Merge branch 'master' of git://git.assembla.com/fpdboz
Conflicts: pyfpdb/PokerStarsToFpdb.py
This commit is contained in:
commit
32a1c322d4
|
@ -521,6 +521,8 @@ class Config:
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|||
db['db-backend'] = 2
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elif string.lower(self.supported_databases[name].db_server) == 'postgresql':
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db['db-backend'] = 3
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elif string.lower(self.supported_databases[name].db_server) == 'sqlite':
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db['db-backend'] = 4
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else: db['db-backend'] = None # this is big trouble
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return db
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|
|
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@ -71,6 +71,7 @@ class Database:
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# a new session)
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cur = self.connection.cursor()
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if self.fdb.wrongDbVersion == False:
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self.hand_1day_ago = 0
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cur.execute(self.sql.query['get_hand_1day_ago'])
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row = cur.fetchone()
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@ -85,6 +86,8 @@ class Database:
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self.hand_nhands_ago = 0 # todo
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#cur.execute(self.sql.query['get_table_name'], (hand_id, ))
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#row = cur.fetchone()
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else:
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print "Bailing on DB query, not sure it exists yet"
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self.saveActions = False if self.import_options['saveActions'] == False else True
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def do_connect(self, c):
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|
|
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@ -38,7 +38,9 @@ class FpdbSQLQueries:
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elif(self.dbname == 'PostgreSQL'):
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self.query['list_tables'] = """SELECT table_name FROM information_schema.tables WHERE table_schema = 'public'"""
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elif(self.dbname == 'SQLite'):
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self.query['list_tables'] = """ """
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self.query['list_tables'] = """SELECT name FROM sqlite_master
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WHERE type='table'
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ORDER BY name;"""
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##################################################################
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# Drop Tables - MySQL, PostgreSQL and SQLite all share same syntax
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|
@ -63,8 +65,8 @@ class FpdbSQLQueries:
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self.query['createSettingsTable'] = """CREATE TABLE Settings (version SMALLINT)"""
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elif(self.dbname == 'SQLite'):
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#Probably doesn't work.
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self.query['createSettingsTable'] = """ """
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self.query['createSettingsTable'] = """CREATE TABLE Settings
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(version INTEGER) """
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################################
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@ -83,7 +85,10 @@ class FpdbSQLQueries:
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name varchar(32),
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currency char(3))"""
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elif(self.dbname == 'SQLite'):
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self.query['createSitesTable'] = """ """
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self.query['createSitesTable'] = """CREATE TABLE Sites (
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id INTEGER PRIMARY KEY,
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name TEXT NOT NULL,
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currency TEXT NOT NULL)"""
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################################
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|
@ -118,7 +123,19 @@ class FpdbSQLQueries:
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smallBet int,
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bigBet int)"""
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elif(self.dbname == 'SQLite'):
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self.query['createGametypesTable'] = """ """
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self.query['createGametypesTable'] = """CREATE TABLE GameTypes (
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id INTEGER PRIMARY KEY,
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siteId INTEGER,
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type TEXT,
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base TEXT,
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category TEXT,
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limitType TEXT,
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hiLo TEXT,
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smallBlind INTEGER,
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bigBlind INTEGER,
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smallBet INTEGER,
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bigBet INTEGER,
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FOREIGN KEY(siteId) REFERENCES Sites(id) ON DELETE CASCADE)"""
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################################
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|
@ -141,7 +158,13 @@ class FpdbSQLQueries:
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comment text,
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commentTs timestamp without time zone)"""
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elif(self.dbname == 'SQLite'):
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self.query['createPlayersTable'] = """ """
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self.query['createPlayersTable'] = """CREATE TABLE Players (
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id INTEGER PRIMARY KEY,
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name TEXT,
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siteId INTEGER,
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comment TEXT,
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commentTs BLOB,
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FOREIGN KEY(siteId) REFERENCES Sites(id) ON DELETE CASCADE)"""
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|
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################################
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|
@ -245,7 +268,18 @@ class FpdbSQLQueries:
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comment TEXT,
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commentTs timestamp without time zone)"""
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elif(self.dbname == 'SQLite'):
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self.query['createHandsTable'] = """ """
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self.query['createHandsTable'] = """CREATE TABLE Hands (
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id INTEGER PRIMARY KEY,
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tableName TEXT(20),
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siteHandNo INTEGER,
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gametypeId INTEGER,
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handStart BLOB,
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importTime BLOB,
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seats INTEGER,
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maxSeats INTEGER,
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comment TEXT,
|
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commentTs BLOB,
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FOREIGN KEY(gametypeId) REFERENCES Gametypes(id) ON DELETE CASCADE)"""
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||||
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||||
|
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################################
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|
@ -299,7 +333,14 @@ class FpdbSQLQueries:
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comment TEXT,
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commentTs timestamp without time zone)"""
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elif(self.dbname == 'SQLite'):
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self.query['createTourneysTable'] = """ """
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self.query['createTourneysTable'] = """CREATE TABLE TourneyTypes (
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id INTEGER PRIMARY KEY,
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siteId INTEGER,
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buyin INTEGER,
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fee INTEGER,
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knockout INTEGER,
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rebuyOrAddon BOOL,
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FOREIGN KEY(siteId) REFERENCES Sites(id) ON DELETE CASCADE)"""
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################################
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# Create HandsPlayers
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|
@ -832,6 +873,13 @@ class FpdbSQLQueries:
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elif(self.dbname == 'SQLite'):
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self.query['addPlayersIndex'] = """ """
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if(self.dbname == 'MySQL InnoDB' or self.dbname == 'PostgreSQL'):
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self.query['set tx level'] = """SET SESSION TRANSACTION
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ISOLATION LEVEL READ COMMITTED"""
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elif(self.dbname == 'SQLite'):
|
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self.query['set tx level'] = """ """
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|
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################################
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# Queries used in GuiGraphViewer
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################################
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|
|
|
@ -154,7 +154,7 @@ class GuiGraphViewer (threading.Thread):
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if not sitenos:
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#Should probably pop up here.
