Merge branch 'master' of git://git.assembla.com/fpdboz
This commit is contained in:
commit
45c78b8a5f
|
@ -57,6 +57,21 @@ def fourStartCards(value1, suit1, value2, suit2, value3, suit3, value4, suit4):
|
|||
#AAKKs
|
||||
#AAKKr
|
||||
# Is probably what we are looking for
|
||||
|
||||
# mct:
|
||||
# my maths says there are 4 classes of suitedness
|
||||
# SSSS SSSx SSxy SSHH
|
||||
# encode them as follows:
|
||||
# SSSS (K, J, 6, 3)
|
||||
# - 13C4 = 715 possibilities
|
||||
# SSSx (K, J, 6),(3)
|
||||
# - 13C3 * 13 = 3718 possibilities
|
||||
# SSxy (K, J),(6),(3)
|
||||
# - 13C2 * 13*13 = 13182 possibilities
|
||||
# SSHH (K, J),(6, 3)
|
||||
# - 13C2 * 13C2 = 6084 possibilities
|
||||
# Needless to say they won't fit on a 13x13 grid.
|
||||
# The actual number of hands in each class is far greater
|
||||
return(0)
|
||||
|
||||
def cardFromValueSuit(value, suit):
|
||||
|
@ -70,7 +85,7 @@ def cardFromValueSuit(value, suit):
|
|||
def valueSuitFromCard(card):
|
||||
""" Function to convert a card stored in the database (int 0-52) into value
|
||||
and suit like 9s, 4c etc """
|
||||
if card < 0 or card > 52:
|
||||
if card < 0 or card > 52 or not card:
|
||||
return('')
|
||||
else:
|
||||
return( ['', '2h', '3h', '4h', '5h', '6h', '7h', '8h', '9h', 'Th', 'Jh', 'Qh', 'Kh', 'Ah'
|
||||
|
|
|
@ -250,6 +250,7 @@ class Config:
|
|||
|
||||
self.default_config_path = self.get_default_config_path()
|
||||
if file != None: # configuration file path has been passed
|
||||
file = os.path.expanduser(file)
|
||||
if not os.path.exists(file):
|
||||
print "Configuration file %s not found. Using defaults." % (file)
|
||||
sys.stderr.write("Configuration file %s not found. Using defaults." % (file))
|
||||
|
|
149
pyfpdb/Database.py
Normal file → Executable file
149
pyfpdb/Database.py
Normal file → Executable file
|
@ -33,6 +33,7 @@ import string
|
|||
|
||||
# FreePokerTools modules
|
||||
import fpdb_db
|
||||
import fpdb_simple
|
||||
import Configuration
|
||||
import SQL
|
||||
import Card
|
||||
|
@ -44,8 +45,10 @@ class Database:
|
|||
self.connection = self.fdb.db
|
||||
|
||||
db_params = c.get_db_parameters()
|
||||
self.import_options = c.get_import_parameters()
|
||||
self.type = db_params['db-type']
|
||||
self.sql = SQL.Sql(game = game, type = self.type, db_server = db_params['db-backend'])
|
||||
self.backend = db_params['db-backend']
|
||||
self.sql = SQL.Sql(game = game, type = self.type, db_server = db_params['db-server'])
|
||||
self.connection.rollback()
|
||||
|
||||
# To add to config:
|
||||
|
@ -76,6 +79,11 @@ class Database:
|
|||
self.hand_nhands_ago = 0 # todo
|
||||
#cur.execute(self.sql.query['get_table_name'], (hand_id, ))
|
||||
#row = cur.fetchone()
|
||||
self.saveActions = False if self.import_options['saveActions'] == False else True
|
||||
|
||||
|
||||
def commit(self):
|
||||
self.fdb.db.commit()
|
||||
|
||||
def close_connection(self):
|
||||
self.connection.close()
|
||||
|
@ -116,21 +124,13 @@ class Database:
|
|||
|
||||
def get_cards(self, hand):
|
||||
"""Get and return the cards for each player in the hand."""
|
||||
cards = {} # dict of cards, the key is the seat number example: {1: 'AcQd9hTs5d'}
|
||||
cards = {} # dict of cards, the key is the seat number,
|
||||
# the value is a tuple of the players cards
|
||||
# example: {1: (0, 0, 20, 21, 22, 0 , 0)}
|
||||
c = self.connection.cursor()
|
||||
c.execute(self.sql.query['get_cards'], [hand])
|
||||
colnames = [desc[0] for desc in c.description]
|
||||
cardnames = ['card1', 'card2', 'card3', 'card4', 'card5', 'card6', 'card7']
|
||||
for row in c.fetchall():
|
||||
cs = ['', '', '', '', '', '', '']
|
||||
seat = -1
|
||||
for col,name in enumerate(colnames):
|
||||
if name in cardnames:
|
||||
cs[cardnames.index(name)] = Card.valueSuitFromCard(row[col])
|
||||
elif name == 'seat_number':
|
||||
seat = row[col]
|
||||
if seat != -1:
|
||||
cards[seat] = ''.join(cs)
|
||||
cards[row[0]] = row[1:]
|
||||
return cards
|
||||
|
||||
def get_common_cards(self, hand):
|
||||
|
@ -272,6 +272,129 @@ class Database:
|
|||
else:
|
||||
return None
|
||||
|
||||
def get_last_insert_id(self):
|
||||
return self.fdb.getLastInsertId()
|
||||
|
||||
|
||||
#stores a stud/razz hand into the database
|
||||
def ring_stud(self, config, settings, db, cursor, base, category, site_hand_no, gametype_id, hand_start_time
|
||||
,names, player_ids, start_cashes, antes, card_values, card_suits, winnings, rakes
|
||||
,action_types, allIns, action_amounts, actionNos, hudImportData, maxSeats, tableName
|
||||
,seatNos):
|
||||
|
||||
fpdb_simple.fillCardArrays(len(names), base, category, card_values, card_suits)
|
||||
|
||||
hands_id = fpdb_simple.storeHands(self.backend, db, cursor, site_hand_no, gametype_id
|
||||
,hand_start_time, names, tableName, maxSeats, hudImportData)
|
||||
|
||||
#print "before calling store_hands_players_stud, antes:", antes
|
||||
hands_players_ids = fpdb_simple.store_hands_players_stud(self.backend, db, cursor, hands_id, player_ids
|
||||
,start_cashes, antes, card_values
|
||||
,card_suits, winnings, rakes, seatNos)
|
||||
|
||||
if 'updateHudCache' not in settings or settings['updateHudCache'] != 'drop':
|
||||
fpdb_simple.storeHudCache(self.backend, cursor, base, category, gametype_id, hand_start_time, player_ids, hudImportData)
|
||||
|
||||
if self.saveActions:
|
||||
fpdb_simple.storeActions(cursor, hands_players_ids, action_types
|
||||
,allIns, action_amounts, actionNos)
|
||||
return hands_id
|
||||
#end def ring_stud
|
||||
|
||||
def ring_holdem_omaha(self, config, settings, db, cursor, base, category, site_hand_no, gametype_id
|
||||
,hand_start_time, names, player_ids, start_cashes, positions, card_values
|
||||
,card_suits, board_values, board_suits, winnings, rakes, action_types, allIns
|
||||
,action_amounts, actionNos, hudImportData, maxSeats, tableName, seatNos):
|
||||
"""stores a holdem/omaha hand into the database"""
|
||||
|
||||
t0 = time()
|
||||
fpdb_simple.fillCardArrays(len(names), base, category, card_values, card_suits)
|
||||
t1 = time()
|
||||
fpdb_simple.fill_board_cards(board_values, board_suits)
|
||||
t2 = time()
|
||||
|
||||
hands_id = fpdb_simple.storeHands(self.backend, db, cursor, site_hand_no, gametype_id
|
||||
,hand_start_time, names, tableName, maxSeats,
|
||||
hudImportData, board_values, board_suits)
|
||||
#TEMPORARY CALL! - Just until all functions are migrated
|
||||
t3 = time()
|
||||
hands_players_ids = fpdb_simple.store_hands_players_holdem_omaha(
|
||||
self.backend, db, cursor, category, hands_id, player_ids, start_cashes
|
||||
, positions, card_values, card_suits, winnings, rakes, seatNos, hudImportData)
|
||||
t4 = time()
|
||||
#print "ring holdem, backend=%d" % backend
|
||||
if 'updateHudCache' not in settings or settings['updateHudCache'] != 'drop':
|
||||
fpdb_simple.storeHudCache(self.backend, cursor, base, category, gametype_id, hand_start_time, player_ids, hudImportData)
|
||||
t5 = time()
|
||||
fpdb_simple.store_board_cards(cursor, hands_id, board_values, board_suits)
|
||||
t6 = time()
|
||||
if self.saveActions:
|
||||
fpdb_simple.storeActions(cursor, hands_players_ids, action_types, allIns, action_amounts, actionNos)
|
||||
t7 = time()
|
||||
#print "fills=(%4.3f) saves=(%4.3f,%4.3f,%4.3f,%4.3f)" % (t2-t0, t3-t2, t4-t3, t5-t4, t6-t5)
|
||||
return hands_id
|
||||
#end def ring_holdem_omaha
|
||||
|
||||
def tourney_holdem_omaha(self, config, settings, db, cursor, base, category, siteTourneyNo, buyin, fee, knockout
|
||||
,entries, prizepool, tourney_start, payin_amounts, ranks, tourneyTypeId
|
||||
,siteId #end of tourney specific params
|
||||
,site_hand_no, gametype_id, hand_start_time, names, player_ids
|
||||
,start_cashes, positions, card_values, card_suits, board_values
|
||||
,board_suits, winnings, rakes, action_types, allIns, action_amounts
|
||||
,actionNos, hudImportData, maxSeats, tableName, seatNos):
|
||||
"""stores a tourney holdem/omaha hand into the database"""
|
||||
|
||||
fpdb_simple.fillCardArrays(len(names), base, category, card_values, card_suits)
|
||||
fpdb_simple.fill_board_cards(board_values, board_suits)
|
||||
|
||||
tourney_id = fpdb_simple.store_tourneys(cursor, tourneyTypeId, siteTourneyNo, entries, prizepool, tourney_start)
|
||||
tourneys_players_ids = fpdb_simple.store_tourneys_players(cursor, tourney_id, player_ids, payin_amounts, ranks, winnings)
|
||||
|
||||
hands_id = fpdb_simple.storeHands(self.backend, db, cursor, site_hand_no, gametype_id
|
||||
,hand_start_time, names, tableName, maxSeats)
|
||||
|
||||
hands_players_ids = fpdb_simple.store_hands_players_holdem_omaha_tourney(
|
||||
self.backend, db, cursor, category, hands_id, player_ids, start_cashes, positions
|
||||
, card_values, card_suits, winnings, rakes, seatNos, tourneys_players_ids)
|
||||
|
||||
#print "tourney holdem, backend=%d" % backend
|
||||
if 'updateHudCache' not in settings or settings['updateHudCache'] != 'drop':
|
||||
fpdb_simple.storeHudCache(self.backend, cursor, base, category, gametype_id, hand_start_time, player_ids, hudImportData)
|
||||
|
||||
fpdb_simple.store_board_cards(cursor, hands_id, board_values, board_suits)
|
||||
|
||||
if self.saveActions:
|
||||
fpdb_simple.storeActions(cursor, hands_players_ids, action_types, allIns, action_amounts, actionNos)
|
||||
return hands_id
|
||||
#end def tourney_holdem_omaha
|
||||
|
||||
def tourney_stud(self, config, settings, db, cursor, base, category, siteTourneyNo, buyin, fee, knockout, entries
|
||||
,prizepool, tourneyStartTime, payin_amounts, ranks, tourneyTypeId, siteId
|
||||
,siteHandNo, gametypeId, handStartTime, names, playerIds, startCashes, antes
|
||||
,cardValues, cardSuits, winnings, rakes, actionTypes, allIns, actionAmounts
|
||||
,actionNos, hudImportData, maxSeats, tableName, seatNos):
|
||||
#stores a tourney stud/razz hand into the database
|
||||
|
||||
fpdb_simple.fillCardArrays(len(names), base, category, cardValues, cardSuits)
|
||||
|
||||
tourney_id = fpdb_simple.store_tourneys(cursor, tourneyTypeId, siteTourneyNo, entries, prizepool, tourneyStartTime)
|
||||
|
||||
tourneys_players_ids = fpdb_simple.store_tourneys_players(cursor, tourney_id, playerIds, payin_amounts, ranks, winnings)
|
||||
|
||||
hands_id = fpdb_simple.storeHands(self.backend, db, cursor, siteHandNo, gametypeId, handStartTime, names, tableName, maxSeats)
|
||||
|
||||
hands_players_ids = fpdb_simple.store_hands_players_stud_tourney(self.backend, db, cursor, hands_id
|
||||
, playerIds, startCashes, antes, cardValues, cardSuits
|
||||
, winnings, rakes, seatNos, tourneys_players_ids)
|
||||
|
||||
if 'updateHudCache' not in settings or settings['updateHudCache'] != 'drop':
|
||||
fpdb_simple.storeHudCache(self.backend, cursor, base, category, gametypeId, hand_start_time, playerIds, hudImportData)
|
||||
|
||||
if self.saveActions:
|
||||
fpdb_simple.storeActions(cursor, hands_players_ids, actionTypes, allIns, actionAmounts, actionNos)
|
||||
return hands_id
|
||||
#end def tourney_stud
|
||||
|
||||
if __name__=="__main__":
|
||||
c = Configuration.Config()
|
||||
|
||||
|
|
|
@ -1,161 +0,0 @@
|
|||
# pokerstars_cash.py
|
||||
# -*- coding: iso-8859-15
|
||||
#
|
||||
# PokerStats, an online poker statistics tracking software for Linux
|
||||
# Copyright (C) 2007-2008 Mika Boström <bostik@iki.fi>
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU General Public License as published by
|
||||
# the Free Software Foundation, version 3 of the License.
|
||||
#
|
||||
|
||||
# Modified for use in fpdb by Carl Gherardi
|
||||
|
||||
import re
|
||||
|
||||
# These are PokerStars specific;
|
||||
# More importantly, they are currently valid for cash game only.
|
||||
#####
|
||||
# XXX: There was a weird problem with saved hand histories in PokerStars
|
||||
# client 2.491; if a user was present on the table (and thus anywhere in
|
||||
# the hand history), with non-standard characters in their username, the
|
||||
# client would prepend a literal Ctrl-P (ASCII 16, 0x10) character to
|
||||
# the hand history title line. Hence, to allow these strangely saved
|
||||
# hands to be parsed and imported, there is a conditional "one extra
|
||||
# character" allowed at the start of the new hand regex.
|
||||
|
||||
|
||||
class FpdbRegex:
|
||||
def __init__(self):
|
||||
self.__GAME_INFO_REGEX=''
|
||||
self.__SPLIT_HAND_REGEX='\n\n\n'
|
||||
self.__NEW_HAND_REGEX='^.?PokerStars Game #\d+:\s+Hold\'em'
|
||||
self.__HAND_INFO_REGEX='^.*#(\d+):\s+(\S+)\s([\s\S]+)\s\(\$?([.0-9]+)/\$?([.0-9]+)\)\s-\s(\S+)\s-?\s?(\S+)\s\(?(\w+)\)?'
