Merge branch 'exp' of git://git.assembla.com/mctfpdb
This commit is contained in:
commit
390519c549
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@ -70,15 +70,16 @@ class Everleaf(HandHistoryConverter):
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self.sitename = "Everleaf"
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self.setFileType("text")
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self.rexx.setGameInfoRegex('.*Blinds \$?(?P<SB>[.0-9]+)/\$?(?P<BB>[.0-9]+)')
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self.rexx.setSplitHandRegex('\n\n\n\n')
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self.rexx.setSplitHandRegex('\n\n+')
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self.rexx.setHandInfoRegex('.*#(?P<HID>[0-9]+)\n.*\nBlinds \$?(?P<SB>[.0-9]+)/\$?(?P<BB>[.0-9]+) (?P<GAMETYPE>.*) - (?P<YEAR>[0-9]+)/(?P<MON>[0-9]+)/(?P<DAY>[0-9]+) - (?P<HR>[0-9]+):(?P<MIN>[0-9]+):(?P<SEC>[0-9]+)\nTable (?P<TABLE>[ a-zA-Z]+)\nSeat (?P<BUTTON>[0-9]+)')
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self.rexx.setPlayerInfoRegex('Seat (?P<SEAT>[0-9]+): (?P<PNAME>.*) \( \$ (?P<CASH>[.0-9]+) USD \)')
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self.rexx.setPlayerInfoRegex('Seat (?P<SEAT>[0-9]+): (?P<PNAME>.*) \(\s+(\$ (?P<CASH>[.0-9]+) USD|new player|All-in) \)')
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self.rexx.setPostSbRegex('.*\n(?P<PNAME>.*): posts small blind \[\$? (?P<SB>[.0-9]+)')
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self.rexx.setPostBbRegex('.*\n(?P<PNAME>.*): posts big blind \[\$? (?P<BB>[.0-9]+)')
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# mct : what about posting small & big blinds simultaneously?
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self.rexx.setHeroCardsRegex('.*\nDealt\sto\s(?P<PNAME>.*)\s\[ (?P<HOLE1>\S\S), (?P<HOLE2>\S\S) \]')
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self.rexx.setActionStepRegex('.*\n(?P<PNAME>.*) (?P<ATYPE>bets|checks|raises|calls|folds)(\s\[\$ (?P<BET>[.\d]+) USD\])?')
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self.rexx.setActionStepRegex('.*\n(?P<PNAME>.*)(?P<ATYPE>: bets| checks| raises| calls| folds)(\s\[\$ (?P<BET>[.\d]+) USD\])?')
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self.rexx.setShowdownActionRegex('.*\n(?P<PNAME>.*) shows \[ (?P<CARDS>.*) \]')
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self.rexx.setCollectPotRegex('.*\n(?P<PNAME>.*) wins \$ (?P<POT>[.\d]+) USD.*')
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self.rexx.compileRegexes()
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def readSupportedGames(self):
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@ -117,16 +118,38 @@ class Everleaf(HandHistoryConverter):
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def readPlayerStacks(self, hand):
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m = self.rexx.player_info_re.finditer(hand.string)
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players = []
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print "\nReading stacks - players seen:"
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for a in m:
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print a.group('PNAME')
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hand.addPlayer(int(a.group('SEAT')), a.group('PNAME'), a.group('CASH'))
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def markStreets(self, hand):
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# PREFLOP = ** Dealing down cards **
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m = re.search('(\*\* Dealing down cards \*\*\n)(?P<PREFLOP>.*?\n\*\*)?( Dealing Flop \*\* \[ (?P<FLOP1>\S\S), (?P<FLOP2>\S\S), (?P<FLOP3>\S\S) \])?(?P<FLOP>.*?\*\*)?( Dealing Turn \*\* \[ (?P<TURN1>\S\S) \])?(?P<TURN>.*?\*\*)?( Dealing River \*\* \[ (?P<RIVER1>\S\S) \])?(?P<RIVER>.*)', hand.string,re.DOTALL)
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# for street in m.groupdict():
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# print "DEBUG: Street: %s\tspan: %s" %(street, str(m.span(street)))
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# This re fails if, say, river is missing; then we don't get the ** that starts the river.
