populate hands.boardcards
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@ -57,6 +57,21 @@ def fourStartCards(value1, suit1, value2, suit2, value3, suit3, value4, suit4):
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#AAKKs
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#AAKKs
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#AAKKr
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#AAKKr
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# Is probably what we are looking for
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# Is probably what we are looking for
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# mct:
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# my maths says there are 4 classes of suitedness
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# SSSS SSSx SSxy SSHH
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# encode them as follows:
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# SSSS (K, J, 6, 3)
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# - 13C4 = 715 possibilities
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# SSSx (K, J, 6),(3)
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# - 13C3 * 13 = 3718 possibilities
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# SSxy (K, J),(6),(3)
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# - 13C2 * 13*13 = 13182 possibilities
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# SSHH (K, J),(6, 3)
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# - 13C2 * 13C2 = 6084 possibilities
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# Needless to say they won't fit on a 13x13 grid.
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# The actual number of hands in each class is far greater
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return(0)
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return(0)
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def cardFromValueSuit(value, suit):
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def cardFromValueSuit(value, suit):
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@ -70,7 +85,7 @@ def cardFromValueSuit(value, suit):
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def valueSuitFromCard(card):
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def valueSuitFromCard(card):
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""" Function to convert a card stored in the database (int 0-52) into value
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""" Function to convert a card stored in the database (int 0-52) into value
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and suit like 9s, 4c etc """
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and suit like 9s, 4c etc """
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if card < 0 or card > 52:
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if card < 0 or card > 52 or not card:
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return('')
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return('')
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else:
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else:
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return( ['', '2h', '3h', '4h', '5h', '6h', '7h', '8h', '9h', 'Th', 'Jh', 'Qh', 'Kh', 'Ah'
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return( ['', '2h', '3h', '4h', '5h', '6h', '7h', '8h', '9h', 'Th', 'Jh', 'Qh', 'Kh', 'Ah'
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@ -83,7 +83,8 @@ def ring_holdem_omaha(config, backend, db, cursor, base, category, site_hand_no,
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t2 = time()
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t2 = time()
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hands_id = fpdb_simple.storeHands(backend, db, cursor, site_hand_no, gametype_id
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hands_id = fpdb_simple.storeHands(backend, db, cursor, site_hand_no, gametype_id
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,hand_start_time, names, tableName, maxSeats, hudImportData)
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,hand_start_time, names, tableName, maxSeats,
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hudImportData, board_values, board_suits)
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t3 = time()
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t3 = time()
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hands_players_ids = fpdb_simple.store_hands_players_holdem_omaha(
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hands_players_ids = fpdb_simple.store_hands_players_holdem_omaha(
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backend, db, cursor, category, hands_id, player_ids, start_cashes
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backend, db, cursor, category, hands_id, player_ids, start_cashes
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@ -1147,10 +1147,13 @@ card5Value, card5Suit) VALUES (%s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s)""",
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#end def store_board_cards
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#end def store_board_cards
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def storeHands(backend, conn, cursor, site_hand_no, gametype_id
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def storeHands(backend, conn, cursor, site_hand_no, gametype_id
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,hand_start_time, names, tableName, maxSeats, hudCache):
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,hand_start_time, names, tableName, maxSeats, hudCache,
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board_values, board_suits):
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cards = [Card.cardFromValueSuit(v,s) for v,s in zip(board_values,board_suits)]
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#stores into table hands:
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#stores into table hands:
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cursor.execute ("""INSERT INTO Hands
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cursor.execute ("""INSERT INTO Hands
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(siteHandNo, gametypeId, handStart, seats, tableName, importTime, maxSeats
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(siteHandNo, gametypeId, handStart, seats, tableName, importTime, maxSeats
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,boardcard1,boardcard2,boardcard3,boardcard4,boardcard5
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,playersVpi, playersAtStreet1, playersAtStreet2
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,playersVpi, playersAtStreet1, playersAtStreet2
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,playersAtStreet3, playersAtStreet4, playersAtShowdown
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,playersAtStreet3, playersAtStreet4, playersAtShowdown
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,street0Raises, street1Raises, street2Raises
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,street0Raises, street1Raises, street2Raises
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@ -1159,9 +1162,11 @@ def storeHands(backend, conn, cursor, site_hand_no, gametype_id
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,showdownPot
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,showdownPot
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)
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)
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VALUES
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VALUES
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(%s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s)
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(%s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s,
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%s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s)
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"""
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"""
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, (site_hand_no, gametype_id, hand_start_time, len(names), tableName, datetime.datetime.today(), maxSeats
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, (site_hand_no, gametype_id, hand_start_time, len(names), tableName, datetime.datetime.today(), maxSeats
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,cards[0], cards[1], cards[2], cards[3], cards[4]
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,hudCache['playersVpi'], hudCache['playersAtStreet1'], hudCache['playersAtStreet2']
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,hudCache['playersVpi'], hudCache['playersAtStreet1'], hudCache['playersAtStreet2']
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,hudCache['playersAtStreet3'], hudCache['playersAtStreet4'], hudCache['playersAtShowdown']
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,hudCache['playersAtStreet3'], hudCache['playersAtStreet4'], hudCache['playersAtShowdown']
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,hudCache['street0Raises'], hudCache['street1Raises'], hudCache['street2Raises']
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,hudCache['street0Raises'], hudCache['street1Raises'], hudCache['street2Raises']
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