|
||||
self.__TABLE_INFO_REGEX='^\S+\s+\'.*\'\s+(\d+)-max\s+Seat\s#(\d+)'
|
||||
self.__PLAYER_INFO_REGEX='^Seat\s(\d+):\s(.*)\s\(\$?([.\d]+)\s'
|
||||
self.__POST_SB_REGEX='^(.*):\sposts small blind'
|
||||
self.__POST_BB_REGEX='^(.*):\sposts big blind'
|
||||
self.__POST_BOTH_REGEX='^(.*):\sposts small & big blinds'
|
||||
self.__HAND_STAGE_REGEX='^\*{3}\s(.*)\s\*{3}'
|
||||
self.__HOLE_CARD_REGEX='^\*{3}\sHOLE CARDS'
|
||||
self.__FLOP_CARD_REGEX='^\*{3}\sFLOP\s\*{3}\s\[(\S{2})\s(\S{2})\s(\S{2})\]'
|
||||
self.__TURN_CARD_REGEX='^\*{3}\sTURN\s\*{3}\s\[\S{2}\s\S{2}\s\S{2}\]\s\[(\S{2})\]'
|
||||
self.__RIVER_CARD_REGEX='^\*{3}\sRIVER\s\*{3}\s\[\S{2}\s\S{2}\s\S{2}\s\S{2}\]\s\[(\S{2})\]'
|
||||
self.__SHOWDOWN_REGEX='^\*{3}\sSHOW DOWN'
|
||||
self.__SUMMARY_REGEX='^\*{3}\sSUMMARY'
|
||||
self.__UNCALLED_BET_REGEX='^Uncalled bet \(\$([.\d]+)\) returned to (.*)'
|
||||
self.__POT_AND_RAKE_REGEX='^Total\spot\s\$([.\d]+).*\|\sRake\s\$([.\d]+)'
|
||||
self.__COLLECT_POT_REGEX='^(.*)\scollected\s\$([.\d]+)\sfrom\s((main|side)\s)?pot'
|
||||
self.__HERO_CARDS_REGEX='^Dealt\sto\s(.*)\s\[(\S{2})\s(\S{2})\]'
|
||||
self.__SHOWN_CARDS_REGEX='^(.*):\sshows\s\[(\S{2})\s(\S{2})\]'
|
||||
self.__ACTION_STEP_REGEX='^(.*):\s(bets|checks|raises|calls|folds)((\s\$([.\d]+))?(\sto\s\$([.\d]+))?)?'
|
||||
|
||||
self.__SHOWDOWN_ACTION_REGEX='^(.*):\s(shows|mucks)'
|
||||
self.__SUMMARY_CARDS_REGEX='^Seat\s\d+:\s(.*)\s(showed|mucked)\s\[(\S{2})\s(\S{2})\]'
|
||||
self.__SUMMARY_CARDS_EXTRA_REGEX='^Seat\s\d+:\s(.*)\s(\(.*\)\s)(showed|mucked)\s\[(\S{2})\s(\S{2})\]'
|
||||
|
||||
def compileRegexes(self):
|
||||
### Compile the regexes
|
||||
self.game_info_re = re.compile(self.__GAME_INFO_REGEX)
|
||||
self.split_hand_re = re.compile(self.__SPLIT_HAND_REGEX)
|
||||
self.hand_start_re = re.compile(self.__NEW_HAND_REGEX)
|
||||
self.hand_info_re = re.compile(self.__HAND_INFO_REGEX)
|
||||
self.table_info_re = re.compile(self.__TABLE_INFO_REGEX)
|
||||
self.player_info_re = re.compile(self.__PLAYER_INFO_REGEX)
|
||||
self.small_blind_re = re.compile(self.__POST_SB_REGEX)
|
||||
self.big_blind_re = re.compile(self.__POST_BB_REGEX)
|
||||
self.both_blinds_re = re.compile(self.__POST_BOTH_REGEX)
|
||||
self.hand_stage_re = re.compile(self.__HAND_STAGE_REGEX)
|
||||
self.hole_cards_re = re.compile(self.__HOLE_CARD_REGEX)
|
||||
self.flop_cards_re = re.compile(self.__FLOP_CARD_REGEX)
|
||||
self.turn_card_re = re.compile(self.__TURN_CARD_REGEX)
|
||||
self.river_card_re = re.compile(self.__RIVER_CARD_REGEX)
|
||||
self.showdown_re = re.compile(self.__SHOWDOWN_REGEX)
|
||||
self.summary_re = re.compile(self.__SUMMARY_REGEX)
|
||||
self.uncalled_bet_re = re.compile(self.__UNCALLED_BET_REGEX)
|
||||
self.collect_pot_re = re.compile(self.__COLLECT_POT_REGEX)
|
||||
self.hero_cards_re = re.compile(self.__HERO_CARDS_REGEX)
|
||||
self.cards_shown_re = re.compile(self.__SHOWN_CARDS_REGEX)
|
||||
self.summary_cards_re = re.compile(self.__SUMMARY_CARDS_REGEX)
|
||||
self.summary_cards_extra_re = re.compile(self.__SUMMARY_CARDS_EXTRA_REGEX)
|
||||
self.action_re = re.compile(self.__ACTION_STEP_REGEX)
|
||||
self.rake_re = re.compile(self.__POT_AND_RAKE_REGEX)
|
||||
self.showdown_action_re = re.compile(self.__SHOWDOWN_ACTION_REGEX)
|
||||
|
||||
# Set methods for plugins to override
|
||||
|
||||
def setGameInfoRegex(self, string):
|
||||
self.__GAME_INFO_REGEX = string
|
||||
|
||||
def setSplitHandRegex(self, string):
|
||||
self.__SPLIT_HAND_REGEX = string
|
||||
|
||||
def setNewHandRegex(self, string):
|
||||
self.__NEW_HAND_REGEX = string
|
||||
|
||||
def setHandInfoRegex(self, string):
|
||||
self.__HAND_INFO_REGEX = string
|
||||
|
||||
def setTableInfoRegex(self, string):
|
||||
self.__TABLE_INFO_REGEX = string
|
||||
|
||||
def setPlayerInfoRegex(self, string):
|
||||
self.__PLAYER_INFO_REGEX = string
|
||||
|
||||
def setPostSbRegex(self, string):
|
||||
self.__POST_SB_REGEX = string
|
||||
|
||||
def setPostBbRegex(self, string):
|
||||
self.__POST_BB_REGEX = string
|
||||
|
||||
def setPostBothRegex(self, string):
|
||||
self.__POST_BOTH_REGEX = string
|
||||
|
||||
def setHandStageRegex(self, string):
|
||||
self.__HAND_STAGE_REGEX = string
|
||||
|
||||
def setHoleCardRegex(self, string):
|
||||
self.__HOLE_CARD_REGEX = string
|
||||
|
||||
def setFlopCardRegex(self, string):
|
||||
self.__FLOP_CARD_REGEX = string
|
||||
|
||||
def setTurnCardRegex(self, string):
|
||||
self.__TURN_CARD_REGEX = string
|
||||
|
||||
def setRiverCardRegex(self, string):
|
||||
self.__RIVER_CARD_REGEX = string
|
||||
|
||||
def setShowdownRegex(self, string):
|
||||
self.__SHOWDOWN_REGEX = string
|
||||
|
||||
def setSummaryRegex(self, string):
|
||||
self.__SUMMARY_REGEX = string
|
||||
|
||||
def setUncalledBetRegex(self, string):
|
||||
self.__UNCALLED_BET_REGEX = string
|
||||
|
||||
def setCollectPotRegex(self, string):
|
||||
self.__COLLECT_POT_REGEX = string
|
||||
|
||||
def setHeroCardsRegex(self, string):
|
||||
self.__HERO_CARDS_REGEX = string
|
||||
|
||||
def setShownCardsRegex(self, string):
|
||||
self.__SHOWN_CARDS_REGEX = string
|
||||
|
||||
def setSummaryCardsRegex(self, string):
|
||||
self.__SUMMARY_CARDS_REGEX = string
|
||||
|
||||
def setSummaryCardsExtraRegex(self, string):
|
||||
self.__SUMMARY_CARDS_EXTRA_REGEX = string
|
||||
|
||||
def setActionStepRegex(self, string):
|
||||
self.__ACTION_STEP_REGEX = string
|
||||
|
||||
def setPotAndRakeRegex(self, string):
|
||||
self.__POT_AND_RAKE_REGEX = string
|
||||
|
||||
def setShowdownActionRegex(self, string):
|
||||
self.__SHOWDOWN_ACTION_REGEX = string
|
||||
|
|
@ -28,6 +28,7 @@ import time
|
|||
import fpdb_import
|
||||
from optparse import OptionParser
|
||||
import Configuration
|
||||
import string
|
||||
|
||||
class GuiAutoImport (threading.Thread):
|
||||
def __init__(self, settings, config):
|
||||
|
@ -157,21 +158,15 @@ class GuiAutoImport (threading.Thread):
|
|||
widget.set_label(u' _Stop Autoimport ')
|
||||
if self.pipe_to_hud is None:
|
||||
if os.name == 'nt':
|
||||
command = "python HUD_main.py" + " %s" % (self.database)
|
||||
command = "python HUD_main.py" + " " + self.settings['cl_options']
|
||||
bs = 0 # windows is not happy with line buffing here
|
||||
self.pipe_to_hud = subprocess.Popen(command, bufsize = bs, stdin = subprocess.PIPE,
|
||||
universal_newlines=True)
|
||||
else:
|
||||
command = os.path.join(sys.path[0], 'HUD_main.py')
|
||||
#command = self.config.execution_path('HUD_main.py') # Hi Ray. Sorry about this, kludging.
|
||||
bs = 1
|
||||
self.pipe_to_hud = subprocess.Popen((command, self.database), bufsize = bs, stdin = subprocess.PIPE,
|
||||
cl = [command, ] + string.split(self.settings['cl_options'])
|
||||
self.pipe_to_hud = subprocess.Popen(cl, bufsize = 1, stdin = subprocess.PIPE,
|
||||
universal_newlines=True)
|
||||
# self.pipe_to_hud = subprocess.Popen((command, self.database), bufsize = bs, stdin = subprocess.PIPE,
|
||||
# universal_newlines=True)
|
||||
# command = command + " %s" % (self.database)
|
||||
# print "command = ", command
|
||||
# self.pipe_to_hud = os.popen(command, 'w')
|
||||
|
||||
# Add directories to importer object.
|
||||
for site in self.input_settings:
|
||||
|
|
|
@ -29,12 +29,16 @@ Main for FreePokerTools HUD.
|
|||
|
||||
# Standard Library modules
|
||||
import sys
|
||||
|
||||
# redirect the stderr
|
||||
errorfile = open('HUD-error.txt', 'w', 0)
|
||||
sys.stderr = errorfile
|
||||
|
||||
import os
|
||||
import Options
|
||||
|
||||
(options, sys.argv) = Options.fpdb_options()
|
||||
|
||||
if not options.errorsToConsole:
|
||||
print "Note: error output is being diverted to fpdb-error-log.txt and HUD-error.txt. Any major error will be reported there _only_."
|
||||
errorFile = open('fpdb-error-log.txt', 'w', 0)
|
||||
sys.stderr = errorFile
|
||||
|
||||
import thread
|
||||
import time
|
||||
import string
|
||||
|
@ -59,7 +63,7 @@ class HUD_main(object):
|
|||
|
||||
def __init__(self, db_name = 'fpdb'):
|
||||
self.db_name = db_name
|
||||
self.config = Configuration.Config()
|
||||
self.config = Configuration.Config(file=options.config, dbname=options.dbname)
|
||||
self.hud_dict = {}
|
||||
|
||||
# a thread to read stdin
|
||||
|
@ -198,17 +202,12 @@ class HUD_main(object):
|
|||
self.db_connection.connection.rollback()
|
||||
|
||||
if __name__== "__main__":
|
||||
sys.stderr.write("HUD_main starting\n")
|
||||
|
||||
# database name can be passed on command line
|
||||
try:
|
||||
db_name = sys.argv[1]
|
||||
except:
|
||||
db_name = 'fpdb'
|
||||
sys.stderr.write("Using db name = %s\n" % (db_name))
|
||||
sys.stderr.write("HUD_main starting\n")
|
||||
sys.stderr.write("Using db name = %s\n" % (options.dbname))
|
||||
|
||||
# start the HUD_main object
|
||||
hm = HUD_main(db_name = db_name)
|
||||
hm = HUD_main(db_name = options.dbname)
|
||||
|
||||
# start the event loop
|
||||
gtk.main()
|
||||
|
|
297
pyfpdb/Hand.py
297
pyfpdb/Hand.py
|
@ -39,15 +39,14 @@ class Hand:
|
|||
self.starttime = 0
|
||||
self.handText = handText
|
||||
self.handid = 0
|
||||
self.tablename = "Slartibartfast"
|
||||
self.hero = "Hiro"
|
||||
self.tablename = ""
|
||||
self.hero = ""
|
||||
self.maxseats = 10
|
||||
self.counted_seats = 0
|
||||
self.buttonpos = 0
|
||||
self.seating = []
|
||||
self.players = []
|
||||
self.posted = []
|
||||
self.involved = True
|
||||
|
||||
# Collections indexed by street names
|
||||
self.bets = {}
|
||||
|
@ -55,23 +54,26 @@ class Hand:
|
|||
self.streets = {}
|
||||
self.actions = {} # [['mct','bets','$10'],['mika','folds'],['carlg','raises','$20']]
|
||||
self.board = {} # dict from street names to community cards
|
||||
for street in self.streetList:
|
||||
self.holecards = {}
|
||||
for street in self.allStreets:
|
||||
self.streets[street] = "" # portions of the handText, filled by markStreets()
|
||||
self.bets[street] = {}
|
||||
self.lastBet[street] = 0
|
||||
self.actions[street] = []
|
||||
self.board[street] = []
|
||||
self.holecards[street] = {} # dict from player names to holecards
|
||||
|
||||
# Collections indexed by player names
|
||||
self.holecards = {} # dict from player names to dicts by street ... of tuples ... of holecards
|
||||
# self.holecards = {} # dict from player names to dicts by street ... of tuples ... of holecards
|
||||
self.discards = {} # dict from player names to dicts by street ... of tuples ... of discarded holecards
|
||||
self.stacks = {}
|
||||
self.collected = [] #list of ?
|
||||
self.collectees = {} # dict from player names to amounts collected (?)
|
||||
|
||||
# Sets of players
|
||||
self.shown = set()
|
||||
self.folded = set()
|
||||
self.dealt = set() # 'dealt to' line to be printed
|
||||
self.shown = set() # cards were shown
|
||||
|
||||
# self.action = []
|
||||
# Things to do with money
|
||||
|
@ -80,6 +82,10 @@ class Hand:
|
|||
self.totalcollected = None
|
||||
self.rake = None
|
||||
|
||||
def __str__(self):
|
||||
str = ''
|
||||
str = str + "Hand Object for %s at %s" % (self.handid, self.sitename)
|
||||
return str
|
||||
|
||||
def insert(self, db):
|
||||
""" Function to insert Hand into database
|
||||
|
@ -90,7 +96,7 @@ db: a connected fpdb_db object"""
|
|||
sqlids = db.getSqlPlayerIDs([p[1] for p in self.players], self.siteId)
|
||||
# HudCache data to come from DerivedStats class
|
||||
# HandsActions - all actions for all players for all streets - self.actions
|
||||
# BoardCards - Skip - no longer necessary?
|
||||
# BoardCards - Skip - no longer necessary
|
||||
# Hands - Summary information of hand indexed by handId - gameinfo
|
||||
#hh['siteHandNo'] = self.handid
|
||||
# gametypeId SMALLINT UNSIGNED NOT NULL, FOREIGN KEY (gametypeId) REFERENCES Gametypes(id),
|
||||
|
@ -105,6 +111,14 @@ db: a connected fpdb_db object"""
|
|||
# boardcard3 smallint,
|
||||
# boardcard4 smallint,
|
||||
# boardcard5 smallint,
|
||||
# Flop turn and river may all be empty - add (likely) too many elements and trim with range
|
||||
# boardcards = board['FLOP'] + board['TURN'] + board['RIVER'] + [u'0x', u'0x', u'0x', u'0x', u'0x']
|
||||
# cards = [Card.cardFromValueSuit(v,s) for v,s in boardcards[0:4]]
|
||||
# hh['boardcard1'] = cards[0]
|
||||
# hh['boardcard2'] = cards[1]
|
||||
# hh['boardcard3'] = cards[2]
|
||||
# hh['boardcard4'] = cards[3]
|
||||
# hh['boardcard5'] = cards[4]
|
||||
# texture smallint,
|
||||
# playersVpi SMALLINT NOT NULL, /* num of players vpi */
|
||||
# Needs to be recorded
|
||||
|
@ -163,12 +177,10 @@ If a player has None chips he won't be added."""