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#m = re.search('(\*\* Dealing down cards \*\*\n)(?P<PREFLOP>.*?\n\*\*)?( Dealing Flop \*\* \[ (?P<FLOP1>\S\S), (?P<FLOP2>\S\S), (?P<FLOP3>\S\S) \])?(?P<FLOP>.*?\*\*)?( Dealing Turn \*\* \[ (?P<TURN1>\S\S) \])?(?P<TURN>.*?\*\*)?( Dealing River \*\* \[ (?P<RIVER1>\S\S) \])?(?P<RIVER>.*)', hand.string,re.DOTALL)
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m = re.search(r"\*\* Dealing down cards \*\*(?P<PREFLOP>.+(?=\*\* Dealing Flop \*\*)|.+)"
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r"(\*\* Dealing Flop \*\* \[ (?P<FLOP1>\S\S), (?P<FLOP2>\S\S), (?P<FLOP3>\S\S) \](?P<FLOP>.+(?=\*\* Dealing Turn \*\*)|.+))?"
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r"(\*\* Dealing Turn \*\* \[ (?P<TURN1>\S\S) \](?P<TURN>.+(?=\*\* Dealing River \*\*)|.+))?"
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r"(\*\* Dealing River \*\* \[ (?P<RIVER1>\S\S) \](?P<RIVER>.+))?", hand.string,re.DOTALL)
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# that wasn't easy.
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#m1 = re.search(r'(\*\* Dealing down cards \*\*)?(?P<PREFLOP>.*?\n\*\*)',hand.string,re.DOTALL)
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#m2 = re.search(r'(\*\* Dealing Flop \*\*)?(?P<FLOP>.*\n\*\*)',hand.string,re.DOTALL)
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#print hand.string
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#print "m groups:\n",m.groupdict()
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#print "m1 groups:\n",m1.groupdict()
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#print "m2 groups:\n",m2.groupdict()
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#(\*\* Dealing Flop \*\* \[ (?P<FLOP1>\S\S), (?P<FLOP2>\S\S), (?P<FLOP3>\S\S) \](?P<FLOP>.*?)?)?
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#(\*\* Dealing Turn \*\* \[ (?P<TURN1>\S\S) \](?P<TURN>.*?))?
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#(\*\* Dealing River \*\* \[ (?P<RIVER1>\S\S) \](?P<RIVER>.*?))?', hand.string,re.DOTALL)
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#for street in m.groupdict():
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#print "DEBUG: Street: %s\tspan: %s" %(street, str(m.span(street)))
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hand.streets = m
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#sys.exit()
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def readCommunityCards(self, hand):
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# currently regex in wrong place pls fix my brain's fried
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@ -184,13 +207,19 @@ class Everleaf(HandHistoryConverter):
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print cards
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hand.addHoleCards(cards, shows.group('PNAME'))
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def readCollectPot(self,hand):
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m = self.rexx.collect_pot_re.search(hand.string)
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if m is not None:
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hand.addCollectPot(player=m.group('PNAME'),pot=m.group('POT'))
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else:
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print "WARNING: Unusual, no one collected; can happen if it's folded to big blind with a dead small blind."
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def getRake(self, hand):
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hand.rake = hand.totalpot * Decimal('0.05') # probably not quite right
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if __name__ == "__main__":
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c = Configuration.Config()
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e = Everleaf(c, "Speed_Kuala.txt")
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e = Everleaf(c, "Speed_Kuala_full.txt")
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e.processFile()
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print str(e)
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@ -28,6 +28,41 @@ import operator
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from xml.dom.minidom import Node
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from pokereval import PokerEval
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#from pokerengine.pokercards import *
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# provides letter2name{}, letter2names{}, visible_card(), not_visible_card(), is_visible(), card_value(), class PokerCards
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# but it's probably not installed so here are the ones we may want:
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letter2name = {
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'A': 'Ace',
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'K': 'King',
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'Q': 'Queen',
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'J': 'Jack',
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'T': 'Ten',
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'9': 'Nine',
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'8': 'Eight',
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'7': 'Seven',
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'6': 'Six',
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'5': 'Five',
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'4': 'Four',
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'3': 'Trey',
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'2': 'Deuce'
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}
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letter2names = {
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'A': 'Aces',
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'K': 'Kings',
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'Q': 'Queens',
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'J': 'Jacks',
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'T': 'Tens',
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'9': 'Nines',
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'8': 'Eights',
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'7': 'Sevens',
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'6': 'Sixes',
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'5': 'Fives',
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'4': 'Fours',
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'3': 'Treys',
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'2': 'Deuces'
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}
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class HandHistoryConverter:
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eval = PokerEval()
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def __init__(self, config, file, sitename):
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@ -67,6 +102,7 @@ class HandHistoryConverter:
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self.gametype = self.determineGameType()
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self.hands = self.splitFileIntoHands()
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for hand in self.hands:
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print "\nInput:\n"+hand.string
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self.readHandInfo(hand)
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self.readPlayerStacks(hand)
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self.markStreets(hand)
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@ -76,17 +112,21 @@ class HandHistoryConverter:
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self.readShowdownActions(hand)
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# Read action (Note: no guarantee this is in hand order.
