Merge branch 'master' of git://git.assembla.com/fpdboz
Conflicts: pyfpdb/PartyPokerToFpdb.py
This commit is contained in:
commit
3f9fce0775
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@ -16,6 +16,25 @@
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#agpl-3.0.txt in the docs folder of the package.
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# From fpdb_simple
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card_map = { "0": 0, "2": 2, "3" : 3, "4" : 4, "5" : 5, "6" : 6, "7" : 7, "8" : 8,
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"9" : 9, "T" : 10, "J" : 11, "Q" : 12, "K" : 13, "A" : 14}
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# FIXME: the following is a workaround until switching to newimport.
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# This should be moved into DerivedStats
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# I'd also like to change HandsPlayers.startCards to a different datatype
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# so we can 'trivially' add different start card classifications
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def calcStartCards(hand, player):
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if hand.gametype['category'] == 'holdem':
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hcs = hand.join_holecards(player, asList=True)
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#print "DEBUG: hcs: %s" % hcs
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value1 = card_map[hcs[0][0]]
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value2 = card_map[hcs[1][0]]
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return twoStartCards(value1, hcs[0][1], value2, hcs[1][1])
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else:
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# FIXME: Only do startCards value for holdem at the moment
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return 0
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def twoStartCards(value1, suit1, value2, suit2):
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@ -284,6 +284,10 @@ class Game:
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stat.hudprefix = stat_node.getAttribute("hudprefix")
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stat.hudsuffix = stat_node.getAttribute("hudsuffix")
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stat.hudcolor = stat_node.getAttribute("hudcolor")
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stat.stat_loth = stat_node.getAttribute("stat_loth")
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stat.stat_hith = stat_node.getAttribute("stat_hith")
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stat.stat_locolor = stat_node.getAttribute("stat_locolor")
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stat.stat_hicolor = stat_node.getAttribute("stat_hicolor")
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self.stats[stat.stat_name] = stat
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@ -47,19 +47,12 @@ class DerivedStats():
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self.handsplayers[player[1]]['wonWhenSeenStreet1'] = 0.0
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self.handsplayers[player[1]]['sawShowdown'] = False
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self.handsplayers[player[1]]['wonAtSD'] = 0.0
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for i in range(5):
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self.handsplayers[player[1]]['street%dCalls' % i] = 0
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self.handsplayers[player[1]]['street%dBets' % i] = 0
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for i in range(1,5):
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self.handsplayers[player[1]]['street%dCBChance' %i] = False
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self.handsplayers[player[1]]['street%dCBDone' %i] = False
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#FIXME - Everything below this point is incomplete.
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self.handsplayers[player[1]]['startCards'] = 0
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self.handsplayers[player[1]]['position'] = 2
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self.handsplayers[player[1]]['tourneyTypeId'] = 1
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self.handsplayers[player[1]]['startCards'] = 0
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self.handsplayers[player[1]]['street0_3BChance'] = False
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self.handsplayers[player[1]]['street0_3BDone'] = False
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self.handsplayers[player[1]]['street0_4BChance'] = False
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self.handsplayers[player[1]]['street0_4BDone'] = False
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self.handsplayers[player[1]]['stealAttemptChance'] = False
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self.handsplayers[player[1]]['stealAttempted'] = False
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self.handsplayers[player[1]]['foldBbToStealChance'] = False
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@ -67,13 +60,22 @@ class DerivedStats():
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self.handsplayers[player[1]]['foldSbToStealChance'] = False
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self.handsplayers[player[1]]['foldedSbToSteal'] = False
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self.handsplayers[player[1]]['foldedBbToSteal'] = False
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for i in range(5):
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self.handsplayers[player[1]]['street%dCalls' % i] = 0
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self.handsplayers[player[1]]['street%dBets' % i] = 0
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for i in range(1,5):
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self.handsplayers[player[1]]['street%dCBChance' %i] = False
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self.handsplayers[player[1]]['street%dCBDone' %i] = False
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self.handsplayers[player[1]]['street%dCheckCallRaiseChance' %i] = False
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self.handsplayers[player[1]]['street%dCheckCallRaiseDone' %i] = False
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#FIXME - Everything below this point is incomplete.