|
|||
if chips is not None:
|
||||
self.players.append([seat, name, chips])
|
||||
self.stacks[name] = Decimal(chips)
|
||||
self.holecards[name] = []
|
||||
self.discards[name] = []
|
||||
self.pot.addPlayer(name)
|
||||
for street in self.streetList:
|
||||
for street in self.allStreets:
|
||||
self.bets[street][name] = []
|
||||
self.holecards[name] = {} # dict from street names.
|
||||
#self.holecards[name] = {} # dict from street names.
|
||||
self.discards[name] = {} # dict from street names.
|
||||
|
||||
|
||||
|
@ -190,6 +202,7 @@ If a player has None chips he won't be added."""
|
|||
def setCommunityCards(self, street, cards):
|
||||
logging.debug("setCommunityCards %s %s" %(street, cards))
|
||||
self.board[street] = [self.card(c) for c in cards]
|
||||
print "DEBUG: self.board: %s" % self.board
|
||||
|
||||
def card(self,c):
|
||||
"""upper case the ranks but not suits, 'atjqk' => 'ATJQK'"""
|
||||
|
@ -382,7 +395,7 @@ Map the tuple self.gametype onto the pokerstars string describing it
|
|||
"omahahilo" : "Omaha Hi/Lo",
|
||||
"razz" : "Razz",
|
||||
"studhi" : "7 Card Stud",
|
||||
"studhilo" : "FIXME",
|
||||
"studhilo" : "7 Card Stud Hi/Lo",
|
||||
"fivedraw" : "5 Card Draw",
|
||||
"27_1draw" : "FIXME",
|
||||
"27_3draw" : "Triple Draw 2-7 Lowball",
|
||||
|
@ -407,32 +420,32 @@ Map the tuple self.gametype onto the pokerstars string describing it
|
|||
def printHand(self):
|
||||
self.writeHand(sys.stdout)
|
||||
|
||||
def printActionLine(self, act, fh):
|
||||
def actionString(self, act):
|
||||
if act[1] == 'folds':
|
||||
print >>fh, ("%s: folds " %(act[0]))
|
||||
return ("%s: folds " %(act[0]))
|
||||
elif act[1] == 'checks':
|
||||
print >>fh, ("%s: checks " %(act[0]))
|
||||
return ("%s: checks " %(act[0]))
|
||||
elif act[1] == 'calls':
|
||||
print >>fh, ("%s: calls $%s%s" %(act[0], act[2], ' and is all-in' if act[3] else ''))
|
||||
return ("%s: calls $%s%s" %(act[0], act[2], ' and is all-in' if act[3] else ''))
|
||||
elif act[1] == 'bets':
|
||||
print >>fh, ("%s: bets $%s%s" %(act[0], act[2], ' and is all-in' if act[3] else ''))
|
||||
return ("%s: bets $%s%s" %(act[0], act[2], ' and is all-in' if act[3] else ''))
|
||||
elif act[1] == 'raises':
|
||||
print >>fh, ("%s: raises $%s to $%s%s" %(act[0], act[2], act[3], ' and is all-in' if act[5] else ''))
|
||||
return ("%s: raises $%s to $%s%s" %(act[0], act[2], act[3], ' and is all-in' if act[5] else ''))
|
||||
elif act[1] == 'completea':
|
||||
print >>fh, ("%s: completes to $%s%s" %(act[0], act[2], ' and is all-in' if act[3] else ''))
|
||||
return ("%s: completes to $%s%s" %(act[0], act[2], ' and is all-in' if act[3] else ''))
|
||||
elif act[1] == 'posts':
|
||||
if(act[2] == "small blind"):
|
||||
print >>fh, ("%s: posts small blind $%s%s" %(act[0], act[3], ' and is all-in' if act[4] else ''))
|
||||
return ("%s: posts small blind $%s%s" %(act[0], act[3], ' and is all-in' if act[4] else ''))
|
||||
elif(act[2] == "big blind"):
|
||||
print >>fh, ("%s: posts big blind $%s%s" %(act[0], act[3], ' and is all-in' if act[4] else ''))
|
||||
return ("%s: posts big blind $%s%s" %(act[0], act[3], ' and is all-in' if act[4] else ''))
|
||||
elif(act[2] == "both"):
|
||||
print >>fh, ("%s: posts small & big blinds $%s%s" %(act[0], act[3], ' and is all-in' if act[4] else ''))
|
||||
return ("%s: posts small & big blinds $%s%s" %(act[0], act[3], ' and is all-in' if act[4] else ''))
|
||||
elif act[1] == 'bringin':
|
||||
print >>fh, ("%s: brings in for $%s%s" %(act[0], act[2], ' and is all-in' if act[3] else ''))
|
||||
return ("%s: brings in for $%s%s" %(act[0], act[2], ' and is all-in' if act[3] else ''))
|
||||
elif act[1] == 'discards':
|
||||
print >>fh, ("%s: discards %s %s%s" %(act[0], act[2], 'card' if act[2] == 1 else 'cards' , " [" + " ".join(self.discards[act[0]]['DRAWONE']) + "]" if self.hero == act[0] else ''))
|
||||
return ("%s: discards %s %s%s" %(act[0], act[2], 'card' if act[2] == 1 else 'cards' , " [" + " ".join(self.discards[act[0]]['DRAWONE']) + "]" if self.hero == act[0] else ''))
|
||||
elif act[1] == 'stands pat':
|
||||
print >>fh, ("%s: stands pat" %(act[0]))
|
||||
return ("%s: stands pat" %(act[0]))
|
||||
|
||||
|
||||
class HoldemOmahaHand(Hand):
|
||||
|
@ -440,9 +453,10 @@ class HoldemOmahaHand(Hand):
|
|||
if gametype['base'] != 'hold':
|
||||
pass # or indeed don't pass and complain instead
|
||||
logging.debug("HoldemOmahaHand")
|
||||
self.streetList = ['BLINDSANTES', 'DEAL', 'PREFLOP','FLOP','TURN','RIVER'] # a list of the observed street names in order
|
||||
self.allStreets = ['BLINDSANTES', 'PREFLOP','FLOP','TURN','RIVER']
|
||||
self.holeStreets = ['PREFLOP']
|
||||
self.communityStreets = ['FLOP', 'TURN', 'RIVER']
|
||||
self.actionStreets = ['PREFLOP','FLOP','TURN','RIVER']
|
||||
self.actionStreets = ['BLINDSANTES','PREFLOP','FLOP','TURN','RIVER']
|
||||
Hand.__init__(self, sitename, gametype, handText, builtFrom = "HHC")
|
||||
self.sb = gametype['sb']
|
||||
self.bb = gametype['bb']
|
||||
|
@ -480,24 +494,32 @@ class HoldemOmahaHand(Hand):
|
|||
pass
|
||||
|
||||
|
||||
def addHoleCards(self, cards, player, shown=False):
|
||||
def addHoleCards(self, cards, player, shown=False, dealt=False):
|
||||
"""\
|
||||
Assigns observed holecards to a player.
|
||||
cards list of card bigrams e.g. ['2h','Jc']
|
||||
player (string) name of player
|
||||
shown whether they were revealed at showdown
|
||||
dealt whether they were seen in a 'dealt to' line
|
||||
"""
|
||||
logging.debug("addHoleCards %s %s" % (cards, player))
|
||||
try:
|
||||
self.checkPlayerExists(player)
|
||||
cardset = set(self.card(c) for c in cards)
|
||||
if shown and len(cardset) > 0:
|
||||
self.shown.add(player)
|
||||
if 'PREFLOP' in self.holecards[player]:
|
||||
self.holecards[player]['PREFLOP'].update(cardset)
|
||||
else:
|
||||
self.holecards[player]['PREFLOP'] = cardset
|
||||
except FpdbParseError, e:
|
||||
print "[ERROR] Tried to add holecards for unknown player: %s" % (player,)
|
||||
return
|
||||
|
||||
cardset = set((self.card(c) for c in cards))
|
||||
if len(cardset) == 0:
|
||||
return
|
||||
if dealt:
|
||||
self.dealt.add(player)
|
||||
if shown:
|
||||
self.shown.add(player)
|
||||
if player in self.holecards['PREFLOP']:
|
||||
self.holecards['PREFLOP'][player].update(cardset)
|
||||
else:
|
||||
self.holecards['PREFLOP'][player] = cardset
|
||||
|
||||
def addShownCards(self, cards, player, holeandboard=None):
|
||||
"""\
|
||||
|
@ -506,14 +528,108 @@ Card ranks will be uppercased
|
|||
"""
|
||||
logging.debug("addShownCards %s hole=%s all=%s" % (player, cards, holeandboard))
|
||||
if cards is not None:
|
||||
self.shown.add(player)
|
||||
self.addHoleCards(cards,player)
|
||||
self.addHoleCards(cards,player,shown=True)
|
||||
elif holeandboard is not None:
|
||||
holeandboard = set([self.card(c) for c in holeandboard])
|
||||
board = set([c for s in self.board.values() for c in s])
|
||||
self.addHoleCards(holeandboard.difference(board),player,shown=True)
|
||||
|
||||
|
||||
def writeHTMLHand(self, fh=sys.__stdout__):
|
||||
from nevow import tags as T
|
||||
from nevow import flat
|
||||
players_who_act_preflop = (([x[0] for x in self.actions['PREFLOP']]+[x[0] for x in self.actions['BLINDSANTES']]))
|
||||
players_stacks = [x for x in self.players if x[1] in players_who_act_preflop]
|
||||
action_streets = [x for x in self.actionStreets if len(self.actions[x]) > 0]
|
||||
def render_stack(context,data):
|
||||
pat = context.tag.patternGenerator('list_item')
|
||||
for player in data:
|
||||
x = "Seat %s: %s ($%s in chips) " %(player[0], player[1],
|
||||
player[2])
|
||||
context.tag[ pat().fillSlots('playerStack', x)]
|
||||
return context.tag
|
||||
|
||||
def render_street(context,data):
|
||||
pat = context.tag.patternGenerator('list_item')
|
||||
for street in data:
|
||||
lines = []
|
||||
if street in self.holeStreets and self.holecards[street]:
|
||||
lines.append(
|
||||
T.ol(class_='dealclosed', data=street,
|
||||
render=render_deal) [
|
||||
T.li(pattern='list_item')[ T.slot(name='deal') ]
|
||||
]
|
||||
)
|
||||
if street in self.communityStreets and self.board[street]:
|
||||
lines.append(
|
||||
T.ol(class_='community', data=street,
|
||||
render=render_deal_community)[
|
||||
T.li(pattern='list_item')[ T.slot(name='deal') ]
|
||||
]
|
||||
)
|
||||
if street in self.actionStreets and self.actions[street]:
|
||||
lines.append(
|
||||
T.ol(class_='actions', data=self.actions[street], render=render_action) [
|
||||
T.li(pattern='list_item')[ T.slot(name='action') ]
|
||||
]
|
||||
)
|
||||
if lines:
|
||||
context.tag[ pat().fillSlots('street', [ T.h3[ street ] ]+lines)]
|
||||
return context.tag
|
||||
|
||||
def render_deal(context,data):
|
||||
# data is streetname
|
||||
# we can have open+closed, or just open, or just closed.
|
||||
|
||||
if self.holecards[data]:
|
||||
for player in self.holecards[data]:
|
||||
somestuff = 'dealt to %s %s' % (player, self.holecards[data][player])
|
||||
pat = context.tag.patternGenerator('list_item')
|
||||
context.tag[ pat().fillSlots('deal', somestuff)]
|
||||
return context.tag
|
||||
|
||||
def render_deal_community(context,data):
|
||||
# data is streetname
|
||||
if self.board[data]:
|
||||
somestuff = '[' + ' '.join(self.board[data]) + ']'
|
||||
pat = context.tag.patternGenerator('list_item')
|
||||
context.tag[ pat().fillSlots('deal', somestuff)]
|
||||
return context.tag
|
||||
def render_action(context,data):
|
||||
pat = context.tag.patternGenerator('list_item')
|
||||
for act in data:
|
||||
x = self.actionString(act)
|
||||
context.tag[ pat().fillSlots('action', x)]
|
||||
return context.tag
|
||||
|
||||
s = T.p[
|
||||
T.h1[
|
||||
T.span(class_='site')["%s Game #%s]" % ('PokerStars', self.handid)],
|
||||
T.span(class_='type_limit')[ "%s ($%s/$%s)" %(self.getGameTypeAsString(), self.sb, self.bb) ],
|
||||
T.span(class_='date')[ datetime.datetime.strftime(self.starttime,'%Y/%m/%d - %H:%M:%S ET') ]
|
||||
],
|
||||
T.h2[ "Table '%s' %d-max Seat #%s is the button" %(self.tablename,
|
||||
self.maxseats, self.buttonpos)],
|
||||
T.ol(class_='stacks', data = players_stacks, render=render_stack)[
|
||||
T.li(pattern='list_item')[ T.slot(name='playerStack') ]
|
||||
],
|
||||
T.ol(class_='streets', data = self.allStreets,
|
||||
render=render_street)[
|
||||
T.li(pattern='list_item')[ T.slot(name='street')]
|
||||
]
|
||||
]
|
||||
import tidy
|
||||
|
||||
options = dict(input_xml=True,
|
||||
output_xhtml=True,
|
||||
add_xml_decl=False,
|
||||
doctype='omit',
|
||||
indent='auto',
|
||||
tidy_mark=False)
|
||||
|
||||
return str(tidy.parseString(flat.flatten(s), **options))
|
||||
|
||||
|
||||
def writeHand(self, fh=sys.__stdout__):
