threaded the hudcache query, update to install in windows web page
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+49
-55
@@ -36,7 +36,6 @@ Main for FreePokerTools HUD.
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import sys
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import os
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import thread
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import Queue
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errorfile = open('HUD-error.txt', 'w', 0)
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sys.stderr = errorfile
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@@ -61,54 +60,58 @@ config = 0;
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def destroy(*args): # call back for terminating the main eventloop
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gtk.main_quit()
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def process_new_hand(new_hand_id, db_name):
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# there is a new hand_id to be processed
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# read the hand_id from stdin and strip whitespace
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def create_HUD(new_hand_id, table, db_name, table_name, max, poker_game, db_connection, config, stat_dict):
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global hud_dict
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def idle_func():
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global hud_dict
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gtk.threads_enter()
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try:
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hud_dict[table_name] = Hud.Hud(table, max, poker_game, config, db_name)
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hud_dict[table_name].create(new_hand_id, config)
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hud_dict[table_name].update(new_hand_id, db_connection, config, stat_dict)
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return False
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finally:
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gtk.threads_leave
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gobject.idle_add(idle_func)
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for h in hud_dict.keys():
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if hud_dict[h].deleted:
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del(hud_dict[h])
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db_connection = Database.Database(config, db_name, 'temp')
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(table_name, max, poker_game) = db_connection.get_table_name(new_hand_id)
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# if a hud for this table exists, just update it
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if hud_dict.has_key(table_name):
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hud_dict[table_name].update(new_hand_id, db_connection, config)
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# otherwise create a new hud
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else:
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table_windows = Tables.discover(config)
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for t in table_windows.keys():
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if table_windows[t].name == table_name:
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hud_dict[table_name] = Hud.Hud(table_windows[t], max, poker_game, config, db_name)
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hud_dict[table_name].create(new_hand_id, config)
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hud_dict[table_name].update(new_hand_id, db_connection, config)
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break
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# print "table name \"%s\" not identified, no hud created" % (table_name)
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db_connection.close_connection()
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return(1)
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def check_stdin(db_name):
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try:
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hand_no = dataQueue.get(block=False)
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process_new_hand(hand_no, db_name)
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except:
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pass
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return True
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def read_stdin(source, condition, db_name):
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new_hand_id = sys.stdin.readline()
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if new_hand_id == "":
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destroy()
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process_new_hand(new_hand_id, db_name)
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return True
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def update_HUD(new_hand_id, table_name, db_connection, config, stat_dict):
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global hud_dict
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def idle_func():
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gtk.threads_enter()
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try:
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hud_dict[table_name].update(new_hand_id, db_connection, config, stat_dict)
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return False
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finally:
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gtk.threads_leave
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gobject.idle_add(idle_func)
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def producer(): # This is the thread function
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while True:
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hand_no = sys.stdin.readline() # reads stdin
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if new_hand_id == "":
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global hud_dict
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db_connection = Database.Database(config, db_name, 'temp')
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while True: # wait for a new hand number on stdin
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new_hand_id = sys.stdin.readline()
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if new_hand_id == "": # blank line means quit
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destroy()
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dataQueue.put(hand_no) # and puts result on the queue
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# delete hud_dict entries for any HUD destroyed since last iteration
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for h in hud_dict.keys():
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if hud_dict[h].deleted:
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del(hud_dict[h])
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(table_name, max, poker_game) = db_connection.get_table_name(new_hand_id)
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stat_dict = db_connection.get_stats_from_hand(new_hand_id)
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# if a hud for this table exists, just update it
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if hud_dict.has_key(table_name):
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update_HUD(new_hand_id, table_name, db_connection, config, stat_dict)
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# otherwise create a new hud
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else:
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table_windows = Tables.discover(config)
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for t in table_windows.keys():
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if table_windows[t].name == table_name:
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create_HUD(new_hand_id, table_windows[t], db_name, table_name, max, poker_game, db_connection, config, stat_dict)
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break
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if __name__== "__main__":
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sys.stderr.write("HUD_main starting\n")
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@@ -120,18 +123,9 @@ if __name__== "__main__":
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sys.stderr.write("Using db name = %s\n" % (db_name))
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config = Configuration.Config()
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# db_connection = Database.Database(config, 'fpdb', 'holdem')
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if os.name == 'posix':
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s_id = gobject.io_add_watch(sys.stdin, gobject.IO_IN, read_stdin, db_name)
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elif os.name == 'nt':
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dataQueue = Queue.Queue() # shared global. infinite size
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gobject.threads_init() # this is required
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thread.start_new_thread(producer, ()) # starts the thread
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gobject.timeout_add(1000, check_stdin, db_name)
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else:
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print "Sorry your operating system is not supported."
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sys.exit()
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gobject.threads_init() # this is required
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thread.start_new_thread(producer, ()) # starts the thread
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main_window = gtk.Window()
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main_window.connect("destroy", destroy)
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+15
-2
@@ -52,6 +52,7 @@ class Hud:
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self.max = max
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self.db_name = db_name
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self.deleted = False
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self.stacked = True
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self.stat_windows = {}
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self.popup_windows = {}
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@@ -63,7 +64,10 @@ class Hud:
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self.main_window.set_gravity(gtk.gdk.GRAVITY_STATIC)
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self.main_window.set_keep_above(1)
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self.main_window.set_title(table.name)
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self.main_window.connect("destroy", self.kill_hud)
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if self.stacked:
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self.main_window.connect("window-state-event", self.on_window_event)
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self.ebox = gtk.EventBox()
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self.label = gtk.Label("Close this window to\nkill the HUD for\n %s" % (table.name))
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@@ -93,6 +97,15 @@ class Hud:
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return True
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return False
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def on_window_event(self, widget, event):
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if event.new_window_state & gtk.gdk.WINDOW_STATE_ICONIFIED:
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for sw in self.stat_windows.keys():
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self.stat_windows[sw].window.iconify()
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else:
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for sw in self.stat_windows:
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self.stat_windows[sw].window.deiconify()
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def kill_hud(self, args):
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for k in self.stat_windows.keys():
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self.stat_windows[k].window.destroy()
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@@ -160,9 +173,9 @@ class Hud:
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# self.m = Mucked.Mucked(self.mucked_window, self.db_connection)
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# self.mucked_window.show_all()
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def update(self, hand, db, config):
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def update(self, hand, db, config, stat_dict):
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self.hand = hand # this is the last hand, so it is available later
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stat_dict = db.get_stats_from_hand(hand)
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# stat_dict = db.get_stats_from_hand(hand)
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for s in stat_dict.keys():
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self.stat_windows[stat_dict[s]['seat']].player_id = stat_dict[s]['player_id']
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for r in range(0, config.supported_games[self.poker_game].rows):
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