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self.handsplayers[player[1]]['tourneyTypeId'] = 1
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for i in range(1,5):
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self.handsplayers[player[1]]['otherRaisedStreet%d' %i] = False
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self.handsplayers[player[1]]['foldToOtherRaisedStreet%d' %i] = False
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self.handsplayers[player[1]]['foldToStreet%dCBChance' %i] = False
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self.handsplayers[player[1]]['foldToStreet%dCBDone' %i] = False
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self.handsplayers[player[1]]['street%dCheckCallRaiseChance' %i] = False
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self.handsplayers[player[1]]['street%dCheckCallRaiseDone' %i] = False
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self.assembleHands(self.hand)
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self.assembleHandsPlayers(self.hand)
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@ -172,33 +174,46 @@ class DerivedStats():
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# self.handsplayers[player[1]]['card%s' % i] = Card.encodeCard(card)
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for i, card in enumerate(hcs[:7]):
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self.handsplayers[player[1]]['card%s' % (i+1)] = Card.encodeCard(card)
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self.handsplayers[player[1]]['startCards'] = Card.calcStartCards(hand, player[1])
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# position,
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#Stud 3rd street card test
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# denny501: brings in for $0.02
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# s0rrow: calls $0.02
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# TomSludge: folds
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# Soroka69: calls $0.02
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# rdiezchang: calls $0.02 (Seat 8)
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# u.pressure: folds (Seat 1)
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# 123smoothie: calls $0.02
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# gashpor: calls $0.02
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self.setPositions(hand)
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self.calcCheckCallRaise(hand)
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self.calc34BetStreet0(hand)
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self.calcSteals(hand)
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# Additional stats
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# 3betSB, 3betBB
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# Squeeze, Ratchet?
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def getPosition(hand, seat):
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"""Returns position value like 'B', 'S', 0, 1, ..."""
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# Flop/Draw games with blinds
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# Need a better system???
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# -2 BB - B (all)
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# -1 SB - S (all)
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# 0 Button
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# 1 Cutoff
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# 2 Hijack
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def setPositions(self, hand):
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"""Sets the position for each player in HandsPlayers
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any blinds are negative values, and the last person to act on the
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first betting round is 0
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NOTE: HU, both values are negative for non-stud games
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NOTE2: I've never seen a HU stud match"""
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# The position calculation must be done differently for Stud and other games as
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# Stud the 'blind' acts first - in all other games they act last.
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#
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#This function is going to get it wrong when there in situations where there
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# is no small blind. I can live with that.
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positions = [7, 6, 5, 4, 3, 2, 1, 0, 'S', 'B']
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actions = hand.actions[hand.holeStreets[0]]
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players = self.pfbao(actions)
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seats = len(players)
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map = []
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if hand.gametype['base'] == 'stud':
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# Could posibly change this to be either -2 or -1 depending if they complete or bring-in
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# First player to act is -1, last player is 0 for 6 players it should look like:
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# ['S', 4, 3, 2, 1, 0]
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map = positions[-seats-1:-1] # Copy required positions from postions array anding in -1
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map = map[-1:] + map[0:-1] # and move the -1 to the start of that array
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else:
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# For 6 players is should look like:
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# [3, 2, 1, 0, 'S', 'B']
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map = positions[-seats:] # Copy required positions from array ending in -2
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for i, player in enumerate(players):
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self.handsplayers[player]['position'] = map[i]
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def assembleHudCache(self, hand):
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pass
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@ -262,13 +277,59 @@ class DerivedStats():
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for (i, street) in enumerate(hand.actionStreets[1:]):
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self.hands['street%dRaises' % i] = len(filter( lambda action: action[1] in ('raises','bets'), hand.actions[street]))
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def calcCBets(self, hand):
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# Continuation Bet chance, action:
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# Had the last bet (initiative) on previous street, got called, close street action
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# Then no bets before the player with initiatives first action on current street
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# ie. if player on street-1 had initiative
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# and no donkbets occurred
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def calcSteals(self, hand):
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"""Fills stealAttempt(Chance|ed, fold(Bb|Sb)ToSteal(Chance|)
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Steal attemp - open raise on positions 2 1 0 S - i.e. MP3, CO, BU, SB
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Fold to steal - folding blind after steal attemp wo any other callers or raisers
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"""
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steal_attemp = False
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steal_positions = ('2', '1', '0', 'S')
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if hand.gametype['base'] == 'stud':