|
||||
# PokerStars format.
|
||||
print >>fh, ("%s Game #%s: %s ($%s/$%s) - %s" %("PokerStars", self.handid, self.getGameTypeAsString(), self.sb, self.bb, datetime.datetime.strftime(self.starttime,'%Y/%m/%d - %H:%M:%S ET')))
|
||||
|
@ -527,33 +643,36 @@ Card ranks will be uppercased
|
|||
|
||||
if self.actions['BLINDSANTES']:
|
||||
for act in self.actions['BLINDSANTES']:
|
||||
self.printActionLine(act, fh)
|
||||
print >>fh, self.actionString(act)
|
||||
|
||||
print >>fh, ("*** HOLE CARDS ***")
|
||||
if self.involved:
|
||||
print >>fh, ("Dealt to %s [%s]" %(self.hero , " ".join(self.holecards[self.hero]['PREFLOP'])))
|
||||
for player in self.dealt:
|
||||
print >>fh, ("Dealt to %s [%s]" %(player, " ".join(self.holecards['PREFLOP'][player])))
|
||||
if self.hero == "":
|
||||
for player in self.shown.difference(self.dealt):
|
||||
print >>fh, ("Dealt to %s [%s]" %(player, " ".join(self.holecards['PREFLOP'][player])))
|
||||
|
||||
if self.actions['PREFLOP']:
|
||||
for act in self.actions['PREFLOP']:
|
||||
self.printActionLine(act, fh)
|
||||
print >>fh, self.actionString(act)
|
||||
|
||||
if self.board['FLOP']:
|
||||
print >>fh, ("*** FLOP *** [%s]" %( " ".join(self.board['FLOP'])))
|
||||
if self.actions['FLOP']:
|
||||
for act in self.actions['FLOP']:
|
||||
self.printActionLine(act, fh)
|
||||
print >>fh, self.actionString(act)
|
||||
|
||||
if self.board['TURN']:
|
||||
print >>fh, ("*** TURN *** [%s] [%s]" %( " ".join(self.board['FLOP']), " ".join(self.board['TURN'])))
|
||||
if self.actions['TURN']:
|
||||
for act in self.actions['TURN']:
|
||||
self.printActionLine(act, fh)
|
||||
print >>fh, self.actionString(act)
|
||||
|
||||
if self.board['RIVER']:
|
||||
print >>fh, ("*** RIVER *** [%s] [%s]" %(" ".join(self.board['FLOP']+self.board['TURN']), " ".join(self.board['RIVER']) ))
|
||||
if self.actions['RIVER']:
|
||||
for act in self.actions['RIVER']:
|
||||
self.printActionLine(act, fh)
|
||||
print >>fh, self.actionString(act)
|
||||
|
||||
|
||||
#Some sites don't have a showdown section so we have to figure out if there should be one
|
||||
|
@ -569,8 +688,8 @@ Card ranks will be uppercased
|
|||
numOfHoleCardsNeeded = 4
|
||||
elif self.gametype['category'] in ('holdem'):
|
||||
numOfHoleCardsNeeded = 2
|
||||
if len(self.holecards[name]['PREFLOP']) == numOfHoleCardsNeeded:
|
||||
print >>fh, ("%s shows [%s] (a hand...)" % (name, " ".join(self.holecards[name]['PREFLOP'])))
|
||||
if len(self.holecards['PREFLOP'][name]) == numOfHoleCardsNeeded:
|
||||
print >>fh, ("%s shows [%s] (a hand...)" % (name, " ".join(self.holecards['PREFLOP'][name])))
|
||||
|
||||
# Current PS format has the lines:
|
||||
# Uncalled bet ($111.25) returned to s0rrow
|
||||
|
@ -597,7 +716,7 @@ Card ranks will be uppercased
|
|||
seatnum = player[0]
|
||||
name = player[1]
|
||||
if name in self.collectees and name in self.shown:
|
||||
print >>fh, ("Seat %d: %s showed [%s] and won ($%s)" % (seatnum, name, " ".join(self.holecards[name]['PREFLOP']), self.collectees[name]))
|
||||
print >>fh, ("Seat %d: %s showed [%s] and won ($%s)" % (seatnum, name, " ".join(self.holecards['PREFLOP'][name]), self.collectees[name]))
|
||||
elif name in self.collectees:
|
||||
print >>fh, ("Seat %d: %s collected ($%s)" % (seatnum, name, self.collectees[name]))
|
||||
#~ elif name in self.shown:
|
||||
|
@ -606,7 +725,7 @@ Card ranks will be uppercased
|
|||
print >>fh, ("Seat %d: %s folded" % (seatnum, name))
|
||||
else:
|
||||
if name in self.shown:
|
||||
print >>fh, ("Seat %d: %s showed [%s] and lost with..." % (seatnum, name, " ".join(self.holecards[name]['PREFLOP'])))
|
||||
print >>fh, ("Seat %d: %s showed [%s] and lost with..." % (seatnum, name, " ".join(self.holecards['PREFLOP'][name])))
|
||||
else:
|
||||
print >>fh, ("Seat %d: %s mucked" % (seatnum, name))
|
||||
|
||||
|
@ -739,12 +858,12 @@ Card ranks will be uppercased
|
|||
(nc,oc) = self.holecards[player]['DEAL']
|
||||
print >>fh, _("Dealt to %s: [%s]") % (player, " ".join(nc))
|
||||
for act in self.actions['DEAL']:
|
||||
self.printActionLine(act, fh)
|
||||
print >>fh, self.actionString(act)
|
||||
|
||||
if 'DRAWONE' in self.actions:
|
||||
print >>fh, _("*** FIRST DRAW ***")
|
||||
for act in self.actions['DRAWONE']:
|
||||
self.printActionLine(act, fh)
|
||||
print >>fh, self.actionString(act)
|
||||
if act[0] == self.hero and act[1] == 'discards':
|
||||
(nc,oc) = self.holecards[act[0]]['DRAWONE']
|
||||
dc = self.discards[act[0]]['DRAWONE']
|
||||
|
@ -754,7 +873,7 @@ Card ranks will be uppercased
|
|||
if 'DRAWTWO' in self.actions:
|
||||
print >>fh, _("*** SECOND DRAW ***")
|
||||
for act in self.actions['DRAWTWO']:
|
||||
self.printActionLine(act, fh)
|
||||
print >>fh, self.actionString(act)
|
||||
if act[0] == self.hero and act[1] == 'discards':
|
||||
(nc,oc) = self.holecards[act[0]]['DRAWTWO']
|
||||
dc = self.discards[act[0]]['DRAWTWO']
|
||||
|
@ -764,7 +883,7 @@ Card ranks will be uppercased
|
|||
if 'DRAWTHREE' in self.actions:
|
||||
print >>fh, _("*** THIRD DRAW ***")
|
||||
for act in self.actions['DRAWTHREE']:
|
||||
self.printActionLine(act, fh)
|
||||
print >>fh, self.actionString(act)
|
||||
if act[0] == self.hero and act[1] == 'discards':
|
||||
(nc,oc) = self.holecards[act[0]]['DRAWTHREE']
|
||||
dc = self.discards[act[0]]['DRAWTHREE']
|
||||
|
@ -878,7 +997,8 @@ Add a complete on [street] by [player] to [amountTo]
|
|||
|
||||
def writeHand(self, fh=sys.__stdout__):
|
||||
# PokerStars format.
|
||||
print >>fh, _("%s Game #%s: %s ($%s/$%s) - %s" %("PokerStars", self.handid, self.getGameTypeAsString(), self.sb, self.bb, time.strftime('%Y/%m/%d - %H:%M:%S (ET)', self.starttime)))
|
||||
# print >>fh, _("%s Game #%s: %s ($%s/$%s) - %s" %("PokerStars", self.handid, self.getGameTypeAsString(), self.sb, self.bb, time.strftime('%Y/%m/%d - %H:%M:%S (ET)', self.starttime)))
|
||||
print >>fh, _("%s Game #%s: %s ($%s/$%s) - %s" %("PokerStars", self.handid, self.getGameTypeAsString(), self.sb, self.bb, datetime.datetime.strftime(self.starttime,'%Y/%m/%d - %H:%M:%S ET')))
|
||||
print >>fh, _("Table '%s' %d-max Seat #%s is the button" %(self.tablename, self.maxseats, self.buttonpos))
|
||||
|
||||
players_who_post_antes = set([x[0] for x in self.actions['ANTES']])
|
||||
|
@ -903,7 +1023,7 @@ Add a complete on [street] by [player] to [amountTo]
|
|||
print >>fh, _("Dealt to %s:%s%s") % (player, " [" + " ".join(closed) + "] " if closed else " ", "[" + " ".join(open) + "]" if open else "")
|
||||
for act in self.actions['THIRD']:
|
||||
#FIXME: Need some logic here for bringin vs completes
|
||||
self.printActionLine(act, fh)
|
||||
print >>fh, self.actionString(act)
|
||||
|
||||
if 'FOURTH' in self.actions:
|
||||
dealt = 0
|
||||
|
@ -920,7 +1040,7 @@ Add a complete on [street] by [player] to [amountTo]
|
|||
print >>fh, _("*** 4TH STREET ***")
|
||||
print >>fh, _("Dealt to %s:%s%s") % (player, " [" + " ".join(old) + "] " if old else " ", "[" + " ".join(new) + "]" if new else "")
|
||||
for act in self.actions['FOURTH']:
|
||||
self.printActionLine(act, fh)
|
||||
print >>fh, self.actionString(act)
|
||||
|
||||
if 'FIFTH' in self.actions:
|
||||
dealt = 0
|
||||
|
@ -938,7 +1058,7 @@ Add a complete on [street] by [player] to [amountTo]
|
|||
print >>fh, _("*** 5TH STREET ***")
|
||||
print >>fh, _("Dealt to %s:%s%s") % (player, " [" + " ".join(old) + "] " if old else " ", "[" + " ".join(new) + "]" if new else "")
|
||||
for act in self.actions['FIFTH']:
|
||||
self.printActionLine(act, fh)
|
||||
print >>fh, self.actionString(act)
|
||||
|
||||
if 'SIXTH' in self.actions:
|
||||
dealt = 0
|
||||
|
@ -956,7 +1076,7 @@ Add a complete on [street] by [player] to [amountTo]
|
|||
print >>fh, _("*** 6TH STREET ***")
|
||||
print >>fh, _("Dealt to %s:%s%s") % (player, " [" + " ".join(old) + "] " if old else " ", "[" + " ".join(new) + "]" if new else "")
|
||||
for act in self.actions['SIXTH']:
|
||||
self.printActionLine(act, fh)
|
||||
print >>fh, self.actionString(act)
|
||||
|
||||
if 'SEVENTH' in self.actions:
|
||||
# OK. It's possible that they're all in at an earlier street, but only closed cards are dealt.
|
||||
|
@ -975,7 +1095,7 @@ Add a complete on [street] by [player] to [amountTo]
|
|||
if new:
|
||||
print >>fh, _("Dealt to %s:%s%s") % (player, " [" + " ".join(old) + "] " if old else " ", "[" + " ".join(new) + "]" if new else "")
|
||||
for act in self.actions['SEVENTH']:
|
||||
self.printActionLine(act, fh)
|
||||
print >>fh, self.actionString(act)
|
||||
|
||||
#Some sites don't have a showdown section so we have to figure out if there should be one
|
||||
# The logic for a showdown is: at the end of river action there are at least two players in the hand
|
||||
|
@ -1106,7 +1226,8 @@ class Pot(object):
|
|||
def assemble(cnxn, handid):
|
||||
c = cnxn.cursor()
|
||||
|
||||
# We need the following for the Hand.__init__
|
||||
# We need at least sitename, gametype, handid
|
||||
# for the Hand.__init__
|
||||
c.execute("""
|
||||
select
|
||||
s.name,
|
||||
|
@ -1115,27 +1236,24 @@ select
|
|||
g.type,
|
||||
g.limitType,
|
||||
g.hilo,
|
||||
g.smallBlind / 100.0,
|
||||
g.bigBlind / 100.0 ,
|
||||
g.smallBet / 100.0,
|
||||
g.bigBet / 100.0,
|
||||
round(g.smallBlind / 100.0,2),
|
||||
round(g.bigBlind / 100.0,2),
|
||||
round(g.smallBet / 100.0,2),
|
||||
round(g.bigBet / 100.0,2),
|
||||
s.currency,
|
||||
bc.card1value,
|
||||
bc.card1suit,
|
||||
bc.card2value,bc.card2suit,
|
||||
bc.card3value,bc.card3suit,
|
||||
bc.card4value,bc.card4suit,
|
||||
bc.card5value,bc.card5suit
|
||||
h.boardcard1,
|
||||
h.boardcard2,
|
||||
h.boardcard3,
|
||||
h.boardcard4,
|
||||
h.boardcard5
|
||||
from
|
||||
hands as h,
|
||||
boardcards as bc,
|
||||
sites as s,
|
||||
gametypes as g,
|
||||
handsplayers as hp,
|
||||
players as p
|
||||
where
|
||||
h.id = %(handid)s
|
||||
and bc.handid = h.id
|
||||
and g.id = h.gametypeid
|
||||
and hp.handid = h.id
|
||||
and p.id = hp.playerid
|
||||
|
@ -1145,20 +1263,15 @@ limit 1""", {'handid':handid})
|
|||
res = c.fetchone()
|
||||
gametype = {'category':res[1],'base':res[2],'type':res[3],'limitType':res[4],'hilo':res[5],'sb':res[6],'bb':res[7], 'currency':res[10]}
|
||||
h = HoldemOmahaHand(hhc = None, sitename=res[0], gametype = gametype, handText=None, builtFrom = "DB", handid=handid)
|
||||
cards = map("".join, zip(map(str,res[11:21:2]), res[12:21:2]))
|
||||
|
||||
if cards[0] != "0x":
|
||||
cards = map(Card.valueSuitFromCard, res[11:16] )
|
||||
if cards[0]:
|
||||
h.setCommunityCards('FLOP', cards[0:3])
|
||||
if cards[3] != "0x":
|
||||
h.setCommunityCards('TURN', cards[3])
|
||||
if cards[4] != "0x":
|
||||
h.setCommunityCards('RIVER', cards[4])
|
||||
if cards[3]:
|
||||
h.setCommunityCards('TURN', [cards[3]])
|
||||
if cards[4]:
|
||||
h.setCommunityCards('RIVER', [cards[4]])
|
||||
#[Card.valueSuitFromCard(x) for x in cards]
|
||||
|
||||
|
||||
#TODO : doesn't look like this is in the database; don't like the way Hand requires it
|
||||
h.hero = 'mcturnbull'
|
||||
|
||||
# HandInfo : HID, TABLE
|
||||
# BUTTON - why is this treated specially in Hand?
|
||||
# answer: it is written out in hand histories
|
||||
|
@ -1181,9 +1294,11 @@ WHERE h.id = %(handid)s
|
|||
c.execute("""
|
||||
SELECT
|
||||
hp.seatno,
|
||||
round(hp.winnings / 100.0,2) as winnings,
|
||||
p.name,
|
||||
round(hp.startcash / 100.0,2) as chips,
|
||||
(hp.card1,hp.card2) as hole
|
||||
hp.card1,hp.card2,
|
||||
hp.position
|
||||
FROM
|
||||
handsplayers as hp,
|
||||
players as p
|
||||
|
@ -1191,9 +1306,15 @@ WHERE
|
|||
hp.handid = %(handid)s
|
||||
and p.id = hp.playerid
|
||||
""", {'handid':handid})
|
||||
for (seat, name, chips, cards) in c.fetchall():
|
||||
for (seat, winnings, name, chips, card1,card2, position) in c.fetchall():
|
||||
h.addPlayer(seat,name,chips)
|
||||
h.addHoleCards([Card.valueSuitFromCard(x) for x in cards],name)
|
||||
if card1 and card2:
|
||||
h.addHoleCards(map(Card.valueSuitFromCard, (card1,card2)), name, dealt=True)
|
||||
if winnings > 0:
|
||||
h.addCollectPot(name, winnings)
|
||||
if position == 'B':
|
||||
h.buttonpos = seat
|
||||
|
||||
|
||||
# actions
|
||||
c.execute("""
|
||||
|
@ -1203,7 +1324,7 @@ SELECT
|
|||
ha.street,
|
||||
ha.action,
|
||||
ha.allin,
|
||||
ha.amount / 100.0
|
||||
round(ha.amount / 100.0,2)
|
||||
FROM
|
||||
handsplayers as hp,
|
||||
handsactions as ha,
|
||||
|
@ -1218,7 +1339,7 @@ ORDER BY
|
|||
res = c.fetchall()
|
||||
for (actnum,player, streetnum, act, allin, amount) in res:
|
||||
act=act.strip()
|
||||
street = h.streetList[streetnum+2]
|
||||
street = h.allStreets[streetnum+1]
|
||||
if act==u'blind':
|
||||
h.addBlind(player, 'big blind', amount)
|
||||
# TODO: The type of blind is not recorded in the DB.
|
||||
|
@ -1236,7 +1357,7 @@ ORDER BY
|
|||
else:
|
||||
print act, player, streetnum, allin, amount
|
||||
# TODO : other actions
|
||||
#hhc.readCollectPot(self)
|
||||
|
||||
#hhc.readShowdownActions(self)
|
||||
#hc.readShownCards(self)
|
||||
h.totalPot()
|
||||
|
|
|
@ -43,7 +43,7 @@ import Configuration
|
|||
import Stats
|
||||
import Mucked
|
||||
import Database
|
||||
import HUD_main
|
||||
#import HUD_main
|
||||
|
||||
def importName(module_name, name):
|
||||
"""Import a named object 'name' from module 'module_name'."""
