make sure we set self.hand in HUd create() as well as in update()
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@ -248,6 +248,7 @@ class Hud:
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#
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#
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# this method also manages the creating and destruction of stat
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# this method also manages the creating and destruction of stat
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# windows via calls to the Stat_Window class
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# windows via calls to the Stat_Window class
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self.hand = hand
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if not self.mw_created:
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if not self.mw_created:
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self.create_mw()
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self.create_mw()
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