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steal_positions = ('2', '1', '0')
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for action in hand.actions[hand.actionStreets[1]]:
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pname, act = action[0], action[1]
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#print action[0], hp.position, steal_attemp, act
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if self.handsplayers[pname]['position'] == 'B':
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#NOTE: Stud games will never hit this section
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self.handsplayers[pname]['foldBbToStealChance'] = steal_attemp
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self.handsplayers[pname]['foldBbToSteal'] = self.handsplayers[pname]['foldBbToStealChance'] and act == 'folds'
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break
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elif self.handsplayers[pname]['position'] == 'S':
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self.handsplayers[pname]['foldSbToStealChance'] = steal_attemp
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self.handsplayers[pname]['foldSbToSteal'] = self.handsplayers[pname]['foldSbToStealChance'] and act == 'folds'
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if steal_attemp and act != 'folds':
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break
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if self.handsplayers[pname]['position'] in steal_positions and not steal_attemp:
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self.handsplayers[pname]['stealAttemptChance'] = True
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if act in ('bets', 'raises'):
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self.handsplayers[pname]['stealAttempted'] = True
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steal_attemp = True
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def calc34BetStreet0(self, hand):
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"""Fills street0_(3|4)B(Chance|Done), other(3|4)BStreet0"""
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bet_level = 1 # bet_level after 3-bet is equal to 3
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for action in hand.actions[hand.actionStreets[1]]:
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# FIXME: fill other(3|4)BStreet0 - i have no idea what does it mean
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pname, aggr = action[0], action[1] in ('raises', 'bets')
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self.handsplayers[pname]['street0_3BChance'] = bet_level == 2
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self.handsplayers[pname]['street0_4BChance'] = bet_level == 3
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self.handsplayers[pname]['street0_3BDone'] = aggr and (self.handsplayers[pname]['street0_3BChance'])
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self.handsplayers[pname]['street0_4BDone'] = aggr and (self.handsplayers[pname]['street0_4BChance'])
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if aggr:
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bet_level += 1
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def calcCBets(self, hand):
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"""Fill streetXCBChance, streetXCBDone, foldToStreetXCBDone, foldToStreetXCBChance
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Continuation Bet chance, action:
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Had the last bet (initiative) on previous street, got called, close street action
|
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Then no bets before the player with initiatives first action on current street
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ie. if player on street-1 had initiative and no donkbets occurred
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"""
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# XXX: enumerate(list, start=x) is python 2.6 syntax; 'start'
|
||||
# came there
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#for i, street in enumerate(hand.actionStreets[2:], start=1):
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|
@ -280,6 +341,28 @@ class DerivedStats():
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if chance == True:
|
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self.handsplayers[name]['street%dCBDone' % (i+1)] = self.betStreet(hand.actionStreets[i+2], name)
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def calcCheckCallRaise(self, hand):
|
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"""Fill streetXCheckCallRaiseChance, streetXCheckCallRaiseDone
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|
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streetXCheckCallRaiseChance = got raise/bet after check
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streetXCheckCallRaiseDone = checked. got raise/bet. didn't fold
|
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|
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CG: CheckCall would be a much better name for this.
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"""
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for i, street in enumerate(hand.actionStreets[2:], start=1):
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actions = hand.actions[hand.actionStreets[i]]
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||||
checkers = set()
|
||||
initial_raiser = None
|
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for action in actions:
|
||||
pname, act = action[0], action[1]
|
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if act in ('bets', 'raises') and initial_raiser is None:
|
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initial_raiser = pname
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elif act == 'checks' and initial_raiser is None:
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checkers.add(pname)
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elif initial_raiser is not None and pname in checkers:
|
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self.handsplayers[pname]['street%dCheckCallRaiseChance' % i] = True
|
||||
self.handsplayers[pname]['street%dCheckCallRaiseDone' % i] = act!='folds'
|
||||
|
||||
def seen(self, hand, i):
|
||||
pas = set()
|
||||
for act in hand.actions[hand.actionStreets[i+1]]:
|
||||
|
@ -293,11 +376,13 @@ class DerivedStats():
|
|||
|
||||
def aggr(self, hand, i):
|
||||
aggrers = set()
|
||||
for act in hand.actions[hand.actionStreets[i]]:
|
||||
if act[1] in ('completes', 'raises'):
|
||||
# Growl - actionStreets contains 'BLINDSANTES', which isn't actually an action street
|
||||
for act in hand.actions[hand.actionStreets[i+1]]:
|
||||
if act[1] in ('completes', 'bets', 'raises'):
|
||||
aggrers.add(act[0])
|
||||
|
||||
for player in hand.players:
|
||||
#print "DEBUG: actionStreet[%s]: %s" %(hand.actionStreets[i+1], i)
|
||||
if player[1] in aggrers:
|
||||
self.handsplayers[player[1]]['street%sAggr' % i] = True
|
||||
else:
|
||||
|
@ -333,6 +418,44 @@ class DerivedStats():
|
|||
players.add(action[0])
|
||||
return players
|
||||
|
||||
def pfbao(self, actions, f=None, l=None, unique=True):
|
||||
"""Helper method. Returns set of PlayersFilteredByActionsOrdered
|
||||
|
||||
f - forbidden actions
|
||||
l - limited to actions
|
||||
"""
|
||||
# Note, this is an adaptation of function 5 from:
|
||||
# http://www.peterbe.com/plog/uniqifiers-benchmark
|
||||
seen = {}
|
||||
players = []
|
||||
for action in actions:
|
||||
if l is not None and action[1] not in l: continue
|
||||
if f is not None and action[1] in f: continue
|
||||
if action[0] in seen and unique: continue
|
||||
seen[action[0]] = 1
|
||||
players.append(action[0])
|
||||
return players
|
||||
|
||||
def firstsBetOrRaiser(self, actions):
|
||||
"""Returns player name that placed the first bet or raise.
|
||||
|
||||
None if there were no bets or raises on that street
|
||||
"""
|
||||
for act in actions:
|
||||
if act[1] in ('bets', 'raises'):
|
||||
return act[0]
|
||||
return None
|
||||
|
||||
def lastBetOrRaiser(self, street):
|
||||
"""Returns player name that placed the last bet or raise for that street.