|
||||
|
|
|
@ -35,6 +35,7 @@ import gobject
|
|||
# FreePokerTools modules
|
||||
import Configuration
|
||||
import Database
|
||||
import Card
|
||||
|
||||
class Aux_Window:
|
||||
def __init__(self, hud, params, config):
|
||||
|
@ -67,19 +68,27 @@ class Aux_Window:
|
|||
# Some utility routines useful for Aux_Windows
|
||||
#
|
||||
def get_card_images(self):
|
||||
card_images = {}
|
||||
suits = ('S', 'H', 'D', 'C')
|
||||
ranks = ('A', 'K', 'Q', 'J', 'T', '9', '8', '7', '6', '5', '4', '3', '2', 'B')
|
||||
|
||||
card_images = 53 * [0]
|
||||
suits = ('s', 'h', 'd', 'c')
|
||||
ranks = (14, 13, 12, 11, 10, 9, 8, 7, 6, 5, 4, 3, 2)
|
||||
pb = gtk.gdk.pixbuf_new_from_file(self.config.execution_path(self.params['deck']))
|
||||
|
||||
for j in range(0, 14):
|
||||
for j in range(0, 13):
|
||||
for i in range(0, 4):
|
||||
card_images[Card.cardFromValueSuit(ranks[j], suits[i])] = self.cropper(pb, i, j)
|
||||
temp_pb = gtk.gdk.Pixbuf(gtk.gdk.COLORSPACE_RGB, pb.get_has_alpha(), pb.get_bits_per_sample(), 30, 42)
|
||||
pb.copy_area(30*j, 42*i, 30, 42, temp_pb, 0, 0)
|
||||
card_images[(ranks[j], suits[i])] = temp_pb
|
||||
# also pick out a card back and store in [0]
|
||||
card_images[0] = self.cropper(pb, 2, 13)
|
||||
return(card_images)
|
||||
# cards are 30 wide x 42 high
|
||||
|
||||
def cropper(self, pb, i, j):
|
||||
"""Crop out a card image given an FTP deck and the i, j position."""
|
||||
temp_pb = gtk.gdk.Pixbuf(gtk.gdk.COLORSPACE_RGB, pb.get_has_alpha(), pb.get_bits_per_sample(), 30, 42)
|
||||
pb.copy_area(30*j, 42*i, 30, 42, temp_pb, 0, 0)
|
||||
return temp_pb
|
||||
|
||||
def split_cards(self, card):
|
||||
if card == 'xx': return ('B', 'S')
|
||||
return (card[0], card[1].upper())
|
||||
|
@ -108,9 +117,10 @@ class Stud_mucked(Aux_Window):
|
|||
|
||||
def create(self):
|
||||
|
||||
self.container =gtk.Window()
|
||||
self.container = gtk.Window()
|
||||
self.vbox = gtk.VBox()
|
||||
self.container.add(self.vbox)
|
||||
self.container.set_title(self.hud.table.name)
|
||||
|
||||
self.mucked_list.create(self.vbox)
|
||||
self.mucked_cards.create(self.vbox)
|
||||
|
@ -207,7 +217,9 @@ class Stud_list:
|
|||
# find the hero's seat from the stat_dict
|
||||
for stat in self.parent.hud.stat_dict.itervalues():
|
||||
if stat['screen_name'] == hero:
|
||||
return self.parent.hud.cards[stat['seat']][0:6]
|
||||
return Card.valueSuitFromCard(self.parent.hud.cards[stat['seat']][0]) +\
|
||||
Card.valueSuitFromCard(self.parent.hud.cards[stat['seat']][1]) +\
|
||||
Card.valueSuitFromCard(self.parent.hud.cards[stat['seat']][2])
|
||||
return "xxxxxx"
|
||||
|
||||
def update_gui(self, new_hand_id):
|
||||
|
@ -240,7 +252,7 @@ class Stud_cards:
|
|||
|
||||
for r in range(0, self.rows):
|
||||
for c in range(0, self.cols):
|
||||
self.seen_cards[(c, r)] = gtk.image_new_from_pixbuf(self.card_images[('B', 'S')])
|
||||
self.seen_cards[(c, r)] = gtk.image_new_from_pixbuf(self.card_images[(0)])
|
||||
self.eb[(c, r)]= gtk.EventBox()
|
||||
|
||||
# set up the contents for the cells
|
||||
|
@ -287,11 +299,11 @@ class Stud_cards:
|
|||
self.clear()
|
||||
for c, cards in self.parent.hud.cards.iteritems():
|
||||
self.grid_contents[(1, c - 1)].set_text(self.get_screen_name(c))
|
||||
for i in ((0, cards[0:2]), (1, cards[2:4]), (2, cards[4:6]), (3, cards[6:8]),
|
||||
(4, cards[8:10]), (5, cards[10:12]), (6, cards[12:14])):
|
||||
if not i[1] == "xx":
|
||||
for i in ((0, cards[0]), (1, cards[1]), (2, cards[2]), (3, cards[3]),
|
||||
(4, cards[4]), (5, cards[5]), (6, cards[6])):
|
||||
if not i[1] == 0:
|
||||
self.seen_cards[(i[0], c - 1)]. \
|
||||
set_from_pixbuf(self.card_images[self.parent.split_cards(i[1])])
|
||||
set_from_pixbuf(self.card_images[i[1]])
|
||||
## action in tool tips for 3rd street cards
|
||||
for c in (0, 1, 2):
|
||||
for r in range(0, self.rows):
|
||||
|
@ -314,7 +326,7 @@ class Stud_cards:
|
|||
for r in range(0, self.rows):
|
||||
self.grid_contents[(1, r)].set_text(" ")
|
||||
for c in range(0, 7):
|
||||
self.seen_cards[(c, r)].set_from_pixbuf(self.card_images[('B', 'S')])
|
||||
self.seen_cards[(c, r)].set_from_pixbuf(self.card_images[0])
|
||||
self.eb[(c, r)].set_tooltip_text('')
|
||||
|
||||
class Flop_Mucked(Aux_Window):
|
||||
|
@ -459,29 +471,31 @@ class Flop_Mucked(Aux_Window):
|
|||
new_locs[i] = (pos[0] - self.hud.table.x, pos[1] - self.hud.table.y)
|
||||
self.config.edit_aux_layout(self.params['name'], self.hud.max, locations = new_locs)
|
||||
|
||||
if __name__== "__main__":
|
||||
# This test program doesn't work
|
||||
|
||||
def destroy(*args): # call back for terminating the main eventloop
|
||||
gtk.main_quit() # used only for testing
|
||||
|
||||
def process_new_hand(source, condition, db_connection): #callback from stdin watch -- testing only
|
||||
# there is a new hand_id to be processed
|
||||
# just read it and pass it to update
|
||||
new_hand_id = sys.stdin.readline()
|
||||
new_hand_id = new_hand_id.rstrip() # remove trailing whitespace
|
||||
m.update_data(new_hand_id, db_connection)
|
||||
m.update_gui(new_hand_id)
|
||||
return(True)
|
||||
|
||||
config = Configuration.Config()
|
||||
db_connection = Database.Database(config, 'fpdb', '')
|
||||
main_window = gtk.Window()
|
||||
main_window.set_keep_above(True)
|
||||
main_window.connect("destroy", destroy)
|
||||
|
||||
aux_to_call = "stud_mucked"
|
||||
aux_params = config.get_aux_parameters(aux_to_call)
|
||||
m = eval("%s(main_window, None, config, aux_params)" % aux_params['class'])
|
||||
|
||||
s_id = gobject.io_add_watch(sys.stdin, gobject.IO_IN, process_new_hand, db_connection)
|
||||
gtk.main()
|
||||
#if __name__== "__main__":
|
||||
#
|
||||
# def destroy(*args): # call back for terminating the main eventloop
|
||||
# gtk.main_quit() # used only for testing
|
||||
#
|
||||
# def process_new_hand(source, condition, db_connection): #callback from stdin watch -- testing only
|
||||
## there is a new hand_id to be processed
|
||||
## just read it and pass it to update
|
||||
# new_hand_id = sys.stdin.readline()
|
||||
# new_hand_id = new_hand_id.rstrip() # remove trailing whitespace
|
||||
# m.update_data(new_hand_id, db_connection)
|
||||
# m.update_gui(new_hand_id)
|
||||
# return(True)
|
||||
#
|
||||
# config = Configuration.Config()
|
||||
# db_connection = Database.Database(config, 'fpdbTEST', '')
|
||||
# main_window = gtk.Window()
|
||||
# main_window.set_keep_above(True)
|
||||
# main_window.connect("destroy", destroy)
|
||||
#
|
||||
# aux_to_call = "stud_mucked"
|
||||
# aux_params = config.get_aux_parameters(aux_to_call)
|
||||
# m = eval("%s(None, config, aux_params)" % aux_params['class'])
|
||||
#
|
||||
# s_id = gobject.io_add_watch(sys.stdin, gobject.IO_IN, process_new_hand, db_connection)
|
||||
# gtk.main()
|
||||
|
|
45
pyfpdb/Options.py
Normal file
45
pyfpdb/Options.py
Normal file
|
@ -0,0 +1,45 @@
|
|||
#!/usr/bin/python
|
||||
|
||||
#Copyright 2008 Ray E. Barker
|
||||
#This program is free software: you can redistribute it and/or modify
|
||||
#it under the terms of the GNU Affero General Public License as published by
|
||||
#the Free Software Foundation, version 3 of the License.
|
||||
#
|
||||
#This program is distributed in the hope that it will be useful,
|
||||
#but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
#MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
#GNU General Public License for more details.
|
||||
#
|
||||
#You should have received a copy of the GNU Affero General Public License
|
||||
#along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
#In the "official" distribution you can find the license in
|
||||
#agpl-3.0.txt in the docs folder of the package.
|
||||
|
||||
import os
|
||||
import sys
|
||||
from optparse import OptionParser
|
||||
|
||||
def fpdb_options():
|
||||
|
||||
"""Process command line options for fpdb and HUD_main."""
|
||||
parser = OptionParser()
|
||||
parser.add_option("-x", "--errorsToConsole",
|
||||
action="store_true",
|
||||
help="If passed error output will go to the console rather than .")
|
||||
parser.add_option("-d", "--databaseName",
|
||||
dest="dbname", default="fpdb",
|
||||
help="Overrides the default database name")
|
||||
parser.add_option("-c", "--configFile",
|
||||
dest="config", default=None,
|
||||
help="Specifies a configuration file.")
|
||||
(options, sys.argv) = parser.parse_args()
|
||||
return (options, sys.argv)
|
||||
|
||||
if __name__== "__main__":
|
||||
(options, sys.argv) = fpdb_options()
|
||||
print "errorsToConsole =", options.errorsToConsole
|
||||
print "database name =", options.dbname
|
||||
print "config file =", options.config
|
||||
|
||||
print "press enter to end"
|
||||
sys.stdin.readline()
|
|
@ -1,4 +1,4 @@
|
|||
#!/usr/bin/env python
|
||||
#!/usr/bin/env python
|
||||
# -*- coding: utf-8 -*-
|
||||
#
|
||||
# Copyright 2008, Carl Gherardi
|
||||
|
@ -26,7 +26,7 @@ from HandHistoryConverter import *
|
|||
class PokerStars(HandHistoryConverter):
|
||||
|
||||
# Static regexes
|
||||
re_GameInfo = re.compile("PokerStars Game #(?P<HID>[0-9]+):\s+(HORSE)? \(?(?P<GAME>Hold\'em|Razz|7 Card Stud|Omaha|Omaha Hi/Lo|Badugi) (?P<LIMIT>No Limit|Limit|Pot Limit),? \(?(?P<CURRENCY>\$|)?(?P<SB>[.0-9]+)/\$?(?P<BB>[.0-9]+)\) - (?P<DATETIME>.*$)", re.MULTILINE)
|
||||
re_GameInfo = re.compile("PokerStars Game #(?P<HID>[0-9]+):\s+(HORSE)? \(?(?P<GAME>Hold\'em|Razz|7 Card Stud|7 Card Stud Hi/Lo|Omaha|Omaha Hi/Lo|Badugi) (?P<LIMIT>No Limit|Limit|Pot Limit),? \(?(?P<CURRENCY>\$|)?(?P<SB>[.0-9]+)/\$?(?P<BB>[.0-9]+)\) - (?P<DATETIME>.*$)", re.MULTILINE)
|
||||
re_SplitHands = re.compile('\n\n+')
|
||||
re_TailSplitHands = re.compile('(\n\n\n+)')
|
||||
re_HandInfo = re.compile("^Table \'(?P<TABLE>[- a-zA-Z]+)\'(?P<TABLEATTRIBUTES>.+?$)?", re.MULTILINE)
|
||||
|
@ -95,6 +95,7 @@ follow : whether to tail -f the input"""
|
|||
'Omaha Hi/Lo' : ('hold','omahahilo'),
|
||||
'Razz' : ('stud','razz'),
|
||||
'7 Card Stud' : ('stud','studhi'),
|
||||
'7 Card Stud Hi/Lo' : ('stud','studhilo'),
|
||||
'Badugi' : ('draw','badugi')
|
||||
}
|
||||
currencies = { u'€':'EUR', '$':'USD', '':'T$' }
|
||||
|
@ -208,7 +209,7 @@ follow : whether to tail -f the input"""
|
|||
for a in self.re_PostBB.finditer(hand.handText):
|
||||
hand.addBlind(a.group('PNAME'), 'big blind', a.group('BB'))
|
||||
for a in self.re_PostBoth.finditer(hand.handText):
|
||||
hand.addBlind(a.group('PNAME'), 'small & big blinds', a.group('SBBB'))
|
||||
hand.addBlind(a.group('PNAME'), 'both', a.group('SBBB'))
|
||||
|
||||
def readHeroCards(self, hand):
|
||||
m = self.re_HeroCards.search(hand.handText)
|
||||
|
|
|
@ -528,7 +528,6 @@ class Sql:
|
|||
self.query['get_cards'] = """
|
||||
select
|
||||
seatNo AS seat_number,
|
||||
name AS screen_name,
|
||||
card1, /*card1Value, card1Suit, */
|
||||
card2, /*card2Value, card2Suit, */
|
||||
card3, /*card3Value, card3Suit, */
|
||||
|
|
|
@ -72,7 +72,8 @@ class Table(Table_Window):
|
|||
self.title = titles[hwnd]
|
||||
self.site = ""
|
||||
self.hud = None
|
||||
self.number = gtk.gdk.window_foreign_new(long(self.window))
|
||||
self.number = hwnd
|
||||
self.gdkhandle = gtk.gdk.window_foreign_new(long(self.window))
|
||||
|
||||
def get_geometry(self):
|
||||
|
||||
|
@ -112,10 +113,7 @@ class Table(Table_Window):
|
|||
win32api.CloseHandle(hToken)
|
||||
|
||||
return exename
|
||||
def win_enum_handler(hwnd, titles):
|
||||
titles[hwnd] = win32gui.GetWindowText(hwnd)
|
||||
|
||||
def topify_window(hud, window):
|
||||
def topify(self, hud):
|
||||
"""Set the specified gtk window to stayontop in MS Windows."""
