fpdb_parse_logic: fix possible breakage i might've made to tournament parse
fpdb_simple: more usage of 'any' operator where appropriate
This commit is contained in:
parent
e4ac034774
commit
375e0ed7c9
|
@ -141,8 +141,7 @@ def mainParser(backend, db, cursor, site, category, hand, config):
|
||||||
, actionTypes, actionAmounts, antes)
|
, actionTypes, actionAmounts, antes)
|
||||||
|
|
||||||
if isTourney:
|
if isTourney:
|
||||||
ranks = []
|
ranks = map(lambda x: 0, names) # create an array of 0's equal to the length of names
|
||||||
map(lambda x: 0, names) # create an array of 0's equal to the length of names
|
|
||||||
payin_amounts = fpdb_simple.calcPayin(len(names), buyin, fee)
|
payin_amounts = fpdb_simple.calcPayin(len(names), buyin, fee)
|
||||||
|
|
||||||
if base == "hold":
|
if base == "hold":
|
||||||
|
|
|
@ -1864,9 +1864,8 @@ sure to also change the following storage method and table_viewer.prepare_data i
|
||||||
#flop stuff
|
#flop stuff
|
||||||
street=1
|
street=1
|
||||||
if myStreet1Seen:
|
if myStreet1Seen:
|
||||||
for count in xrange(len(action_types[street][player])):
|
if any(actiontype == "bet" for actiontype in action_types[street][player]):
|
||||||
if action_types[street][player][count]=="bet":
|
myStreet1Aggr = True
|
||||||
myStreet1Aggr=True
|
|
||||||
|
|
||||||
for otherPlayer in xrange(len(player_ids)):
|
for otherPlayer in xrange(len(player_ids)):
|
||||||
if player==otherPlayer:
|
if player==otherPlayer:
|
||||||
|
@ -1882,9 +1881,8 @@ sure to also change the following storage method and table_viewer.prepare_data i
|
||||||
#turn stuff - copy of flop with different vars
|
#turn stuff - copy of flop with different vars
|
||||||
street=2
|
street=2
|
||||||
if myStreet2Seen:
|
if myStreet2Seen:
|
||||||
for count in xrange(len(action_types[street][player])):
|
if any(actiontype == "bet" for actiontype in action_types[street][player]):
|
||||||
if action_types[street][player][count]=="bet":
|
myStreet2Aggr = True
|
||||||
myStreet2Aggr=True
|
|
||||||
|
|
||||||
for otherPlayer in xrange(len(player_ids)):
|
for otherPlayer in xrange(len(player_ids)):
|
||||||
if player==otherPlayer:
|
if player==otherPlayer:
|
||||||
|
@ -1900,9 +1898,8 @@ sure to also change the following storage method and table_viewer.prepare_data i
|
||||||
#river stuff - copy of flop with different vars
|
#river stuff - copy of flop with different vars
|
||||||
street=3
|
street=3
|
||||||
if myStreet3Seen:
|
if myStreet3Seen:
|
||||||
for count in xrange(len(action_types[street][player])):
|
if any(actiontype == "bet" for actiontype in action_types[street][player]):
|
||||||
if action_types[street][player][count]=="bet":
|
myStreet3Aggr = True
|
||||||
myStreet3Aggr=True
|
|
||||||
|
|
||||||
for otherPlayer in xrange(len(player_ids)):
|
for otherPlayer in xrange(len(player_ids)):
|
||||||
if player==otherPlayer:
|
if player==otherPlayer:
|
||||||
|
@ -1918,9 +1915,8 @@ sure to also change the following storage method and table_viewer.prepare_data i
|
||||||
#stud river stuff - copy of flop with different vars
|
#stud river stuff - copy of flop with different vars
|
||||||
street=4
|
street=4
|
||||||
if myStreet4Seen:
|
if myStreet4Seen:
|
||||||
for count in xrange(len(action_types[street][player])):
|
if any(actiontype == "bet" for actiontype in action_types[street][player]):
|
||||||
if action_types[street][player][count]=="bet":
|
myStreet4Aggr=True
|
||||||
myStreet4Aggr=True
|
|
||||||
|
|
||||||
for otherPlayer in xrange(len(player_ids)):
|
for otherPlayer in xrange(len(player_ids)):
|
||||||
if player==otherPlayer:
|
if player==otherPlayer:
|
||||||
|
@ -1933,9 +1929,9 @@ sure to also change the following storage method and table_viewer.prepare_data i
|
||||||
if action_types[street][player][countOtherFold]=="fold":
|
if action_types[street][player][countOtherFold]=="fold":
|
||||||
myFoldToOtherRaisedStreet4=True
|
myFoldToOtherRaisedStreet4=True
|
||||||
|
|
||||||
if winnings[player]!=0:
|
if winnings[player] != 0:
|
||||||
if myStreet1Seen:
|
if myStreet1Seen:
|
||||||
myWonWhenSeenStreet1=winnings[player]/float(totalWinnings)
|
myWonWhenSeenStreet1 = winnings[player] / float(totalWinnings)
|
||||||
if mySawShowdown:
|
if mySawShowdown:
|
||||||
myWonAtSD=myWonWhenSeenStreet1
|
myWonAtSD=myWonWhenSeenStreet1
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue
Block a user