|
||||
None if there were no bets or raises on that street"""
|
||||
lastbet = None
|
||||
for act in self.hand.actions[street]:
|
||||
if act[1] in ('bets', 'raises'):
|
||||
lastbet = act[0]
|
||||
return lastbet
|
||||
|
||||
|
||||
def noBetsBefore(self, street, player):
|
||||
"""Returns true if there were no bets before the specified players turn, false otherwise"""
|
||||
betOrRaise = False
|
||||
|
@ -355,12 +478,3 @@ class DerivedStats():
|
|||
break
|
||||
return betOrRaise
|
||||
|
||||
|
||||
def lastBetOrRaiser(self, street):
|
||||
"""Returns player name that placed the last bet or raise for that street.
|
||||
None if there were no bets or raises on that street"""
|
||||
lastbet = None
|
||||
for act in self.hand.actions[street]:
|
||||
if act[1] in ('bets', 'raises'):
|
||||
lastbet = act[0]
|
||||
return lastbet
|
||||
|
|
|
@ -448,59 +448,61 @@ Left-Drag to Move"
|
|||
</supported_sites>
|
||||
|
||||
<supported_games>
|
||||
|
||||
<game cols="3" db="fpdb" game_name="holdem" rows="2" aux="mucked">
|
||||
<stat click="tog_decorate" col="0" popup="default" row="0" stat_name="vpip" tip="tip1"> </stat>
|
||||
<stat click="tog_decorate" col="1" popup="default" row="0" stat_name="pfr" tip="tip1"> </stat>
|
||||
<stat click="tog_decorate" col="2" popup="default" row="0" stat_name="ffreq1" tip="tip1"> </stat>
|
||||
<game aux="mucked" cols="3" db="fpdb" game_name="holdem" rows="3">
|
||||
<stat click="tog_decorate" col="0" popup="default" row="0" stat_name="vpip" stat_loth="25" stat_locolor ="#408000" stat_hith="40" stat_hicolor ="#F05000" tip="tip1"> </stat>
|
||||
<stat click="tog_decorate" col="1" popup="default" row="0" stat_name="pfr" stat_loth="20" stat_locolor ="#408000" stat_hith="35" stat_hicolor ="#F05000" tip="tip1"> </stat>
|
||||
<stat click="tog_decorate" col="2" popup="default" row="0" stat_name="three_B" stat_loth="4" stat_locolor ="#408000" stat_hith="13" stat_hicolor ="#F05000" tip="tip1"> </stat>
|
||||
<stat click="tog_decorate" col="0" popup="default" row="1" stat_name="n" tip="tip1"> </stat>
|
||||
<stat click="tog_decorate" col="1" popup="default" row="1" stat_name="wtsd" tip="tip1"> </stat>
|
||||
<stat click="tog_decorate" col="2" popup="default" row="1" stat_name="wmsd" tip="tip1"> </stat>
|
||||
<stat click="tog_decorate" col="1" hudcolor="#98FFB0" hudprefix="" hudsuffix="" popup="default" row="1" stat_name="playername" tip="tip1"> </stat>
|
||||
<stat click="tog_decorate" col="2" popup="default" row="1" stat_name="cb1" tip="tip1"> </stat>
|
||||
<stat click="tog_decorate" col="0" popup="default" row="2" stat_name="wtsd" tip="tip1"> </stat>
|
||||
<stat click="tog_decorate" col="1" popup="default" row="2" stat_name="steal" tip="tip1"> </stat>
|
||||
<stat click="tog_decorate" col="2" popup="default" row="2" stat_name="totalprofit" stat_loth="0" stat_locolor ="#F05000" stat_hith="0" stat_hicolor ="#408000" tip="tip1"> </stat>
|
||||
</game>
|
||||
|
||||
<game cols="3" db="fpdb" game_name="razz" rows="2" aux="stud_mucked">
|
||||
<stat click="tog_decorate" col="0" popup="default" row="0" stat_name="vpip" tip="tip1"> </stat>
|
||||
<stat click="tog_decorate" col="1" popup="default" row="0" stat_name="pfr" tip="tip1"> </stat>
|
||||
<stat click="tog_decorate" col="2" popup="default" row="0" stat_name="ffreq1" tip="tip1"> </stat>
|
||||
<stat click="tog_decorate" col="0" popup="default" row="1" stat_name="n" tip="tip1"> </stat>
|
||||
<stat click="tog_decorate" col="1" popup="default" row="1" stat_name="wtsd" tip="tip1"> </stat>
|
||||
<stat click="tog_decorate" col="2" popup="default" row="1" stat_name="wmsd" tip="tip1"> </stat>
|
||||
<game aux="stud_mucked" cols="2" db="fpdb" game_name="razz" rows="3">
|
||||
<stat click="tog_decorate" col="0" hudcolor="#98FFB0" hudprefix="" hudsuffix="" popup="default" row="0" stat_name="playername" tip="tip1"> </stat>
|
||||
<stat click="tog_decorate" col="1" popup="default" row="0" stat_name="n" tip="tip1"> </stat>
|
||||
<stat click="tog_decorate" col="0" popup="default" row="1" stat_name="vpip" stat_loth="20" stat_locolor ="#408000" stat_hith="40" stat_hicolor ="#F05000" tip="tip1"> </stat>