|
||||
|
||||
def windowEnumerationHandler(hwnd, resultList):
|
||||
|
@ -123,21 +121,23 @@ def topify_window(hud, window):
|
|||
resultList.append((hwnd, win32gui.GetWindowText(hwnd)))
|
||||
|
||||
unique_name = 'unique name for finding this window'
|
||||
real_name = window.get_title()
|
||||
window.set_title(unique_name)
|
||||
real_name = hud.main_window.get_title()
|
||||
hud.main_window.set_title(unique_name)
|
||||
tl_windows = []
|
||||
win32gui.EnumWindows(windowEnumerationHandler, tl_windows)
|
||||
|
||||
for w in tl_windows:
|
||||
if w[1] == unique_name:
|
||||
hud.main_window.parentgdkhandle = gtk.gdk.window_foreign_new(long(hud.table.number))
|
||||
hud.main_window.gdkhandle = gtk.gdk.window_foreign_new(w[0])
|
||||
hud.main_window.gdkhandle.set_transient_for(hud.main_window.parentgdkhandle)
|
||||
|
||||
style = win32gui.GetWindowLong(self.table.number, win32con.GWL_EXSTYLE)
|
||||
style |= win32con.WS_CLIPCHILDREN
|
||||
win32gui.SetWindowLong(hud.table.number, win32con.GWL_EXSTYLE, style)
|
||||
hud.main_window.gdkhandle.set_transient_for(self.gdkhandle)
|
||||
#
|
||||
# style = win32gui.GetWindowLong(self.number, win32con.GWL_EXSTYLE)
|
||||
# style |= win32con.WS_CLIPCHILDREN
|
||||
# win32gui.SetWindowLong(self.number, win32con.GWL_EXSTYLE, style)
|
||||
break
|
||||
|
||||
window.set_title(real_name)
|
||||
hud.main_window.set_title(real_name)
|
||||
|
||||
def win_enum_handler(hwnd, titles):
|
||||
titles[hwnd] = win32gui.GetWindowText(hwnd)
|
||||
|
||||
|
|
|
@ -17,15 +17,11 @@
|
|||
|
||||
import os
|
||||
import sys
|
||||
from optparse import OptionParser
|
||||
import Options
|
||||
import string
|
||||
|
||||
|
||||
parser = OptionParser()
|
||||
parser.add_option("-x", "--errorsToConsole", action="store_true",
|
||||
help="If passed error output will go to the console rather than .")
|
||||
parser.add_option("-d", "--databaseName", dest="dbname", default="fpdb",
|
||||
help="Overrides the default database name")
|
||||
(options, sys.argv) = parser.parse_args()
|
||||
cl_options = string.join(sys.argv[1:])
|
||||
(options, sys.argv) = Options.fpdb_options()
|
||||
|
||||
if not options.errorsToConsole:
|
||||
print "Note: error output is being diverted to fpdb-error-log.txt and HUD-error.txt. Any major error will be reported there _only_."
|
||||
|
@ -356,6 +352,7 @@ class fpdb:
|
|||
else:
|
||||
self.settings['os']="windows"
|
||||
|
||||
self.settings.update({'cl_options': cl_options})
|
||||
self.settings.update(self.config.get_db_parameters())
|
||||
self.settings.update(self.config.get_tv_parameters())
|
||||
self.settings.update(self.config.get_import_parameters())
|
||||
|
@ -486,7 +483,7 @@ This program is licensed under the AGPL3, see docs"""+os.sep+"agpl-3.0.txt")
|
|||
def __init__(self):
|
||||
self.threads=[]
|
||||
self.db=None
|
||||
self.config = Configuration.Config(dbname=options.dbname)
|
||||
self.config = Configuration.Config(file=options.config, dbname=options.dbname)
|
||||
self.load_profile()
|
||||
|
||||
self.window = gtk.Window(gtk.WINDOW_TOPLEVEL)
|
||||
|
|
|
@ -578,7 +578,7 @@ class fpdb_db:
|
|||
self.cursor.execute( "lock tables Hands write" )
|
||||
except:
|
||||
# Table 'fpdb.hands' doesn't exist
|
||||
if str(sys.exc_value).find(".hands' doesn't exist") >= 0:
|
||||
if str(sys.exc_value).find(".Hands' doesn't exist") >= 0:
|
||||
return(2)
|
||||
print "Error! failed to obtain global lock. Close all programs accessing " \
|
||||
+ "database (including fpdb) and try again (%s)." \
|
||||
|
@ -598,10 +598,39 @@ class fpdb_db:
|
|||
return(1)
|
||||
return(0)
|
||||
|
||||
def getLastInsertId(self):
|
||||
if self.backend == self.MYSQL_INNODB:
|
||||
ret = self.db.insert_id()
|
||||
if ret < 1 or ret > 999999999:
|
||||
print "getLastInsertId(): problem fetching insert_id? ret=", ret
|
||||
ret = -1
|
||||
elif self.backend == self.PGSQL:
|
||||
# some options:
|
||||
# currval(hands_id_seq) - use name of implicit seq here
|
||||
# lastval() - still needs sequences set up?
|
||||
# insert ... returning is useful syntax (but postgres specific?)
|
||||
# see rules (fancy trigger type things)
|
||||
self.cursor.execute ("SELECT lastval()")
|
||||
row = self.cursor.fetchone()
|
||||
if not row:
|
||||
print "getLastInsertId(%s): problem fetching lastval? row=" % seq, row
|
||||
ret = -1
|
||||
else:
|
||||
ret = row[0]
|
||||
elif self.backend == self.SQLITE:
|
||||
# don't know how to do this in sqlite
|
||||
print "getLastInsertId(): not coded for sqlite yet"
|
||||
ret = -1
|
||||
else:
|
||||
print "getLastInsertId(): unknown backend ", self.backend
|
||||
ret = -1
|
||||
return ret
|
||||
|
||||
def storeHand(self, p):
|
||||
#stores into table hands:
|
||||
self.cursor.execute ("""INSERT INTO Hands
|
||||
(siteHandNo, gametypeId, handStart, seats, tableName, importTime, maxSeats
|
||||
,boardcard1, boardcard2, boardcard3, boardcard4, boardcard5
|
||||
,playersVpi, playersAtStreet1, playersAtStreet2
|
||||
,playersAtStreet3, playersAtStreet4, playersAtShowdown
|
||||
,street0Raises, street1Raises, street2Raises
|
||||
|
@ -612,6 +641,7 @@ class fpdb_db:
|
|||
VALUES
|
||||
(%s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s)"""
|
||||
,(p['siteHandNo'], gametype_id, p['handStart'], len(names), p['tableName'], datetime.datetime.today(), p['maxSeats']
|
||||
,p['boardcard1'], ['boardcard2'], p['boardcard3'], ['boardcard4'], ['boardcard5']
|
||||
,hudCache['playersVpi'], hudCache['playersAtStreet1'], hudCache['playersAtStreet2']
|
||||
,hudCache['playersAtStreet3'], hudCache['playersAtStreet4'], hudCache['playersAtShowdown']
|
||||
,hudCache['street0Raises'], hudCache['street1Raises'], hudCache['street2Raises']
|
||||
|
|
|
@ -288,9 +288,7 @@ class Importer:
|
|||
if os.path.isdir(file):
|
||||
self.addToDirList[file] = [site] + [filter]
|
||||
return
|
||||
if filter == "passthrough" or filter == "":
|
||||
(stored, duplicates, partial, errors, ttime) = self.import_fpdb_file(file, site)
|
||||
else:
|
||||
|
||||
conv = None
|
||||
# Load filter, process file, pass returned filename to import_fpdb_file
|
||||
|
||||
|
@ -394,8 +392,8 @@ class Importer:
|
|||
self.hand=hand
|
||||
|
||||
try:
|
||||
handsId = fpdb_parse_logic.mainParser(self.settings, self.fdb.db
|
||||
,self.fdb.cursor, self.siteIds[site], category, hand, self.config)
|
||||
handsId = fpdb_parse_logic.mainParser(self.settings, self.fdb
|
||||
, self.siteIds[site], category, hand, self.config)
|
||||
self.fdb.db.commit()
|
||||
|
||||
stored += 1
|
||||
|
|
|
@ -18,11 +18,13 @@
|
|||
#methods that are specific to holdem but not trivial
|
||||
|
||||
import fpdb_simple
|
||||
import fpdb_save_to_db
|
||||
import Database
|
||||
|
||||
#parses a holdem hand
|
||||
def mainParser(settings, db, cursor, siteID, category, hand, config):
|
||||
def mainParser(settings, fdb, siteID, category, hand, config):
|
||||
backend = settings['db-backend']
|
||||
#This is redundant - hopefully fdb will be a Database object in an interation soon
|
||||
db = Database.Database(config, 'fpdb', '')
|
||||
category = fpdb_simple.recogniseCategory(hand[0])
|
||||
|
||||
base = "hold" if category == "holdem" or category == "omahahi" or category == "omahahilo" else "stud"
|
||||
|
@ -47,7 +49,7 @@ def mainParser(settings, db, cursor, siteID, category, hand, config):
|
|||
break
|
||||
#print "small blind line:",smallBlindLine
|
||||
|
||||
gametypeID = fpdb_simple.recogniseGametypeID(backend, db, cursor, hand[0], hand[smallBlindLine], siteID, category, isTourney)
|
||||
gametypeID = fpdb_simple.recogniseGametypeID(backend, fdb.db, fdb.cursor, hand[0], hand[smallBlindLine], siteID, category, isTourney)
|
||||
if isTourney:
|
||||
siteTourneyNo = fpdb_simple.parseTourneyNo(hand[0])
|
||||
buyin = fpdb_simple.parseBuyin(hand[0])
|
||||
|
@ -58,9 +60,9 @@ def mainParser(settings, db, cursor, siteID, category, hand, config):
|
|||
tourneyStartTime= handStartTime #todo: read tourney start time
|
||||
rebuyOrAddon = fpdb_simple.isRebuyOrAddon(hand[0])
|
||||
|
||||
tourneyTypeId = fpdb_simple.recogniseTourneyTypeId(cursor, siteID, buyin, fee, knockout, rebuyOrAddon)
|
||||
tourneyTypeId = fpdb_simple.recogniseTourneyTypeId(fdb.cursor, siteID, buyin, fee, knockout, rebuyOrAddon)
|
||||
|
||||
fpdb_simple.isAlreadyInDB(cursor, gametypeID, siteHandNo)
|
||||
fpdb_simple.isAlreadyInDB(fdb.cursor, gametypeID, siteHandNo)
|
||||
|
||||
hand = fpdb_simple.filterCrap(hand, isTourney)
|
||||
|
||||
|
@ -74,7 +76,7 @@ def mainParser(settings, db, cursor, siteID, category, hand, config):
|
|||
seatLines.append(line)
|
||||
|
||||
names = fpdb_simple.parseNames(seatLines)
|
||||
playerIDs = fpdb_simple.recognisePlayerIDs(cursor, names, siteID)
|
||||
playerIDs = fpdb_simple.recognisePlayerIDs(fdb.cursor, names, siteID)
|
||||
tmp = fpdb_simple.parseCashesAndSeatNos(seatLines)
|
||||
startCashes = tmp['startCashes']
|
||||
seatNos = tmp['seatNos']
|
||||
|
@ -113,7 +115,7 @@ def mainParser(settings, db, cursor, siteID, category, hand, config):
|
|||
tableName = tableResult['tableName']
|
||||
#print "before part5, antes:", antes
|
||||
|
||||
#part 5: final preparations, then call fpdb_save_to_db.* with
|
||||
#part 5: final preparations, then call Database.* with
|
||||
# the arrays as they are - that file will fill them.
|
||||
fpdb_simple.convertCardValues(cardValues)
|
||||
if base == "hold":
|
||||
|
@ -121,8 +123,8 @@ def mainParser(settings, db, cursor, siteID, category, hand, config):
|
|||
fpdb_simple.convertBlindBet(actionTypes, actionAmounts)
|
||||
fpdb_simple.checkPositions(positions)
|
||||
|
||||
cursor.execute("SELECT limitType FROM Gametypes WHERE id=%s",(gametypeID, ))
|
||||
limit_type = cursor.fetchone()[0]
|
||||
fdb.cursor.execute("SELECT limitType FROM Gametypes WHERE id=%s",(gametypeID, ))
|
||||
limit_type = fdb.cursor.fetchone()[0]
|
||||
fpdb_simple.convert3B4B(category, limit_type, actionTypes, actionAmounts)
|
||||
|
||||
totalWinnings = sum(winnings)
|
||||
|
@ -143,8 +145,8 @@ def mainParser(settings, db, cursor, siteID, category, hand, config):
|
|||
payin_amounts = fpdb_simple.calcPayin(len(names), buyin, fee)
|
||||
|
||||
if base == "hold":
|
||||
result = fpdb_save_to_db.tourney_holdem_omaha(
|
||||
config, settings, db, cursor, base, category, siteTourneyNo, buyin
|
||||
result = db.tourney_holdem_omaha(
|
||||
config, settings, fdb.db, fdb.cursor, base, category, siteTourneyNo, buyin
|
||||
, fee, knockout, entries, prizepool, tourneyStartTime
|
||||
, payin_amounts, ranks, tourneyTypeId, siteID, siteHandNo
|
||||
, gametypeID, handStartTime, names, playerIDs, startCashes
|
||||
|
@ -152,8 +154,8 @@ def mainParser(settings, db, cursor, siteID, category, hand, config):
|
|||
, winnings, rakes, actionTypes, allIns, actionAmounts
|
||||
, actionNos, hudImportData, maxSeats, tableName, seatNos)
|
||||
elif base == "stud":
|
||||
result = fpdb_save_to_db.tourney_stud(
|
||||
config, settings, db, cursor, base, category, siteTourneyNo
|
||||
result = db.tourney_stud(
|
||||
config, settings, fdb.db, fdb.cursor, base, category, siteTourneyNo
|
||||
, buyin, fee, knockout, entries, prizepool, tourneyStartTime
|
||||
, payin_amounts, ranks, tourneyTypeId, siteID, siteHandNo
|
||||
, gametypeID, handStartTime, names, playerIDs, startCashes
|
||||
|
@ -164,23 +166,23 @@ def mainParser(settings, db, cursor, siteID, category, hand, config):
|
|||
raise fpdb_simple.FpdbError("unrecognised category")
|
||||
else:
|
||||
if base == "hold":
|
||||
result = fpdb_save_to_db.ring_holdem_omaha(
|
||||
config, settings, db, cursor, base, category, siteHandNo
|
||||
result = db.ring_holdem_omaha(
|
||||
config, settings, fdb.db, fdb.cursor, base, category, siteHandNo
|
||||
, gametypeID, handStartTime, names, playerIDs
|
||||
, startCashes, positions, cardValues, cardSuits
|
||||
, boardValues, boardSuits, winnings, rakes
|
||||
, actionTypes, allIns, actionAmounts, actionNos
|
||||
, hudImportData, maxSeats, tableName, seatNos)
|
||||
elif base == "stud":
|
||||
result = fpdb_save_to_db.ring_stud(
|
||||
config, settings, db, cursor, base, category, siteHandNo, gametypeID
|
||||
result = db.ring_stud(
|
||||
config, settings, fdb.db, fdb.cursor, base, category, siteHandNo, gametypeID
|
||||
, handStartTime, names, playerIDs, startCashes, antes
|
||||
, cardValues, cardSuits, winnings, rakes, actionTypes, allIns
|
||||
, actionAmounts, actionNos, hudImportData, maxSeats, tableName
|
||||
, seatNos)
|
||||
else:
|
||||
raise fpdb_simple.FpdbError ("unrecognised category")
|
||||
db.commit()
|
||||
fdb.db.commit()
|
||||
return result
|
||||
#end def mainParser
|
||||
|
||||
|
|
|
@ -1,182 +0,0 @@
|
|||
#!/usr/bin/python
|
||||
|
||||
#Copyright 2008 Steffen Jobbagy-Felso
|
||||
#This program is free software: you can redistribute it and/or modify
|
||||
#it under the terms of the GNU Affero General Public License as published by
|
||||
#the Free Software Foundation, version 3 of the License.