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print "No sites selected - defaulting to PokerStars"
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sitenos = [2]
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return
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if not playerids:
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print "No player ids found"
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|
|
|
@ -159,6 +159,50 @@
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<location seat="9" x="70" y="53"> </location>
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</layout>
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</site>
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|
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<site enabled="False"
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site_name="Win2day"
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table_finder="Win2day.exe"
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screen_name="YOUR SCREEN NAME HERE"
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site_path=""
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HH_path=""
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decoder="everleaf_decode_table"
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converter="Win2dayToFpdb"
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supported_games="holdem">
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<layout fav_seat="0" height="547" max="8" width="794">
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<location seat="1" x="640" y="64"> </location>
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<location seat="2" x="650" y="230"> </location>
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<location seat="3" x="650" y="385"> </location>
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<location seat="4" x="588" y="425"> </location>
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<location seat="5" x="92" y="425"> </location>
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<location seat="6" x="0" y="373"> </location>
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<location seat="7" x="0" y="223"> </location>
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<location seat="8" x="25" y="50"> </location>
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</layout>
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<layout fav_seat="0" height="547" max="6" width="794">
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<location seat="1" x="640" y="58"> </location>
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<location seat="2" x="654" y="288"> </location>
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<location seat="3" x="615" y="424"> </location>
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<location seat="4" x="70" y="421"> </location>
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<location seat="5" x="0" y="280"> </location>
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<location seat="6" x="70" y="58"> </location>
|
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</layout>
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<layout fav_seat="0" height="547" max="2" width="794">
|
||||
<location seat="1" x="651" y="288"> </location>
|
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<location seat="2" x="10" y="288"> </location>
|
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</layout>
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<layout fav_seat="0" height="547" max="9" width="794">
|
||||
<location seat="1" x="634" y="38"> </location>
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||||
<location seat="2" x="667" y="184"> </location>
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<location seat="3" x="667" y="321"> </location>
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<location seat="4" x="667" y="445"> </location>
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<location seat="5" x="337" y="459"> </location>
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<location seat="6" x="0" y="400"> </location>
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<location seat="7" x="0" y="322"> </location>
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<location seat="8" x="0" y="181"> </location>
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<location seat="9" x="70" y="53"> </location>
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</layout>
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</site>
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</supported_sites>
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<supported_games>
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|
@ -292,6 +336,7 @@
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<hhc site="PokerStars" converter="PokerStarsToFpdb"/>
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<hhc site="Full Tilt Poker" converter="FulltiltToFpdb"/>
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<hhc site="Everleaf" converter="EverleafToFpdb"/>
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<hhc site="Win2day" converter="Win2dayToFpdb"/>
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</hhcs>
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<supported_databases>
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|
@ -300,4 +345,3 @@
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|||
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</FreePokerToolsConfig>
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|
|
|
@ -286,7 +286,6 @@ If a player has None chips he won't be added."""
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def setCommunityCards(self, street, cards):
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logging.debug("setCommunityCards %s %s" %(street, cards))
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self.board[street] = [self.card(c) for c in cards]
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# print "DEBUG: self.board: %s" % self.board
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def card(self,c):
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"""upper case the ranks but not suits, 'atjqk' => 'ATJQK'"""
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|
|
|
@ -28,54 +28,17 @@ import codecs
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from decimal import Decimal
|
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import operator
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from xml.dom.minidom import Node
|
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# from pokereval import PokerEval
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import time
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import datetime
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import gettext
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#from pokerengine.pokercards import *
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# provides letter2name{}, letter2names{}, visible_card(), not_visible_card(), is_visible(), card_value(), class PokerCards
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# but it's probably not installed so here are the ones we may want:
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letter2name = {
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'A': 'Ace',
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'K': 'King',
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'Q': 'Queen',
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'J': 'Jack',
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'T': 'Ten',
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'9': 'Nine',
|
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'8': 'Eight',
|
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'7': 'Seven',
|
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'6': 'Six',
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'5': 'Five',
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'4': 'Four',
|
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'3': 'Trey',
|
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'2': 'Deuce'
|
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}
|
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|
||||
letter2names = {
|
||||
'A': 'Aces',
|
||||
'K': 'Kings',
|
||||
'Q': 'Queens',
|
||||
'J': 'Jacks',
|
||||
'T': 'Tens',
|
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'9': 'Nines',
|
||||
'8': 'Eights',
|
||||
'7': 'Sevens',
|
||||
'6': 'Sixes',
|
||||
'5': 'Fives',
|
||||
'4': 'Fours',
|
||||
'3': 'Treys',
|
||||
'2': 'Deuces'
|
||||
}
|
||||
|
||||
import gettext
|
||||
gettext.install('myapplication')
|
||||
gettext.install('fpdb')
|
||||
|
||||
class HandHistoryConverter():
|
||||
|
||||
READ_CHUNK_SIZE = 10000 # bytes to read at a time from file (in tail mode)
|
||||
def __init__(self, in_path = '-', out_path = '-', sitename = None, follow=False):
|
||||
logging.info("HandHistory init called")
|
||||
logging.info("HandHistory init")
|
||||
|
||||
# default filetype and codepage. Subclasses should set these properly.
|
||||
self.filetype = "text"
|
||||
|
@ -83,36 +46,33 @@ class HandHistoryConverter():
|
|||
|
||||
self.in_path = in_path
|
||||
self.out_path = out_path
|
||||
if self.out_path == '-':
|
||||
# write to stdout
|
||||
|
||||
if in_path == '-':
|
||||
self.in_fh = sys.stdin
|
||||
|
||||
if out_path == '-':
|
||||
self.out_fh = sys.stdout
|
||||
else:
|
||||
# TODO: out_path should be sanity checked before opening. Perhaps in fpdb_import?
|
||||
# I'm not sure what we're looking for, although we don't want out_path==in_path!='-'
|
||||
self.out_fh = open(self.out_path, 'w') # doomswitch is now on :|
|
||||
# TODO: out_path should be sanity checked.
|
||||
self.out_fh = open(self.out_path, 'w')
|
||||
|
||||
self.sitename = sitename
|
||||
self.follow = follow
|
||||
self.compiledPlayers = set()
|
||||
self.maxseats = 10
|
||||
|
||||
def __str__(self):
|
||||
#TODO : I got rid of most of the hhdir stuff.
|
||||
tmp = "HandHistoryConverter: '%s'\n" % (self.sitename)
|
||||
#tmp = tmp + "\thhbase: '%s'\n" % (self.hhbase)
|
||||
#tmp = tmp + "\thhdir: '%s'\n" % (self.hhdir)
|
||||
tmp = tmp + "\tfiletype: '%s'\n" % (self.filetype)
|
||||
tmp = tmp + "\tinfile: '%s'\n" % (self.in_path)
|
||||
tmp = tmp + "\toutfile: '%s'\n" % (self.out_path)
|
||||
#tmp = tmp + "\tgametype: '%s'\n" % (self.gametype[0])
|
||||
#tmp = tmp + "\tgamebase: '%s'\n" % (self.gametype[1])
|
||||
#tmp = tmp + "\tlimit: '%s'\n" % (self.gametype[2])
|
||||
#tmp = tmp + "\tsb/bb: '%s/%s'\n" % (self.gametype[3], self.gametype[4])
|
||||
return tmp
|
||||
return """
|
||||
HandHistoryConverter: '%(sitename)s'
|
||||
filetype: '%(filetype)s'
|
||||
in_path: '%(in_path)s'
|
||||
out_path: '%(out_path)s'
|
||||
""" % { 'sitename':self.sitename, 'filetype':self.filetype, 'in_path':self.in_path, 'out_path':self.out_path }
|
||||
|
||||
def start(self):
|
||||
"""process a hand at a time from the input specified by in_path.
|
||||
If in follow mode, wait for more data to turn up.