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for street in hand.streets.groupdict():
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self.readAction(hand, street)
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if hand.streets.group(street) is not None:
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self.readAction(hand, street)
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self.readCollectPot(hand)
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# finalise it (total the pot)
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hand.totalPot()
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self.getRake(hand)
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if(hand.involved == True):
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hand.printHand()
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#if(hand.involved == True):
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#self.writeHand("output file", hand)
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hand.printHand()
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else:
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pass #Don't write out observed hands
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#hand.printHand()
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#else:
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#pass #Don't write out observed hands
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#####
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# These functions are parse actions that may be overridden by the inheriting class
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@ -124,6 +164,7 @@ class HandHistoryConverter:
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def readBlinds(self, hand): abstract
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def readHeroCards(self, hand): abstract
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def readAction(self, hand, street): abstract
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def readCollectPot(self, hand): abstract
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# Some sites don't report the rake. This will be called at the end of the hand after the pot total has been calculated
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# so that an inheriting class can calculate it for the specific site if need be.
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@ -156,6 +197,7 @@ class HandHistoryConverter:
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def splitFileIntoHands(self):
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hands = []
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self.obs.strip()
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list = self.rexx.split_hand_re.split(self.obs)
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list.pop() #Last entry is empty
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for l in list:
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@ -177,66 +219,6 @@ class HandHistoryConverter:
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except:
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traceback.print_exc(file=sys.stderr)
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def writeHand(self, file, hand):
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"""Write out parsed data"""
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print "DEBUG: *************************"
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print "DEBUG: Start of print hand"
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print "DEBUG: *************************"
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print "%s Game #%s: %s ($%s/$%s) - %s" %(hand.sitename, hand.handid, "XXXXhand.gametype", hand.sb, hand.bb, hand.starttime)
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print "Table '%s' %d-max Seat #%s is the button" %(hand.tablename, hand.maxseats, hand.buttonpos)
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for player in hand.players:
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print "Seat %s: %s ($%s)" %(player[0], player[1], player[2])
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if(hand.posted[0] == "FpdbNBP"):
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print "No small blind posted"
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else:
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print "%s: posts small blind $%s" %(hand.posted[0], hand.sb)
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#May be more than 1 bb posting
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print "%s: posts big blind $%s" %(hand.posted[1], hand.bb)
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if(len(hand.posted) > 2):
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# Need to loop on all remaining big blinds - lazy
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print "XXXXXXXXX FIXME XXXXXXXX"
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print "*** HOLE CARDS ***"
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print "Dealt to %s [%s %s]" %(hand.hero , hand.holecards[0], hand.holecards[1])
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for act in hand.actions['PREFLOP']:
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self.printActionLine(act, 0)
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if 'PREFLOP' in hand.actions:
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for act in hand.actions['PREFLOP']:
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print "PF action"
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if 'FLOP' in hand.actions:
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print "*** FLOP *** [%s %s %s]" %(hand.streets.group("FLOP1"), hand.streets.group("FLOP2"), hand.streets.group("FLOP3"))
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for act in hand.actions['FLOP']:
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self.printActionLine(act, 0)
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if 'TURN' in hand.actions:
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print "*** TURN *** [%s %s %s] [%s]" %(hand.streets.group("FLOP1"), hand.streets.group("FLOP2"), hand.streets.group("FLOP3"), hand.streets.group("TURN1"))
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for act in hand.actions['TURN']:
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self.printActionLine(act, 0)
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if 'RIVER' in hand.actions:
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print "*** RIVER *** [%s %s %s %s] [%s]" %(hand.streets.group("FLOP1"), hand.streets.group("FLOP2"), hand.streets.group("FLOP3"), hand.streets.group("TURN1"), hand.streets.group("RIVER1"))
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for act in hand.actions['RIVER']:
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self.printActionLine(act, 0)
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print "*** SUMMARY ***"
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print "XXXXXXXXXXXX Need sumary info XXXXXXXXXXX"
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def printActionLine(self, act, pot):
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if act[1] == 'folds' or act[1] == 'checks':
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print "%s: %s " %(act[0], act[1])
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if act[1] == 'calls':
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print "%s: %s $%s" %(act[0], act[1], act[2])
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if act[1] == 'raises':
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print "%s: %s $%s to XXXpottotalXXX" %(act[0], act[1], act[2])
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#takes a poker float (including , for thousand seperator and converts it to an int
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def float2int (self, string):
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@ -282,6 +264,7 @@ class Hand:
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self.hero = "Hiro"
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self.holecards = {} # dict from player names to lists of hole cards
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self.board = {} # dict from street names to community cards
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self.collected = {} # dict from player names to amounts collected
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self.action = []
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self.totalpot = None
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|
@ -296,8 +279,7 @@ class Hand:
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def addPlayer(self, seat, name, chips):
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"""seat, an int indicating the seat
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name, the player name
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chips, the chips the player has at the start of the hand"""
|
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#self.players.append(name)
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chips, the chips the player has at the start of the hand (can be None)"""
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self.players.append([seat, name, chips])
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self.holecards[name] = []
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#self.startChips[name] = chips
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@ -370,10 +352,19 @@ class Hand:
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self.actions[street] += [[player, 'raises', amountBy, amountTo]]
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||||
|
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def addBet(self, street, player=None, amount=0):
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||||
self.bets[street][name].append(Decimal(amount))
|
||||
self.bets[street][player].append(Decimal(amount))
|
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self.orderedBets[street].append(Decimal(amount))
|
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self.actions[street] += [[player, 'bets', amount]]
|
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|
||||
def addCollectPot(self,player, pot):
|
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if player not in self.collected:
|
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self.collected[player] = pot
|
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else:
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# possibly lines like "p collected $ from pot" appear during the showdown
|
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# but they are usually unique in the summary.
|
||||
print "%s collected pot more than once; avoidable by reading winnings only from summary lines?"
|
||||
|
||||
|
||||
def totalPot(self):
|
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"""If all bets and blinds have been added, totals up the total pot size
|
||||
Known bug: doesn't take into account side pots"""
|
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|
@ -391,7 +382,7 @@ Known bug: doesn't take into account side pots"""
|
|||
|
||||
def printHand(self):
|
||||
# PokerStars format.
|
||||
print "### DEBUG ###"
|
||||
print "### Pseudo stars format ###"
|
||||
print "%s Game #%s: %s ($%s/$%s) - %s" %(self.sitename, self.handid, "XXXXhand.gametype", self.sb, self.bb, self.starttime)
|
||||
print "Table '%s' %d-max Seat #%s is the button" %(self.tablename, self.maxseats, self.buttonpos)
|
||||
for player in self.players:
|
||||
|
@ -409,7 +400,8 @@ Known bug: doesn't take into account side pots"""