|
||||
#
|
||||
#This program is distributed in the hope that it will be useful,
|
||||
#but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
#MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
#GNU General Public License for more details.
|
||||
#
|
||||
#You should have received a copy of the GNU Affero General Public License
|
||||
#along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
#In the "official" distribution you can find the license in
|
||||
#agpl-3.0.txt in the docs folder of the package.
|
||||
|
||||
#This file contains methods to store hands into the db. decides to move this
|
||||
#into a seperate file since its ugly, fairly long and just generally in the way.
|
||||
|
||||
from time import time
|
||||
|
||||
import fpdb_simple
|
||||
|
||||
MYSQL_INNODB = 2
|
||||
PGSQL = 3
|
||||
SQLITE = 4
|
||||
|
||||
#fastStoreHudCache = False # set this to True to test the new storeHudCache routine
|
||||
#
|
||||
#saveActions = True # set this to False to avoid storing action data
|
||||
# # Pros: speeds up imports
|
||||
# # Cons: no action data is saved, so you need to keep the hand histories
|
||||
# # variance not available on stats page
|
||||
# # no graphs
|
||||
|
||||
#stores a stud/razz hand into the database
|
||||
def ring_stud(config, settings, db, cursor, base, category, site_hand_no, gametype_id, hand_start_time
|
||||
,names, player_ids, start_cashes, antes, card_values, card_suits, winnings, rakes
|
||||
,action_types, allIns, action_amounts, actionNos, hudImportData, maxSeats, tableName
|
||||
,seatNos):
|
||||
|
||||
backend = settings['db-backend']
|
||||
import_options = config.get_import_parameters()
|
||||
|
||||
saveActions = False if import_options['saveActions'] == False else True
|
||||
fastStoreHudCache = True if import_options['fastStoreHudCache'] == True else False
|
||||
|
||||
fpdb_simple.fillCardArrays(len(names), base, category, card_values, card_suits)
|
||||
|
||||
hands_id = fpdb_simple.storeHands(backend, db, cursor, site_hand_no, gametype_id
|
||||
,hand_start_time, names, tableName, maxSeats)
|
||||
|
||||
#print "before calling store_hands_players_stud, antes:", antes
|
||||
hands_players_ids = fpdb_simple.store_hands_players_stud(backend, db, cursor, hands_id, player_ids
|
||||
,start_cashes, antes, card_values
|
||||
,card_suits, winnings, rakes, seatNos)
|
||||
|
||||
if 'updateHudCache' not in settings or settings['updateHudCache'] != 'drop':
|
||||
fpdb_simple.storeHudCache(backend, cursor, base, category, gametype_id, hand_start_time, player_ids, hudImportData)
|
||||
|
||||
if saveActions:
|
||||
fpdb_simple.storeActions(cursor, hands_players_ids, action_types
|
||||
,allIns, action_amounts, actionNos)
|
||||
return hands_id
|
||||
#end def ring_stud
|
||||
|
||||
def ring_holdem_omaha(config, settings, db, cursor, base, category, site_hand_no, gametype_id
|
||||
,hand_start_time, names, player_ids, start_cashes, positions, card_values
|
||||
,card_suits, board_values, board_suits, winnings, rakes, action_types, allIns
|
||||
,action_amounts, actionNos, hudImportData, maxSeats, tableName, seatNos):
|
||||
"""stores a holdem/omaha hand into the database"""
|
||||
|
||||
backend = settings['db-backend']
|
||||
import_options = config.get_import_parameters()
|
||||
saveActions = False if import_options['saveActions'] == False else True
|
||||
fastStoreHudCache = True if import_options['fastStoreHudCache'] == True else False
|
||||
|
||||
# print "DEBUG: saveActions = '%s' fastStoreHudCache = '%s'"%(saveActions, fastStoreHudCache)
|
||||
# print "DEBUG: import_options = ", import_options
|
||||
|
||||
t0 = time()
|
||||
fpdb_simple.fillCardArrays(len(names), base, category, card_values, card_suits)
|
||||
t1 = time()
|
||||
fpdb_simple.fill_board_cards(board_values, board_suits)
|
||||
t2 = time()
|
||||
|
||||
hands_id = fpdb_simple.storeHands(backend, db, cursor, site_hand_no, gametype_id
|
||||
,hand_start_time, names, tableName, maxSeats, hudImportData)
|
||||
t3 = time()
|
||||
hands_players_ids = fpdb_simple.store_hands_players_holdem_omaha(
|
||||
backend, db, cursor, category, hands_id, player_ids, start_cashes
|
||||
, positions, card_values, card_suits, winnings, rakes, seatNos, hudImportData)
|
||||
t4 = time()
|
||||
#print "ring holdem, backend=%d" % backend
|
||||
if 'updateHudCache' not in settings or settings['updateHudCache'] != 'drop':
|
||||
if fastStoreHudCache:
|
||||
fpdb_simple.storeHudCache2(backend, cursor, base, category, gametype_id, hand_start_time, player_ids, hudImportData)
|
||||
else:
|
||||
fpdb_simple.storeHudCache(backend, cursor, base, category, gametype_id, hand_start_time, player_ids, hudImportData)
|
||||
t5 = time()
|
||||
fpdb_simple.store_board_cards(cursor, hands_id, board_values, board_suits)
|
||||
t6 = time()
|
||||
if saveActions:
|
||||
fpdb_simple.storeActions(cursor, hands_players_ids, action_types, allIns, action_amounts, actionNos)
|
||||
t7 = time()
|
||||
#print "fills=(%4.3f) saves=(%4.3f,%4.3f,%4.3f,%4.3f)" % (t2-t0, t3-t2, t4-t3, t5-t4, t6-t5)
|
||||
return hands_id
|
||||
#end def ring_holdem_omaha
|
||||
|
||||
def tourney_holdem_omaha(config, settings, db, cursor, base, category, siteTourneyNo, buyin, fee, knockout
|
||||
,entries, prizepool, tourney_start, payin_amounts, ranks, tourneyTypeId
|
||||
,siteId #end of tourney specific params
|
||||
,site_hand_no, gametype_id, hand_start_time, names, player_ids
|
||||
,start_cashes, positions, card_values, card_suits, board_values
|
||||
,board_suits, winnings, rakes, action_types, allIns, action_amounts
|
||||
,actionNos, hudImportData, maxSeats, tableName, seatNos):
|
||||
"""stores a tourney holdem/omaha hand into the database"""
|
||||
|
||||
backend = settings['db-backend']
|
||||
import_options = config.get_import_parameters()
|
||||
saveActions = True if import_options['saveActions'] == True else False
|
||||
fastStoreHudCache = True if import_options['fastStoreHudCache'] == True else False
|
||||
|
||||
fpdb_simple.fillCardArrays(len(names), base, category, card_values, card_suits)
|
||||
fpdb_simple.fill_board_cards(board_values, board_suits)
|
||||
|
||||
tourney_id = fpdb_simple.store_tourneys(cursor, tourneyTypeId, siteTourneyNo, entries, prizepool, tourney_start)
|
||||
tourneys_players_ids = fpdb_simple.store_tourneys_players(cursor, tourney_id, player_ids, payin_amounts, ranks, winnings)
|
||||
|
||||
hands_id = fpdb_simple.storeHands(backend, db, cursor, site_hand_no, gametype_id
|
||||
,hand_start_time, names, tableName, maxSeats)
|
||||
|
||||
hands_players_ids = fpdb_simple.store_hands_players_holdem_omaha_tourney(
|
||||
backend, db, cursor, category, hands_id, player_ids, start_cashes, positions
|
||||
, card_values, card_suits, winnings, rakes, seatNos, tourneys_players_ids)
|
||||
|
||||
#print "tourney holdem, backend=%d" % backend
|
||||
if 'updateHudCache' not in settings or settings['updateHudCache'] != 'drop':
|
||||
if fastStoreHudCache:
|
||||
fpdb_simple.storeHudCache2(backend, cursor, base, category, gametype_id, hand_start_time, player_ids, hudImportData)
|
||||
else:
|
||||
fpdb_simple.storeHudCache(backend, cursor, base, category, gametype_id, hand_start_time, player_ids, hudImportData)
|
||||
|
||||
fpdb_simple.store_board_cards(cursor, hands_id, board_values, board_suits)
|
||||
|
||||
if saveActions:
|
||||
fpdb_simple.storeActions(cursor, hands_players_ids, action_types, allIns, action_amounts, actionNos)
|
||||
return hands_id
|
||||
#end def tourney_holdem_omaha
|
||||
|
||||
def tourney_stud(config, settings, db, cursor, base, category, siteTourneyNo, buyin, fee, knockout, entries
|
||||
,prizepool, tourneyStartTime, payin_amounts, ranks, tourneyTypeId, siteId
|
||||
,siteHandNo, gametypeId, handStartTime, names, playerIds, startCashes, antes
|
||||
,cardValues, cardSuits, winnings, rakes, actionTypes, allIns, actionAmounts
|
||||
,actionNos, hudImportData, maxSeats, tableName, seatNos):
|
||||
#stores a tourney stud/razz hand into the database
|
||||
|
||||
backend = settings['db-backend']
|
||||
import_options = config.get_import_parameters()
|
||||
saveActions = True if import_options['saveActions'] == True else False
|
||||
fastStoreHudCache = True if import_options['fastStoreHudCache'] == True else False
|
||||
|
||||
fpdb_simple.fillCardArrays(len(names), base, category, cardValues, cardSuits)
|
||||
|
||||
tourney_id = fpdb_simple.store_tourneys(cursor, tourneyTypeId, siteTourneyNo, entries, prizepool, tourneyStartTime)
|
||||
|
||||
tourneys_players_ids = fpdb_simple.store_tourneys_players(cursor, tourney_id, playerIds, payin_amounts, ranks, winnings)
|
||||
|
||||
hands_id = fpdb_simple.storeHands(backend, db, cursor, siteHandNo, gametypeId, handStartTime, names, tableName, maxSeats)
|
||||
|
||||
hands_players_ids = fpdb_simple.store_hands_players_stud_tourney(backend, db, cursor, hands_id
|
||||
, playerIds, startCashes, antes, cardValues, cardSuits
|
||||
, winnings, rakes, seatNos, tourneys_players_ids)
|
||||
|
||||
if 'updateHudCache' not in settings or settings['updateHudCache'] != 'drop':
|
||||
fpdb_simple.storeHudCache(backend, cursor, base, category, gametypeId, hand_start_time, playerIds, hudImportData)
|
||||
|
||||
if saveActions:
|
||||
fpdb_simple.storeActions(cursor, hands_players_ids, actionTypes, allIns, actionAmounts, actionNos)
|
||||
return hands_id
|
||||
#end def tourney_stud
|
|
@ -1147,10 +1147,13 @@ card5Value, card5Suit) VALUES (%s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s)""",
|
|||
#end def store_board_cards
|
||||
|
||||
def storeHands(backend, conn, cursor, site_hand_no, gametype_id
|
||||
,hand_start_time, names, tableName, maxSeats, hudCache):
|
||||
,hand_start_time, names, tableName, maxSeats, hudCache,
|
||||
board_values, board_suits):
|
||||
cards = [Card.cardFromValueSuit(v,s) for v,s in zip(board_values,board_suits)]
|
||||
#stores into table hands:
|
||||
cursor.execute ("""INSERT INTO Hands
|
||||
(siteHandNo, gametypeId, handStart, seats, tableName, importTime, maxSeats
|
||||
,boardcard1,boardcard2,boardcard3,boardcard4,boardcard5
|
||||
,playersVpi, playersAtStreet1, playersAtStreet2
|
||||
,playersAtStreet3, playersAtStreet4, playersAtShowdown
|
||||
,street0Raises, street1Raises, street2Raises
|
||||
|
@ -1159,9 +1162,11 @@ def storeHands(backend, conn, cursor, site_hand_no, gametype_id
|
|||
,showdownPot
|
||||
)
|
||||
VALUES
|
||||
(%s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s)
|
||||
(%s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s,
|
||||
%s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s)
|
||||
"""
|
||||
, (site_hand_no, gametype_id, hand_start_time, len(names), tableName, datetime.datetime.today(), maxSeats
|
||||
,cards[0], cards[1], cards[2], cards[3], cards[4]
|
||||
,hudCache['playersVpi'], hudCache['playersAtStreet1'], hudCache['playersAtStreet2']
|
||||
,hudCache['playersAtStreet3'], hudCache['playersAtStreet4'], hudCache['playersAtShowdown']
|
||||
,hudCache['street0Raises'], hudCache['street1Raises'], hudCache['street2Raises']
|
||||
|
@ -1318,19 +1323,26 @@ def store_hands_players_stud(backend, conn, cursor, hands_id, player_ids, start_
|
|||
result=[]
|
||||
#print "before inserts in store_hands_players_stud, antes:", antes
|
||||
for i in xrange(len(player_ids)):
|
||||
card1 = Card.cardFromValueSuit(card_values[i][0], card_suits[i][0])
|
||||
card2 = Card.cardFromValueSuit(card_values[i][1], card_suits[i][1])
|
||||
card3 = Card.cardFromValueSuit(card_values[i][2], card_suits[i][2])
|
||||
card4 = Card.cardFromValueSuit(card_values[i][3], card_suits[i][3])
|
||||
card5 = Card.cardFromValueSuit(card_values[i][4], card_suits[i][4])
|
||||
card6 = Card.cardFromValueSuit(card_values[i][5], card_suits[i][5])
|
||||
card7 = Card.cardFromValueSuit(card_values[i][6], card_suits[i][6])
|
||||
|
||||
cursor.execute ("""INSERT INTO HandsPlayers
|
||||
(handId, playerId, startCash, ante,
|
||||
card1Value, card1Suit, card2Value, card2Suit,
|
||||
card3Value, card3Suit, card4Value, card4Suit,
|
||||
card5Value, card5Suit, card6Value, card6Suit,
|
||||
card7Value, card7Suit, winnings, rake, seatNo)
|
||||
VALUES (%s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s,
|
||||
%s, %s, %s, %s)""",
|
||||
(hands_id, player_ids[i], start_cashes[i], antes[i],
|
||||
card_values[i][0], card_suits[i][0], card_values[i][1], card_suits[i][1],
|
||||