|
||||
Otherwise, finish at eof...
|
||||
Otherwise, finish at eof.
|
||||
|
||||
"""
|
||||
starttime = time.time()
|
||||
|
@ -224,7 +184,6 @@ which it expects to find at self.re_TailSplitHands -- see for e.g. Everleaf.py.
|
|||
base = gametype['base']
|
||||
limit = gametype['limitType']
|
||||
l = [type] + [base] + [limit]
|
||||
hand = None
|
||||
if l in self.readSupportedGames():
|
||||
hand = None
|
||||
if gametype['base'] == 'hold':
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
#!/usr/bin/env python
|
||||
#!/usr/bin/env python
|
||||
# -*- coding: utf-8 -*-
|
||||
#
|
||||
# Copyright 2008, Carl Gherardi
|
||||
|
@ -298,8 +298,7 @@ follow : whether to tail -f the input"""
|
|||
hand.addHoleCards(street, hand.hero, closed=newcards, shown=False, mucked=False, dealt=True)
|
||||
|
||||
for street, text in hand.streets.iteritems():
|
||||
if street in ('PREFLOP', 'DEAL'): continue # already done these
|
||||
if hand.streets[street] == None: continue # don't regex a None
|
||||
if not text or street in ('PREFLOP', 'DEAL'): continue # already done these
|
||||
m = self.re_HeroCards.finditer(hand.streets[street])
|
||||
for found in m:
|
||||
player = found.group('PNAME')
|
||||
|
@ -422,7 +421,7 @@ follow : whether to tail -f the input"""
|
|||
|
||||
if __name__ == "__main__":
|
||||
parser = OptionParser()
|
||||
parser.add_option("-i", "--input", dest="ipath", help="parse input hand history", default="regression-test-files/pokerstars/HH20090226 Natalie V - $0.10-$0.20 - HORSE.txt")
|
||||
parser.add_option("-i", "--input", dest="ipath", help="parse input hand history", default="regression-test-files/stars/horse/HH20090226 Natalie V - $0.10-$0.20 - HORSE.txt")
|
||||
parser.add_option("-o", "--output", dest="opath", help="output translation to", default="-")
|
||||
parser.add_option("-f", "--follow", dest="follow", help="follow (tail -f) the input", action="store_true", default=False)
|
||||
parser.add_option("-q", "--quiet",
|
||||
|
|
384
pyfpdb/Win2dayToFpdb.py
Executable file
384
pyfpdb/Win2dayToFpdb.py
Executable file
|
@ -0,0 +1,384 @@
|
|||
#!/usr/bin/env python
|
||||
# -*- coding: utf-8 -*-
|
||||
#
|
||||
# Copyright 2008, Carl Gherardi
|
||||
#
|
||||
# This program is free software; you can redistribute it and/or modify
|
||||
# it under the terms of the GNU General Public License as published by
|
||||
# the Free Software Foundation; either version 2 of the License, or
|
||||
# (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU General Public License
|
||||
# along with this program; if not, write to the Free Software
|
||||
# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
########################################################################
|
||||
|
||||
import sys
|
||||
from HandHistoryConverter import *
|
||||
|
||||
# Win2day HH Format
|
||||
|
||||
class Win2day(HandHistoryConverter):
|
||||
|
||||
# Static regexes
|
||||
#<HISTORY ID="102271403" SESSION="session31237702.xml" TABLE="Innsbruck 3" GAME="GAME_THM" GAMETYPE="GAMETYPE_REAL" GAMEKIND="GAMEKIND_CASH" TABLECURRENCY="EUR" LIMIT="NL" STAKES="0.25/0.50" DATE="1246909773" WIN="0.00" LOSS="0.50">
|
||||
|
||||
#'^<HISTORY ID="(?P<HID>[0-9]+)" SESSION="session[0-9]+\.xml" TABLE="(?P<TABLE>[- a-zA-Z0-9]+)" GAME="(?P<GAME>[_A-Z]+)" GAMETYPE="[_a-zA-Z]+" GAMEKIND="[_a-zA-Z]+" TABLECURRENCY="(?P<CURRENCY>[A-Z]+)" LIMIT="(?P<LIMIT>NL|PL)" STAKES="(?P<SB>[.0-9]+)/(?P<BB>[.0-9]+)" DATE="(?P<DATETIME>[0-9]+)" WIN="[.0-9]+" LOSS="[.0-9]+">$'
|
||||
re_GameInfo = re.compile('^<HISTORY ID="(?P<HID>[0-9]+)" SESSION="session[0-9]+\.xml" TABLE="(?P<TABLE>[- a-zA-Z0-9]+)" GAME="(?P<GAME>[_A-Z]+)" GAMETYPE="[_a-zA-Z]+" GAMEKIND="[_a-zA-Z]+" TABLECURRENCY="(?P<CURRENCY>[A-Z]+)" LIMIT="(?P<LIMIT>NL|PL)" STAKES="(?P<SB>[.0-9]+)/(?P<BB>[.0-9]+)" DATE="(?P<DATETIME>[0-9]+)" WIN="[.0-9]+" LOSS="[.0-9]+">', re.MULTILINE)
|
||||
re_SplitHands = re.compile('</HISTORY>')
|
||||
re_HandInfo = re.compile("^Table \'(?P<TABLE>[- a-zA-Z]+)\'(?P<TABLEATTRIBUTES>.+?$)?", re.MULTILINE)
|
||||
re_Button = re.compile('<ACTION TYPE="HAND_DEAL" PLAYER="(?P<BUTTON>[^"]+)">\n<CARD LINK="[0-9b]+"></CARD>\n<CARD LINK="[0-9b]+"></CARD></ACTION>\n<ACTION TYPE="ACTION_', re.MULTILINE)
|
||||
#<PLAYER NAME="prato" SEAT="1" AMOUNT="61.29"></PLAYER>
|
||||
re_PlayerInfo = re.compile('^<PLAYER NAME="(?P<PNAME>.*)" SEAT="(?P<SEAT>[0-9]+)" AMOUNT="(?P<CASH>[.0-9]+)"></PLAYER>', re.MULTILINE)
|
||||
re_Card = re.compile('^<CARD LINK="(?P<CARD>[0-9]+)"></CARD>', re.MULTILINE)
|
||||
re_BoardLast = re.compile('^<CARD LINK="(?P<CARD>[0-9]+)"></CARD></ACTION>', re.MULTILINE)
|
||||
|
||||
def __init__(self, in_path = '-', out_path = '-', follow = False, autostart=True):
|
||||
HandHistoryConverter.__init__(self, in_path, out_path, sitename="Win2day", follow=follow)
|
||||
logging.info("Initialising Win2day converter class")
|
||||
self.filetype = "text"
|
||||
self.codepage = "cp1252"
|
||||
self.sideID = 4
|
||||
if autostart:
|
||||
self.start()
|
||||
|
||||
|
||||
def compilePlayerRegexs(self, hand):
|
||||
players = set([player[1] for player in hand.players])
|
||||
if not players <= self.compiledPlayers: # x <= y means 'x is subset of y'
