Kill aux windows when killing the HUD.
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@ -167,6 +167,11 @@ class Hud:
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return # no killing self twice.
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for k in self.stat_windows:
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self.stat_windows[k].window.destroy()
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# also kill any aux windows
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for m in self.aux_windows:
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m.destroy()
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self.aux_windows.remove(m)
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self.deleted = True
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self.main_window.disconnect(self.main_window.destroyhandler) # so we don't potentially infiniteloop in here, right
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self.main_window.destroy()
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@ -50,6 +50,9 @@ class Aux_Window:
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def update_gui(self):
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pass
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def destroy(self):
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self.container.destroy()
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class Stud_mucked(Aux_Window):
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def __init__(self, container, hud, config, params):
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