Merge branch 'calcstats'

This commit is contained in:
Worros 2009-03-14 21:21:04 +09:00
commit 42e23ae449
2 changed files with 99 additions and 5 deletions

91
pyfpdb/DerivedStats.py Normal file
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@ -0,0 +1,91 @@
#!/usr/bin/python
#Copyright 2008 Carl Gherardi
#This program is free software: you can redistribute it and/or modify
#it under the terms of the GNU Affero General Public License as published by
#the Free Software Foundation, version 3 of the License.
#
#This program is distributed in the hope that it will be useful,
#but WITHOUT ANY WARRANTY; without even the implied warranty of
#MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
#GNU General Public License for more details.
#
#You should have received a copy of the GNU Affero General Public License
#along with this program. If not, see <http://www.gnu.org/licenses/>.
#In the "official" distribution you can find the license in
#agpl-3.0.txt in the docs folder of the package.
class DerivedStats():
def __init__(self, hand):
self.hand = hand
self.activeSeats = 0
self.position = 0
self.tourneyTypeId = 0
self.HDs = 0
self.street0VPI = 0
self.street0Aggr = 0
self.street0_3B4BChance = 0
self.street0_3B4BDone = 0
self.street1Seen = 0
self.street2Seen = 0
self.street3Seen = 0
self.street4Seen = 0
self.sawShowdown = 0
self.street1Aggr = 0
self.street2Aggr = 0
self.street3Aggr = 0
self.street4Aggr = 0
self.otherRaisedStreet1 = 0
self.otherRaisedStreet2 = 0
self.otherRaisedStreet3 = 0
self.otherRaisedStreet4 = 0
self.foldToOtherRaisedStreet1 = 0
self.foldToOtherRaisedStreet2 = 0
self.foldToOtherRaisedStreet3 = 0
self.foldToOtherRaisedStreet4 = 0
self.wonWhenSeenStreet1 = 0
self.wonAtSD = 0
self.stealAttemptChance = 0
self.stealAttempted = 0
self.foldBbToStealChance = 0
self.foldedBbToSteal = 0
self.foldSbToStealChance = 0
self.foldedSbToSteal = 0
self.street1CBChance = 0
self.street1CBDone = 0
self.street2CBChance = 0
self.street2CBDone = 0
self.street3CBChance = 0
self.street3CBDone = 0
self.street4CBChance = 0
self.street4CBDone = 0
self.foldToStreet1CBChance = 0
self.foldToStreet1CBDone = 0
self.foldToStreet2CBChance = 0
self.foldToStreet2CBDone = 0
self.foldToStreet3CBChance = 0
self.foldToStreet3CBDone = 0
self.foldToStreet4CBChance = 0
self.foldToStreet4CBDone = 0
self.totalProfit = 0
self.street1CheckCallRaiseChance = 0
self.street1CheckCallRaiseDone = 0
self.street2CheckCallRaiseChance = 0
self.street2CheckCallRaiseDone = 0
self.street3CheckCallRaiseChance = 0
self.street3CheckCallRaiseDone = 0
self.street4CheckCallRaiseChance = 0
self.street4CheckCallRaiseDone = 0
def getStats():
pass

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@ -27,11 +27,14 @@ import time
from copy import deepcopy from copy import deepcopy
from Exceptions import * from Exceptions import *
import DerivedStats
class Hand: class Hand:
UPS = {'a':'A', 't':'T', 'j':'J', 'q':'Q', 'k':'K', 'S':'s', 'C':'c', 'H':'h', 'D':'d'} UPS = {'a':'A', 't':'T', 'j':'J', 'q':'Q', 'k':'K', 'S':'s', 'C':'c', 'H':'h', 'D':'d'}
LCS = {'H':'h', 'D':'d', 'C':'c', 'S':'s'} LCS = {'H':'h', 'D':'d', 'C':'c', 'S':'s'}
def __init__(self, sitename, gametype, handText): def __init__(self, sitename, gametype, handText, builtFrom = "HHC"):
self.sitename = sitename self.sitename = sitename
self.stats = DerivedStats.DerivedStats(self)
self.gametype = gametype self.gametype = gametype
self.handText = handText self.handText = handText
self.handid = 0 self.handid = 0
@ -390,14 +393,14 @@ Map the tuple self.gametype onto the pokerstars string describing it
class HoldemOmahaHand(Hand): class HoldemOmahaHand(Hand):
def __init__(self, hhc, sitename, gametype, handText): def __init__(self, hhc, sitename, gametype, handText, builtFrom = "HHC"):
if gametype['base'] != 'hold': if gametype['base'] != 'hold':
pass # or indeed don't pass and complain instead pass # or indeed don't pass and complain instead
logging.debug("HoldemOmahaHand") logging.debug("HoldemOmahaHand")
self.streetList = ['BLINDSANTES', 'DEAL', 'PREFLOP','FLOP','TURN','RIVER'] # a list of the observed street names in order self.streetList = ['BLINDSANTES', 'DEAL', 'PREFLOP','FLOP','TURN','RIVER'] # a list of the observed street names in order
self.communityStreets = ['FLOP', 'TURN', 'RIVER'] self.communityStreets = ['FLOP', 'TURN', 'RIVER']
self.actionStreets = ['PREFLOP','FLOP','TURN','RIVER'] self.actionStreets = ['PREFLOP','FLOP','TURN','RIVER']
Hand.__init__(self, sitename, gametype, handText) Hand.__init__(self, sitename, gametype, handText, builtFrom = "HHC")
self.sb = gametype['sb'] self.sb = gametype['sb']
self.bb = gametype['bb'] self.bb = gametype['bb']
@ -548,7 +551,7 @@ Card ranks will be uppercased
print >>fh, "\n\n" print >>fh, "\n\n"
class DrawHand(Hand): class DrawHand(Hand):
def __init__(self, hhc, sitename, gametype, handText): def __init__(self, hhc, sitename, gametype, handText, builtFrom = "HHC"):
if gametype['base'] != 'draw': if gametype['base'] != 'draw':
pass # or indeed don't pass and complain instead pass # or indeed don't pass and complain instead
self.streetList = ['BLINDSANTES', 'DEAL', 'DRAWONE', 'DRAWTWO', 'DRAWTHREE'] self.streetList = ['BLINDSANTES', 'DEAL', 'DRAWONE', 'DRAWTWO', 'DRAWTHREE']
@ -714,7 +717,7 @@ Card ranks will be uppercased
class StudHand(Hand): class StudHand(Hand):
def __init__(self, hhc, sitename, gametype, handText): def __init__(self, hhc, sitename, gametype, handText, builtFrom = "HHC"):
if gametype['base'] != 'stud': if gametype['base'] != 'stud':
pass # or indeed don't pass and complain instead pass # or indeed don't pass and complain instead
self.streetList = ['ANTES','THIRD','FOURTH','FIFTH','SIXTH','SEVENTH'] # a list of the observed street names in order self.streetList = ['ANTES','THIRD','FOURTH','FIFTH','SIXTH','SEVENTH'] # a list of the observed street names in order