|
||||
<stat click="tog_decorate" col="1" popup="default" row="1" stat_name="pfr" tip="tip1"> </stat>
|
||||
<stat click="tog_decorate" col="0" popup="default" row="2" stat_name="saw_f" tip="tip1"> </stat>
|
||||
<stat click="tog_decorate" col="1" popup="default" row="2" stat_name="ffreq1" tip="tip1"> </stat>
|
||||
</game>
|
||||
|
||||
<game cols="3" db="fpdb" game_name="omahahi" rows="2" aux="mucked">
|
||||
<stat click="tog_decorate" col="0" popup="default" row="0" stat_name="vpip" tip="tip1"> </stat>
|
||||
<stat click="tog_decorate" col="1" popup="default" row="0" stat_name="pfr" tip="tip1"> </stat>
|
||||
<stat click="tog_decorate" col="2" popup="default" row="0" stat_name="ffreq1" tip="tip1"> </stat>
|
||||
<stat click="tog_decorate" col="0" popup="default" row="1" stat_name="n" tip="tip1"> </stat>
|
||||
<stat click="tog_decorate" col="1" popup="default" row="1" stat_name="wtsd" tip="tip1"> </stat>
|
||||
<stat click="tog_decorate" col="2" popup="default" row="1" stat_name="wmsd" tip="tip1"> </stat>
|
||||
<game aux="mucked" cols="2" db="fpdb" game_name="omahahi" rows="3">
|
||||
<stat click="tog_decorate" col="0" hudcolor="#98FFB0" hudprefix="" hudsuffix="" popup="default" row="0" stat_name="playername" tip="tip1"> </stat>
|
||||
<stat click="tog_decorate" col="1" popup="default" row="0" stat_name="n" tip="tip1"> </stat>
|
||||
<stat click="tog_decorate" col="0" popup="default" row="1" stat_name="vpip" stat_loth="20" stat_locolor ="#408000" stat_hith="40" stat_hicolor ="#F05000" tip="tip1"> </stat>
|
||||
<stat click="tog_decorate" col="1" popup="default" row="1" stat_name="pfr" tip="tip1"> </stat>
|
||||
<stat click="tog_decorate" col="0" popup="default" row="2" stat_name="saw_f" tip="tip1"> </stat>
|
||||
<stat click="tog_decorate" col="1" popup="default" row="2" stat_name="ffreq1" tip="tip1"> </stat>
|
||||
</game>
|
||||
|
||||
<game cols="3" db="fpdb" game_name="omahahilo" rows="2" aux="mucked">
|
||||
<stat click="tog_decorate" col="0" popup="default" row="0" stat_name="vpip" tip="tip1"> </stat>
|
||||
<stat click="tog_decorate" col="1" popup="default" row="0" stat_name="pfr" tip="tip1"> </stat>
|
||||
<stat click="tog_decorate" col="2" popup="default" row="0" stat_name="ffreq1" tip="tip1"> </stat>
|
||||
<stat click="tog_decorate" col="0" popup="default" row="1" stat_name="n" tip="tip1"> </stat>
|
||||
<stat click="tog_decorate" col="1" popup="default" row="1" stat_name="wtsd" tip="tip1"> </stat>
|
||||
<stat click="tog_decorate" col="2" popup="default" row="1" stat_name="wmsd" tip="tip1"> </stat>
|
||||
<game aux="mucked" cols="2" db="fpdb" game_name="omahahilo" rows="3">
|
||||
<stat click="tog_decorate" col="0" hudcolor="#98FFB0" hudprefix="" hudsuffix="" popup="default" row="0" stat_name="playername" tip="tip1"> </stat>
|
||||
<stat click="tog_decorate" col="1" popup="default" row="0" stat_name="n" tip="tip1"> </stat>
|
||||
<stat click="tog_decorate" col="0" popup="default" row="1" stat_name="vpip" stat_loth="20" stat_locolor ="#408000" stat_hith="40" stat_hicolor ="#F05000" tip="tip1"> </stat>
|
||||
<stat click="tog_decorate" col="1" popup="default" row="1" stat_name="pfr" tip="tip1"> </stat>
|
||||
<stat click="tog_decorate" col="0" popup="default" row="2" stat_name="saw_f" tip="tip1"> </stat>
|
||||
<stat click="tog_decorate" col="1" popup="default" row="2" stat_name="ffreq1" tip="tip1"> </stat>
|
||||
</game>
|
||||
|
||||
<game cols="3" db="fpdb" game_name="studhi" rows="2" aux="stud_mucked">
|
||||
<stat click="tog_decorate" col="0" popup="default" row="0" stat_name="vpip" tip="tip1"> </stat>
|
||||
<stat click="tog_decorate" col="1" popup="default" row="0" stat_name="pfr" tip="tip1"> </stat>
|
||||
<stat click="tog_decorate" col="2" popup="default" row="0" stat_name="ffreq1" tip="tip1"> </stat>
|
||||
<stat click="tog_decorate" col="0" popup="default" row="1" stat_name="n" tip="tip1"> </stat>
|
||||
<stat click="tog_decorate" col="1" popup="default" row="1" stat_name="wtsd" tip="tip1"> </stat>
|
||||
<stat click="tog_decorate" col="2" popup="default" row="1" stat_name="wmsd" tip="tip1"> </stat>
|
||||