|
||||
# we need to recompile the player regexs.
|
||||
self.compiledPlayers = players
|
||||
player_re = "(?P<PNAME>" + "|".join(map(re.escape, players)) + ")"
|
||||
logging.debug("player_re: " + player_re)
|
||||
#<ACTION TYPE="HAND_BLINDS" PLAYER="prato" KIND="HAND_SB" VALUE="0.25"></ACTION>
|
||||
|
||||
self.re_PostSB = re.compile(r'^<ACTION TYPE="HAND_BLINDS" PLAYER="%s" KIND="HAND_SB" VALUE="(?P<SB>[.0-9]+)"></ACTION>' % player_re, re.MULTILINE)
|
||||
self.re_PostBB = re.compile(r'^<ACTION TYPE="HAND_BLINDS" PLAYER="%s" KIND="HAND_BB" VALUE="(?P<BB>[.0-9]+)"></ACTION>' % player_re, re.MULTILINE)
|
||||
self.re_Antes = re.compile(r"^%s: posts the ante \$?(?P<ANTE>[.0-9]+)" % player_re, re.MULTILINE)
|
||||
self.re_BringIn = re.compile(r"^%s: brings[- ]in( low|) for \$?(?P<BRINGIN>[.0-9]+)" % player_re, re.MULTILINE)
|
||||
self.re_PostBoth = re.compile(r'^<ACTION TYPE="HAND_BLINDS" PLAYER="%s" KIND="HAND_AB" VALUE="(?P<SBBB>[.0-9]+)"></ACTION>' % player_re, re.MULTILINE)
|
||||
|
||||
#r'<ACTION TYPE="HAND_DEAL" PLAYER="%s">\n<CARD LINK="(?P<CARD1>[0-9]+)"></CARD>\n<CARD LINK="(?P<CARD2>[0-9]+)"></CARD></ACTION>'
|
||||
self.re_HeroCards = re.compile(r'<ACTION TYPE="HAND_DEAL" PLAYER="%s">\n(?P<CARDS><CARD LINK="[0-9]+"></CARD>\n<CARD LINK="[0-9]"></CARD>)</ACTION>' % player_re, re.MULTILINE)
|
||||
|
||||
#'^<ACTION TYPE="(?P<ATYPE>[_A-Z]+)" PLAYER="%s"( VALUE="(?P<BET>[.0-9]+)")?></ACTION>'
|
||||
self.re_Action = re.compile(r'^<ACTION TYPE="(?P<ATYPE>[_A-Z]+)" PLAYER="%s"( VALUE="(?P<BET>[.0-9]+)")?></ACTION>' % player_re, re.MULTILINE)
|
||||
|
||||
self.re_ShowdownAction = re.compile(r'<RESULT PLAYER="%s" WIN="[.0-9]+" HAND="(?P<HAND>\(\$STR_G_FOLD\)|[\$\(\)_ A-Z]+)">\n(?P<CARDS><CARD LINK="[0-9]+"></CARD>\n<CARD LINK="[0-9]+"></CARD>)</RESULT>' % player_re, re.MULTILINE)
|
||||
#<RESULT PLAYER="wig0r" WIN="4.10" HAND="$(STR_G_WIN_TWOPAIR) $(STR_G_CARDS_TENS) $(STR_G_ANDTEXT) $(STR_G_CARDS_EIGHTS)">
|
||||
#
|
||||
self.re_CollectPot = re.compile(r'<RESULT PLAYER="%s" WIN="(?P<POT>[.\d]+)" HAND=".+">' % player_re, re.MULTILINE)
|
||||
self.re_sitsOut = re.compile("^%s sits out" % player_re, re.MULTILINE)
|
||||
self.re_ShownCards = re.compile("^Seat (?P<SEAT>[0-9]+): %s \(.*\) showed \[(?P<CARDS>.*)\].*" % player_re, re.MULTILINE)
|
||||
|
||||
|
||||
def readSupportedGames(self):
|
||||
return [["ring", "hold", "nl"],
|
||||
["ring", "hold", "pl"],
|
||||
["ring", "hold", "fl"],
|
||||
["ring", "stud", "fl"],
|
||||
["ring", "draw", "fl"],
|
||||
["ring", "omaha", "pl"]
|
||||
]
|
||||
|
||||
def determineGameType(self, handText):
|
||||
info = {'type':'ring'}
|
||||
|
||||
m = self.re_GameInfo.search(handText)
|
||||
if not m:
|
||||
print "determineGameType:", handText
|
||||
return None
|
||||
|
||||
mg = m.groupdict()
|
||||
|
||||
# translations from captured groups to our info strings
|
||||
#limits = { 'NL':'nl', 'PL':'pl', 'Limit':'fl' }
|
||||
limits = { 'NL':'nl', 'PL':'pl'}
|
||||
games = { # base, category
|
||||
"GAME_THM" : ('hold','holdem'),
|
||||
# 'Omaha' : ('hold','omahahi'),
|
||||
#'Omaha Hi/Lo' : ('hold','omahahilo'),
|
||||
# 'Razz' : ('stud','razz'),
|
||||
#'7 Card Stud' : ('stud','studhi'),
|
||||
# 'Badugi' : ('draw','badugi')
|
||||
}
|
||||
if 'LIMIT' in mg:
|
||||
info['limitType'] = limits[mg['LIMIT']]
|
||||
if 'GAME' in mg:
|
||||
(info['base'], info['category']) = games[mg['GAME']]
|
||||
if 'SB' in mg:
|
||||
info['sb'] = mg['SB']
|
||||
if 'BB' in mg:
|
||||
info['bb'] = mg['BB']
|
||||
if 'CURRENCY' in mg:
|
||||
info['currency'] = mg['CURRENCY']
