing
----------------------------
Python 2.6.5 must be installed
10.1 Extract this package to directory
10.2 Change directory to the directory in 10.1
10.3 execute dos> c:\Python26\python.exe test.py
10.4 hand-output should scroll down the screen
10.5 start the python interpreter
10.6 >>> import pokereval
10.7 No errors should be seen
pypokereval build for windows stepbystep guide
----------------------------------------------
Created by Gimick on 3rd December 2010
This walkthrough is derived with the assistance of EricBlade and the build notes
supplied by Loic Dachary <loic@dachary.org> http://dachary.org/
Content is available under the the GNU Affero General Public License version 3
0. Build environ
----------------
We are building against the 2008 runtime because Python 2.6
has the same dependency (msvcr90.dll version 9.0.21022.8)
Using winXPhome 32 bit
1 Visual studio
---------------
1.1/ Get the ISO CD from here ... http://www.microsoft.com/express/Downloads/#2008-All
1.2/ Run and install Visual C++ only, don't bother with the additional packages offered
This package will run 30 days before registration is needed
2. Python runtime
-----------------
2.1/ Install python runtime from here ...
Python 2.6.5 ... http://www.python.org/ftp/python/2.6.5/python-2.6.5.msi
3. Source install
-----------------
3.1/ grab sources from here
pypoker-eval v138 ... http://download.gna.org/pokersource/sources/pypoker-eval-138.0.tar.gz
poker-eval v138 ... http://download.gna.org/pokersource/sources/poker-eval-138.0.tar.gz
3.2/ unpack and place the pypoker-eval-138 directory in c:\
3.2.1/ rename to pypoker-eval
3.3/ unpack and place the poker-eval-138 directory in c:\
3.3.1/ rename to poker-eval
Important: the build will fail with bizarre missing header files if the project is placed
in a directory containing a space character - you have been warned!
4. Update source file
---------------------
4.1/ dos> write c:/pypoker-eval/pypokereval.c
change this:
#define VERSION_NAME(W) W##2_4
#define PYTHON_VERSION "2_4"
to be this:
#define VERSION_NAME(W) W##2_6
#define PYTHON_VERSION "2_6"
4.2/ save and exit
4.3/ dos> write c:/pypoker-eval/pokereval.py
Comment-out this line:
_pokereval = __import__('_pokereval_' + sys.version[0] + '_' + sys.version[2])
Insert this one in its' place:
import _pokereval_2_6 as _pokereval
4.4/ save and exit
5. Build pre-preparation
------------------------
(Here we are converting the two project definition files to 2008)
5.1 navigate to directory c:/poker-eval
5.1.1 double click poker-eval.vcproj
5.1.2 Visual studio will launch and make a conversion - accept all defaults
5.1.3 exit and save
5.2 navigate to directory c:/pypoker-eval
5.2.1 double click pypoker-eval.vcproj
5.2.2 Visual studio will launch and make a conversion - accept all defaults
5.2.3 exit
6. build preparation
--------------------
6.2 navigate to directory c:/pypoker-eval
6.2.1 double click pypoker-eval.vcproj - visual studio should launch
6.2.3 Select Build...configuration manager...
Select "active solution configuration" to "Release"
(The configuration for both projects will change to "Release")
