[NEWIMPORT] Fix HandsPlayers.cardX init
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+4
-10
@@ -117,8 +117,10 @@ class DerivedStats():
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self.aggr(self.hand, i)
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default_holecards = ["Xx", "Xx", "Xx", "Xx"]
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for street in hand.holeStreets:
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for player in hand.players:
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for i in range(1,8): self.handsplayers[player[1]]['card%d' % i] = 0
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if player[1] in hand.holecards[street].keys():
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self.handsplayers[player[1]]['card1'] = Card.encodeCard(hand.holecards[street][player[1]][1][0])
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self.handsplayers[player[1]]['card2'] = Card.encodeCard(hand.holecards[street][player[1]][1][1])
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@@ -126,16 +128,8 @@ class DerivedStats():
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self.handsplayers[player[1]]['card3'] = Card.encodeCard(hand.holecards[street][player[1]][1][2])
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self.handsplayers[player[1]]['card4'] = Card.encodeCard(hand.holecards[street][player[1]][1][3])
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except IndexError:
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self.handsplayers[player[1]]['card3'] = 0
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self.handsplayers[player[1]]['card4'] = 0
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#print "DEBUG: hand.holecards[%s][%s][0]: %s" % (street, player[1], hand.holecards[street][player[1]][1])
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else:
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#print "DEBUG: player doesn't exist, setting card1-4 to 0"
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self.handsplayers[player[1]]['card1'] = 0
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self.handsplayers[player[1]]['card2'] = 0
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self.handsplayers[player[1]]['card3'] = 0
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self.handsplayers[player[1]]['card4'] = 0
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# Just means no player cards for that street/game - continue
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pass
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def assembleHudCache(self, hand):
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pass
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