|
|||
# What about big & small blinds?
|
||||
|
||||
print "*** HOLE CARDS ***"
|
||||
print "Dealt to %s [%s %s]" %(self.hero , self.holecards[self.hero][0], self.holecards[self.hero][1])
|
||||
if self.involved:
|
||||
print "Dealt to %s [%s %s]" %(self.hero , self.holecards[self.hero][0], self.holecards[self.hero][1])
|
||||
|
||||
if 'PREFLOP' in self.actions:
|
||||
for act in self.actions['PREFLOP']:
|
||||
|
@ -438,21 +430,39 @@ Known bug: doesn't take into account side pots"""
|
|||
print "what do they show"
|
||||
|
||||
print "*** SUMMARY ***"
|
||||
print "Total pot $%s | Rake $%s)" % (self.totalpot, self.rake)
|
||||
print "Board [%s %s %s %s %s]" % (self.streets.group("FLOP1"), self.streets.group("FLOP2"), self.streets.group("FLOP3"), self.streets.group("TURN1"), self.streets.group("RIVER1"))
|
||||
print "Total pot $%s | Rake $%.2f)" % (self.totalpot, self.rake) # TODO side pots
|
||||
board = []
|
||||
for s in self.board.values():
|
||||
board += s
|
||||
if board: # sometimes hand ends preflop without a board
|
||||
print "Board [%s]" % (board)
|
||||
|
||||
#print self.board
|
||||
for player in self.players:
|
||||
if self.holecards[player[1]]: # empty list default is false
|
||||
hole = self.holecards[player[1]]
|
||||
#print self.board.values()
|
||||
board = []
|
||||
for s in self.board.values():
|
||||
board += s
|
||||
playerhand = self.bestHand('hi', board+hole)
|
||||
print "Seat %d: %s showed %s and won/lost with %s" % (player[0], player[1], hole, playerhand)
|
||||
if player[1] in self.collected and self.holecards[player[1]]:
|
||||
print "Seat %d: %s showed [%s %s] and won ($%s)" % (player[0], player[1], self.holecards[player[1]][0], self.holecards[player[1]][1], self.collected[player[1]])
|
||||
elif player[1] in self.collected:
|
||||
print "Seat %d: %s collected ($%s)" % (player[0], player[1], self.collected[player[1]])
|
||||
elif self.holecards[player[1]]:
|
||||
print "Seat %d: %s showed [%s %s]" % (player[0], player[1], self.holecards[player[1]][0], self.holecards[player[1]][1])
|
||||
else:
|
||||
print "Seat %d: %s mucked or folded" % (player[0], player[1])
|
||||
print "Seat %d: %s folded (or mucked..)" % (player[0], player[1])
|
||||
|
||||
print
|
||||
# TODO:
|
||||
# logic for side pots
|
||||
# logic for which players get to showdown
|
||||
# I'm just not sure we need to do this so heavily.. and if we do, it's probably better to use pokerlib
|
||||
#if self.holecards[player[1]]: # empty list default is false
|
||||
#hole = self.holecards[player[1]]
|
||||
##board = []
|
||||
##for s in self.board.values():
|
||||
##board += s
|
||||
##playerhand = self.bestHand('hi', board+hole)
|
||||
##print "Seat %d: %s showed %s and won/lost with %s" % (player[0], player[1], hole, playerhand)
|
||||
#print "Seat %d: %s showed %s" % (player[0], player[1], hole)
|
||||
#else:
|
||||
#print "Seat %d: %s mucked or folded" % (player[0], player[1])
|
||||
|
||||
|
||||
def printActionLine(self, act):
|
||||
|
@ -463,10 +473,8 @@ Known bug: doesn't take into account side pots"""
|
|||
if act[1] == 'raises':
|
||||
print "%s: %s $%s to $%s" %(act[0], act[1], act[2], act[3])