6.2.3 Close the configuration manager
6.2.4 In the solution explorer window, hilight pythonpoker-eval / right mouse / properties...
6.2.5 In the pythonpoker-eval properties dialog,
change references to "python24" to "python26" in the following:
= C/C++/Additional Include Directories/
= linker/general/Additional library directories
= linker/input/Additional Dependencies
Change the following
= linker/generate debug info - set to No
= linker/debugging/Generate debug info - set to No
6.2.6 Apply all changes to the properties dialog and close
6.3 Exit from visual studio
7. Build poker eval
-------------------
7.1 navigate to directory c:/poker-eval
7.1.1 double click poker-eval.vcproj
7.1.2 Visual studio will launch
7.2 In the solution explorer window, hilight poker-eval / right mouse / build
7.3 There should be no errors
7.4 Exit from visual studio
8. Build pypoker eval
---------------------
8.1 navigate to directory c:/pypoker-eval
8.1.1 double click pypoker-eval.vcproj
8.1.2 Visual studio will launch
8.2 In the solution explorer window, hilight pythonpoker-eval / right mouse / build
8.3 There should be no errors (but a few warnings)
8.4 Exit from visual studio
9. packaging
------------
9.1 Navigate to c:/pypoker-eval/release
9.2 the output file is pypokereval.dll
9.3 rename this file to _pokereval_2_6.pyd
9.4 create a zip file containing :
_pokereval_2_6.pyd from releases
test.py from pypoker-eval-138.0
pokereval.py from pypoker-eval-138.0
poker-eval.vcproj from c:\poker-eval
pypoker-eval.vcproj from c:\pypoker-eval
pypokereval.c from c:\pypoker-eval
Remember to include the version (138), python 265 and win32 in the package filename
10. Installation and Testing
----------------------------
Python 2.6.5 must be installed
10.1 Extract this package to directory
10.2 Change directory to the directory in 10.1
10.3 execute dos> c:\Python26\python.exe test.py
10.4 hand-output should scroll down the screen
10.5 start the python interpreter
10.6 >>> import pokereval
10.7 No errors should be seen

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pyfpdb/pokereval.py Normal file
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@ -0,0 +1,338 @@
#
# Copyright (C) 2007, 2008 Loic Dachary <loic@dachary.org>
# Copyright (C) 2004, 2005, 2006 Mekensleep
#
# Mekensleep
# 24 rue vieille du temple
# 75004 Paris
# licensing@mekensleep.com
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA.
#
# Authors:
# Loic Dachary <loic@dachary.org>
#
#
import sys
# for fpdb alter the following line from __import__ to import...as... .
# fpdb py2exe package build does no recognise __import__ statement,
# and fails at runtime with _pokereval_2_6 not found
#_pokereval = __import__('_pokereval_' + sys.version[0] + '_' + sys.version[2])
import _pokereval_2_6 as _pokereval
from types import *
class PokerEval:
"""\
Evaluate the strengh of a poker hand for a given poker variant.
In all methods, when a list of cards is to be provided (for instance
with the "hand" argument of the "best" method), each member of the
list may be a number or a string designating a card according to
the following table:
2h/00 2d/13 2c/26 2s/39
3h/01 3d/14 3c/27 3s/40
4h/02 4d/15 4c/28 4s/41
5h/03 5d/16 5c/29 5s/42
6h/04 6d/17 6c/30 6s/43
7h/05 7d/18 7c/31 7s/44
8h/06 8d/19 8c/32 8s/45
9h/07 9d/20 9c/33 9s/46
Th/08 Td/21 Tc/34 Ts/47
Jh/09 Jd/22 Jc/35 Js/48
Qh/10 Qd/23 Qc/36 Qs/49
Kh/11 Kd/24 Kc/37 Ks/50
Ah/12 Ad/25 Ac/38 As/51
The string __ (two underscore) or the number 255 are placeholders
meaning that the card is unknown.
"""
def best(self, side, hand, board = []):
"""\
Return the best five card combination that can be made with the cards
listed in "hand" and, optionally, board. The "side" may be "hi" or
"low". The "board" argument must only be provided for variants where
knowing if a given card is taken from the board or not is significant
(such as Omaha but not Holdem).
A list is returned. The first element is the numerical value
of the hand (better hands have higher values if "side" is "hi" and
lower values if "side" is "low"). The second element is a list whose
first element is the strength of the hand among the following:
Nothing (only if "side" equals "low")
NoPair
TwoPair
Trips
Straight
Flush
FlHouse
Quads
StFlush
The last five elements are numbers describing the best hand properly
sorted (for instance the ace is at the end for no pair if "side" is low or
at the beginning if "side" high).
Examples:
[134414336, ['StFlush', 29, 28, 27, 26, 38]] is the wheel five to ace, clubs
[475920, ['NoPair', 45, 29, 41, 39, 51]] is As, 8s, 5c, 4s, 2s
[268435455, ['Nothing']] means there is no qualifying low
"""
if len(hand + board) >= 5:
return _pokereval.eval_hand(side, hand, board)
else:
return False
def best_hand(self, side, hand, board = []):
"""\
Return the best five card combination that can be made with the cards
listed in "hand" and, optionaly, board. The "side" may be "hi" or
"low". The returned value is the second element of the list returned
by the "best" method.
