Merge branch 'master' of git://git.assembla.com/fpdb-sql
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commit
4460f19608
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@ -39,23 +39,36 @@ def calcStartCards(hand, player):
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def twoStartCards(value1, suit1, value2, suit2):
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def twoStartCards(value1, suit1, value2, suit2):
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""" Function to convert 2 value,suit pairs into a Holdem style starting hand e.g. AQo
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""" Function to convert 2 value,suit pairs into a Holdem style starting hand e.g. AQo
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Hand is stored as an int 13 * x + y where (x+2) represents rank of 1st card and
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Incoming values should be ints 2-14 (2,3,...K,A), suits are 'd'/'h'/'c'/'s'
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Hand is stored as an int 13 * x + y + 1 where (x+2) represents rank of 1st card and
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(y+2) represents rank of second card (2=2 .. 14=Ace)
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(y+2) represents rank of second card (2=2 .. 14=Ace)
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If x > y then pair is suited, if x < y then unsuited"""
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If x > y then pair is suited, if x < y then unsuited
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if value1 < 2 or value2 < 2:
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Examples:
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0 Unknown / Illegal cards
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1 22
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2 32o
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3 42o
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...
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14 32s
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15 33
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16 42o
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...
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170 AA
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"""
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if value1 is None or value1 < 2 or value1 > 14 or value2 is None or value2 < 2 or value2 > 14:
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ret = 0
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ret = 0
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if value1 == value2: # pairs
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elif value1 == value2: # pairs
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ret = (13 * (value2-2) + (value2-2) )
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ret = (13 * (value2-2) + (value2-2) ) + 1
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elif suit1 == suit2:
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elif suit1 == suit2:
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if value1 > value2:
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if value1 > value2:
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ret = 13 * (value1-2) + (value2-2)
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ret = 13 * (value1-2) + (value2-2) + 1
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else:
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else:
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ret = 13 * (value2-2) + (value1-2)
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ret = 13 * (value2-2) + (value1-2) + 1
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else:
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else:
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if value1 > value2:
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if value1 > value2:
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ret = 13 * (value2-2) + (value1-2)
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ret = 13 * (value2-2) + (value1-2) + 1
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else:
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else:
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ret = 13 * (value1-2) + (value2-2)
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ret = 13 * (value1-2) + (value2-2) + 1
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# print "twoStartCards(", value1, suit1, value2, suit2, ")=", ret
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# print "twoStartCards(", value1, suit1, value2, suit2, ")=", ret
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return ret
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return ret
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@ -66,8 +79,8 @@ def twoStartCardString(card):
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ret = 'xx'
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ret = 'xx'
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if card > 0:
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if card > 0:
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s = ('2', '3', '4', '5', '6', '7', '8', '9', 'T', 'J', 'Q', 'K', 'A')
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s = ('2', '3', '4', '5', '6', '7', '8', '9', 'T', 'J', 'Q', 'K', 'A')
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x = card / 13
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x = (card-1) / 13
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y = card - 13 * x
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y = (card-1) - 13 * x
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if x == y: ret = s[x] + s[y]
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if x == y: ret = s[x] + s[y]
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elif x > y: ret = s[x] + s[y] + 's'
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elif x > y: ret = s[x] + s[y] + 's'
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else: ret = s[y] + s[x] + 'o'
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else: ret = s[y] + s[x] + 'o'
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@ -516,8 +516,8 @@ class GuiPlayerStats (threading.Thread):
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if holecards: # re-use level variables for hole card query
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if holecards: # re-use level variables for hole card query
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query = query.replace("<hgameTypeId>", "hp.startcards")
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query = query.replace("<hgameTypeId>", "hp.startcards")
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query = query.replace("<orderbyhgameTypeId>"
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query = query.replace("<orderbyhgameTypeId>"
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, ",case when floor(hp.startcards/13) >= mod(hp.startcards,13) then hp.startcards + 0.1 "
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, ",case when floor((hp.startcards-1)/13) >= mod((hp.startcards-1),13) then hp.startcards + 0.1 "
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+ " else 13*mod(hp.startcards,13) + floor(hp.startcards/13) "
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+ " else 13*mod((hp.startcards-1),13) + floor((hp.startcards-1)/13) + 1 "
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+ " end desc ")
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+ " end desc ")
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else:
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else:
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query = query.replace("<orderbyhgameTypeId>", "")
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query = query.replace("<orderbyhgameTypeId>", "")
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