|
||||
|
||||
# going to use pokereval to figure out hands
|
||||
# going to use pokereval to figure out hands at some point.
|
||||
# these functions are copied from pokergame.py
|
||||
# im thinking perhaps its best to use all the functionality of pokergame instead
|
||||
# of reinventing the wheel
|
||||
def bestHand(self, side, cards):
|
||||
#if self.variant == "omaha" or self.variant == "omaha8":
|
||||
#hand = self.serial2player[serial].hand.tolist(True)
|
||||
|
@ -477,38 +485,39 @@ Known bug: doesn't take into account side pots"""
|
|||
print cards
|
||||
return HandHistoryConverter.eval.best('hi', cards, [])
|
||||
|
||||
# from pokergame.py
|
||||
def bestHandValue(self, side, serial):
|
||||
(value, cards) = self.bestHand(side, serial)
|
||||
return value
|
||||
|
||||
|
||||
# from pokergame.py
|
||||
# got rid of the _ for internationalisation
|
||||
def readableHandValueLong(self, side, value, cards):
|
||||
cards = self.eval.card2string(cards)
|
||||
if value == "NoPair":
|
||||
if side == "low":
|
||||
if cards[0][0] == '5':
|
||||
return _("The wheel")
|
||||
return ("The wheel")
|
||||
else:
|
||||
return join(map(lambda card: card[0], cards), ", ")
|
||||
else:
|
||||
return _("High card %(card)s") % { 'card' : _(letter2name[cards[0][0]]) }
|
||||
return ("High card %(card)s") % { 'card' : (letter2name[cards[0][0]]) }
|
||||
elif value == "OnePair":
|
||||
return _("A pair of %(card)s") % { 'card' : _(letter2names[cards[0][0]]) } + _(", %(card)s kicker") % { 'card' : _(letter2name[cards[2][0]]) }
|
||||
return ("A pair of %(card)s") % { 'card' : (letter2names[cards[0][0]]) } + (", %(card)s kicker") % { 'card' : (letter2name[cards[2][0]]) }
|
||||
elif value == "TwoPair":
|
||||
return _("Two pairs %(card1)s and %(card2)s") % { 'card1' : _(letter2names[cards[0][0]]), 'card2' : _(letter2names[cards[2][0]]) } + _(", %(card)s kicker") % { 'card' : _(letter2name[cards[4][0]]) }
|
||||
return ("Two pairs %(card1)s and %(card2)s") % { 'card1' : (letter2names[cards[0][0]]), 'card2' : _(letter2names[cards[2][0]]) } + (", %(card)s kicker") % { 'card' : (letter2name[cards[4][0]]) }
|
||||
elif value == "Trips":
|
||||
return _("Three of a kind %(card)s") % { 'card' : _(letter2names[cards[0][0]]) } + _(", %(card)s kicker") % { 'card' : _(letter2name[cards[3][0]]) }
|
||||
return ("Three of a kind %(card)s") % { 'card' : (letter2names[cards[0][0]]) } + (", %(card)s kicker") % { 'card' : (letter2name[cards[3][0]]) }
|
||||
elif value == "Straight":
|
||||
return _("Straight %(card1)s to %(card2)s") % { 'card1' : _(letter2name[cards[0][0]]), 'card2' : _(letter2name[cards[4][0]]) }
|
||||
return ("Straight %(card1)s to %(card2)s") % { 'card1' : (letter2name[cards[0][0]]), 'card2' : (letter2name[cards[4][0]]) }
|
||||
elif value == "Flush":
|
||||
return _("Flush %(card)s high") % { 'card' : _(letter2name[cards[0][0]]) }
|
||||
return ("Flush %(card)s high") % { 'card' : (letter2name[cards[0][0]]) }
|
||||
elif value == "FlHouse":
|
||||
return _("%(card1)ss full of %(card2)ss") % { 'card1' : _(letter2name[cards[0][0]]), 'card2' : _(letter2name[cards[3][0]]) }
|
||||
return ("%(card1)ss full of %(card2)ss") % { 'card1' : (letter2name[cards[0][0]]), 'card2' : (letter2name[cards[3][0]]) }
|
||||
elif value == "Quads":
|
||||
return _("Four of a kind %(card)s") % { 'card' : _(letter2names[cards[0][0]]) } + _(", %(card)s kicker") % { 'card' : _(letter2name[cards[4][0]]) }
|
||||
return _("Four of a kind %(card)s") % { 'card' : (letter2names[cards[0][0]]) } + (", %(card)s kicker") % { 'card' : (letter2name[cards[4][0]]) }
|
||||
elif value == "StFlush":
|
||||
if letter2name[cards[0][0]] == 'Ace':
|
||||
return _("Royal flush")
|
||||
return ("Royal flush")
|
||||
else:
|
||||
return _("Straight flush %(card)s high") % { 'card' : _(letter2name[cards[0][0]]) }
|
||||
return ("Straight flush %(card)s high") % { 'card' : (letter2name[cards[0][0]]) }
|
||||
return value
|
Loading…
Reference in New Issue
Block a user