Fix sb/bb - no need to convert
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d112c39c1c
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@ -73,8 +73,10 @@ class Everleaf(HandHistoryConverter):
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gametype = ["ring", "hold", "nl"]
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gametype = ["ring", "hold", "nl"]
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m = self.rexx.game_info_re.search(self.obs)
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m = self.rexx.game_info_re.search(self.obs)
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gametype = gametype + [self.float2int(m.group('SB'))]
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gametype = gametype + [m.group('SB')]
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gametype = gametype + [self.float2int(m.group('BB'))]
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gametype = gametype + [m.group('BB')]
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# gametype = gametype + [self.float2int(m.group('SB'))]
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# gametype = gametype + [self.float2int(m.group('BB'))]
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return gametype
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return gametype
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@ -129,7 +129,7 @@ class HandHistoryConverter:
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def writeHand(self, file, hand):
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def writeHand(self, file, hand):
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"""Write out parsed data"""
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"""Write out parsed data"""
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print "%s Game #%s: %s (%d/%d) - %s" %(hand.sitename, hand.handid, "XXXXhand.gametype", hand.sb, hand.bb, hand.starttime)
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print "%s Game #%s: %s ($%s/$%s) - %s" %(hand.sitename, hand.handid, "XXXXhand.gametype", hand.sb, hand.bb, hand.starttime)
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print "Table '%s' %d-max Seat #%s is the button" %(hand.tablename, hand.maxseats, hand.buttonpos)
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print "Table '%s' %d-max Seat #%s is the button" %(hand.tablename, hand.maxseats, hand.buttonpos)
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for player in hand.players:
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for player in hand.players:
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