card_values[i][2], card_suits[i][2], card_values[i][3], card_suits[i][3],
|
||||
card_values[i][4], card_suits[i][4], card_values[i][5], card_suits[i][5],
|
||||
card_values[i][6], card_suits[i][6], winnings[i], rakes[i], seatNos[i]))
|
||||
(handId, playerId, startCash, ante, tourneyTypeId,
|
||||
card1, card2,
|
||||
card3, card4,
|
||||
card5, card6,
|
||||
card7, winnings, rake, seatNo)
|
||||
VALUES (%s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s)""",
|
||||
(hands_id, player_ids[i], start_cashes[i], antes[i], 1,
|
||||
card1, card2,
|
||||
card3, card4,
|
||||
card5, card6,
|
||||
card7, winnings[i], rakes[i], seatNos[i]))
|
||||
#cursor.execute("SELECT id FROM HandsPlayers WHERE handId=%s AND playerId+0=%s", (hands_id, player_ids[i]))
|
||||
#result.append(cursor.fetchall()[0][0])
|
||||
result.append( getLastInsertId(backend, conn, cursor) )
|
||||
|
@ -2114,189 +2126,6 @@ def storeHudCache(backend, cursor, base, category, gametypeId, hand_start_time,
|
|||
# hard-code styleKey as 'A000000' (all-time cache, no key) for now
|
||||
styleKey = 'A000000'
|
||||
|
||||
#print "storeHudCache, len(playerIds)=", len(playerIds), " len(vpip)=" \
|
||||
#, len(hudImportData['street0VPI']), " len(totprof)=", len(hudImportData['totalProfit'])
|
||||
for player in xrange(len(playerIds)):
|
||||
|
||||
# Set up a clean row
|
||||
row=[]
|
||||
row.append(0)#blank for id
|
||||
row.append(gametypeId)
|
||||
row.append(playerIds[player])
|
||||
row.append(len(playerIds))#seats
|
||||
for i in xrange(len(hudImportData)+2):
|
||||
row.append(0)
|
||||
|
||||
if base=="hold":
|
||||
row[4]=hudImportData['position'][player]
|
||||
else:
|
||||
row[4]=0
|
||||
row[5]=1 #tourneysGametypeId
|
||||
row[6]+=1 #HDs
|
||||
if hudImportData['street0VPI'][player]: row[7]+=1
|
||||
if hudImportData['street0Aggr'][player]: row[8]+=1
|
||||
if hudImportData['street0_3BChance'][player]: row[9]+=1
|
||||
if hudImportData['street0_3BDone'][player]: row[10]+=1
|
||||
if hudImportData['street1Seen'][player]: row[11]+=1
|
||||
if hudImportData['street2Seen'][player]: row[12]+=1
|
||||
if hudImportData['street3Seen'][player]: row[13]+=1
|
||||
if hudImportData['street4Seen'][player]: row[14]+=1
|
||||
if hudImportData['sawShowdown'][player]: row[15]+=1
|
||||
if hudImportData['street1Aggr'][player]: row[16]+=1
|
||||
if hudImportData['street2Aggr'][player]: row[17]+=1
|
||||
if hudImportData['street3Aggr'][player]: row[18]+=1
|
||||
if hudImportData['street4Aggr'][player]: row[19]+=1
|
||||
if hudImportData['otherRaisedStreet1'][player]: row[20]+=1
|
||||
if hudImportData['otherRaisedStreet2'][player]: row[21]+=1
|
||||
if hudImportData['otherRaisedStreet3'][player]: row[22]+=1
|
||||
if hudImportData['otherRaisedStreet4'][player]: row[23]+=1
|
||||
if hudImportData['foldToOtherRaisedStreet1'][player]: row[24]+=1
|
||||
if hudImportData['foldToOtherRaisedStreet2'][player]: row[25]+=1
|
||||
if hudImportData['foldToOtherRaisedStreet3'][player]: row[26]+=1
|
||||
if hudImportData['foldToOtherRaisedStreet4'][player]: row[27]+=1
|
||||
if hudImportData['wonWhenSeenStreet1'][player]!=0.0: row[28]+=hudImportData['wonWhenSeenStreet1'][player]
|
||||
if hudImportData['wonAtSD'][player]!=0.0: row[29]+=hudImportData['wonAtSD'][player]
|
||||
if hudImportData['stealAttemptChance'][player]: row[30]+=1
|
||||
if hudImportData['stealAttempted'][player]: row[31]+=1
|
||||
if hudImportData['foldBbToStealChance'][player]: row[32]+=1
|
||||
if hudImportData['foldedBbToSteal'][player]: row[33]+=1
|
||||
if hudImportData['foldSbToStealChance'][player]: row[34]+=1
|
||||
if hudImportData['foldedSbToSteal'][player]: row[35]+=1
|
||||
|
||||
if hudImportData['street1CBChance'][player]: row[36]+=1
|
||||
if hudImportData['street1CBDone'][player]: row[37]+=1
|
||||
if hudImportData['street2CBChance'][player]: row[38]+=1
|
||||
if hudImportData['street2CBDone'][player]: row[39]+=1
|
||||
if hudImportData['street3CBChance'][player]: row[40]+=1
|
||||
if hudImportData['street3CBDone'][player]: row[41]+=1
|
||||
if hudImportData['street4CBChance'][player]: row[42]+=1
|
||||
if hudImportData['street4CBDone'][player]: row[43]+=1
|
||||
|
||||
if hudImportData['foldToStreet1CBChance'][player]: row[44]+=1
|
||||
if hudImportData['foldToStreet1CBDone'][player]: row[45]+=1
|
||||
if hudImportData['foldToStreet2CBChance'][player]: row[46]+=1
|
||||
if hudImportData['foldToStreet2CBDone'][player]: row[47]+=1
|
||||
if hudImportData['foldToStreet3CBChance'][player]: row[48]+=1
|
||||
if hudImportData['foldToStreet3CBDone'][player]: row[49]+=1
|
||||
if hudImportData['foldToStreet4CBChance'][player]: row[50]+=1
|
||||
if hudImportData['foldToStreet4CBDone'][player]: row[51]+=1
|
||||
|
||||
#print "player=", player
|
||||
#print "len(totalProfit)=", len(hudImportData['totalProfit'])
|
||||
if hudImportData['totalProfit'][player]:
|
||||
row[52]+=hudImportData['totalProfit'][player]
|
||||
|
||||
if hudImportData['street1CheckCallRaiseChance'][player]: row[53]+=1
|
||||
if hudImportData['street1CheckCallRaiseDone'][player]: row[54]+=1
|
||||
if hudImportData['street2CheckCallRaiseChance'][player]: row[55]+=1
|
||||
if hudImportData['street2CheckCallRaiseDone'][player]: row[56]+=1
|
||||
if hudImportData['street3CheckCallRaiseChance'][player]: row[57]+=1
|
||||
if hudImportData['street3CheckCallRaiseDone'][player]: row[58]+=1
|
||||
if hudImportData['street4CheckCallRaiseChance'][player]: row[59]+=1
|
||||
if hudImportData['street4CheckCallRaiseDone'][player]: row[60]+=1
|
||||
|
||||
# Try to do the update first:
|
||||
num = cursor.execute("""UPDATE HudCache
|
||||
SET HDs=HDs+%s, street0VPI=street0VPI+%s, street0Aggr=street0Aggr+%s,
|
||||
street0_3BChance=street0_3BChance+%s, street0_3BDone=street0_3BDone+%s,
|
||||
street1Seen=street1Seen+%s, street2Seen=street2Seen+%s, street3Seen=street3Seen+%s,
|
||||
street4Seen=street4Seen+%s, sawShowdown=sawShowdown+%s,
|
||||
street1Aggr=street1Aggr+%s, street2Aggr=street2Aggr+%s, street3Aggr=street3Aggr+%s,
|
||||
street4Aggr=street4Aggr+%s, otherRaisedStreet1=otherRaisedStreet1+%s,
|
||||
otherRaisedStreet2=otherRaisedStreet2+%s, otherRaisedStreet3=otherRaisedStreet3+%s,
|
||||
otherRaisedStreet4=otherRaisedStreet4+%s,
|
||||
foldToOtherRaisedStreet1=foldToOtherRaisedStreet1+%s, foldToOtherRaisedStreet2=foldToOtherRaisedStreet2+%s,
|
||||
foldToOtherRaisedStreet3=foldToOtherRaisedStreet3+%s, foldToOtherRaisedStreet4=foldToOtherRaisedStreet4+%s,
|
||||
wonWhenSeenStreet1=wonWhenSeenStreet1+%s, wonAtSD=wonAtSD+%s, stealAttemptChance=stealAttemptChance+%s,
|
||||
stealAttempted=stealAttempted+%s, foldBbToStealChance=foldBbToStealChance+%s,
|
||||
foldedBbToSteal=foldedBbToSteal+%s,
|
||||
foldSbToStealChance=foldSbToStealChance+%s, foldedSbToSteal=foldedSbToSteal+%s,
|
||||
street1CBChance=street1CBChance+%s, street1CBDone=street1CBDone+%s, street2CBChance=street2CBChance+%s,
|
||||
street2CBDone=street2CBDone+%s, street3CBChance=street3CBChance+%s,
|
||||
street3CBDone=street3CBDone+%s, street4CBChance=street4CBChance+%s, street4CBDone=street4CBDone+%s,
|
||||
foldToStreet1CBChance=foldToStreet1CBChance+%s, foldToStreet1CBDone=foldToStreet1CBDone+%s,
|
||||
foldToStreet2CBChance=foldToStreet2CBChance+%s, foldToStreet2CBDone=foldToStreet2CBDone+%s,
|
||||
foldToStreet3CBChance=foldToStreet3CBChance+%s,
|
||||
foldToStreet3CBDone=foldToStreet3CBDone+%s, foldToStreet4CBChance=foldToStreet4CBChance+%s,
|
||||
foldToStreet4CBDone=foldToStreet4CBDone+%s, totalProfit=totalProfit+%s,
|
||||
street1CheckCallRaiseChance=street1CheckCallRaiseChance+%s,
|
||||
street1CheckCallRaiseDone=street1CheckCallRaiseDone+%s, street2CheckCallRaiseChance=street2CheckCallRaiseChance+%s,
|
||||
street2CheckCallRaiseDone=street2CheckCallRaiseDone+%s, street3CheckCallRaiseChance=street3CheckCallRaiseChance+%s,
|
||||
street3CheckCallRaiseDone=street3CheckCallRaiseDone+%s, street4CheckCallRaiseChance=street4CheckCallRaiseChance+%s,
|
||||
street4CheckCallRaiseDone=street4CheckCallRaiseDone+%s
|
||||
WHERE gametypeId+0=%s
|
||||
AND playerId=%s
|
||||
AND activeSeats=%s
|
||||
AND position=%s
|
||||
AND tourneyTypeId+0=%s
|
||||
AND styleKey=%s
|
||||
""", (row[6], row[7], row[8], row[9], row[10],
|
||||
row[11], row[12], row[13], row[14], row[15],
|
||||
row[16], row[17], row[18], row[19], row[20],
|
||||
row[21], row[22], row[23], row[24], row[25],
|
||||
row[26], row[27], row[28], row[29], row[30],
|
||||
row[31], row[32], row[33], row[34], row[35],
|
||||
row[36], row[37], row[38], row[39], row[40],
|
||||
row[41], row[42], row[43], row[44], row[45],
|
||||
row[46], row[47], row[48], row[49], row[50],
|
||||
row[51], row[52], row[53], row[54], row[55],
|
||||
row[56], row[57], row[58], row[59], row[60],
|
||||
row[1], row[2], row[3], str(row[4]), row[5], styleKey))
|
||||
# Test statusmessage to see if update worked, do insert if not
|
||||
#print "storehud2, upd num =", num
|
||||
if ( (backend == PGSQL and cursor.statusmessage != "UPDATE 1")
|
||||
or (backend == MYSQL_INNODB and num == 0) ):
|
||||
#print "playerid before insert:",row[2]," num = ", num
|
||||
cursor.execute("""INSERT INTO HudCache
|
||||
(gametypeId, playerId, activeSeats, position, tourneyTypeId, styleKey,
|
||||
HDs, street0VPI, street0Aggr, street0_3BChance, street0_3BDone,
|
||||
street1Seen, street2Seen, street3Seen, street4Seen, sawShowdown,
|
||||
street1Aggr, street2Aggr, street3Aggr, street4Aggr, otherRaisedStreet1,
|
||||
otherRaisedStreet2, otherRaisedStreet3, otherRaisedStreet4, foldToOtherRaisedStreet1, foldToOtherRaisedStreet2,
|
||||
foldToOtherRaisedStreet3, foldToOtherRaisedStreet4, wonWhenSeenStreet1, wonAtSD, stealAttemptChance,
|
||||
stealAttempted, foldBbToStealChance, foldedBbToSteal, foldSbToStealChance, foldedSbToSteal,
|
||||
street1CBChance, street1CBDone, street2CBChance, street2CBDone, street3CBChance,
|
||||
street3CBDone, street4CBChance, street4CBDone, foldToStreet1CBChance, foldToStreet1CBDone,
|
||||
foldToStreet2CBChance, foldToStreet2CBDone, foldToStreet3CBChance, foldToStreet3CBDone, foldToStreet4CBChance,
|
||||
foldToStreet4CBDone, totalProfit, street1CheckCallRaiseChance, street1CheckCallRaiseDone, street2CheckCallRaiseChance,
|
||||
street2CheckCallRaiseDone, street3CheckCallRaiseChance, street3CheckCallRaiseDone, street4CheckCallRaiseChance, street4CheckCallRaiseDone)
|
||||
VALUES (%s, %s, %s, %s, %s, %s,
|
||||
%s, %s, %s, %s, %s,
|
||||
%s, %s, %s, %s, %s,
|
||||
%s, %s, %s, %s, %s,
|
||||
%s, %s, %s, %s, %s,
|
||||
%s, %s, %s, %s, %s,
|
||||
%s, %s, %s, %s, %s,
|
||||
%s, %s, %s, %s, %s,
|
||||
%s, %s, %s, %s, %s,
|
||||
%s, %s, %s, %s, %s,
|
||||
%s, %s, %s, %s, %s,
|
||||
%s, %s, %s, %s, %s)"""
|
||||
, (row[1], row[2], row[3], row[4], row[5], styleKey, row[6], row[7], row[8], row[9], row[10]
|
||||
,row[11], row[12], row[13], row[14], row[15], row[16], row[17], row[18], row[19], row[20]
|
||||
,row[21], row[22], row[23], row[24], row[25], row[26], row[27], row[28], row[29], row[30]
|
||||
,row[31], row[32], row[33], row[34], row[35], row[36], row[37], row[38], row[39], row[40]
|
||||
,row[41], row[42], row[43], row[44], row[45], row[46], row[47], row[48], row[49], row[50]
|
||||
,row[51], row[52], row[53], row[54], row[55], row[56], row[57], row[58], row[59], row[60]) )
|
||||
#print "hopefully inserted hud data line: ", cursor.statusmessage
|
||||
# message seems to be "INSERT 0 1"
|
||||
else:
|
||||
#print "updated(2) hud data line"
|
||||
pass
|
||||
# else:
|
||||
# print "todo: implement storeHudCache for stud base"
|
||||
#end def storeHudCache
|
||||
|
||||
def storeHudCache2(backend, cursor, base, category, gametypeId, hand_start_time, playerIds, hudImportData):
|
||||
"""Modified version aiming for more speed ..."""
|
||||
# if (category=="holdem" or category=="omahahi" or category=="omahahilo"):
|
||||
if use_date_in_hudcache:
|
||||
#print "key =", "d%02d%02d%02d " % (hand_start_time.year-2000, hand_start_time.month, hand_start_time.day)
|
||||
styleKey = "d%02d%02d%02d" % (hand_start_time.year-2000, hand_start_time.month, hand_start_time.day)
|
||||
else:
|
||||
# hard-code styleKey as 'A000000' (all-time cache, no key) for now
|
||||
styleKey = 'A000000'
|
||||
|
||||
#print "storeHudCache2, len(playerIds)=", len(playerIds), " len(vpip)=" \
|
||||
#, len(hudImportData['street0VPI']), " len(totprof)=", len(hudImportData['totalProfit'])
|
||||
for player in xrange(len(playerIds)):
|
||||
|
|
Loading…
Reference in New Issue
Block a user