"""
if len(hand + board) >= 5:
return _pokereval.eval_hand(side, hand, board)[1]
else:
return False
def best_hand_value(self, side, hand, board = []):
"""\
Return the best five card combination that can be made with the cards
listed in "hand" and, optionaly, board. The "side" may be "hi" or
"low". The returned value is the first element of the list returned
by the "best" method.
"""
if len(hand + board) >= 5:
return _pokereval.eval_hand(side, hand, board)[0]
else:
return False
def evaln(self, cards):
"""\
Call the poker-eval Hand_EVAL_N function with the "cards" argument.
Return the strength of the "cards" as a number. The higher the
better.
"""
return _pokereval.evaln(cards)
def winners(self, *args, **kwargs):
"""\
Return a list of the indexes of the best hands, relative to the "pockets"
keyword argument. For instance, if the first pocket and third pocket cards
tie, the list would be [0, 2]. Since there may be more than one way to
win a hand, a hash is returned with the list of the winners for each so
called side. For instace {'hi': [0], 'low': [1]} means pocket cards
at index 0 won the high side of the hand and pocket cards at index 1
won the low side.
See the"poker_eval" method for a detailed
explanation of the semantics of the arguments.
If the keyword argument "fill_pockets" is set, pocket cards
can contain a placeholder (i.e. 255 or __) that will be be
used as specified in the "poker_eval" method documentation.
If the keyword argument "fill_pockets" is not set, pocket cards
that contain at least one placeholder (i.e. 255 or __) are
ignored completly. For instance if winners is called as follows
o.winners(game = 'holdem', pockets = [ [ '__', 'As' ], [ 'Ks', 'Kd'] ])
it is strictly equivalent as calling
o.winners(game = 'holdem', pockets = [ [ 'Ks', 'Kd'] ]).
"""
index2index = {}
normalized_pockets = []
normalized_index = 0
pockets = kwargs["pockets"][:]
for index in xrange(len(pockets)):
if not kwargs.has_key("fill_pockets"):
if 255 in pockets[index] or "__" in pockets[index]:
pockets[index] = []
if pockets[index] != []:
normalized_pockets.append(pockets[index])
index2index[index] = normalized_index
normalized_index += 1
kwargs["pockets"] = normalized_pockets
results = _pokereval.poker_eval(*args, **kwargs)
(count, haslopot, hashipot) = results.pop(0)
winners = { 'low': [], 'hi': [] }
for index in xrange(len(pockets)):
if index2index.has_key(index):
result = results[index2index[index]]
if result[1] == 1 or result[3] == 1:
winners["hi"].append(index)
if result[4] == 1 or result[6] == 1:
winners["low"].append(index)
if not haslopot or len(winners["low"]) == 0:
del winners["low"]
if not hashipot:
del winners["hi"]
return winners
def poker_eval(self, *args, **kwargs):
"""\
Provided with a description of a poker game, return the outcome (if at showdown) or
the expected value of each hand. The poker game description is provided as a set
of keyword arguments with the following meaning:
game : the variant (holdem, holdem8, omaha, omaha8, 7stud, 7stud8, razz,
5draw, 5draw8, 5drawnsq, lowball, lowball27).
Mandatory, no default.
pockets : list of pocket cards for each player still in game. Each member
of the list is a list of cards. The position of the pocket cards
in the list is meaningfull for the value returned will refer to
this position when stating which player wins, tie or loose.
Example: [ ["tc", "ac"], ["3h", "ah"], ["8c", "6h"]]
Cards do not have to be real cards like "tc" or "4s". They may also be a
placeholder, denoted by "__" or 255. When using placeholders, the
keyword argument "iterations" may be specified to use Monte Carlo instead of
exhaustive exploration of all the possible combinations.
Example2: [ ["tc", "__"], [255, "ah"], ["8c", "6h"]]
Mandatory, no default.
board : list of community cards, for games where this is meaningfull. If
specified when irrelevant, the return value cannot be predicted.
Default: []
dead : list of dead cards. These cards won't be accounted for when exloring
the possible hands.
