raise FpdbHandDuplicate error on duplicate insert attempt, catch it in import_file_dict, increment duplicates count
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@ -229,8 +229,7 @@ db: a connected Database object"""
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# TourneysPlayers
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# TourneysPlayers
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else:
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else:
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log.info("Hand.insert(): hid #: %s is a duplicate" % hh['siteHandNo'])
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log.info("Hand.insert(): hid #: %s is a duplicate" % hh['siteHandNo'])
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#Raise Duplicate exception?
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raise FpdbHandDuplicate(hh['siteHandNo'])
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pass
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def updateHudCache(self, db):
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def updateHudCache(self, db):
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db.storeHudCache(self.dbid_gt, self.dbid_pids, self.starttime, self.stats.getHandsPlayers())
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db.storeHudCache(self.dbid_gt, self.dbid_pids, self.starttime, self.stats.getHandsPlayers())
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@ -618,7 +617,7 @@ class HoldemOmahaHand(Hand):
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if builtFrom == "HHC":
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if builtFrom == "HHC":
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hhc.readHandInfo(self)
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hhc.readHandInfo(self)
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if self.gametype['type'] == 'tour':
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if self.gametype['type'] == 'tour':
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self.tablename = "%s %s" % (self.tourNo, self.tablename)
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self.tablename = "%s %s" % (self.tourNo, self.tablename)
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hhc.readPlayerStacks(self)
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hhc.readPlayerStacks(self)
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hhc.compilePlayerRegexs(self)
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hhc.compilePlayerRegexs(self)
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hhc.markStreets(self)
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hhc.markStreets(self)
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@ -914,7 +913,7 @@ class DrawHand(Hand):
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if builtFrom == "HHC":
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if builtFrom == "HHC":
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hhc.readHandInfo(self)
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hhc.readHandInfo(self)
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if self.gametype['type'] == 'tour':
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if self.gametype['type'] == 'tour':
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self.tablename = "%s %s" % (self.tourNo, self.tablename)
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self.tablename = "%s %s" % (self.tourNo, self.tablename)
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hhc.readPlayerStacks(self)
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hhc.readPlayerStacks(self)
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hhc.compilePlayerRegexs(self)
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hhc.compilePlayerRegexs(self)
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hhc.markStreets(self)
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hhc.markStreets(self)
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@ -1110,7 +1109,7 @@ class StudHand(Hand):
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if builtFrom == "HHC":
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if builtFrom == "HHC":
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hhc.readHandInfo(self)
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hhc.readHandInfo(self)
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if self.gametype['type'] == 'tour':
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if self.gametype['type'] == 'tour':
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self.tablename = "%s %s" % (self.tourNo, self.tablename)
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self.tablename = "%s %s" % (self.tourNo, self.tablename)
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hhc.readPlayerStacks(self)
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hhc.readPlayerStacks(self)
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hhc.compilePlayerRegexs(self)
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hhc.compilePlayerRegexs(self)
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hhc.markStreets(self)
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hhc.markStreets(self)
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@ -1202,7 +1201,7 @@ Add a complete on [street] by [player] to [amountTo]
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# showdownPot INT, /* pot size at sd/street7 */
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# showdownPot INT, /* pot size at sd/street7 */
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return (0,0,0,0,0)
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return (0,0,0,0,0)
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def writeHand(self, fh=sys.__stdout__):
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def writeHand(self, fh=sys.__stdout__):
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# PokerStars format.
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# PokerStars format.
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@ -1597,4 +1596,3 @@ ORDER BY
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return h
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return h
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@ -437,13 +437,15 @@ class Importer:
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for hand in handlist:
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for hand in handlist:
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if hand is not None:
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if hand is not None:
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#try, except duplicates here?
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hand.prepInsert(self.database)
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hand.prepInsert(self.database)
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hand.insert(self.database)
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try:
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hand.insert(self.database)
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if self.callHud and hand.dbid_hands != 0:
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except Exceptions.FpdbHandDuplicate:
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to_hud.append(hand.dbid_hands)
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duplicates += 1
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else:
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else:
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if self.callHud and hand.dbid_hands != 0:
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to_hud.append(hand.dbid_hands)
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else: # TODO: Treat empty as an error, or just ignore?
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log.error("Hand processed but empty")
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log.error("Hand processed but empty")
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self.database.commit()
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self.database.commit()
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# Call hudcache update if not in bulk import mode
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# Call hudcache update if not in bulk import mode
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@ -461,6 +463,7 @@ class Importer:
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errors = getattr(hhc, 'numErrors')
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errors = getattr(hhc, 'numErrors')
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stored = getattr(hhc, 'numHands')
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stored = getattr(hhc, 'numHands')
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stored -= duplicates
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else:
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else:
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# conversion didn't work
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# conversion didn't work
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# TODO: appropriate response?
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# TODO: appropriate response?
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