<game aux="stud_mucked" cols="2" db="fpdb" game_name="studhi" rows="3">
|
||||
<stat click="tog_decorate" col="0" hudcolor="#98FFB0" hudprefix="" hudsuffix="" popup="default" row="0" stat_name="playername" tip="tip1"> </stat>
|
||||
<stat click="tog_decorate" col="1" popup="default" row="0" stat_name="n" tip="tip1"> </stat>
|
||||
<stat click="tog_decorate" col="0" popup="default" row="1" stat_name="vpip" stat_loth="20" stat_locolor ="#408000" stat_hith="40" stat_hicolor ="#F05000" tip="tip1"> </stat>
|
||||
<stat click="tog_decorate" col="1" popup="default" row="1" stat_name="pfr" tip="tip1"> </stat>
|
||||
<stat click="tog_decorate" col="0" popup="default" row="2" stat_name="saw_f" tip="tip1"> </stat>
|
||||
<stat click="tog_decorate" col="1" popup="default" row="2" stat_name="ffreq1" tip="tip1"> </stat>
|
||||
</game>
|
||||
|
||||
<game cols="3" db="fpdb" game_name="studhilo" rows="2" aux="stud_mucked">
|
||||
<stat click="tog_decorate" col="0" popup="default" row="0" stat_name="vpip" tip="tip1"> </stat>
|
||||
<stat click="tog_decorate" col="1" popup="default" row="0" stat_name="pfr" tip="tip1"> </stat>
|
||||
<stat click="tog_decorate" col="2" popup="default" row="0" stat_name="ffreq1" tip="tip1"> </stat>
|
||||
<stat click="tog_decorate" col="0" popup="default" row="1" stat_name="n" tip="tip1"> </stat>
|
||||
<stat click="tog_decorate" col="1" popup="default" row="1" stat_name="wtsd" tip="tip1"> </stat>
|
||||
<stat click="tog_decorate" col="2" popup="default" row="1" stat_name="wmsd" tip="tip1"> </stat>
|
||||
<game aux="stud_mucked" cols="2" db="fpdb" game_name="studhilo" rows="3">
|
||||
<stat click="tog_decorate" col="0" hudcolor="#98FFB0" hudprefix="" hudsuffix="" popup="default" row="0" stat_name="playername" tip="tip1"> </stat>
|
||||
<stat click="tog_decorate" col="1" popup="default" row="0" stat_name="n" tip="tip1"> </stat>
|
||||
<stat click="tog_decorate" col="0" popup="default" row="1" stat_name="vpip" stat_loth="20" stat_locolor ="#408000" stat_hith="40" stat_hicolor ="#F05000" tip="tip1"> </stat>
|
||||
<stat click="tog_decorate" col="1" popup="default" row="1" stat_name="pfr" tip="tip1"> </stat>
|
||||
<stat click="tog_decorate" col="0" popup="default" row="2" stat_name="saw_f" tip="tip1"> </stat>
|
||||
<stat click="tog_decorate" col="1" popup="default" row="2" stat_name="ffreq1" tip="tip1"> </stat>
|
||||
</game>
|
||||
</supported_games>
|
||||
|
||||
|
|
|
@ -512,7 +512,7 @@ or None if we fail to get the info """
|
|||
def getTableTitleRe(type, table_name=None, tournament = None, table_number=None):
|
||||
"Returns string to search in windows titles"
|
||||
if type=="tour":
|
||||
return "%s.+Table\s%s" % (tournament, table_number)
|
||||
return "%s.+Table.+%s" % (tournament, table_number)
|
||||
else:
|
||||
return table_name
|
||||
|
||||
|
|
|
@ -606,6 +606,7 @@ class Hud:
|
|||
if self.update_table_position() == False: # we got killed by finding our table was gone
|
||||
return
|
||||
|
||||
self.label.modify_fg(gtk.STATE_NORMAL, gtk.gdk.color_parse(self.colors['hudfgcolor']))
|
||||
for s in self.stat_dict:
|
||||
try:
|
||||
statd = self.stat_dict[s]
|
||||
|
@ -629,8 +630,17 @@ class Hud:
|
|||
window = self.stat_windows[statd['seat']]
|
||||
|
||||
if this_stat.hudcolor != "":
|
||||
self.label.modify_fg(gtk.STATE_NORMAL, gtk.gdk.color_parse(self.colors['hudfgcolor']))
|
||||
window.label[r][c].modify_fg(gtk.STATE_NORMAL, gtk.gdk.color_parse(this_stat.hudcolor))
|
||||
else:
|
||||
window.label[r][c].modify_fg(gtk.STATE_NORMAL, gtk.gdk.color_parse(self.colors['hudfgcolor']))
|
||||
|
||||
if this_stat.stat_loth != "":
|
||||
if number[0] < (float(this_stat.stat_loth)/100):
|
||||
window.label[r][c].modify_fg(gtk.STATE_NORMAL, gtk.gdk.color_parse(this_stat.stat_locolor))
|
||||
|
||||
if this_stat.stat_hith != "":
|
||||
if number[0] > (float(this_stat.stat_hith)/100):
|
||||
window.label[r][c].modify_fg(gtk.STATE_NORMAL, gtk.gdk.color_parse(this_stat.stat_hicolor))
|
||||
|
||||
window.label[r][c].set_text(statstring)
|
||||
if statstring != "xxx": # is there a way to tell if this particular stat window is visible already, or no?