|
||||
# NB: SB, BB must be interpreted as blinds or bets depending on limit type.
|
||||
|
||||
return info
|
||||
|
||||
|
||||
def readHandInfo(self, hand):
|
||||
info = {}
|
||||
m = self.re_HandInfo.search(hand.handText,re.DOTALL)
|
||||
if m:
|
||||
info.update(m.groupdict())
|
||||
# TODO: Be less lazy and parse maxseats from the HandInfo regex
|
||||
if m.group('TABLEATTRIBUTES'):
|
||||
m2 = re.search("\s*(\d+)-max", m.group('TABLEATTRIBUTES'))
|
||||
hand.maxseats = int(m2.group(1))
|
||||
m = self.re_GameInfo.search(hand.handText)
|
||||
if m: info.update(m.groupdict())
|
||||
m = self.re_Button.search(hand.handText)
|
||||
if m: info.update(m.groupdict())
|
||||
# TODO : I rather like the idea of just having this dict as hand.info
|
||||
logging.debug("readHandInfo: %s" % info)
|
||||
for key in info:
|
||||
if key == 'DATETIME':
|
||||
# Win2day uses UTC timestamp
|
||||
# m2 = re.search("(?P<Y>[0-9]{4})\/(?P<M>[0-9]{2})\/(?P<D>[0-9]{2})[\- ]+(?P<H>[0-9]+):(?P<MIN>[0-9]+):(?P<S>[0-9]+)", info[key])
|
||||
# datetime = "%s/%s/%s %s:%s:%s" % (m2.group('Y'), m2.group('M'),m2.group('D'),m2.group('H'),m2.group('MIN'),m2.group('S'))
|
||||
# hand.starttime = time.strptime(time.gmtime(info[key]))
|
||||
# hand.starttime = time.gmtime(int(info[key]))
|
||||
hand.starttime = time.gmtime(int(info[key]))
|
||||
if key == 'HID':
|
||||
hand.handid = info[key]
|
||||
if key == 'TABLE':
|
||||
hand.tablename = info[key]
|
||||
if key == 'BUTTON':
|
||||
hand.buttonpos = info[key]
|
||||
|
||||
def readButton(self, hand):
|
||||
m = self.re_Button.search(hand.handText)
|
||||
if m:
|
||||
for player in hand.players:
|
||||
if player[1] == m.group('BUTTON'):
|
||||
hand.buttonpos = player[0]
|
||||
break
|
||||
else:
|
||||
logging.info('readButton: not found')
|
||||
|
||||
def readPlayerStacks(self, hand):
|
||||
logging.debug("readPlayerStacks")
|
||||
m = self.re_PlayerInfo.finditer(hand.handText)
|
||||
players = []
|
||||
for a in m:
|
||||
hand.addPlayer(int(a.group('SEAT')), a.group('PNAME'), a.group('CASH'))
|
||||
|
||||
def markStreets(self, hand):
|
||||
# PREFLOP = ** Dealing down cards **
|
||||
# This re fails if, say, river is missing; then we don't get the ** that starts the river.
|
||||
if hand.gametype['base'] in ("hold"):
|
||||
#m = re.search(r"\*\*\* HOLE CARDS \*\*\*(?P<PREFLOP>.+(?=\*\*\* FLOP \*\*\*)|.+)"
|
||||
# r"(\*\*\* FLOP \*\*\*(?P<FLOP> \[\S\S \S\S \S\S\].+(?=\*\*\* TURN \*\*\*)|.+))?"
|
||||
# r"(\*\*\* TURN \*\*\* \[\S\S \S\S \S\S] (?P<TURN>\[\S\S\].+(?=\*\*\* RIVER \*\*\*)|.+))?"
|
||||
# r"(\*\*\* RIVER \*\*\* \[\S\S \S\S \S\S \S\S] (?P<RIVER>\[\S\S\].+))?", hand.handText,re.DOTALL)
|
||||
|
||||
m = re.search('<ACTION TYPE="HAND_BLINDS" PLAYER=".+" KIND="HAND_BB" VALUE="[.0-9]+"></ACTION>(?P<PREFLOP>.+(?=<ACTION TYPE="HAND_BOARD" VALUE="BOARD_FLOP")|.+)'
|
||||
'((?P<FLOP><ACTION TYPE="HAND_BOARD" VALUE="BOARD_FLOP" POT="[.0-9]+">.+(?=<ACTION TYPE="HAND_BOARD" VALUE="BOARD_TURN")|.+))?'
|
||||
'((?P<TURN><ACTION TYPE="HAND_BOARD" VALUE="BOARD_TURN" POT="[.0-9]+">.+(?=<ACTION TYPE="HAND_BOARD" VALUE="BOARD_RIVER")|.+))?'
|
||||
'((?P<RIVER><ACTION TYPE="HAND_BOARD" VALUE="BOARD_RIVER" POT="[.0-9]+">.+(?=<SHOWDOWN NAME="HAND_SHOWDOWN")|.+))?', hand.handText,re.DOTALL)
|
||||
|
||||
hand.addStreets(m)
|
||||
|
||||
def readCommunityCards(self, hand, street): # street has been matched by markStreets, so exists in this hand
|
||||
if street in ('FLOP','TURN','RIVER'): # a list of streets which get dealt community cards (i.e. all but PREFLOP)
|
||||
#print "DEBUG readCommunityCards:", street, hand.streets.group(street)
|
||||
|
||||
boardCards = set([])
|
||||
if street == 'FLOP':
|
||||
m = self.re_Card.findall(hand.streets[street])
|
||||
for card in m:
|
||||
boardCards.add(self.convertWin2dayCards(card))
|
||||
else:
|
||||
m = self.re_BoardLast.search(hand.streets[street])
|
||||
boardCards.add(self.convertWin2dayCards(m.group('CARD')))
|
||||
|
||||
hand.setCommunityCards(street, boardCards)
|
||||
|
||||
def readAntes(self, hand):
|
||||
logging.debug("reading antes")
|
||||
m = self.re_Antes.finditer(hand.handText)
|
||||
for player in m:
|
||||
#~ logging.debug("hand.addAnte(%s,%s)" %(player.group('PNAME'), player.group('ANTE')))
|
||||
hand.addAnte(player.group('PNAME'), player.group('ANTE'))
|
||||
|
||||
def readBringIn(self, hand):
|
||||
m = self.re_BringIn.search(hand.handText,re.DOTALL)
|
||||
if m:
|
||||
#~ logging.debug("readBringIn: %s for %s" %(m.group('PNAME'), m.group('BRINGIN')))
|
||||
hand.addBringIn(m.group('PNAME'), m.group('BRINGIN'))
|
||||
|
||||
def readBlinds(self, hand):
|
||||
try:
|
||||
m = self.re_PostSB.search(hand.handText)
|
||||
hand.addBlind(m.group('PNAME'), 'small blind', m.group('SB'))
|
||||
except: # no small blind
|
||||
hand.addBlind(None, None, None)
|
||||
for a in self.re_PostBB.finditer(hand.handText):
|
||||
hand.addBlind(a.group('PNAME'), 'big blind', a.group('BB'))
|
||||
for a in self.re_PostBoth.finditer(hand.handText):
|
||||
hand.addBlind(a.group('PNAME'), 'small & big blinds', a.group('SBBB'))
|
||||
|
||||
def readHeroCards(self, hand):
|
||||
m = self.re_HeroCards.search(hand.handText)