Default: []
iterations: the maximum number of iterations when exploring the
possible outcome of a given hand. Roughly speaking, each
iteration means to distribute cards that are missing (for
which there are place holders in the board or pockets
keywords arguments, i.e. 255 or __). If the number of
iterations is not specified and there are place holders,
the return value cannot be predicted.
Default: +infinite (i.e. exhaustive exploration)
Example: object.poker_eval(game = "holdem",
pockets = [ ["tc", "ac"], ["3h", "ah"], ["8c", "6h"]],
dead = [],
board = ["7h", "3s", "2c"])
The return value is a map of two entries:
'info' contains three integers:
- the number of samples (which must be equal to the number of iterations given
in argument).
- 1 if the game has a low side, 0 otherwise
- 1 if the game has a high side, 0 otherwise
'eval' is a list of as many maps as there are pocket cards, each
made of the following entries:
'scoop': the number of time these pocket cards scoop
'winhi': the number of time these pocket cards win the high side
'losehi': the number of time these pocket cards lose the high side
'tiehi': the number of time these pocket cards tie for the high side
'winlo': the number of time these pocket cards win the low side
'loselo': the number of time these pocket cards lose the low side
'tielo': the number of time these pocket cards tie for the low side
'ev': the EV of these pocket cards as an int in the range [0,1000] with
1000 being the best.
It should be clear that if there is only one sample (i.e. because all the
cards are known which is the situation that occurs at showdown) the details
provided by the 'eval' entry is mostly irrelevant and the caller might
prefer to call the winners method instead.
"""
result = _pokereval.poker_eval(*args, **kwargs)
return {
'info': result[0],
'eval': [ { 'scoop': x[0],
'winhi': x[1],
'losehi': x[2],
'tiehi': x[3],
'winlo': x[4],
'loselo': x[5],
'tielo': x[6],
'ev': int(x[7] * 1000) } for x in result[1:] ]
}
def deck(self):
"""\
Return the list of all cards in the deck.
"""
return [ self.string2card(i + j) for i in "23456789TJQKA" for j in "hdcs" ]
def nocard(self):
"""Return 255, the numerical value of a place holder in a list of cards."""
return 255
def string2card(self, cards):
"""\
Convert card names (strings) to card numbers (integers) according to the
following map:
2h/00 2d/13 2c/26 2s/39
3h/01 3d/14 3c/27 3s/40
4h/02 4d/15 4c/28 4s/41
5h/03 5d/16 5c/29 5s/42
6h/04 6d/17 6c/30 6s/43
7h/05 7d/18 7c/31 7s/44
8h/06 8d/19 8c/32 8s/45
9h/07 9d/20 9c/33 9s/46
Th/08 Td/21 Tc/34 Ts/47
Jh/09 Jd/22 Jc/35 Js/48
Qh/10 Qd/23 Qc/36 Qs/49
Kh/11 Kd/24 Kc/37 Ks/50
Ah/12 Ad/25 Ac/38 As/51
The "cards" argument may be either a list in which case a converted list
is returned or a string in which case the corresponding number is
returned.
"""
if type(cards) is ListType or type(cards) is TupleType:
return [ _pokereval.string2card(card) for card in cards ]
else:
return _pokereval.string2card(cards)
def card2string(self, cards):
"""\
Convert card numbers (integers) to card names (strings) according to the
following map:
2h/00 2d/13 2c/26 2s/39
3h/01 3d/14 3c/27 3s/40
4h/02 4d/15 4c/28 4s/41
5h/03 5d/16 5c/29 5s/42
6h/04 6d/17 6c/30 6s/43
7h/05 7d/18 7c/31 7s/44
8h/06 8d/19 8c/32 8s/45
9h/07 9d/20 9c/33 9s/46
Th/08 Td/21 Tc/34 Ts/47
Jh/09 Jd/22 Jc/35 Js/48
Qh/10 Qd/23 Qc/36 Qs/49
Kh/11 Kd/24 Kc/37 Ks/50
Ah/12 Ad/25 Ac/38 As/51
The "cards" argument may be either a list in which case a converted list
is returned or an integer in which case the corresponding string is
returned.
"""
if type(cards) is ListType or type(cards) is TupleType:
return [ _pokereval.card2string(card) for card in cards ]
else:
return _pokereval.card2string(cards)