|
||||
|
|
|
@ -78,11 +78,12 @@ class PartyPoker(HandHistoryConverter):
|
|||
|
||||
re_HandInfo = re.compile("""
|
||||
^Table\s+
|
||||
(?P<TABLE_TYPE>[^#()]+)\s+ # Regular, Speed, etc
|
||||
(?P<TABLE_ID_WRAPPER>\(|\#| ) # \# means sng, ( - mtt, nothing - cash game
|
||||
(?P<TABLE_ID>\d+) \)? \s+ # it's global unique id for this table
|
||||
(?:Table\s+\#(?P<TABLE_NUM>\d+).+)? # table num for mtt tournaments
|
||||
\((?P<PLAY>Real|Play)\s+Money\)\s*
|
||||
(?P<TTYPE>[a-zA-Z0-9 ]+)\s+
|
||||
(?: \#|\(|)(?P<TABLE>\d+)\)?\s+
|
||||
(?:[^ ]+\s+\#(?P<MTTTABLE>\d+).+)? # table number for mtt
|
||||
(\(No\sDP\)\s)?
|
||||
\((?P<PLAY>Real|Play)\s+Money\)\s+ # FIXME: check if play money is correct
|
||||
Seat\s+(?P<BUTTON>\d+)\sis\sthe\sbutton
|
||||
""",
|
||||
re.VERBOSE|re.MULTILINE)
|
||||
|
||||
|
|
|
@ -203,6 +203,8 @@ class PokerStars(HandHistoryConverter):
|
|||
if key == 'TOURNO':
|
||||
hand.tourNo = info[key]
|
||||
if key == 'BUYIN':
|
||||
#FIXME: The key looks like: '€0.82+€0.18 EUR'
|
||||
# This should be parsed properly and used
|
||||
hand.buyin = info[key]
|
||||
if key == 'LEVEL':
|
||||
hand.level = info[key]
|
||||
|
|
|
@ -161,7 +161,7 @@ def discover_posix_by_name(c, tablename):
|
|||
|
||||
def discover_posix_tournament(c, t_number, s_number):
|
||||
"""Finds the X window for a client, given tournament and table nos."""
|
||||
search_string = "%s.+Table\s%s" % (t_number, s_number)
|
||||
search_string = "%s.+Table.+%s" % (t_number, s_number)
|
||||
for listing in os.popen('xwininfo -root -tree').readlines():
|
||||
if re.search(search_string, listing):
|
||||
return decode_xwininfo(c, listing)
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
#!/usr/bin/python
|
||||
# -*- coding: iso-8859-15 -*-
|
||||
|
||||
#Copyright 2008 Steffen Jobbagy-Felso
|
||||
#This program is free software: you can redistribute it and/or modify
|
||||
|
@ -538,7 +539,11 @@ def parseAnteLine(line, isTourney, names, antes):
|
|||
#returns the buyin of a tourney in cents
|
||||
def parseBuyin(topline):
|
||||
pos1 = topline.find("$")+1
|
||||
pos2 = topline.find("+")
|
||||
if pos1 != 0:
|
||||
pos2 = topline.find("+")
|
||||
else:
|
||||
pos1 = topline.find("€")+3
|
||||
pos2 = topline.find("+")
|
||||
return float2int(topline[pos1:pos2])
|
||||
|
||||
#parses a card line and changes the passed arrays accordingly
|
||||
|
@ -635,9 +640,14 @@ def parseCashesAndSeatNos(lines):
|
|||
|
||||
#returns the buyin of a tourney in cents
|
||||
def parseFee(topline):
|
||||
pos1=topline.find("$")+1
|
||||
pos1=topline.find("$",pos1)+1
|
||||
pos2=topline.find(" ", pos1)
|
||||
pos1 = topline.find("$")+1
|
||||
if pos1 != 0:
|
||||
pos1 = topline.find("$", pos1)+1
|
||||
pos2 = topline.find(" ", pos1)
|
||||
else:
|
||||
pos1 = topline.find("€")+3
|
||||
pos1 = topline.find("€", pos1)+3
|
||||
pos2 = topline.find(" ", pos1)
|
||||
return float2int(topline[pos1:pos2])
|
||||
|
||||
#returns a datetime object with the starttime indicated in the given topline
|
||||
|
|
|
@ -0,0 +1,41 @@
|
|||
PokerStars Game #37165169101: Hold'em No Limit ($0.10/$0.25 USD) - 2009/12/25 9:50:09 ET
|
||||