|
||||
if(m == None):
|
||||
#Not involved in hand
|
||||
hand.involved = False
|
||||
else:
|
||||
|
||||
hand.hero = m.group('PNAME')
|
||||
holeCards = set([])
|
||||
for card in self.re_Card.finditer(m.group('CARDS')):
|
||||
holeCards.add(self.convertWin2dayCards(card.group('CARD')))
|
||||
|
||||
hand.addHoleCards(holeCards, m.group('PNAME'))
|
||||
|
||||
def convertWin2dayCards(self, card):
|
||||
card = int(card)
|
||||
retCard = ''
|
||||
cardconvert = { 1:'A',
|
||||
10:'T',
|
||||
11:'J',
|
||||
12:'Q',
|
||||
13:'K'}
|
||||
realNumber = card % 13 + 1
|
||||
if(realNumber in cardconvert):
|
||||
retCard += cardconvert[realNumber]
|
||||
else:
|
||||
retCard += str(realNumber)
|
||||
|
||||
if(card > 38):
|
||||
retCard += 's'
|
||||
elif(card > 25):
|
||||
retCard += 'h'
|
||||
elif(card > 12):
|
||||
retCard += 'c'
|
||||
else:
|
||||
retCard += 'd'
|
||||
|
||||
return(retCard)
|
||||
|
||||
def readDrawCards(self, hand, street):
|
||||
logging.debug("readDrawCards")
|
||||
m = self.re_HeroCards.finditer(hand.streets[street])
|
||||
if m == None:
|
||||
hand.involved = False
|
||||
else:
|
||||
for player in m:
|
||||
hand.hero = player.group('PNAME') # Only really need to do this once
|
||||
newcards = player.group('NEWCARDS')
|
||||
oldcards = player.group('OLDCARDS')
|
||||
if newcards == None:
|
||||
newcards = set()
|
||||
else:
|
||||
newcards = set(newcards.split(' '))
|
||||
if oldcards == None:
|
||||
oldcards = set()
|
||||
else:
|
||||
oldcards = set(oldcards.split(' '))
|
||||
hand.addDrawHoleCards(newcards, oldcards, player.group('PNAME'), street)
|
||||
|
||||
|
||||
def readStudPlayerCards(self, hand, street):
|
||||
# See comments of reference implementation in FullTiltToFpdb.py
|
||||
logging.debug("readStudPlayerCards")
|
||||
m = self.re_HeroCards.finditer(hand.streets[street])
|
||||
for player in m:
|
||||
#~ logging.debug(player.groupdict())
|
||||
(pname, oldcards, newcards) = (player.group('PNAME'), player.group('OLDCARDS'), player.group('NEWCARDS'))
|
||||
if oldcards:
|
||||
oldcards = [c.strip() for c in oldcards.split(' ')]
|
||||
if newcards:
|
||||
newcards = [c.strip() for c in newcards.split(' ')]
|
||||
if street=='ANTES':
|
||||
return
|
||||
elif street=='THIRD':
|
||||
# we'll have observed hero holecards in CARDS and thirdstreet open cards in 'NEWCARDS'
|
||||
# hero: [xx][o]
|
||||
# others: [o]
|
||||
hand.addPlayerCards(player = player.group('PNAME'), street = street, closed = oldcards, open = newcards)
|
||||
elif street in ('FOURTH', 'FIFTH', 'SIXTH'):
|
||||
# 4th:
|
||||
# hero: [xxo] [o]
|
||||
# others: [o] [o]
|
||||
# 5th:
|
||||
# hero: [xxoo] [o]
|
||||
# others: [oo] [o]
|
||||
# 6th:
|
||||
# hero: [xxooo] [o]
|
||||
# others: [ooo] [o]
|
||||
hand.addPlayerCards(player = player.group('PNAME'), street = street, open = newcards)
|
||||
# we may additionally want to check the earlier streets tally with what we have but lets trust it for now.
|
||||
elif street=='SEVENTH' and newcards:
|
||||
# hero: [xxoooo] [x]
|
||||
# others: not reported.
|
||||
hand.addPlayerCards(player = player.group('PNAME'), street = street, closed = newcards)
|
||||
|
||||
def readAction(self, hand, street):
|
||||
m = self.re_Action.finditer(hand.streets[street])
|
||||
for action in m:
|
||||
if action.group('ATYPE') == 'ACTION_RAISE':
|
||||
hand.addRaiseBy( street, action.group('PNAME'), action.group('BET') )
|
||||
elif action.group('ATYPE') == 'ACTION_CALL':
|
||||
hand.addCall( street, action.group('PNAME'), action.group('BET') )
|
||||
elif action.group('ATYPE') == 'ACTION_ALLIN':
|
||||
hand.addRaiseBy( street, action.group('PNAME'), action.group('BET') )
|
||||
elif action.group('ATYPE') == 'ACTION_BET':
|
||||
hand.addBet( street, action.group('PNAME'), action.group('BET') )
|
||||
elif action.group('ATYPE') == 'ACTION_FOLD':
|
||||
hand.addFold( street, action.group('PNAME'))
|
||||
elif action.group('ATYPE') == 'ACTION_CHECK':
|
||||
hand.addCheck( street, action.group('PNAME'))
|
||||
elif action.group('ATYPE') == 'ACTION_DISCARD':
|
||||
hand.addDiscard(street, action.group('PNAME'), action.group('NODISCARDED'), action.group('DISCARDED'))
|
||||
elif action.group('ATYPE') == 'ACTION_STAND':
|
||||
hand.addStandsPat( street, action.group('PNAME'))
|
||||
else:
|
||||
print "DEBUG: unimplemented readAction: '%s' '%s'" %(action.group('PNAME'),action.group('ATYPE'),)
|
||||
|
||||
|
||||
def readShowdownActions(self, hand):
|
||||
for shows in self.re_ShowdownAction.finditer(hand.handText):
|
||||
showdownCards = set([])
|
||||
for card in self.re_Card.finditer(shows.group('CARDS')):
|
||||
print "DEBUG:", card, card.group('CARD'), self.convertWin2dayCards(card.group('CARD'))
|
||||
showdownCards.add(self.convertWin2dayCards(card.group('CARD')))
|
||||
|
||||
hand.addShownCards(showdownCards, shows.group('PNAME'))
|
||||
|
||||
def readCollectPot(self,hand):
|
||||
for m in self.re_CollectPot.finditer(hand.handText):
|
||||
potcoll = Decimal(m.group('POT'))
|
||||
if potcoll > 0:
|
||||
hand.addCollectPot(player=m.group('PNAME'),pot=potcoll)
|
||||
|
||||
def readShownCards(self,hand):
|
||||
for m in self.re_ShownCards.finditer(hand.handText):