Table 'Lucretia IV' 6-max Seat #2 is the button
|
||||
Seat 1: Blåveis ($55.10 in chips)
|
||||
Seat 2: Kinewma ($31.40 in chips)
|
||||
Seat 3: AAALISAAAA ($20.20 in chips)
|
||||
Seat 4: Arbaz ($25 in chips)
|
||||
Seat 5: s0rrow ($29.85 in chips)
|
||||
Seat 6: bys7 ($41.35 in chips)
|
||||
AAALISAAAA: posts small blind $0.10
|
||||
Arbaz: posts big blind $0.25
|
||||
*** HOLE CARDS ***
|
||||
Dealt to s0rrow [Ac As]
|
||||
s0rrow: raises $0.50 to $0.75
|
||||
bys7: calls $0.75
|
||||
Blåveis: folds
|
||||
Kinewma: folds
|
||||
AAALISAAAA: raises $1.50 to $2.25
|
||||
Arbaz: folds
|
||||
s0rrow: raises $3.50 to $5.75
|
||||
bys7: folds
|
||||
AAALISAAAA: raises $14.45 to $20.20 and is all-in
|
||||
s0rrow: calls $14.45
|
||||
*** FLOP *** [3d 7h Kh]
|
||||
*** TURN *** [3d 7h Kh] [Ts]
|
||||
*** RIVER *** [3d 7h Kh Ts] [5c]
|
||||
*** SHOW DOWN ***
|
||||
AAALISAAAA: shows [Kd 5d] (two pair, Kings and Fives)
|
||||
s0rrow: shows [Ac As] (a pair of Aces)
|
||||
AAALISAAAA collected $39.35 from pot
|
||||
*** SUMMARY ***
|
||||
Total pot $41.40 | Rake $2.05
|
||||
Board [3d 7h Kh Ts 5c]
|
||||
Seat 1: Blåveis folded before Flop (didn't bet)
|
||||
Seat 2: Kinewma (button) folded before Flop (didn't bet)
|
||||
Seat 3: AAALISAAAA (small blind) showed [Kd 5d] and won ($39.35) with two pair, Kings and Fives
|
||||
Seat 4: Arbaz (big blind) folded before Flop
|
||||
Seat 5: s0rrow showed [Ac As] and lost with a pair of Aces
|
||||
Seat 6: bys7 folded before Flop
|
||||
|
||||
|
||||
|
|
@ -82,6 +82,8 @@ def testFlopImport():
|
|||
# River: hero (continuation bets?) all-in and is not called
|
||||
importer.addBulkImportImportFileOrDir(
|
||||
"""regression-test-files/cash/Stars/Flop/NLHE-6max-USD-0.05-0.10-200912.Stats-comparision.txt""", site="PokerStars")
|
||||
importer.addBulkImportImportFileOrDir(
|
||||
"""regression-test-files/cash/Stars/Flop/NLHE-6max-USD-0.05-0.10-200912.Allin-pre.txt""", site="PokerStars")
|
||||
importer.setCallHud(False)
|
||||
(stored, dups, partial, errs, ttime) = importer.runImport()
|
||||
print "DEBUG: stored: %s dups: %s partial: %s errs: %s ttime: %s" %(stored, dups, partial, errs, ttime)
|
||||
|
@ -114,6 +116,32 @@ and s.id = p.siteid"""
|
|||
# Assert if any sawShowdown = True
|
||||
assert result[row][col['sawShowdown']] == 0
|
||||
|
||||
q = """SELECT
|
||||
s.name,
|
||||
p.name,
|
||||
hp.sawShowdown
|
||||
FROM
|
||||
Hands as h,
|
||||
Sites as s,
|
||||
Gametypes as g,
|
||||
HandsPlayers as hp,
|
||||
Players as p
|
||||
WHERE
|
||||
h.siteHandNo = 37165169101
|
||||
and g.id = h.gametypeid
|
||||
and hp.handid = h.id
|
||||
and p.id = hp.playerid
|
||||
and s.id = p.siteid"""
|
||||
c = db.get_cursor()
|
||||
c.execute(q)
|
||||
result = c.fetchall()
|
||||
for row, data in enumerate(result):
|
||||
print "DEBUG: result[%s]: %s" %(row, result[row])
|
||||
# Assert if any sawShowdown = True
|
||||
assert result[row][col['sawShowdown']] == 1
|
||||
|
||||
assert 0 == 1
|
||||
|
||||
def testStudImport():
|
||||
db.recreate_tables()
|
||||
importer = fpdb_import.Importer(False, settings, config)
|
||||
|
|
Loading…
Reference in New Issue
Block a user