|
||||
if m.group('CARDS') is not None:
|
||||
cards = m.group('CARDS')
|
||||
cards = set(cards.split(' '))
|
||||
hand.addShownCards(cards=cards, player=m.group('PNAME'))
|
||||
|
||||
if __name__ == "__main__":
|
||||
parser = OptionParser()
|
||||
parser.add_option("-i", "--input", dest="ipath", help="parse input hand history", default="-")
|
||||
parser.add_option("-o", "--output", dest="opath", help="output translation to", default="-")
|
||||
parser.add_option("-f", "--follow", dest="follow", help="follow (tail -f) the input", action="store_true", default=False)
|
||||
parser.add_option("-q", "--quiet",
|
||||
action="store_const", const=logging.CRITICAL, dest="verbosity", default=logging.INFO)
|
||||
parser.add_option("-v", "--verbose",
|
||||
action="store_const", const=logging.INFO, dest="verbosity")
|
||||
parser.add_option("--vv",
|
||||
action="store_const", const=logging.DEBUG, dest="verbosity")
|
||||
|
||||
(options, args) = parser.parse_args()
|
||||
|
||||
LOG_FILENAME = './logging.out'
|
||||
logging.basicConfig(filename=LOG_FILENAME,level=options.verbosity)
|
||||
|
||||
e = Win2day(in_path = options.ipath, out_path = options.opath, follow = options.follow)
|
|
@ -19,7 +19,6 @@ import os
|
|||
import sys
|
||||
import Options
|
||||
import string
|
||||
|
||||
cl_options = string.join(sys.argv[1:])
|
||||
(options, sys.argv) = Options.fpdb_options()
|
||||
|
||||
|
@ -28,6 +27,8 @@ if not options.errorsToConsole:
|
|||
errorFile = open('fpdb-error-log.txt', 'w', 0)
|
||||
sys.stderr = errorFile
|
||||
|
||||
import logging
|
||||
|
||||
import pygtk
|
||||
pygtk.require('2.0')
|
||||
import gtk
|
||||
|
|
|
@ -18,20 +18,21 @@
|
|||
import os
|
||||
import re
|
||||
import sys
|
||||
import logging
|
||||
from time import time, strftime
|
||||
|
||||
import fpdb_simple
|
||||
import FpdbSQLQueries
|
||||
|
||||
class fpdb_db:
|
||||
MYSQL_INNODB = 2
|
||||
PGSQL = 3
|
||||
SQLITE = 4
|
||||
def __init__(self):
|
||||
"""Simple constructor, doesnt really do anything"""
|
||||
self.db = None
|
||||
self.cursor = None
|
||||
self.sql = {}
|
||||
self.MYSQL_INNODB = 2
|
||||
self.PGSQL = 3
|
||||
self.SQLITE = 4
|
||||
|
||||
# Data Structures for index and foreign key creation
|
||||
# drop_code is an int with possible values: 0 - don't drop for bulk import
|
||||
|
@ -72,6 +73,8 @@ class fpdb_db:
|
|||
, {'tab':'TourneysPlayers', 'col':'tourneyId', 'drop':0}
|
||||
, {'tab':'TourneyTypes', 'col':'siteId', 'drop':0}
|
||||
]
|
||||
, [ # indexes for sqlite (list index 4)
|
||||
]
|
||||
]
|
||||
|
||||
self.foreignKeys = [
|
||||
|
@ -146,12 +149,12 @@ class fpdb_db:
|
|||
self.settings = {}
|
||||
self.settings['os'] = "linuxmac" if os.name != "nt" else "windows"
|
||||
|
||||
self.settings.update(config.get_db_parameters())
|
||||
self.connect(self.settings['db-backend'],
|
||||
self.settings['db-host'],
|
||||
self.settings['db-databaseName'],
|
||||
self.settings['db-user'],
|
||||
self.settings['db-password'])
|
||||
db = config.get_db_parameters()
|
||||
self.connect(backend=db['db-backend'],
|
||||
host=db['db-host'],
|
||||
database=db['db-databaseName'],
|
||||
user=db['db-user'],
|
||||
password=db['db-password'])
|
||||
#end def do_connect
|
||||
|
||||
def connect(self, backend=None, host=None, database=None,
|
||||
|
@ -164,13 +167,13 @@ class fpdb_db:
|
|||
self.user=user
|
||||
self.password=password
|
||||
self.database=database
|
||||
if backend==self.MYSQL_INNODB:
|
||||
if backend==fpdb_db.MYSQL_INNODB:
|
||||
import MySQLdb
|
||||
try:
|
||||
self.db = MySQLdb.connect(host = host, user = user, passwd = password, db = database, use_unicode=True)
|
||||
except:
|
||||
raise fpdb_simple.FpdbError("MySQL connection failed")
|
||||
elif backend==self.PGSQL:
|
||||
elif backend==fpdb_db.PGSQL:
|
||||
import psycopg2
|
||||
import psycopg2.extensions
|
||||
psycopg2.extensions.register_type(psycopg2.extensions.UNICODE)
|
||||
|
@ -201,12 +204,19 @@ class fpdb_db:
|
|||
msg = "PostgreSQL connection to database (%s) user (%s) failed." % (database, user)
|
||||
print msg
|
||||
raise fpdb_simple.FpdbError(msg)
|
||||
elif backend==fpdb_db.SQLITE:
|
||||
logging.info("Connecting to SQLite:%(database)s" % {'database':database})
|
||||
import sqlite3
|
||||
self.db = sqlite3.connect(database,detect_types=sqlite3.PARSE_DECLTYPES)
|
||||
sqlite3.register_converter("bool", lambda x: bool(int(x)))
|
||||
sqlite3.register_adapter(bool, lambda x: "1" if x else "0")
|
||||
|
||||
else:
|
||||
raise fpdb_simple.FpdbError("unrecognised database backend:"+backend)
|
||||
self.cursor=self.db.cursor()
|
||||
self.cursor.execute('SET SESSION TRANSACTION ISOLATION LEVEL READ COMMITTED')
|
||||
# Set up query dictionary as early in the connection process as we can.
|
||||
self.sql = FpdbSQLQueries.FpdbSQLQueries(self.get_backend_name())
|
||||
self.cursor.execute(self.sql.query['set tx level'])
|
||||
self.wrongDbVersion=False
|
||||
try:
|
||||
self.cursor.execute("SELECT * FROM Settings")
|
||||
|
@ -237,7 +247,9 @@ class fpdb_db:
|
|||
|
||||
def create_tables(self):
|
||||
#todo: should detect and fail gracefully if tables already exist.
|
||||
logging.debug(self.sql.query['createSettingsTable'])
|
||||
self.cursor.execute(self.sql.query['createSettingsTable'])
|
||||
logging.debug(self.sql.query['createSitesTable'])
|
||||
self.cursor.execute(self.sql.query['createSitesTable'])
|
||||
self.cursor.execute(self.sql.query['createGametypesTable'])
|
||||
self.cursor.execute(self.sql.query['createPlayersTable'])
|
||||
|
@ -274,8 +286,10 @@ class fpdb_db:
|
|||
for table in tables:
|
||||
self.cursor.execute(self.sql.query['drop_table'] + table[0] + ' cascade')
|
||||
elif(self.get_backend_name() == 'SQLite'):
|
||||
#todo: sqlite version here
|
||||
print "Empty function here"
|
||||
self.cursor.execute(self.sql.query['list_tables'])
|
||||
for table in self.cursor.fetchall():
|
||||
logging.debug(self.sql.query['drop_table'] + table[0])
|
||||
self.cursor.execute(self.sql.query['drop_table'] + table[0])
|
||||
|
||||
self.db.commit()
|
||||
#end def drop_tables
|
||||
|
@ -306,6 +320,8 @@ class fpdb_db:
|
|||
return "MySQL InnoDB"
|
||||
elif self.backend==3:
|
||||
return "PostgreSQL"
|
||||
elif self.backend==4:
|
||||
return "SQLite"
|
||||
else:
|
||||
raise fpdb_simple.FpdbError("invalid backend")
|
||||
#end def get_backend_name
|
||||
|
@ -315,11 +331,15 @@ class fpdb_db:
|
|||
#end def get_db_info
|
||||
|
||||
def fillDefaultData(self):
|
||||
self.cursor.execute("INSERT INTO Settings VALUES (118);")
|
||||
self.cursor.execute("INSERT INTO Sites VALUES (DEFAULT, 'Full Tilt Poker', 'USD');")
|
||||
self.cursor.execute("INSERT INTO Sites VALUES (DEFAULT, 'PokerStars', 'USD');")
|
||||
self.cursor.execute("INSERT INTO Sites VALUES (DEFAULT, 'Everleaf', 'USD');")
|
||||
self.cursor.execute("INSERT INTO Settings (version) VALUES (118);")
|
||||
self.cursor.execute("INSERT INTO Sites (name,currency) VALUES ('Full Tilt Poker', 'USD')")
|
||||
self.cursor.execute("INSERT INTO Sites (name,currency) VALUES ('PokerStars', 'USD')")
|
||||
self.cursor.execute("INSERT INTO Sites (name,currency) VALUES ('Everleaf', 'USD')")
|
||||
self.cursor.execute("INSERT INTO Sites (name,currency) VALUES ('Win2day', 'USD')")
|
||||
self.cursor.execute("INSERT INTO TourneyTypes VALUES (DEFAULT, 1, 0, 0, 0, False);")
|
||||
#self.cursor.execute("""INSERT INTO TourneyTypes
|
||||
# (siteId,buyin,fee,knockout,rebuyOrAddon) VALUES
|
||||
# (1,0,0,0,?)""",(False,) )
|
||||
#end def fillDefaultData
|
||||
|
||||
def recreate_tables(self):
|
||||
|
@ -617,7 +637,7 @@ class fpdb_db:
|
|||
ret = -1
|
||||
else:
|
||||
ret = row[0]
|
||||
elif self.backend == self.SQLITE:
|
||||
elif self.backend == fpdb_db.SQLITE:
|
||||
# don't know how to do this in sqlite
|
||||
print "getLastInsertId(): not coded for sqlite yet"
|
||||
ret = -1
|
||||
|
@ -628,26 +648,69 @@ class fpdb_db:
|
|||
|
||||
def storeHand(self, p):
|
||||
#stores into table hands:
|
||||
self.cursor.execute ("""INSERT INTO Hands
|
||||
(siteHandNo, gametypeId, handStart, seats, tableName, importTime, maxSeats
|
||||
,boardcard1, boardcard2, boardcard3, boardcard4, boardcard5
|
||||
,playersVpi, playersAtStreet1, playersAtStreet2
|
||||
,playersAtStreet3, playersAtStreet4, playersAtShowdown
|
||||
,street0Raises, street1Raises, street2Raises
|
||||
,street3Raises, street4Raises, street1Pot
|
||||
,street2Pot, street3Pot, street4Pot
|
||||
,showdownPot
|
||||
self.cursor.execute ("""INSERT INTO Hands (
|
||||
tablename,
|
||||
sitehandno,
|
||||
gametypeid,
|
||||
handstart,
|
||||
importtime,
|
||||
seats,
|
||||
maxseats,
|
||||
boardcard1,
|
||||
boardcard2,
|
||||
boardcard3,
|
||||
boardcard4,
|
||||
boardcard5,
|
||||
-- texture,
|
||||
playersVpi,
|
||||
playersAtStreet1,
|
||||
playersAtStreet2,
|
||||
playersAtStreet3,
|
||||
playersAtStreet4,
|
||||
playersAtShowdown,
|
||||
street0Raises,
|
||||
street1Raises,
|
||||
street2Raises,
|
||||
street3Raises,
|
||||
street4Raises,
|
||||
-- street1Pot,
|
||||
-- street2Pot,
|
||||
-- street3Pot,
|
||||
-- street4Pot,
|
||||
-- showdownPot
|
||||
)
|
||||
VALUES
|
||||
(%s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s)"""
|
||||
,(p['siteHandNo'], gametype_id, p['handStart'], len(names), p['tableName'], datetime.datetime.today(), p['maxSeats']
|
||||
,p['boardcard1'], ['boardcard2'], p['boardcard3'], ['boardcard4'], ['boardcard5']
|
||||
,hudCache['playersVpi'], hudCache['playersAtStreet1'], hudCache['playersAtStreet2']
|
||||
,hudCache['playersAtStreet3'], hudCache['playersAtStreet4'], hudCache['playersAtShowdown']
|
||||
,hudCache['street0Raises'], hudCache['street1Raises'], hudCache['street2Raises']
|
||||
,hudCache['street3Raises'], hudCache['street4Raises'], hudCache['street1Pot']
|
||||
,hudCache['street2Pot'], hudCache['street3Pot'], hudCache['street4Pot']
|
||||
,hudCache['showdownPot']
|
||||
(%s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s,
|
||||
%s, %s, %s, %s, %s, %s, %s)""",
|
||||
(
|
||||
p['tablename'],
|
||||
p['sitehandno'],
|
||||
p['gametypeid'],
|
||||
p['handStart'],
|
||||
datetime.datetime.today(),
|
||||
len(p['names']),
|
||||
p['maxSeats'],
|
||||
p['boardcard1'],
|
||||
p['boardcard2'],
|
||||
p['boardcard3'],
|
||||
p['boardcard4'],
|
||||
p['boardcard5'],
|
||||
hudCache['playersVpi'],
|
||||
hudCache['playersAtStreet1'],
|
||||
hudCache['playersAtStreet2'],
|
||||
hudCache['playersAtStreet3'],
|
||||
hudCache['playersAtStreet4'],
|
||||
hudCache['playersAtShowdown'],
|
||||
hudCache['street0Raises'],
|
||||
hudCache['street1Raises'],
|
||||
hudCache['street2Raises'],
|
||||
hudCache['street3Raises'],
|
||||
hudCache['street4Raises'],
|
||||
hudCache['street1Pot'],
|
||||
hudCache['street2Pot'],
|
||||
hudCache['street3Pot'],
|
||||
hudCache['street4Pot'],
|
||||
hudCache['showdownPot']
|
||||
)
|
||||
)
|
||||
#return getLastInsertId(backend, conn, cursor)
|
||||
|
|
|
@ -22,6 +22,7 @@
|
|||
import os # todo: remove this once import_dir is in fpdb_import
|
||||
import sys
|
||||
from time import time, strftime
|
||||
import logging
|
||||
import traceback
|
||||
import math
|
||||
import datetime
|
||||
|
|
Loading…
Reference in New Issue
Block a user